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PDF Zombie TV Compress

A group of survivors find themselves surrounded in the woods by dozens of zombies. They have taken refuge among the trees but the zombies are pushing closer. With their numbers thinning and exhaustion setting in, escape seems impossible as the zombies press in from all sides. They must find a way to break through or risk becoming part of the zombie horde.

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Tom Musco
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100% found this document useful (1 vote)
247 views27 pages

PDF Zombie TV Compress

A group of survivors find themselves surrounded in the woods by dozens of zombies. They have taken refuge among the trees but the zombies are pushing closer. With their numbers thinning and exhaustion setting in, escape seems impossible as the zombies press in from all sides. They must find a way to break through or risk becoming part of the zombie horde.

Uploaded by

Tom Musco
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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S G
 IG
 I  N S  U D I
 T  IOO P R E S E N T S
C E GA M E D E
 E D D I
C ROO K 
 IC

 7 T V
 
 RR M  
 S
 I S H  S P  N-O F F FO R
 N
 I
 I
 E S K 
A ZO M B I E
 o f  u  s  d  i  d n t ’

 u  s  n  o  w ;  t h r e e  t h e r s i d e


 o n  l  y  f i  v e o f  h  e m  o  n  t  h  e o
 T h e r e a r e h e n w e r a n i n t o t
 m a k e i t w  a m.
 o f  t h  e  s t r e
 e a  m  i  n  g , e v e n
 e a r  t  h  e i r sc r  d  a n d
 n  s t  i  l l  h  e d  t h  e  d  e a  h  e n
 e a r  I c a  v  e j 
 o
o  i n c a b i  n  w
 I s w
 t h e  y  w  i l l h a  e l i g h t s o f a  i
c  d  e d  t o
 t h o u  g h  W  e s a w  t h c k , a n d  d e
 t o  w  a  l k .  w  h  i l  e  b a  i  n , a  n d
 b e g  u n  o w r i  s e  a  s c l o s  i n  g
 h e d  a  l  k  n  e s s  i
 w e r e a  i t. N o w t h e d a r  b e h i d i n g t h e m.
c
 m a k e f o r  l e s s t r e e s c o u l d
 t h e s e e n d  b u  t  w  e  m  u s t
 d  e  x h  a  u  s t e d  u  t  a n  d  I c a n
 o  n
c k e d a  r e t h i n n i n g  o
 l  s h  a r m
 W e a r e  n g. T h e t r e e s a  m o s t m a d e i t  . . . A f h e r e
 a l
 k e e p g o i t s a h e a d  . . . . . w e v  ’  e a  l
 l  i g  h  t s  o n, t
 e  l i g h  e s  b  u t  w  i t h  o t  b  u  s h e s
 s e  d b y  b  u  s h  r e. N  o , n
 S u  r r o u n  d e
 r v  i v  o r  s  t h  e
 s  o  f  z  o m  b i e s,
 t  b e  o  t h  e r s u  d e  d  b y  d o z e n  o  a n  s  e v e n
 m u s  s  s u r r  o  u n  a  r t h e  i  r  m
 h  u
 o  s e  i c a  n  h  e
 t h e
 t o  b  r e  a  k  i n. I  s o c l o s e.
 t r y i n  g  e y s o  u  n  d
 a w  a y ,  t h  d e a d
 t h i s f a r  S h a m b l  i  n  g  o  v  e r
 t h e  t r  e e s
 e  a m  o  n  g
 T h e y a r  a r e s u r r o u n d e d...
 w o o d, w e
 S
 S G
 IG
 I  N S  U
 T  D IO P R E S E N T
 IO
 E
 IC E GA M E D
 E D D IC
C ROO K 

- O F F FO R  7 T V
 R M  
 S
 I S H  S P  
 N
 I N
 I R
 E S K 
A ZO M B I E

by Graeme Dawson, Karl Perrotton and Carl Stoelzel


Published by Crooked Dice Game Design Studio

Background
Background material: Karl Perrotton, Helena Nash and Carl Stoelzel
Design and Layout: Karl Perrotton
Maps: Graeme Dawson
Editing: Helena Nash
Card stock terrain: Carl Stoelzel
Photography: Karl Perrotton

