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Chocolate Factory Manual

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650 views27 pages

Chocolate Factory Manual

Copyright
© © All Rights Reserved
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‘THE | CHOCOLATE FACTORY™ OWNERS AND SERVICE MANUAL © 1999 INNOVATIVE CONCEPTS IN ENTERTAINMENT INC 10123 MAIN STREET, CLARENCE, NEW YORK 14031 PHONE (716) 759-0370 + FAX (716) 759-0390 PART & SERVICE (716) 759-0360 2-5 6-9 10-11 15 TABLE OF CONTENTS ee ' + INTRODUCTION * SET UP/ TESTING/ MAINTENANCE PROGRAMMING * QUICK TROUBLESHOOTING 12-14 - 16-32 - 33 GAME REPAIR PARTS LISTINGS SCHEMATICS + WARRANTY INFORMATION INTRODUCTION GAME FEATURES The brand new CHOCOLATE FACTORY™ all metal crane game by I.C.E. was designed with the operator in mind. Reliability, low maintenance, themed cabinetry, and all metal construction are the key design features, exactly what is needed to ensure a combination of long life and high profit. With nearly the entire construction made of metal, it was only natural to Powder Epory Coat everything, inside and out, ‘This provides the owner - operator with a game that will last for many years to come. The major advantages of all metal construction include: = Vault like security = Long service life - Low maintenance, and High Durability. All windows, of the CHOCOLATE FACTORY™, are 1/4” tempered plate glass to provide an easy to clean, maximum safety, scratch resistant surface. Other features include, 41 strand conductor cables, to prevent wire fatigue, a full range of operator adjustable software, and a newly designed pusher deck assembly. The first step in ICE's new crane design was to select several leading cranes available on the market today, observe and determine what problems can be or are causes of failure and costly down time. ICE then surveyed operators nation wide, requesting information like: - What are the leading causes of crane failures In your locations - What are some problems in servicing cranes. - What changes would you make to currant cranes to create a better machine. ICE's engineers then compiled all critical data, addressed and corrected each problem and use this information combined with a new pusher deck design for cranes to create what we now call the CHOCOLATE FACTORY™, This method of design ensures that the needs and concerns of the owner- operators dictate the final design parameters, for who knows a cranes attributes and faults better than a crane operator. GAME PLAY After enough coins are inserted to create one credit, a theme song written exclusively for the CHOCOLATE FACTORY™ will begin and continue until the conclusion of game play. When the player has moved the joystick, to move the crane, the timer on the right display will begin to count down. The player will then position the crane above the prize they are attempting to win by pressing the drop button to lower the claw. If the nudging option is on, then the player will have the ability to keep "nudging" the claw down each time the button is pressed to hone in on the chosen prize. If the nudging option is off, then the player will have only one chance to drop the claw. When the claw has fully dropped it will close and retract to its upper most Position. The crane will then automatically position its self over the slide mirror at the rear of the cabinet. The claw will lower, then open, releasin the prize onto the slide mirror which wil deliver the prize to the pusher deck. The new product will be pushed ahead and If there Is sufficient product on the pusher deck the product closest to the edge will be dispensed into the prize chamber. The player can now remove the prize(s) from the prize chamber through the prize door located in the front, lower left corner of the game. The game is now in its home position and is ready for the next player in line. SETUP/TESTING/MAINTENANCE SAFETY PRECAUTIONS IMPORTANT: FAILURE TO FOLLOW THESE - DIRECTIONS CLOSELY COULD CAUSE SERIOUS DAMAGE TO YOU AND/OR YOUR GAME. WARNING: WHEN INSTALLING THIS GAME, A 3PRONG GROUNDED RECEPTACLE MUST BE USED. FAILURE TO DO SO COULD RESULT IN SERIOUS INJURY TO YOURSELF OR OTHERS. FAILURE TO USE A GROUNDED RECEPTACLE COULD ALSO CAUSE IMPROPER GAME OPERATION AND/OR DAMAGE TO THE ELECTRONICS. D0 NOT DEFEAT OR REMOVE THE GROUNDING PRONG ON THE POWER CORD FORTHE SAME REASONS AS GIVEN ABOVE. USING AN IMPROPERLY GROUNDED GAME COULD VOID YOUR WARRANTY. GAME SET-UP BEFORE PLUGGING THE GAME IN, OR TURNING IT ON, BE SURE THE GAME HAS. SEEN SET TO THE PROPER VOLTAGE. YOUR, GAME SHOULD COME PRE-SET FROM THE FACTORY TO THE CORRECT VOLTAGE, HOWEVER IT IS A GOOD IDEA TO CHECK THE AC. WALL RECEPTACLE VOLTAGE BEFORE PLUGGING THE CAME IN. ASSEMBLY INSTRUCTIONS 1, Carefully unbbox the game from its packaging. 