Diablo IIComplete Resource
Diablo IIComplete Resource
v1.13c Approved
1. Game Commands
Communication Commands All of these work in chat channels and in game. * /ignore (player): Squelches messages from this player. * /friends: (or /f) This displays help instructions on how to use the various friends commands. (See more on friends commands below.) * /msg (player): Sends a private message. * /msg (character name): Sends a private message. * /msg *(accountname): Sends a message to any character logged on from that account. * /msg (D2 CharacterName@RealmName): Allows messages to be sent between the realms: USWest, USEast, Asia, or Europe * /d2notify: Diablo II: Toggle channel enter/leave notifications * /reply replies to the last message sent * /squelch (player): Ignore messages from this player. * /unsquelch (player): Turns off squelch for this player. * /unignore (player): Turns off squelch for this player. * /users: Displays all number of users, games and channels on the server. * /w (player): Sends a private message. * /who (channel): Lists all the characters in a given channel. * /whoami: Displays your account information to you. * /whois (player): Displays that players info to you. * /whisper (player): Sends a private message.
Chat, Private Channel, and Op Commands Commands that only work in chat. Some only work for channel ops in private channels. * /ban (player): Ban specified player. (Channel Ops only.) * /channel (channel): Join selected channel. * /clan (your name): Create a private clan channel with your name as the title. * /designate (username): Assigns a Channel Operator, if none is in place. This user will become the Op when the current Op leaves or resigns. * /kick (player): Kick specified player. (Channel Ops only.) * /rejoin: Rejoin current channel. (Useful after a desynch.) * /resign: Step down as the channel operator. (Channel Ops only.) * /stats (username): Shows the stats of a Starcraft player. It will always show 0-0-0 for Diablo players, because we are undefeated! * /unban (player): Unban specified player. (Channel Ops only)
Friends Commands All these can be used with /friends or /f for faster typing. They work in chat channels or in game. A handy shortcut is to use the number of someone on your friends, after the % key, instead of typing their name. For instance, /f %7 will send a message to the 7th person on your friends list. Or /f p %5 will promote the fifth person on your user list (to the 4th spot, unless you specify a number). * /f: Shows help about these commands. * /f list: (or /f l) Shows all of your friends and their current status. * /f add (accountname): (or /f a) Adds the account name to
your friends list. Maximum friends = 25. * /f add (username): (or /f a) Adds the account name to your friends list. Maximum friends = 25. * /f add (charactername): (or /f a) Adds the account name to your friends list. Maximum friends = 25. * /friends remove (accountname): (or /f r) Removes that account from your friends list. * /friends msg (message): (alias: /f m) - Sends the message to everyone on your friends list. (Use sparingly to avoid getting squelched.) * /friends promote (accountname) (or /f p) Moves that friend up one slot (or to the inputted number) in your friends list. * /friends demote (accountname) (or /f d) Moves that friend down one slot (or to the inputted number) in your friends list.
Ignore Commands Ways to control the messages you see. * /options ignorepublic (or /o igpub) - Ignore messages in public chat channels from anyone who isn't in your friends list. * /options unignorepublic (or /o unigpub) - Re-allows messages in public chat channels from anyone who isn't in your friends list. * /options ignoreprivate (or /o igpriv) - While in private channels you will not receive messages from anyone who isn't on your friends list. * /options unignoreprivate (alias: /o unigpriv) - While in private channels you will not receive messages from anyone who isn't on your friends list. * /options ignorewhispers (or /o igw) - Ignore whispers from anyone who isn't in your friends list. * /options unignorewhispers (or /o unigw) - Re-allows whispers from all users.
Status Commands These work in chat channels and games. * /away (reason): Displays your away status and the explanation to players who might query you. * /dnd (reason) This command blocks all incoming messages and displays the supplied reason to the sender.
In-game Commands These only work when typed into the chat box while playing the game. Many of the Chat Channel commands work in-game too, including all of the various messaging and ignoring controls. A shortcut for repeating commands in game is to hit enter to open the chat box, and then use the up/down arrows to cycle through commands you sent out previously in that game. You can resend the same ones, or backspace to delete portions. * /framerate: Displays the same stats as /fps, but also includes some memory allocation information. * /fps: Shows ingame framerate. 25 is the maximum display rate for Diablo II. * /nopickup: Stops your character from picking up any items in that game. Useful for speed runs. * /players 1-8: Only in v1.09 and later. Only single player. Simulates more players in the game to increase drops and game difficulty. Can not be set to a lower number than the players in the game. See players x page for details. * /soundchaosdebug: Plays a jumble of every sound in the game. Type the command again to turn it off. * /time: Displays your local time and Battle.net server time.
Chat Shortcuts These are basic Windows commands that work in Battle. net chat. * CTRL-X: Cuts the selected text * CTRL-C: Copies the selected text * CTRL-V: Pastes the selected text * CTRL-A: Select all text * CTRL-N: Pastes the name you have selected * ALT-N: Pastes the name you have selected * ALT-V: Toggle channel enter/leave notifications * ALT-W: Sends a private message to the selected user. (Also /w or /m. See above.) * TAB: Cycles through the last 10 commands * CTRL-M: Diablo II: Toggles music on Battle.net and the main menus.
Target Line Commands These are commands that change some basic functions of the game. They must be in place when the program starts up. To enable these, go to the shortcut you use to start up Diablo II, right click, select properties, and view the target field. The default installation yields this: "C:\Program Files\Diablo II\Diablo II.exe" Add any commands after that, with a space between them. For instance: "C:\Program Files\Diablo II\Diablo II.exe" -w -act5 Here's a short list of the most useful commands. The full list (most of which are without function) can be seen below.
* act#: New characters will appear in that act, at the preset level, with unspent skill and stat points. o -act1: Characters are level 1 in act 1. (Default setting.) o -act2: Characters are level 16 in act 2. o -act3: Characters are level 21 in act 3. o -act4: Characters are level 27 in act 4. o -act5: Characters are level 33 in act 5. * -nosave: Never saves the game. * -ns: Starts the game without sound. * -seed: Shows the game seed, based on the time of the game creation. Used in some mods and utilities to recreate that exact same game for replay. * -skiptobnet: Bypasses the introduction screens by starting the game at the Battle.net login screen. * -w: Runs Diablo II in windowed mode, at whichever resolution you have specified.
Full List of Target Line Commands Most of these are oddities left over from the development process. Most of these do not work in later game versions. List source. Video Options * -exp -expansion switch expansion mode * -w -window switch window mode * -glide -glide use glide video mode * -opengl -opengl use opengl video mode * -d3d -d3d use direct3d video mode * -rave -rave use rave graphics modes,might be Mac only. * -per -perspective turn Perspective mode on,available only on full screen non-ddraw mode * -lq -lowquality decreases the quality of graphical aspects of the game, therefore speeding up the game * -gamma -gamma set gamma to
* -vsync -vsync might be turns visual syncronizing on * -fr -framerate set frame rate to Network Options * -s -serverip set tcp/ip game server ip to * -gametype -gametype set game type to * -joinid -joinid set join id to * -gamename -gamename set gamename to * -bn -battlenetip set battle.net server ip to * -mcpip -mcpip set mcpip server ip to * -nopk -nopk disable pk (seems no function now) * -openc -openc not sure Game Options * -arena -arena no use now * -difficulty -difficulty no use now * -txt -txt for mod creator, generate .bin file Character Options * -ama -ama set character class to ama * -pal -pal set character class to pal * -sor -sor set character class to sor * -nec -nec set character class to nec * -bar -bar set character class to bar * -dru -dru set character class to dru * -asn -asn set character class to asn * -i -invincible invincible? seems no use now * -bnacct -bnacct set battle.net account name to * -bnpass -bnpass set battle.net password to * -name -name set battle.net character name to * -realm -realm set battle.net realm name to * -ctemp -ctemp use th character template in arena mode Monster Options
* -nm -nomonster no monster? no use now * -m -monsterclass not sure * -minfo -monsterinfo show monster info? no use now * -md -monsterdebug not sure Item Options * -rare -rare all rare item? (no use now) * -unique -unique all unique item? (no use now) Interface options * -act -act set initial act to Debug Options * -log -log active log (no use now) * -msglog -msglog active msglog * -safe -safemode run in safe mode? * -seed -seed set map seed to * -cheats -cheats not sure * -ns -nosound disable all sound * -questall -questall not sure File I/O Options * -npl -nopreload no preload game files * -direct -direct load data directly from disk * -lem -lowend not sure * -nocompress -nocompress no compression * -comint -comint no touch it, dynamic data structure * -token -token set close game token to * -gamepass -gamepass set game password to * -skiptobnet -skiptobnet go battle.net directly Custom Options * -client -client run in client mode (in game directly)
* -server -server server mode, need d2server.dll * -launch -launch launch mode (default one) * -notitle -notitle no window title bar * -res800 -res800 start window in 800x600 (for d2) * -res640 -res640 start window in 640x480 (for d2) * -nonotify -nonotify no error notify * -noexit -noexit no auto exit * -autorest -autorest auto restart after exit * -multiclient -multiclient 1 cd-key multiple characters * -nohook -nohook disable hook * -nochar -nochar disable character image * -clientexit -clientexit exit after quit game * -noscript -noscript do not load scripts * -noplugin -noplugin do not load plugins * -lng -lng set language to (only ENG, CHN now) * -hookwnd -hookwnd set hook window class to * -hookexe -hookexe set hook version check game.exe to * -servername -servername set game server name to * -title -title set window title to
2. Cube Recipes
Cube Operation To use the Horadric Cube, simply drag and drop items on it. They will automatically be positioned within the cube, assuming there's enough free space for them to fit. To open the cube, right click on it, then click and drag to move items between the cube and your inventory. Dropping the cube will instantly move everything from the cube to your inventory, with anything you lack space for dropping to the ground. The cube can be held in your inventory or your town stash. To convert items in the cube, click the transmute button, visible only when the cube is open. If invalid items are in the cube or the recipe is not possible for some reason, your character will say, "I can't do that." * Items will be Identified by Cain while inside the Horadric Cube. * Only one Horadric Cube can be picked up by the same character, and it's impossible to place one cube inside another one. * Cubes can be passed down to characters who have not found one yet, such as "mule" characters who want them for extra storage. o If a cube is lost, a new one can be retrieved from level 3 of the Halls of the Dead, in Act Two, or If you dont have one when The Council is killed, ( Act 3, Quest 5 ) another one will drop. * The Horadric Cube is required to create Crafted Items, as well as the following recipes. This page lists all working recipes for the Horadric Cube. New recipes are frequently added in patches, and the function of some existing recipes are tweaked for better game balance.