For more information contact:


Crooked Dice Game Design Studio
www.crooked-dice.co.uk
mail@crooked-dice.co.uk

Crooked Dice Game Design Studio


237 Tweed Crescent
Dundee, DD2 4DP

Dedicated to our own little monsters:


Jack the Knife, Ot-Bot and Katie Stegosaurus
PROLOGUE
Some things surprise you. Like a
rotting hand bursting from the
CONTENTS
earth. Or waking up to find the Zombieville USA 5
Zombie Apocalypse has started
without you. Tch. What is 7ombieTV? 7
Quick Play Rules 8
So we were wonderfully surprised to uncover a
horrific masterwork in Carl Stoelzel’s Creature Zombie and Survivor rules 15
Feature. Carl had applied the action:engine to the
horror genre covering universal monsters and crime- Cast Creation 18
solving teenagers. But best of all he had some great
zombie material that we thought perfectly captured The Survivors 19 
the gross-out gore-fests we loved too.
The Zombies 24 
So with his kind permission, we fed this through the
Crooked meat-grinder and added our own heady mix Casting Couch 26
of human brains and survival instincts and worked up
some rules and scenarios for a Hallowe’en release. Special Effects 28
This release provides a cut-down version of the Episode Guide 32
action:engine rules for new players plus new
mechanics for zombies to get your All Hallows Eve Episodes 37
off with a swing.
Programme Guide 44 
A massive thank you to Carl for his initial inspiration
and allowing us to develop his material. May you Cabin Fever 51
always find a cabin in the woods with a working lock.
Appendices 58
Karl & Graeme, October 2011
Miniatures and Scenery 68
By the mid-70s, a denite sub-genre had FROM T HE MAKERS OF  ‘THE PSYCHOT ICS’ AND ‘INV ASION OF T HE DEAD’

 begun to emerge from the Barron oeuvre. BARRON PICTURES PRESENT 

Starting with the seminal  Invasion of the


 Dead , the zombie icks struck a chord with
the public, and Barron was quick to respond
with a steady torrent of shambling undead
offerings. Characterised by black humour,
thinly veiled political allegory and of course
scenes of censor-baiting terror, the zombie
series would prove to be Barron’s greatest
success story, and its ultimate undoing.

Movie-goers of the time were pressed into


their seats by such offerings as the desperate
strangers eeing The Walking Plague, the
 post-apocalyptic Zombieville, USA, and the
tense psychological drama of The Last House BARRON PIC TU   RES PRESENTSA 7TV PRODUCTION A HENRY YOUNGER PICTURE  AMY LEIGH CURTIS
KIRK RUSSELL

On Earth. The casting of relative unknowns,


“ZOMBIEVILLEU.S.A” GAYLE ROSS HELEN SANDWIC H SCREENPLAY BY JORG EROMEO
MUSIC BY BE RNARD JAMES
DIRECTED BY HE NRY YOUNGER PRODUCED BY MICHAELBARRON EXECUTIVE PRODUCER
SYDNEY BARRON
FILMEDIN TECHNICOLOR DISTRIBUTE D BY BARNAART 
ISTS STEREO WHERE AVAILABLE 

the bucking of certain heretofore sacrosanct


 plot elements (The hero is – gasp – black!
 Nobody survives!) and the eye-popping  Eaters proved to be the straw that broke the
make-up and effects proved to be a winning camel’s back. Newspapers on both sides
formula for the studio, who continued to of the Atlantic screamed to Ban This Filt h
strain their audience’s nerves – and the and Save Our Children, and no amount of
 patience of censors around the world. cinephiles contending that Zombie Drill
Eventually matters came to a head with the  Eaters was a sharply observed morality play
now infamous Zombie Drill Eaters in the on the Cold War clothed in Kensington Gore
early 1980s. The advent of the video cassette could contend with apocryphal tales of a
market, and with it the so-called video-nasty schoolchild who had microwaved his little
in the United Kingdom, had put the low-  brother’s head because ‘that’s how you kill
 budget horror genre on a collision course zombies’.
with authorities both in the U.S. and Britain, And so the story of Barron Pictures came to
and with unfortunate timing,  Zombie Drill an end, perhaps ttingly, in a savage orgy of
 blood-letting, albeit a metaphorical one at
the hands of the popular press. By today’s
standards, we might view the zombie series
as mild, even camp, but they were for their
time on the absolute edge of western cinema,
responsible for some of the most memorable
scenes of the 70s and 80s, like the unnamed
cop of The Walking Plague handcuffed to a
moaning undead perp and the sole survivor of
The Last House On Earth staggering out into
the blessed morning sun, only for the shadow
of a clawed hand to fall across her face. The
outrage may have faded, but the nightmares
endure.

