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Stormcast Eternal Army Books

This document provides stats and information for units in the Stormcast Eternals army for the Warhammer Age of Sigmar tabletop game. It lists various hero, unit, and monster options with their levels of protection and weapons. Special rules are also described, such as the Stormcast Eternals' reinforced armor providing a 3+ armor save and protection against lightning attacks.

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Dion Everett
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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100% found this document useful (1 vote)
721 views102 pages

Stormcast Eternal Army Books

This document provides stats and information for units in the Stormcast Eternals army for the Warhammer Age of Sigmar tabletop game. It lists various hero, unit, and monster options with their levels of protection and weapons. Special rules are also described, such as the Stormcast Eternals' reinforced armor providing a 3+ armor save and protection against lightning attacks.

Uploaded by

Dion Everett
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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STORM CAST
ETERNALS

1
Celestant Prime 5
Astreia Solbright 6
Yndrasta 7
Aventis Firestrike 9
Vandus Hammerhand 10
Lord Celestant 11
Lord Arcanum 12
Relictor 13
Ordinator 13
Exorcist 14
Veritant 14
Castellant 15
Incantor 15
Knight Azyros 16
Knight Questor 16
Knight Vexillor 17
Knight Vexillor 17
Knight Zephyros 18
Liberators 19
Judicators 19
Vanquishers 20
Vindictors 20
Gryph Hounds 21
Vanguard Hunters 21
Vanguard Raptors 22
Vanguard Palladors 22
Sequitors 23
Evocators 24
Evocator Knights 25
Prosecutors 27
Celestar Ballista 27
Retributors 28
Castigators 28
Annihilators 29
Desolators 29
2



































Praetors 30
Drakesworn Templar 31

Stormcast Eternals Special


Rules and Equipment
Large men, not monsters!: Reinforced Sigmarond Armour
Stormcast Eternal units may not make stomp Reinforced Sigmarond provides a 3+ Armour
attacks unlike other monstrous infantry, this save and a 6+ ward against lightning based
doesn’t apply to mounts.  attacks (spells from the lore of Heavens and
warp-lightning based attacks). Wizards may
Sigmarond Armour wear this armour and still be wizards.
Sigmarond Armour provides a 4+ Armour save
and a 6+ ward against lightning based attacks
(spells from the lore of Heavens and warp-
lightning based attacks). Wizards may wear
this armour and still be wizards.

Boltstorm Pistol Hurricane Crossbow


Range Strength Special Rules
Range Strength Special Rules Multiple Shots
(3), Armour
Multiple shots 18” 5 Piercing
12” 5 (2), Armour Move or Fire
Piercing

Boltstorm Crossbow
Range Strength Special Rules
Multiple shots
(2), Armour Thunderhead Greatbow *
24” 5 Piercing, Move
or Fire Range Strength Special Rules
Armour Piercing,
Skybolt Bow 6”-18” 3(3) Move or Fire,
Slow to Fire
Range Strength Special Rules
Armour Piercing, * The Thunderhead Greatbow follows the same rules for
24” 5 stone throwers except it uses the profile above. To fire the
Volley Fire
Thunderhead Greatbow each model in the unit rolls an
artillery die and scatter die, once the amount of hits have been
Longstrike Crossbow calculated for the unit you may proceed to then roll to wound.
For each misfire rolled, roll a dice, on a 1 or a 2 remove a
Range Strength Special Rules
model in the unit from play, either way the shot is
Armour Piercing,
36” 6 Move or Fire, discounted. 
Sniper

Celestant Prime
The first of the Storm Cast Eternals, the Celestant Prime is the
embodiment of Sigmar’s Storm. Bearing warhammer and staff he
crashes into the foes like a thunderbolt, the impact of his blows
sweeping away whole enemy ranks at a time.

M WS BS S T W I A LD
Celestant Prime  6 9 6 6 6 6 5 6 10
 
Troop Type: Character, Monster.

Special Rules:Ward save 4+, Fly, Large Target

Order of the Celestial Fate: Wargear: 


Once per turn The Celestant Prime can change Hammer of the Stars:
one of his dice rolls to a result of his choice, Hammer of the Stars is a magic weapon with
apply any modifiers to the new result. the multiple wounds (D3) special rule.

Comet Strike Scepter:


Comet Strike Scepter is a ranged weapon with
the following profile:

Range Strength Special Rules


24” 6 Multiple shots (3), Ignores armour,
Quick to Fire
This weapon may target units out of line of sight, if shooting a unit out of line of sight it’ll count as shooting a unit with hard
cover. 

Astreia Solbright
Astreia Solbright crackles with static Electricity, drawing the
tempest behind her as she races across the lands on her fierce
Dracoline, Karza. Her storm magic blasts her enemies to cinders,
but leaves her allies untouched.

Astreia Solbright Karza


M WS BS S T W I A LD M WS BS S T W I A LD
4 5 4 4 4 4 5 3 9 7 4 0 5 4 4 4 3 7

Troop Types: Character, Monstrous Infantry (Astreia Solbright), Monstrous Cavalry (Karza).

Magic: Astreia Solbright is a level 4 wizard who uses spells from the lore of Heavens.

Special rules: Loremaster (Astreia), Killing Blow (Karza), Large men, not monsters!

Cycle of the storm:


Select a single friendly model within 18” (this Wargear:
can be Aventis or Loithar) at the start of the
turn, that model regains one wound lost earlier Spirit Flask:
in battle, this can not take the model beyond Once per battle, at the start of the combat
the starting number of wounds. phase you can use the flask instead of attacking
normally. All models in base contact (including
Thunderous Pounce:  Aventis and Loithar if mounted) take a s5
Astreia and any unit of Dracoline Evocators flaming hit with no armour saves allowed.
she joins may reroll the charge distance.

Yndrasta, The
Celestial Spear
Yndrasta is a warrior of Sigmar’s inner circle, reforged by the
God-Kings own hand and charged with serving as his winged
beast slayer. She is the terror of the monstrous and an inspiring
sight to the forces of civilisation.

M WS BS S T W I A LD
4 8 5 5 5 4 7 5 10
Yndrasta

Troop Types: Monstrous Infantry, Character (Yndrasta)

Special Rules: Fly, Large men, not monsters!

Champion of Sigmar: 
Yndrasta has a 4+ wardsave Hawk of the Celestial Skies:
Friendly units within 12” of Yndrasta may
The Prime Huntress:  reroll break tests.
Yndrasta has the multiple wounds (2) on all of
her close combat attacks when fighting against
a monster.

Wargear: 
Blade of the Heavens:
Thengavar: This is a two handed weapon that gives +2
Is a Javelin that does d6 wounds to Monsters strength

7

8

Aventis Firestrike
The Lord-Arcanum Firestrike is the most exalted Stormcast
mage in Hammeral. He rides a might tauralon to war, and
has within him the heart of primordial fire, enabling him
to channel energy not only Azyr but also Aqshy.

