Stormcast Eternal Army Books
Stormcast Eternal Army Books
STORM CAST
ETERNALS
1
Celestant Prime 5
Astreia Solbright 6
Yndrasta 7
Aventis Firestrike 9
Vandus Hammerhand 10
Lord Celestant 11
Lord Arcanum 12
Relictor 13
Ordinator 13
Exorcist 14
Veritant 14
Castellant 15
Incantor 15
Knight Azyros 16
Knight Questor 16
Knight Vexillor 17
Knight Vexillor 17
Knight Zephyros 18
Liberators 19
Judicators 19
Vanquishers 20
Vindictors 20
Gryph Hounds 21
Vanguard Hunters 21
Vanguard Raptors 22
Vanguard Palladors 22
Sequitors 23
Evocators 24
Evocator Knights 25
Prosecutors 27
Celestar Ballista 27
Retributors 28
Castigators 28
Annihilators 29
Desolators 29
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Praetors 30
Drakesworn Templar 31
Boltstorm Crossbow
Range Strength Special Rules
Multiple shots
(2), Armour Thunderhead Greatbow *
24” 5 Piercing, Move
or Fire Range Strength Special Rules
Armour Piercing,
Skybolt Bow 6”-18” 3(3) Move or Fire,
Slow to Fire
Range Strength Special Rules
Armour Piercing, * The Thunderhead Greatbow follows the same rules for
24” 5 stone throwers except it uses the profile above. To fire the
Volley Fire
Thunderhead Greatbow each model in the unit rolls an
artillery die and scatter die, once the amount of hits have been
Longstrike Crossbow calculated for the unit you may proceed to then roll to wound.
For each misfire rolled, roll a dice, on a 1 or a 2 remove a
Range Strength Special Rules
model in the unit from play, either way the shot is
Armour Piercing,
36” 6 Move or Fire, discounted.
Sniper
Celestant Prime
The first of the Storm Cast Eternals, the Celestant Prime is the
embodiment of Sigmar’s Storm. Bearing warhammer and staff he
crashes into the foes like a thunderbolt, the impact of his blows
sweeping away whole enemy ranks at a time.
M WS BS S T W I A LD
Celestant Prime 6 9 6 6 6 6 5 6 10
Troop Type: Character, Monster.
Astreia Solbright
Astreia Solbright crackles with static Electricity, drawing the
tempest behind her as she races across the lands on her fierce
Dracoline, Karza. Her storm magic blasts her enemies to cinders,
but leaves her allies untouched.
Troop Types: Character, Monstrous Infantry (Astreia Solbright), Monstrous Cavalry (Karza).
Magic: Astreia Solbright is a level 4 wizard who uses spells from the lore of Heavens.
Special rules: Loremaster (Astreia), Killing Blow (Karza), Large men, not monsters!
Yndrasta, The
Celestial Spear
Yndrasta is a warrior of Sigmar’s inner circle, reforged by the
God-Kings own hand and charged with serving as his winged
beast slayer. She is the terror of the monstrous and an inspiring
sight to the forces of civilisation.
M WS BS S T W I A LD
4 8 5 5 5 4 7 5 10
Yndrasta
Champion of Sigmar:
Yndrasta has a 4+ wardsave Hawk of the Celestial Skies:
Friendly units within 12” of Yndrasta may
The Prime Huntress: reroll break tests.
Yndrasta has the multiple wounds (2) on all of
her close combat attacks when fighting against
a monster.
Wargear:
Blade of the Heavens:
Thengavar: This is a two handed weapon that gives +2
Is a Javelin that does d6 wounds to Monsters strength
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8
Aventis Firestrike
The Lord-Arcanum Firestrike is the most exalted Stormcast
mage in Hammeral. He rides a might tauralon to war, and
has within him the heart of primordial fire, enabling him
to channel energy not only Azyr but also Aqshy.
Magic: Aventis Firestrike is a level 4 wizard who uses spells from the lore of Heavens and the Lore
of fire. Aventis Firestrike can generate spells from both lores at the start of the battle.
Special rules: Fly, Large Target, Fear (Loithar), Large men, not monsters!
