‘THE |
CHOCOLATE
FACTORY™
OWNERS AND SERVICE MANUAL
© 1999 INNOVATIVE CONCEPTS IN ENTERTAINMENT INC
10123 MAIN STREET, CLARENCE, NEW YORK 14031
PHONE (716) 759-0370 + FAX (716) 759-0390
PART & SERVICE (716) 759-03602-5
6-9
10-11
15
TABLE OF CONTENTS
ee '
+ INTRODUCTION
* SET UP/ TESTING/ MAINTENANCE
PROGRAMMING
* QUICK TROUBLESHOOTING
12-14 -
16-32 -
33
GAME REPAIR
PARTS LISTINGS
SCHEMATICS
+ WARRANTY INFORMATIONINTRODUCTION
GAME FEATURES
The brand new CHOCOLATE FACTORY™
all metal crane game by I.C.E. was
designed with the operator in mind.
Reliability, low maintenance, themed
cabinetry, and all metal construction are
the key design features, exactly what is
needed to ensure a combination of long
life and high profit.
With nearly the entire construction made
of metal, it was only natural to Powder
Epory Coat everything, inside and out,
‘This provides the owner - operator with a
game that will last for many years to
come. The major advantages of all metal
construction include:
= Vault like security
= Long service life
- Low maintenance, and High
Durability.
All windows, of the CHOCOLATE
FACTORY™, are 1/4” tempered plate
glass to provide an easy to clean,
maximum safety, scratch resistant surface.
Other features include, 41 strand
conductor cables, to prevent wire fatigue,
a full range of operator adjustable
software, and a newly designed pusher
deck assembly.
The first step in ICE's new crane design
was to select several leading cranes
available on the market today, observe
and determine what problems can be or
are causes of failure and costly down
time. ICE then surveyed operators nation
wide, requesting information like:
- What are the leading causes of
crane failures In your locations
- What are some problems in
servicing cranes.
- What changes would you make
to currant cranes to create a
better machine.
ICE's engineers then compiled all critical
data, addressed and corrected each
problem and use this information
combined with a new pusher deck design
for cranes to create what we now call the
CHOCOLATE FACTORY™,
This method of design ensures that the
needs and concerns of the owner-
operators dictate the final design
parameters, for who knows a cranes
attributes and faults better than a crane
operator.
GAME PLAY
After enough coins are inserted to create
one credit, a theme song written
exclusively for the CHOCOLATE
FACTORY™ will begin and continue until
the conclusion of game play.
When the player has moved the joystick,
to move the crane, the timer on the right
display will begin to count down. The
player will then position the crane above
the prize they are attempting to win by
pressing the drop button to lower the
claw.
If the nudging option is on, then the
player will have the ability to keep
"nudging" the claw down each time the
button is pressed to hone in on the
chosen prize. If the nudging option is off,
then the player will have only one chance
to drop the claw.
When the claw has fully dropped it will
close and retract to its upper most
Position. The crane will then
automatically position its self over the
slide mirror at the rear of the cabinet.
The claw will lower, then open, releasin
the prize onto the slide mirror which wil
deliver the prize to the pusher deck. The
new product will be pushed ahead and If
there Is sufficient product on the pusher
deck the product closest to the edge will
be dispensed into the prize chamber.
The player can now remove the prize(s)
from the prize chamber through the prize
door located in the front, lower left corner
of the game. The game is now in its
home position and is ready for the next
player in line.SETUP/TESTING/MAINTENANCE
SAFETY PRECAUTIONS
IMPORTANT: FAILURE TO FOLLOW THESE -
DIRECTIONS CLOSELY COULD CAUSE SERIOUS
DAMAGE TO YOU AND/OR YOUR GAME.
WARNING: WHEN INSTALLING THIS GAME, A
3PRONG GROUNDED RECEPTACLE MUST BE
USED. FAILURE TO DO SO COULD RESULT IN
SERIOUS INJURY TO YOURSELF OR OTHERS.
FAILURE TO USE A GROUNDED RECEPTACLE
COULD ALSO CAUSE IMPROPER GAME
OPERATION AND/OR DAMAGE TO THE
ELECTRONICS.
D0 NOT DEFEAT OR REMOVE THE
GROUNDING PRONG ON THE POWER CORD
FORTHE SAME REASONS AS GIVEN ABOVE.
USING AN IMPROPERLY GROUNDED GAME
COULD VOID YOUR WARRANTY.