2. Using the supplied keys, unlock the front door of cabinet. 3, Cut all tie wraps holding the wagon assembly and crane assembly in place. 4, Plug the game into a three prong grounded receptacle. NOTE: The appliance must be positioned such that the plug is accessible during use. 5. The game is now ready for start up, TESTING Alter the initial setup, it is time to test your game for proper operation. 1. Locate the game in it’s permanent location and lock casters 2. Be sure the game has been properly plugged into a 3 prong grounded outlet, and that the receptacle is in good working order. 3. If using an extension cord, be sure itis a 3 prong grounded type of at least 16 Ga. 4, Verify that the game is set up for the proper voltage, and turn on power to the game. 5. The game will run through a test mode at every start up. See test mode explanation in the programming section for details. 6. Enter FUNCTION TEST MODE see programming section. 7. Check all functions in this mode. 8. Check door switch for proper function. 9. Check game volume during busy time at location to set it at the proper level. 10. Polish the mirror slider, above the pusher deck @ the left rear corner of the game, with 2 good furniture polish. i.e. Behold® CLEANING Regular cleaning of the game will keep it locking new, and greatly enhance its appeal. Clean the windows of your CHOCOLATE FACTORY™ with a standard window cleaner such as Windex® Clean the cabinet sides with a good cleaner such as "Fantastic" or "409" and a soft rag. A mild soapy solution can also be used. NOTE: DO NOT USE ALCOHOL, THINNERS OF ANY KIND, OR PINBALL PLAY FIELD CLEANERS ON ANY OF THE CABINET SURFACES, ESPECIALLY THE DECALS. IF YOU HAVE ANY QUESTIONS OR COMMENTS REGARDING INSTALLATION OR PROPER FUNCTION OF YOUR GAME, PLEASE CAI! ANID commer nen Candy Mix and %’‘s ICE has determined a formula, listed below, to yield an approximate payout of 30%- g ris will be a starting point for proper payout but will require fine tuning by the tor to precisely contrdl final profit of their machine. Changing candy sizes, costs, types and quantity will effect overall payout. lea. 800 Fun size candy bars. ICE recommends 5 - 6 different types: 160 Snickers 800 * $0.11 = $88.00 160 Milky way 160 3 Musketeers 160 Kit Kats 80 Butter Fingers 80 Baby Ruth's lea, 100 Fun size soft packs. 40 M+M Plain 100 * $0.11 = $11.00 40 M+M Peanut 20 Skittles Bea. 160 Vending size chocolate bars 40 Snickers 160 * $0.33 = $52.80 40 3 Musketeers : 40 Milky way TOTAL 1060 bars 20 Reecee’s Peanut Butter Cups Average cost/candy ~ $0.14 20 Mr. Good Bar or Butter Fingers you add candy - place existing candy in the center of the game and add new candy around s fo assures complete candy turn over. Add candy in lots of equal % to the initial setup i.e.: 50% 25% 20% 15% 10% 5% 400) 200 160 120 80 40 or 50 or 25° or 20-0 or 15 or 10 or 5 80 40 32 24 16 8 u wish to Increase the % payout, Increase the % of VENDING SIZE CANDY BARS (.$0.33 ea.) 4 wish to Decrease the % payout, Decrease the % of VENDING SIZE CANDY BARS (.$0.33 ea.) ICE strongly recommends that you keep game play @ $0.50 for 3 plays or $1.00 for 6 plays. The set up of: 800 Fun size bars @ $0.11 ea. 100 Soft packs @ $0.11 ea. 160 Vending Size @ $0.33 ea. 3 Plays for $0.50 or 6 Plays for $1.00 Should yield a % payout of approximately 30 -35%. i.e. ($151.80 of product should gross sales jpproximately $455) Any variance of the above candy combinations WILL affect your payout. aciciamektOl 4 FYE THO TREN Eunis have ane questions OF SETUP/TESTING/MAINTENANCE Compute actual payout EXAMPLE Game Cost, = $0.50 /3 plays Avg. cost of 1 pceandy = $0.14 Desired payout % = 33% 1 weeks collection =3416 * Pieces of candy dispensed in 1 week =877 (Pieces of candy dispensed) * (Average cost of 1 pc of candy) = Actual 9 (Ci weeks collection) Payout 1.) (877)*($0.14) = Actual % CR ga Payout 2) $122.78 = Actual % $417 Payout 3.) 