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Tree of Life

The document provides instructions for 15 puzzles to complete various tasks in the village. Puzzle 1 involves collecting fish bones and making tools. Puzzle 2 clears an obstruction in the stream. Puzzle 3 boils water for making soap or other tasks. Puzzle 4 makes soap by adding flowers to boiled water. Subsequent puzzles involve butterflies, rescuing frogs, building structures, harvesting resources, and honoring the Tree of Life.
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0% found this document useful (0 votes)
88 views19 pages

Tree of Life

The document provides instructions for 15 puzzles to complete various tasks in the village. Puzzle 1 involves collecting fish bones and making tools. Puzzle 2 clears an obstruction in the stream. Puzzle 3 boils water for making soap or other tasks. Puzzle 4 makes soap by adding flowers to boiled water. Subsequent puzzles involve butterflies, rescuing frogs, building structures, harvesting resources, and honoring the Tree of Life.
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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You will learn this during the tutorial.

Drag a villager onto the fish skeleton on the beach and they will collect fish bones. They will then heat them in the fire and take them to the research lab. Each completed process creates three tools, but you can store several batches in the lab.

2 The Stream

This task is done in two steps. First, drag a villager to the obstruction in the stream and they will start clearing it. You can have multiple villagers do this at the same time. When the whole obstruction is cleared, the water will flow around the tree.

You will see that the water flows down a hole just above the research lab and wont follow the course of the stream. You need something to block off the hole so the stream can get through. On the beach where the water used to fall before you cleared the obstruction you will now find a boomerang-shaped stone: the keystone. Drag a villager who is adept in both science and building to the stone and they will take it to the hole above the research lab.

3 Boiling water

To boil water, first drag a villager onto the bowls by the stream (for fresh water) or at the base of the rocks by the sea (for salt water). The villager will fill the bowl with water and take it to the pot in the research lab.

Then drag a villager onto the pile of stones by the steps to the research lab. They will take the stone to the fire. Wait until its hot and then drop a villager onto it. They will take the stone to the pot and you have boiling water!

4 Making Soap

Requires puzzle 3. To make soap, collect three soapy smelling flowers; theyre the white ones just to the right of the berry bush. Fill the pot with salt water, heat a stone and boil the water. Then drag a villager onto the pot or the table with the flowers and they will start adding the flowers to the pot. When the stew is ready, the water will disappear from the pot and the steam gets darker. Then drop a villager on the finished stew and they will stack the soap on the soap rack by the pool. Each completed process creates three bars of soap, but you can collect as many as you want. When you drag a villager onto the soap, they will throw a bar of it in the pond behind the research lab. When youve also successfully diverted the river, the pond will turn soapy and you can chuck people in it to get them clean.

5 The Butterflies

Requires an unobstructed stream and a cutting tool (puzzles 1 and 2). After the stream has been flowing for a while, the brown stalks to the left of the berry bush will revive. Once theyre green and fresh again, drag a villager onto them and they will go to the research lab to get a tool to cut them down. So make sure you have some tools!

When they cut the stalks, they get sticky plant sap all over them. Yuck! However, you will notice that the butterflies that were fluttering around the stalks are attracted to the sap. Pick up your sticky villager and very slowly drag them to the base of the Tree of Life so the butterflies follow them go

too fast and you will lose the butterflies. Then drop the villager at the base of the tree and they will start rubbing the sticky sap onto the tree. You may have to do this a few times for it to stick but eventually the butterflies should stay on the tree.

6 The Frog Rescue

Requires an unobstructed stream and a bar of soap (puzzles 2 and 4). When it rains, you will notice some pools forming to the right of the big stairs that have frogs hopping about in them. As soon as it starts raining, drag a villager to your soap and they will drop it in the pond. Then throw a villager in the pond and wait until they come out sparkling clean!

Once a villager is sparkling clean, throw them in the frog pools and they will catch a frog and carry it up the long stairs to the tree. This will need to be done several times, and you can have multiple villagers do this at the same time. Youll have solved the puzzle when all the frogs have been rescued.

7 The Cooking Pit

Requires level 2 construction. Drag a villager onto the covered stone pit in the southwest. They will start to clear it. Once its cleared it needs to be filled up with four hot rocks. However, if youre too slow the first ones will cool down and you have to start again. The trick is to have several people do this task at the same time: when one is walking to the pit with a hot rock, have another ready to put a new rock on the fire. Also, you can start walking to the fire with a new rock when the other one is still heating. It takes about the same amount of time to heat a rock as it takes to walk to the fire, so when youve added a rock to the fire, wait a couple of seconds and then get the next villager to pick up a stone from the pile. Make sure another villager takes the hot stone out of the fire before the villager with the cold rock gets there, though!

Once you have four hot rocks on the fire, it will tell you that the pit needs to be covered. Drag a villager to the banana tree to the right of the berry bush (image) and they will carry a banana leaf to the fire. This also needs to be done several times.

8 Cloth Invented

Requires level 2 science and a cutting tool (puzzle 1). Once you have level 2 science, the basics of a new hut appear. Drop your villagers on it to build the hut.