GAME SET-UP
BEFORE PLUGGING THE GAME IN, OR
TURNING IT ON, BE SURE THE GAME HAS.
SEEN SET TO THE PROPER VOLTAGE. YOUR,
GAME SHOULD COME PRE-SET FROM THE
FACTORY TO THE CORRECT VOLTAGE,
HOWEVER IT IS A GOOD IDEA TO CHECK THE
AC. WALL RECEPTACLE VOLTAGE BEFORE
PLUGGING THE CAME IN.
ASSEMBLY
INSTRUCTIONS
1, Carefully unbbox the game from its
packaging.
2. Using the supplied keys, unlock the front
door of cabinet.
3, Cut all tie wraps holding the wagon
assembly and crane assembly in place.
4, Plug the game into a three prong grounded
receptacle. NOTE: The appliance must be
positioned such that the plug is accessible
during use.
5. The game is now ready for start up,
TESTING
Alter the initial setup, it is time to test your
game for proper operation.
1. Locate the game in it’s permanent location
and lock casters
2. Be sure the game has been properly
plugged into a 3 prong grounded outlet,
and that the receptacle is in good working
order.
3. If using an extension cord, be sure itis a 3
prong grounded type of at least 16 Ga.
4, Verify that the game is set up for the proper
voltage, and turn on power to the game.
5. The game will run through a test mode at
every start up. See test mode explanation
in the programming section for details.
6. Enter FUNCTION TEST MODE see
programming section.
7. Check all functions in this mode.
8. Check door switch for proper function.
9. Check game volume during busy time at
location to set it at the proper level.
10. Polish the mirror slider, above the pusher
deck @ the left rear corner of the game, with 2
good furniture polish. i.e. Behold®
CLEANING
Regular cleaning of the game will keep it
locking new, and greatly enhance its appeal.
Clean the windows of your CHOCOLATE
FACTORY™ with a standard window cleaner
such as Windex®
Clean the cabinet sides with a good cleaner
such as "Fantastic" or "409" and a soft rag. A
mild soapy solution can also be used.
NOTE: DO NOT USE ALCOHOL, THINNERS OF
ANY KIND, OR PINBALL PLAY FIELD CLEANERS
ON ANY OF THE CABINET SURFACES,
ESPECIALLY THE DECALS.
IF YOU HAVE ANY QUESTIONS OR
COMMENTS REGARDING INSTALLATION
OR PROPER FUNCTION OF YOUR GAME,
PLEASE CAI! ANID commer nenCandy Mix and %’‘s
ICE has determined a formula, listed below, to yield an approximate payout of 30%-
g ris will be a starting point for proper payout but will require fine tuning by the
tor to precisely contrdl final profit of their machine.
Changing candy sizes, costs, types and quantity will effect overall payout.
lea. 800 Fun size candy bars. ICE recommends 5 - 6 different types:
160 Snickers 800 * $0.11 = $88.00
160 Milky way
160 3 Musketeers
160 Kit Kats
80 Butter Fingers
80 Baby Ruth's
lea, 100 Fun size soft packs.
40 M+M Plain 100 * $0.11 = $11.00
40 M+M Peanut
20 Skittles
Bea. 160 Vending size chocolate bars
40 Snickers 160 * $0.33 = $52.80
40 3 Musketeers :
40 Milky way TOTAL 1060 bars
20 Reecee’s Peanut Butter Cups Average cost/candy ~ $0.14
20 Mr. Good Bar or Butter Fingers
you add candy - place existing candy in the center of the game and add new candy around
s fo assures complete candy turn over. Add candy in lots of equal % to the initial setup i.e.:
50% 25% 20% 15% 10% 5%
400) 200 160 120 80 40
or 50 or 25° or 20-0 or 15 or 10 or 5
80 40 32 24 16 8
u wish to Increase the % payout, Increase the % of VENDING SIZE CANDY BARS (.$0.33 ea.)
4 wish to Decrease the % payout, Decrease the % of VENDING SIZE CANDY BARS (.$0.33 ea.)
ICE strongly recommends that you keep game play @ $0.50 for 3 plays or $1.00 for 6 plays.
The set up of: 800 Fun size bars @ $0.11 ea.
