Trophy Loom
Trophy Loom
Trophy Loom
TABLE OF CONTENTS
gauntlet-rpg.com hedgemazepress.com
created by
Jesse Ross
additional contributions
Aaron Burkett James Holloway Madeleine Ember Paul Baldowski
Gabriel Robinson Jim Crocker Michael Van Vleet Tom McGrenery
Judd Karlman Natalie Ash
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editor
Lauren McManamon
publishers
Jason Cordova & David LaFreniere
special thanks
To all the playtesters in The Gauntlet Gaming Community and
the 2,543 Kickstarter backers who helped grow this seed into a forest.
© 2022 Hedgemaze Press llc & The Gauntlet Gaming Community llc. All rights reserved.
INTRODUCTION
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INTRODUCTION
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INTRODUCTION
Unlike other rpg setting books you may be familiar with, you will not find detailed historical
timelines or accurate city populations in Trophy Loom. Rather, this book consists mostly of
random tables you can use to inspire you before or during a game session. These tables contain
threads of detail that can be woven into an entire adventure, or can be stitched in to fill a gap
when you need a name, monster, or location on short notice. To make it easier to pull relevant
information, the book is divided into three regions: the City, the Borderlands, and the Forest.
The City defines a single, large city—Ambaret, seat of the largest monarchy in the region—and
the various districts and idiosyncratic characters that can be found within. The religion, myths,
and legends that serve as the foundation of the kingdom are also shared in this section.
The Borderlands provides information on four different types of settlements outside the city.
Levasti is the wealthy countryside just outside the safety of the city’s walls, where the minor
nobility lord over the serfs who work their land. Deverain is a semi-independent duchy with
larger ambitions, but its own host of problems due to its proximity to the forest. Fort Duhrin
is a royal outpost on the edge of the dreaded forest, and the ideal launching point for many
adventures. Kormoran’s Wheel is a recently-established but unsanctioned tent city within the
borders of the forest itself. The further one gets from the city, the stranger the beliefs; the cults
of the borderlands—and their gods and customs—are outlined in this section as well.
The Forest covers the magical and monstrous things found within the wilds of the great and
terrible Kalduhr Forest. Within you will find random tables for strange encounters to be had
here, potions crafted from the forest’s flora, and treasures buried in the ruins hidden deep in
the wood. This section also provides a variety of monsters unique to this setting, and rumors
and tales associated with some of the broad categories of creatures.
Feel free to use what you find in this book however you see fit in your own games. Change
names to better match your setting, and drop whole sections if they don’t make sense. Nothing
in this book is sacred or canonical, even if you’re playing Trophy.
Your game’s setting isn’t what is in this book. Your game’s setting emerges from what happens
at the table as you play. So go play, and weave your own world from the threads of Trophy Loom.
4 · The City
Ambaret
The Golden City. The Capital of the World. The Jeweled Crown. If it comes with a price, it can
be found somewhere in one of the many colorful districts of Ambaret.
ROSE DISTRICT
The seat of wealth and luxury, where virtually every treasure-hunter seeks to retire—or at least
indulge for a good long while. The streets of this district are lined with fragrant flowers and
filled with beautiful people.
SALT DISTRICT
THE CITY
The home of the Ambaret Salt Mines, a source of great income for the Crown and one of the
primary reasons the city was founded here. Populated mostly by the miners, their families, and
the businesses that revolve around the salt trade, the district is known to be unwelcoming to
outsiders who don’t quickly absorb its idiosyncratic ways.
CHARCOAL DISTRICT
The poorest district, this—both literally and figuratively—dark part of the city is frequently
neglected by the Crown. Absent a royal presence, the various guilds of the district have taken
the reins.
PAPER DISTRICT
The home of the capital’s intellectuals and academics, some say the Paper District is filled with
more stories, news, and gossip than even the Rose District. If you’re looking for a rare book—
or obscure knowledge worthy of a rare book—this is the neighborhood to visit.
SAIL DISTRICT
Ambaret’s ports are extensive, given the city’s strategic location in the Blossoming Sea. Outside
of Fort Duhrin, you can find no more adventurous individuals than those of the Sail District.
Sailors, fishers, smugglers, and pirates all make their beds here when they’re away from the sea.
BARSUL PRISON
Virtually a district unto itself, the prison of Ambaret is a massive complex filled with only the
most hardened criminals. The Crown doesn’t take the breaking of its laws lightly, as few who
find their way here are heard from again.
The City • 5
Rose District
THE GAUNTLET
THE CITY
Nestled in the great capital city of Ambaret is the jewel of civilization, the fabulous Rose Dis-
trict. Many a treasure-hunter desires nothing more than to be able to afford a lavish retirement
there. But what makes the Rose District so special? What pleasures and delights await those
who manage to survive their careers in the dark places of the world?
6 · Rose District
What Indulgences Are There to Be Had in the District?
1 1 THE HEDGE MAZE 1 6 THE SNAIL VENDOR
The Rose District gets its name from the Kali Ventrice is the foremost snail vendor in
hedge maze rose garden at the heart of the the district. Her purple-hued gastropods—
neighborhood. On feast days, the maze is which she sources from the Gloaming Mire—
filled with performers and artisans—some- are famous for both their delectable flavor
thing new to see around every twist and turn. and aphrodisiac-like qualities.
THE CITY
greatest of status symbols. It is common to The learned who make up the guild have
see nobility being carried through the streets become fabulously wealthy, and only un-
on covered palanquins. charitable observers would say it’s because
elite families are constantly bribing them to
1 3 ROSE MEAD exaggerate their honors or downgrade those
Mead is enjoyed at many taverns, but while of their rivals.
blackberry and honey mead are frequently
imbibed, rose mead is costly and the after- 2 2 THE BATHS
taste has been known to leave one with a The steam never escapes the great baths of
desire to drink nothing else. The exact recipe the Rose District, but the surrounding area
for rose mead is a closely guarded secret. always carries a particularly pleasing, floral
aroma. The baths also employ the best mas-
1 4 THE DANMAQUE seurs in the region. They are a wonderful
You can’t go far without running into a mem- place to relax, detoxify the body, or catch
ber of the danmaque, who study the passing up on the juiciest gossip—if you can afford
fads of the nobility, and train others in their them, of course.
ways. Dancing, poetry, dueling… whatever
the elite fancy, they are prepared to do, but 2 3 THE SPINNERS OF AMBARET
they work for anyone who hires them. Some The weavers of Ambaret are renowned for
patrons have exclusive danmaque, of course. producing silks of peerless quality—softer,
Often they retire when the noble fancies a yet stronger, than any other fabric, in shim-
new one, and then go on to set up schools to mering hues which shift under moonlight.
train new performers. Less known are their methods, involving
the breeding of large and highly venomous
1 5 THE ROSE CRIERS spiders which must be attached to looms and
“You never heard such as the Rose Criers. fed constantly to keep them producing silk.