Aventis Firestrike Loithar


M WS BS S T W I A LD M WS BS S T W I A LD
4 5 4 4 4 4 5 3 9 8 4 0 5 5 5 4 4 7

Troop Types: Monstrous Infantry, Character (Aventis), Monster (Loithar)

Magic: Aventis Firestrike is a level 4 wizard who uses spells from the lore of Heavens and the Lore
of fire. Aventis Firestrike can generate spells from both lores at the start of the battle. 

Special rules: Fly, Large Target, Fear (Loithar), Large men, not monsters!

Comet Trail: turn, that model regains one wound lost earlier
At the end of the movement phase, you can in battle, this can not take the model beyond
select one enemy unit that this model has the starting number of wounds.
passed over. You can reroll hit rolls of 1 in the
following shooting phase for models that shoot Righteous Indignation:
at the selected unit. When Aventis suffers an unsaved wound in
close combat the attacking model takes a
Cycle of the storm: strength 5 hit with the flaming special rule.
Select a single friendly model within 18” (this
can be Aventis or Loithar) at the start of the

Wargear:
Staff of Hammerhal:
The Staff provides Aventis +2 strength during combat. This staff also allows Aventis to know
Urannon’s Thunderbolt without having to generate it normally, if the spell is generated at the start
of the battle he may cast the spell twice per magic phase.If the staff is destroyed he loses this spell
immediately, however he cannot lose this spell to power drain due to a miscast. 

Spirit Flask:
Once per battle, at the start of the combat phase you can use the flask instead of attacking normally.
All models in base contact (including Aventis and Loithar if mounted) take a s5 flaming hit with no
armour saves allowed.

Vandus
Hammerhand
A Lord-Celestant of the Hammers of Sigmar, Vandus
Hammerhand is a fabled hero of the Stormcast Eternals. Mounted
upon his loyal Dracoth Calanax, he has led his Warrior
Chamber to victory on countless occasions, never once doubting
his duty.

Vandus Hammerhand Calanax


M WS BS S T W I A LD M WS BS S T W I A LD
4 9 5 5 5 4 7 6(7) 10 7 4 0 5 5 4 4 4 7

Troop Types: Monstrous Infantry, Character (Vandus). Monstrous Cavalry (Calanax)

Special Rules: Stubborn (Vandus), Killing Blow, Fear (Calanax), Large men, not monsters!

Lord of the Hammerhands:  Vengeful Determination: 


Friendly Stormcast Eternal models within 12” Any unit Vandus Hammerhand has joined gets
automatically pass panic tests and if Vandus +1 attack as long as he is with them (the bonus
Hammerhand is your general his Inspiring attack is already included in Vandus’ profile). If
presence range is increased to 18”. he dies or leaves the unit this bonus is lost
immediately. Mounts may never benefit from
Vengeful Determination.

Wargear:

Heldensen:  Talisman of the Stars: 


Vandus’ hammer is a magic weapon which adds Talisman of the Stars provides Vandus with a
D3 attacks if he has completed a charge this 4+ ward save. Additionally at the start of any
turn. Additionally no armour saves may be turn Vandus may use all of the star's light and
taken against Heldensen. receive a 3+ ward save until the end of turn,
once the turn is complete the talisman provides
no benefit to Vandus. Talisman of the Stars
counts as a talisman.

10

Lord Celestant
Fuelled by the powers celestial, the Lord-Celestant that leads a
Stormcast Eternal chamber is an exceptional warrior. From atop
a lightning-spitting Dracoth, the commander bolsters his
brethren’s resolve while delivering swi vengeance to his foes.

M WS BS S T W I A LD
Lord Celestant 4 8 5 5 5 4 7 5 10

Troop Type: Monstrous Infantry

Special Rules: Large men, not monsters!

11

Lord Arcanum
Masters of aetheric lightning who can manipulate the cerulean energy of
Azyr, LordArcanums can see the souls of living creatures, the better to
heal their kindred. When allied with wind-swi Gryph-chargers, they
are all but inescapable.

M WS BS S T W I A LD
Lord Arcanum 4 5 4 4 4 4 5 3 9

Troop Type: Monstrous Infantry

Magic: Lord Arcanums are level 3 Wizards who can generate spells from the Lore of Heavens, Lore
of Life, Lore of Fire or the Lore of Light

Special rules: Large men, not monsters! Wargear:

Cycle of the storm: Spirit Flask:


Select a single friendly model within 18” at the Once per battle, at the start of the combat
start of the turn, that model regains one wound phase you can use the flask instead of attacking
lost earlier in battle, this can not take the model normally. All models in base contact (including
beyond the starting number of wounds. this model and any mount) take a s5 flaming hit
with no armour saves allowed.

12

Relictor
Lord-Relictors are sinister figures, for their ritual weapons and
armour are replete with icons of death. Potent healers as well as
mighty warriors, their arcane powers channel the glory of Sigmar
and call storms from the darkening skies. 

M WS BS S T W I A LD
Relictor 4 5 4 4 4 3 5 3 8

Troop Type: Monstrous Infantry

Special Rules: Fear, Large men, not monsters!

Healing Storm:  Battle Standard Bearer:


The Healing Storm allows the Relictor to cast This model must purchase the Battle Standard
the regrowth spell from the lore of Life as a for your army, this does mean that only one can
bound spell with a power level of 9+. be included per army.

Ordinator
Striding to battle in sigmarite armour, the Lord-Ordinator wields
hammers that strike with thunderclap force. It is this warrior’s duty
to read the stars above, using the truths they find there to engineer
the fates of the Free Peoples upon the battlefield

M WS BS S T W I A LD
Ordinator
4 5 5 4 4 3 5 3 8

Troop Type: Monstrous Infantry Arcane Engineer:


At the start of the shooting phase, the
Special Rules: Large men, not monsters! Ordinator may select a Celestar Ballista within
3”. If he does so the Celestar Ballista may use
this models ballistic skill. The Ordinator can
only use this ability once per shooting phase.
In addition, if this model joins a unit of
Castigators, they may reroll one artillery dice
per turn.
13

Exorcist
The Exorcist has power over the spirit as well as the mortal form.
He can hurl back daemons, gheists and even the souls of corrupt
and evil foes. ose he judges redeemable he may save, though in
times of war these are few indeed.

M WS BS S T W I A LD
Exorcist 4 5 4 4 4 3 5 3 8

Troop Type: Monstrous Infantry Wargear: 

Magic: Exorcist’s are level 1 wizards and can Redemptor Casket:


generate spells from the lore of Light The Redemptor Casket allows the exorcist to
cast the spell Shem’s Burning Gaze as a bound
Special Rules: Large men, not monsters! spell with a power level of 3+.

Veritant
Veritants are the eyes of Sigmar, the inescapable vengeance of the
Heavens. By  the searing light of their lanterns of abjuration they
burn away the shadows, cutting a merciless path through cultists
and daemons until nothing remains of the foe.

M WS BS S T W I A LD
Veritant 4 5 4 4 4 3 5 3 8

Troop Type: Monstrous Infantry


Lantern of Abjuration:
Magic: Veritant’s are level 1 wizards and can This model can roll three dice when
generate spells from the lore of Fire channeling during your dispel phase instead
of one. 
Special Rules: Large men, not monsters!