100 Soft packs @ $0.11 ea.
160 Vending Size @ $0.33 ea.
3 Plays for $0.50
or
6 Plays for $1.00
Should yield a % payout of approximately 30 -35%. i.e. ($151.80 of product should gross sales
jpproximately $455) Any variance of the above candy combinations WILL affect your payout.
aciciamektOl 4 FYE THO TREN Eunis have ane questions OFSETUP/TESTING/MAINTENANCE
Compute actual payout
EXAMPLE
Game Cost, = $0.50 /3 plays
Avg. cost of 1 pceandy = $0.14
Desired payout % = 33%
1 weeks collection =3416
* Pieces of candy dispensed
in 1 week =877
(Pieces of candy dispensed) * (Average cost of 1 pc of candy) = Actual 9
(Ci weeks collection) Payout
1.) (877)*($0.14) = Actual %
CR ga Payout
2) $122.78 = Actual %
$417 Payout
3.) 29.44% = Actual %
Payout
In this example the payout is a littie low (29%, desired payout is 3394). To increase your payout
idjust the number of large “vending” size bars that are in you mix. This will change your payout two
sid. One, because you will increase the cost of your mix and two, the larger candy bar will allow for a
ger push, increasing your winnings. Conversély, if you are paying out too high, then adjust your mix
jo as to have less “vending” size bars. The following Variables will change your % payout: Cost of
ame, candy mix percentages, candy size, candy cost, and claw tip adjustment.
NOTE: For a payout of approximately 30% -35 % use the recommended candy mix
yercentages listed on the previous page, leave the programming set to factory defaults, and make sure
ra hg gay tps close tightly wlenout binding,CANDY SOURCES
1, Local Wallmart- often have deals with their candy. They always have ample stock
have a wide variety of choices.
2. Sams Club or other large warehouse type facilities - will always have a large
ion of candy.
3. Local Candy Distributors - will also have large quantities of candy. At certain times
year, around larger holidays, large quantities of candy will be available. During non
nal times local candy distributors are often low on stock so it is advisable to call ahead
jee if the particular candy you are seeking is currently available.
4. Local grocery stores are a good choice if you are in a pinch. This is not the most
mical way of purchasing candy due to the lower volume of merchandise purchased.
to pay more but they will often have what you needPROGRAMMING
CHOCOLATE FACTORY ‘
Description Min/Max/Defalt
‘Cimer Display
PROGRAMMING
Game Type . 011 0 - Left, Right, Forward, Backward, Nudge
1 - Left, Right, Forward, Backward, Drop
Time 10,45,10 10-45 Seconds (inc. every 5 seconds)
Coins/Credit 0,10,2 0 - Free Play
1-10 Coins required for 1 credits
Coins/Dollar Bill 0,10,4 0- Off
1-10 Number of coins each bill is worth
Plays/Credit 0,10,3 0 - Play till you win mode
1-10 Number of plays per credit
Counter Type 0,1,0 © - Credit counter
1 - Coin counter
Factory Default 0,1,0 0 - Normal
1 - Restore factory defaults upon next
startup
Function Tests FUNCT. Left or Right movement will move you to
the Function Test Mode (See below)
ERROR CODES
Solution
Replace Micro
Replace Prize sensor
Check/Replace Up motor or sensor
Check/Replace Down motor or sensor
Check/Replace L/R motor or sensor
Check/Replace F/B motor or sensor
Check/Replace Joystick switches
Awarning that the Credit/Coin Counters were
disconnected at sometime NOTE: For the owners
safety this error can not be cleared unless a
specific procedure is performed. For this
procedure the owner must call ICE's Service
Dept. @ 1-716-759-0360.
Problem
=
Prize Sensor
Up Error
Down Error
Left/Right Error
Front/Back Error
Joystick Switch Error
Counter DisconnectPROGRAMMING
FUNCTION TEST MODE
Up/Down Motor Test
Left/Right Motor Test
Front/Back Motor Test
Pusher Deck/Sensor Test
Candy Door Test
Claw Open /Close Test
Tilt Sensor Test
Coin Input Test
DBV Input Test
Prize/coin counter Test
DIAG.
plac.
DIAG.
DIAG.
DIAG.
DIAG.
DIAG.
DIAG.
DIAG.
DIAG.
(OPTIONAL)
Left /Right Joystick movement will move
claw assembly Up and Down.
Right display- 0-1 Up switch made
0-2 Down switch made
0-3 Both switches made
Left and Right Joystick moyement will
moye wagon assembly Left and Right.
Right display- 0-1 Left switch made
Left and Right joystick movement will
move crane assembly Front and Back,
Right display- 0-1 Back switch made
Left and Right Joystick movement will turn
On the Pusher deck assembly.