Sure as at a town or some far place as Fort
Duhrin you have readers and criers hawking 2 4 THE SUMMERWINE WOMAN
the King’s Word or such. But did you ever hear In the park off Summerwine Street there is
them call out the latest rumours ‘bout the a pool, and in this pool it is said a woman is
Queen’s choice of undergarment? Or share sometimes glimpsed. There are tales that she
word of a distant prince who would marry can grant wishes. But none dare to throw her
thee if only he were sent a golden pouch? ‘Tis their pocket change, for such may be seen as
fantastic what they call news today!” an insult. She demands more costly sacrifices.
Rose District • 7
2 5 THE ROSE 3 4 THE HOUSE OF THORNS
There grow roses, yes. But the rose outshines Much to the chagrin of the district guards,
them all. Some believe it to be but a metaphor the House of Thorns is one of the capital’s
for a perfectly beautiful courtesan or cheva- most exclusive pleasure houses. It is staffed
lier. Others tell that it is an actual flower, and by elegant gentlemen who ply the patrons
that its pollen is a most powerful aphrodi- with the finest food and drink, surrounded
siac. However, all stories agree that it is the by exquisite art and sublime music. And of
embodiment of beauty. And bliss. course, as the name suggests, you can expect
a prick or two.
2 6 PENELOPE DAWN
The ghost of Penelope Dawn is believed to 3 5 THE COBBLER’S ASSISTANT
haunt the hedge maze. An illusionist of her Everet Steyn works for a cobbler in the Rose
time, her shows were something of legend, District, shoeing the wealthy and fashion-
THE CITY
and now so is her spirit. able. His designs are works of art, and every
piece is custom-made. They say he ventured
3 1 THE HOLLOWED HALLS into the forest as a young man, though, and
The Hollowed Halls (not Hallowed Halls, every now and then, he creates a work that
as some fools think) are a series of winding can never see the light of day.
caves beneath the streets. The rumble of
footfall and wagon wheels from the surface 3 6 THE POPPYWALKERS
above make this place reverberate with a A favoured pastime in the district is to smoke
constant, low noise that slowly focuses into a a little poppy—not too much, just enough to
deep, resonant tone. You can hear your inner begin to float—and walk along the garlanded
self speak to you here, with no distractions. catwalks of the multi-tiered trellises along
the boulevards. Here one can find small, im-
3 2 FASHION IN THE DISTRICT promptu gatherings of folk sitting among the
It has become popular among the district’s flowers, watching the passersby below.
fashionistas to carry—as pets—dazzlingly-
colored salamanders. Intrepid trappers comb 4 1 “DROPPED PETALS”
the Kalduhr for the various vivid species “Another dropped petal today. It’s an awful
that dwell within. Those who make it back tradition, but every year around this time
out can earn quite the fortune. Amphibian young people take their own lives by leaping
aficionados, as a way to outdo one another, from towers while dressed in all red. Some
roam the Rose District toting elaborate con- years it’s only a couple. Some years it’s more.”
traptions designed to simulate the cool misty
rains of their chromatic caudata’s natural 4 2 CARNIVOROUS PLANTS
habitat—by happenstance, of course, keep- The lush gardens of the Rose District attract
ing the affluent cool and comfortable in the all manner of buzzing insects which pol-
heat of Ambaret. linate the flowers—naturally, some plants
consume these insects in turn. They say
3 3 ILYANA’S that if you write your secrets on tiny scrolls
If you’re going to spend any real time in the and feed them to a tooth fern, bladed tulip
Rose District you’ll need to get the right or witch’s claw, no one will be able to speak
clothing. Before your first night, or your first them aloud. Take care that the plants do not
visit to a noble, make sure to stop by Ilyana’s taste even a drop of your blood, however, or
clothing shop. She’ll get you outfitted just soon the entire garden will know your secrets
right, and for a reasonable price, too. and whisper them to passersby.
8 · Rose District
4 3 PETAL KISS 5 2 THE GOLDEN MIMES
There’s a fine and sweet liquor called “petal The Golden Mimes are renowned through-
kiss,” made from rose nectar regurgitated by out Ambaret for their flawless performances
a hummingbird. It is very rare and fabulously and complete dedication to their craft. Such
expensive. is their skill that only the trained eye can spot
them among the other bronze statues in the
4 4 THE LAUGHING BOY gardens and gateways of the Rose District’s
Tucked into one of the many gardens of elite. Look upon them but be warned that no
Ambaret is the statue of the laughing boy, one has ever insulted a mime twice. They will
his marble face twisted with mirth. Some watch and wait as long as they need until the
who refuge there are keen or lucky enough moment comes to silence your mockery for
to catch his face illuminated by a waxing good. It comes as no surprise that the Golden
quarter moon. It is only under the light of are also rumored to be the most costly and
THE CITY
this moon that the boy’s facade falters and he highly sought-after assassins in the land…
weeps, a single tear of marble dropping into
the fountain beneath him. 5 3 A KIND OF IMMORTALITY
“You can’t take it with you,” lesser minds
45 THE MASKED SCHOLARS have said of great fortunes. But in the Rose
The coffee houses of the Rose District are District, adventurers lacking family to be-
home to the devotees of a scholarly intellec- queath their fortune to have been known to
tual society. After debate and coffee, they hire a dualist, an actor who becomes their
meet in the vaulted cellars below the coffee exact double, learning their tastes and tics,
houses, whispering and plotting in patch- to carry on spending their fortune in their
work masks made from the stretched vellum place, as them, once the grave renders them
of heretical treatises. With time, immersion unable to do so themselves.
in their secret ways leads to tears of ink and
saliva of crimson and cerulean oozing from 5 4 THE LILAC ROSE
cracked tongues. The secretions are much There’s a rare lilac rose of Ambaret that’s hard
valued by the learned. to come by, but if you do, you’re in for a treat.
With just a single thorn clinging to its stem it
4 6 OLFACTORY ADVICE can produce wonderful images only you can
“The scent of the Rose District can be over- see: pinch your index finger and let yourself
powering for new visitors on account of the wander in illusions of your choosing. You can
enormous quantities of roses and other flow- go wherever you want and become whoever
ers that grow there. I recommend picking you wish to be. This journey is brief but pow-
up a fashionable mask to breathe through. erful. Just be sure you don’t confuse it with
It may mark you as a newcomer, but it’s a lot the plum rose, which is lethal.
better than fainting in the street!”
5 5 “PYX” THE BAKER
5 1 THE PALE PARADE Amaranth, lilyseed, perilla, and sweet pars-
Hundreds of rare albino bulls are parad- ley, is what the old baker says he puts in his
ed through the streets of the Rose District cakes. He stays up all night baking, and he’s
during summer festivals. Spectators will always sold out by noon. Strange how nobody
shower them with crimson rose petals as the remembers the old man’s name, but a simple
bulls stride triumphantly to their destina- old sign above his shop’s door reads “Pyx,”
tion: the slaughterhouse. and most call him that.
