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0% found this document useful (0 votes)
112 views46 pages

Updated 6

Uploaded by

api-93587139
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 46

The Saber Legion, LLC.

Rules and Regulations for Members


Version 3.0
Official Release Date March 31, 2022
Updated 6.16.2022

The Saber Legion was founded by Terry Roland Birnbaum II and Josh Linden
Original Rulesets Version 1.0-2.0 Written by Aaron Rieley
Version 3.0 Written by the Sports Management Team
Team Lead for 3.0: Melodie Graham, Copy Editor: Seth Clendenning
Graphics by Jared Graham, Aaron Rieley, Melodie Graham
Sports Management Team revisions and approvals by:
Alec Martinez, Brenon Day, Carlos Garcia, Clint Darby, Gilbert Charles Gordon, Tiffiny Hagan,
Lucas Holzhueter, Mark Carico, Nathan Pumphery, Russell William, and Seth Clendenning.
Specific Gear Updates: Mark Carico
Exotics Updates and Creator Light Division: Jared Graham
Creator Tag Team Variant Ruleset: Aaron Rieley and Terry Roland Birnbaum II
Creator Unity Variation: Alain Bloch and David Laudenslager with updates and revisions by Melodie Graham and Mark Carico
Approvals by the Leadership Council: Charley Cummings, Erik Rimblas, Jared Graham,
Ruthmarie Hodges, David Laudenslager, Gabriel Paz, and Melodie Graham
Welcome to The Saber Legion
This document was created to address the growth of our organization while providing clarity with how
events are organized within The Saber Legion (TSL). This document will also define the rules that
pertain to the official TSL events. We have expanded far beyond our monthly meets and the Annual
International Tournament to see official TSL events hosted nearly every month by our amazing
charters. This document is to serve as a guideline for those organizing these events and those
attending them. Our goal is to provide support and consistency to this thriving sport and make sure it
continues to be within the scope and vision of TSL.

If any Member plans on attending official events outside of their local charter meets, it is
recommended that the Member spend some time practicing with the following rules and guidelines
with their charter to help familiarize yourself with the rules, gear level, and expectations that will be in
place at these events. Charter meets have a large amount of flexibility to play with games, ideas, and
formats within the safety guidelines specified in that agreement, hence allowing for flexibility for
experimentation and local training per the needs/wants of a local charter. The rules in this document
pertain specifically to Official TSL Events outside of your regular charter meets.
Our governing ruleset is encapsulated in this document and guided by the Mission, Vision, and
Values of TSL. The MVV was developed in 2020 and sets the bar for all rules, sports regulations,
and community standards going forward.

MVV Team: Jared Graham and team members Dan MacGregor, Kristen McConnell, Michael Montgomery, Aaron Rieley, Tony Saffioti, Jimmy Sourile, Joe Strange, and Phil Swift

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
Our Rules document is by no means a final version. Just as TSL grows, this document will grow and
change over the years to reflect new formats and rules updates as needed. Additional Documents
have been written to help with the needs of TSL and communicate our standards and tools.

★ Hold Harmless and Membership Agreement: Must be signed by all fighters before training with
any charter or competing in any events or community shared opportunities.
★ Charter Representative Handbook
★ Judging Training and Certification: Hosted on Facebook platform (originally written by Aaron
Rieley currently hosted by Melodie Graham).
★ Consular Training and Certification: Application only, hosted on Facebook Classrooms
★ Gear Inspections and Training Certification: In Development
★ Event Planning and Requirements by Charter Reps and Host: Written by Melodie Graham:
posted to Charter Reps group page

Feel free to send any thoughts, ideas, and reflections about the current rules; what they do well and
what they can do better to the form contact. It has always been a TSL goal to safely offer something
for everyone within our budding community. The events being hosted by our incredible charters have
made this possible much sooner and on a grander scope than we ever expected! If you can find a
way to travel to any of these events, we urge you to meet with your fellow Members. Your
participation is what builds the TSL community around the world!

- Together we can truly be United Through Sabers!

Charley Cummings
Charley Cummings
Owner and National Director

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
WELCOME TO THE SABER LEGION ___________________________________________________________________________ 2

SECTION 1.01 ALL COMBAT SABER REQUIREMENTS 7


SECTION 1.02 STANDARD SABER REQUIREMENTS – ALL SABERS 8
SECTION 1.03 EXOTIC SABER 8
SECTION 1.04 EXOTIC SABER REQUIREMENTS - SABER PIKE 9
SECTION 1.05 EXOTIC SABER REQUIREMENTS - SABER STAFF 9
SECTION 1.06 EXOTIC SABER REQUIREMENTS - DUAL WIELD 10
SECTION 1.07 EXOTIC SABER REQUIREMENTS - CROSSGUARD/GREAT SWORD SABER 11

SECTION 2 GEAR FOR PARTICIPATION IN THE SABER LEGION ___________________________________________________ 12

SECTION 2.01 WHY DO WE REQUIRE PROTECTIVE GEAR? 12


SECTION 2.02 ARMOR REQUIREMENTS 12
SECTION 2.03 COVERAGE BY LEVEL 14
SECTION 2.04 SPECIFIC BY PIECE INFORMATION 18

SECTION 3 SAFETY, HONOR, SPORTS-PERSONSHIP ___________________________________________________________ 23

SECTION 3.02 SAFETY RULES 23


SECTION 3.03 CODE OF CONDUCT 23
SECTION 3.04 BREACH OF CONDUCT DEFINITIONS AND PENALTIES 23
SECTION 3.05 INJURY OR EQUIPMENT FAILURES 24
SECTION 3.06 ILLEGAL TECHNIQUES 25
SECTION 3.07 DISARMS 25
SECTION 3.08 HONOR CALLS 25

SECTION 4 WHAT IS LED SABER COMBAT _____________________________________________________________________ 26

SECTION 4.01 FIRST LIGHT TOUCH 26


SECTION 4.02 VALID TOUCHES 26
SECTION 4.03 INVALID TOUCHES 27
SECTION 4.04 INVALID TARGETS 27
SECTION 4.05 SPARRING VS TOURNAMENT 28

SECTION 5 TOURNAMENT STRUCTURE ___________________________________________________________________ 28

SECTION 5.01 PRACTICING FOR TOURNAMENTS AT LOCAL MEETS 28


SECTION 5.02 RING REQUIREMENTS 29
SECTION 5.03 BOUT TIME RULES 29
SECTION 5.04 TOTAL BOUT TIME - ORIGINAL METHOD OF TIMEKEEPING 29

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
SECTION 5.05 GUARANTEED FIGHT TIME - CURRENT METHOD OF TIMEKEEPING 29
SECTION 5.06 RING SUMMONS AT TOURNAMENT 30
SECTION 5.07 BOUT INTRODUCTION & STARTING THE BOUT AT TOURNAMENT 30
SECTION 5.08 BOUT EXCHANGES 30
SECTION 5.09 BOUT HOLDS 31
SECTION 5.10 BOUT RESETS 31
SECTION 5.11 RING OUTS 31
SECTION 5.12 SWITCHING SIDES 31
SECTION 5.13 WINNING SCENARIOS 31
SECTION 5.14 SUDDEN DEATH ROUND 32

SECTION 6 OFFICIAL TSL EVENTS ____________________________________________________________________________ 32

SECTION 6.01 OFFICIAL EVENT TYPES 32


SECTION 6.02 OFFICIAL TOURNAMENT OPEN POOL 34
SECTION 6.03 OFFICIAL TOURNAMENT SINGLE MATCH: 34
SECTION 6.04 INVITATIONAL CHAMPIONSHIP SERIES EVENT SELECTION PROCESS 34
SECTION 6.05 OFFICIAL TOURNAMENT OTHER 35

SECTION 7 OFFICIALS AND VOLUNTEER COMMUNITY DUTIES __________________________________________________35

SECTION 7.01 GEAR INSPECTOR 36


SECTION 7.02 RING DIRECTOR 36
SECTION 7.03 LINE JUDGE 36
SECTION 7.04 TABLE JUDGE 37

SECTION 8.0 VARIANT RULES FOR ANY EVENT. ______________________________________________________________37

SECTION 8.01 EXOTICS STRUCTURE DIFFERENCE: BOUT HOLDS 37


SECTION 8.02 TAG TEAM STRUCTURE DIFFERENCE: BOUT 37

SECTION 9.0 UNITY RULESET DESCRIPTION _________________________________________________________________ 39

SECTION 9.01 UNITY VARIANTS AND STRUCTURAL DIFFERENCES 39


SECTION 9.02 BOUT TIME RULES 39
SECTION 9.03 BATTLE MUSIC 39
SECTION 9.04 VALID CONTACT POINTS 40
SECTION 9.05 STRIKE TYPES 41
SECTION 9.06 MANDATORY DISENGAGEMENT 41
SECTION 9.07 SCORING POINTS 41

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
SECTION 9.08 AFTERBLOWS 42
SECTION 9.09 ROLES OF THE LINE JUDGES AND RING MARSHALL 42
SECTION 9.10 RING MARSHALL 42
SECTION 9.11 JUDGING 42
SECTION 9.12 WINNING SCENARIO 43

SECTION 10.01 CONTACTING TSL LEADERSHIP ______________________________________________________________ 43

SECTION 11.01 CREDITS AND VERSION UPDATES ____________________________________________________________ 43

SECTION 11.01 CHANGES: VERSION 3.0: RELEASE DATE MARCH 2022 43


SECTION 11.02 CHANGES: VERSION 2.0B: RELEASE DATE MARCH 2021 44
SECTION 11.03 CHANGES: VERSION 2.0 RELEASE DATE MARCH 2020 45
SECTION 11.04 CHANGES: VERSION 1.0 RELEASE DATE MARCH 2019 45

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
Page | 7

Section 1 Combat Sabers Utilized in The Saber Legion


Standard Saber is the most common weapon used in The Saber Legion. When purchasing your first saber make sure to
review these requirements first. The Saber Legion is a LED saber combat sport hence your saber should reflect the
requirements listed here when attending charter meets and sparring.