 TURES PRESEN T
BARRON PIC 

AH ENR Y YOUNGER PIC  TURE BAMBI DA YE


BARRON PICTURES PRESENTS A 7TV PRODUCTION ROMEO MUSIC BY BERNARD JAMES
HINDLE MICHEAL ELWIC K SC REENPLAY BY JORGE
 “ZOMBIE DRILLEA TERS ” JULIEEGDEI RENE
EXEC UTIVE PRODUCER S YDNEY BARRON
HENRY YOUNGER PRODUCED BY MIC HAEL BARRON
DIRECTEDB Y

FILMEDIN  TECHNICOLOR
WHAT IS 7OMBIETV
This release brings the world WHAT IS DIFFERENT IN 7OMBIETV
 of zombie horror to 7TV. Players These rules use the core action:engine mechanics
control either a disparate in the 7TV core rulebook. However to best reflect the
 group of survivors or a horde of genre and maximise your enjoyment, there are some
variations and new rules to give your games that
 shambling undead. As a survivor, authentic undead feel!
 you must use all your skills and
 pray your luck holds, for if you
die, you will become one of your  7OMBIETV GLOSSARY
As a set of rules based firmly on the TV and film
zombie opponent s’ number. genre, 7ombieTV has renamed several game terms
to better reflect the source material, for example:
7ombieTV provides a number of pre-generated
characters suitable for play, as well as rules for the l The value of your squad is expressed as Ratings.
zombies and other horror-specific rules you’ll need. l The type of squad you choose is referred to
as a Show .
Also included are four episodes and cardboard l The models within your Show  are the Cast .
terrain which will test your sur vival skills to the limit. l Your Cast is made up of Stars, Co-Stars and
These episodes are also suitable for playing solo Extras.
if you want to pit your wits against the unthinking l Your models’ extra abilities are defined
hordes alone. as Special Effects.
l And finally, the scenarios you play are called
And finally we have included new Event cards Episodes.
and some new Scavenge cards to provide a much
needed edge against the undead horde. Survivors and Zombies
Befitting the genre, the standard 7TV terms Heroes
This release is based on the Creature Feature horror and Villains don’t tend to be used. Instead we’ll be
rules originally written by Carl Stoelzel. If you liked discussing Survivors (and sometimes the Living)
this, check them out here: and Zombies (or Undead). Simply think of these as
Heroes and Villains and you’ll be alright. Possibly.

http://www.crooked-dice.co.uk/zombie.html

“MOMMY AND DADDY DIED .


THEN They CAME BACK .”””
Little Jonny, The Walking Plague
THE HEAVY THE JOCK
Survivor Co-Star | 26 Ratings Survivor Co-Star | 24 Ratings
Bouncers, Hells Angels, and bodyguards have the An amateur or professional sportsperson brings
muscle – something essential to survive in this harsh power and dexterity, both useful now the only sport
new world. Make sure you use it. on offer is simple survival.