Rose District • 9
5 6 CLUB KURAMET 6 4 THE COLLAR
“The fancy residents of the Rose District The servants of the wealthiest residents of
would have you think that all the fighting the district wear heavy iron collars that serve
pits are in the bottoms. Heh. What they don’t two purposes: to ensure they are always bent
want you to know is the rich folks love a good over their work, and to prevent them from
fight just as much as us commoners. Look for ever looking directly in the eyes of their
a black door with a carved lion’s head above masters. To serve in such a capacity is a great
it just west of the maze garden. Give ‘em the honor, and the bent spine that results from
password and go down to see the best fights years of wearing the collar is a sort of status
this city can offer.” symbol among the lower classes.
excellent lavender snails. What most folks the “prince” of the Rose District at a special
forget, however, is that it takes a master chef cotillion held for the purpose. This beautiful
to properly extract the snail’s flavor. From lordling is feted all year, and all households
Kali’s place, head six doors down to Spiral. If must furnish him with whatever accom-
you can get a table, order the preserved snail modations he might require. Thousands of
terrine with brown bread and prepare to be white roses are picked and plucked each day
astounded.” so the petals may be thrown at his feet wher-
ever he walks.
6 2 VERNICE THE ENCLOSED
A holy woman living on the eastern end of
the district, Vernice is an anchoress who, it is
said, was walled into her small, stone cell long
before any living memory (though, from her
appearance, she cannot be older than thirty).
She will, for a small offering, share a proph-
ecy drawn from one of the many old tomes
that line her rough-hewn shelves—only, the
words she reads are in no known language.
It is commonly believed that to hear this
supernal speech is to hear the voice of long
forgotten gods, and there are those who have
devoted themselves to the decipherment of
Vernice’s cryptic locutions, spending great
fortunes in hopes of understanding.
10 · Rose District
Salt District
MADELEINE EMBER
THE CITY
Ambaret, the thriving capital of kaleidoscopic faces, has lived and died a thousand deaths. No
matter its current dressing, the city has always pivoted about a Salt District. The people who
cultivated the earth above early discovered ways to reach their hands below, scoring deeply
—deeper than any one person can remember or fathom. There, they found salt, an essential
mineral prized by kings and paupers alike. The Ambaret mine is an exposed bone that the flesh
of the city knits itself to, builds upon, and rots off of, only to be reborn from again. It is the
city’s oldest center of trade. The district remembers some of its past, but most of it—for better
or worse—has been forgotten.
Salt District • 11
Still Your Tongue and Take in the Tales of the Salt District
1 1 WHAT THE MINERS LOSE 1 6 THE TRANSPORTED
The miners who emerge from the central Every few years, someone will come up from
shaft each morning shepherd their salt-laden the mine who never went into it. They make
carts in silence. They are paid well, and their wild claims about deserts, dreamless sleep, a
families are supported—but there is a cost for door within a serpent’s mouth, other—even
the honor of working down there. First, your stranger—sights, and have no recollection
tongue, by force. Then your back, by work. of their previous lives. These strangers are
Then your shadow, by Still-Your-Tongue—a considered blessed by locals and are given
local saint who also goes by Saint Sepolta. unusual courtesy.
THE CITY
12 · Salt District
2 4 THE FELTREE 3 3 DEAD MAN’S SALT
The Feltree, with its wide, heavy leaves, has Common folk throw out all the salt belong-
grown here since the early days, tangled ing to someone who recently passed away. In-
about the support beam of a local adminis- gesting a dead man’s salt is as deep an affront
trative building. It’s said to be the only tree of as urinating on their grave. However, dead
the Kalduhr living apart from that haunted man’s salt is a common ingredient in sleep
forest—and not only does it live, but it can- tonics. I guess it doesn’t hurt to insult people
not be killed. Most methods have been tried, you never knew.
but the stubborn thing cannot be cut by steel
nor scorched by flame. 3 4 GHOST LIGHTS
If you see a light without a lantern moving
2 5 SAINT SEPOLTA through the Salt District streets, never follow
Saint Sepolta is merely a local saint, but is it. Miners that die above ground always re-
THE CITY
gaining traction for those desperate enough turn below. The paths they walk are not for
to seek her aid. She supposedly grants luck the living.
to the financially destitute through ritual
sacrifice, usually including the salt burial of 3 5 THE FELTREE’S FRUIT
a thing, an animal, or (most powerfully) an- The saline fruit of the Feltree rots on the lips,
other person. It’s said that Sepolta is not her but can impart a strange second sense—the
true name, and she is also called “The Buried pull of the Kalduhr, no matter where one
Mother” and “Still-Your-Tongue.” may journey.
Salt District • 13
4 2 THE SPICE MARKET 5 1 WARDBIRDS
The spice market on Cappergilt Road is a Wardbirds were once common finches,
celebrated annual event. It boasts a dazzling caught and selected for their sensitivity to
array of spices, of course, and varieties of toxic gasses and subterranean quakes. As
salt, oils, and unguents. Merchants from far time passed, these birds also came to sense
off lands across the Blossoming Sea sail here hostile magics and dangerous beasts, as well.
to trade. Nobody leaves the famed Spice They speak in simple, short phrases, but pos-
Market of Salt District without something sess vocabularies of surprising depth. There
new in one hand, and less money in the other. are no ornamental varieties, and most are
hatched without eyes.
4 3 SALT-LOCKS
Those who wake with a sizable tangle in their 5 2 AUNT ORIWEN
hair that wasn’t there before sleep are said to The Oriwen Book of Little Conceits is a
THE CITY
be “salt-locked.” Such a person finds them- book that was written about a century back.
selves better able to haggle for the price they It claims to detail all the secret signs and
want, and can find whatever they’re looking complicated tricks traders use to manipu-
for with ease. The harder the knot is to get late common folk out of their hard-earned
out, the more likely they are to find joy in money. The book claims these methods are
their efforts. primarily used in the Ambaret Salt District.
When excusing themselves for rest or relief,
4 4 A PINCH, A POT, A POCKETFUL traders will often claim they’re “checking on
A pinch, a pot, a pocketful, Aunt Ori,” as if consulting this absurd book
the glimm’ined shiny spine. to ensure swindling best practices. When
The crooning mother, Still-Your-Tongue, said with a smile, it’s a sarcastic way of say-
is climbing out the mine. ing: “You can trust me. I’m not a cheat as
Her fingers sharp as chisel tips, some outsiders think.”
her eyes a’light with flame.