Section 1.01 All Combat Saber Requirements

1. Unless otherwise noted, all sabers must meet the following requirements regardless of whether the event is using
Standard Saber or Exotic Saber weapon rulesets. Please consult with your onsite charter representative at your
local meet if you have questions. When attending an event, all saber hilts and blades must be inspected and
approved by the Tournament Director, FCC, C.I.T, Gear Inspector, and/or Event Coordinator. The onsite Official
Tournament Director always has the final say.
2. Saber hilts and blades must consist of parts from approved saber manufacturers or otherwise be approved by the
gear inspection staff.
3. Homemade hilts or parts cannot be used without the approval of the Research & Development section of Sports
Management as they have not been tested and may place Members in danger.
4. Saber blades must light up at the start of any match. A colored blade (aka day blade) does not count as being
illuminated.
5. Heavy grade blades only. A polycarbonate tube (referred to as PC) with a 1” diameter and wall thickness of 1/8”
or 3mm must be used.
6. Saber blades that use blade-internal LED strings are allowed, they must still illuminate and be of heavy grade PC
construction.
7. “Clear” blades must be diffused. No clear blades without diffuser film, a
blade diffuser, or sufficient sanding will be allowed. “Trans white” blades
might be allowed with no diffuser or film upon inspections if found to be
“trans” enough to keep the led from shining through and possibly being used
to “blind” an opponent.
8. Blade tips must be mirrored (no shine-through tips allowed).
9. Round and Parabolic tips only (No bullet or pointed tips allowed).
10. All tips must be taped, or heat shrink wrapped to reduce the risk of the tip coming off.
11. Tournaments will mark with tape where your blade is seated to show it has been approved and meets the
requirements.
12. No additional pieces may be taped to a hilt to extend or repair a hilt.
13. Any guard or tsuba between 2.5" and 3.5" in diameter must be at minimum 1/8" thick aluminum or steel, or 3/8"
thick polycarbonate, and may have no angles sharper than 90 degrees.
a. While The Saber Legion allows for 1/8’’ thick aluminum, we advise that saber tsubas are 1/4" thick.
b. SAFETY: Upon inspection, any tsuba may be determined unsafe or unusable due to factors including (but
not limited to) bending, warping, dents, cracks, stress points, weak welds, abrasions, sharp edges,
shards, or splinters, as tsubas with these fractures may have higher point of failure and can be declined
just as helmets with dents or significant impact fractures.
14. Any metal protruding more than 1" from the saber body with any angle sharper than 90 degrees is considered a
claw or protrusion and is prohibited as a danger to skin and blades.
15. Absolutely no claws, sharp or hard-edged protrusions are allowed on sabers or gear. This includes metal quillons.

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
Page | 8

Section 1.02 Standard Saber Requirements – All Sabers

1. Any metal hilt with a single blade.


2. Max hilt length is 16" (measured from the end of the pommel to the tip of the emitter).
3. Handguard max size is 3.5” in any direction and must adhere to the “claws” rule.
4. Max total saber length is 51" (measured while the blade is fully seated in the emitter).
5. No blade is to be shorter than 21” or longer than 39” (measured fully seated in the emitter).

Section 1.03 Exotic Saber

With this ruleset, we allow a variety of non-standard saber configurations. Careful attention has been paid to ensure safety
as well as parity between saber types. Exotics participation is open to all TSL Members.

1. Exotics bouts require that the Fighters start and reset for every exchange in opposite corners of the ring. This can
be any opposite corners, not necessarily the same corners they started the bout in.
2. Exotics is now divided into two different tournament types. Both tournament types will use the same procedures
for matches. However, they will be separated by saber lengths and hand requirements. These will be classified as
LIGHT Exotics and HEAVY Exotics.
a. Section 1.03a Light Exotics defined
i. all weapons will not measure over 59 inches overall (except for Staff, at 82 inches overall), and
therefore will allow for one-handed saber use.
b. Section 1.03b Heavy Exotics defined
i. will mandate that the fighter keep two hands on the saber while trying to score a point as the saber
is of greater length and reach has more potential for loss of control.
3. If there are other hilt requests, please submit your ideas to The Saber Legion Research and Development section
of the Sports Management Team for review no later than 120 days prior to the event for which you wish to use the
saber. These may be completed using the Comments Box on the Saber Legion page or through Facebook
Messenger contact.

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
Page | 9

Section 1.04 Exotic Saber Requirements - Saber Pike

LIGHT EXOTICS HEAVY EXOTICS


SABER PIKE

Saber Pikes can utilize the maxed out standard saber size for the hilt and can choose to replace a longer blade length. The length
of the blade, choice of 1 or 2 handed, and whether you want a tsuba will determine your division.
● Any hilt not shorter than 16”, but not longer than ● Any hilt not shorter than 16”, but not longer
36”, with a single blade. than 44”, with a single blade.
● Not to be longer than 59” total length. ● Not to be longer than 72” total length.
● No blades shorter than 22” (measured fully seated ● No blades shorter than 22” (measured
in the emitter). fully seated in the emitter).
● Tsubas (or similar handguards) are allowed only if ● No Tsubas (or similar handguards) allowed
the metal hilt (including tsuba/guard) is not longer
than 20”

Section 1.05 Exotic Saber Requirements - Saber Staff

CAN BE USED IN BOTH


SABER STAFF
Qualifies for both Light and Heavy Exotics Types
● Any hilt, not to be longer than 36”, with 2 blades of equal
length on opposite sides.
● Not to be longer than 82” total length.
● No blade shorter than 22” (measured fully seated in its
emitter).
● No Tsubas (or similar hand guards) allowed.

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
Page | 10

Section 1.06 Exotic Saber Requirements - Dual Wield

LIGHT EXOTICS HEAVY EXOTICS


SABER DUAL WIELD
Overall Length will determine your division.

● Any 2 sabers wielded at the same time. ● Any 2 sabers wielded at the same time.
● No single hilt to be longer than 16”. ● No single hilt to be longer than 16”.
● Total length of both sabers not to exceed 82”, ● Total length of both sabers not to exceed
measured with the blades fully seated in the 84”, measured with the blades fully seated
emitters (this includes all saber blades and all in the emitters (this includes all saber
guards if applicable). blades and all guards if applicable).
● No blade shorter than 8” measured fully seated in ● No blade shorter than 8” measured fully
the emitter (except for guards, see crossguard seated in the emitter (except for guards,
saber section for clarification on guards). see crossguard saber section for
clarification on guards).

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
Page | 11

Section 1.07 Exotic Saber Requirements - Crossguard/Great Sword Saber

LIGHT EXOTICS HEAVY EXOTICS

SABER CROSSGUARD / GREAT SWORD


Overall Length will determine your division.

● Guard Blades must be equal on both sides ● Any saber hilt, not to be longer than 44”, with
● Guard Blades may only protrude from the side guards (Any length of the “handguard”
main hilt body at 90° or 45° (forward) angles (metal portion only) that exceeds the 3.5”
● No metal may exceed 10” total (5” per side standard is added to hilt length).
measured from centerline) Horizontal Width, ● If the hilt is over 16”, no blade shorter than 22”
but polycarbonate blades may. However, (measured fully seated in its emitter).
every inch of polycarbonate blade exceeding ● If the hilt is 16” or less, no blade shorter than 8”
10” Horizontal Width is considered Guard (measured fully seated in its emitter).
Excess, and must be subtracted from Total ● Minimum polycarbonate side guard length of 3”
Overall Length. measured fully seated in their emitters (the only
exception is if both guards have a flush blade
plug, so only the metal portions are being
used), Maximum guard blade length of 6”.
● Total blade length (including side guards) not to
exceed 50” measured while all blades are fully
seated in their emitters.
● Not to be longer than 72” total length (includes
guards and “handguard excess”).
● Side guard tips must also be rounded. No
bullet or pointed tips are allowed.
● No additional Tsubas (or similar handguards)
allowed

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
Page | 12

Section 2 Gear for Participation in The Saber Legion


In previous Rulesets, the description of the Gear has been part of a different document; however, as The Saber Legion
continues to revise and update policies as well as work with representatives from around the Legion to standardize
practices, we are including here a full listing of the regulations and categorizations for all sparring types. This section
establishes the philosophy of each part of the equipment and requirements for each protective piece rather than
promoting specific brands or models of equipment. This will serve to inform both those who are performing protective
equipment inspections and those who wish to purchase/utilize protective equipment. The equipment in this section is
meant to build on each other and when not otherwise stated all equipment from previous levels will be worn at later levels.
All required armor must be permanently attached in some way to the method of attachment to the body, e.g. armor may
not be taped or tied on (excluding armor that is designed to be tied to the body, such as a kendo do). Percentages are
given for speed and power of strikes, as this changes from person to person, good communication between sparring
partners or fighters and judges is important. Due to safety concerns, TSL does not recommend anyone at any level to
fight, compete, or spar in the 90%-100% range.

Section 2.01 Why do we require protective gear?

The goal of protective equipment is to first and foremost protect the user from being permanently injured, not to prevent all
pain or minor injury. Due to the nature of the sport, it must be understood that pain or minor injuries will occur, and the
armor must be outfitted and worn to a level at which the user can accept the risk of pain or minor injuries. This is a
physical impact sport, and no gear can prevent all injuries or pain. This is one of the reasons all members are required to
sign a Hold Harmless agreement, to inform the member and remind them that all sports carry the potential for injury,
including LED Saber Combat.

The second reason and the main reason for the minimal gear set to be established is to protect the organization. As The
Saber Legion is a corporation, a certain level of protection must be established for insurance purposes and to preserve
the organization.

Of Special Note: ALL ARMOR IS SUBJECT TO QUALIFIED A GEAR INSPECTOR’S DISCRETION

Section 2.02 Armor Requirements

Section 2.02a Level 1 ARMOR


Level 1 cannot be substituted for Level 2 armor. Level 1 is constituted by armor that will compress or contort
under impact or other force and will reform its shape after being struck but will provide enough compression to
absorb enough force to prevent injury. All unlisted materials are subject to the gear inspector’s discretion;
however, the unlisted materials need to imitate the protective properties of the listed material. Layered
protection is not advised, but when approved must provide the same level of protection as non-layered
protection. All foams must be covered in an abrasion-resistant material.

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
Page | 13

● * Hardened leather will require inspection before each use - any broken/damaged equipment will be
denied as acceptable.
● ** Due to manufacturing differences of impact foam, gear inspectors should use discretion. The materials
when struck should have similar resistance to the above material and must be covered in an abrasion-
resistant material.
● *** Layers of quilted linen or other similar fabric (should be a minimum 1/4in thick fully compressed,
construction should be done in such a way as to render the individual layers immobile independent of
each other, must not compress under finger pressure, subject to gear inspector’s discretion)

Section 2.02b Level 2 ARMOR


Level 2 armor is considered any material or whole armor piece that is constructed in such a way as to be stiff enough to
prevent injury. All metal armor must be covered by suitably thick fabric or leather so as to not tear open when struck, to
prevent damage to blades. All unlisted materials are subject to the gear inspector’s discretion; however, the unlisted
materials should imitate the protective properties of the listed material. Any layered protection must be made in such a
way as to have the same properties as the non-layered protection. It is also of note that curved Level 2 material or Level 2
material that may have rolled edges may be thinner while still maintaining equal strength to the thicker material, this will
be left to the gear inspector’s discretion. All measurements are minimums.

Single-layer Level 2 armor:


● * This material will require inspection before each use - any broken/damaged equipment will be denied as
acceptable.
● ** Due to manufacturing differences, gear inspector’s discretion is required and should, when struck, have similar
resistance to the above material and must be covered in an abrasion-resistant material.
● *** Layers of quilted linen or other similar fabric (should be a minimum 3/8in thick fully compressed, construction
should be done in such a way as to render the individual layers immobile independent of each other, must not
compress under finger pressure, subject to gear inspector’s discretion)

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
Page | 14

Multi-Layer Level 2 armor


examples:
- Plastic backed leather
armor
- Covered metal armor
(e.g. covering metal in
abrasion-resistant fabric
or leather)
- Lamellar/scale armor
Coat of Plates Visby style
gauntlets
- Layered stitched leather

Section 2.03 Coverage By Level


The goal of this section is to establish minimal coverage by level and by
area of the body being discussed. As there are varying levels of gear to
fit different circumstances of partner or group interactions; the required
gear and use cases will be expanded on in this section. Excluding
partner drills and otherwise specified gear, the equipment in this section
is meant to build on each other and when not otherwise stated all
equipment from previous levels will be worn at later levels. All required
armor must be permanently attached in some way to the method of
attachment to the body, e.g., armor may not be taped or tied on
(excluding armor that is designed to be tied to the body, such as a
kendo do).