Wirt's Leg + A Tome of Town Portal --> Red Portal to the Secret Cow Level * The recipe must be performed in the Rogue Camp (Act One Town). * A character must first defeat Diablo (in D2C) or Baal (in D2X) on that difficulty level to open the portal. * Characters who have received credit for killing the Cow King on that difficulty level may not open the portal (but may pass through it if someone else does). See the Secret Cow Level page for more details.
Pandemonium Event See the Pandemonium Event page for details on these recipes and the quest they are part of. * These recipes must be executed in Harrogath (Act Five Town) in a Hell difficulty game on the Battle.net Realms. They do not work in single player. Key of hate + Key of Terror + Key of Destruction --> Red Portal to either the Matron's Den, Furnace of Pain, or Forgotten Sands. (Which of the 3 portals opens is random, but they will not repeat if opened in the same game.
Baal's Eye + Diablo's Horn + Mephisto's Brain --> Red Portal to Uber Tristram
Upgrade Recipes One of the most useful features of the cube is its ability to upgrade simple items into more powerful ones. Gems, runes,
potions, and various other small objects can be combined and improved in the cube.
Gems Gems can be upgraded from chipped all the way to perfect. Three of the same kind and quality will yield one of the same kind of the next higher quality. This works for all seven types of gems. Skulls included. For example: * 3 chipped topaz --> 1 flawed topaz * 3 flawed topaz --> 1 topaz * 3 topaz --> 1 flawless topaz * 3 flawless topaz --> 1 perfect topaz. Runes Much like gems, runes can be upgraded to higher quality, burning three to create one of the next type. Check the Rune list for full details. * 3 El Runes --> 1 Eld Rune * 3 Eld Runes --> 1 Tir Rune * 3 Tir Runes --> 1 Nef Rune * 3 Nef Runes --> 1 Eth Rune * 3 Eth Runes --> 1 Ith Rune * 3 Ith Runes --> 1 Tal Rune * 3 Tal Runes --> 1 Ral Rune * 3 Ral Runes --> 1 Ort Rune * 3 Ort Runes --> 1 Thul Rune That was as far as Runes could be upgraded until the v1.10 patch added the following recipes. (They do not work in v1.09 or earlier patches.) * 3 Thul Runes + 1 Chipped Topaz --> 1 Amn Rune * 3 Amn Runes + 1 Chipped Amethyst --> 1 Sol Rune
* 3 Sol Runes + 1 Chipped Sapphire --> 1 Shael Rune * 3 Shael Runes + 1 Chipped Ruby --> 1 Dol Rune Higher level runes can also be upgraded, but only in v1.10 and later and only by single-player, realm, or ladder characters. * 3 Dol Runes + 1 Chipped Emerald --> 1 Hel Rune * 3 Hel Runes + 1 Chipped Diamond --> 1 Io Rune * 3 Io Runes + 1 Flawed Topaz --> 1 Lum Rune * 3 Lum Runes + 1 Flawed Amethyst --> 1 Ko Rune * 3 Ko Runes + 1 Flawed Sapphire --> 1 Fal Rune * 3 Fal Runes + 1 Flawed Ruby --> 1 Lem Rune * 3 Lem Runes + 1 Flawed Emerald --> 1 Pul Rune * 2 Pul Runes + 1 Flawed Diamond --> 1 Um Rune * 2 Um Runes + 1 Topaz --> Mal Rune * 2 Mal Runes + 1 Amethyst --> Ist Rune * 2 Ist Runes + 1 Sapphire --> Gul Rune * 2 Gul Runes + 1 Ruby --> Vex Rune * 2 Vex Runes + 1 Emerald --> Ohm Rune * 2 Ohm Runes + 1 Diamond --> Lo Rune * 2 Lo Runes + 1 Flawless Topaz --> Sur Rune * 2 Sur Runes + 1 Flawless Amethyst --> Ber Rune * 2 Ber Runes + 1 Flawless Sapphire --> Jah Rune * 2 Jah Runes + 1 Flawless Ruby --> Cham Rune * 2 Cham Runes + 1 Flawless Emerald --> Zod Rune A handy way to remember which gems are required for the upgrades past Ort is by using the acronym TASRED. As in, "Don't taze me, Bro!" ("Tasered" is the correct spelling, but that would repeat the "E".) Each gem except the skull: Topaz, Amethyst, Sapphire, Ruby, Emerald, Diamond, is used, in repeating order and increasing quality. So Thul is T (to make Amn), Amn is A(to make Sol), Sol is S (to make Shael), etc. Potions Any quality of healing or mana potion can be used in the following recipes. Any type of gem (including skulls) can be used as well.
* 3 health potions + 3 mana potions + 1 chipped gem --> 1 partial rejuvenation potion * 3 health potions + 3 mana potions + 1 normal quality gem --> 1 full rejuvenation potion * 3 partial rejuvenation potions --> 1 full rejuvenation potion
Runeword Preparation Recipes 1 Hel Rune + Scroll of Town Portal + Any Socketed Item --> Remove items from sockets * Removes the jewels, gems, or runes from the sockets in an item. * The items in the sockets are destroyed, and all bonuses granted by those items are removed.
1 Eld Rune + 1 Chipped Gem + Low Quality Weapon --> Normal Quality Weapon of same type * ilvl = 1 o This recipe is useful to upgrade a low quality weapon to normal quality. It can then be used in other recipes to add sockets, in preparation for turning it into a runeword. Any sockets and items in those sockets will be lost after using this recipe.
1 El Rune + 1 Chipped Gem + Low Quality Armor --> Normal Quality Armor of same type * ilvl = 1. o This recipe is useful to upgrade a low quality armor to normal quality. It can then be used in other recipes to add sockets, in preparation for turning it into a runeword. Any
sockets and items in those sockets will be lost after using this recipe.
1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor --> Socketed Body Armor of same type * This recipe adds 1-4 sockets to the armor, making it potentially useful for a Runeword. * The game always rolls for up to 6 sockets with this recipe. The amount of sockets is then capped to the maximum amount that particular item can have. Armor that can only have up to 2 sockets would therefore have a 1/6 chance of 1, and a 5/6 chance of 2.
1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of same type * This recipe adds 1-6 sockets to the weapon, making it potentially useful for a runeword. * The game rolls for up to 6 sockets with this recipe. If a weapon can not have 6 sockets, then the number is capped to the maximum for that particular item after the roll. A weapon with 3 sockets maximum would have 1/6 chance for 1, 1/6 chance for 2, and 4/6 chance for 3.