Comet Trail: turn, that model regains one wound lost earlier
At the end of the movement phase, you can in battle, this can not take the model beyond
select one enemy unit that this model has the starting number of wounds.
passed over. You can reroll hit rolls of 1 in the
following shooting phase for models that shoot Righteous Indignation:
at the selected unit. When Aventis suffers an unsaved wound in
close combat the attacking model takes a
Cycle of the storm: strength 5 hit with the flaming special rule.
Select a single friendly model within 18” (this
can be Aventis or Loithar) at the start of the
Wargear:
Staff of Hammerhal:
The Staff provides Aventis +2 strength during combat. This staff also allows Aventis to know
Urannon’s Thunderbolt without having to generate it normally, if the spell is generated at the start
of the battle he may cast the spell twice per magic phase.If the staff is destroyed he loses this spell
immediately, however he cannot lose this spell to power drain due to a miscast.
Spirit Flask:
Once per battle, at the start of the combat phase you can use the flask instead of attacking normally.
All models in base contact (including Aventis and Loithar if mounted) take a s5 flaming hit with no
armour saves allowed.
Vandus
Hammerhand
A Lord-Celestant of the Hammers of Sigmar, Vandus
Hammerhand is a fabled hero of the Stormcast Eternals. Mounted
upon his loyal Dracoth Calanax, he has led his Warrior
Chamber to victory on countless occasions, never once doubting
his duty.
Special Rules: Stubborn (Vandus), Killing Blow, Fear (Calanax), Large men, not monsters!
Wargear:
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Lord Celestant
Fuelled by the powers celestial, the Lord-Celestant that leads a
Stormcast Eternal chamber is an exceptional warrior. From atop
a lightning-spitting Dracoth, the commander bolsters his
brethren’s resolve while delivering swi vengeance to his foes.
M WS BS S T W I A LD
Lord Celestant 4 8 5 5 5 4 7 5 10
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Lord Arcanum
Masters of aetheric lightning who can manipulate the cerulean energy of
Azyr, LordArcanums can see the souls of living creatures, the better to
heal their kindred. When allied with wind-swi Gryph-chargers, they
are all but inescapable.
M WS BS S T W I A LD
Lord Arcanum 4 5 4 4 4 4 5 3 9
Magic: Lord Arcanums are level 3 Wizards who can generate spells from the Lore of Heavens, Lore
of Life, Lore of Fire or the Lore of Light
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Relictor
Lord-Relictors are sinister figures, for their ritual weapons and
armour are replete with icons of death. Potent healers as well as
mighty warriors, their arcane powers channel the glory of Sigmar
and call storms from the darkening skies.
M WS BS S T W I A LD
Relictor 4 5 4 4 4 3 5 3 8
Ordinator
Striding to battle in sigmarite armour, the Lord-Ordinator wields
hammers that strike with thunderclap force. It is this warrior’s duty
to read the stars above, using the truths they find there to engineer
the fates of the Free Peoples upon the battlefield
M WS BS S T W I A LD
Ordinator
4 5 5 4 4 3 5 3 8
Exorcist
The Exorcist has power over the spirit as well as the mortal form.
He can hurl back daemons, gheists and even the souls of corrupt
and evil foes. ose he judges redeemable he may save, though in
times of war these are few indeed.
M WS BS S T W I A LD
Exorcist 4 5 4 4 4 3 5 3 8
Veritant
Veritants are the eyes of Sigmar, the inescapable vengeance of the
Heavens. By the searing light of their lanterns of abjuration they
burn away the shadows, cutting a merciless path through cultists
and daemons until nothing remains of the foe.
M WS BS S T W I A LD
Veritant 4 5 4 4 4 3 5 3 8
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Castellant
Masters of defensive warfare, the Castellants watch over their
comrades. From their warding lanterns a golden glow spills
forth.This magical light drives back the tainted foe, but can also
shield and heal wounded Stormcast Eternals.
M WS BS S T W I A LD
Castellant 4 5 4 4 4 3 5 3 8
Knight Incantor
The Knight-Incantor is a gifted stormcaller, able to summon
hurricane winds and gales of mystical energy. Those who ignite a
Knight-Incantor’s wrath soon find themselves battling against a
living tempest
M WS BS S T W I A LD
Incantor
4 5 4 4 4 3 5 3 8
Special Rules: Large men, not monsters! Wargear: Spirit Flask: Once per battle, at the
start of the combat phase you can use the flask
Magic: Incantor’s are level 1 wizards and can instead of attacking normally. All models in
generate spells from the lore of Heavens base contact (including this model and any
mount) take a s5 flaming hit with no armour
saves allowed.