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
Page | 15

Section 2.03a Solo/Partner exercises

Required Gear for this Level: Solo/Partner exercises

At this level the eyes must be covered by full seal ANZI Z87.1 goggles or F803 Sports
Eyewear,
Level 1 GLOVES: must protect dorsal side of the hand, and outside (from the radial
zone of the wrist across the back to the ulnar zone)

This form of interaction is as low intensity as possible and is only done to create a base
level understanding of a technique or drill and should not be done with any intention of
striking either of the users and so great care should be taken at this level.

Examples of Exercise and Drills for Charter Meets at this Level:


1. Cuts, Strikes, and Follow up Strikes
2. Practice Guards, Shoulder movement
3. Practices for foot movement, Forward and Reverse Lunges
4. Techniques like lunges and slips
5. Slow practice and/or practice with inanimate objects like chairs, pells or heavy bags

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
Page | 16

Section 2.03b Medium Level Sparring: Intensity Medium

At the Medium level, fighters should start developing their own starter kit
for sparring at meets and begin learning how to calibrate their attacks.
This should happen with the charter representative or their empowered
delegate(s) at Charter meets. Medium Level fighters should work on “a
touch” mentality, like in Olympic fencing, as they have minimal ability to
prevent long-term injury and impact.

This form of interaction should be exercised at moderate level intensity,


while the goal is never to cause damage to the opponent, there should
be care taken to wear appropriate gear for the type of intensity to be
expected. This level is the beginning of a “sparring” type interaction.

Examples of Exercise and Drills for Charter Meets at this Level:


Everything above+

● Medium Sparring attacks (not to exceed 50% of fighters' swing


speed/power).
● Counters to opponents’ attacks (medium speed and intensity)
● Responding to the sabers pressure
● Multiple cuts including head strikes
● Strikes as the opponent’s approach

Required Gear for this Level: MEDIUM INTENSITY SPARRING

FENCING OR APPROVED HEMA HELMET REQUIRED

Level 2 Level 1
● STERNUM ● FINGERS/HAND: dorsal side of the hand, and outside (from
● GROIN the radial zone of the wrist across the back to the ulnar zone)
● ELBOW: (olecranon and ● CHEST PIECE: Shoulders, collar bones, chest
epicondyles) ● FOREARM (the Ulna, and a minimum of half of the forearm)
● SHIN (tibia & front half ● THROAT: 180 degree / 360 when joined with back of head and
of the calf) must be mask
covered with Level 2 ● KNEE: (Patella, lateral collateral ligament, and medial collateral
armor. ligament)

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
Page | 17

Section 2.03c Tournament Level


Sparring: Intensity Level HIGH

This form of interaction should be exercised at a full


and competitive speed; however, care should be
made to not cause injury to the opponent.
Nevertheless, the injury should be treated as an
ever-present danger. This is the highest level of
force in the LED combat sport hence requiring the
highest level of protection. As the Saber Legion
accepts fighters from all backgrounds, trained and
untrained, this level of competitive sparring can be
different than formats that allow combatants to
practice offensive and defensive planned attacks.
Attacks can come from multiple formats therefore all
fighters should exercise the highest level of caution.

Required Gear for this Level: HIGH INTENSITY


SPARRING

1. FENCING OR APPROVE HEMA HELMET


REQUIRED
a. ADDITION: BACK OF HEAD: Level 2 LEVEL:
b. when looking straight on at the back of the helmet no gaps larger than an inch wide and
covering down to the c7-t1 junction.
c. When the throat armor and helmet with the back of head protection are worn in conjunction
there must not be any unarmored parts of the head or neck

Level 2 Level 1
● THROAT: full coverage from collarbone to base of the chin if the user is looking ● CHEST PIECE:
straight ahead also down to the jugular notch in the front and covering the Shoulders, collar bones,
connection of the spine to the neck c7-t1 vertebrates) chest
● FINGERS/HAND: dorsal side of the hand, and outside (from the radial zone of ● FOREARM (the Ulna,
the wrist across the back to the ulnar zone) must be protected by Level 2 armor and a minimum of half of
● STERNUM the forearm)
● GROIN ● KNEE: (Patella, lateral
● ELBOW: (olecranon and epicondyles), collateral ligament, and
● SHIN (tibia and front half of the calf) must be covered with Level 2 armor. medial collateral
ligament)

Examples: Everything above+

○ Tournament Level Sparring at meets


○ Championship Level / Underground Filmed Event Structure
○ Open Pools at Regional or International Events.

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
Page | 18

Section 2.04 Specific by Piece information


Section 2.04a Head: Medium Intensity and Above +
Examples Armor Description Fit and Wear
The head must be covered by a ● The helmet should have enough movement on the head
fencing style helmet, either 350N (a to allow for force absorption, however, under force
CEN rated mask with 350N rating on should not touch the user’s face when pressed on with
the bib and 600N on the mesh), 3 the force of one hand.
weapons, coaches, or HEMA in style. ● The helmet should move freely when the head is
shaken; however, it should not move far enough to
The bib must be Level 1, it should become dislodged on the head.
have resilience to it (some older or ● If the “grill” touches the wearer's face in any way the
cheaper helmets have only 1-2 layers mask is too big.
of puncture-resistant material and ● If the mask does not sit completely on the head
these will not be approved). such that the bib covers the throat all the way under
the chin it is too small.
The helmet must be free of holes and ● Dents of more than a half-inch or larger than 2.5 inches
rust. Specifically, these occur in diameter or length will render the helmet unusable.
underneath the rubber or elastic ring ● No helmet substitutions will be allowed, including
around the face. helmets made of sheet metal.

Previous Approved Examples: AF Deluxe HEMA Fencing Mask, AF EPEE CE 350 N MASK: ADVANCED

Section 2.04b Back of Head: High Intensity and Above Levels


Must be constructed of Level 2 ● The BOH must be attached in such a way that there is
material (as defined above). no risk of the BOH being removed or otherwise
exposing the back of the skull during the bout.
Must cover the entire back of the ● The attachment of the BOH must not weaken the
skull (small gaps above the head are helmet in any way.
to be expected with some designs ● The BOH must cover the areas previously described
and are allowed provided they cover throughout the range of motion of the head.
the back of the skull is still covered).

Previous Approved Examples: SPES Back of the Head Protector, Absolute Force – Deluxe Leather Helmet Cover

Section 2.04c Throat: Medium Intensity and above +


THROAT: Throat armor, commonly referred to by the name gorget, must be worn during heavy sparring and tournament
sparring. However, it is recommended at all levels of sparring. There are two levels of gorgets.
Sparring gorgets must be ● sparring gorgets must cover the entire front of the throat from
constructed of Level 1 or sternum to chin if the user’s head is pointed straight forward.
Level 2 material to exclude ● A well-fitting gorget should not slip and turn on the neck, it must
impact foam or gambeson stay comfortably in place while not being too tight. A good fit will
material. not allow a 1” saber blade between the gorget and the neck.

Previous Approved Examples: Red Dragon Gorget, AF HEMA Neck Protector

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
Page | 19

Section 2.04d Throat: High Intensity and Above Levels


Examples Armor Fit and Wear
Description

Heavy Gorgets must cover the entire throat from sternum to chin in the front and c7-
Intensity/ t1 vertebrae to mid-neck in the back.
Tournament There are two ways to wear tournament-style gorgets:
gorgets must ● First, the more preferable way, the gorget should be fit to the chest
be constructed protection in such a way that the gorget is not moved independently
of Level 2 of the chest protection so that the gorget may impact the throat
material to during a normal strike. If the gorget is worn in this way, the gorget
exclude impact may be worn loosely but should be worn in such a way that it
foam or minimally moves during a match.
gambeson ● Secondly, the gorget can be worn independent of the chest
material. protector. If worn in this way, the Level 2 material of the gorget must
be supplemented by Level 1 protection that does not cover the
windpipe in such a way that the throat is not impacted or minimally
impacted during a strike and the gorget moves minimally during a
bout.
A well-fitting gorget should not slip and turn on the neck, it must stay
comfortably in place while not being too tight. A good fit will not allow a 1”
saber blade between the gorget and the neck.

Previous Approved Examples: WTC Stainless Gorget, That Gal’s Gorgets (formerly known as “That Guy’s”)

Section 2.04e Torso: Medium Intensity and above +


The torso must be separated into 3 sections and is required for all levels of sparring. CHEST - SHOULDERS – SPINE
Examples Armor Description Fit and Wear
Shoulders Shoulders
The collarbones must be covered by level 1 ● The socket of shoulders
armor. must be covered from the
front and the top by level 1
Chest armor
The sternum (from the xiphoid process to the
collar bones) must be covered by level 2 material Chest
covering 1 inch to either side onto the pectoral ● Sternal protection must be
muscles and 1 inch below the xiphoid process. worn tightly so as to not
allow independent
Spine movement away from the
The upper half of the spine to the base of the protected area and to not
neck must be covered by either level 1 armor, allow a saber blade to pass
level 2 armor, or a suitable HEMA style jacket. underneath.

Previous Approved Examples: SPES AP Jacket Pro 350N ONLY with Torso Protection

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
Page | 20

Section 2.04f Elbow and Forearm: Medium Intensity and above +


Examples Armor Description Fit and Wear

ELBOWS ● These parts of arm armor must be worn in


● The Elbows must be covered by level such a way as to ensure that the armor does
2 material covering the elbow itself not move enough to uncover the required
and both sides as previously protected areas.
described. ● The level 1 or level 2 material of the glove
FOREARM may be substituted for forearm protection so
● The Forearm must be covered, as long as the required areas are still covered
previously described by level 1 armor. by those gloves.