Right Display- 0-1 If any 2 of 3 edge sensors
are blocked
Left movement of the joystick will open
the candy door at high speed (24VDC)
and sound tilt alarm.
Right Movement of the Joystick will open
the candy door at normal speed (12 VDC)
Right Display - 0-1 When prize sensor in
candy chute is blocked.
Left and Right joystick movement will close
claw assembly
Right Display - 0-# of times tilt sensor is
activated
Right Display - 0-1 each time the coin switch
is activated.
Right Display - 0-# of DBV pulses when
a1 dollar bill or 5 dollar bill is inserted
(or 5 respectively).
Each Left movement of the Joystick will
increment the Prize counter by one.
Each Right movement of the Joysti
increment the Coin counter by one.
willPROGRAMMING
MODE EXPLANATIONS
ME TYPE - There are 2gametypess SSCS
= 0 Left, Right, Forward, Backwards, Nudge - This mode allows the player to lower the claw
time the drop button is pressed. This allows the player to hone in on the prize they are attempting to
nile still moving the crane/wagon assemblies left, right, forward or backwards.
- | Left, Right, Forward, Backwards, Drop - This mode will cause the claw to drop fully
the drop button is pressed,
§ME- This option allows the operator to set the game play length. Options are from 10 seconds to
45 seconds in 5 second intervals.
IV /CREDIT- This option allows the operator to set the number of coins needed to create 1 credit. A
setting of "0" will put the game into “Free Play” mode.
DDINS/DOLLAR BILL - This option allows the operator to set the number of coins each bill is worth. A
of "0" turns this option off,
YS/CREDIT - This option allows the operator to set the number of plays will be given per credit. A
of 0” will place the game into Play “Till You Win” mode.
UNTER TYPE - Setting this option to “0” will count credits, setting this option to “1” will count coins.
TORY DEFAULTS - A setting of "0" for this option will keep the latest operator settings. A setting
"for this option will restore ali options to factory defaults.
NCTION TESTS - This option will move the operator to FUNCTION TEST MODE where 9 critical game
mi can be readily tested. :
Entering Programming Mode
To enter the programming Te STS a eT othe bak The front door and press the button marked PROG., located on
oss member at the front of the playfield. NOTE: The game WILL NOT go into programming mode if the
"closed or the door switch has been pulled tots outer most position. Once you are in the
mming mode move the joystick forward and backward to move through the programming options
on the lef display. To change the value of the mode, shown on the right display, move the joystick
tight. Once all options have been set, press the drop button and the game will return to regular
play with the new settings.
Entering the Error Mode
To enter the error mode, open the front door and press tne button marked ERR, located on the cross
ber at the front of the playfield, The left displays will read Er, while the right display will scroll any error
that have been logged. To ext the Error mocis press the Erfr button a Second) time. The crane Wil 99
fra start up procedure and re-check all game functions.
Entering the Function Test mode
To enter the Function Test Mode, open the front door and press the button marked Prog,, located on
oss member at the front of the playfield, Go to option 7, shown on the left display, and move the
ick left or right. The left display will now read FO, Function 0, and moving the sick forward and
rd will change the function test 0-9. Movement of the joystick left or right will perform the task for
particular function. (See Function Test Mode page)PROGRAMMING
Error Code Explanation
time that the game is powered up, or the door is closed, the game will run through a test mode to
the following items.
- HOME BACK SWITCH -£2 (MEMORY) - JOYSTICK BUTTONS.
+ HOME LEFT SWITCH - DOWN SWITCH - PRIZE SENSOR
- UP SWITCH ~- CREDIT/COIN DISCONNECT** - CLAW CLOSE, CLAW open,
If any of the above items are malfunctioning, the game will light up the 4 decimal points on the
dium displays. This will elert the operator that there has been a problem. The operator needs only unlock
‘open the front door, press the error button, located on the cross member at the front of the playfield, anc
error codes will be scrolled through one at a time on the right display. Repairs should be made to those
sin which errors have been logged. When all codes have been seen, press the error button a second tim:
jit error mode and the game will clear all errors**. The game will then run through a test mode to check
proper operation and if all is well, game play can start, iPaot the 4 decimals will once again light up and
operator will needed to check the error codes again. Game play can continue, to the best of the machine
ties, with problems, until the errors are corrected. Atno time should the game be inoperable unless a ke,
ponent is damaged.
Etror code 8 (coin credit disconnect) will not be cleared unless a specific procedure is performed. For the
ers protection this procedure does not appear in this manual and the owner of the crane will need to call
's Service Dept. @ 1-716-759-0360 for this procedure.