Once the cloth hut is completed, the pulpy vines growing on the rock cliff to the left of the big stairs will be fully grown. Make sure you have a cutting tool from puzzle 1 in your lab and then drop a villager at the base of the vines. They will go get a cutting tool and cut down three lots of vines to take to the lab. Fill the pot with salt water and put a hot rock under it. Then drop a villager on the table and they will add the vines to the pot. When the stew is done, drop a villager on the pot and they will carry a bowl of stewed pulp to the flat rocks on the shore. Keep dropping villagers onto the pulp until the cloth is ready. They will then store the finished cloth by the cloth hut. Each completed process creates three rolls of cloth.

Tip: if you put two villagers on the wet cloth when its at 90%, they will sometimes each create three rolls. Once you have the cloth hut, you can also drop villagers on the hut and they will be able to exchange their outfits for 5000 tech points.

9 The Nursery School

Requires level 3 Learning. When youve achieved level 3 Learning, the beginnings of a new building appear. Get your builders to build it. Once its finished, drag a villager who has mastered at least two skills to the building, and they will start teaching.

10 Mossy Rocks

Requires fishing nets (puzzle 12). When your fishing nets are complete, fast running red crabs will start to appear on the north end of the beach. They will pop out of the sand, run down a bit and then disappear again.

As soon as you see a crab, hit the spacebar to pause the game. Then go and find two children and drop them on the crab. Then hit the spacebar again to un-pause the game. The children will distract the crab. While they are distracting the crab, drop an adult on the crab and they will pick it up and carry it to the mossy rocks at the base of the pond. Do this five times to clear each of the rocks.

11 The Grand Feast

Requires availability of all food sources (puzzles 7 and 12). Fill the pot with fresh water and put a hot rock under it to boil it. Get one of each plant (sweet, spicy and soapy) and add to the pot. Then drop a villager onto the pot to add food from the food bin. This needs to be done twice. Then set a villager to collect berries, one to collect the yellow fruit and one to collect a fish. It should say that they are adding to the stew. Also get a child to find a mushroom and they will add that to the stew too. When everything is added, you will get the grand feast. If the stew goes cold while youre still collecting ingredients, simply heat another rock and warm the stew up again. You can continue your recipe. When the grand feast stew is ready, everyone will come get a bowl of it and they will all gather around the fire for their meal.

12 Fishing Nets

Requires cloth (puzzle 8). When youve created cloth, drag someone to the broken piers on the beach and they will fix them. Keep dragging people on them and they will get cloth from the hut and repair the fishing nets. It takes about six rolls of cloth to repair the fishing nets. Once you have the fishing nets, your villagers will have another source of food.

13 Pruning the Tree

Requires level 2 dendrology, cloth (puzzle 8), soap (puzzle 4) and a cutting tool (puzzle 1). Drag a villager to the tree and drop them on the sick branch. You may have to try a few times in various spots for it to catch. They will get some cloth to bind the tree. Once the tree is bound, drag

someone to the cutting tools and they will cut off the sick branch. Finally, drag them onto the soap and they will clean the cut.

14 Honoring the Tree

Requires 20 villagers. Make a stew with fresh water and three sweet smelling flowers. Add some food from the food bin to the stew to finish it. Then drag 20 villagers onto the cooking pot. They will start carrying bowls of yellow colored stew to the Tree of Life. Any 20 villagers will do adults, children and even nursing mothers.

15 Purifying the Tree

Requires level three dendrology and soap (puzzle 4). To purify the tree, you need a villager who is both clean of mind and body.

Once youve bought the highest level of dendrology, drop a villager near the wind flutes and they will start to meditate. Its important that the villager is not interrupted during meditation, so its a good idea to send someone to teach at the school or to have an adult tell the children a story so they dont interrupt meditation. Adults clearing the river obstruction shouldnt get in the way. Once the villager is done meditating, they will be clean of mind and yellow orbs appear around their head. Now they have to become clean of body too. Drop a bar of soap in the pond and drop the villager with the yellow orbs in the pool. Wait until theyre clean, which you can tell by the white sparkles around them. When you have a villager who is both clean of body and mind, drop them on the hole in the trunk of the Tree of Life. They will go inside the tree, take out some rotting roots and throw them on the fire. Now the tree is purified!

16 Decorate the Tree

Requires four steps completed in healing the tree, and three rolls of cloth (puzzle 8). When it says the Tree of Life is recovering in your tech menu, you will start seeing a purple hummingbird flying around your village. At this point you can drag a villager onto the crates with the moth-eaten braids in the bottom left corner of the lab. They will take one of the braids and take it to a flat rock by the sea. Drop a villager onto the braid, and they will gather a roll of cloth to repair the rope. When you drop a villager on the finished rope, it will tell you that the lei needs more flowers. Now pay close attention to where the hummingbird is going. The hummingbird will hover around some flowers to pollinate them, after which you can drop a villager on the flower to pick it. If the hummingbird didnt pollinate a flower it will keep telling you this flower is not in full bloom yet. You can usually get several flowers from one plant.

You need six flowers for one lei and three leis to complete the puzzle. Note that if you interrupt your villager as they are carrying the lei to the tree you will have to make the whole lei again from scratch! Well done, youve now cured the Tree of Life!

After youve finished all the puzzles you can continue playing with your tribe. Try and collect all the trophies!
Read more: http://www.gamezebo.com/games/virtual-villagers-4-tree-life/walkthrough#ixzz1M3VzOLX3

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