Attributes Attributes
Move Def Hits Str Agi Int Mor Move Def Hits Str Agi Int Mor

6 4 2 4 2 2 3 6 3 2 4 4 3 3

Special Effects Special Effects


Basic: Blocker, Great Strength, Luck (1) Basic: A Good Offense, Dodge, Luck (1)
Additional: 1 from Combat  or Physical  Additional: 1 from Physical  or Traits
Disadvantages: 0–1 (+1 Additional special effect per Disadvantages: 0–1 (+1 Additional special effect per
Disadvantage) Disadvantage)
Adjust: Gain +1 Additional special effect if you Adjust: Gain +1 Additional special effect if you
remove 1 Basic special effect remove 1 Basic special effect

Attacks Attacks
Basic: Brawl 4+ and Pistol 4+ Basic: Brawl 4+
New Attack: Hand Weapon 4+ (+3 ratings) New Attack: Hand Weapon 4+ (+3 ratings)
Improved Attack: One weapon hit number to 3+
(+2 ratings)
THE HICK
Survivor Co-Star | 24 Ratings
Good ol’ boys, survivalists, honest country folk, THE LOOKER
poachers or simply fans of the great outdoors, all Survivor Co-Star | 20 Ratings
stand a fair chance now the dead have risen. Prissy prom queens or aspiring actors can provide
a much needed morale boost, or hold sway over the
Attributes hapless, with a smouldering look or click of the fingers.

Move Def Hits Str Agi Int Mor Attributes


6 4 2 3 3 3 3 Move Def Hits Str Agi Int Mor

Special Effects 6 3 2 2 3 3 4
Basic: Eagle Eyes, Luck (1), Scavenger (2)
Additional: 1 from Knowledge or Physical  Special Effects
Disadvantages: 0–1 (+1 Additional special effect per Basic: Luck (2), Obey Me!
Disadvantage) Additional: 1 from Physical  or Traits
Adjust: Gain +1 Additional special effect if you Disadvantages: 0–1 (+1 Additional special effect per
remove 1 Basic special effect Disadvantage)
Adjust: Gain +1 Additional special effect if you
Attacks remove 1 Basic special effect
Basic: Knife (Hand Weapon) 4+ and Crossbow 4+
Improved Attack: One weapon hit number to 3+ Attacks
(+2 ratings) Basic: Brawl 5+
New Attack: Hand Weapon 5+ (+2 ratings)

“C'MON HONEY, LET’s GET OUT OF HERE


AND FIND YOU SOME CLOTHES ”
 Chuck, Deathroute
THE PREACHER
Survivor Co-Star | 20 Ratings
A man of the cloth can prove vital when morale starts
to fall, although they need to rethink their attitude to
the dead now they have risen.

Attributes
Move Def Hits Str Agi Int Mor

6 2 2 3 3 3 4

Special Effects
Basic: Inspirational, Leader (1), Luck (1), Psychic
Additional: 1 from Physical  or Traits
Disadvantages: 0–1 (+1 Additional special effect per
Disadvantage)
Adjust: Gain +1 Additional special effect if you
remove 1 Basic special effect

Attacks
Basic: Brawl 5+
New Attack: Hand Weapon 5+ (+2 ratings)

THE SCREAMER THE SUIT


Survivor Co-Star | 14 Ratings Survivor Co-Star | 22 Ratings
Often female and sometimes blonde, these individuals VIPs or wandering businessmen, these often-
have powerful lungs and a keen sense of approaching ruthless men and women have turned their business
danger. acumen to the job of sur vival.

Attributes Attributes
Move Def Hits Str Agi Int Mor Move Def Hits Str Agi Int Mor

6 2 2 2 2 3 2 6 3 2 3 3 4 3

Special Effects Special Effects


Basic: Luck (2), Screamer, Sixth Sense Basic: Luck (2), Scavenger (1)
Additional: 1 from Knowledge or Traits Additional: 1 from Physical  or Traits
Disadvantages: 0–1 (+1 Additional special effect per Disadvantages: 0–1 (+1 Additional special effect per
Disadvantage) Disadvantage)
Adjust: Gain +1 Additional special effect if you Adjust: Gain +1 Additional special effect if you
remove 1 Basic special effect remove 1 Basic special effect