E: Some items on the list can not be detected by the game and require that the operator watches for
es actions to be performed during the start up test mode. (Claw close, Claw open).[rrr
QUICK TROUBLESHOOTING
PROBLEM PROBABLE CAUSE SOLUTION
ECIMALS ON THE 4
YS ARE LIT UP
‘THIS IS IN FACT NOT A PROBLEM BUT
‘AWAY OF LETTING THE OPERATOR KNOW
THAT THERE WAS AN ERROR LOGGED DURING.
‘THE TEST START UP MODE
(OPEN THE FRONT DOOR ANO PRESS THE
ERROR BUTTON NEAR PLAYFIELD. THE
ERROR CODES WILL SCROLL ON RT DISPLA
TO EXIT PRESS ERROR BUTTON IND TIME
AME POWER
‘ON.OFF SW/TCH ON THE GAME IS TURNED OFF
BLOWN A.C. POWER FUSE
‘GAME NOT FLUGGED IN OR CORD DAMAGED
BAD TRANSFORMER
TRANSFORMER HARNESS NOT CONNECTED
BAD POWER MODULE
TURN POWER ON.
REPLACE WITH PROPER FUSE
CHECK POWER CORD
CHECK FOR PROPER VOLTAGES
CHECK HARNESS
REPLACE POWER MODULE
EWILL NOT TAKE MONEY OR
J CREDITS INCORRECTLY,
BAD COIN SWITCH
PLAYS PER CREDIT OPTION SET WRONG.
‘COINS PER CREDIT SETTING INCORRECT
BA COIN MECHANISM
LOOSE OR DAMAGED HARNESSING
BAD MAIN F.C. BOARD
CHECK W/METER AND REPLACE
CHECK PROGRAMMABLE SETTING
CHECK PROGRAMMABLE SETTING
ADJUST OR REPLACE
CHECK W/METER = REPAIR
PAIR OR REPLACE MAIN BOARD
{ays DO NOT WORK
BAD 12 VOLT FUSE
BAD DISPLAY P.C. BOARD
BAD MAIN P.C. BOARD
LOOSE OR DAMAGED DISPLAY HARNESSING
PLACE WITH PROPER FUSE
NEOR WAGON DOES NOT MOVE
BAD MOTOR
LOOSE O8 DAMAGED HARNESSING.
BAD SWITCH ON BUTTON 02 JOYSTICK
BAD HARNESSING TO BUTTONS OR JOYSTICK
BLOWN FUSETO MOTORS ON MAIN PC3
"LACE WITH PROPER FUSE
i KEEPS TRYINC TO MOVE
{E HOME POSITION
BAD LIMIT SWITCH(S)
LIMIT SWATCH / ACTUATOR LOOSE OR MISSING
LACE SWITCH(S)
TIGHTEN OR REPLACE SWITCH / ACTUATOR)
wit Nor Cose
Sra
BLOWN FUSE TO CLAW ON MAIN PCB.
BAD COIL
LOOSE O8 DAMAGED HARNESSING.
CLAW HAS MECHANICALLY JAMMED
BAD DRIVE TRANSISTOR ON MAIN P.C,
CLAW HAS MECHANICAL JANIMED.
BAO COLL
LOOSE OR DAMAGED HARNESSING
LACE WITH PROPER FUSE |
LACE COIL,
KW) METER AND REPAIR
AEPLACE TRANSISTOR
FIND JAM AND REPAIR
REPLACE COIL
CHECK W/ METER AND REPAIR
AW COMES UP AND ABOUT
EC PASSES BEFORE CRANE
TO THE HOME POSITION
Up swITCH BAD.
LOOSE OR DAMAGED HARNESS TO UP SWITCH
ACTUATOR LOOSE OR MISSING.
REPLACE UP SWITCH
(CHECK W/MATER AND REPLACE
TIGHTEN OR REPLACE ACTUATOR ‘
iE OR WAGON WHEELS SLIP
MISSING OR DAMAGEO O-RING DRIVE BELTS
LOOSE SET SCREWS IN WHEELS.
LOOSE SET SCREWS IN DIVE COUPLER
RAILS NEEO TO BE SCUFFED
REPLACE O-RING BELTS
TIGHTEN ser scews
IHTEN SET SCREWS =
SCUF# TOP OF RAILS WITH SANDPAPER
IDY FLAP WONT OPEN / CLOSE
DOOR INTERCONNECT SWITCH IN OPEN POSITION
OR BROKEN
LINEAR ACTUATOR NOT PLUGGED IN
LOOSE OR DAMAGED HARNESSING,
MECHANICAL RELAY ON SENSOR BOARD BAD.