1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm --> Socketed Helm of same type * This recipe adds 1-3 sockets to the helm, making it potentially useful for a Runeword. * The game always rolls for up to 6 sockets with this recipe. The amount of sockets is then capped to the maximum amount that particular item can have. A helm type that only allows 2 sockets would have a 1/6 chance of 1, and a 5/6 chance of 2.
1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield --> Socketed Shield of same type * This recipe adds 1-4 sockets to the shield, making it potentially useful for a Runeword. * The game always rolls for up to 6 sockets with this recipe. The amount of sockets is then capped to the maximum amount that particular item can have. A shield that can only have 3 sockets will have a 1/6 chance of 1, 1/6 chance of 2, and 4/6 chance of 3. Item Upgrades Various recipes to upgrade the quality of uniques and rares. Will not work on crafted items or runewords. These recipes do not alter the modifiers on items; they merely upgrade the base item type, from normal to exceptional, or exceptional to elite, enabling greater damage or higher defense. 3 Perfect Skulls + 1 Rare Item + Stone of Jordan --> Add 1 Socket To a Rare Item * Only one socket will be added. * Will not add a socket to an item that already has one. * Does not work on items that can not have sockets, such as throwing items, boots, gloves, belts, etc.
1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon --> Exceptional Version of Weapon * v1.10 and later only. * This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage. * Ethereal items, as well as socketed items can be upgraded without changing their nature.
* Level requirements, as well as strength and dexterity requirements, will increase corresponding to the exceptional version of the item.
1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor --> Exceptional Version of Armor * v1.10 and later only. * This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defence. * Ethereal items, as well as socketed items can be upgraded without changing their nature. * Level requirements, as well as strength requirements, will increase corresponding to the exceptional version of the item. * Works on all types of armor, not just body armor. Helms, boots, belts, etc.
1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon --> Elite Version of Weapon * v1.10 and later only. * Ladder characters and single player characters only. * This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage. * Ethereal items, as well as socketed items can be upgraded without changing their nature. * Level requirements, as well as strength and dexterity requirements, will increase corresponding to the elite version of the item.
1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor --> Elite Version of Armor
* v1.10 and later only. * Ladder characters and single player characters only. * This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defense. * Ethereal items, as well as socketed items can be upgraded without changing their nature. * Level requirements, as well as strength requirements, will increase corresponding to the elite version of the item.
1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare Weapon --> Exceptional Rare Weapon * v1.10 and later only. * This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage. * Ethereal items, as well as socketed items can be upgraded without changing their nature. * Level requirements, as well as strength and dexterity requirements, may increase corresponding to the exceptional version of the item.
1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic) Rare Armor --> Exceptional Rare Armor * v1.10 and later only. * This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defense. * Ethereal items, as well as socketed items can be upgraded without changing their nature. * Level requirements, as well as strength requirements, may increase corresponding to the exceptional version of the item.
1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon --> Elite Rare Weapon * v1.10 and later only. * This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the weapon's damage. * Ethereal items, as well as socketed items can be upgraded without changing their nature. * Level requirements, as well as strength and dexterity requirements, may increase corresponding to the elite version of the item.
1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare Armor --> Elite Rare Armor * v1.10 and later only. * This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defense. * Ethereal items, as well as socketed items can be upgraded without changing their nature. * Level requirements, as well as strength requirements, may increase corresponding to the exceptional version of the item.
Repairs and Recharges 1 Ort Rune + Weapon --> Fully Repaired Weapon * v1.10 and later only. * This recipe will fully repair an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some weapons that have astronomical repair costs, due to irregularities in how the game determines the price for repairs. * Does not work on ethereal items. * Charges on an item are not replenished.
Ral Rune + Armor --> Fully Repaired Armor * v1.10 and later only. * This recipe will fully repair an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some armors that have astronomical repair costs, due to irregularities in how the game determines the price for repairs. * Does not work on ethereal items. * Charges on an item are not replenished.
1 Ort Rune + 1 Chipped Gem (any kind) + Weapon --> Fully Repaired and Recharged Weapon * v1.10 and later only. * This recipe will fully repair and recharge an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some armors that have astronomical repair costs, due to irregularities in how the game determines the price for repairs or recharges. * Will not repair or recharge ethereal items.
1 Ral Rune + 1 Flawed Gem (any kind) + Armor --> Fully Repaired and Recharged Armor * v1.10 and later only. * This recipe will fully repair and recharge an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some armor that have astronomical repair costs, due to irregularities in how the game determines the price for repairs or recharges. * Will not repair or recharge ethereal items. * Works on every type of armor: boots, gloves, belts, etc.
Foraging Recipes Useful tricks to quickly turn junk into something you need right then and there, usually to save a trip back to town. Any quality or type of item may be used in the following recipes. * 2 Quivers of Bolts --> 1 Quiver of Arrows (random quantity) * 2 Quivers of Arrows --> 1 Quiver of Bolts (random quantity) * 1 Spear + 1 Quiver of Arrows --> 1 Stack of Javelins (nonmagical, random quantity) * 1 Axe + 1 Dagger --> A stack of throwing axes (nonmagical, random quantity) * 1 Strangling Gas Potion + 1 Healing Potion --> 1 Antidote Potion Recycling Recipes These useful recipes allow methodical players to turn their junk into treasure, with enough attempts and some good luck on the item generation roll. 3 Magic Amulets --> 1 Magic Ring * ilvl = int(.75 * clvl). o The ring is created at 3/4 of the level of the character who rolls it. A level 80 character could make a lvl 60 ring, for instance. Refer to the list of prefixes and suffixes to see what mods are possible at every given level.
3 Magic Rings --> 1 Random Magic Amulet * ilvl = int(.75 * clvl). o The amulet is created at 3/4 of the level of the character who rolls it. A level 80 character could make a lvl 60 amulet, for instance. Refer to the list of prefixes and suffixes to
see what mods are possible at every given level. o +2 to a character's skills is a lvl 90 modifier, so can not be achieved with this recipe (level 99 char = ilvl 74 amulet) + +3 to a given skill mods are lvl 60, and can be achieved with this recipe, providing the rings and the character are fairly high level.
6 Perfect Skulls + 1 Rare Item --> 1 Random Low Quality Rare Item of the same type * ilvl = int(.4 * clvl) + int(.4 * ilvl) o This recipe rerolls the rare item, resetting all the modifiers. The item level is lowered, but can still be fairly high, if the item and the character rolling it are high level. (Level 80 character and level 80 item would turn into 32 + 32 = ilvl 64.) o Note that the cube is only 12 spaces in size, and with 6 perfect skulls there's no room for 2x4 items such as large bows/ xbows, polearms, spears, etc.
1 Perfect Skull + 1 Rare Item + Stone of Jordan --> 1 High Quality New Rare Item of the same type * ilvl = int(.66 * clvl) + int(.66 * ilvl) o This recipe rerolls the rare item, resetting all the modifiers. The item level can remain quite high, or even increase, allowing higher level modifiers to occur. o Example: a level 80 character with a lvl 80 item = 52.8 + 52.8 = 105.6. This would allow any modifier in the game to spawn on the item.
3 Perfect Gems (of any type, including Skulls) + 1 Magic Item --> 1 New Random Magic Item of the Same Type * The magic item is rerolled, with all stats reset. The ilvl is the same, so it's as if the same monster dropped it again.
* All magical items can be used, including charms, jewels, and jewelry. Magical Item Creation The most useful item creation is to make Crafted Items, which are listed on a separate page. The following recipes are oddlyinventive, but are only of use to low level characters, since the items aren't very powerful. 4 Health Potions (of any type) + Ruby (any type) + Magical Sword --> A Magic Sword of the Leech * ilvl = 30. (Quite low.) o The sword must be magical, and this recipe will reset the stats, always granting "of the Leech" suffix (4-5% Life Stolen Per Hit). o There is a chance of getting a random prefix as well.
6 Perfect Gems (1 of each type) + 1 Amulet (Magic) --> Magic Prismatic Amulet * ilvl = 50. o The amulet will always have the Prismatic prefix (All Resistances +16-20). o There is a chance at getting a suffix as well.
1 Magic Ring + 1 Perfect Emerald + 1 Antidote Potion --> 1 Jade Ring * ilvl = 30. o Creates a ring with the Jade prefix (21-30% poison resistance). o A random suffix may occur as well.