29.44% = Actual % Payout In this example the payout is a littie low (29%, desired payout is 3394). To increase your payout idjust the number of large “vending” size bars that are in you mix. This will change your payout two sid. One, because you will increase the cost of your mix and two, the larger candy bar will allow for a ger push, increasing your winnings. Conversély, if you are paying out too high, then adjust your mix jo as to have less “vending” size bars. The following Variables will change your % payout: Cost of ame, candy mix percentages, candy size, candy cost, and claw tip adjustment. NOTE: For a payout of approximately 30% -35 % use the recommended candy mix yercentages listed on the previous page, leave the programming set to factory defaults, and make sure ra hg gay tps close tightly wlenout binding, CANDY SOURCES 1, Local Wallmart- often have deals with their candy. They always have ample stock have a wide variety of choices. 2. Sams Club or other large warehouse type facilities - will always have a large ion of candy. 3. Local Candy Distributors - will also have large quantities of candy. At certain times year, around larger holidays, large quantities of candy will be available. During non nal times local candy distributors are often low on stock so it is advisable to call ahead jee if the particular candy you are seeking is currently available. 4. Local grocery stores are a good choice if you are in a pinch. This is not the most mical way of purchasing candy due to the lower volume of merchandise purchased. to pay more but they will often have what you need PROGRAMMING CHOCOLATE FACTORY ‘ Description Min/Max/Defalt ‘Cimer Display PROGRAMMING Game Type . 011 0 - Left, Right, Forward, Backward, Nudge 1 - Left, Right, Forward, Backward, Drop Time 10,45,10 10-45 Seconds (inc. every 5 seconds) Coins/Credit 0,10,2 0 - Free Play 1-10 Coins required for 1 credits Coins/Dollar Bill 0,10,4 0- Off 1-10 Number of coins each bill is worth Plays/Credit 0,10,3 0 - Play till you win mode 1-10 Number of plays per credit Counter Type 0,1,0 © - Credit counter 1 - Coin counter Factory Default 0,1,0 0 - Normal 1 - Restore factory defaults upon next startup Function Tests FUNCT. Left or Right movement will move you to the Function Test Mode (See below) ERROR CODES Solution Replace Micro Replace Prize sensor Check/Replace Up motor or sensor Check/Replace Down motor or sensor Check/Replace L/R motor or sensor Check/Replace F/B motor or sensor Check/Replace Joystick switches Awarning that the Credit/Coin Counters were disconnected at sometime NOTE: For the owners safety this error can not be cleared unless a specific procedure is performed. For this procedure the owner must call ICE's Service Dept. @ 1-716-759-0360. Problem = Prize Sensor Up Error Down Error Left/Right Error Front/Back Error Joystick Switch Error Counter Disconnect PROGRAMMING FUNCTION TEST MODE Up/Down Motor Test Left/Right Motor Test Front/Back Motor Test Pusher Deck/Sensor Test Candy Door Test Claw Open /Close Test Tilt Sensor Test Coin Input Test DBV Input Test Prize/coin counter Test DIAG. plac. DIAG. DIAG. DIAG. DIAG. DIAG. DIAG. DIAG. DIAG. (OPTIONAL) Left /Right Joystick movement will move claw assembly Up and Down. Right display- 0-1 Up switch made 0-2 Down switch made 0-3 Both switches made Left and Right Joystick moyement will moye wagon assembly Left and Right. Right display- 0-1 Left switch made Left and Right joystick movement will move crane assembly Front and Back, Right display- 0-1 Back switch made Left and Right Joystick movement will turn On the Pusher deck assembly. Right Display- 0-1 If any 2 of 3 edge sensors are blocked Left movement of the joystick will open the candy door at high speed (24VDC) and sound tilt alarm. Right Movement of the Joystick will open the candy door at normal speed (12 VDC) Right Display - 0-1 When prize sensor in candy chute is blocked. Left and Right joystick movement will close claw assembly Right Display - 