Attacks Attacks
Basic: Brawl 5+ Basic: Brawl 5+
New Attack: Hand Weapon 5+ (+2 ratings) New Attack: Hand Weapon 5+ (+2 ratings) or Pistol
5+ (+3 ratings) – choose one only
THE ZOMBIES
Their origins were lost in the
Zombie Co-Star Archetypes Rating
 panic. Some claim a toxic leak or
 a government experiment gone Bloater 10
wrong. Other say a comet brought
the infection or that there is Leader 20
no room left in hell. It really
Rager 10
doesn’t matter. Just know that
they are legion. That they are Tank 20
relentless and will never tire.
And that they will never stop Zombie Extras Rating
eating human flesh. Zombie 5
Although much less common, there have been
sightings of different types of zombie. If you are Zombie Dog 4
playing a game versus another player (as opposed
to a solo game, see page 37) you can choose any of
these archetypes as part of your initial zombie horde
simply by paying the listed ratings costs.
BLOATER RAGER
Zombie Co-Star | 10 Ratings Zombie Co-Star | 10 Ratings
Bloaters are fat and extremely sickly looking zombies. Ragers may have been athletic and powerful during
They lurch about unsteadily, their wounds weeping life, or there may be some other reason for their
strange fluids from their swollen insides. speed. Their quick pace means they are a great
threat in areas of open ground.
Attributes
Attributes
Move Def Hits Str Agi Int Mor
Move Def Hits Str Agi Int Mor
1D6 2 1 2 2 1 0
5 2 1 2 2 1 0
Special Effects
Basic: Hunger For The Living, Zombie Infection, Special Effects
Zombie Reactions, Slow  Basic: Hard to Kill, Hunger For The Living, Zombie
Infection, Zombie Reactions, Rage
Unstable Innards: The zombie player can choose
to explode any or all of his Bloaters which have an Fast: Ragers can choose to move again instead of
activation marker instead of making an attack. Centre making an attack if they have an activation marker.
the small (3”) blast template on the Bloater – all
survivor models under this template and not behind Attacks
some kind of hard cover suffer a Str 3 hit from the Basic: Sharp Claws and Bite 4+, Zombie Infection
terrible fluidic contents of the Bloater’s insides. Then
remove the Bloater. Bloaters will also explode when
reduced to 0 Hits. TANK
Zombie Co-Star | 20 Ratings
Attacks Tanks are huge zombies, looking like a grotesquely
Basic: Sharp Claws and Bite 4+, Zombie Infection enlarged human. It is unknown how these creatures
come into being, but luckily they seem to be scarce
amongst the undead.
LEADER
Zombie Co-Star | 20 Ratings Attributes
Not all zombies are mindless. A few have been
observed showing rudimentary signs of intelligence Move Def Hits Str Agi Int Mor
and even leadership. In life, these may have been
persons of great intellect or power. 4 4 2 4 1 1 0

Attributes Special Effects


Basic: Body Armour, Hunger For The Living, Zombie
Move Def Hits Str Agi Int Mor Infection, Zombie Reactions, Slow 

4 2 2 2 2 2 0 Attacks
Basic: Powerful Rend and Bite 4+, 2 attacks, Zombie
Special Effects Infection
Basic: Hard to Kill, Leader (4), Slow, Zombie
Infection, Zombie Reactions

Attacks
Basic: Sharp Claws and Bite 4+, Zombie Infection
EPISODE GUIDE
This chapter deals with the episode, Playing Event Cards
called the scenario in other games. Cards can be played at any appropriate time. This is
usually obvious as determined by the cards’ effects,
although once a new model is moved, or the game
GAME STRUCTURE moves on past the point when the card could be
Games are divided into three acts: reasonably played, it is too late. Prologue event cards
should be played before the first turn’s initiative rolls
l Prologue – deal event cards, pick your Scavenge are made. Once the game begins only one card can
cards, set up models be played by each side during each turn, so think
l Feature – the main game carefully.
l Epilogue – determine victory points and winner
Dice Re-rolls
Certain cards allow dice to be re-rolled. Dice cannot