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Knight Azyros
The Knights-Azyros are heralds of the sky. Where the Knight-
Azyros shines their light, there too can almighty Sigmar
see, guiding his Stormcasts to smite the foes of Azyr. at
illuminating beam is a boon to allies, and a bane to foes
M WS BS S T W I A LD
Knight Azyros 4 6 5 4 4 3 6 3 9
Knight Questor
Knights-Questor have vowed to full sacred tasks and duties in the
name of Sigmar. ey adventure across the realms to slay terrible
enemies with their warblades or recover arcane artefacts whose
power can turn the tides of war
M WS BS S T W I A LD
Knight Questor 4 6 5 4 4 3 6 3 9
Heroic Challenge:
This model must always issue and accept challenges in the close combat phase. Additionally during
combat you may reroll to hit and to wound rolls of 1.
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Knight Vexillor
Blazing with celestial energies, the banners of the Stormcast
Eternals are carried proudly into battle by the Knights-Vexillor.
M WS BS S T W I A LD
Knight Vexillor 4 6 5 4 4 3 6 3 9
Icon of War:
Units within 18” of this model count as having a unit standard bearer for calculating combat
resolution; this has no effect if the unit already has a standard bearer model.
Knight Heraldor
Blazing with celestial energies, the banners of the Stormcast
Eternals are carried proudly into battle by the Knights-Vexillor.
M WS BS S T W I A LD
Knight Vexillor 4 6 5 4 4 3 6 3 9
Onwards to Glory:
Units within 18” of this model count as having a unit musician for the purposes of swift reform and
rallying; this has no effect if the unit already has a musician model.
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Knight Zephyros
Knights-Zephyros are more assassins than leaders, though they
work closely with their kin to ensure they have the best chance of
killing their quarry. When it is time to strike, they unfurl a
hurricane of lightning-swift attacks nigh impossible to escape
M WS BS S T W I A LD
Knight Zephyros 4 8 5 4 4 3 8 3 9
Tireless Hunter:
This model does not suffer a penalty for moving and shooting.
Hidden:
A Knight Zephyros can to choose to deploy ‘hidden’ within another Stormcast Eternal Monstrous
Infantry unit -
Make note of which unit is concealing the Knight Zephyros.
A hidden Knight Zephyros is not placed on the table during deployment, but is revealed later during
the game, If the conceal unit is wiped out or flees from the battlefield before the Knight Zephyros is
revealed, the Knight Zephyros counts as a casualty. There is no other way a Knight Zephyros can be
harmed before he is revealed.
Hidden Knight Zephyros’ may be revealed at the start of any of your Movement phases, or at the
start of either plates close combat phase: declare that the unit in question contains a Knight
Zephyros and displace a model anywhere in the front rank of that unit, displacing models as you
normally would if a character had joined the unit.
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Liberators
The hosts of the Stormcast Eternals thunder down from the
Celestial Realm, intent on laying low the tyrant and the end. The
core of most Stormhosts is comprised of hammer-wielding
Liberators, warriors who are adept at unleashing Sigmar’s wrath.
M WS BS S T W I A LD
Liberators 4 5 4 4 4 2 5 3(4) 8
Judicators
Whistling volleys of arrows and bolts herald the attack of the
Judicators. Foes are pierced by crackling arrows of pure lightning,
or sigmarite crossbow bolts. Rank upon rank tumble to the ground
as the Judicators ply their deadly trade.
M WS BS S T W I A LD
Judicators 4 5 4 4 4 2 5 3(4) 8
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Vanquishers
Vanquisher are expert swordsmen, warrior-knights for whom the
skillful kill is everything. They excel at cleaving through armoured
foes and milling hordes both, wielding their celestial greatswords to
hack down any enemy that dares approach.
Vanquishers M WS BS S T W I A LD
4 5 4 4 4 2 5 3(4) 8
Vindictors
The Vindictor retinues are the shieldwall upon which the forces of
ruin shatter. These warriors will hold their ground come what may,
trusting in their lightning-blessed wargear and their own skill to
devastate the foe.
M WS BS S T W I A LD
Vindictors 4 5 4 4 4 2 5 3(4) 8
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Gryph Hounds
Gryph-hounds are pack-hunting creatures from the realm of Azyr,
noble beasts that detest corruption. Their sharp senses pierce
deception as easily as their beaks and claws shred the esh of the
unfaithful.