1 Magic Ring + 1 Perfect Ruby + 1 Exploding Potion --> 1 Garnet Ring * ilvl = 30. o Creates a ring with the Garnet prefix (21-30% fire resistance). o A random suffix may occur as well.
1 Magic Ring + 1 Perfect Topaz + 1 Rejuvenation Potion --> 1 Coral Ring * ilvl = 30. o Creates a ring with the Coral prefix (21-30% lightning resistance). o A random suffix may occur as well.
1 Magic Ring + 1 Perfect Sapphire + 1 Thawing Potion --> 1 Cobalt Ring * ilvl = 30. o Creates a ring with the Cobalt prefix (21-30% cold resistance). o A random suffix may occur as well.
1 Magic Shield (any type) + 1 Spiked Club (any quality) + 2 Skulls (any quality) --> Magic Shield of Spikes * ilvl=30. o Rerolls the mods on a given type of shield, yielding a magic shield with the "of Spikes" suffix (Attacker Takes Damage of 4-6). o A random prefix may occur as well. o Can be used on any type of shield, including Paladin and Necromancer class items, which may spawn with their usual bonus properties.
1 Diamond + 1 Staff + 1 Kris + 1 Belt --> Savage Polearm Class Weapon * ivl = 50. o Creates a polearm class weapon with the Savage prefix (66-80% Enhanced Damage). o May spawn with a random suffix as well. o The polearm type will randomly choose from a Bardiche, Battle Scythe, Bill, Halberd, Lochaber Axe, Partizan, Poleaxe, Scythe, Voulge, or War Scythe. Low Quality Item Rerolls These can be used multiple times on the same weapon, which allows one to re-do the roll if the new weapon is not of the desired quality or has only one socket. 3 Chipped Gems + 1 Magic Weapon --> Socketed Magic Weapon * ilvl = 25. o This recipe rerolls the stats on a magical weapon, setting it with new, random modifiers and 1-2 sockets. o Magical weapons that can not have sockets, such as throwing weapons, will spawn with new modifiers but no sockets.
3 Standard Gems + 1 Socketed Weapon --> 1 Socketed Magic Weapon * ilvl = 30 o This recipe rerolls the stats on the weapon, creating a new magical version of the same weapon, with random modifiers and 1-2 sockets. o Any type of gems may be used, but they must be
normal (between flawed and flawless) in quality. o Magical weapons that can not have sockets, such as throwing weapons, will spawn with new modifiers but no sockets.
3 Flawless Gems + 1 Magic Weapon --> Socketed Magic Weapon * ilvl = 30 o This recipe rerolls the stats on the weapon, creating a new magical version of the same weapon, with random modifiers and 1-2 sockets. o Magical weapons that can not have sockets, such as throwing weapons, will spawn with new modifiers but no sockets. Respecs 1 of each essences --> Reset of stats * In v1.13 a new choice was added. A character can now (respec) could reset their attributes. This is done by speaking to Akara after completing the Den of Evil quest in act 1. o In that same version, after using all of the stat resets, if you're still un-happy with your build, you could go out and defeat each end bosses of each act in Hell difficulty to receive an essence. o They are just a bit more rare than keys are to complete the pandemonium event. o Only works in v1.13 or later
3. Runewords
The Right Runes Look at the rune list for information on how to get the right runes. For weapons you'll want to find the best type of weapon possible, since that's what the bonus damage is based on. Same with Armor if you are after Defense and shields for blocking percentage. If defense isn't important, look for an item that looks good, has low requirements, and for armor and shields, is not going to slow your running speed.
To Make a Runeword 1. Items used for Runewords must be gray text items, normal, exceptional, or Elite. Low Quality, Superior, and Ethereal can be used, but you can not use magical, Rare, Set, Crafted, or Unique items, even if they have the correct number of sockets. 2. The item must be of the correct type. 3. The item must have exactly the correct number of sockets -- no more. 4. You must socket the Runes in the correct order. Notes: * The Runes fill the sockets in numerical order automatically, i.e. in the order 1, 2, 3, .... For example, trying to place the third Rune of a Runeword into the third socket while sockets 1 and 2 are empty will result in the Rune filling socket 1, contrary to intentions. As mentioned elsewhere, it is possible to remove an item from a socket, but the item is destroyed in the process. * The Runeword Preparation Recipes tune equipment for receiving Runewords. * Check the Rune FAQ for further help.
Alphabetical List of All Runewords Runeword Stats Comments Active In v1.11+ v1.10 v1.09 Ancient's Pledge RalOrtTal Ral (8) + Ort (9) + Tal (7) Shields
Clvl Required: 21 +43% Cold Resistance +48% Fire/Lightning/Poison Resistance 10% Damage Taken Goes to Mana +50% ED Recipe is given by Qual-Kehk as a reward for completing the second quest in Act Five. Bonuses will stack on top of a Paladin's inherent shield properties. Beast BerTirUmMalLum Ber (30) + Tir (3) + Um (22) + Mal (23) + Lum (17) Axes, Hammers & Scepters Clvl Required: 63 Level 9 Fanaticism Aura When Equipped +40% Increased Attack Speed +240-270% Enhanced Damage (varies) 20% Chance of Crushing Blow 25% Chance of Open Wounds +3 To Werebear +3 To Lycanthropy Prevent Monster Heal +25-40 To Strength (varies) +10 To Energy +2 To Mana After Each Kill Level 13 Summon Grizzly (5 Charges) Black ThulIoNef Thul (10) + Io (16) + Nef (4) Clubs, Hammers, Maces Clvl Required: 35 +120% Enhanced Damage +200 to Attack Rating +3-14 Cold Damage (3 sec) 15% Increased Attack Speed Knockback 12 Level 4 Corpse Explosion Charges 40% Chance of Crushing Blow -2 Magic Damage +10 to Vitality
Bone SolUmUm Sol (12) + Um (22) + Um (22) Armor Clvl Required: 47 15% Chance To Cast level 10 Bone Armor When Struck 15% Chance To Cast level 10 Bone Spear On Striking +2 To Necromancer Skill Levels +100-150 To Mana (varies) All Resistances +30 Damage Reduced By 7 Useful Necromancer bonuses. Bramble RalOhmSurEth Ral (8) + Ohm (27) + Sur (29) + Eth (5) Armor Clvl Required: 61 Level 15-21 Thorns Aura When Equipped (varies) +50% Faster Hit Recovery +100% To Poison Skill Damage +300 Defense Increase Maximum Mana 5% Regenerate Mana 15% +5% To Maximum Cold Resist Fire Resist +30% Poison Resist +100% +13 Life After Each Kill Level 13 Spirit of Barbs (33 Charges) Brand JahLoMalGul Jah (31) + Lo (28) + Mal (23) + Gul (25) Missile Weapons Clvl Required: 65 35% Chance To Cast Level 14 Amplify Damage When Struck 100% Chance To Cast Level 18 Bone Spear On Striking +260-340% Enhanced Damage (varies) Ignore Target's Defense 20% Bonus to Attack Rating +280-330% Damage To Demons (varies)
20% Deadly Strike Prevent Monster Heal Knockback Fires Explosive Arrows or Bolts (15) Breath of the Dying VexHelElEldZodEth Vex (26) + Hel (15) + El (1) + Eld (2) + Zod (33) + Eth (5) All Weapons Clvl Required: 69 50% Chance To Cast Level 20 Poison Nova When You Kill An Enemy Indestructible +60% Increased Attack Speed +350-400% Enhanced Damage (varies) +200% Damage To Undead -25% Target Defense +50 To Attack Rating +50 To Attack Rating Against Undead 7% Mana Stolen Per Hit 12-15% Life Stolen Per Hit (varies) Prevent Monster Heal +30 To All Attributes +1 To Light Radius Requirements -20% Call to Arms AmnRalMalIstOhm Amn (11) + Ral (8) + Mal (23) + Ist (24) + Ohm (27) Weapons Clvl Required: 57 +1 To All Skills +40% Increased Attack Speed +200-240% Enhanced Damage (varies) Adds 5-30 Fire Damage 7% Life Stolen Per Hit +1-6 To Battle Command +1-6 To Battle Orders +1-4 To Battle Cry Prevent Monster Heal Replenish Life +12 30% Better Chance of Getting Magic Items