PROLOGUE
be re-rolled if they have already been re-rolled in this
turn – players must accept the result of any already
re-rolled dice.
Before beginning play, you must set the scene and
conditions of your game. Players must: 7TV cards
The following event cards from the basic rules and
l Decide which episode is to be played and set up the the Summer Special  supplement should not be used
table. There are four episodes on pages 38 to 43 – remove them before play:
l  Deal Event cards (see below).
l Choose cards from the Scavenge Deck  for your l Casting News
cast (page 34). l Cliff Hanger!
l Devastating One Liner
Further prologue conditions may be specified within l Equipment Mix Up
the Special Rules section of a scenario, so always l Faulty Equipment
read these before you begin. l The Great Escape
l  Guesswork
7TV: What no Think Tank or Gadgets? l Longstanding Grudge
There is no Think Tank phase or purchasing of gadgets l  Mwah-ha!-ha!
in 7ombieTV. These great minds have been eaten l Never Work With Children or Animals
(they have the finest brains) or are hidden in bunkers l Self Destruct
deep beneath the earth searching for ways to stop l Technical Difficulties
the walking dead. However, your Cast still has an l Weapons Jam
opportunity to unearth handy equipment to aid their
battles with the new Scavenge deck (pages 60 to 62). The survivor player can redraw (and redraw again) if
they receive any of the following event cards:

EVENT CARDS l Astonishing Accuracy


7ombieTV action shows are full of unusual and l No Faith In The Plan
random twists of fate. These are represented by Event l Terribly Bad Luck
Cards. 7TV and the Summer Special supplement
both have decks of Event cards that you can use for If the zombie player receives any of the following event
7ombieTV games. These are available to download cards they can redraw (and draw again if required):
from the Crooked Dice website. In the Appendix of the
rulebook you will find nine new cards to cut out. Event l A Lot Riding on This
cards can either be played to affect the set-up before l Stirring Flashback
the game starts or alter the game as it unfolds. Each l  Retreat
event card will specify when it can be played. l Sustained Attack
l Terribly Good Luck
Dealing the Cards
NEW CARDS
The following 9 new event cards present threats and
opportunities especially suitable for the events of a
zombie uprising. You can either use them on their
own or add them to the event cards already present
in 7TV. If a player draws a card marked exclusively
for the other player, they may redraw or retain it and
use it as a Luck  point.

Dead Faint
Zombie player only
The current predicament is all too much for one of the
survivors. The survivor player must choose one of their
models, who immediately gains the stunned status. Stirring Speech
Survivor player only
Desperate Last Stand A rousing speech fills your survivors with hope. Your
Survivor player only models gain +1 to hit this turn on all their attacks. If
Choose one survivor model. The zombie player your Natural Leader is still alive, models within 6”
can move this model up to twice their normal Move can add +2 instead.
distance towards any zombie model. The survivor
player can then make one attack with this model, The Restless Dead
which automatically hits. Zombie player only
Even the buried feel the proximity of the living
Man the Barricades nearby, clawing their way through the earth to reach
Survivor player only the surface. Choose a spot no closer than 12” to any
You gain one barricade token for each sur vivor survivor models. Place 1D3 zombie Extras from your
model inside a building. These tokens must be ‘dead pile’ within 2” of this spot.
allocated immediately by the survivor player and
unused tokens are lost. They’re Breaking In
Zombie player only
Sewer Rats Surprise! For this turn only, up to 3 of your zombies
Survivor player only can ignore intervening barricade markers and make
You uncover a hidden storm drain, half choked with an attack against survivor models within a building or
debris. Once per game you may move 1D6 models fortification.
12” in any direction.
The Wandering Dead
State of Decay Zombie player only
Survivor player only Place 1D3 zombie Extras from your ‘dead pile’ within
SCAVENGE DECK
The end of the world is scattered with abandoned Example: Using Scavenge cards
treasures that will help you survive. If you have Jed has been given a scavenged weapon, the Bike
models with the Scavenger  special effect in your Chain, before the game begins. Suddenly Jed finds
survivor Cast, you may be able to uncover the spoils himself surrounded by the silently advancing dead
you to need to survive by drawing cards from the and needs to make a Morale test for being Alone.
Scavenge deck. The survivor player elects to play one of his ‘in hand’
scavenge cards – the Doll’s Head – to keep Jed from
Before play starts you need to determine what bolting into further trouble. Jed still keeps possession
your Cast has uncovered amongst the r uins. In of the Bike Chain through all this drama.
the Prologue phase you may draw cards from the
Scavenge deck based on the following factors: Scavenged weapons have a hit number depending
on the attacks the equipped model can utilise:
l Each survivor Cast gets to draw two free cards
l You may also draw a number of cards totalling l Melee weapons hit with the model’s best (lowest)
the number of ranks of the Scavenger (x) special hit number for any melee attacks they already
effect you have in your cast. have.
l Ranged weapons hit with the model’s best
Cards are kept in a pool and can be played at any (lowest) hit number for any ranged attacks the
time on any model you choose. It is noted on each already have. If they have no ranged attacks, the
card if the item is one use and is discarded after weapon hits on 4+.
being played. Each model can only have one card
played on them in any one turn. Example: Scavenge weapon benefits
After successfully searching a deserted sporting
Weapon cards goods store, the episode being played allows Lyle to
Several cards have particular offensive potential draw one scavenge card. The Katana weapon card
and are listed as Weapons. These should be either is drawn. Lyle’s best melee hit number is his Brawl
allocated to one model with the Scavenger  special attack of 4+, so his newfound sword will also hit on 4+.
effect at the start of the game, or given to the model
discovering it if found during play. Models can only be The Mutt Extra cannot be allocated any weapon
given a single weapon card – this can be discarded cards, and cannot have scavenge cards played on
for another but the discarded card is considered lost. them at any time.