14

Castellant
Masters of defensive warfare, the Castellants watch over their
comrades. From their warding lanterns a golden glow spills
forth.This magical light drives back the tainted foe, but can also
shield and heal wounded Stormcast Eternals.

M WS BS S T W I A LD
Castellant 4 5 4 4 4 3 5 3 8

Troop Type: Monstrous Infantry Wargear:

Special Rules: Large men, not monsters! Warding lantern: 


This provides the Castellant and any unit he
Magic: Castellant’s are level 1 wizards and can joins Magic Resistance (2)
generate spells from the lore of Life

Knight Incantor
The Knight-Incantor is a gifted stormcaller, able to summon
hurricane winds and gales of mystical energy. Those who ignite a
Knight-Incantor’s wrath soon find themselves battling against a
living tempest

M WS BS S T W I A LD
Incantor
4 5 4 4 4 3 5 3 8

Troop Type: Monstrous Infantry

Special Rules: Large men, not monsters! Wargear: Spirit Flask: Once per battle, at the
start of the combat phase you can use the flask
Magic: Incantor’s are level 1 wizards and can instead of attacking normally. All models in
generate spells from the lore of Heavens base contact (including this model and any
mount) take a s5 flaming hit with no armour
saves allowed.

15

Knight Azyros
The Knights-Azyros are heralds of the sky. Where the Knight-
Azyros shines their light, there too can almighty Sigmar
see, guiding his Stormcasts to smite the foes of  Azyr. at
illuminating beam is a boon to allies, and a bane to foes

M WS BS S T W I A LD
Knight Azyros 4 6 5 4 4 3 6 3 9

Troop Type: Monstrous Infantry

Special Rules: Fly. Large men, not monsters!

Illuminator of the Lost: 


At the start of the shooting phase you can shine your light on a unit within 6”, if you do so all
shooting attacks that target that unit may reroll rolls of a 1. This lasts until the end of the shooting
phase and can only be used once per turn. 

Knight Questor
Knights-Questor have vowed to full sacred tasks and duties in the
name of Sigmar. ey adventure across the realms to slay terrible
enemies with their warblades or recover arcane artefacts whose
power can turn the tides of war

M WS BS S T W I A LD
Knight Questor 4 6 5 4 4 3 6 3 9

Troop Type: Monstrous Infantry

Special Rules: Large men, not monsters!

Heroic Challenge: 
This model must always issue and accept challenges in the close combat phase. Additionally during
combat you may reroll to hit and to wound rolls of 1. 

16

Knight Vexillor
Blazing with celestial energies, the banners of the Stormcast
Eternals are carried proudly into battle by the Knights-Vexillor. 

M WS BS S T W I A LD
Knight Vexillor 4 6 5 4 4 3 6 3 9

Troop Type: Monstrous Infantry

Special Rules: Large men, not monsters!

Icon of War:
Units within 18” of this model count as having a unit standard bearer for calculating combat
resolution; this has no effect if the unit already has a standard bearer model. 

Knight Heraldor
Blazing with celestial energies, the banners of the Stormcast
Eternals are carried proudly into battle by the Knights-Vexillor. 

M WS BS S T W I A LD
Knight Vexillor 4 6 5 4 4 3 6 3 9

Troop Type: Monstrous Infantry

Special Rules:  Large men, not monsters!

Onwards to Glory:
Units within 18” of this model count as having a unit musician for the purposes of swift reform and
rallying; this has no effect if the unit already has a musician model.

17
Knight Zephyros
Knights-Zephyros are more assassins than leaders, though they
work closely with their kin to ensure they have the best chance of
killing their quarry. When it is time to strike, they unfurl a
hurricane of lightning-swift attacks nigh impossible to escape

M WS BS S T W I A LD
Knight Zephyros 4 8 5 4 4 3 8 3 9

Troop Type:  Monstrous Infantry.

Special Rules:  Devastating Charge, Large men, not monsters!

Tireless Hunter: 
This model does not suffer a penalty for moving and shooting. 

Killer not a leader:


A Knight Zephyros can never be your General.

Hidden: 
A Knight Zephyros can to choose to deploy ‘hidden’ within another Stormcast Eternal Monstrous
Infantry unit -
Make note of which unit is concealing the Knight Zephyros.

A hidden Knight Zephyros is not placed on the table during deployment, but is revealed later during
the game, If the conceal unit is wiped out or flees from the battlefield before the Knight Zephyros is
revealed, the Knight Zephyros counts as a casualty. There is no other way a Knight Zephyros can be
harmed before he is revealed. 

Hidden Knight Zephyros’ may be revealed at the start of any of your Movement phases, or at the
start of either plates close combat phase: declare that the unit in question contains a Knight
Zephyros and displace a model anywhere in the front rank of that unit, displacing models as you
normally would if a character had joined the unit. 

18

Liberators
The hosts of the Stormcast Eternals thunder down from the
Celestial  Realm, intent on laying low the tyrant and the end. The
core of most Stormhosts is comprised of hammer-wielding
Liberators, warriors who are adept at unleashing Sigmar’s wrath.

M WS BS S T W I A LD
Liberators 4 5 4 4 4 2 5 3(4) 8

Troop Type: Monstrous Infantry

Special Rules: Large men, not monsters!

Judicators
Whistling volleys of arrows and bolts herald the attack of the
Judicators. Foes are pierced by crackling arrows of pure lightning,
or sigmarite crossbow bolts. Rank upon rank tumble to the ground
as the Judicators ply their deadly trade. 

M WS BS S T W I A LD
Judicators 4 5 4 4 4 2 5 3(4) 8

Troop Type: Monstrous Infantry

Special Rules: Large men, not monsters!

19

Vanquishers
Vanquisher are expert swordsmen, warrior-knights for whom the
skillful kill is everything. They excel at cleaving through armoured
foes and milling hordes both, wielding their celestial greatswords to
hack down any enemy that dares approach.

Vanquishers M WS BS S T W I A LD
4 5 4 4 4 2 5 3(4) 8

Troop Type: Monstrous Infantry

Special Rules: Large men, not monsters!

Vindictors
The Vindictor retinues are the shieldwall upon which the forces of
ruin shatter. These warriors will hold their ground come what may,
trusting in their lightning-blessed wargear and their own skill to
devastate the foe.

M WS BS S T W I A LD
Vindictors 4 5 4 4 4 2 5 3(4) 8

Troop Type: Monstrous Infantry

Special Rules: Large men, not monsters!

20

Gryph Hounds
Gryph-hounds are pack-hunting creatures from the realm of Azyr,
noble beasts that detest corruption. Their sharp senses pierce
deception as easily as their beaks and claws shred the esh of the
unfaithful.

M WS BS S T W I A LD
Gryph Hounds  7 4 4 4 4 2 4 2 7

Troop Type: War Beasts

Vanguard Hunters
Vanguard-Hunters are daring raiders and expert scouts who
prosecute the war against Chaos in the most challenging
environments. ese veterans can turn the tide of  battle in one bold
action, loosing shots into the foe as they dash through the fray

M WS BS S T W I A LD
Vanguard Hunters 4 5 4(5) 4 4 2 5 3 8

Troop Type: Monstrous Infantry.