Previous Approved Examples: Jacket attachments, Warrior Evo Pro AP Lacrosse Arm Guards - '19 Model

Section 2.04g Groin:Medium Intensity and above +


Examples Armor Description Fit and Wear


Level 2 groin protection is ● Groin protection is required for all competitors at
required to exclude impact any level of sparring or competition. The user
foam and gambeson material. should choose what groin protection fits them
● * Female Fighters may wear best.
impact foam groin protection ● Skirts, Kilts, Tare, or other such clothing
measuring at least 2 cm in may not be used to replace the groin
density. protection as the movement allowed may
● Groin protection may be worn not maintain proper coverage.
inside or outside of other ● Groin protection should be worn tight
clothing depending on the enough to keep it in place throughout the
design. bout.
● Both Male & Female Fighters ● Groin protection should provide full
are required to wear groin coverage for all appropriate genitalia and
protection the pubis bones.
Previous Approved Examples: Shock Doctor Core Loose Hockey Shorts with Pelvic Protector, Jock Strap

Section 2.04h Knee & Shin: Medium Intensity and above +


KNEE KNEE
● The full frontal view of the ● Knee protection must be worn tight enough to
knee is required to be covered keep the required area covered throughout
by level 2 material. the bout.
SHIN ● Knee protection must not move away from
● Shin protection must provide the knee throughout the full range of motion,
full coverage to the front of including during a deep lunge
the shin and calf muscle with SHIN
either level 1 or level 2 ● Coverage must extend from the knee
material protection to the top of the foot or shoe if
worn
Previous Approved Examples: Kvetun Armoury leg guards, BMX MTB Knee/Shin Pad

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
Page | 21

Section 2.04i
Gloves: Low
Intensity and above
+
All Gloves are up to Gear
Inspector’s discretion,
testing criteria for
unknown material gloves
are as follows:

Step 1: the Gear


Inspector (GI) will fit their
hand as well as possible
into the gloves in question
(if the GI has much larger
hands then possible to fit
into the gloves in question
then the gear inspector should fit their hands in as much as possible to test the material of the glove).
Step 2: the GI should hold a saber hilt in the gloved hand.
Step 3: the GI should hold a blade or full saber of max or close to max length in the opposing hand.
Step 4: striking with the tip of the blade the GI should deliver moderate strikes to the portion of the glove over
their hand and hold the hilt mentioned in step 2.
Step 5: if the GI should feel any sharp pains or enough force coming through the material that there is
reasonable concern that the gloves will not prevent damage to the user’s fingers then the GI should
disqualify the gloves from use.

Examples Armor Description Fit and Wear

● Proper gloves are required for all levels of ● Gloves must cover the entire
sparring. “outside” of the hand meaning the
● Gloves must be made of level 2 armor (most dorsal side and the outside and
quality lacrosse and hockey gloves from a bones of the wrist.
reputable manufacturer either use a layered ● Gloves should fit tightly enough not
design with traditional rigid parts over impact to slip off the user or become
foam, some use just impact foam or similar) misaligned during a bout.

Section 2.05 DIY Armor


Do-it-yourself armor, or otherwise homemade or custom made armor must conform to the above descriptions of
required armor. Any additional armor can be added, but the base level requirements must be met. Custom attachments to
the above-listed armor must not weaken the required armor in any way, including making holes in the fencing mask. Care
should be taken while making custom armor to gain approval throughout the process. Any materials on the list may be
subject to disapproval by individual gear inspectors even if initial approval might be given. Custom armor must be
approved in person although a tentative approval might be given not in person. Material approval should be sought
through TSL Leadership for testing and review which may add to the material being added to this document.

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
Page | 22

Section 2.06 Costuming


While costuming may be encouraged within TSL, costuming may provide cause for armor to become
disapproved. No costuming parts may be substituted for required protective armor unless the costuming part in the
question itself meets the requirements established above. Any costuming parts may not take away from the protective
quality of the armor piece being attached to, e.g. riveting parts to a fencing mask. Costuming may not be attached or
constructed in such a way that the costuming part may cause injury to the user or the opponent, e.g. sharp protrusions or
edges, tripping hazards, constriction or restriction of breathing or blood flow. While attempting to replace protective armor
with costuming meeting the above requirements might result in the armor being disallowed, it is suggested that the user
instead layer over or add to existing approved armor for easier approval.

Section 2.07 FAQ


Q: Will *this* piece of armor work?
A: If it meets the standards set above then maybe, it still needs to be inspected by an approved gear inspector. If not then
it probably will not, but can still be inspected in person.

Q: What about this Airsoft, Paintball, Steel, Kendo, Motorcycle etc… helmet/mask I found?
A: No, approved fencing and HEMA masks only. These masks were chosen due to a high level of protection and a limited
ability to cause damage to the opponent’s blade.

Q: Why do we have to wear so much armor?


A: It’s for safety, accidents happen, and even without accidents due to the dangerous nature of any “combat” sport,
injuries will occur even if they haven’t already.

Q: Can I just wear normal work gloves; they have hard knuckles/padding?
A: Only for Partner Exercises, not for sparring.

Q: Can I paint my mask/armor?


A: Of course! Safe customization is not only approved but recommended.

Q: Why can’t I use exposed metal armor?


A: Through testing TSL has found that exposed metal armor of substantial quality to provide protection causes undue
damage to polycarbonate blades, causing premature breaking which provides a danger to the fighters and any
bystanders.

Q: Where can I find armor that has been previously approved?


A: Please check the TSL Facebook Group or individual charter groups (including the Women’s charter if applicable).

Q: Lacrosse gloves are too bulky; can I get anything more dexterous?
A: Lacrosse gloves are the most economical gloves available for THE SABER LEGION, however, if the gloves conform to
the standards, have them inspected by an approved gear inspector.

Q: Why can’t I use level 1 armor for the back of the head protection?
A: level 1 armor does not prevent the transmission of force to the head and will not provide adequate protection from
concussions or other brain damage.

Q: Why should my helmet be slightly loose, I thought it should be tight?


A: The goal of this is to prevent concussions from occurring, concussions occur when the skull is moved faster than the
brain, causing the brain to “slosh” within the skull impacting the walls of the skull. By having the helmet worn slightly loose
it allows the helmet to move independently from the head absorbing some of the force due to inertia before the helmet's
padding is utilized. This also allows the padding in the helmet to be non-compressed before the initial impact.

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
Page | 23

SECTION 3 Safety, Honor, Sports-personship


The Saber Legion is a full contact sport where 2 - 4 fighters spar at a charter meet or within a
tournament setting. The Ruleset and Gear Requirements have been created to preserve the safety of
all fighters when fighting within The Saber Legion, LLC requirements.

Section 3.02 Safety Rules


1. The Coordinator of any Official TSL Event will be expected to ensure EMT services to be available within minutes
should an injury occur.
2. TSL Members are expected to participate safely and in their best frame of mind.
3. TSL Members found to be participating under the influence of any substance, legal or illegal, which significantly
impairs motor function will be ejected from participating at the remainder of the event. This includes but is not
limited to alcohol, marijuana, illegal drugs, heavy painkillers etc. (unless the TSL Member receives medical
clearance for participation from a medical physician).
4. TSL Members participate in each bout at their own risk and discretion.
5. Hosting Reps and Directors should work with the facility to make all reasonable efforts to accommodate divers-
abled fighters and spectators.

Section 3.03 Code of Conduct


1. Members and spectators are expected to follow the spirit of the event rules as well as The Saber Legion’s
Mission, Vision, Values.
2. Members are expected to act professionally and respectfully to the officiating staff, participants, attendees, and
vendors.
3. Members should not throw gear, curse loudly, make threats to another, or engage in aggressive behavior during
the event.
4. While it is okay to be upset if you lose or perceive a bad call, all Members are expected to demonstrate polite
behavior and act accordingly.
5. Members are expected to compete with sportsperson-ship and self-control.
6. Every bout should maintain a polite quality to all involved.

Section 3.04 Breach of Conduct Definitions and Penalties


A breach of conduct is defined when an action taken by any applicable event participant (TSL Member or
spectator) is against the rules and/or the spirit of the rules at a TSL event. This applies to all Members and/or
attendees for any violation of the rules or spirit of the rules even if not covered specifically.

1. 3.04a General Breach of Conduct


a. Any event participant deemed to be a danger to others will be given a Yellow Card warning.
b. If further endangerment is observed, the event participant may receive a Red Card Breach and
may be ejected from the event entirely, based on the offense and at the event staff’s discretion.
c. If the Director of a bout or another event Member (judge, event coordinator, owner, etc.)
observes behavior that is deemed as poor sportsperson-like conduct you may be given a Yellow

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
Page | 24

Card warning, Red Card Breach or immediately asked to leave the event depending on the
severity of the offense.
d. Members are always expected to follow the commands of the event staff. Failure to comply
may result in a Red Card Breach and the offender may be ejected from the event entirely based
on the offense and at the staff’s discretion.

2. 3.04b Breach of Conduct Level


a. Verbal Warning
i. Warning given (Points awarded as normal).
ii. Verbal Warnings to TSL Members are discarded after a bout is over.

b. Official Warning
i. Warning given (Points awarded as normal).
ii. Official Warnings to TSL Members are maintained and publicly tracked throughout the
current Event.

c. Yellow Card
i. Warning given (Bout Reset, Point awarded to opponent).
ii. Maintained and publicly tracked throughout the current Event.
iii. A second Yellow Card will graduate that breach to a Red Card, even if any violations
were not similar in nature.

d. Red Card
i. Forfeiture of current and all remaining event bouts.
ii. Once a Red Card is received, any further violation will result in an ejection from the
event and may place the person(s) on probation from future events.
iii. Ejection from the event – Spectators and TSL Members alike.

Section 3.05 Injury or Equipment Failures


1. If during a bout your saber malfunctions and no longer lights up, you will be allowed to continue the
remainder of that bout, but will be expected to have it repaired or replaced with another approved
weapon before your next bout. If no replacement can be found, you will forfeit your next bout.
2. If an injury occurs, or any equipment fails, the injured participant, owner of the damaged equipment,
any Judge or Member must call for a reset of the bout.
3. The injury or equipment must be inspected and cleared by the Match Director to continue before the
bout can resume.
4. If the fighter, director, event organizer, or any onsite medical professionals deem the injury is too
severe or the equipment cannot be repaired or replaced by an approved piece of equipment the bout
will be called.
5. A medical or equipment malfunction hold must be resolved in a reasonable amount of time (director will
call for a 3 minute medical hold if this is an official bout)
6. The winner of the bout will be the Member with the most points.

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
Page | 25

7. If the injured Member or the Member with the failed equipment cannot continue and was the winner by
points, and the injury or equipment failure is deemed an accident then the losing Member will continue
to the next round.
8. If the Injury or equipment failure is deemed to be perpetrated purposefully then the perpetrator of the
injury or equipment failure will forfeit all bouts and may be ejected from the event entirely depending on
the severity of the infraction.

Section 3.06 Illegal Techniques


1. Takedowns, grappling, kicks, pommel strikes, head-butts, hand checking, charging or other close
combat techniques are not allowed.
2. Incidental collision (shoulder bumping, etc.) will not be penalized if it does not result in gaining an
advantage.
3. No grabbing, blocking or manipulation of your own or your opponent’s saber blade with your hands or
feet (e.g., half swording, kicking the blade, etc.).

Section 3.07 Disarms


1. If a Fighter loses his weapon, the opponent can still score a point.
2. Becoming disarmed does not cause a Hold or Reset of a bout.
3. Remember that punching, kicking, striking, and grappling of any kind is not allowed, however dodging
strikes and attempting to recover the lost saber is allowed.

Section 3.08 Honor Calls


1. While not mandatory, it is considered a Mark of Honor to acknowledge each valid hit that is landed by
your partner.
2. While not mandatory it is considered a Mark of Honor to decline a point should you feel you have been
awarded a point you did not earn or earned but were close to a breach of conduct (e.g., hitting too hard,
fighting wild, a hit to a non-scoring area).
3. The Ring Director has the final call when awarding or discarding a point created by a Member’s honor
call. Do not argue with the Ring Director when declining or acknowledging a point, as the Ring
Director’s decision is always final. It is the Ring Director’s job to sort out all point scoring and fight
timing.
4. Honor calls are different than self-calling touches (which should be occurring at local charter meets).
DO NOT use this privilege to call out invalid touches (e.g., fingers instead of hands) or to argue with the
Judge’s decisions. Continued un-sportsperson-like behavior will result in a Yellow Card.