M WS BS S T W I A LD
Gryph Hounds 7 4 4 4 4 2 4 2 7
Vanguard Hunters
Vanguard-Hunters are daring raiders and expert scouts who
prosecute the war against Chaos in the most challenging
environments. ese veterans can turn the tide of battle in one bold
action, loosing shots into the foe as they dash through the fray
M WS BS S T W I A LD
Vanguard Hunters 4 5 4(5) 4 4 2 5 3 8
Tireless Hunter:
This model does not suffer a penalty for moving and shooting.
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Vanguard Raptors
Vanguard-Raptors are natural hunters, scouting ahead of the main
battle-line to harry the enemy with deadly ranged re. ose armed
with hurricane crossbows can stall the most determined enemy
advance with withering quick-re volley Raining death upon the
enemy from afar, Vanguard-Raptors armed with longstrike
crossbows are marksmen with few equals. Poised in well-chosen
vantage points, they wait with bolts loaded until the perfect prey
appears.
Vanguard Raptors M WS BS S T W I A LD
4 5 4(5) 4 4 2 5 3 8
Tireless Hunter:
This model does not suffer a penalty for moving and shooting.
Vanguard Palladors
The Vanguard-Palladors of the Vanguard Chambers are the fastest
ground elements of the Stormhosts. By transmuting into wind-
borne lightning atop their Gryph Chargers, they can ride the
celestial hurricane to outrun the foe.
Troop Types: Monstrous Infantry (Vanguard Palladors), Monstrous Cavalry (Gryph Chargers)
Tireless Hunter: This model does not suffer a penalty for moving and shooting.
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Sequitors
Sequitors are stern warriors who channel the tempest through the
magical weaponry bequeathed to them by Sigmar. To be struck by
such a warrior is to feel the energy of the storm discharging with
thunderclap force.
M WS BS S T W I A LD
Sequitors 4 5 4 4 4 2 5 3(4) 8
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Evocators
Evocators ght with sword and sta, their weapons linked together
with chains of summoned power. The combination of heavens-
blessed weapons and crackling stormenergy makes the Evocator
deadly indeed.
M WS BS S T W I A LD
Evocators 4 5 4 4 4 2 5 3(4) 8
Empowered:
A unit of Evocators is considered to be a level 2 wizard that knows the spells: Urannons
Thunderbolt (Lore of Heavens) and Windblast (Lore of Heavens). This doesn’t stop other Wizards
from knowing those same spells. The unit receives an additional +1 to cast for each rank of 3 or
more models in the unit, after the first, To a maximum of +3. Each time the unit casts a spell, you
must nominate one of the Evocator Prime’s or Evocators as the caster for the purposes of the line of
sight, range, etc. In the event that the Evocators miscast, do not roll on the Miscast table. Instead,
the unit suffers d3 wounds with no armour saves allowed. If the unit is targeted with a rule that
affects a Wizard, your opponent must choose one Evocator Prime’s or Evocators as the target.
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Dracoline Knights
The Sacrosanct Chamber includes Evocators that ride to war on
mighty Dracolines, celestial beasts whose roars can shake an
enemy to his core. By channelling aetheric energy, the Evocators
can detect incoming projectiles and empower their weapons.
Empowered:
A unit of Evocators is considered to be a level 2 wizard that knows the spells: Urannons
Thunderbolt (Lore of Heavens) and Windblast (Lore of Heavens). This doesn’t stop other Wizards
from knowing those same spells. The unit receives an additional +1 to cast for each rank of 3 or
more models in the unit, after the first, To a maximum of +3. Each time the unit casts a spell, you
must nominate one of the Evocator Prime’s or Evocators as the caster for the purposes of the line of
sight, range, etc. In the event that the Evocators miscast, do not roll on the Miscast table. Instead,
the unit suffers d3 wounds with no armour saves allowed. If the unit is targeted with a rule that
affects a Wizard, your opponent must choose one Evocator Prime’s or Evocators as the target.
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Prosecutors
Hurtling across the battlefield in a blur of sigmarite, Prosecutors
are ideally placed to deliver death to their chosen foes with
impunity. When the shadows of these warrior heralds fall across
the battlefield, there is nowhere the enemy can hide.