‘CLOSE SWITCH OR REPAIR
PLUG IN LINEAR ACTUATOR,
CHECK Wy METER AND REPAIR
PLACE MECHANICAL RELAY,
IER DECK WILLNOT MOVE.
LOOSE OR DAMAGED HARNESSING
MOTOR ARM JAMMED
BAD 5 VOLT SUPPLY TO MOTOR
BAD MOTOR
CHECK WY METER AND REPAIR
CHECK FOR JAM AND REPAIR
CHECK W METER AND REPLACE
REPLACE MOTOR
iiaQUICK TROUBLESHOOTING ©
- NOTE: A self test will be performed cach timne the front door is “closed” or the game is powered up,
+ NOTE: The game will not count credits or candy out (OPTIONAL) on the mechanical counter(s) while the front doo
open. A candy eounter is available only if the optional prize detector system is available.
+ NOTE: I the Wagon does not move smoothly through a full travel from lefi to right, check to sce that the wheel spacin:
iscorreet. If the spacing is eortect then check the 2 eabinet rails forburrsthat may cause the wheels to bind. .
- NOTE: If the Crane does not move smoothly through a full tzavel from front to back, check to see that the wheel spacin
iscorrect. If the spacing is correct then check the 2 separator rails for burrs that may cause the wheels to bind.
- NOTE: If the Micro track for the left right movement is bindins
brackets edge, #lso the shelf the micro track tides on, has been de-
sing its travel, check to see if the top mirror
A,
NOTE: Jf the front door is having trouble closing fully, check to see that the front door harness is tie wrapped below the
lowest point of the prize chember wall so a3 not to be pinched near the door hinge. Next make sure that the tight side doc
“L” bracket is not hitting the right side of the game upon closure.
- NOTE: If the door will not lock properly or locks with difficulty, check to see that the lock rotates smoothly. Next chee
lock rods are not binding on the lock cam or the lock rod guides. Next check that all friction points have been lubriceted
‘with molly grease. Finally if need be, adjust the lock rod guides such that the door closes and locks smoothly by
loosening tke appropriate bolts, adjusting and re-tighten.
- NOTE: Ifthe decimals light uo on the disolavs after a self test, an erorhas been logged. When the door isin th
position, press the error bution, located on the czoss member neer the playfield front. The left display wil rea
the error codes will axtomatically scroll on the Fight display. To exit enor mode, press the error bution a secon
‘The crane will perform a self test, checking for proper operation of all erane functions.
time.
- NOTE: If, during self test mode. the claw does not drop, check ont ofthe following. The string or stting lever is
mechanically binding. The up or down switch is sticking, broken, missing or misalleged from its actuator.
= NOTE: If claw stavs closed first check for bad fuses on the mein boerd, next check that there are no wires dislodged
from the connectors in the Rarness between the wagon and crane, the wagon and main board, the crane assembly and the
embly. IF the problem still exists and no fuses are blown or wires dislodged, it is likely that the diode in the e>
1nd the transistor controlling the claw on the main bossd hzsalso blown. Shut off game immediately and
replace coil/ diode assembly. Next, check Q1O transistor and related circuit for damaged components end have replaceé
as necessary by ICE or a qualified technician.
Ui claw is jerky while beine lowered, itis likely thatthe up spring is missing or has been compressed. Anoihe
iy is that the siring has mechanically bound on the spool. ‘To fix the string binding, enter the programming mex
ing the programming bution, located on the cross member near the front of the playfield, and goto mode 7. Mo
the joystick 10 the left or right and you have now entered the Function Test Mode. ‘The left display will now read FO. E:
moving the joystick to the left and right you are able to raise and lower the claw mechanism, Move the erane assemb!y t
the front of he erane and lower the claw mechanism all the way until it sarts to wind up backwards, Pull gently down ©
the string to provide proper tension on for the siring while reversing the motor direction to raise the claw mecha
properly rewind the string on the spool. Exit the Function Test Mcde by pressing the drop bution and the string shoul
frve of mechanical binding.