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
Page | 26

Section 4 What is LED Saber Combat


Whether you are attending your first charter meet or stepping into the ring at a large tournament, community
combat is the foundation of what our sport is. The Saber Legion is a LED-saber combat sport. The LED-saber
is our sword, and our combat is a recreational sport of swordplay that can be enjoyed by all people from a
multitude of backgrounds. The Saber Legion has often been referred to as the MMA of sword combat as
people from many backgrounds can test themselves against other martial and non-martial structures with one
common weapon.

When you begin sparring in The Saber Legion it will likely be at a charter meet. Make sure to review the Gear
Requirements for Medium Intensity sparring at that time and work with your local Charter Representative or
their empowered delegate(s) to make sure you are learning how to calibrate your strikes with different
opponents. You will also begin learning how to spar within our tournament structure. Below are the guidelines
for our established Valid and Invalid areas of strikes (hits) to your opponent's body. With the growth of TSL we
are expanding our explanations of valid touches to help all fighters achieve the maximum opportunity for varied
exchanges while in the ring.

Section 4.01 First Light Touch


This is the main set of rules for TSL scoring during bouts. The logic behind the rules embraces the idea that a
saber would not require much effort to deliver an incapacitating blow. Even a simple graze could potentially
remove a limb. Excessive force is cause for a formal warning, yellow card, etc...

Section 4.02 Valid Touches


1. Any contact of a Fighter’s blade onto their opponent’s body or armor during an exchange is considered
a touch, no matter how light.
2. A touch can be described as either a cut or a thrust.
3. A cut is defined as a touch where the side of the blade makes contact.
4. A thrust is defined as a touch where the tip of the blade makes contact.
5. A Valid touch to a Valid Target area will score 1 point. There are no
additional points awarded or weighted targets.
a. Valid Targets
b. Thrust and Cut Targets
c. Front and Side of the Head.
d. Body (Chest, Shoulders, Upper Back, Ribs).
e. Arms (Upper arm, Elbow, Forearm, Wrist, Back or Palm of the
Hand).
f. Legs (Knee, Shin).
6. Cut Only Targets
a. Abdomen.
b. Lower back.
c. Thighs.

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
Page | 27

RED AREA ALERT: No touch, whether a cut or thrust, that lands on these targets will award points.

Section 4.03 Invalid Touches


1. Any touch after the First Light Touch is recognized will be considered an “after blow” and will not be
recognized. First contact always wins the point no matter how quick, loud, or largely the after blow may
land.
2. If a Fighter deliberately strikes an opponent well after a “touch” is recognized it will be a Breach of
Conduct.
3. Any touch to an invalid target will result in 0 points and possibly a Breach of Conduct (Ring Director’s
discretion).
a. *If a first light touch is invalidated for any reason and the secondary fighter made a valid touch
before the hold was called. A point may still be awarded to the secondary Fighter as it would be
the first valid touch and thereby could be awarded.
b. Any touch that is considered excessive force (Ring Director’s discretion) will be thrown out and
may be considered a Breach of Conduct.
4. Any touches that land in the same moment (Ring Director’s discretion) will be considered Simultaneous
touches.
5. Simultaneous touches will award no points to any Fighter for the first 2
occurrences in any bout.
6. On the 3rd occurrence, and all simultaneous touches after, a point will be
deducted from both Fighters.
7. If any Fighters score reaches 0, no points will be deducted from either
Fighter for a simultaneous call.

Section 4.04 Invalid Targets


1. They are excluded for safety concerns.
2. Repetitive injury to another fighter will result in a Breach of Conduct.
Table Judges should denote all warnings or cards awarded to fighters.
3. Neck / Throat.
4. Back of the Head.
5. Groin.
6. Ankles and/or Feet.
7. Fingers and thumb.
8. Hilt.

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
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Section 4.05 Sparring vs Tournament


From Wikipedia: “Sparring is a form of training common to many combat sports. Although the precise form
varies, it is essentially relatively 'free-form' fighting, with enough rules, customs, or agreements to minimize
injuries.”
Vs

Tournament: From WikiDiff: “A series of games; either the same game played many times, or a succession of
games related by a single theme; played competitively to determine a single winning team or individual.”

Section 4.06 What is an Official Bout

An Official TSL Bout is defined as any occurrence inside a TSL Ring or Event Arena between Official TSL
Members during any Official TSL Event.
1. Official TSL Members MUST have read, signed and filed the TSL – Membership and Hold Harmless
Agreement with their local Charter Rep and/or current Event Coordinator.
2. All Official TSL Bouts must be officiated by an approved Consular or Tournament Director (Consular is
a role defined in the Judges Corps document).
3. If a TSL event is large enough that it exceeds the number of Directors, Full Charge Consulars and
C.I.T’s available, an International Tournament Director may empower a Temporarily Appointed Referee
(TAR) to act as a Fight Director for the Pools in that event (TAR’s are defined as a TSL Member with
directing experience at their local meets, Regional Community Events or Underground Series Events.
TAR’s cannot direct CS matches.

Section 5 Tournament Structure


Our Tournament Fighting structure has been developed specifically for The Saber Legion over the last six
years and is influenced by many other common styles of sword combat. However, while similar, it has unique
rules that separate it from other styles and this is often based on the LED influence of our weapon. The goal of
all TSL rules is to promote a style of saber combat that is safe, skillful, artful, honorable, and fun. The following
General Rules are implied to be in effect and enforced at all Official TSL Events unless otherwise stated. If not
stated specifically, refer to the Mission, Vision, Value statement to review the spirit of the rule.

Section 5.01 Practicing for Tournaments at Local Meets


Working with your charter representative you can begin High-Intensity training to attend open events in the
community and begin testing yourself against other fighters. Learning how a match operates will help you
develop the structure of how we evaluate, score, and compete against other fighters in the ring.

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
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Section 5.02 Ring Requirements


All bouts will be conducted with a designated area referred to as a Ring. The area should be clearly marked off
and free from any obstruction or materials that might cause accidental slips, falls, or present any danger to the
Fighter, Officials, or any other event participant (e.g., wet grass, loose dirt, leaves, holes, etc.). The ceiling
height of the area must also be adequate so that all Fighters are able to extend their saber above them without
obstruction. The ring must also have additional safety distance from its border to ensure that spectators and
foot traffic will not be harmed by Fighters (or their gear) exiting the ring unexpectedly and/or equipment
failures.
1. The standard ring size is 25’ x 25’.
2. (If the size of the event space cannot accommodate this, then a 22’ x 22’ ring may be used for standard
LED saber matches only and a ring out call will apply only if both feet are outside the ring).

Section 5.03 Bout Time Rules


With the growth of TSL we are adding new ways of keeping time, helping to organize and control event times
and guaranteeing the Fighters maximum opportunities for varied exchanges while in the ring. Of course,
keeping the classic TSL Total Bout Time format as a standard is assumed.

Section 5.04 Total Bout Time - ORIGINAL METHOD OF TIMEKEEPING


1. Total bout time runs the clock from the Ring Director’s first command of “Fight!” through the timer
expiration.
2. Standard time is 5 minutes (this can be adjusted per event need).
3. Score to create a winning scenario is 10 points (this can be adjusted per event need).
4. Holds will not stop the timer.
5. Resets will always stop the timer (5-point reset, safety reset, ring-outs, etc.).
a. (Table judges will announce loudly the remaining time increments at 1 minute, 30 seconds,
and when the time expires.
6. Sudden death will have a timer of 1 minute and an attempt to score must occur in the first 30 seconds
or both Fighters forfeit.

Section 5.05 Guaranteed Fight Time - CURRENT METHOD OF TIMEKEEPING


1. Guaranteed fight time will only run the clock during an exchange.
2. The clock must stop at every hold, reset, safety call, gear failure, injury, ring out etc. (any action that
causes the Fighters to disengage with a Ring Director’s or Judge’s command).
3. Standard timer is 2 minutes and 30 seconds (this can be adjusted per event need).
4. Score to create a winning scenario is 10 points (this can be adjusted per event need).
5. Table will loudly announce the remaining time at increments of 30 seconds, 15 seconds and at 0
seconds the table will call for a “Final Exchange”.
6. When the table judge announces “Final Exchange” the Fighters continue fighting until an event occurs
that would cause a hold or reset.

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
Page | 30

7. If no attempt to score has been made in a reasonable amount of time after the Final Exchange call
(Ring Director’s discretion), then the Ring Director will end the bout with no point awarded.
8. Once the final Exchange resolves the bout is over. If a tie, then sudden death occurs.
9. Sudden death will have a timer of 30 seconds.

Section 5.06 Ring Summons at Tournament


Fighters are expected to be aware of their bout times and be present to keep the event running smoothly.
Fighters may receive a pool or time assignment. Missing a set time for your bout time will automatically
generate a loss at a 0 to 10 score.
1. Fighters or fighters’ pools will be called to the ring to begin their bout. Please listen closely as the event
staff will announce who is next to bout and who should be gearing up to bout.
2. At scheduled events (such as CS series) please pay attention to who is fighting so you know when your
scheduled fight will occur.
3. Any Member who is missing when called, unable to be located or not adequately prepared to fight,
when they are summoned for their bout, may forfeit the bout (Onsite Director’s discretion).

Section 5.07 Bout introduction & Starting the Bout at Tournament


1. The Ring Director will call the Fighters to enter the ring and ask the Fighters to acknowledge the
Judges by acknowledging the table.
a. * For tournament pools, all Fighters should acknowledge the table as a group at the beginning
of the pool at this time only to meet requirements of sportsperson-like conduct.
2. When the Fighters acknowledge the table, it is considered an indication that they have read these rules
and will fully abide by them.
3. The Fighters will then be asked to acknowledge their fellow Fighter.
4. The Ring Director will ask the Fighters to take their place inside the ring and make sure they are ready
to begin by asking “Fighters Ready?”.
5. The Fighters should acknowledge verbally or with an obvious physical cue to let the Ring Director know
they are ready.
6. Fighters are expected to hold their position in the ring until the word “Fight!”.
7. Moving to engage or gain an advantage after the Ring Director asks, “Fighters Ready?” but before the
word “Fight!” creates a Foot Fault, a Breach of Conduct and a “Hold”.
8. The Ring Director will begin the bout with the word “Fight!”, the Timekeeper will also start the clock for
the bout at this time.

Section 5.08 Bout Exchanges


1. An exchange is defined as the time between the Ring Director’s call of “Fight” and any occurrence that
stops the Fighter’s actions.
2. The “Exchange” is the only portion where Fighters can score points.
3. At the Ring Director's call of “Fight”, the Fighters are expected to attempt to score a legal point as
determined by the event format.
4. Fighters should not stop in action until the Ring Director calls a “Hold” or “Reset”.
The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
Page | 31

5. “Exchanges” are repeated until a winning scenario is reached.