0-# of times tilt sensor is activated Right Display - 0-1 each time the coin switch is activated. Right Display - 0-# of DBV pulses when a1 dollar bill or 5 dollar bill is inserted (or 5 respectively). Each Left movement of the Joystick will increment the Prize counter by one. Each Right movement of the Joysti increment the Coin counter by one. will PROGRAMMING MODE EXPLANATIONS ME TYPE - There are 2gametypess SSCS = 0 Left, Right, Forward, Backwards, Nudge - This mode allows the player to lower the claw time the drop button is pressed. This allows the player to hone in on the prize they are attempting to nile still moving the crane/wagon assemblies left, right, forward or backwards. - | Left, Right, Forward, Backwards, Drop - This mode will cause the claw to drop fully the drop button is pressed, §ME- This option allows the operator to set the game play length. Options are from 10 seconds to 45 seconds in 5 second intervals. IV /CREDIT- This option allows the operator to set the number of coins needed to create 1 credit. A setting of "0" will put the game into “Free Play” mode. DDINS/DOLLAR BILL - This option allows the operator to set the number of coins each bill is worth. A of "0" turns this option off, YS/CREDIT - This option allows the operator to set the number of plays will be given per credit. A of 0” will place the game into Play “Till You Win” mode. UNTER TYPE - Setting this option to “0” will count credits, setting this option to “1” will count coins. TORY DEFAULTS - A setting of "0" for this option will keep the latest operator settings. A setting "for this option will restore ali options to factory defaults. NCTION TESTS - This option will move the operator to FUNCTION TEST MODE where 9 critical game mi can be readily tested. : Entering Programming Mode To enter the programming Te STS a eT othe bak The front door and press the button marked PROG., located on oss member at the front of the playfield. NOTE: The game WILL NOT go into programming mode if the "closed or the door switch has been pulled tots outer most position. Once you are in the mming mode move the joystick forward and backward to move through the programming options on the lef display. To change the value of the mode, shown on the right display, move the joystick tight. Once all options have been set, press the drop button and the game will return to regular play with the new settings. Entering the Error Mode To enter the error mode, open the front door and press tne button marked ERR, located on the cross ber at the front of the playfield, The left displays will read Er, while the right display will scroll any error that have been logged. To ext the Error mocis press the Erfr button a Second) time. The crane Wil 99 fra start up procedure and re-check all game functions. Entering the Function Test mode To enter the Function Test Mode, open the front door and press the button marked Prog,, located on oss member at the front of the playfield, Go to option 7, shown on the left display, and move the ick left or right. The left display will now read FO, Function 0, and moving the sick forward and rd will change the function test 0-9. Movement of the joystick left or right will perform the task for particular function. (See Function Test Mode page) PROGRAMMING Error Code Explanation time that the game is powered up, or the door is closed, the game will run through a test mode to the following items. - HOME BACK SWITCH -£2 (MEMORY) - JOYSTICK BUTTONS. + HOME LEFT SWITCH - DOWN SWITCH - PRIZE SENSOR - UP SWITCH ~- CREDIT/COIN DISCONNECT** - CLAW CLOSE, CLAW open, If any of the above items are malfunctioning, the game will light up the 4 decimal points on the dium displays. This will elert the operator that there has been a problem. The operator needs only unlock ‘open the front door, press the error button, located on the cross member at the front of the playfield, anc error codes will be scrolled through one at a time on the right display. Repairs should be made to those sin which errors have been logged. When all codes have been seen, press the error button a second tim: jit error mode and the game will clear all errors**. The game will then run through a test mode to check proper operation and