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3 - Computer Fundamentals Lesson 3

The document introduces computer programming and the different types of programming languages. It explains that machine language is the native language understood by CPUs using binary code. Assembly language represents machine code with letters and numbers, while high-level languages use words and symbols to be more readable by humans. High-level languages are translated into machine code by interpreters or compilers so programs can be run on computers.

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Maire Narag
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0% found this document useful (0 votes)
97 views16 pages

3 - Computer Fundamentals Lesson 3

The document introduces computer programming and the different types of programming languages. It explains that machine language is the native language understood by CPUs using binary code. Assembly language represents machine code with letters and numbers, while high-level languages use words and symbols to be more readable by humans. High-level languages are translated into machine code by interpreters or compilers so programs can be run on computers.

Uploaded by

Maire Narag
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Introduction to Computer

Programming

Mr. Orfel L. Bejarin,MIT 1


 A microprocessor is designed to “understand” a set
of commands called an “instruction set”
 All instructions must be provided to the CPU in its
native language, called machine language.
 All data transmission, manipulation, storage, and
retrieval is done by the machine using electrical
pulses representing sequences of binary digits.
 If eight-digit binary codes are used, there are 256
numbered instructions from 00000000 to
11111111.

Mr. Orfel L. Bejarin,MIT 11/4/2013 2


 Instructions for adding two numbers would
consist of a sequence of these eight-digit
codes from 00000000 to 11111111.
 Instructions written in this form are referred
to as machine language.
 It is the native language that the CPU
“speaks” and “understands”.
 It is possible to write an entire program in
machine language. However, this is very
time consuming and difficult to read and
understand.

Mr. Orfel L. Bejarin,MIT 3


 Fortunately, special languages have been
developed that are more easily
understood (than machine language).
 These special languages are called
programming languages.
 These languages provide a way to write
computer programs that are understood
by both computers and people.
 Programming languages have their own
vocabulary and rules of usage.
 Some languages are very technical, while
others are similar to English.

Mr. Orfel L. Bejarin,MIT 4


 The programming language that is most
like machine language is assembly
language.
 Assembly language uses letters and
numbers to represent machine language
instructions.
 An assembler is a program that reads the
codes the programmer writes in assembly
language and “assembles” a machine
language program based on those codes.
 However, assembly language is still difficult
to read. Mr. Orfel L. Bejarin,MIT 5
 For example, the machine code for adding
two integers might be:
01000011001110100011110101000001001010110
1000010
 While the assembly language code might be:
LOAD A
ADD B
STORE C
◦ This causes the number in A to be added to the number in
B, and the result is stored for later use in C.

Mr. Orfel L. Bejarin,MIT 6


 Machine Language and Assembly Language
are both called low-level languages.
 In a low-level language, it is necessary for
the programmer to know the instruction set
of the CPU in order to program the
computer.
 Each instruction in a low-level language
corresponds to one or only a few
microprocessor instructions.

Mr. Orfel L. Bejarin,MIT 7


 A high-level language is any programming
language that uses words and symbols to
make it relatively easy to read and write a
computer program.
 In a high-level language, instructions do
not necessarily correspond one-to-one with
the instruction set of the CPU.
 One command in a high-level language may
correspond to many microprocessor
instructions.

Mr. Orfel L. Bejarin,MIT 8


 Many high-level languages have been
developed. These include:
 FORTRAN, COBOL, BASIC, Logo, Pascal, C,
C++, Java, and others.
 These languages simplify even further the
terminology and symbolism necessary for
directing the machine to perform various
manipulations of data.

Mr. Orfel L. Bejarin,MIT 9


 High Level Languages:

◦ Reduce the number of instructions that must be


written.
◦ Allow programs to be written in a shorter amount
of time than a low-level language would take.
◦ Reduce the number of errors that are made,
because…
 The instructions are easier to read.
◦ Are more portable (the programs are easier to
move among computers with different
microprocessors).

Mr. Orfel L. Bejarin,MIT 10


 Low Level Languages:

◦ Instructions can be written to enable the computer


to do anything that the hardware will follow.
◦ Require less memory
◦ Run more quickly

Mr. Orfel L. Bejarin,MIT 11


 Consider the following programs that add two
numbers together:
BASIC Pascal C++ LOGO
10 I = 3 program AddIt; int main( ) to add :I :J :K
20 J = 2 var { MAKE “I :3
30 K = I + J i, j, k : integer; int i, j, k; MAKE “J :2
begin i = 3; MAKE “K :I + :J
i := 3; j = 2; end
j := 2; k = i + j;
k := i + j; return 0;
end. }

Mr. Orfel L. Bejarin,MIT 12


 Programmers writing in a high-level
language enter the program’s instructions
into a text editor.
 The files saved in this format are called
text files.
 A program written in a high-level language
is called source code.
 The programs are translated into machine
language by interpreters or compilers.
 The resulting machine language code is
known as object code.
Mr. Orfel L. Bejarin,MIT 13
 An interpreter is a program that translates
the source code of a high-level language
into machine language.
 Each instruction is interpreted from the
programming language as needed (line by
line of code).
 Every time the program is run, the
interpreter must translate each instruction
again.
 In order to “run” the program, the
interpreter must be loaded into the
computer’s memory. Mr. Orfel L. Bejarin,MIT 14
 A compiler is another program that
translates a high-level language into
machine language.
 A compiler makes the translation once so
that the source code don’t have to be
translated each time the program is run.
◦ The source code is translated into a file called
an object file.
◦ A program called a linker is used to create an
executable program.
◦ Most modern compilers let you compile and
link in a single operation, and have an “IDE”
(Integrated Development Environment) to
enter text, debug, compile, link, and run
programs.
Mr. Orfel L. Bejarin,MIT 15
 Bug: An error in coding or logic that
causes a program to malfunction or to
produce incorrect results.
 Debug: To detect, locate, and correct
logical or syntactical errors in a program.
 Folklore attributes the first use of the
term “bug” to a problem in one of the
first electronic computers that was traced
to a moth caught between the contacts of
a relay in the machine.
http://www.microsoft.com/canada/home/
terms/2.7.1.1_B.asp

Mr. Orfel L. Bejarin,MIT 16

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