Section 5.09 Bout Holds


1. When a “Hold” is called the Fighters will disengage out of quick striking range but remain in their current
location in the ring and await the result of the ‘Hold”. Fighters DO NOT have to reset to corners.
2. Once the “Hold” is resolved the Ring Director will once again ask “Fighters Ready?” and then resume
the action with the word “Fight!”.

Section 5.10 Bout Resets


1. When a “Reset” is called the Fighters will disengage and go to opposing corners and await the results
of the “Reset”.
2. Once the “Reset” is resolved the Ring Director will once again ask “Fighters Ready?” and then resume
the action with the word “Fight!”.

Section 5.11 Ring Outs


1. A Ring Out is called when one foot of any Fighter completely leaves the ring barrier.
2. Once the ring out occurs, no points can be scored, and a “Reset” is called.
3. Ring Outs will “Reset” both fighters to their original corners and Ring Directors will continue the match
until a “valid exchange” occurs or the fighter behind concedes the match.
4. If a valid touch occurs at the same time as the fighter accidentally steps out of the ring, then the point
may still be awarded.
5. Ring outs do not satisfy a final exchange.
a. Intentional ring outs will generate a yellow card adding one point to the opponents score (as
stated above in the policy for yellow cards).

Section 5.12 Switching Sides


1. When the first Fighter in a bout reaches half of the total points of a winning score (e.g., 5 of 10 or 4 of 7)
the Table Judge(s) will inform the Ring Director to initiate a “Reset” and ask the Fighters to switch
starting corners.
2. A “RESET” to starting positions, in the opposite corner, should still occur even if the Fighters have
already “switched sides” during the bout engagements.

Section 5.13 Winning Scenarios


1. The first Fighter to reach a winning score for the event will be awarded the bout win.
2. When the timer reaches 0 seconds remaining the scorekeeper will announce “Final Exchange”
a. Final Exchange here is further defined as: both fighters aiming to score a point and being
resolved by the Ring Director as a call of “Point Awarded, Simultaneous (in which no point is
awarded), or “No Call” in which the situation is unsafe, or the action has become so
disorganized that the referee can no longer follow it.

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
Page | 32

b. HOWEVER, If the score differential between fighters is only one point (e.g. Score is 8-9) during
Final Exchange, a point must be awarded to satisfy a “valid exchange”. Simultaneous and “No
Call” exchanges will not end the match in this scenario.
3. If the timer expires before the winning score is reached, then the Fighter with the highest score is
awarded the bout win.
4. In the event of a tie there will be a Sudden Death Round.
5. The Ring Director will announce the final outcome of the bout.

Section 5.14 Sudden Death Round


1. In the event of a tie at the end of a bout, there will be an extra round.
2. See Bout Time Rules for round length and specifics.
3. If a valid point is not scored by the end of the sudden death round, both Fighters will be given a loss for
the bout.

Section 6 Official TSL Events


Official Events are defined as events hosted by a charter or representative of the Saber Legion and having
approval by submitting the online application and being approved by the Event Approval group of the Sports
Management Team.
1. At least one officially approved International Tournament Director or Full Charge Consular (not a
Consular in training, or C.I.T.) must be in attendance and will act as the Event Director (unless
previously approved by TSL Leadership Council).
2. If the Event features a CS Title Match or a ranked match, then an officially approved Tournament
Director or Full Charge Consular must direct those matches.
a. Consulars In Training (C.I.T.’s) may only direct ranked matches with supervision from a Full
Charge Consular or National Director.

Section 6.01 Official Event Types

Below is an overview of the current list of possible official event types. When reaching out to the Sports
Management Team for event approval, please use the Event Submission Checklist so you can easily specify
what event type will be proposed.

Section 6.01a Annual International Tournament

This annual event is held at the Tournament Level Gear as described in the TSL – Membership and Hold
Harmless Agreement. This event is held for the purpose of gathering all members from around the world and to
give anyone the opportunity to participate and compete on an international platform and determine who is the
top-performing fighter in LED Saber Combat that day.

This event will feature multiple contests such as the Standard Saber International Tournament, Exotic Saber,
Women’s Division, and Master’s 50+ divisions and may run with varying ruleset combinations as described

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
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later in this document. While prizes may be awarded, this event exists for the growth of our international
community and to promote the sport of saber combat worldwide.

Section 6.01b Regional Events Hosted by Charters Worldwide

As these events are part of the RANK system, they require the same level of gear as the International Open
Tournament. The level of gear is described later in this document. These events represent the largest growing
tournament type as it provides accessibility and community sharing opportunities to all members around the
world. They allow for all members to sign up and participate as these are open events where any TSL member
can participate if they complete the registration and have the approved gear set that will be reviewed and
checked onsite.

These events can be made up of any of the bout formats and rulesets listed later in this document and will be
announced on a per-event basis. Organizers should check the Event Planning manual available on best
practices for hosting these types of events. These events are organized and run by a host charter or region,
officiated by a Consular/ Director, and approved and advised by the Sports Management Team. (e.g., FL
Open, Bladetoberfest, Starfighter, Saber Strong, etc.)

Section 6.01c Championship Series Events

The Championship Series Events (CS) are always hosted at a charter level, officiated by a Consular/ Director,
and regulated by the Sports Management Team. When applying to host this event type, a charter
representative will complete an event application online and submit it to the Event Management Team, then
final card approvals are approved by the Championship Series Card approval team. Event coordinators for
these types of events should review the submission guide for sending scores through the approved RANK
submission process outlined in the Event Guidelines manual.

They are invitational events for the promotion of our sport by matching fighters at different locations to enhance
fighters on the world stage and give the opportunity for Divisional Championship Matches to the TSL CS –
World Champion. All Rank determinations will be regulated by the Rank Team of Sports Management. (e.g.,
Armageddon, Darkwatch, Suncrusher)

Section 6.01d Community Building Event Types

These events are not regulated as part of the Ranked Divisions and opportunities for TSL. Examples include
events like Underground Matches, Demos at Cons, War, Patchapalooza, and other community activities that
enhance and enrich the sport of LED Saber Combat, but do not meet the standard for Ranked events. These
events do not have to be approved by the Event Management Team unless the coordinator is looking for
official certification members to attend and/or Media team members to complete services for these events.

Event Coordinators who are looking for National Leadership Team members' support and/or service should still
complete the approval form if they are looking for those additional services. (e.g., Underground, Demos, Patch
Exchange events).

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
Page | 34

Section 6.02 Official Tournament Open Pool


A round robin event with pools is configured by splitting the players or teams into two or more pools or playing
groups. Every player or team will play every other one in their pool. A designated number of the top players or
teams in each pool will move on to a playoff event.

There are multiple approved formats for matching and advancing TSL Members during an event. Any of the
below formats may be present at an event and can be mixed and matched per the event needs. When
submitting an event for TSL approval, the event coordinator must specify which format(s) will be used. Please
review the Event Management Guide for more specific information.

Section 6.02a Single Elimination Bracket


o This format features a standard single elimination bracket.
o The bracket should be seeded randomly while attempting to make sure no participating Members’
first bout is against a member of their home charter.
○ For Regional Tournaments, this may not be possible. Every attempt to stagger members from
the same charter should be made for the benefit of community engagement.

Section 6.02b Pools and Bracket


o Pools will be seeded randomly, taking into consideration Members' home charters.
o Pools should not contain Members of the same charter if possible.
o Pools should not be larger than 4 Members per pool, if avoidable.
o A pool will consist of 1 bout per possible combination of TSL Members in that pool.
o The winner of a pool should have a total number of wins; if tied, then total points scored; If still tied
then lowest points scored against.
o Winner(s) of each pool will seed a Single Elimination Bracket
o The bracket may be seeded by pool numbers corresponding to predetermined bracket position,
entirely randomly or with the random mindset used in the Single Elimination Bracket Bout Format
topic above.

Section 6.03 Championship Series Single Match:


This is the main format used during the Championship Series Events.
o The invited TSL Members have only a single match.
o A match consists of 3 bouts.
o The TSL Member with the best 2 of 3 bouts, wins the match.

Section 6.04 Invitational Championship Series Event Selection Process


1. All participants must be in good standing with TSL at the start of any event.
2. Volunteers helping to run any event must be approved by the Event Coordinator.
3. Participants attending the International Tournament as a fighter must be a current TSL Member at the
time of the event start.
4. TSL Members participating as Fighters in a Regional Tournament or CS event must:
a. Be in good standing with their home Charter.
b. Have attended at least one Charter Meet with a Charter Rep or Facilitator present.

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
Page | 35

c. Have fought in at least one Charter Meet, using approved TSL Gear, under the supervision of a
Charter Rep, Consular, or Director.
5. TSL Members wishing to participate in CS events should work on the below traits both before and after
communicating their wish to be considered for CS:
a. Primary Considerations (per Charter Rep recommendation)
i. Experience (fights, meets attended).
ii. Contribution
iii. Reliability (attendance, and ability to follow through).
iv. Sports-personship (interaction with TSL Members, in and out of the ring).
b. Secondary Considerations
i. Fighting style (to showcase a variety of fighting styles).
ii. Ability to work a crowd (to engage the audience).
iii. International Rank (if applicable).
c. Final Considerations
i. Fighting prowess (to exhibit all skill levels and show accessibility).
ii. CS mission awareness (in the event of a mismatch, a good CS fighter should dial
themselves back without sacrificing the integrity of the fight. Audiences engage with
drama and excitement, and optimally no fighter should ever win a CS bout by more than
three points).
6. Championship Series Cards must be approved by the Championship Series Event Coordination Team
before they are released to the public. Please review the Event Management Guide for more specific
information.

Section 6.05 Official Tournament Other


Any additional format ideas need to be approved through Sports Management if rank or a title is involved.
Additional Ruleset ideas may be reviewed and tested by the Research and Development section of Sports
Management, in cooperation with the Community Team and/ or Charter and Member Support Team.

Section 7 Officials and Volunteer Community Duties


The Saber Legion is proud that many of our fighters are also officials for bout matches. All Event staff should
be applauded for their efforts. As a volunteer organization, we could not hold tournaments without the efforts
of countless members stepping up to help regulate and officiate these matches. It is often required that fighters
also contribute to the tournament they are attending by Line Judging, Ring Directing, or Table Judging
depending on the training and abilities. During official TSL bouts Ring Directors, Line Judges, and Table
Judges will be used for each ring. Below are the positions within the Tournament Structure.

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
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Section 7.01 Gear Inspector


A gear inspector can be a certified member that has been trained to specifically inspect High Intensity or
Tournament Level gear to make sure that it meets the guidelines as described in this document. A Gear
Inspector can also be someone from the Event Coordinating Team, Directing Team, or Officers Team.
1. Before the event begins, the Event Coordinator, Director, FCC, C.I.T, and/or Gear Inspector will verify
with the participating TSL Members what gear level is expected at the event.
2. Inspect all required gear for fit and function, gear must fit well and be in good working order.
3. If any questions arise, verify with the event Onsite Director to make sure the gear is cleared and/or
allowed.
4. The official TSL Onsite Director always has the final decision.