Special Rules Scouts, Skirmishers, Large men, not monsters!

Tireless Hunter: 
This model does not suffer a penalty for moving and shooting.

21
Vanguard Raptors
Vanguard-Raptors are natural hunters, scouting ahead of the main
battle-line to harry the enemy with deadly ranged re. ose armed
with hurricane crossbows can stall the most determined enemy
advance with withering quick-re volley Raining death upon the
enemy from afar, Vanguard-Raptors armed with longstrike
crossbows are marksmen with few equals. Poised in well-chosen
vantage points, they  wait with bolts loaded until the perfect prey
appears. 

Vanguard Raptors M WS BS S T W I A LD
4 5 4(5) 4 4 2 5 3 8

Troop Type: Monstrous Infantry

Special Rules: Skirmishers, Large men, not monsters!

Tireless Hunter: 
This model does not suffer a penalty for moving and shooting.

Vanguard Palladors
The Vanguard-Palladors of the Vanguard Chambers are the fastest
ground elements of the Stormhosts. By transmuting into wind-
borne lightning atop their Gryph Chargers, they can ride the
celestial hurricane to outrun the foe.

Vanguard Palladors Gryph Charger


M WS BS S T W I A LD M WS BS S T W I A LD
4 5 4(5) 4 4 2 5 3 8 8 4 4 4 4 3 5 3 7

Troop Types: Monstrous Infantry (Vanguard Palladors), Monstrous Cavalry (Gryph Chargers)

Special Rules: Large men, not monsters!

Fastest of the Stormhost:


Gryph Chargers follow all the rules for Fast Cavalry with the exception that they’re still Monstrous
Cavalry.

Tireless Hunter:  This model does not suffer a penalty for moving and shooting.
22

Sequitors
Sequitors are stern warriors who channel the tempest through the
magical weaponry  bequeathed to them by Sigmar. To be struck by
such a warrior is to feel the energy of  the storm discharging with
thunderclap force.

M WS BS S T W I A LD
Sequitors 4 5 4 4 4 2 5 3(4) 8

Troop Type: Monstrous Infantry

Special Rules: Large men, not monsters!, Stubborn

Sequitor Aetheric Channeling: 


At the start of the combat phase, you must say  if this unit will channel aetheric power into its
weapons or its shields. If you choose its weapons, you can re-roll failed hit rolls for attacks made by
this unit in that combat phase. If you choose its shields, you can re-roll failed armour save rolls for
attacks that target this unit in that combat phase

23
Evocators
Evocators ght with sword and sta, their weapons linked together
with chains of summoned power. The combination of heavens-
blessed weapons and crackling stormenergy makes the Evocator
deadly indeed.

M WS BS S T W I A LD
Evocators 4 5 4 4 4 2 5 3(4) 8

Troop Type: Monstrous Infantry

Special Rules: Large men, not monsters!

Empowered: 
A unit of Evocators is considered to be a level 2 wizard that knows the spells: Urannons
Thunderbolt (Lore of Heavens) and Windblast (Lore of Heavens). This doesn’t stop other Wizards
from knowing those same spells. The unit receives an additional +1 to cast for each rank of 3 or
more models in the unit, after the first, To a maximum of +3. Each time the unit casts a spell, you
must nominate one of the Evocator Prime’s or Evocators as the caster for the purposes of the line of
sight, range, etc. In the event that the Evocators miscast, do not roll on the Miscast table. Instead,
the unit suffers d3 wounds with no armour saves allowed. If the unit is targeted with a rule that
affects a Wizard, your opponent must choose one Evocator Prime’s or Evocators as the target.

24
Dracoline Knights
The Sacrosanct Chamber includes Evocators that ride to war on
mighty Dracolines, celestial beasts whose roars can shake an
enemy to his core. By channelling aetheric energy, the Evocators
can detect incoming projectiles and empower their weapons.

Evocator Knights Dracolines


M WS BS S T W I A LD M WS BS S T W I A LD
4 5 4 4 4 2 5 3(4) 8 7 4 4 5 4 4 4 3 7

Troop Types: Monstrous Infantry (Evocator Knights), Monstrous Cavalry (Dracolines)

Special Rules: Large men, not monsters!, Fear (Dracolines)

Empowered: 
A unit of Evocators is considered to be a level 2 wizard that knows the spells: Urannons
Thunderbolt (Lore of Heavens) and Windblast (Lore of Heavens). This doesn’t stop other Wizards
from knowing those same spells. The unit receives an additional +1 to cast for each rank of 3 or
more models in the unit, after the first, To a maximum of +3. Each time the unit casts a spell, you
must nominate one of the Evocator Prime’s or Evocators as the caster for the purposes of the line of
sight, range, etc. In the event that the Evocators miscast, do not roll on the Miscast table. Instead,
the unit suffers d3 wounds with no armour saves allowed. If the unit is targeted with a rule that
affects a Wizard, your opponent must choose one Evocator Prime’s or Evocators as the target.

25

26
Prosecutors
Hurtling across the battlefield in a blur of sigmarite, Prosecutors
are ideally placed to deliver death to their chosen foes with
impunity. When the shadows of these warrior heralds fall across
the battlefield, there is nowhere the enemy can hide.

M WS BS S T W I A LD
Prosecutors 4 5 5 4 4 2 5 3(4) 8

Troop Types: Monstrous Infantry

Special Rules: Large men, not monsters!, Fly

Celestar Ballista
The Celestar Ballista fires bolts of blessed sigmarite, each imbued
with a thunderbolt. On impact, these projectiles explode with
devastating effect, sending chains of  lightning leaping out to strike
those nearby.

Sacristan Engineers Celestar Ballista


M WS BS S T W I A LD M WS BS S T W I A LD
4 5 4 4 4 2 5 2 8 - - - - 7 4 - - -

Troop Type: Monstrous Infantry (Engineers), Warmachine(Celestar Ballista).

Special Rules:Large men, not monsters!

Celestar Ballista:
The Celstar Ballista fires as a bolt thrower using the profile below, in addition you may fire the
Celestar Ballista up to four times, although all four shots must target the same unit. When firing at a
unit with more than one model, resolve each shot individually.
Range Strength Special Rules

36” 5 Armour Piercing, multiple


wounds (D3)

27
Retributors
Retributors bring swift and deadly justice to the lands of the Mortal
Realms. By channelling the energy of the storm, they can release
thunderous bursts of sky-magic from their lightning hammers that
blast the foe to ash. The stormstrike glaives of the Protectors weave
in intricate patterns as they advance, creating a shield of celestial
energy. When they reach the enemy’s lines, their blades are turned
to a deadlier purpose, dismembering their foes in a flash of
sigmarite. With their whirling thunder axes, the Decimators wade
into enemy formations, reaping a bloody toll with every swing. Corpses form grisly piles around the
Paladins’ feet as these grim destroyers lay low rank after rank.

M WS BS S T W I A LD
Retributors 4 6 4 5 4 2 6 3(4) 9

Troop Type: Monstrous Infantry.