M WS BS S T W I A LD
Prosecutors 4 5 5 4 4 2 5 3(4) 8
Celestar Ballista
The Celestar Ballista fires bolts of blessed sigmarite, each imbued
with a thunderbolt. On impact, these projectiles explode with
devastating effect, sending chains of lightning leaping out to strike
those nearby.
Celestar Ballista:
The Celstar Ballista fires as a bolt thrower using the profile below, in addition you may fire the
Celestar Ballista up to four times, although all four shots must target the same unit. When firing at a
unit with more than one model, resolve each shot individually.
Range Strength Special Rules
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Retributors
Retributors bring swift and deadly justice to the lands of the Mortal
Realms. By channelling the energy of the storm, they can release
thunderous bursts of sky-magic from their lightning hammers that
blast the foe to ash. The stormstrike glaives of the Protectors weave
in intricate patterns as they advance, creating a shield of celestial
energy. When they reach the enemy’s lines, their blades are turned
to a deadlier purpose, dismembering their foes in a flash of
sigmarite. With their whirling thunder axes, the Decimators wade
into enemy formations, reaping a bloody toll with every swing. Corpses form grisly piles around the
Paladins’ feet as these grim destroyers lay low rank after rank.
M WS BS S T W I A LD
Retributors 4 6 4 5 4 2 6 3(4) 9
Castigators
Castigators are often employed against those ethereal enemies that
can kill with but a touch. These shock troops are their deadly
projectiles over the heads of their brothers in-arms to detonate in
blasts of cerulean force.
M WS BS S T W I A LD
Castigators 4 5 4(5) 4 4 2 5 3 8
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Annihilators
The Annihilators are dispatched to unleash Sigmar’s own
destructive wrath. These hulking Goliaths are often held to be
immoral be onlookers; they arrice on the battle eld in a
crushing sidelong charge, shattering all before them.
M WS BS S T W I A LD
Annihilators 4 6 4 5 4 2 6 3(4) 9
Desolators
The Desolators form the ultimate attack wave of the Dracothian
Guard. It is their task to finish the battle, for they are the final
judgement of the Heavens. Lightning arcs between the Desolators’
axe strokes, scything down all who stand before them. Thunder
cracks with every weighty blow delivered by the Concussors. Those
foes not slain outright by bludgeoning strikes are battered into
submission, stunned by the azure shock waves released by those
resounding impacts.Aggressive and bold, there is no foe the
Fulminators dare not charge. A surge of celestial energy builds before the ground-shaking impetus of
their onset, a crackling war-cloud that travels like a bow wave before their lowered stormstrike
glaives.
Desolators Dracoths
M WS BS S T W I A LD M WS BS S T W I A LD
4 6 4 4 4 2 5 3(4) 8 7 4 4 5 5 4 4 4 7
Special Rules: Large men, not monsters!, Killing Blow, Fear (Dracoth)
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fi
Praetors
Praetors are exemplary bodyguards, linked to the assigned
wards at an arcane, spiritual level. This connection allows the
praetor to accept the wounds of their charge and unto
themselves, keeping Sigmar’s champions hale and whole.
M WS BS S T W I A LD
Praetors 4 6 4 4 4 2 5 3(4) 9
Soul-forged Guardians:
Before the start of deploymennt you may select one character with the troop type Monstrous
Infantry to be soul-forged to. While ever that model is alive and in this unit this unit is unbreakable,
furthermore all Praetors may issue and accept challenges.
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Drakesworn Templar
Drakesworn Templars are the Heavens’ might made manifest.
They ride Stardrakes that can roar forth lightning-charged clouds,
summon starre from the skies, or slay the enemy with sharp claws,
piercing fangs and a tail that strikes like a thunderbolt.