Section 7.02 Ring Director


An official moderate the match to ensure that the rules and sportsmanship are adhered to and arbitrate on
matters arising from the bout. Ring Directors make the final call when determining the Line Judges'
assessment of points in each bout. Of note: at charter meets or at practices, anyone can serve as a Ring
Director. For certifying matches for Championship Series, Regional or International Tournament Directors
need to be training in the International Certification Program of Fight Director Training and should be a C.I.T,
FCC or National Director.
1. At the start of each match verify with each Judge to make sure they have completed their pre-bout
duties and are ready for the match to begin.
2. Will call the Fighters into the ring and direct the Fighter’s actions for the remainder of the bout.
3. Will verify each point with the Line Judges (visually and/or verbally if needed).
4. Will direct the Fighter’s actions at the end of the bout.
5. Announce the final winner of the bout.
6. Will verify with the Table Judges all data has been recorded and advanced correctly.

Section 7.03 Line Judge


Line Judges can be anyone who trains, attends a Line Judging seminar, or reviews stock footage on the
YouTube account to learn the techniques of Line Judging for Saber Legion matches. A CLJ or Certified Line
Judge is a participant (fighter or volunteer) who trains through a specific program to gain a higher status or
reliability and accuracy. CLJs should be utilized whenever possible especially for high ranking or top 4
matchups whenever possible.
1. Pre-bout, Line Judges will give both Fighter’s gear a final check (especially the gorget as it is hidden
under gear) and place the color designators on the Fighters (armbands).
2. Score points fairly during the bout.
3. Follow the Ring Director's instructions and answer Ring Director's queries.
4. Assist with any gear malfunctions as needed.
5. Retrieve the color designators at the end of the bout.

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
Page | 37

To learn more specifics about becoming a Certified Line judge please join the Certified Line, Judging group.

Section 7.04 Table Judge


1. A Table Judge can be a Scorekeeper, Timekeeper or both as required for the event.
2. Pre-bout, Table Judges (or announcers if applicable) will announce who has won the last match, who is
participating in the next match and who is preparing to arm (otherwise known as “on deck”).
3. The Table Judges will begin each match with the assigned time placed on a countdown timer.
4. The Table Judges will make sure the scorecards begin at 0 and are advanced according to the Ring
Director’s instructions during the bout.
5. The Table Judges will communicate to the Fighters and Judges at the assigned timer and score marker
for resets and warnings.
6. The Table Judges will communicate the time and/or score to the Judges or Fighters when verbally
asked.
7. Record all final bout information as needed for the event. Advance the Fighter(s) to the appropriate
bracket positions, record any warnings or cards issued to Fighter(s) and reset the timer and scorecards
for the next bout.

Section 8.0 Variant Rules for Any Event.


Any event can employ variations of the rules if they are:
● articulated to first in the request to host an event by the Event Organizer, Director and the Fighters
involved in the bouts prior to the event and
● Reviewed by the Sports Management Team and
● Approved by the Leadership Council Team

The Event Organizer, Director, and the Fighters were involved in the bouts prior to the event. A prime example
is the Term Bouts employed at the Championship Series allowing for different weapons measurements, ring
measurements, and/or adding/omitting certain rules listed above. If there are any questions about the
regulations of any tournaments the organizing members should activate the TSL Comments Box. Below are
specific differences about the tournament structure to our rule set for specific Divisions:

Section 8.01 Exotics Structure Difference: Bout Holds


1. When a “Hold” is called the Fighters will disengage and reset to corners each time the match is
stopped.
2. Once the “Hold” is resolved the Ring Director will once again ask “Fighters Ready?” and then resume
the action with the word “Fight!”.

Section 8.02 Tag Team Structure Difference: Bout


These are rules variations for team battles. It is assumed all previous rules apply except for where the
rules below specifically state a change. All Team Bouts can use either the Standard or Exotic Weapon Rule

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
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set. This must be clearly defined before any bout begins and the entire event must be held with those stated
rules.

Section 8.03 Tag Team Structure Difference: Bout Type Defined


1. A match for 2 teams, consisting of 2 Fighters per team, a total of 4 Fighters.
2. The fighters who started the match must complete the match. A team cannot be switched or modified
later in the event (even if one partner cannot go on).

Section 8.04 Tag Team Structure Difference: Bout Introduction


1. All 4 Fighters must enter the ring to pay respects at the beginning and end of the match.
2. After respects are given, one Fighter from each team must return to their team’s corner and remain
outside the ring in that corner, until a switch has been recognized.

Section 8.05 Tag Team Structure Difference: Bout Rules


1. Only one Fighter at a time from each team may be in the ring during an active match.
2. When “Switching Sides”, the teams swap starting corners as normal. However, if a team has not made
a switch prior, then a mandatory switch of that team’s Fighters will also occur at this time.
3. Any Fighter may initiate a switch after the Ring Director has given the command “Fight”, and before the
Ring Director calls a hold or reset.
4. A switch must only be attempted before an exchange has begun or after an exchange fails to create a
hold or reset.
5. No switches are allowed during a hold or reset.
6. To have a switch recognized by the Line Judging team, a Fighter must touch their teammate with their
hand(s) (no saber touches, foot touches etc.).
7. When a touch is made, any Judge can recognize the action by stating “Switch”.
8. When a touch is clearly being attempted, the opposing Fighter should disengage.
9. Once the switching Fighter exits the ring and the replacement Fighter enters, the match continues.
There is no need to wait on the ring director's call of “Fight”.
a. No Fighter should attempt to use the switch as an option to quickly escape an exchange.
b. If a switch is attempted before an exchange or a ring out occurs, the switch is recognized, and
no points are rewarded.
c. If a switch is attempted, but an exchange initiated before the touch, then the switch is discarded,
points awarded, and the match continues with the current Fighters.
d. If any team’s Fighter who is currently outside the ring, steps inside the ring before a recognized
switch, a hold will be called, and a “ring in” warning given.
10. Any further unrecognized “ring in’s”, by either team Member on a team with a “ring in” warning already
given, will result in a point awarded to the opposing team.

Section 8.06 Tag Team Structure Difference: Simultaneous hits


1. Simultaneous hits create a mandatory switch instead of point deductions, beginning with the very first
simultaneous hit called.
The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
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2. At the simultaneous hit call, instead of switching, either team may opt to have a point taken from their
score to keep their own teams’ current Fighter in the ring.
3. At the simultaneous hit call, if a team has no points to deduct, they must switch Fighters.

Section 8.07 Tag Team Structure Difference: Sudden Death Round

1. In the event of a tie, the sudden death is fought with the current Fighters remaining in the ring.

Section 9.0 Unity Ruleset Description

The goal of TSL is to allow members from every background to be able to compete together in a safe, fun, and
exciting way. Unity is yet another way we fulfill that mission. Unity has also been referred to as “Continuous
Fighting”. Members should be aware of the differences in requirements before attempting to participate in this
event at any tournament.

Section 9.01 Unity Variants and Structural Differences


Like all other Saber Legion Tournament Division types UNITY will implement all TSL Standard Tournament
Rules, Codes of Conduct, etc unless specifically superseded by an addendum or supplement here. In an effort
to meet the needs of our growing organization, this ruleset is meant to offer another division type to members
who prefer cinematic styling or members with martial backgrounds who want to try something different or
potentially compatible with their fighting style.

Section 9.02 Bout Time Rules


Unity allows for two different Time Rules depending on the abilities of the event site.

Section 9.03 Battle Music


Music has always been of the continuous nature of Unity. While not all event hosts are able to meet this
standard this ruleset was created in part to reference the cinematic styling of martial and combat attacks, and
therefore background music is discussed here to reinforce that styling.

Section 9.03a Music Available


1. Music must be non copyrighted music.
2. Music should be prepared that can be streamed in such a way that all participants can easily hear when
the music starts and stops.
3. Battle music without vocals, singing, or talking is preferred.
Duration
4. It must have the same or similar length in duration to the bout.
The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
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5. The bout should end when the battle music ends, however, if fighters are still engaged after the music
ends, a "Final Exchange” may be called.

Section 9.03b No Music Available


Unity Ruleset were created to be accompanied by non copyrighted music, however, if music is not available
the following modification can be utilized without music.
1. Total bout time runs the clock from the Ring Director’s first command of “Fight!” through the timer
expiration.
2. Standard time is 2:00 minutes
3. Holds will not stop the timer unless directed by the Ring Director.
4. Resets will not stop the timer UNLESS a Ring Director asks for the timer to HOLD the time.
5. Final exchange will be called when the clock expires and the fighters are still engaged (within striking
distance) to allow for one last exchange.

Section 9.04 Valid Contact Points


While the Standard rule set allows for a “touch” to count as a valid hit point, Unity does not. Hit or contact
points will only be adjudicated when 1 inch of solid pressure is applied to a valid target area.

Definition of Solid Contact:


Solid contact has one or more of the following characteristics:
1) Strikes that make percussive contact but “bounce” off the protective gear due to the gear material.
2) Strikes that “stick” (the blade doesn't immediately move off the target after the strike).
3) Significant amount of the blade makes contact with the opponent.
4) Strikes that cause the blade to stop when it makes contact with the opponent.
a) Light contact (grazes) do not count.
5) Solid Contact rules do not dictate or imply an increase in the force of a strike that is different from Light
Touch rules. The same rules for excessive force apply in Solid Contact rules. Overpowered or unsafe
strikes are still prohibited. A strike deemed excessive force can result in penalties for a Fighter.
a) A strike can be delivered with minimal force and still satisfy all the rules for a Valid Touch in the
Solid Touch ruleset.
6) The targets are the same found in the Standard Ruleset with one exception:
a) no hits to hands above or below the knuckles.

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
Page | 41

Section 9.05 Strike Types


1. DEFINED TERMS:

a. Sweeping Cuts: Long distance movements that cut through an


estimation of a 45 degree arc or complete a movement that
begins in one quadrant that moves to another quadrant.
b. Extended Thrust: A thrust that begins with an arm extension or
is accomplished by first extending the arm and then lunging or
stepping forward and hits with the tip of the blade and not the
sides. Only Valid Target areas may be thrusted (per standard
ruleset).
2. All fighters must employ appropriate strikes and begin as chambered
attacks with sweeping cuts and extended thrusts.

Section 9.06 Mandatory Disengagement


1. Mandatory Disengagement occurs after a fighter has attempted a Solid Contact to a Valid Target area.
Once the attempt lands a striking valid point the opponent the fighter must attempt to disengage and
retreat before their opponent can land an afterblow within 1 seconds.
2. If the opponent scores a Valid afterblow to a Scorable Valid Area the fighter may try to again make a
Valid Strike. If this can not be accomplished the director will call a RESET where fighters will return to
their corners.
3. During a Mandatory Disengagement any subsequent touches (valid or invalid) cannot award points
unless it is an Afterblow.
4. To successfully complete a Mandatory Disengagement the fighters must fulfill one or more of the
following criteria:
a. Fighters move so they are not in immediate striking distance of each other.
b. Fighters at full extension cannot land a touch on an opponent.
c. One to three seconds can be assumed to be a reasonable amount of time before needing to
disengage (Director’s discretion).
d. Fighters not completing a Mandatory Disengagement can be in Breach of Conduct (Director’s
discretion) and using Excessive Force.
e. A Fighter is in Breach of Conduct (Director’s discretion) and using Excessive Force if pursuing
an opponent who is attempting to retreat.