Models can have a weapon card and also have one Scavenge cards
scavenge card played on them per turn as per the rules The 27 cards and their abilities are reproduced in full
above. In this case they retain their scavenged weapon on pages 60 to 62. A deluxe card set is also available
after the effects of the card just played have resolved. from the Crooked Dice website.
THE FEATURE
This is the main part of the game, from the very first
And...Action
This specifies the order in which each force will star t.
initiative roll to the realisation that one side or other Simply follow the Phases in a Turn as set out on
has won the game. page 9.

The feature part of the episode is played according Special Rules


to the standard game rules as given earlier in this This section is the most flexible and should contain
book. Some episodes will detail special rules – any specific rules required to play the scenario not
these should always be used or the episode might covered in the core rules. Rules may include: the
not play as well as intended. use of event cards; new weapon effects; zombie
mechanics; objective effects; or terrain rules to name
but a few.
FEATURE FORMAT
The four episodes included in this book, all follow a End Credits
standard format containing the basic information to The conditions that will signal the end of the game.
help you set up and play: That may be:

Synopsis l when some or all of the cast have been defeated;


This is a narrative outline of the story that you would l when all objectives have been met; or
typically find in a TV listings guide to set the scene l when a countdown has been reached.
and tone of your episode.
Episodes might clearly state at which point the game
Cast play will end – usually one of the following:
This will list the members of the opposing survivor
and zombie casts and the rating limits allowed l A specific or random number of turns has passed
for the scenario – as well as any other limitations. l A dice roll at the end of a turn specifies the end
It should also outline any weapon or optional of the game
upgrades taken by your Extras. l One side achieves their stated victory conditions

Location If no specific end criteria are specified the game


This section should specify the dimensions of will end when one side either concedes or has no
your playing surface and what it represents. Is it a models left on the table.
sleepy small town, the busy city mall or a secret
military base lair? Where necessary, it will detail the Victory Points
specific placement and size of scenery or objectives. These will be the specific rewards that casts will
A map should be provided to help clarify terrain receive for defeating opponents or completing
requirements and set-up. in-game objectives as detailed in each episode.
survivors and zombie often receive different rewards.
Set-Up 
Here you must specify the starting point of all your At this point the Epilogue should be played out to
models, noting the board edge and distance from determine the winner.
that edge. Some models or objectives will start
further in the table or are required to be a specific
distance from each other.

“THIS CAN'T BE TRUE


IT’S LIKE SOME CRAZY MOVIE ”
Shaky, Zombieville U.S.A.
Flooring Section
Outer Long Wall section
Interior Walls section
Roof and supports
Roof 
THEY ARE COMING
BURSTING FROM THE
GRAVE AND ONTO
YOUR SCREENS
7ombieTV brings undead horror
to 7TV. Control a desparate
 group of survivors or a horde
 of shambling zombies and
compete to become stars of the
end of the world...
7ombieTV is a tabletop miniatures
 game set in the world of classic
horror movies of the 70s.

NON FICTION UK £9
cr ked dice

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