Never steal the mother’s salt 5 3 THE GREENWALK
and never say her name. Physikers of local nobility claim the air of the
—a children’s skipping rhyme Salt District is good for the sinuses and helps
relieve rheumatic joint pain. Several open air
4 5 THE GUILD’S BRUISERS parks exist solely to provide a route through
The mining guild keeps their secrets well. which the elite can promenade, shielded with
They employ a burly, rotating watch of brutes topiary so that they need not rest their weary
to “defend” the guild’s miners and the mine’s eyes upon the working-class rabble that sus-
two known, “safe” entrances. Some say the tain the district.
bruisers are also responsible for making sure
the things in the tunnels stay down there. 5 4 THE DOG ROSE
The hearty Dog Rose is the only variety of
4 6 THE BEGGAR rose that can grow in the salt-poisoned soil
Pecho, a blind beggar, claims to have had a of this district. It’s not an especially attrac-
religious experience that opened his “true tive flower—something of a muddy, burnt
eyes” while making him unable to see by the sienna with wide, thick petals. Residents are
light of the sun. His tears are said to be as extremely proud of their thriving roses, and
sweet as strawberries. He claims not to know one worn in the lapel of a blazer or in the hair
of Saint Sepolta, but quivers at her many is considered a mark of allegiance to the dis-
names. Miners give him a wide berth. trict’s working-class.
14 · Salt District
5 5 LUVETTE 6 4 NOCKWALL
Luvette, an exotic dancer who owns a palisade Nockwall is a local celebrity who has been
on the edge of the Salt District, is rumored gradually gaining broader popularity as a
to also work as an assassin. It’s claimed that portraitist. His portraits (mostly of young,
her extraordinary balance allows her to run beautiful women) reveal a sensitivity and an
silently across the tops of the market stall aw- eye for detail unexpected of someone born
nings that line many of the district’s streets. to “the lower class.” He is not ashamed of
his family or of the Salt District, and those
5 6 DRY DISTRICT who look down on him often find that their
To drink in the Salt District is a challenge. portraits arrive packed in coarse, heavy salt.
A well-meaning group of temperists, mostly
spouses of miners and traders, passed a local 6 5 TOSS A COIN
ordinance forbidding public intoxication If you toss a coin and it lands on top of the
THE CITY
and the sale of spirits. Many alcohols are Trader’s Point (a columnar landmark at the
now sold as “remedies” to benign symptoms heart of the district) without falling, you will
of general malaise. However, these tinctures make what you need and little else from your
must oftentimes be under the table or bun- time in the Salt District. If it knocks down
dled with an “unrelated” high cost item. The another coin with it, you will make more
“three silver pickle” is a nod and wink to this than you expected. If it never lands on the
practice. point, you will lose money on a deal or suffer
some other form of ill luck.
6 1 EYES OF THE SPINEWRIGHTS
Adventurers belonging to the Spinewrights 6 6 WHERE YOU NEED ONE MULE
are said to have strange eyes. Whether phys- Salt District horse traders always sell animals
iological or merely the result of fanaticism, in pairs, and cannot be argued with otherwise
they’re said to be more reflective and wild —no matter how much you pay them. “Where
than an ordinary person’s. you need one mule, you’ll need another” is a
common phrase, and means essentially the
6 2 SALTPETER same as: “Many hands make light work.”
A few years ago, a series of grisly murders
plagued the district. At first, they seemed to
target young, affluent merchants and their
paramours—but then an old seamstress,
and even a miner’s guildperson, were found
slaughtered. They were each killed with a
pickaxe. The killer was never caught, but was
given the name of “Saltpeter.”
6 3 CATIAN SALT
If someone tries to sell you “Catian Salt”
they’re trying to swindle you. This is a phrase
used to help identify if someone is an easy
mark or not. No such spice exists, but sellers
will try to tempt a prospective customer with
this “rare and uniquely sweet seasoning” that
is mysteriously not present for tasting.
Salt District • 15
Charcoal District
TOM MCGRENERY
THE CITY
Soot-choked from the fires of forges, chimneys reach past teetering tenements. The streets are
shadows. Wages are higher here than nearly anywhere in the city, but you get paid in guilders
instead of gold. And only those with a guild seal may trade one for the other...
16 · Charcoal District
Whispered Rumors Outside the Halls of the Guild Houses
1 1 The Charcoal District is built on land 2 6 Each of the Guild Houses has a roof-
that once was a forest of whispering pines. top garden, freely open to the public. All the
floors below are strictly off-limits.
1 2 The Burners’ Guild still exists in name,
but it has no members. 3 1 I keep seeing that clown, the one who
plays Pohki, around the district. He shows
1 3 There are old hideouts and weapon up in the most unexpected places.
stores, dug in the last days of the last war but
never used, now buried in the hillsides. 3 2 The rats here move at times in swarms
with uncanny purpose.
THE CITY
1 4 The Glittering Arcade is the place to go
for real luxuries at (relatively) bargain prices. 3 3 The Lord of the Farriers’ Guild will
For a price, the dealers there can seek out and pay handsomely to complete his collection of
supply any gem you care to specify. monster teeth.
1 5 The district employs a number of 3 4 The minstrels at the Salon ils Kore are
“spirit agents” who maintain a registry of five months into a year-long suite of music:
likely haunting sites: places where murders, its completion will win for its composer a
suicides, and tragedies took place. mysterious masked noblewoman’s hand in
marriage.
1 6 Time-worn carvings of sinuous mon-
sters adorn a dozen slabs of stone found 3 5 The minstrels at the Salon ils Kore are
across the district. It is said that they mark five months into a year-long suite of music:
the course of subterranean rivers to ward off its final bars are the culmination of an infer-
evil spirits. nal sorcery.
2 1 The chamberlain of the Crow Guild 3 6 Alderman Nikolau alone keeps the
wears a wig to hide the witch-marks on her master schedule of the Glittering Arcade’s
scalp. shipments, locked away in the study of his
townhouse.
2 2 The district’s hospital was founded
originally to serve the dead, not the living. It 4 1 The shadowed, overgrown grounds of
still arranges for bodies to be sent across the the Royal Pavilion are a haven for thieves
Blossoming Sea for burial in ancestral lands. and spirits.
2 3 The chamberlain of the Crow Guild 4 2 If you get an invitation to the Salon ils
wears a wig because her hair is falling out. Kore on paper without gold edging, please
don’t go.
2 4 There’s a man beneath the Glittering
Arcade who cultivates ashen roses in the dark. 4 3 The guilds’ monopoly on property and
commerce in the district dates back to an-
2 5 A fleck of ashen rose seed in your wine cient times. It’s in the city’s power to rescind
will make your hair fall out. More than that them—who benefits from the status quo?
will kill you.
Charcoal District • 17
4 4 The gold from the Glittering Arcade 6 4 Everyone knows about the two tun-
goes out of the district once a week, by one of nels, but did you know there’s a smaller third
five different routes each time. tunnel? It’s in between the two public ones,
used for maintenance.
4 5 They’re doing something weird to
those dogs in the Silver Guildhall kennels. 6 5 If you ever get your hands on a guild-
ciphered letter, try to crack the code of marks
4 6 Someone has been pouring blood into in the margins first. Those are the scriveners’
the wells around the district, and then people running commentary to one another on their
get sick. masters’ affairs.
5 1 In fact, the Burners still meet in secret. 6 6 I heard Pohki the clown has
There are no more than a handful of them. been seen near the sites of a dozen
THE CITY
grisly murders.