Chains of Honor DolUmBerIst Dol (14) + Um (22) + Ber (30) + Ist (24) Armor Clvl Required: 63 +2 To All Skills +200% Damage To Demons +100% Damage To Undead 8% Life Stolen Per Hit +70% Enhanced Defense +20 To Strength Replenish Life +7 All Resistances +65 Damage Reduced By 8% 25% Better Chance of Getting Magic Items Chaos FalOhmUm Fal (19) + Ohm (27) + Um (22) Claws Clvl Required: 57 9% Chance To Cast Level 11 Frozen Orb On Striking 11% Chance To Cast Level 9 Charged Bolt On Striking +35% Increased Attacked Speed +240-290% Enhanced Damage (varies) Adds 216-471 Magic Damage 25% Chance of Open Wounds +1 To Whirlwind +10 To Strength +15 Life After Each Demon Kill Crescent Moon ShaelUmTir Shael (13) + Um (22) + Tir (3) Axes, Polearms & Swords Clvl Required: 47 10% Chance To Cast Level 17 Chain Lightning On Striking 7% Chance To Cast Level 13 Static Field On Striking +20% Increased Attack Speed +220-260% Enhanced Damage (varies) Ignore Target's Defense
-35% To Enemy Lightning Resistance 25% Chance of Open Wounds +9-11 Magic Absorb (varies) +2 To Mana After Each Kill Level 18 Summon Spirit Wolf (30 Charges) Death HelElVexOrtGul Hel (15) + El (1) + Vex (26) + Ort (9) + Gul (25) Swords & Axes Clvl Required: 55 100% Chance To Cast Level 44 Chain Lightning When You Die 25% Chance To Cast Level 18 Glacial Spike On Attack Indestructible +300-385% Enhanced Damage (varies) 20% Bonus To Attack Rating +50 To Attack Rating Adds 1-50 Lightning Damage 7% Mana Stolen Per Hit 50% Chance of Crushing Blow +(0.5 per Character Level) 0.5-49.5% Deadly Strike (Based on Character Level) +1 To Light Radius Level 22 Blood Golem (15 Charges) Requirements -20% Delirium LemIstIo Lem (20) + Ist (24) + Io (16) Headgear (all types) Clvl Required: 51 1% Chance To Cast lvl 50 Delirium When Struck 10% Chance To Cast lvl 14 Mind Blast When Struck 20% Chance To Cast lvl 13 Terror When Struck 33% Chance To Cast lvl 18 Confuse On Striking +2 To All Skills +261 Defense +10 To Vitality 50% Extra Gold From Monsters 25% Better Chance of Getting Magic Items Level 17 Attract (60 Charges) Destruction
VexLoBerJahKo Vex (26) + Lo (28) + Ber (30) + Jah (31) + Ko (18) Polearms & Swords Clvl Required: 65 23% Chance To Cast Level 12 Volcano On Striking 5% Chance To Cast Level 23 Molten Boulder On Striking 100% Chance To Cast level 45 Meteor When You Die 15% Chance To Cast Level 22 Nova On Attack +350% Enhanced Damage Ignore Target's Defense Adds 100-180 Magic Damage 7% Mana Stolen Per Hit 20% Chance Of Crushing Blow 20% Deadly Strike Prevent Monster Heal +10 To Dexterity Doom HelOhmUmLoCham Hel (15) + Ohm (27) + Um (22) + Lo (28) + Cham (32) Axes, Hammers & Polearms Clvl Required: 67 5% Chance To Cast Level 18 Volcano On Striking Level 12 Holy Freeze Aura When Equipped +2 To All Skills +45 Increased Attack Speed +280-320% Enhanced Damage (varies) -57% To Enemy Cold Resistance 20% Deadly Strike 25% Chance of Open Wounds Prevent Monster Heal Freezes Target Requirements -20% Dragon SurLoSol Sur (29) + Lo (28) + Sol (12) Armor, Shields Clvl Required: 61 Both
20% Chance to Cast Level 18 Venom When Struck 12% Chance To Cast Level 15 Hydra On Striking Level 14 Holy Fire Aura When Equipped +360 Defense +230 Defense Vs. Missile +3-5 To All Attributes (varies) +0.375-37.125 To Strength (Based on Character Level) +5% To Maximum Lightning Resist Damage Reduced by 7 Armor Increase Maximum Mana 5% Shields +50 To Mana Dream IoJahPul Io (16) + Jah (31) + Pul (21) Headgear, Shields Clvl Required: 65 10% Chance To Cast Level 15 Confuse When Struck Level 15 Holy Shock Aura When Equipped +20-30% Faster Hit Recovery (varies) +30% Enhanced Defense +150-220 Defense (varies) +10 To Vitality Increase Maximum Life 5% (Helms Only) +50 To Life (Shields Only) +0.625-61.875 To Mana (Based On Character Level) All Resistances +5-20 (varies) 12-25% Better Chance of Getting Magic Items (varies) Duress ShaelUmThul Shael (13) + Um (22) + Thul (10) Armor Clvl Required: 47 +150-200% Enhanced Defense 15% faster hit Recovery +15% Fire Resistance +45% Cold Resistance +15% Lightning Resistance +15% Poison Resistance
+10-25% Enhanced Damage +37-133 Cold Damage +15% Crushing Blow +33% Open Wounds 20% Faster Stamina Drain Edge TirTalAmn Tir (3) + Tal (7) + Amn (11) Missile Weapons Clvl Required: 25 Level 15 Thorns Aura When Equipped +35% Increased Attack Speed +320-380% Damage To Demons (varies) +280% Damage To Undead +75 Poison Damage Over 5 Seconds 7% Life Stolen Per Hit Prevent Monster Heal +5-10 To All Attributes (varies) +2 To Mana After Each Kill Reduces All Vendor Prices 15% Enigma JahIthBer Jah (31) + Ith (6) + Ber (30) Armor Clvl Required: 65 +2 To All Skills +45% Faster Run/Walk +1 To Teleport +750-775 Defense (Varies) + (0.75 Per Character Level) +0-74.25 To Strength (Based On Character Level) Increase Maximum Life 5% Damage Reduced By 8% +14 Life After Each Kill 15% Damage Taken Goes To Mana + (1 Per Character Level) +1-99% Better Chance of Getting Magic Items (Based On Character Level) Enlightenment
PulRalSol Pul (21) + Ral (8) + Sol (12) Armor Clvl Required: 45 5% Chance To Cast Level 15 Blaze When Struck 5% Chance To Cast level 15 Fire Ball On Striking +2 To Sorceress Skill Levels +1 To Warmth +30% Enhanced Defense Fire Resist +30% Damage Reduced By 7 Eternity AmnBerIstSolSur Amn (11) + Ber (32) + Ist (24) + Sol (12) + Sur (29) All Melee Weapons Clvl Required: 63 Indestructible +276% Enhanced Damage +9 To Minimum Damage 7% Life Stolen Per Hit 20% Chance of Crushing Blow Hit Blinds Target Slows Target By 33% Replenish Mana 16% Cannot Be Frozen 30% Better Chance Of Getting Magic Items Level 8 Revive (88 Charges) Exile VexOhmIstDol Vex (26) + Ohm (27) + Ist (24) + Dol (14) Shields Clvl Required: 57 15% Chance To Cast Level 5 Life Tap On Striking Level 13-16 Defiance Aura When Equipped +2 To Offensive Auras (Paladin Only) +30% Faster Block Rate Freezes Target +220-260% Enhanced Defense (varies) Replenish Life +7 +5% To Maximum Cold Resist
+5% To Maximum Fire Resist 25% Better Chance Of Getting Magic Items Repairs 1 Durability every 4 seconds Paladin Shields only. Inherent Paladin shield bonuses remain active. Faith OhmJahLemEld Ohm (27) + Jah (31) + Lem (20) + Eld (2) Missile Weapons Clvl Required: 65 Level 12-15 Fanaticism Aura When Equipped (varies) +1-2 To All Skills (varies) +330% Enhanced Damage Ignore Target's Defense 300% Bonus To Attack Rating +75% Damage To Undead +50 To Attack Rating Against Undead +120 Fire Damage All Resistances +15 10% Reanimate As: Returned 75% Extra Gold From Monsters Famine FalOhmOrtJah Fal (19) + Ohm (27) + Ort (9) + Jah (31) Axes & Hammers Clvl Required: 65 +30% Increased Attack Speed +320-370% Enhanced Damage Ignore Target's Defense Adds 180-200 Magic Damage Adds 50-200 Fire Damage Adds 51-250 Lightning Damage Adds 50-200 Cold Damage 12% Life Stolen Per Hit Prevent Monster Heal +10 To Strength Fortitude ElSolDolLo El (1) + Sol (12) + Dol (14) + Lo (28)
