PDF Zombie TV Compress
PDF Zombie TV Compress
S G
IG
I N S U D I
T IOO P R E S E N T S
C E GA M E D E
E D D I
C ROO K
IC
7 T V
RR M
S
I S H S P N-O F F FO R
N
I
I
E S K
A ZO M B I E
o f u s d i d n t ’
- O F F FO R 7 T V
R M
S
I S H S P
N
I N
I R
E S K
A ZO M B I E
Background
Background material: Karl Perrotton, Helena Nash and Carl Stoelzel
Design and Layout: Karl Perrotton
Maps: Graeme Dawson
Editing: Helena Nash
Card stock terrain: Carl Stoelzel
Photography: Karl Perrotton
TURES PRESEN T
BARRON PIC
FILMEDIN TECHNICOLOR
WHAT IS 7OMBIETV
This release brings the world WHAT IS DIFFERENT IN 7OMBIETV
of zombie horror to 7TV. Players These rules use the core action:engine mechanics
control either a disparate in the 7TV core rulebook. However to best reflect the
group of survivors or a horde of genre and maximise your enjoyment, there are some
variations and new rules to give your games that
shambling undead. As a survivor, authentic undead feel!
you must use all your skills and
pray your luck holds, for if you
die, you will become one of your 7OMBIETV GLOSSARY
As a set of rules based firmly on the TV and film
zombie opponent s’ number. genre, 7ombieTV has renamed several game terms
to better reflect the source material, for example:
7ombieTV provides a number of pre-generated
characters suitable for play, as well as rules for the l The value of your squad is expressed as Ratings.
zombies and other horror-specific rules you’ll need. l The type of squad you choose is referred to
as a Show .
Also included are four episodes and cardboard l The models within your Show are the Cast .
terrain which will test your sur vival skills to the limit. l Your Cast is made up of Stars, Co-Stars and
These episodes are also suitable for playing solo Extras.
if you want to pit your wits against the unthinking l Your models’ extra abilities are defined
hordes alone. as Special Effects.
l And finally, the scenarios you play are called
And finally we have included new Event cards Episodes.
and some new Scavenge cards to provide a much
needed edge against the undead horde. Survivors and Zombies
Befitting the genre, the standard 7TV terms Heroes
This release is based on the Creature Feature horror and Villains don’t tend to be used. Instead we’ll be
rules originally written by Carl Stoelzel. If you liked discussing Survivors (and sometimes the Living)
this, check them out here: and Zombies (or Undead). Simply think of these as
Heroes and Villains and you’ll be alright. Possibly.
http://www.crooked-dice.co.uk/zombie.html
Attributes Attributes
Move Def Hits Str Agi Int Mor Move Def Hits Str Agi Int Mor
6 4 2 4 2 2 3 6 3 2 4 4 3 3
Attacks Attacks
Basic: Brawl 4+ and Pistol 4+ Basic: Brawl 4+
New Attack: Hand Weapon 4+ (+3 ratings) New Attack: Hand Weapon 4+ (+3 ratings)
Improved Attack: One weapon hit number to 3+
(+2 ratings)
THE HICK
Survivor Co-Star | 24 Ratings
Good ol’ boys, survivalists, honest country folk, THE LOOKER
poachers or simply fans of the great outdoors, all Survivor Co-Star | 20 Ratings
stand a fair chance now the dead have risen. Prissy prom queens or aspiring actors can provide
a much needed morale boost, or hold sway over the
Attributes hapless, with a smouldering look or click of the fingers.
Special Effects 6 3 2 2 3 3 4
Basic: Eagle Eyes, Luck (1), Scavenger (2)
Additional: 1 from Knowledge or Physical Special Effects
Disadvantages: 0–1 (+1 Additional special effect per Basic: Luck (2), Obey Me!
Disadvantage) Additional: 1 from Physical or Traits
Adjust: Gain +1 Additional special effect if you Disadvantages: 0–1 (+1 Additional special effect per
remove 1 Basic special effect Disadvantage)
Adjust: Gain +1 Additional special effect if you
Attacks remove 1 Basic special effect
Basic: Knife (Hand Weapon) 4+ and Crossbow 4+
Improved Attack: One weapon hit number to 3+ Attacks
(+2 ratings) Basic: Brawl 5+
New Attack: Hand Weapon 5+ (+2 ratings)
Attributes
Move Def Hits Str Agi Int Mor
6 2 2 3 3 3 4
Special Effects
Basic: Inspirational, Leader (1), Luck (1), Psychic
Additional: 1 from Physical or Traits
Disadvantages: 0–1 (+1 Additional special effect per
Disadvantage)
Adjust: Gain +1 Additional special effect if you
remove 1 Basic special effect
Attacks
Basic: Brawl 5+
New Attack: Hand Weapon 5+ (+2 ratings)
Attributes Attributes
Move Def Hits Str Agi Int Mor Move Def Hits Str Agi Int Mor
6 2 2 2 2 3 2 6 3 2 3 3 4 3
Attacks Attacks
Basic: Brawl 5+ Basic: Brawl 5+
New Attack: Hand Weapon 5+ (+2 ratings) New Attack: Hand Weapon 5+ (+2 ratings) or Pistol
5+ (+3 ratings) – choose one only
THE ZOMBIES
Their origins were lost in the
Zombie Co-Star Archetypes Rating
panic. Some claim a toxic leak or
a government experiment gone Bloater 10
wrong. Other say a comet brought
the infection or that there is Leader 20
no room left in hell. It really
Rager 10
doesn’t matter. Just know that
they are legion. That they are Tank 20
relentless and will never tire.