Special Rules: Large men, not monsters!, Hatred.

Castigators
Castigators are often employed against those ethereal enemies that
can kill with but a touch. These shock troops are their deadly
projectiles over the heads of their brothers in-arms to detonate in
blasts of cerulean force.

M WS BS S T W I A LD
Castigators 4 5 4(5) 4 4 2 5 3 8

Troop Type: Monstrous Infantry

Special Rules: Large men, not monsters!, Skirmishers 

28
Annihilators
The Annihilators are dispatched to unleash Sigmar’s own
destructive wrath. These hulking Goliaths are often held to be
immoral be onlookers; they arrice on the battle eld in a
crushing sidelong charge, shattering all before them.

M WS BS S T W I A LD
Annihilators 4 6 4 5 4 2 6 3(4) 9

Troop Type: Monstrous Infantry.

Special Rules: Large men, not monsters!, Hatred.

Desolators
The Desolators form the ultimate attack wave of the Dracothian
Guard. It is their task to finish the battle, for they are the final
judgement of the Heavens. Lightning arcs between the Desolators’
axe strokes, scything down all who stand before them. Thunder
cracks with every weighty blow delivered by the Concussors. Those
foes not slain outright by bludgeoning strikes are battered into
submission, stunned by the azure shock waves released by those
resounding impacts.Aggressive and bold, there is no foe the
Fulminators dare not charge. A surge of celestial energy builds before the ground-shaking impetus of
their onset, a crackling war-cloud that travels like a bow wave before their lowered stormstrike
glaives.

Desolators Dracoths
M WS BS S T W I A LD M WS BS S T W I A LD
4 6 4 4 4 2 5 3(4) 8 7 4 4 5 5 4 4 4 7

Troop Type: Monstrous Infantry (Desolator), Monstrous Cavalry (Dracoth)

Special Rules: Large men, not monsters!, Killing Blow, Fear (Dracoth)

29
fi
Praetors
Praetors are exemplary bodyguards, linked to the assigned
wards at an arcane, spiritual level. This connection allows the
praetor to accept the wounds of their charge and unto
themselves, keeping Sigmar’s champions hale and whole.

M WS BS S T W I A LD
Praetors 4 6 4 4 4 2 5 3(4) 9

Troop Type: Monstrous Infantry.

Special Rules: Large men, not monsters!, Hatred.

Soul-forged Guardians:
Before the start of deploymennt you may select one character with the troop type Monstrous
Infantry to be soul-forged to. While ever that model is alive and in this unit this unit is unbreakable,
furthermore all Praetors may issue and accept challenges.

30

Drakesworn Templar
Drakesworn Templars are the Heavens’ might made manifest.
They ride Stardrakes that can roar forth lightning-charged clouds,
summon starre from the skies, or slay  the enemy with sharp claws,
piercing fangs and a tail that strikes like a thunderbolt.

Drakesworn Templar Stardrake


M WS BS S T W I A LD M WS BS S T W I A LD
4 6 5 4 4 3 6 3 9 8 7 0 7 8 8 2 6 9

Troop Type: Monstrous Infantry (Drakesworn Templar), Monster (Stardrake)

Special Rules: Fly, Scaly Skin (3+), Terror, Large Target

31
Reference Sheet
Name M WS BS S T W I A LD
Celestant
6 9 6 6 6 6 5 6 10
Prime
Aventus
4 5 4 4 4 4 5 3 9
Firestrike
Astreia
4 5 4 4 4 4 5 3 9
Solbright
Vandus
Hammerhand
4 9 5 5 5 4 7 6(7) 10
Yndrasta 4 8 5 5 5 4 7 5 10
Lord
4 8 5 5 5 4 7 5 10
Celestant
Lord
4 5 4 4 4 4 5 3 9
Arcanum
Ordinator 4 5 5 4 4 3 5 3 8
Castellant 4 5 4 4 4 3 5 3 8
Exorcist 4 5 4 4 4 3 5 3 8
Veritant 4 5 4 4 4 3 5 3 8
Relictor 4 5 4 4 4 3 5 3 8
Knight
4 5 4 4 4 3 5 3 8
Incantor
Knight
4 6 5 4 4 3 6 3 9
Azyros
Knight
4 6 5 4 4 3 6 3 9
Questor
Knight
4 8 5 4 4 3 8 3 9
Zehyros
Liberators 4 5 4 4 4 2 5 3(4) 8
Judicators 4 5 4 4 4 2 5 3(4) 8
Vanquishers 4 5 4 4 4 2 5 3(4) 8
Vindictors 4 5 4 4 4 2 5 3(4) 8
Gryph
7 4 4 4 4 2 4 2 7
Hounds
Vanguard
4 5 4(5) 4 4 2 5 3 8
Hunters

32
Vanguard
4 5 4(5) 4 4 2 5 3 8
Raptors
Vanguard
4 5 4(5) 4 4 2 5 3 8
Palladors
Sequitors 4 5 4 4 4 2 5 3(4) 8
Evocator 4 5 4 4 4 2 5 3(4) 8
Dracoline
4 5 4 4 4 2 5 3(4) 8
Knights
Prosecutors 4 5 5 4 4 2 5 3(4) 8
Sacristen
4 5 4 4 4 2 5 2 8
Engineers
Celestar
- - - - 7 4 - - -
Ballista
Retributors 4 6 4 5 4 2 6 3(4) 9
Castigators 4 5 4(5) 4 4 2 5 3 8
Desolators 4 6 4 4 4 2 5 3(4) 8
Drakesworn
Templar
4 6 5 4 4 3 6 3 9
Gryp
8 4 0 4 4 3 5 3 7
Charger
Dracoline 7 4 0 5 4 3 4 3 7
Dracoth 7 4 0 5 5 4 4 4 7
Tauralon 8 4 0 5 5 5 4 4 7
Stardrake 8 7 0 7 8 8 2 6 9
Draconith 6 4 0 6 6 6 3 5 8
• Brackets represent the champion upgrade in each unit.

33

Lords
Celestant Prime………………………………………………………………………………………..860 points
M WS BS S T W I A LD
6 9 6 6 6 6 5 6 10

Troop Type: Character, Monster


Special Rules: Ward save 4+, Fly, Large Target, Order of the Celestial Fate
Wargear: Hammer of the Stars, Comet Strike Scepter, Reinforced Sigmarond Armour
Base Size: 100mmx150mm

Aventis Firestrike……………………………………………………………………………………...390 points


M WS BS S T W I A LD
4 5 4 4 4 4 5 3 9
Loithar
M WS BS S T W I A LD
8 4 0 5 5 5 4 4 7

Troop Types: Monstrous Infantry, Character (Aventis), Monster (Loithar)


Magic: Aventis Firestrike is a level 4 wizard who uses spells from the lore of Heavens and the Lore
of fire. Aventis Firestrike can generate spells from both lores at the start of the battle
Special rules: Comet Trail, Cycle of the Storm, Righteous Indignation (Aventis), Fly, Large Target,
Fear (Loithar)
Wargear: Staff of Hammerhal, Spirit Flask, Sigmarond Armour
Base Size: 40mmx40mm (Aventis) 50mmx100mm (Loithar)