Section 9.07 Scoring Points


When the fighters engage in a Valid Strike Type a point will only be awarded to the fighter who lands a Solid
Contact to a Valid Target AND it is delivered without their opponent simultaneously landing before the fighter
can retreat. Fighters can attempt a Valid Strike a Medium to Long Distance if they can recover within a
reasonable amount of time to counter their opponent. If not a RESET should be called by the Ring Marshall.

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
Page | 42

1. A Valid Touch should be delivered by a fighter without getting hit by an opposing Valid Touch.
2. Simultaneous Valid Touches are not awarded.
a. Simultaneous does not mean the touches land exactly at the same time; it means both fighters’
blades were in motion at the same time when both attacks landed.
3. A Valid Touch delivered by a fighter is awarded during a simultaneous Invalid Touch by the other fighter
and retreating afterward
4. Fighters will continuously engage until they land a valid strike and retreat before a simultaneous blow is
landed.
5. Fighters must retreat following a valid touch or simultaneous valid touch.
6. A valid retreat is when both fighters are out of immediate striking distance and the blades don’t touch.
7. A fighter that repetitively doesn’t retreat after a Valid Touch will receive a formal warning.

Section 9.08 Afterblows


1. An opposing fighter is allowed to deliver a touch called an Afterblow within 1 seconds of the delivery of
an Initial Touch.
2. The opposing fighter’s blade must already be in motion (not to exceed a 90 degree arc) to deliver an
Afterblow before the Initial Contact lands.
3. If the Initial Touch lands and the opposing fighter’s blade is not in motion, any Afterblow is not valid.
4. An Afterblow must also adhere to the rules of a Valid Touch for it to be valid.

Section 9.09 Roles of the Line Judges and Ring Marshall


Unlike TSL rulesets where the Ring Director assigns points aloud to the Table Judges, here the Ring Director
is referred to as a “Marshall” as they assign Simultaneous No Point calls and regulate safety protocols only.

Section 9.10 Ring Marshall


1. Ring Marshalls can still call a Hold, at any time and can suspend the clock if necessary.
a. HOLD should be called when any of the following occurs:
i. The bout duration has expired.
ii. There is a clear safety issue (e.g. equipment failure, excessive force, fighter calibration).
b. A RESET should be called when any of the following occurs:
i. Fighters do not disengage in a reasonable amount of time if a Mandatory
Disengagement
ii. There is a Ring Out.

Section 9.11 Judging


1. All Judges need to monitor the Initial Touch and the Afterblow to determine scoring and ignore any
other subsequent touches until after the Mandatory Disengagement.
2. Line Judges on different sides of the ring tally valid points for all fighters so general discrepancies and
similarities can be discerned during the final scoring.

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
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3. Line Judges score the match independently by raising their batons when a fighter scores.
4. The Marshal can call out a Simultaneous Valid Touch or Invalid Touch during the match, vetoing a
point.
5. The Line Judges would then disregard that exchange and retract any awarded point.
6. Fighters are not limited on the number of points they can accrue.
7. Line Judges and Marshal review their observed scores after the round is over to determine the Round
Winner.

Section 9.12 Winning Scenario


1. Once the bout duration is over, the Line and Table Judges should confer together to determine the
winner.
2. Each Judge should have individually and silently kept track of the awarded scores of both fighters.
3. The Judges should determine who is the winner by averaging out the awarded scores and calculate
who has the highest score.
4. If there is a Tie then a Sudden Death round is called.

Section 10.01 Contacting TSL Leadership


If you have any questions, concerns or feedback regarding these rules you can contact TSL directly through
our electronic means.
General Questions: Please contact the TSL Comments Box. It will be directed to one of the following teams
that oversee and manage the different aspects of The Saber Legion, LLC.
● Administration Team Lead:
● Charter and Member Support Team Lead: Jared Graham
● Community, Diversity, and Inclusion Team Lead:
● Finance Accountability Team Lead: Ruthmarie Hodge
● Media and Marketing Team Lead: David Laudenslager
● International Relations and Support: Gabriel Paz
● Officers Team: Charley Cummings and Erik Rimblas
● Sports Management Team Lead: Melodie Graham

Section 11.01 CREDITS AND VERSION UPDATES


Section 11.01 Changes: Version 3.0: Release Date March 2022
● Edits, Updates, and Written: Melodie Graham
● Copy Editor: Seth Clendenning
● Gear Revisions and Updates: Mark Carico
● Tag Team Variant Ruleset: Aaron Rieley and Terry Roland Birnbaum II
● Unity Ruleset: Original Writers Alain Bloch and David Laudenslager
○ Revisions and Edits: Melodie Graham and Mark Carico

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
Page | 44

● Exotics Updates and New Light Ruleset: Jared Graham


● Graphics by Jared Graham, Aaron Rieley, and Melodie Graham
● Sports Management Team revisions, and approvals by:
○ Alec Martinez, Brenon Day, Carlos Garcia,Clint Darby, Gilbert Charles Gordon, Tiffiny Hagan, Lucas
Holzhueter, Mark Carico, Nathan Pumphery, Russell William, and Seth Clendenning.
● Approved by 2021-2022 Leadership Council Members:
○ Charley Cummings, Erik Rimblas, Jared Graham, Gabriel Paz, Ruthmarie Hodges, Melodie Graham.
● Additional Updates:
○ Reorganization of ruleset materials
○ Addition of MVV (1)
○ Added: Why do we require protective gear? (Section 2.01)
○ Addition of Special Addendum publish 10.27.21 for ring out and final exchange (Section 5.11)
○ Addition of Tsuba standardization (Section 1.0)
○ Clarification of Community Building Event Types (Section 6.01d)
○ Clarification of Pool standards, number of fighters, and winning scenarios (Section 6.02)
○ Removal of Intentional vs unintentional breaches (Section 3.04a)
○ LED Saber Combat Defined (Section 4)
○ Addition of Sparring vs Tournament (Section 4.05)
○ Addition of Tournament Structure Clarification (Section 5)
○ Addition of Practicing at Meets for Tournament (Section 5.01)
○ Ring Requirements Update - Standard and Exotics (Section 5.02)
○ Consular in Training Update Duties and Responsibilities (Section 6.01c)
○ Additional to Volunteer Duties and Community Standards (Section 7.0)
○ Clarification for Volunteer Duties vs National Certified Members (Section 7.01-7.04)

Section 11.02 Changes: Version 2.0B: Release Date March 2021


● Written by Aaron Rieley, Melodie Graham
● Graphics by Jared Graham and Aaron Rieley
● Editors: Jared Graham and David Laudenslager
● Reviewed by: Sports Management Group: Melodie Graham, Russell Bradley, Mark Carico, Seth Clendenning,
Clint Darby, Carlos Garcia, Gilbert Gordon, Tiffiny Hagan, Lucas Holzhueter, Ryan Kappes, David Laudenslager,
Alec Martinez, Nathan Pumphery, and Gabriel Paz.
● Leadership Council Group: Charley Cummings, Jared Graham, Melodie Graham, Ruthmarie Hodges, David
Laudenslager, Gabriel Paz, Aaron Rieley, Jimmy Sourlie, Aymee Thurston.
● Adopted and Approved by: Owner Charley Cummings, and The Saber Legion, LLC.
● Updated all references of previous Owners or “TSL Leadership” to appropriate governing Team
● Update to Add MVV wording
● Clarification for CS inclusion
● Updated references of “Sportsmanship” to Sportspersonship or Sportsperson-like.
● Updated National references to International (Per International Relations Coordinator)
● Updated regulations for Saber Approvals to Research and Development
● Clarification to Onsite Director and Ring Director
● Update Saber blade length to 39 inches.
● Of note: Still not to go over the 51-inch overall standard saber length
● Added Previous Credits to TSL Official Event Rules and Guidelines.

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
Page | 45

● Application for Regional and Championship Series Events redefined from Terry Birnbaum or TSL Leadership to
Sports Management Team with Final Approval by Leadership Council.
● Director defined as Ring Director.
● Judge further defined as Table or Line Judge.
● Event Submission Checklist Updated
● Added Copyright Statement to Footer
● Correct Grammar or/and Spelling Errors

Section 11.03 Changes: Version 2.0 Release Date March 2020


● Version 2.0 2020 - 2021: Release Date January 2020
● Written by Aaron Rieley, Melodie Graham
● Graphics by Jared Graham and Aaron Rieley
● Editors: Jared Graham and David Laudenslager
● Adopted and Approved by: Owners: Terry Birnbaum, Charley Cummings, and The Saber Legion, LLC.
● Added Tsuba ruling to Cross guard sabers (4-H-VIII)
● Re-added blade length specifics to Cross guard sabers (4-H-II and III)
● Updated GFT Final Exchange call from 5 to 0 seconds (7-B-V)
● Updated allowed Consular responsibilities (3-A-II)
● Updated no grabbing of blades to include feet (3-L-III)
● Numbered all sections for ease or rules referencing
● Added rule for clavicle protection on motor cross jackets (3-I-IV)
● Updated Tag Team rules for fight timing after a tag (8-A-b-IX)
● Updated the Championship Series Events type to include the new belts (1-C)
● Updated Pools and Bracket description to reflect current TSL practices (2-B)
● Updated Exotic Saber Requirement to opposite corners instead of 20’ apart (4-D-I)
● Added TAR verbiage for directing events (3-C-III)
● Added Other-Abled fighter and spectator verbiage (3-D-V)
● Added certified blades “Tape” verbiage to Saber Requirements (3-J-XII)
● Added Parabolic Tips (3-J-X)
● Added Medical / Equipment Failure Hold should be reasonable in length (3-K-V)
● Clarified ring out and point scoring timing (5-F)
● Clarified the Switching Sides 5-point rule (5-H-II)
● Added Line Judging actions to align with CLJ content (5-G-I and III)
● Added Valid – Invalid Target Visuals (6-F)
● Added additional format ideas verbiage (2-D)
● Corrected grammar and spelling errors
● Clarified medical prescriptions/participation.
● Contact Information Updated

Section 11.04 Changes: Version 1.0 Release Date March 2019


● Version 1.0 2019 - 2020: Release Date March 2019
● Written by Aaron Rieley
● Graphics by Jared Graham and Aaron Rieley
● Edited by Jared Graham, Melodie Graham, and David Laudenslager
● Reviewed by: Tom Amoroso, Tom Badillo, and Kay Sakaue

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022
Page | 46

● Adopted and Approved by: Owners: Terry Birnbaum, Charley Cummings, and The Saber Legion, LLC.
● This is the initial release of this document
● Replacing all previous versions of the TSL Tournament rulesets
● Moving to a document that will allow the ease of proposing and planning Official TSL Events
● Clarifying rules specifics from previous TSL Rulesets to begin this document with the clearest possible
representation of the rules allowed under the TSL banner at events representing the organization.

The Saber Legion (TSL) is a full contact custom saber dueling organization. Due to the possible dangers of full contact saber combat ALL participants must waive any and all injury liability against TSL, its
members and any locations used for TSL events. Persons under the age of 18 must have expressed consent from their parent(s) or legal guardian(s). © The Saber Legion, LLC March 31,2022

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