And that they will never stop Zombie Extras Rating
eating human flesh. Zombie 5
Although much less common, there have been
sightings of different types of zombie. If you are Zombie Dog 4
playing a game versus another player (as opposed
to a solo game, see page 37) you can choose any of
these archetypes as part of your initial zombie horde
simply by paying the listed ratings costs.
BLOATER RAGER
Zombie Co-Star | 10 Ratings Zombie Co-Star | 10 Ratings
Bloaters are fat and extremely sickly looking zombies. Ragers may have been athletic and powerful during
They lurch about unsteadily, their wounds weeping life, or there may be some other reason for their
strange fluids from their swollen insides. speed. Their quick pace means they are a great
threat in areas of open ground.
Attributes
Attributes
Move Def Hits Str Agi Int Mor
Move Def Hits Str Agi Int Mor
1D6 2 1 2 2 1 0
5 2 1 2 2 1 0
Special Effects
Basic: Hunger For The Living, Zombie Infection, Special Effects
Zombie Reactions, Slow Basic: Hard to Kill, Hunger For The Living, Zombie
Infection, Zombie Reactions, Rage
Unstable Innards: The zombie player can choose
to explode any or all of his Bloaters which have an Fast: Ragers can choose to move again instead of
activation marker instead of making an attack. Centre making an attack if they have an activation marker.
the small (3”) blast template on the Bloater – all
survivor models under this template and not behind Attacks
some kind of hard cover suffer a Str 3 hit from the Basic: Sharp Claws and Bite 4+, Zombie Infection
terrible fluidic contents of the Bloater’s insides. Then
remove the Bloater. Bloaters will also explode when
reduced to 0 Hits. TANK
Zombie Co-Star | 20 Ratings
Attacks Tanks are huge zombies, looking like a grotesquely
Basic: Sharp Claws and Bite 4+, Zombie Infection enlarged human. It is unknown how these creatures
come into being, but luckily they seem to be scarce
amongst the undead.
LEADER
Zombie Co-Star | 20 Ratings Attributes
Not all zombies are mindless. A few have been
observed showing rudimentary signs of intelligence Move Def Hits Str Agi Int Mor
and even leadership. In life, these may have been
persons of great intellect or power. 4 4 2 4 1 1 0
4 2 2 2 2 2 0 Attacks
Basic: Powerful Rend and Bite 4+, 2 attacks, Zombie
Special Effects Infection
Basic: Hard to Kill, Leader (4), Slow, Zombie
Infection, Zombie Reactions
Attacks
Basic: Sharp Claws and Bite 4+, Zombie Infection
EPISODE GUIDE
This chapter deals with the episode, Playing Event Cards
called the scenario in other games. Cards can be played at any appropriate time. This is
usually obvious as determined by the cards’ effects,
although once a new model is moved, or the game
GAME STRUCTURE moves on past the point when the card could be
Games are divided into three acts: reasonably played, it is too late. Prologue event cards
should be played before the first turn’s initiative rolls
l Prologue – deal event cards, pick your Scavenge are made. Once the game begins only one card can
cards, set up models be played by each side during each turn, so think
l Feature – the main game carefully.
l Epilogue – determine victory points and winner
Dice Re-rolls
Certain cards allow dice to be re-rolled. Dice cannot
PROLOGUE
be re-rolled if they have already been re-rolled in this
turn – players must accept the result of any already
re-rolled dice.