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Reference Sheet
Name M WS BS S T W I A LD
Celestant
6 9 6 6 6 6 5 6 10
Prime
Aventus
4 5 4 4 4 4 5 3 9
Firestrike
Astreia
4 5 4 4 4 4 5 3 9
Solbright
Vandus
Hammerhand
4 9 5 5 5 4 7 6(7) 10
Yndrasta 4 8 5 5 5 4 7 5 10
Lord
4 8 5 5 5 4 7 5 10
Celestant
Lord
4 5 4 4 4 4 5 3 9
Arcanum
Ordinator 4 5 5 4 4 3 5 3 8
Castellant 4 5 4 4 4 3 5 3 8
Exorcist 4 5 4 4 4 3 5 3 8
Veritant 4 5 4 4 4 3 5 3 8
Relictor 4 5 4 4 4 3 5 3 8
Knight
4 5 4 4 4 3 5 3 8
Incantor
Knight
4 6 5 4 4 3 6 3 9
Azyros
Knight
4 6 5 4 4 3 6 3 9
Questor
Knight
4 8 5 4 4 3 8 3 9
Zehyros
Liberators 4 5 4 4 4 2 5 3(4) 8
Judicators 4 5 4 4 4 2 5 3(4) 8
Vanquishers 4 5 4 4 4 2 5 3(4) 8
Vindictors 4 5 4 4 4 2 5 3(4) 8
Gryph
7 4 4 4 4 2 4 2 7
Hounds
Vanguard
4 5 4(5) 4 4 2 5 3 8
Hunters
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Vanguard
4 5 4(5) 4 4 2 5 3 8
Raptors
Vanguard
4 5 4(5) 4 4 2 5 3 8
Palladors
Sequitors 4 5 4 4 4 2 5 3(4) 8
Evocator 4 5 4 4 4 2 5 3(4) 8
Dracoline
4 5 4 4 4 2 5 3(4) 8
Knights
Prosecutors 4 5 5 4 4 2 5 3(4) 8
Sacristen
4 5 4 4 4 2 5 2 8
Engineers
Celestar
- - - - 7 4 - - -
Ballista
Retributors 4 6 4 5 4 2 6 3(4) 9
Castigators 4 5 4(5) 4 4 2 5 3 8
Desolators 4 6 4 4 4 2 5 3(4) 8
Drakesworn
Templar
4 6 5 4 4 3 6 3 9
Gryp
8 4 0 4 4 3 5 3 7
Charger
Dracoline 7 4 0 5 4 3 4 3 7
Dracoth 7 4 0 5 5 4 4 4 7
Tauralon 8 4 0 5 5 5 4 4 7
Stardrake 8 7 0 7 8 8 2 6 9
Draconith 6 4 0 6 6 6 3 5 8
• Brackets represent the champion upgrade in each unit.
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Lords
Celestant Prime………………………………………………………………………………………..860 points
M WS BS S T W I A LD
6 9 6 6 6 6 5 6 10
Yndrasta…………..………………………………………………………………………………………425 points
M WS BS S T W I A LD
4 8 5 5 5 4 7 5 10
34
Lords
Astreia Solbright…………………………………………………………………………(365+65) 430 points
M WS BS S T W I A LD
4 5 4 4 4 4 5 3 9
Karza
M WS BS S T W I A LD
7 4 0 5 4 4 4 3 7
Troop Types: Character, Monstrous Infantry (Astreia Solbright), Monstrous Cavalry (Karza)
Magic: Astreia Solbright is a level 4 wizard who uses spells from the lore of Heavens.
Special rules: Loremaster, Cycle of the Storm, Thunderous Pounce (Astreia), Killing Blow (Karza)
Wargear: Spirit Flask, Hand weapon, Sigmarond Armour
Base Size: 50mmx100mm
Mount: Karza (Dracoline)
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Lords
Lord Arcanum…………………………………………………………………………………………….285 points
M WS BS S T W I A LD
4 5 4 4 4 4 5 3 9
Options:
May be upgraded to a level 4 wizard………………………………………………………………….35 points
36
Lords
Lord Celestant……………………………………………………………………………………………260 points
M WS BS S T W I A LD
4 8 5 5 5 4 7 5 10
Options:
May take Magic Items worth up to …………………………………………………………………...100 points
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Heroes
Relictor…………………………………………………………………………………………………….135 points
M WS BS S T W I A LD
4 5 4 4 4 3 5 3 8
Options:
Ordinator………………………………………………………………………………………………….120 points
M WS BS S T W I A LD
4 5 5 4 4 3 5 3 8
Options:
May Exchange his Great Weapon for an Additional Hand Weapon…………………………… Free
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Heroes
Exorcist………………………………………………………………………………………………….150 points
M WS BS S T W I A LD
4 5 4 4 4 3 5 3 8
Options:
Veritant…………………………………………………………………………………………………….150 points
M WS BS S T W I A LD
4 5 4 4 4 3 5 3 8
Options:
May be upgraded to a level 2 wizard……………………………………….………………………….35 points
May take Magic Items worth up to ………………………………….……..………………………….50 points
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Heroes