if all is well, game play can start, iPaot the 4 decimals will once again light up and operator will needed to check the error codes again. Game play can continue, to the best of the machine ties, with problems, until the errors are corrected. Atno time should the game be inoperable unless a ke, ponent is damaged. Etror code 8 (coin credit disconnect) will not be cleared unless a specific procedure is performed. For the ers protection this procedure does not appear in this manual and the owner of the crane will need to call 's Service Dept. @ 1-716-759-0360 for this procedure. E: Some items on the list can not be detected by the game and require that the operator watches for es actions to be performed during the start up test mode. (Claw close, Claw open). [rrr QUICK TROUBLESHOOTING PROBLEM PROBABLE CAUSE SOLUTION ECIMALS ON THE 4 YS ARE LIT UP ‘THIS IS IN FACT NOT A PROBLEM BUT ‘AWAY OF LETTING THE OPERATOR KNOW THAT THERE WAS AN ERROR LOGGED DURING. ‘THE TEST START UP MODE (OPEN THE FRONT DOOR ANO PRESS THE ERROR BUTTON NEAR PLAYFIELD. THE ERROR CODES WILL SCROLL ON RT DISPLA TO EXIT PRESS ERROR BUTTON IND TIME AME POWER ‘ON.OFF SW/TCH ON THE GAME IS TURNED OFF BLOWN A.C. POWER FUSE ‘GAME NOT FLUGGED IN OR CORD DAMAGED BAD TRANSFORMER TRANSFORMER HARNESS NOT CONNECTED BAD POWER MODULE TURN POWER ON. REPLACE WITH PROPER FUSE CHECK POWER CORD CHECK FOR PROPER VOLTAGES CHECK HARNESS REPLACE POWER MODULE EWILL NOT TAKE MONEY OR J CREDITS INCORRECTLY, BAD COIN SWITCH PLAYS PER CREDIT OPTION SET WRONG. ‘COINS PER CREDIT SETTING INCORRECT BA COIN MECHANISM LOOSE OR DAMAGED HARNESSING BAD MAIN F.C. BOARD CHECK W/METER AND REPLACE CHECK PROGRAMMABLE SETTING CHECK PROGRAMMABLE SETTING ADJUST OR REPLACE CHECK W/METER = REPAIR PAIR OR REPLACE MAIN BOARD {ays DO NOT WORK BAD 12 VOLT FUSE BAD DISPLAY P.C. BOARD BAD MAIN P.C. BOARD LOOSE OR DAMAGED DISPLAY HARNESSING PLACE WITH PROPER FUSE NEOR WAGON DOES NOT MOVE BAD MOTOR LOOSE O8 DAMAGED HARNESSING. BAD SWITCH ON BUTTON 02 JOYSTICK BAD HARNESSING TO BUTTONS OR JOYSTICK BLOWN FUSETO MOTORS ON MAIN PC3 "LACE WITH PROPER FUSE i KEEPS TRYINC TO MOVE {E HOME POSITION BAD LIMIT SWITCH(S) LIMIT SWATCH / ACTUATOR LOOSE OR MISSING LACE SWITCH(S) TIGHTEN OR REPLACE SWITCH / ACTUATOR) wit Nor Cose Sra BLOWN FUSE TO CLAW ON MAIN PCB. BAD COIL LOOSE O8 DAMAGED HARNESSING. CLAW HAS MECHANICALLY JAMMED BAD DRIVE TRANSISTOR ON MAIN P.C, CLAW HAS MECHANICAL JANIMED. BAO COLL LOOSE OR DAMAGED HARNESSING LACE WITH PROPER FUSE | LACE COIL, KW) METER AND REPAIR AEPLACE TRANSISTOR FIND JAM AND REPAIR REPLACE COIL CHECK W/ METER AND REPAIR AW COMES UP AND ABOUT EC PASSES BEFORE CRANE TO THE HOME POSITION Up swITCH BAD. LOOSE OR DAMAGED HARNESS TO UP SWITCH ACTUATOR LOOSE OR MISSING. REPLACE UP SWITCH (CHECK W/MATER AND REPLACE TIGHTEN OR REPLACE ACTUATOR ‘ iE OR WAGON WHEELS SLIP MISSING OR DAMAGEO O-RING DRIVE BELTS LOOSE SET SCREWS IN WHEELS. LOOSE SET SCREWS IN DIVE COUPLER RAILS NEEO TO BE SCUFFED REPLACE O-RING BELTS TIGHTEN ser scews IHTEN SET SCREWS = SCUF# TOP OF RAILS WITH SANDPAPER IDY FLAP WONT OPEN / CLOSE DOOR INTERCONNECT SWITCH IN OPEN POSITION OR BROKEN LINEAR ACTUATOR NOT PLUGGED IN LOOSE OR DAMAGED HARNESSING, MECHANICAL RELAY ON SENSOR BOARD BAD. ‘CLOSE SWITCH OR REPAIR PLUG IN LINEAR ACTUATOR, CHECK Wy METER AND REPAIR PLACE MECHANICAL RELAY, IER DECK WILLNOT MOVE. LOOSE OR DAMAGED HARNESSING MOTOR ARM JAMMED BAD 5 VOLT SUPPLY TO MOTOR BAD MOTOR CHECK WY METER AND REPAIR CHECK FOR JAM AND REPAIR CHECK W METER AND REPLACE REPLACE MOTOR iia QUICK TROUBLESHOOTING © - NOTE: A self test will be performed cach timne the front door is “closed” or the game is powered up, + NOTE: The game will not count credits or candy out (OPTIONAL) on the mechanical counter(s) while the front doo open. A candy eounter is available only if the optional prize detector system is available. + NOTE: I the Wagon does not move smoothly through a full travel from lefi to right, check to sce that the wheel spacin: iscorreet. If the spacing is eortect then check the 2 eabinet rails forburrsthat may cause the wheels to bind. . - NOTE: If the Crane does not move smoothly through a full tzavel from front to back, check to see that the wheel spacin iscorrect. If the