Options: Aventis may be mounted on Loithar for ……………………………………………..160 points

Yndrasta…………..………………………………………………………………………………………425 points
M WS BS S T W I A LD
4 8 5 5 5 4 7 5 10

Troop Type: Monstrous Infantry (Yndrasta)


Special Rules:  Fly, Champion of Sigmar, Hawk of the Celestial Skies.
Wargear: Reinforced Sigmarond Armour, Blade of the High Heavens, Thengavar
Base Size: 40mmx40mm

34

Lords
Astreia Solbright…………………………………………………………………………(365+65) 430 points
M WS BS S T W I A LD
4 5 4 4 4 4 5 3 9
Karza
M WS BS S T W I A LD
7 4 0 5 4 4 4 3 7

Troop Types: Character, Monstrous Infantry (Astreia Solbright), Monstrous Cavalry (Karza)
Magic: Astreia Solbright is a level 4 wizard who uses spells from the lore of Heavens.
Special rules: Loremaster, Cycle of the Storm, Thunderous Pounce (Astreia), Killing Blow (Karza)
Wargear: Spirit Flask, Hand weapon, Sigmarond Armour
Base Size: 50mmx100mm
Mount: Karza (Dracoline)

Vandus Hammerhand……………………………………………………………………(580+90) 670 points


M WS BS S T W I A LD
4 9 5 5 5 4 7 6(7) 10
Calanax
M WS BS S T W I A LD
7 4 0 5 5 4 4 4 7

Troop Type: Monstrous Infantry (Vandus), Monstrous Cavalry (Calanax)


Special Rules:  Stubborn, Lord of the Hammerhands, Vengeful Determination (Vandus), Killing
Blow, Fear (Calanax)
Wargear: Heldensen, Talisman of the Stars, Sigmarond Armour (vandus), Barding (Calanax)
Base Size: 50mmx100mm
Mount: Calanax (Dracoth)

35

Lords
Lord Arcanum…………………………………………………………………………………………….285 points
M WS BS S T W I A LD
4 5 4 4 4 4 5 3 9

Troop Type: Monstrous Infantry


Special rules: Cycle of the Storm
Wargear: Sigmarond Armour, Spirit Flask, Hand Weapon
Magic: Lord Arcanums are level 3 Wizards who can generate spells from the Lore of Heavens, Lore
of Life, Lore of Fire or the Lore of Light
Base Size: 40mmx40mm

Options:
May be upgraded to a level 4 wizard………………………………………………………………….35 points

May take Magic Items worth up to …………………………………………………………………...100 points

May be mounted on one of the following:


Gryph Charger……………………………………………………………………………………………..55 points
Dracoline…………………………………………………………………………………………………...65 points
Tauralon……………………………………………………………………………………………………160 points

36

Lords
Lord Celestant……………………………………………………………………………………………260 points
M WS BS S T W I A LD
4 8 5 5 5 4 7 5 10

Troop Type: Monstrous Infantry


Wargear: Sigmarond Armour, Hand Weapon
Base Size: 40mmx40mm

Options:
May take Magic Items worth up to …………………………………………………………………...100 points

May choose to be armed with one of the following:


Additional hand weapon (If not mounted)..……………………………………………………………5 points
Great Weapon……………………………………………………………………………………………..10 points
Halberd………………………………………………………………………………….…………………..10 points
Spear (If mounted)………………………………………………………………………………………….5 points

May take a shield……………………………………………………………………………………………5 points


May take Reinforced Sigmarond Armour...…………………………………………………………15 points
May be mounted on one of the following:
Gryph Charger……………………………….…………………….………………………………………55 points
Barded-Dracoth…..…………………………………………….…………………………………………90 points
Stardrake…………………………….…………………………….………………………………………430 points
Draconith………………………………………………………………………………………………….240 points

37
Heroes
Relictor…………………………………………………………………………………………………….135 points
M WS BS S T W I A LD
4 5 4 4 4 3 5 3 8

Troop Type: Monstrous Infantry


Special rules: Healing Storm, Battle Standard Bearer
Wargear: Sigmarond Armour, Hand Weapon
Base Size: 40mmx40mm

Options:

May take Magic Items worth up to ………………………………………………………………….. 50 points

Must be upgraded to the Battle Standard Bearer………………………………………………….. 25 points


(The Battle Standard Bearer can take a single magic standard (no points limit). A model that carries
a magic standard can have no other magic items)

Ordinator………………………………………………………………………………………………….120 points
M WS BS S T W I A LD
4 5 5 4 4 3 5 3 8

Troop Type: Monstrous Infantry


Special rules: Arcane Engineer
Wargear: Sigmarond Armour, Great Weapon, Hand Weapon
Base Size: 40mmx40mm

Options:

May take Magic Items worth up to ………………………………………………………………….. 50 points

May Exchange his Great Weapon for an Additional Hand Weapon…………………………… Free

38

Heroes
Exorcist………………………………………………………………………………………………….150 points
M WS BS S T W I A LD
4 5 4 4 4 3 5 3 8

Troop Type: Monstrous Infantry


Wargear: Sigmarond Armour, Redemptor Casket, Hand Weapon
Magic: Exorcist’s are level 1 wizards and can generate spells from the lore of Light
Base Size: 40mmx40mm

Options:

May be upgraded to a level 2 wizard…………………………….…………………………………….35 points


May take Magic Items worth up to …………………………………………………………………….50 points

Veritant…………………………………………………………………………………………………….150 points
M WS BS S T W I A LD
4 5 4 4 4 3 5 3 8

Troop Type: Monstrous Infantry


Wargear: Sigmarond Armour, Lantern of Abjuration, Hand Weapon
Magic: Veritant’s are level 1 wizards and can generate spells from the lore of Fire
Base Size: 40mmx40mm

Options:
May be upgraded to a level 2 wizard……………………………………….………………………….35 points
May take Magic Items worth up to ………………………………….……..………………………….50 points

39

Heroes
Castellant………………………………………………………………………………………………….150 points
M WS BS S T W I A LD
4 5 4 4 4 3 5 3 8

Troop Type: Monstrous Infantry


Wargear: Sigmarond Armour, Warding Lantern, Halberd
Magic: Castellant’s are level 1 wizards and can generate spells from the lore of Life
Base Size: 40mmx40mm

Options:

May be upgraded to a level 2 wizard…………………………..…………………………………….35 points


May take Magic Items worth up to ………………………………………….……………………….50 points

Incantor………………………………………………………………………………………………….150 points
M WS BS S T W I A LD
4 5 4 4 4 3 5 3 8

Troop Type: Monstrous Infantry


Wargear: Sigmarond Armour, Spirit Flask, Hand Weapon
Magic: Incantor’s are level 1 wizards and can generate spells from the lore of Heavens 
Base Size: 40mmx40mm

Options:

May be upgraded to a level 2 wizard……………………………….………………………………….35 points


May take Magic Items worth up to …………………………………………………………………….50 points

Knight Vexillor………………………………………………………………………………………....135 points


M WS BS S T W I A LD
4 6 5 4 4 3 6 3 9

Troop Type: Monstrous Infantry


Special rules: Icon of War
Wargear: Sigmarond Armour, Hand Weapon, Icon of War
Base Size: 40mmx40mm

Options:

May take Magic Items worth up to …………………………………………….………………………50 points

40

Heroes
Knight Heraldor…………………………………………………………………………………..……135 points
M WS BS S T W I A LD
4 6 5 4 4 3 6 3 9

Troop Type: Monstrous Infantry


Special rules: Onwards to glory!
Wargear: Sigmarond Armour, Hand Weapon
Base Size: 40mmx40mm

Options:

May take Magic Items worth up to ………………………………………….….……………………50 points

Knight Azyros………………………………………………………………………………………….165 points


M WS BS S T W I A LD
4 6 5 4 4 3 6 3 9

Troop Type: Monstrous Infantry


Special rules: Fly, Illuminator of the Lost
Wargear: Sigmarond Armour, Hand Weapon, Javelin
Base Size: 40mmx40mm

Options:

May take Magic Items worth up to …………………………………………………………………...50 points

May take a Skybolt Bow…………………………………………………………………………………….5 points

Knight
Questor…………………………………………………………………………………………………....135 points
M WS BS S T W I A LD
4 6 5 4 4 3 6 3 9

Troop Type: Monstrous Infantry


Special rules: Heroic Challenge
Wargear: Sigmarond Armour, Hand Weapon, Shield
Base Size: 40mmx40mm

Options:

May take Magic Items worth up to …………………………………………………………………...50 points

41

Heroes
Knight Zephyros……………………………………………………………………………………….135 points
M WS BS S T W I A LD
4 8 5 4 4 3 8 3 9

Troop Type: Monstrous Infantry


Special rules: Devastating Charge, Tireless Hunter, Killer not a leader, Hidden
Wargear: Sigmarond Armour, Two Hand Weapons
Base Size: 40mmx40mm

Options:

May take Magic Items worth up to …………………………………………………………………...50 points

42

Mounts
Gryph Charger
M WS BS S T W I A LD
8 4 4 4 4 3 5 3 7

Troop Type: Monstrous Cavalry, 


Special Rules: Fastest of the Stormhost
Base Size: 50mx100mm

Dracolines
M WS BS S T W I A LD
7 4 4 5 4 3 4 3 7

Troop Type: Monstrous Cavalry


Base Size: 50mx100mm
Special Rules:  Fear

Barded-Dracoths
M WS BS S T W I A LD
7 4 4 5 5 4 4 4 7

Troop Type: Monstrous Cavalry


Special Rules:  Fear, Killing Blow
Wargear: Barding
Base Size: 50mx100mm

Tauralon
M WS BS S T W I A LD
8 4 0 5 5 5 4 4 7

Troop Type: Monster


Base Size: 50mx100mm
Special rules: Fly, Large Target, Fear 

Stardrake
M WS BS S T W I A LD
8 7 0 7 8 8 2 6 9

Troop Type: Monster


Base Size: 100mx150mm
Special Rules: Fly, Scaly Skin (3+), Terror, Large Target
43

Mounts
Draconith
M WS BS S T W I A LD
6 4 0 6 6 6 3 5 8

Troop Type: Monster


Base Size: 50mx100mm
Special Rules: Fly, Scaly Skin (3+), Terror, Large Target

44

Core
Liberators (Prime).......................................................................................29 points per model
M WS BS S T W I A LD
4 5 4 4 4 2 5 3(4) 8

Troop Type: Monstrous Infantry


Wargear: Sigmarond Armour, Hand Weapon
Unit Size: 3+
Base Size: 40mmx40mm

Options:

May upgrade one Liberator to a Liberator Prime………………………………………………….10 points

The Liberator Prime may take a Great Weapon for 10 points

The entire unit may take one of the following options:


Additional Hand weapons ………………………………………………………………….3 points per model 
The entire unit may take shields……………………………………………………………1 point per model

Judicators (Prime).......................................................................................30 points per model


M WS BS S T W I A LD
4 5 4 4 4 2 5 3(4) 8

Troop Type: Monstrous Infantry


Wargear: Sigmarond Armour, Hand Weapon, Skybolt Bow
Unit Size: 3+
Base Size: 40mmx40mm

Options:

May upgrade one Judicator to a Judicator Prime………………………………………………..…10 points

The unit may exchange their Skybolt Bows for Boltstorm Crossbows at 5 points points per model

45

Core
Gryph Hounds………………………………………………………………………………25 points per model
M WS BS S T W I A LD
7 4 4 4 4 2 4 2 7

Troop Type: War Beasts


Wargear: Sharp beak and Talons (counts as a single hand weapon)
Unit Size: 3+
Base Size: 25mmx50mm

Vanquishers (Prime)…………………………………………………………………………34 points per model


M WS BS S T W I A LD
4 5 4 4 4 2 5 3(4) 8

Troop Type: Monstrous Infantry


Wargear: Sigmarond Armour, Great Weapon
Unit Size: 3+
Base Size: 40mmx40mm

Options:

May upgrade one Liberator to a Vanquisher Prime…………………………..……………………10 points


May upgrade one Liberator to a Vanquisher Musician…………………………………………….10 points
May upgrade one Liberator to a Vanquisher Standard…………………………………………….10 points

Vindictors (Prime)......................................................................................29 points per model


M WS BS S T W I A LD
4 5 4 4 4 2 5 3(4) 8

Troop Type: Monstrous Infantry


Wargear: Sigmarond Armour, Spear
Unit Size: 3+
Base Size: 40mmx40mm

Options:

May upgrade one Liberator to a Vindictor


Prime………………………………………………………………………….….10 points
May upgrade one Liberator to a Vindictor
Musician………………………………………………………………………….10 points
May upgrade one Liberator to a Vindictor
Standard………………………………………………………………………….10 points
The entire unit may take shields……………………………………………………………1 point per model

46
Special
Vanguard Hunters (Prime)...........................................................................37 points per model
M WS BS S T W I A LD
4 5 4(5) 4 4 2 5 3 8

Troop Type: Monstrous Infantry


Special Rules: Scout, Skirmishers, Tireless Hunter
Wargear: Sigmarond Armour, Hand Weapon, Boltstorm Pistol
Unit Size: 3+
Base Size: 40mmx40mm

Options:

May upgrade one Judicator to a Vanguard Prime………………………………………………….10 points

Vanguard Raptors (Prime)…………………………………………………………………35 points per model


M WS BS S T W I A LD
4 5 4(5) 4 4 2 5 3 8

Troop Type: Monstrous Infantry


Special Rules: Skirmishers, Tireless Hunter 
Wargear: Sigmarond Armour, Hand Weapon, Hurricane Crossbow
Unit Size: 3-6
Base Size: 40mmx40mm

Options:
May upgrade one Judicator to a Vanguard Prime……………………………………………….10 points

The unit may exchange their Hurricane Crossbows for Longstrike Crossbows for free.