5 2 Bosses at the Victory Factory are hir-
ing strikebreakers, anticipating a shutdown.
18 · Charcoal District
Paper District
NATALIE ASH
THE CITY
Paper District • 19
Booksellers, binders, writers, and prophets—the intellectual heart of Ambaret pumps its blood
from the Paper District. Walking these streets of small, shaded shops and looming spires, the
traveler walks on paths littered with disintegrating vellum and parchment. Many residents
have a cough from the suspended ink dust they breathe.
20 · Paper District
3 ARCADE D’ARTISANS 4 THE ETUDIERRE
The arcade includes street dwellings, some One of Ambaret’s colleges, the Etudierre is
workshops, and galleries of the finest arti- a common stopover for third or fourth chil-
sans. One end houses a fine restaurant and dren—those unlikely to inherit a family’s as-
stableyard for the carriages of the well-to-do sets, but often put into positions of influence
who commission their specialty goods. and authority.
1 Farret’s Sundries sells “Fate’s Blood.” Peo- 1 The five unofficial towers (so named for
ple believe that any prophecy written in this the school’s five-towered construction) com-
ink will come true. Made from balindrakir pete in monthly pub crawls and trivia. The
blood and other even more exotic ingredi- winners have a special table reserved at The
ents, its high price is paid not just in gold. Inkwell, a student bar. Sophomore Melodie
Pierce seems unbeatable—drunk or sober.
THE CITY
2 The Enladim family are silversmiths of re-
nown, making many royal seals and signets. 2 The masters of the college wear pendants
Their process involves casting proofs, which with the sigil of an inkwell as a sign of their
must be properly disposed of out of necessity. position. Some speculate that their reverse
However, a certain segment of the populace side, which is never shown, bears the mark of
knows someone who has a friend that got a the dark pacts they swore in pursuit of for-
royal seal from them to forge documents. But bidden knowledge.
those stories can’t be true, can they?
3 Farndis Evesnin is the college’s mediator
3 Drikse’s Mixes dresses itself up as a seri- and, as such, resolves disputes between stu-
ous alchemical shop, but most of its clients dents, between students and faculty, and oc-
use it primarily as a spice shop. casionally between faculty. He is non-parti-
san in his resolution and is trusted to render
4 Wila Marten sells a scented wax the no- fair judgements. He is not human, but refus-
bility like to use in their official seals. No one es to speak of his origin.
can identify the odor, which she claims is “all
natural.” Her apiary is outside of Ambaret 4 Graduates receive a silver cloak clasp
proper and is heavily guarded. Unusually so. shaped like an inkwell within which is an
eye made of blue sapphire. The college’s mas-
5 Fourteen different pen makers are trying ters have a secret room where they can see
to form a guild of pen makers. Contentiously, through any eye they have ever given.
they share a shop called Fine Nibs, but can-
not agree on a guild name or a guild master. 5 Some students leave the college when it’s
More than one assassination attempt has al- made clear they’re ill-suited to continuing
ready been made. their studies. However, the college has also
dismissed two students that excelled. Graf-
6 Bones & Pips makes fine gaming dice. ton Righ murdered another student. Mill
Their 12-sided bronze set, for the game 3 Flechersen—who was an excellent student
Cauldrons, is very popular in the drawing and was universally liked—was dismissed
rooms of professional Ambaretians. Their without reason.
gold-trimmed ivory set aims for a more el-
evated audience. The game’s origin in for- 6 The Etudierre was originally built with
tune-telling is honored in the “quicksilver six towers. A century ago, the sixth partially
and blood-of-a-murderer” set viewable by collapsed during a thunderstorm. It was an
appointment only. otherwise clear-weathered day. It has been
sealed since then.
Paper District • 21
5 GOETHEN STREET 6 THE TOWER OF PROPHETS
This street is a typical city street, with homes A tall, square building with an unimaginable
and apartments above street-front businesses. number of windows. A prophet sits at each
It is unique in that nearly every business is a window, discarding their prophecies into
specialty bookseller. the street below. These slips of parchment
are largely ignored, ground into paste, and
1 Vikras Dem of The Cooker’s Binding does sometimes used as insulation for new con-
brisk trade in cookbooks, but also re-binds struction.
books of esoteric nature with cookbook cov-
ers. “The Crab Dishes of Southern Lairn Is- 1 Every prophecy that drifts down from this
land” is an especially profane text. tower comes true, but most are incredibly ba-
nal.
2 Don’t let that tiny, narrow shop with the
THE CITY
sign that reads “Histories” fool you. The 2 The tower’s central atrium is an impressive
store occupies every square foot of its four ascending staircase wrapped around circu-
floors with a cornucopia of texts. Even among lar bookshelves that run the entire height of
scholars, the shop is regarded as one of the the tower. Researchers are welcome to study
best reference libraries in Ambaret. Kohl, the prophecies recorded here, provided they
the wizened proprietor, allows browsing by come with the proper references.
appointment—for a fee, of course.
3 Lady Ancouer has gathered a band of ur-
3 Piatro’s Mysteries performs brisk trade in chins and pays them to collect prophecies
grimoires among the salon set of the Rose from the street. If she identifies who the
District. All these books are contrivances prophecy refers to, she might either sell it to
penned by failed fiction authors. them or use it as blackmail.
4 Rose Cantos is famous for publishing the 4 About six floors below ground, there is a
works of the next big poet. More important- team of astronomers and historians work-
ly, it is also a front for the fabled assassin ing to decipher the prophecies spoken by the
known as the Nocturne. immortal prophet chained one floor below
them.
5 Territory sells the most accurate maps in
the world. However, a word in the right ear 5 Barton Fret serves as something of a tour
can result in maps of a different pedigree be- guide for the tower. He generates significant
ing put on display. investment income from the foreknowledge
it provides, and plans on using his earnings
6 Periodically, The Rogue takes over another to start a new life underwriting the treasure
bookseller’s space for a night. The trashiest expeditions leaving Fort Duhrin.
pulp fiction and tabloid tales are sold to those
eager for any truth within those pages. 6 One room on the tenth floor was com-
pletely filled with cement ten years ago. No
one will explain why or remark on it in any
way.
22 · Paper District
Sail District
THE GAUNTLET
THE CITY
Sail District • 23
The Ambar peninsula is awash in the waves of the Blossoming Sea, and Ambaret’s lively Sail
District is the launching point into those wine-dark waters. If the forest of Kalduhr provokes
the Crown’s fear, then the Blossoming Sea captures its imagination. All manner of treasures,
people, and even gods have disappeared after setting out on its shadowy waters over the years.
A common saying among people wishing to account for something missing is “it must be lost
to the Blossoming Sea.” Many treasure-hunters seek the capital necessary to fund expeditions
across the sea, in the hopes of discovering—or recovering—these lost wonders.
Now, treasure-hunters and explorers the on the shores of Ambaret. The rumor is that
world over are wondering how many more it comes from the treasure galley The Aureate
god-kings and high priests from the ancient Bounty, dashed on the rocks many years past.
times may have been buried at sea. As it went down, hold groaning with the
blood-soaked treasures of the Kalduhr, the
1 2 THE DEEP REAVER hungry ocean took back a trophy of its own.