spacing is correct then check the 2 separator rails for burrs that may cause the wheels to bind. - NOTE: If the Micro track for the left right movement is bindins brackets edge, #lso the shelf the micro track tides on, has been de- sing its travel, check to see if the top mirror A, NOTE: Jf the front door is having trouble closing fully, check to see that the front door harness is tie wrapped below the lowest point of the prize chember wall so a3 not to be pinched near the door hinge. Next make sure that the tight side doc “L” bracket is not hitting the right side of the game upon closure. - NOTE: If the door will not lock properly or locks with difficulty, check to see that the lock rotates smoothly. Next chee lock rods are not binding on the lock cam or the lock rod guides. Next check that all friction points have been lubriceted ‘with molly grease. Finally if need be, adjust the lock rod guides such that the door closes and locks smoothly by loosening tke appropriate bolts, adjusting and re-tighten. - NOTE: Ifthe decimals light uo on the disolavs after a self test, an erorhas been logged. When the door isin th position, press the error bution, located on the czoss member neer the playfield front. The left display wil rea the error codes will axtomatically scroll on the Fight display. To exit enor mode, press the error bution a secon ‘The crane will perform a self test, checking for proper operation of all erane functions. time. - NOTE: If, during self test mode. the claw does not drop, check ont ofthe following. The string or stting lever is mechanically binding. The up or down switch is sticking, broken, missing or misalleged from its actuator. = NOTE: If claw stavs closed first check for bad fuses on the mein boerd, next check that there are no wires dislodged from the connectors in the Rarness between the wagon and crane, the wagon and main board, the crane assembly and the embly. IF the problem still exists and no fuses are blown or wires dislodged, it is likely that the diode in the e> 1nd the transistor controlling the claw on the main bossd hzsalso blown. Shut off game immediately and replace coil/ diode assembly. Next, check Q1O transistor and related circuit for damaged components end have replaceé as necessary by ICE or a qualified technician. Ui claw is jerky while beine lowered, itis likely thatthe up spring is missing or has been compressed. Anoihe iy is that the siring has mechanically bound on the spool. ‘To fix the string binding, enter the programming mex ing the programming bution, located on the cross member near the front of the playfield, and goto mode 7. Mo the joystick 10 the left or right and you have now entered the Function Test Mode. ‘The left display will now read FO. E: moving the joystick to the left and right you are able to raise and lower the claw mechanism, Move the erane assemb!y t the front of he erane and lower the claw mechanism all the way until it sarts to wind up backwards, Pull gently down © the string to provide proper tension on for the siring while reversing the motor direction to raise the claw mecha properly rewind the string on the spool. Exit the Function Test Mcde by pressing the drop bution and the string shoul frve of mechanical binding. ~ NOTE: I the claw siavs oven first check for bad fuses on the main board, next check thet there are no wires dislodze, from the connectors in the hamess between the wagon and erane, the wagon and main board, the crane assembly 2nd ¢ wagon assembly. If the problem still exists and no fuses ere blown er wites dislodged, it i likely that the diede in the assembly and the transistor controlling the claw on the main boardhas also blown. Shut off game immediately 204» replace coilj diode assembly. Next, check Q10 transistor and related circuit for dameged components and have replass= as necesiary by ICE ora qualified tzchai - NOTE: If the crane/wagon. in the home position, tries to move left or back, check to see that both of the actual oo present and tight. Next check to sec that both of the sensors are preseatand ght. Next check to sce that the sensp® ® scluators are aligned, ‘Then check to see that the sensor wires are not dislodged from the connectors. Finally ‘ Kis important that the claw assembly Is ” to provide proper tension on the Tes MOTOR REPLACEMENT 1. Remove all A.C power from the game. 2. Unlock and open front door. 3, Remove crane and or wagon assembly as detailed above. NOTE: What is removed depends on which motor has gone bad. 4, Loosen two thumb screws securing crane housing cap in place and remove. NOTE: This step is only for the 2 motors in the crane assembly. 