47
Special
Vanguard Palladors (prime)………………………………………………….................70 points per model
M WS BS S T W I A LD
4 5 4(5) 4 4 2 5 3 8
Gryph Charger
M WS BS S T W I A LD
8 4 4 4 4 3 5 3 7

Troop Type: Monstrous Cavalry


Special Rules: Fastest of the Stormhost, Tireless Hunter
Wargear: Sigmarond Armour, Hand Weapon, Boltstorm Pistol, Spear
Unit Size: 3+
Base Size: 50mmx75mm

Options:

May upgrade one Judicator to a Vanguard Prime……………………………………………………10 points

Sequitors (Prime)........................................................................................43 points per model


M WS BS S T W I A LD
4 5 4 4 4 2 5 3(4) 8

Troop Type: Monstrous Infantry


Special Rules: Stubborn, Sequitor Aetheric Channeling
Wargear: Sigmarond Armour, Hand Weapon, Shield
Unit Size: 3+
Base Size: 40mmx40mm

Options:

May upgrade one Sequitor to a Sequitor Prime………………………………………………..…..10 points

The Sequitor Prime may take a Great Weapon for 10 points

48

Special
Evocators (Prime).......................................................................................50 points per model
M WS BS S T W I A LD
4 5 4 4 4 2 5 3(4) 8

Troop Type: Monstrous Infantry


Special Rules: Empowered
Wargear: Sigmarond Armour, Two Hand Weapons
Unit Size: 3+
Base Size: 40mmx40mm

Options:

May upgrade one Evocator to a Evocator Prime………………………………………………….…10 points

Evocator Knights (Prime)............................................................................85 points per model


M WS BS S T W I A LD
4 5 4 4 4 2 5 3(4) 8
Dracolines
M WS BS S T W I A LD
7 4 4 5 4 3 4 3 7

Troop Type: Monstrous Cavalry


Special Rules: Empowered, Fear
Wargear: Sigmarond Armour, Two Hand Weapons
Unit Size: 3+
Base Size: 50mmx100mm

Options:

May upgrade one Evocator to a Evocator Prime……………………………………………….……10 points

Praetors…………………………………………….………………………………………..48 points per model


M WS BS S T W I A LD
4 6 4 4 4 2 5 4 9

Troop Type: Monstrous Infantry


Special Rules: Soul-forged Guardians
Wargear: Sigmarond Armour, Hand Weapon, Halberd
Unit Size: 3+
Base Size: 40mmx40mm

49

Special
Prosecutors (prime)………………………………………………………………………….43 points per model
M WS BS S T W I A LD
4 5 5 4 4 2 5 3(4) 8

Troop Type: Monstrous Infantry


Special rules: Fly
Wargear: Sigmarond Armour, Hand Weapon, Javelin, Shields
Unit Size: 3+
Base Size: 40mmx40mm

Options:

May upgrade one Prosecutor to a Prosecutor Prime……………..……………………………….10 points

The Entire unit may exchange their shields and javelins for additional hand weapons for free

Celestar Ballista………………………………………………………………………………………….130 points


M WS BS S T W I A LD
- - - - 7 4 - - -
Sacristan Engineers
M WS BS S T W I A LD
4 5 4 4 4 2 5 2 8

Troop Type: Monstrous Infantry (Sacristan Engineers), Warmachine (Celestar Ballista)


Special rules: Celestar Ballista (Celestar Ballista)
Wargear: Sigmarond Armour, Hand Weapon (Sacristan Engineers)
Unit Size: 1
Crew: 2 Sacristan Engineers
Base Size: 40mmx40mm (Sacristan Engineers)

50
Rare
Retributors (Prime).....................................................................................55 points per model
M WS BS S T W I A LD
4 6 4 5 4 2 6 3(4) 9

Troop Type: Monstrous Infantry


Special Rules: Hatred (Everyone)
Wargear: Reinforced Sigmarond Armour, Hand Weapon, Great Weapon
Unit Size: 3+
Base Size: 40mmx40mm

Options:

May upgrade one Retributor to a Retributor Prime………..……………………………………….10 points

Annihhilators (Prime)..................................................................................55 points per model


M WS BS S T W I A LD
4 6 4 5 4 2 6 3(4) 9

Troop Type: Monstrous Infantry


Special Rules: Hatred (Everyone)
Wargear: Reinforced Sigmarond Armour, Hand Weapon, Shield
Unit Size: 3+
Base Size: 40mmx40mm

Options:

May upgrade one Annihilator to a Annihilator Prime………..………………………………….10 points

Castigators (prime).....................................................................................65 points per model


M WS BS S T W I A LD
4 5 4(5) 4 4 2 5 3 8

Troop Type: Monstrous Infantry


Special Rules: Skirmishers 
Wargear: Sigmarond Armour, Hand Weapon, Thunderhead Greatbow
Unit Size: 3-6
Base Size: 40mmx40mm

Options:

May upgrade one Castigator to a Castigator Prime……………………………………………….10 points

51
Rare
Desolators (prime)………………………………………….……………………………….95 points per model
M WS BS S T W I A LD
4 6 4 4 4 2 5 3(4) 8
Dracoths
M WS BS S T W I A LD
7 4 4 5 5 4 4 4 7

Troop Type: Monstrous Cavalry


Special Rules: Killing Blow, Fear (Dracoth)
Wargear: Sigmarond Armour, Hand Weapon, Shield (Desolator), Barding (Dracoth)
Unit Size: 2+
Base Size: 50mmx100mm

Options:

May upgrade one Desolator to a Desolator Prime………..……………………………………….10 points

The entire unit may take one of the following:


Spears………………………………………………………………….……………………….…3 point per model
Halberds………………………….………………………………………………………..……5 points per model
Great weapons……………………………………………………………………….….……10 points per model
Boltstorm Crossbows…………………………………………………………………..…….5 points per model

Drakesworn Templar………………………………………………………….………………………..430 points


M WS BS S T W I A LD
4 6 5 4 4 3 6 3 9
Stardrake
M WS BS S T W I A LD
8 7 0 7 8 8 2 6 9

Troop Type: Monster


Special Rules Fly, Scaly Skin (3+), Terror, Large Target (Stardrake)
Wargear: Sigmarond Armour, Great Weapon (Templar) 
Base Size: 100mmx150mm

52

Magic Weapons:
Runeblade:
A model with the Runeblade automatically wounds, in addition no armour saves may be made
against the Runeblade…………………………………….……………………………………100 points

Lightning Hammer:
Great Weapon. A model wounded by the Lightning Hammer suffers d3 s6 hits at the end of
combat……………………………………………………………………………………..……….80 points

Magic Armour:

Star-Forged Armour:
Sigmarond Armour. Star-Forged Armour provides the wearer a 4+ ward save..…….65 points

Sigmarite Shield:
During the close combat phase, this model can reroll a natural dice roll of a 1 when making armour
saves .……………………………………………………………………………………………..…15 points

Talisman:

Magic Banner:

Meteoric Standard:
This banner contains the bound spell Comet of Casendora from the Lore of Heavens with a power
level of 9+..……………………………………………………………………………………….…85 points

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