Historians speak of a whaling ship, The Deep It is said that those who find fragments of the
Reaver, whose captain was so heartbroken at set will be compelled to seek out its fellows
having lost the love of her life to plague, she and reunite them, throwing their spoils and
and her crew undertook one final, suicidal themselves into the waves.
expedition to hunt the last leviathan born
during the Beginning of All Things. The ship 1 6 THE SAGAH LIGHTHOUSE KEEPER
never returned. There is a lighthouse attendant on Isla Sagah.
She is believed to be hundreds of years old,
1 3 THE WHISPERING ISLES but no one has seen her face. Knocks at her
Everyone is taught about the Whispering door are ignored and, when confronted, she
Isles from a young age. These islands, likely is hunched, covered in a shawl, and her face
a myth, are said to be where the First Sisters is wrapped with a thin cloth. Some blame her
were canonized—where the gods whispered for the disappearances on the Blossoming
to them the essential truths they would need Sea or believe her to bring the visitors of the
to guide mankind. sea into a cosmic balance.
24 · Sail District
2 2 THE DRIFTLESS QUEEN 3 1 THE GRAND LEGION’S SHIPS
A god-queen of Old Kalduhr became increas- During the last imperial invasion, the Grand
ingly paranoid that her throne was coveted Legion’s ships were scuttled by saboteurs,
by her brother. She attempted everything leaving all their cargo at the bottom of the
to hide her fortune: paying great expense to sea. The wrecks should still be intact because
make decoy caravans during travel, charging no sailor will go near the area due to rumors
an entire city with creating a deep mine to that the legionnaires’ spirits haunt the waves.
house the riches, and even killing one of her
husbands when she believed him to favor 3 2 THE THIRD PROPHET OF LOVE
her brother. As her final act, she set sail with The corsair princess Brass Maw slaughtered
all of her goods to cross the Blossoming Sea a pilgrim armada on these seas when the
and find an island that no one could possibly troubles last raged. The pilgrims’ leader—the
reach. No one has seen her—or her immense Third Prophet of Love—was beheaded on
THE CITY
wealth—since. the deck of his burning jade-sailed trireme
and his head, still prophesying, cast into the
2 3 OLD MALACHI hungry sea. As a divine being, the prophet
The fisherfolk down by the docks are saying endures, sea-changed, with pearl eyes and
that ships are going missing recently because locks of green weed on a barnacled skull, and
Old Malachi has returned. Old Malachi is a still proclaims the holy secrets of love, chari-
massive sea turtle, larger than a frigate, with ty, and peace. Most recently pulled up in the
a shell made of quartz and granite. nets of a poor fisherman, the headless old
man claims that he heard only a word of love
2 4 MISSING ROYALS before the head was wrestled from him by a
During the last war, a minor royal family pod of black dolphins who dived with it to
was forced to flee by ship out across the sea. their living coral temples. The singing fish re-
There’s no record of arrival at their intended vere the prophet as a god, praising him with
destination, nor was a shipwreck ever located holy mockery. Should the prophet’s head re-
despite an exhaustive search. turn to the world of mortals he will speak the
twelve secrets of peace and the twenty-four
2 5 MEFAISO words of love, assuring a cataclysm of fiery
Though it looks inviting, never dock at the joy and twelve years of absolute peace.
lush island of Mefaiso. Its inhabitants might
look like normal folk, but they lay with the 3 3 SPIRIT SANDS
beasts of the sea and feed drunken sailors to While browsing a junk shop you find an
their watery gods. There must be a full fleet’s old parchment requesting something called
worth of gold scattered throughout Mefaiso “spirit sands” from a small island community
given all the ships they’ve lured in. far out across the Blossoming Sea. It appears
these sands are sought after by arcanists.
2 6 THE BALINDRAKIR Perhaps there’s profit to be made.
There’s nothing better for reinforcing a
ship’s mast or hull than balindrakir bones. 3 4 DRANIN’S REEF
Too bad they wash up less than once a year. They say that no captain can safely navigate
Anyone brave enough to scour the seafloor Dranin’s Reef. The passages are too narrow
for a balindrakir’s corpse would come back for a large ship and the currents too strong
to a life of wealth and leisure. Surely no one for smaller craft. While they’re likely just tall
is foolish enough to attempt to hunt a live tales, folk tell stories about wealth beyond
balindrakir… measure in the islands beyond the reef.
Sail District • 25
3 5 THE PAPER ARMADA 4 2 OLD BONE WHITE
“I told this story to my son, who told it to Down past the cliffs in whimsical waves,
his daughter; and for them, I tell it to you. past shifting shoals and sailors graves,
There once was a little paper boat, painted lies old Bone White.
with wax, set to sea by a child who lived in a In his socket a crab’s claw ticks,
village not far from here. It came back every in his maw a reef I saw,
year until the child was an old man, whose through his ribs a home he gives,
grandchild built a boat of their own to travel near his toes some grass it grows.
with it. For two centuries the Paper Armada In the sand he sits and sits,
has returned to that shore to take new boats the sea around him swirling fits.
among its number, built by people young and He’s waiting there for you, you see,
old, to take their hopes to sea. But a vicious to join him ‘neath the deep blue sea.
hurricane called up by the Shrieking Mother —a children’s rhyme in Pearl’s Perch
THE CITY
26 · Sail District
4 6 THE WITHERING HULK 4 4 MALAK’S WAKE
Every sailor of the Blossoming Sea knows the There is a place in the Blossoming Sea where
tales of The Withering Hulk, a titanic, cathe- the waters do not merge, but leave a deep
dral-like structure floating on the ocean cur- swath of crimson against their luminous
rents. Said to be a construction of wrecked turquoise peaks. It is said that this marks the
hulls, intertwined ropes, and splintered passage of the Dread Queen Malak during
masts, no one knows where it comes from her final conquest. On land, she left a trail of
or what dark magic caused it to take shape, blood in her wake, but on this voyage it was
but tales tell of unfathomable riches hiding the blood of a mutinous crew that stained the
within its halls. waters as they were towed behind her fleet,
kept alive by cruel sorcery until she set foot
5 1 THE LOST JEWEL upon the shore.