5. Remove drive o-rings and wheels from bad motor. 6. De - solder the motor lzads from the bad motor. NOTE: Be sure to note which wire goes to which motor lead, for if they are re - installed backwards the motor will run opposite of its intended direction, 7. Carefully remove bronze bushing supporting the motor shaft of the bad motor. NOTE: This is only for the 2 motors in the crane assembly. 8, Remove the 4 bolts securing the motor to the housing. 9. Carefully remove the bad motor. 10. Re-assemble in reverse order using new motor. NOTE: DO NOT OVER TIGHTEN MOTOR: TO HOUSING THIS COULD CAUSE BINDING . INSTEAD, INSTALL MOTOR LOOSELY AND THEN PLACE A DROP OF THREAD LOCKER AT THE END OF EACH OF THE (4) BOLTS TO PREVENT BOLTS FROM BACKING OUT. FUSE REPLACEMENT CAUTION: FOR CONTINUED PROTECTION AGAINST RISK OF FIRE, REPLACE ONLY WITH THE SAME TYPE OF FUSE HAVING THE SAME ELECTRICAL RATING. AREA LOCATION AMP VOLT MAIN BOARD: F2 6MDQ 250 F3 3MDQ 250 F4 4MDQ 250 FS 4MDQ 250 POWER MOD ~ 3.MDQ 250 CORD REPLACEMENT (ewe HIRE AROICMZEERE HA CE PARTS LISTING MECHANICAL PARTS SPRING 1002 LEFT REAR CORNER 1003 RIGHT REAR CORNER 004 CABINET FRAME 1005 DOOR PANEL, 1006 DOOR FRAME + 1007 PRIZE DOOR 1008 SIDE PANEL. 1011 SIDE WINDOW RETAINER 1013 LOCK CAM 1014 UPPER LOCK ROD 1015 LOWER LOCK ROD 1016 DOOR WHEEL BRACKET HOT DOOR WINDOW FRAME TOP. O18 PODIUM 1022 EAR CORNER CAP 1023 DOOR SEAL 1025 FRONT WINDOW VALENCE 1019 EAR CABINET RAIL 1020 FRONT CABINET RAIL 1052 3" SWIVEL CASTER GI055X WAGON ASSEMBLY 1061X CRANE ASSEMBLY 1054 WAGON ROLLER SHAFT s1069X TRACT MOUNT RAIL ASSEMBLY 2008 = MOTOR / GEARBOX 3019X THUMB SCREW 3030 =| WHEEL 4003 O-RING DRIVE BAND . 1062 CRANE MOTOR HOUSING CAP, 1066 CRANE UP SPRING 1070 COIL HOUSING 1073 COILSLIDER c1075_ = COILPLUNGER G1078G = ATOMIC CLAW. 3036 © COIL CLAW INTERCONNECT (c3037 CLAW SPIDER C4004 STRING c20i4 JOYSTICK (C3008 = MICRO TRACK 56 LINK (63009 = MICRO TRACK 35 LINK 63013. © COIN FUNNEL icP3026 MIRROR, 1c03027 FRONT GLASS. (P3028 SIDE GLASS. c5014 LOCK T- HANDLE (cSO1S = LOCK BARREL P2001 SERVICE MANUAL DECALS P7027 P7012 P7027 P7005 ‘CP7006. P7003 P7001 P7008 P7007 P7004 P7009 P7010 P7002 8195 2970 P2007 cG2012 C2013 C2010 HH1020 G3038X C2002 CP2032x CC2034% 2080 208004 2110 2124 G2039x HD20224 CG2600 P3005 P3006 DECAL SIDE MARQUEE DECAL CONTROL PANEL JOY DECAL FRONT MARQUEE DECAL LOWER LEFT SIDE DECAL LOWER RIGHT SIDE DECAL FRONT DOOR 4 PCS DECAL PRIZE DOOR DECAL LOWER LEFT WINDOW DECAL LOWER RIGHT WINDOW DECAL PODIUM 4 PCS. DECAL TILT WARNING DECAL 3PLAYS/$0.50 ETC, DECAL MIRROR ELECTRICAL PARTS ‘TRI - PHORPORUS BULB DOOR SWITCH 4X 10” SPEAKER, F/B, UP, DOWN SENSOR L/R SENSOR F/8, UP, DOWN ACTUATOR LR ACTUATOR SOLENOID ASSEMBLY TRANSFORMER DISPLAY PCB MAIN PCB BRIDGE RECT. 10 AMP 400V VOLTAGE REG IC LM338K TRANSISTOR TIP 122 VOLTAGE REG IC LM 358 PRIZE SENSOR PCB SV COUNTER DBV MARS SERIES 2000 ABS FRONT CORNER VALANCE ABS REAR CORNER VALANCE GAME REPAIR NING: ALWAYS REMOVE POWER FROM. if GAME BEFORE ATTEMPTING ANY VICE, UNLESS NEEDED FOR SPECIFIC ING. FAILURE TO OBSERVE THIS ECAUTION COULD RESULT IN SERIOUS JURY TO YOURSELF AND/OR OTHERS. TROUBLESHOOTING PHILOSOPHY find problems with the game, always check obvious first. See that the game is plugged ‘and that all of the fuses are good. st, check to see that all of the connectors are ly seated, and that no wires have been led out. en trying to find out if specific components bad or fot, try swapping them with ponents from another CHOCOLATE CTORY™ crene game (if available) to see if e problem moves with the component, or stays ere it was. This will help you decide if you ve a problem with a specific component, or ybe a problem with either the wiring or the ain p.c. board. Use extreme caution when ing probes or volt meters if the game Is “Jowered up. If checking continuity, it is nportant to disconnect the harnessing at both ids, as attached they may yield erroneous sults. fa p.c. board is suspected 2s causing your voblems, check to see that all of the I:C. chips 2e firmly seated on the board. MAIN P.C. BOARD REPLACEMENT |. Remove all A.C power from the game. 2. Unlock and open front door. 3, Carefully remove all of the connectors irom the main p.c. board. 