Castellant………………………………………………………………………………………………….150 points
M WS BS S T W I A LD
4 5 4 4 4 3 5 3 8
Options:
Incantor………………………………………………………………………………………………….150 points
M WS BS S T W I A LD
4 5 4 4 4 3 5 3 8
Options:
Options:
40
Heroes
Knight Heraldor…………………………………………………………………………………..……135 points
M WS BS S T W I A LD
4 6 5 4 4 3 6 3 9
Options:
Options:
Knight
Questor…………………………………………………………………………………………………....135 points
M WS BS S T W I A LD
4 6 5 4 4 3 6 3 9
Options:
41
Heroes
Knight Zephyros……………………………………………………………………………………….135 points
M WS BS S T W I A LD
4 8 5 4 4 3 8 3 9
Options:
42
Mounts
Gryph Charger
M WS BS S T W I A LD
8 4 4 4 4 3 5 3 7
Dracolines
M WS BS S T W I A LD
7 4 4 5 4 3 4 3 7
Barded-Dracoths
M WS BS S T W I A LD
7 4 4 5 5 4 4 4 7
Tauralon
M WS BS S T W I A LD
8 4 0 5 5 5 4 4 7
Stardrake
M WS BS S T W I A LD
8 7 0 7 8 8 2 6 9
Mounts
Draconith
M WS BS S T W I A LD
6 4 0 6 6 6 3 5 8
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Core
Liberators (Prime).......................................................................................29 points per model
M WS BS S T W I A LD
4 5 4 4 4 2 5 3(4) 8
Options:
Options:
The unit may exchange their Skybolt Bows for Boltstorm Crossbows at 5 points points per model
45
Core
Gryph Hounds………………………………………………………………………………25 points per model
M WS BS S T W I A LD
7 4 4 4 4 2 4 2 7
Options:
Options:
46
Special
Vanguard Hunters (Prime)...........................................................................37 points per model
M WS BS S T W I A LD
4 5 4(5) 4 4 2 5 3 8
Options:
Options:
May upgrade one Judicator to a Vanguard Prime……………………………………………….10 points
The unit may exchange their Hurricane Crossbows for Longstrike Crossbows for free.
47
Special
Vanguard Palladors (prime)………………………………………………….................70 points per model
M WS BS S T W I A LD
4 5 4(5) 4 4 2 5 3 8
Gryph Charger
M WS BS S T W I A LD
8 4 4 4 4 3 5 3 7
Options:
Options:
48
Special
Evocators (Prime).......................................................................................50 points per model
M WS BS S T W I A LD
4 5 4 4 4 2 5 3(4) 8
Options:
Options:
49
Special
Prosecutors (prime)………………………………………………………………………….43 points per model
M WS BS S T W I A LD
4 5 5 4 4 2 5 3(4) 8
Options:
The Entire unit may exchange their shields and javelins for additional hand weapons for free
50
Rare
Retributors (Prime).....................................................................................55 points per model
M WS BS S T W I A LD
4 6 4 5 4 2 6 3(4) 9
Options:
Options:
Options:
51
Rare
Desolators (prime)………………………………………….……………………………….95 points per model
M WS BS S T W I A LD
4 6 4 4 4 2 5 3(4) 8
Dracoths
M WS BS S T W I A LD
7 4 4 5 5 4 4 4 7
Options:
52
Magic Weapons:
Runeblade:
A model with the Runeblade automatically wounds, in addition no armour saves may be made
against the Runeblade…………………………………….……………………………………100 points
Lightning Hammer:
Great Weapon. A model wounded by the Lightning Hammer suffers d3 s6 hits at the end of
combat……………………………………………………………………………………..……….80 points
Magic Armour:
Star-Forged Armour:
Sigmarond Armour. Star-Forged Armour provides the wearer a 4+ ward save..…….65 points
Sigmarite Shield:
During the close combat phase, this model can reroll a natural dice roll of a 1 when making armour
saves .……………………………………………………………………………………………..…15 points
Talisman:
Magic Banner:
Meteoric Standard:
This banner contains the bound spell Comet of Casendora from the Lore of Heavens with a power
level of 9+..……………………………………………………………………………………….…85 points
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