An ancient astrological manuscript depicts
THE CITY
the Queen’s Crown—a constellation used by 5 5 ULFAAD’S BARGE
sailors to navigate the waters for thousands of When King Ulfaad died, the people mourn-
years—as having five jewels set across the top ed greatly, for he was a wise and benevolent
instead of four. Treasure-hunters now think ruler. As were the ways back then, they built
the myth about the fifth jewel falling into the for him a funeral barge, and laid his bier
Blossoming Sea may be true, and listen more atop a pyre. With thousands standing on the
carefully to the drunken sailors who swear beach, two longships towed the barge away
they have sailed over it—a vast, cyclopean from shore, and archers lit the pyre with
gem twinkling silently in the depths. flaming arrows. The flames leapt high, yet
did not consume: the barge drifted out across
5 2 THE ABYSSAL CHEST the Blossoming Sea, still burning, until its
An ancient tale claims that on the darkest light disappeared over the horizon. Today, if
bottom of the Blossoming Sea lies a coffer you see a strange light on the distant water,
containing the sea itself. If opened, it would know that you gaze upon King Ulfaad’s fu-
blast off an endless amount of saltwater with neral barge. Take comfort, for it is an omen
tremendous pressure, as if the chest contains of wisdom and peace.
a portal to the bottom of the ocean. Anyone
unfortunate enough to find this chest, and 5 6 THE GLASS HORSE
foolish enough to bring it aboard, would The old sorcerers of the plains, sipping milk
be followed by an unspeakable sea monster in their horsehair nests, tell of a prince who
to the ends of the earth. The tale says the was gifted a glass horse by his secret father,
creature attacks and sinks the ship only if a powerful demon. Fleet and tireless, the
it comes close to any port, ensuring that the prince rode his magic horse to the ends of
coffer containing the sea won’t ever leave its the earth. When he came to the shores of the
own waters. Blossoming Sea, he could not comprehend an
ocean’s vastness or depth, believing the sea a
5 3 THE STATUES OF SAINT OFELIA shallow flooded plain or expanse of strange
Statues of Ofelia, the Drowned Sister, are grass. Impetuous, the prince commanded his
somewhere in the depths of the sea. Sailor- magic steed forward and quickly drowned.
nuns in her holy order drop them in places The glass horse wanders beneath the waves,
where the bottom cannot be touched by unmarked and in need of a better master
anchor or rope, a process by which one can than the bones of the foolish prince still tied
turn grief and loss into a lens with which to to its saddle.
explore the world.
Sail District • 27
6 1 RED PEARLS 6 4 SIRENS
Out past Jerund’s Point the waters turn red. “We let him on the boat, we did. Looked to
Sailors are terrified of the unnatural waters, be about nine years old. A wee thing, that
but that’s where you get the red pearls. Just boy. He couldn’t talk, but he could sing—no
watch out for the carnivorous oysters… lie—just like a mockingbird. Eventually the
captain stopped giving orders. He’d just sit in
6 2 THE DUKE OF THE DEEP front of that boy, day after day, bewitched by
They say that if you drop your anchor in the his songs. One morning, the quartermaster
Blossoming Sea on the warmest evening found the captain, throat tore out. We sailed
of the year and wait, the Duke of the Deep back home right then and there, but I swear
might come to call. This ancient fae brings we could hear the captain’s voice calling to us
a retinue of revelers from the bottom of the from the waves. I tell you what: I’m buying a
sea to lead sailors through a night of dance farm. My shipping days are done.”
THE CITY
28 · Sail District
Barsul Prison
THE GAUNTLET
THE CITY
Barsul Prison • 29
There are few places in the world so terrible as Barsul Prison. Prince and pauper alike have been
condemned to its cold, hard cells over the centuries. Those who have survived their sentenc-
es tell tales of strange, inhuman jailers; bizarre, even baroque, methods of torture; and little-
traversed passageways that lead to naught but madness and death. And yet… for the right price,
you can buy anyone’s freedom from Dread Barsul. Many treasure-hunters over the years have
taken up the incursion for that very purpose.
the little bells they keep in their pockets. The wardens of the Pit make a lucrative trade
in elevating sufficiently wealthy prisoners to
1 2 BEETLE MARKS the higher levels so that they may escape the
A peculiar type of folk art has emerged among detritus from the cages above and have access
the prisoners: many of the rot beetles that to food and water at its “freshest.” The floor
infest the dank depths of Barsul are found of the Pit is a soft clay, and apparently dozens
with their thick chitinous shells etched with of feet higher than when the pit was first dug.
everything from simple messages to intricate
byzantine engravings. Jokes, news, graffiti, 1 6 THE CAPTIVE VOLUMES
pleas, poems, prose, confessions, caricatures, The prison library is attended by guards
even fine art is carved into the carapace of who are utterly deaf and illiterate, so as not
the insect before being set loose in a vain, to even accidentally hear or read any of the
desperate act of hope to once again be seen. words contained in the books and tomes held
prisoner there. Only the most trusted of the
1 3 TRUE ESCAPE Crown’s scholars (or those who have paid an
Barsul is not just a prison for the living, but especially massive bribe to the wardens) are
also for the dead: no spirit may leave here un- allowed into the Captive Volumes.
less by divine intercession. The trick for the
prisoners who really want to escape is to stay 2 1 THE JURY
alive long enough to jump from the walls. “Wrongfully accused” prisoners have a right
to appeal their sentence to the jailers. The
1 4 THE GOLDEN MAGGOT appeals process involves a jury of “peers”
A likely-apocryphal story claims a prisoner consisting of capital offenders and cannibals
once found a golden maggot in his bread, and being given dice to compete for who gets to
that when he presented it to the jailers, they decide the final fate of the appellant. Jurors
set him free. It is now a tradition amongst always arrive early for service.
the prisoners to pick through their food, in
search of a golden maggot, in the hopes they 2 2 GRAVE TWINS
might find one and buy their freedom with Those sentenced to death at Barsul Prison
it. The jailers encourage this story by occa- are always taken to the northern gravelands
sionally slipping a golden maggot into a pris- in pairs. Each digs the grave that will entomb
oner’s meal. When the prisoner presents it to the other. The accepted wisdom is that the
the jailers, the prisoner is taken to a darkened graves are more lovingly dug that way, mean-
room and devoured on the spot. ing fewer visits from uncomfortable spirits.
30 · Barsul Prison
2 3 TELLER 3 1 THE 13TH CORRIDOR
Teller is a mute inmate everyone knows to Prisoners whisper to one another stories of
avoid. But he’ll get to you at some point, the 13th corridor—a rumored method of
handing over a card with a short note fore- escape said only to appear to the worthy and
telling your immediate future. Funny thing, only at certain times of the lunar cycle. The
this future is always short, ending with guts jailers do not deny the prisoners this small
on the floor. Nobody cared where these cards hope. The jailers find hope makes the pris-
came from until a warden was found with oners run faster when they open the corridor
one in his cold hand. Teller went missing, a for night hunts.
tough thing to pull off in Barsul Prison. But
he’s out there… and he’ll get to you when the 3 2 WATCHER LARVA
time is right. The final stage of the intake process involves
the forceful insertion of a watcher larva into
THE CITY
2 4 BILLY GREENTEETH the prisoner’s ear canal. The prisoner loses
Billy Greenteeth is a feral goat recovered hearing in that ear after the watcher burrows
from the edge of the forest, where he some- through the drum and inner ear, to finally
how managed to survive before being lodge itself near the brainstem, where it lies
shipped back to Ambaret in the care of a dormant until “signaled.”
gibbering ex-gladiator who died at the gates
vomiting a shower of rotting tadpoles. He 3 3 SKELETON KEYS
has become the prison’s official mascot due Barsul trades in skeleton keys made from
to his uncanny ability to methodically chew the carefully turned tibia of its inmates. So
down and digest any refuse, no matter how long as the giver of the bone does not die, any
foul, with a contented bleat. His nighttime door locked by these keys cannot be undone
habit of moaning in his sleep in the voices of by might or magic or mechanism.
those lost to the forest amuses the jailers as
much as it unsettles the prisoners. 3 4 THE UNBOUND
The lower levels of Barsul have no doors at all.