Weapons & Armor Clvl Required: 59 20% Chance To Cast Level 15 Chilling Armor when Struck +25% Faster Cast Rate +300% Enhanced Damage +1 To Light Radius 12% Damage Taken Goes To Mana All Resistances +25-30 (varies) +200% Enhanced Defense + To Life (Based on Character Level)* Weapons +9 To Minimum Damage +50 To Attack Rating 20% Deadly Strike Hit Causes Monster To Flee 25% Armor +15 Defense Replenish Life +7 +5% To Maximum Lightning Resist Damage Reduced By 7 Fury JahGulEth Jah (31) + Gul (25) + Eth (5) All Melee Weapons Clvl Required: 65 +209% Enhanced Damage 40% Increased Attack Speed Prevent Monster Heal 66% Chance Of Open Wounds 33% Chance Of Deadly Strike Ignores Target Defense -25% Target Defense +20% Attack Rating 6% Life Stolen Per Hit +5 To Frenzy (Barbarian Only) Gloom FalUmPul Fal (19)+ Um (22) + Pul (21) Armor Clvl Required: 47
15% Chance To Cast Level 3 Dim Vision When Struck +10% Faster Hit Recovery +170-230% Enhanced Defense (varies) +10 To Strength All Resistances +45 Half Freeze Duration 5% Damage Taken Goes To Mana -3 To Light Radius Grief EthTirLoMalRal Eth (5) + Tir (3) + Lo (28) + Mal (23) + Ral (8) Swords & Axes Clvl Required: 59 35% Chance To Cast Level 15 Venom On Striking +30-40% Increased Attack Speed (varies) Damage +340-400 (varies) Ignore Target's Defense -25% Target Defense +(1.875 per character level) 1.875-185.625% Damage To Demons (Based on Character Level) Adds 5-30 Fire Damage -20-25% To Enemy Poison Resistance (varies) 20% Deadly Strike Prevent Monster Heal +2 To Mana After Each Kill +10-15 Life After Each Kill (varies) Hand of Justice SurChamAmnLo Sur (29) + Cham (32) + Amn (11) + Lo (28) All Weapons Clvl Required: 67 100% Chance To Cast Level 36 Blaze When You Level-Up 100% Chance To Cast Level 48 Meteor When You Die Level 16 Holy Fire Aura When Equipped +33% Increased Attack Speed +280-330% Enhanced Damage Ignore Target's Defense 7% Life Stolen Per Hit -20% To Enemy Fire Resistance 20% Deadly Strike
Hit Blinds Target Freezes Target Harmony TirIthSolKo Tir (3) + Ith (6) + Sol (12) + Ko (18) Missile Weapons Clvl Required: 39 Level 10 Vigor Aura When Equipped +200-275% Enhanced Damage (varies) +9 To Min & Max Damage Adds 55-160 Lightning Damage Adds 55-160 Cold & Fire Damage +2-6 To Valkyrie (varies) +10 To Dexterity Regenerate Mana 20% +2 To Mana After Each Kill +2 To Light Radius Level 20 Revive (25 Charges) Heart of the Oak KoVexPulThul Ko (18) + Vex (26) + Pul (21) + Thul (10) Staves & Maces Clvl Required:55 +3 To All Skills +40% Faster Cast Rate +75% Damage To Demons +100 To Attack Rating Against Demons Adds 3-14 Cold Damage 7% Mana Stolen Per Hit +10 To Dexterity Replenish Life +20 Increase Maximum Mana 15% All Resistances +30-40 (varies) Level 4 Oak Sage (25 Charges) Level 14 Raven (60 Charges) +50% Damage To Undead Holy Thunder EthRalOrtTal
Eth (6) + Ral (8) + Ort (9) + Tal (7) Scepters Clvl Required: 23 Level 7 Chain Lightning 60 charges -25% Target Defense +60% Enhanced Damage +75 Poison Damage over 7 secs +5% Maximum Lightning Resistance +60% Lightning Resistance +21-110 Lightning Damage +5-30 Fire Damage +3 to Holy Shock 150% Damage vs. Undead Honor AmnElIthTirSol Amn (11) + El (1) + Ith (6) + Tir (3) + Sol (12) All Melee Weapons Clvl Required: 27 +160% Enhanced Damage +250 Attack Rating +9 Minimum Damage +9 Maximum Damage 25% Deadly Strike 7% Life Stolen per Hit +1 to all skill levels +2 Mana per kill +1 Light Radius Replenish life +10 +10 to Strength Ice AmnShaelJahLo Amn (11) + Shael (13) + Jah (31) + Lo (28) Missile Weapons Clvl Required: 65 100% Chance To Cast Level 40 Blizzard When You Level-up 25% Chance To Cast Level 22 Frost Nova On Striking Level 18 Holy Freeze Aura When Equipped +20% Increased Attack Speed +140-210% Enhanced Damage (varies) Ignore Target's Defense
+25-30% To Cold Skill Damage (varies) -20% To Enemy Cold Resistance 7% Life Stolen Per Hit 20% Deadly Strike 3.125-309.375 Extra Gold From Monsters (Based on Character Level) Infinity BerMalBerIst Ber (30) + Mal (23) + Ber (30) + Ist (24) Polearms Clvl Required: 63 50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy Level 12 Conviction Aura When Equipped +35% Faster Run/Walk +255-325% Enhanced Damage (varies) -(45-55)% To Enemy Lightning Resistance (varies) 40% Chance of Crushing Blow Prevent Monster Heal 0.5-49.5 To Vitality (Based on Character Level) 30% Better Chance of Getting Magic Items Level 21 Cyclone Armor (30 Charges) Insight RalTirTalSol Ral (8) + Tir (3) + Tal (7) + Sol (12) Polearms & Staves Clvl Required: 27 Level 10-17 Meditation Aura When Equipped (varies) +35% Faster Cast Rate +200-260% Enhanced Damage (varies) +9 To Minimum Damage 180-250% Bonus to Attack Rating (varies) Adds 5-30 Fire Damage +75 Poison Damage Over 5 Seconds +1-6 To Critical Strike (varies) +5 To All Attributes +2 To Mana After Each Kill 23% Better Chance of Getting Magic Items King's Grace AmnRalThul
Amn (11) + Ral (8) + Thul (10) Swords & Scepters Clvl Required: 25 +100% Enhanced Damage +150 Attack Rating +100 Attack Rating vs. Undead 150% Damage vs. Undead +100 Attack Rating vs. Demons 200% Damage vs. Demons 7% life steal +3-14 Cold damage (3 sec) +5-30 Fire Damage Kingslayer MalUmGulFal Mal (23) + Um (22) + Gul (25) + Fal (19) Swords & Axes Clvl Required: 53 +30% Increased Attack Speed +230-270% Enhanced Damage (varies) -25% Target Defense 20% Bonus To Attack Rating 33% Chance of Crushing Blow 50% Chance of Open Wounds +1 To Vengeance Prevent Monster Heal +10 To Strength 40% Extra Gold From Monsters Last Wish JahMalJahSurJahBer Jah (31) + Mal (23) + Jah (31) + Sur (29) + Jah (31) + Ber (30) Axes, Hammers & Swords Clvl Required: 65 6% Chance To Cast Level 11 Fade When Struck 10% Chance To Cast Level 18 Life Tap On Striking 20% Chance To Cast Level 20 Charged Bolt On Attack Level 17 Might Aura When Equipped +330-375% Enhanced Damage (varies) Ignore Target's Defense 60-70% Chance of Crushing Blow (varies) Prevent Monster Heal
Hit Blinds Target +(0.5 per character level) 0.5-49.5% Chance of Getting Magic Items (Based on Character Level) Lawbringer AmnLemKo Amn (11) + Lem (20) + Ko (18) Hammers, Scepters & Swords Clvl Required: 43 20% Chance To Cast Level 15 Decrepify On Striking Level 16-18 Sanctuary Aura When Equipped (varies) -50% Target Defense Adds 150-210 Fire Damage Adds 130-180 Cold Damage 7% Life Stolen Per Hit Slain Monsters Rest In Peace +200-250 Defense Vs. Missile (varies) +10 To Dexterity 75% Extra Gold From Monsters Leaf TirRal Tir (3) + Ral (8) Staves (Not Orbs) Clvl Required: 19 +5-30 Fire Damage +2 mana per kill +3 to Fire Skills +33% Cold Resistance +3 Inferno +3 Fire Bolt +3 Warmth Lionheart HelLumFal Hel (15) + Lum (17) + Fal (19) Armor Clvl Required: 41 -15% Requirements +20% Enhanced Damage +30% to All Resistances
+50 Hit Points +10 Energy +20 Vitality +15 Dexterity +25 Strength Lore OrtSol Ort (9) + Sol (12) Headgear (all types) Clvl Required: 27 +1 to all skill levels +2 Mana per Kill Lowers Damage by 7 30% Lightning Resistance +10 Energy +2 Light Radius