~ NOTE: I the claw siavs oven first check for bad fuses on the main board, next check thet there are no wires dislodze,
from the connectors in the hamess between the wagon and erane, the wagon and main board, the crane assembly 2nd ¢
wagon assembly. If the problem still exists and no fuses ere blown er wites dislodged, it i likely that the diede in the
assembly and the transistor controlling the claw on the main boardhas also blown. Shut off game immediately 204»
replace coilj diode assembly. Next, check Q10 transistor and related circuit for dameged components and have replass=
as necesiary by ICE ora qualified tzchai
- NOTE: If the crane/wagon. in the home position, tries to move left or back, check to see that both of the actual oo
present and tight. Next check to sec that both of the sensors are preseatand ght. Next check to sce that the sensp® ®
scluators are aligned, ‘Then check to see that the sensor wires are not dislodged from the connectors. Finally ‘
Kis important that the claw assembly Is
” to provide proper tension on the
Tes
MOTOR REPLACEMENT
1. Remove all A.C power from the game.
2. Unlock and open front door.
3, Remove crane and or wagon assembly as
detailed above. NOTE: What is removed
depends on which motor has gone bad.
4, Loosen two thumb screws securing crane
housing cap in place and remove. NOTE: This
step is only for the 2 motors in the crane
assembly.
5. Remove drive o-rings and wheels from
bad motor.
6. De - solder the motor lzads from the bad
motor. NOTE: Be sure to note which wire goes
to which motor lead, for if they are re - installed
backwards the motor will run opposite of its
intended direction,
7. Carefully remove bronze bushing supporting
the motor shaft of the bad motor. NOTE: This is
only for the 2 motors in the crane assembly.
8, Remove the 4 bolts securing the motor to the
housing.
9. Carefully remove the bad motor.
10. Re-assemble in reverse order using new
motor. NOTE: DO NOT OVER TIGHTEN MOTOR:
TO HOUSING THIS COULD CAUSE BINDING .
INSTEAD, INSTALL MOTOR LOOSELY AND THEN
PLACE A DROP OF THREAD LOCKER AT THE
END OF EACH OF THE (4) BOLTS TO PREVENT
BOLTS FROM BACKING OUT.
FUSE REPLACEMENT
CAUTION: FOR CONTINUED PROTECTION
AGAINST RISK OF FIRE, REPLACE ONLY WITH
THE SAME TYPE OF FUSE HAVING THE SAME
ELECTRICAL RATING.
AREA LOCATION AMP VOLT
MAIN BOARD: F2 6MDQ 250
F3 3MDQ 250
F4 4MDQ 250
FS 4MDQ 250
POWER MOD ~ 3.MDQ 250
CORD REPLACEMENT
(ewe HIRE AROICMZEERE HA CEPARTS LISTING
MECHANICAL PARTS
SPRING
1002 LEFT REAR CORNER
1003 RIGHT REAR CORNER
004 CABINET FRAME
1005 DOOR PANEL,
1006 DOOR FRAME +
1007 PRIZE DOOR
1008 SIDE PANEL.
1011 SIDE WINDOW RETAINER
1013 LOCK CAM
1014 UPPER LOCK ROD
1015 LOWER LOCK ROD
1016 DOOR WHEEL BRACKET
HOT DOOR WINDOW FRAME TOP.
O18 PODIUM
1022 EAR CORNER CAP
1023 DOOR SEAL
1025 FRONT WINDOW VALENCE
1019 EAR CABINET RAIL
1020 FRONT CABINET RAIL
1052 3" SWIVEL CASTER
GI055X WAGON ASSEMBLY
1061X CRANE ASSEMBLY
1054 WAGON ROLLER SHAFT
s1069X TRACT MOUNT RAIL ASSEMBLY
2008 = MOTOR / GEARBOX
3019X THUMB SCREW
3030 =| WHEEL
4003 O-RING DRIVE BAND .
1062 CRANE MOTOR HOUSING CAP,
1066 CRANE UP SPRING
1070 COIL HOUSING
1073 COILSLIDER
c1075_ = COILPLUNGER
G1078G = ATOMIC CLAW.
3036 © COIL CLAW INTERCONNECT
(c3037 CLAW SPIDER
C4004 STRING
c20i4 JOYSTICK
(C3008 = MICRO TRACK 56 LINK
(63009 = MICRO TRACK 35 LINK
63013. © COIN FUNNEL
icP3026 MIRROR,
1c03027 FRONT GLASS.
(P3028 SIDE GLASS.
c5014 LOCK T- HANDLE
(cSO1S = LOCK BARREL
P2001 SERVICE MANUAL
DECALS
P7027
P7012
P7027
P7005
‘CP7006.