4 Remove the 4 long plesiic hexagon nuts that secure the board to the main board housing. 5, Gently pull the p.c. board from the mounting studs. 6, Reassemble in the reverse order using a ‘new main o.c. board, FRONT GLASS REPLACEMENT 1. Remove all A.C power from the game. 2, Remove the (3) 10-24 carriage bolts holding the top glass frame in place. 3. Loosen the (5) 1/4-20 kep nuts holding side glass retainer in place and slide retainers back. 4, Loosen and remove the (2) self taping screws holding the bottom glass retainer window valence in place. 5, If the glass is broken, be sure to remove all pieces from where the new glass will rest. 6. With proper ceiling height, slide the new glass in from the top. NOTE: Be careful to Properly align the glass with the side channels to prevent breakage. 7. When glass is properly seated, slide the side Glass retainers into place and tighten the (5) 1/4-20 kep nuts for each side. 8. Re-install the bottom glass retainer and tighten into place via. the (3) self taping screws. 9. Re-install the top window frame and tighten into place via, the (3) 10-24 carriage bolts. SIDE GLASS REPLACEMENT 1. Remove all A.C. power from the game. 2. Remove wagon and crane assemblies. 3. Remove front and rear cabinet rails and hardware. 4. Remove fluorescent light fixtures. 5. Remove (2) side window retainers and (1) top window retainer. 6. Remove playfield and supports if necessary. 7, Back out long 1/4-20 bolts that hold on the side window retainers so they are flush with the 1” tube frame. 8. Install new glass from the inside of the game ee ee 1 gaat ger’ Aa FUSE 3A | yg ———ttotora 4 =" v7, ‘BADiode 85. bh 1500 #4 pg inyoo ICE. Inc Chocolate Factory Sensor Board Tze|eede id Jaraving no. feele [scaie—T Thee REU LCE. Inc: Extension Board Chocolate Factory Bs S? to Ge i 9020? «88 oe gh g uU 7 ff), ] etn g fo = 2032X - Light Rope Controller. Band, 1 Sb ToRoW] } 3 | INGA MOTORS 4 |rur 3] Skouno ADAETOR ‘OAdeD I sv Kev wey 1 4 | Mor~ TOPS 2 ADAPTOR Lue ee ‘aes ea RED Tope ypearterr> a0 ammamee | 2 Jearienr: hog EDLACK OFANGERLACR OF] 2opmeor Wror, — TOMBER ie TareareraTe[' A ,zo.uw, wouorwian soa time uf Cet ReDmLAc F15 [— ae onawce| ! []21% — roprsian use2e aLack phe 3 pce, ASK AORPTOR SPL wan extension || | poowewrant & | |osouo say Ty wow, § | Josour 2 é | |Reum B + 3 8 | Jexouto 4 Srirearas toms 6 28 1 TT ; (= =a ieee Saeeee 3 ein Tamers oe 3 | fine (CRANE PUSHER WIRING DIAGRAM A [eens CURSE] * Near Motor sor nto (cP2007« Adaptor L__w>__2€0 cays {ACTUATOR) * jossenPTON Cpeasex extension _[ovavecor AMO a OW es fone ornsee _|revaeo 10709 Joe iors | a 3 2 T ft cP2071X P5 HARNESS {|__,——____}2 1 HEADER 2PIN.100 wat ree EXTENSION PCB +] 1 z 1 evi ease: edie rer] 2 2] fires] 2 free] 3 foster 3) [areal 3 ‘oxo | 4 | aes aie Senco vekee apintco f rom ‘CRANE PUSHER WIRING DIAGRANS TON PSEXTENSION HARNESS AND PCB [ruewe: CRANPUSHE.VSD | [oem ay AMO 915099 vea9 20F 15 To ADAPTOR EXTENSION a 3 oak’ TO MAIN Peo. ‘now ro are coxean PARTOF CPIOZIXPRUEOPTON 7) sce 1 CQ = 2] (2) i 2 | | Skotho SAL 2 | Jnee Fos |? aa cae A AF i remixcar sss aenpcuamon 4 bial exec teat soos ra REED 1 YELLOW +1v : : somize 3 > 4281 3] ovo cunmnes a mamenm LA) SSE ates Tice ea o YEU] vaay el 2 ropaze BACK 3 | GNO_ currinpce PIN HOUSING 12429, ‘ sone RPT 2558 Black Prize = Tae a Counter PB Sv caunor 6 ‘mom ronraeseraen TOPSMAN Pca. Coin ae SPIN PLUG #2200 SOUP 221008 BAK Counter by CGRANE PUSHER WIFING DIAGRAM Chaneax FAULT Fuouae ORANPUSHAVSD| RIPTION _CP2O7OX PAZE SENSE Comex couvren [ower ANG ee ee ee a g a a Y ADAPTOR 921998, LP20COX-ROPE LIGHT HARNESS: ‘SPEEDADIUST TO NOVACAT 1 ‘TRANSFORMER 2 Wate Benen one LiouT 11ov ony (ust ere ‘Down ron a0 Your APPLICATIONS) B ‘CRANE PUSHER WIRING DIAGIAN be [rswne GRANUSHIVEO " ROPE LIGHTING ewer AND ee ee a 2 I 1 a T

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