3. Runewords (Extended)
Malice IthElEth Ith (6) + El (1) + Eth (5) All Melee Weapons Clvl Required: 15 +33% Enhanced Damage +9 Maximum Damage +50 to Attack Rating 100% Chance of Open wounds -100 to Monster Defense per Hit Prevents Monster Heal -25% Target Defense Drain Life -5 Life drain is the opposite of life regeneration, with this you will lose 1 hp about every 2 seconds. Melody ShaelKoNef Shael (13) + Ko (18) + Nef (4) Bows & Xbows Clvl Required: 39 +300% Damage vs. Undead +50% Enhanced Damage +10 Dexterity 20% Increased Attack Speed Knockback +3 Bow and Crossbow Skills +3 Slow Missiles +3 Dodge +3 Critical Strike Memory LumIoSolEth Lum (17) + Io (16) + Sol (12) + Eth (5) Staves (Not Orbs). Clvl Required: 37 Lowers Target's Defense by 25%
33% Faster Cast Rate +3 Sorceress Skill Levels +50% Enhanced Defense -7 Magic Damage +20% Max Mana +9 Minimum Damage +10 Energy +10 Vitality +2 Static Field +2 Energy Shield Myth HelAmnNef Hel (15) + Amn (11) + Nef (4) Armor Clvl Required: 25 3% Chance To Cast Level 1 Howl When Struck 10% Chance To Cast Level 1 Taunt On Striking +2 To Barbarian Skill Levels +30 Defense Vs. Missile Replenish Life +10 Attacker Takes Damage of 14 Requirements -15% Barbarian Yes No No Nadir NefTir Nef (4) + Tir (3) Headgear (all types) Clvl Required: 13 Level 13 Cloak of Shadows (9 charges) +50% Enhanced Defense +2 mana per kill -3 light radius +30 Defense vs. missile +10 Defense +5 Strength -33% gold from monsters Oath
ShaelPulMalLum Shael (13) + Pul (21) + Mal (23) + Lum (17) Axes, Maces & Swords Clvl Required: 59 30% Chance To Cast Level 20 Bone Spirit On Striking Indestructible +50% Increased Attack Speed +210-340% Enhanced Damage (varies) +75% Damage To Demons +100 To Attack Rating Against Demons Prevent Monster Heal +10 To Energy +10-15 Magic Absorb (varies) Level 16 Heart of Wolverine (20 Charges) Level 17 Iron Golem (14 Charges) Obedience HelKoThulEthFal Hel (15) + Ko (18) + Thul (10) + Eth (5) + Fal (19) Polearms Clvl Required: 41 30% Chance To Cast Level 21 Enchant When You Kill An Enemy 40% Faster Hit Recovery +370% Enhanced Damage -25% Target Defense Adds 3-14 Cold Damage 3 Second Duration (Normal) -25% To Enemy Fire Resistance 40% Chance of Crushing Blow +200-300 Defense (varies) +10 To Strength & Dexterity All Resistances +20-30 (varies) Requirements -20% Passion DolOrtEldLem Dol (14) + Ort (9) + Eld (2) + Lem (20) All Weapons Clvl Required: 43 +25% Increased Attack Speed +160-210% Enhanced Damage 50-80% Bonus To Attack Rating +75% Damage To Undead
+50 To Attack Rating Against Undead Adds 1-50 Lightning Damage +1 To Berserk +1 To Zeal Hit Blinds Target +10 Hit Causes Monster To Flee 25% 75% Extra Gold From Monsters Level 3 Heart of Wolverine (12 Charges) Peace ShaelThulAmn Shael (13) + Thul (10) + Amn (11) Armor Clvl Required: 29 4% Chance To Cast Level 5 Slow Missiles When Struck 2% Chance To Cast level 15 Valkyrie On Striking +2 To Amazon Skill Levels +20% Faster Hit Recovery +2 To Critical Strike Cold Resist +30% Attacker Takes Damage of 14 Amazon Phoenix VexVexLoJah Vex (26) + Vex (26) + Lo (28) + Jah (31) Weapons & Sheilds Clvl Required: 65 Both 100% Chance To Cast level 40 Blaze When You Level-up 40% Chance To Cast Level 22 Firestorm On Striking Level 10-15 Redemption Aura When Equipped (varies) -28% To Enemy Fire Resistance +15-21 Fire Absorb (varies) +350-400 Defense Vs. Missile (varies) +350-400% Enhanced Damage (varies) Weapons Ignores Target's Defense 14% Mana Stolen Per Hit 20% Deadly Strike Shields +50 To Life
+5% To Maximum Lightning Resist +10% To Maximum Fire Resist Pride ChamSurIoLo Cham (32) + Sur (29) + Io (16) + Lo (28) Polearms Clvl Required: 67 25% Chance To Cast Level 17 Fire Wall When Struck Level 16-20 Concentration Aura When Equipped (varies) 260-300% Bonus To Attack Rating (varies) +1-99% Damage To Demons (Based on Character Level) Adds 50-280 Lightning Damage 20% Deadly Strike Hit Blinds Target Freezes Target +3 +10 To Vitality Replenish Life +8 1.875-185.625% Extra Gold From Monsters (Based on Character Level) Principle RalGulEld Ral (8) + Gul (25) + Eld (2) Armor Clvl Required: 55 100% Chance To Cast Level 5 Holy Bolt On Striking +2 To Paladin Skill Levels 15% Slower Stamina Drain +5% To Maximum Poison Resist Fire Resist +30% Paladin Prudence MalTir Mal (23) + Tir (3) Armor Clvl Required: 49 +25% Faster Hit Recovery +140-170% Enhanced Defense (varies) All Resistances +25-35 (varies) Damage Reduced by 3
Magic Damage Reduced by 17 +2 To Mana After Each Kill +1 To Light Radius Repairs Durability 1 In 4 Seconds Radiance NefSolIth Nef (4) + Sol (12) + Ith (6) Headgear (All types) Clvl Required: 27 15% Melee Damage Taken Goes to Mana +75% Enhanced Defense Magic Damage Reduced by 3 Physical Damage Reduced by 7 +30 Defense vs. Missiles +33 Mana +10 Energy +10 Vitality +5 Light Radius Rain OrtMalIth Ort (9) + Mal (23) + Ith (6) Armor Clvl Required: 49 5% Chance To Cast Level 15 Cyclone Armor When Struck 5% Chance To Cast Level 15 Twister On Striking +2 To Druid Skills +100-150 To Mana (varies) Lightning Resist +30% Magic Damage Reduced By 7 15% Damage Taken Goes to Mana Druid Rhyme ShaelEth Shael (13) + Eth (5) Shields (All types) Clvl Required: 29 Cannot be Frozen
40% Faster Block Rate 20% Increased Chance of Blocking Regenerate Mana 15% +25% to all Resistances +25% to Magic Find +50% Extra Gold from Monsters One of the more useful, inexpensive runewords. Popular for javazons, sorceresses, necromancers, and others not in need of massive defense. Rift HelKoLemGul Hel (15) + Ko (18) + Lem (20) + Gul (25) Polearms & Scepters Clvl Required: 53 20% Chance To Cast Level 16 Tornado On Striking 16% Chance To Cast Level 21 Frozen Orb On Attack 20% Bonus To Attack Rating Adds 160-250 Magic Damage Adds 60-180 Fire Damage +5-10 To All Stats (varies) +10 To Dexterity 38% Damage Taken Goes To Mana 75% Extra Gold From Monsters Level 15 Iron Maiden (40 Charges) Requirements -20% Sanctuary KoKoMal Ko (18) + Ko (18) + Mal (23) Shields Clvl Required: 49 +20% Faster Hit Recovery +20% Faster Block Rate 20% Increased Chance of Blocking +130-160% Enhanced Defense (varies) +250 Defense vs. Missile +20 To Dexterity All Resistances +50-70 (varies) Magic Damage Reduced By 7 Level 12 Slow Missiles (60 Charges) Silence
DolEldHelIstTirVex Dol (14) + Eld (2) + Hel (15) + Ist (24) + Tir (3) + Vex (26) All Weapons Clvl Required: 55 +200% Enhanced Damage 175% Damage vs. Undead +50 to Attack Rating Against Undead 11% Mana Steal Hit Blinds Target 20% Faster Hit Recovery +2 to All Skills All Resistances +75 20% Increased Attack Speed +2 to Mana After Each Kill Hit Causes Monster to Flee 25% Requirements -20% 30% Better Magic Find Smoke NefLum Nef (4) + Lum (17) Armor Clvl Required: 37 Level 6 Weaken, 18 charges +20% Faster Hit Recovery -1 to Light Radius +75% Enhanced Defense +50% to all Resistances +280 Defense vs. Missiles +10 to Energy Spirit TalThulOrtAmn Tal (7) + Thul (10) + Ort (9) + Amn (11) Shields & Swords Clvl Required: 25 +2 To All Skills +25-35% Faster Cast Rate (varies) +55% Faster Hit Recovery +22 To Vitality +250 Defense Vs. Missile