P7003
P7001
P7008
P7007
P7004
P7009
P7010
P7002
8195
2970
P2007
cG2012
C2013
C2010
HH1020
G3038X
C2002
CP2032x
CC2034%
2080
208004
2110
2124
G2039x
HD20224
CG2600
P3005
P3006
DECAL SIDE MARQUEE
DECAL CONTROL PANEL JOY
DECAL FRONT MARQUEE
DECAL LOWER LEFT SIDE
DECAL LOWER RIGHT SIDE
DECAL FRONT DOOR 4 PCS
DECAL PRIZE DOOR
DECAL LOWER LEFT WINDOW
DECAL LOWER RIGHT WINDOW
DECAL PODIUM 4 PCS.
DECAL TILT WARNING
DECAL 3PLAYS/$0.50 ETC,
DECAL MIRROR
ELECTRICAL PARTS
‘TRI - PHORPORUS BULB
DOOR SWITCH
4X 10” SPEAKER,
F/B, UP, DOWN SENSOR
L/R SENSOR
F/8, UP, DOWN ACTUATOR
LR ACTUATOR
SOLENOID ASSEMBLY
TRANSFORMER
DISPLAY PCB
MAIN PCB
BRIDGE RECT. 10 AMP 400V
VOLTAGE REG IC LM338K
TRANSISTOR TIP 122
VOLTAGE REG IC LM 358
PRIZE SENSOR PCB
SV COUNTER
DBV MARS SERIES 2000
ABS FRONT CORNER VALANCE
ABS REAR CORNER VALANCEGAME REPAIR
NING: ALWAYS REMOVE POWER FROM.
if GAME BEFORE ATTEMPTING ANY
VICE, UNLESS NEEDED FOR SPECIFIC
ING. FAILURE TO OBSERVE THIS
ECAUTION COULD RESULT IN SERIOUS
JURY TO YOURSELF AND/OR OTHERS.
TROUBLESHOOTING
PHILOSOPHY
find problems with the game, always check
obvious first. See that the game is plugged
‘and that all of the fuses are good.
st, check to see that all of the connectors are
ly seated, and that no wires have been
led out.
en trying to find out if specific components
bad or fot, try swapping them with
ponents from another CHOCOLATE
CTORY™ crene game (if available) to see if
e problem moves with the component, or stays
ere it was. This will help you decide if you
ve a problem with a specific component, or
ybe a problem with either the wiring or the
ain p.c. board. Use extreme caution when
ing probes or volt meters if the game Is
“Jowered up. If checking continuity, it is
nportant to disconnect the harnessing at both
ids, as attached they may yield erroneous
sults.
fa p.c. board is suspected 2s causing your
voblems, check to see that all of the I:C. chips
2e firmly seated on the board.
MAIN P.C. BOARD
REPLACEMENT
|. Remove all A.C power from the game.
2. Unlock and open front door.
3, Carefully remove all of the connectors
irom the main p.c. board.
4 Remove the 4 long plesiic hexagon nuts
that secure the board to the main board
housing.
5, Gently pull the p.c. board from the
mounting studs.
6, Reassemble in the reverse order using a
‘new main o.c. board,
FRONT GLASS
REPLACEMENT
1. Remove all A.C power from the game.
2, Remove the (3) 10-24 carriage bolts holding
the top glass frame in place.
3. Loosen the (5) 1/4-20 kep nuts holding side
glass retainer in place and slide retainers back.
4, Loosen and remove the (2) self taping screws
holding the bottom glass retainer window
valence in place.
5, If the glass is broken, be sure to remove all
pieces from where the new glass will rest.
6. With proper ceiling height, slide the new
glass in from the top. NOTE: Be careful to
Properly align the glass with the side channels to
prevent breakage.
7. When glass is properly seated, slide the side
Glass retainers into place and tighten the (5)
1/4-20 kep nuts for each side.
8. Re-install the bottom glass retainer and
tighten into place via. the (3) self taping screws.
9. Re-install the top window frame and tighten
into place via, the (3) 10-24 carriage bolts.
SIDE GLASS
REPLACEMENT
1. Remove all A.C. power from the game.
2. Remove wagon and crane assemblies.
3. Remove front and rear cabinet rails and
hardware.
4. Remove fluorescent light fixtures.
5. Remove (2) side window retainers and (1)
top window retainer.
6. Remove playfield and supports if necessary.
7, Back out long 1/4-20 bolts that hold on the
side window retainers so they are flush with the
1” tube frame.
8. Install new glass from the inside of the game
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