Before beginning play, you must set the scene and
conditions of your game. Players must: 7TV cards
The following event cards from the basic rules and
l Decide which episode is to be played and set up the the Summer Special supplement should not be used
table. There are four episodes on pages 38 to 43 – remove them before play:
l Deal Event cards (see below).
l Choose cards from the Scavenge Deck for your l Casting News
cast (page 34). l Cliff Hanger!
l Devastating One Liner
Further prologue conditions may be specified within l Equipment Mix Up
the Special Rules section of a scenario, so always l Faulty Equipment
read these before you begin. l The Great Escape
l Guesswork
7TV: What no Think Tank or Gadgets? l Longstanding Grudge
There is no Think Tank phase or purchasing of gadgets l Mwah-ha!-ha!
in 7ombieTV. These great minds have been eaten l Never Work With Children or Animals
(they have the finest brains) or are hidden in bunkers l Self Destruct
deep beneath the earth searching for ways to stop l Technical Difficulties
the walking dead. However, your Cast still has an l Weapons Jam
opportunity to unearth handy equipment to aid their
battles with the new Scavenge deck (pages 60 to 62). The survivor player can redraw (and redraw again) if
they receive any of the following event cards:
Dead Faint
Zombie player only
The current predicament is all too much for one of the
survivors. The survivor player must choose one of their
models, who immediately gains the stunned status. Stirring Speech
Survivor player only
Desperate Last Stand A rousing speech fills your survivors with hope. Your
Survivor player only models gain +1 to hit this turn on all their attacks. If
Choose one survivor model. The zombie player your Natural Leader is still alive, models within 6”
can move this model up to twice their normal Move can add +2 instead.
distance towards any zombie model. The survivor
player can then make one attack with this model, The Restless Dead
which automatically hits. Zombie player only
Even the buried feel the proximity of the living
Man the Barricades nearby, clawing their way through the earth to reach
Survivor player only the surface. Choose a spot no closer than 12” to any
You gain one barricade token for each sur vivor survivor models. Place 1D3 zombie Extras from your
model inside a building. These tokens must be ‘dead pile’ within 2” of this spot.
allocated immediately by the survivor player and
unused tokens are lost. They’re Breaking In
Zombie player only
Sewer Rats Surprise! For this turn only, up to 3 of your zombies
Survivor player only can ignore intervening barricade markers and make
You uncover a hidden storm drain, half choked with an attack against survivor models within a building or
debris. Once per game you may move 1D6 models fortification.
12” in any direction.
The Wandering Dead
State of Decay Zombie player only
Survivor player only Place 1D3 zombie Extras from your ‘dead pile’ within
SCAVENGE DECK
The end of the world is scattered with abandoned Example: Using Scavenge cards
treasures that will help you survive. If you have Jed has been given a scavenged weapon, the Bike
models with the Scavenger special effect in your Chain, before the game begins. Suddenly Jed finds
survivor Cast, you may be able to uncover the spoils himself surrounded by the silently advancing dead
you to need to survive by drawing cards from the and needs to make a Morale test for being Alone.
Scavenge deck. The survivor player elects to play one of his ‘in hand’
scavenge cards – the Doll’s Head – to keep Jed from
Before play starts you need to determine what bolting into further trouble. Jed still keeps possession
your Cast has uncovered amongst the r uins. In of the Bike Chain through all this drama.
the Prologue phase you may draw cards from the
Scavenge deck based on the following factors: Scavenged weapons have a hit number depending
on the attacks the equipped model can utilise:
l Each survivor Cast gets to draw two free cards
l You may also draw a number of cards totalling l Melee weapons hit with the model’s best (lowest)
the number of ranks of the Scavenger (x) special hit number for any melee attacks they already
effect you have in your cast. have.
l Ranged weapons hit with the model’s best
Cards are kept in a pool and can be played at any (lowest) hit number for any ranged attacks the
time on any model you choose. It is noted on each already have. If they have no ranged attacks, the
card if the item is one use and is discarded after weapon hits on 4+.
being played. Each model can only have one card
played on them in any one turn. Example: Scavenge weapon benefits
After successfully searching a deserted sporting
Weapon cards goods store, the episode being played allows Lyle to
Several cards have particular offensive potential draw one scavenge card. The Katana weapon card
and are listed as Weapons. These should be either is drawn. Lyle’s best melee hit number is his Brawl
allocated to one model with the Scavenger special attack of 4+, so his newfound sword will also hit on 4+.
effect at the start of the game, or given to the model
discovering it if found during play. Models can only be The Mutt Extra cannot be allocated any weapon
given a single weapon card – this can be discarded cards, and cannot have scavenge cards played on
for another but the discarded card is considered lost. them at any time.
Models can have a weapon card and also have one Scavenge cards
scavenge card played on them per turn as per the rules The 27 cards and their abilities are reproduced in full
above. In this case they retain their scavenged weapon on pages 60 to 62. A deluxe card set is also available
after the effects of the card just played have resolved. from the Crooked Dice website.
THE FEATURE
This is the main part of the game, from the very first
And...Action
This specifies the order in which each force will star t.
initiative roll to the realisation that one side or other Simply follow the Phases in a Turn as set out on
has won the game. page 9.
NON FICTION UK £9
cr ked dice