+89-112 To Mana (varies) +3-8 Magic Absorb (varies) Shields Cold Resist +35% Lightning Resist +35% Poison Resist +35% Attacker Takes Damage of 14 Swords Adds 1-50 Lightning Damage Adds 3-14 Cold Damage 3 Second Duration (Normal) +75 Poison Damage Over 5 Seconds 7% Life Stolen Per Hit Splendor EthLum Eth (5) + Lum (17) Shields Clvl Required: 37 +1 To All Skills +10% Faster Cast Rate +20% Faster Block Rate +60-100% Enhanced Defense (varies) +10 To Energy Regenerate Mana 15% 50% Extra Gold From Monsters 20% Better Chance of Getting Magic Items +3 To Light Radius Stealth TalEth Tal (7) + Eth (5) Armor Clvl Required: 17 25% Faster Casting Rate 25% Faster Hit Recovery 25% Faster run/walk speed -3 magical damage taken +15% Mana Regeneration Rate +30% Poison Resistance +15% Maximum Stamina +6 Dexterity
Steel TirEl Tir (3) + El (1) Works: Sword, Axe, Mace Doesn't work: Maul, Great Maul, War Hammer, Barbed Club, Partizan, Dagger type Clvl Required: 13 +20% Enhanced Damage +3 Minimum Damage +3 Maximum Damage +50 Attack Rating 50% Chance of Open Wounds +1 light radius +2 mana per kill 25% Increased Attack Speed Stone ShaelUmPulLum Shael (13) + Um (22) + Pul (21) + Lum (17) Armor Clvl Required: 47 +60% Faster Hit Recovery +250-290% Enhanced Defense (varies) +300 Defense Vs. Missile +16 To Strength +16 To Vitality +10 To Energy All Resistances +15 Level 16 Molten Boulder (80 Charges) Level 16 Clay Golem (16 Charges) Strength AmnTir Amn (11) + Tir (3) Melee Weapons Clvl Required: 25 +35% Enhanced Damage 25% chance of Crushing Blow 7% life steal +2 mana per kill +10 vitality +20 strength
Treachery ShaelThulLem Shael (13) + Thul (10) + Lem (20) Armor Clvl Required: 43 5% Chance To Cast Level 15 Fade When Struck 25% Chance To Cast level 15 Venom On Striking +2 To Assassin Skills +45% Increased Attack Speed +20% Faster Hit Recovery Cold Resist +30% 50% Extra Gold From Monsters Assassin Venom TalDolMal Tal (7) + Dol (14) + Mal (23) All Weapons Clvl Required: 49 288 Poison Damage Over 6 Seconds Hit Causes Monster To Flee 25% Prevent Monster Heal Ignore Target's Defense 7% Mana Stolen Per Hit Level 15 Poison Explosion (27 Charges) Level 13 Poison Nova (11 Charges) Voice of Reason LemKoElEld Lem (20) + Ko (18) + El (1) + Eld (2) Maces & Swords Clvl Required: 43 15% Chance To Cast Level 13 Frozen Orb On Striking 18% Chance To Cast Level 20 Ice Blast On Striking +50 To Attack Rating +220-350% Damage To Demons +355-375% Damage To Undead (varies) +50 To Attack Rating Against Undead Adds 100-220 Cold Damage -24% To Enemy Cold Resistance
+10 To Dexterity Cannot Be Frozen 75% Extra Gold From Monsters +1 To Light Radius Wealth LemKoTir Lem (20) + Ko (18) + Tir (3) Armor Clvl Required: 43 100% Better Chance of Getting Magic Items 300% Extra Gold From Monsters +2 to Mana After Each Kill +10 to Dexterity Not a lot of bonuses, but a very large one to magic find and gold. Get rich quick. White DolIo Dol (14) + Io (16) Wands Clvl Required: 35 Hit causes monster to flee 25% 20% Faster Cast Rate Magic Damage Reduced by 4 +13 to mana +10 to vitality +3 to Poison and Bone Skills +4 to Skeleton Mastery +2 to Bone Spear +3 to Bone Armor Wind SurEl Sur (29) + El (1) Melee Weapons Clvl Required: 61 10% Chance To Cast Level 9 Tornado On Striking +20% Faster Run/Walk +40% Increased Attack Speed +15% Faster Hit Recovery +120-160% Enhanced Damage (varies)
-50% Target Defense +50 To Attack Rating Hit Blinds Target +1 To Light Radius Level 13 Twister (127 Charges) Wrath PulLumBerMal Pul (21) + Lum (17) + Ber (30) + Mal (23) Missile Weapons Clvl Required: 63 30% Chance To Cast Level 1 Decrepify On Striking 5% Chance To Cast Level 10 Life Tap On Striking +375% Damage To Demons +100 To Attack Rating Against Demons +250-300% Damage To Undead (varies) Adds 85-120 Magic Damage Adds 41-240 Lightning Damage 20% Chance of Crushing Blow Prevent Monster Heal +10 To Energy Cannot Be Frozen Zephyr OrtEth Ort (9) + Eth (5) Bows & Xbows Clvl Required: 21 7% Chance to Cast Slvl 1 Twister When Struck +33% Enhanced Damage +1-50 lightning damage Increased Attack Speed (25) -25% Target Defense Faster Run (25) +25 Defense +66 Attack Rating
4. Diablo II Secrets
Mephisto's Lair Adventurers fighting in the Durance of Hate may have spotted strange, ghost-like creatures. These "Evil Forces" guard Mephisto and the Infernal gate to the Pandemonium Fortress. Evil Forces can attack and kill those who dare to stick around after Mephisto's demise. The most skilled and tenacious warriors might be able to kill an Evil Force, however, they will discover that the reward is not worth the effort. Some speculate that Evil Forces have some other purpose such as to reveal the way to a hidden world however they are simply a mindless pawn of Mephisto like many of the people of Kurast.
Cain's Corner - Secret Rooms in the Monastery The Rogues were careful when designing the Monastery, creating a series of "secret" rooms. These hidden alcoves were constructed in their Jail to hide both gold and treasure from would-be thieves. Many of these rooms have not yet been discovered by the forces of Andariel that took over the Monastery. Adventurers can gain access to these secret rooms (if they can find them) and then take the treasures stored there for themselves. To find a secret room, closely watch the Automap for a roomsized area that appears to have no doors. Walk around the "room", clicking on the exterior walls. If there is a secret room, a door will slide away revealing the secret entrance. Particularly attentive adventurers can even spot the correct wall to click as it looks slightly different than the rest.
A walled area is in a good location to hold a secret room. Clicking on the wall reveals the secret door.
There appears to be gold behind this wall, but there is no door to get to the treasure -- or is there?
Cain's Corner - Just as the Lord of all Terror brings life to nightmares, so too can he imbue inanimate objects with his vile presence. Culled from the desecrated churches, Stained Glass Windows can sometimes be found on the Mesas in Hell. These panes of colored glass are not what they appear, however -they are actually alive! Don't worry, adventurer, they lack both mobility and knowledge of the arcane arts and so, they cannot attack you. Perhaps, they too are used to alert the demons of the underworld of unwanted visitors... Cain's Corner - The agents of evil are everywhere in these dark days and, whether you have been aware of it or not, you are being watched! Between the River of Flame and the Archangel Hadriel stands a row of statues, guarding the way to The Chaos Sanctuary. As you pass each statue, take notice as they turn their head and follow you with their icy stares. What purpose could they serve? Perhaps they are the eyes of Diablo himself!
6. Game Tools
Zonfire Hero Editor: http://www.d2sector.net/downloads/index.php?dlid=161
http://diablorealm.net/index.php?act=downloads&CODE=view_dl&id=1 http://modsreloaded.com/hero-editor
7. Diablo II Extras
All Items In Diablo II & Lord Of Destruction:
http://classic.battle.net/diablo2exp/items/