2 5 SORROW-HORSES Prisoners are free to wander as they please.
An infrequently used path to reducing one’s There are no jailers, either. Prisoners are left
sentence is to agree to serve as a sorrow-horse to fend for themselves, in roving gangs that
for one of Ambaret’s perfumed and puffed-up quite literally tear each other apart over the
thespians. A few actors a year offer the war- occasional scraps of food thrown down from
dens “donations” in exchange for time with a above. Those who have survived the longest
prisoner, hoping to learn to ape the prisoner’s wear the bones of those they have consumed.
slumped and dejected carriage, begging them
to dwell on their deepest sorrows so they may 3 5 THE BIRDS
mirror the prisoner’s genuine despair when Reese Ironhands is said to have attacked
next they appear on stage. a jailer on his way through intake. When
he reached the inside, he was missing the
2 6 TOOTH SERUM pinky and ring finger from his left hand as
The wardens have devised many elaborate well as the index and middle finger from his
methods of torture, such as “tooth serum,” right hand. He also had several unidentifi-
which causes one to regularly sprout new able puncture wounds around his neck and
teeth which painfully uproot the old ones, shoulders. When released from isolation, he
and sometimes even force their way into jabbered constantly, repeating things like
places on the body teeth should not be. “horrid beaks” and “please, not my eyes”.
Barsul Prison • 31
3 6 THE WAILING TOWERS 4 4 THE ARCHPRIEST
The wailing towers of Barsul Prison are not The length of internment of murderers
named for their inhabitants, but rather for sentenced to Barsul are determined by the
the continuous, dissonant melodies formed Archpriest of the Rose. The stay is equal to
by the wind as it passes over an intricate net- the number of years the Archpriest feels were
work of tiny windows carved in the stone— stolen from the victims.
these were made small, of course, to prevent
prisoners from flinging themselves through, 4 5 THE SHIVERING CELL
as most attempt to do after a few weeks of The shivering cell has neither bars nor door.
maddening wind-song. A small wooden stool with uneven legs and
a splintered seat is its only furnishing. Every
4 1 THE “VAMPIRE” inch of stone in the cell is covered in mark-
A disgraced monk occupies the most solitary ings, the signs and symbols and prayers of a
THE CITY
of cells within the prison. Every cellmate of thousand former prisoners etched with nails
his has died with no trace of injury or harm; and teeth and bone. None can say whether it
the other prisoners believe him to be syphon- is the stool or the carvings that drive prison-
ing their life. Rumors suggest the monk has ers mad, but all leave the shivering cell glassy
been in Barsul for over 300 years. eyed and muttering mysteries.
32 · Barsul Prison
5 3 THE SEED 6 2 UNENDING DARKNESS
“The day I entered Barsul they gave me a seed. There is no surviving Barsul, only enduring
The Chief Arborist said, ‘Son, if you want to it. Those few who manage to escape have
leave this place, nurture this seed. Love it lived in darkness for so long, they lose their
more than you love yourself. It will sprout sight within moments of emerging.
and grow and one day you will leave.’ And I
did. I loved the seed. Now that it’s a seedling, 6 3 A PRISONER’S HANDS
I’m taking him home, to the center of the for- The most visible sign someone spent time in
est where he will grow tall and proud.” Barsul Prison is their hands: twisted things,
like the roots of a sickly tree desperately
5 4 THE BELLS searching for water.
The Black Rose is struck three times on the
night of a full moon. This large, black bell 6 4 THE HELL-DIVE
THE CITY
rings out a sonorous, melancholy tone the A dive in the steam-baths is a necessary
entire prison can hear and feel. On the third part of intake into the prison. The scalding
strike, all inhabitants alike stop and turn to- hot springs near deep underground magma
ward the source of the tones. The red-cowled fissures ensure that incoming prisoners have
guards, in unison, ring their bells three times no unauthorized parasites or pests on their
in answer. Blood-curdling screams are then persons. Jailers are nothing if not meticulous
heard coming from the depths of the prison. in checking for organisms that may interfere
with the prison’s naturally-tormenting flora
5 5 THE CRIES OF THE DEAD and fauna.
Every prisoner at Barsul knows the con-
demned never escape, even after death. Their 6 5 THE FORGIVEN
howls and wails float through the halls when Some crimes are said to be unforgivable, yet
night falls, seeking out those who do not yet the ingenuitive surgeon-priests of Barsul find
fear enough. a way. An object representing the crime is
ritually implanted and fused with the body
5 6 PARALYSIS POWDER of the prisoner, in a manner most befitting
Members of the nightwatch are authorized the crime—every cut and stitch forming the
to spread paralysis powder over inmates litany of confession and forgiveness. Those
with night terrors that become disruptive to who survive are set free to wander as the
others. The powder keeps the inmates from Forgiven, wretched beggars that serve as a
moving or making noise for approximately warning to would-be sinners.
twelve hours but does not wake them or end
the dream cycles. Some complain the powder 6 6 THE GIBBETS
causes the current dream to loop, but jailers Originally designed as a form of torment,
disregard such rumors as old-prisoners’ tales. the iron gibbets that adorn the outside of the
walls are now generally thought of as the best
6 1 PENANCE HALL way to reward good behavior. The fresh air,
The followers of Saint Anamartia built a “pen- bright sun, and limited views of wildlife are
ance hall” in Barsul—a soundproof room that certainly a relief and worth the discomfort of
allows prisoners to sit in total silence, with the gibbet itself.
nothing but thoughts of their wrongdoing to
keep them company. In recent years, the jail-
ers have begun using the chamber for more...
direct methods of redemption.
Barsul Prison • 33
The Azure Archives
GABRIEL RO
ROBINS
BINSO
ON
THE CITY
A fabled vault of arcane lore and cultural artifacts from ancient Kalduhr, the Archives are said
to contain all answers to seekers who look deeply enough. Those with a mind for tomes and
histories know that such items are more valuable than any gold or gems. The right artifact or
piece of lore, opened to the right mind, may forever alter the shape of the world. Such things
were not created merely to be displayed and gloated over, but used with great purpose—and all
are dangerous if wielded carelessly. So they were locked away, accessible only to those inducted
into the Azure Order of Lorekeepers, or to those able to afford entrance with a rare or valuable
donation to the Archives.
THE CITY
ikins—or at least are no longer bound by the that only lead to other books...
limitations of creatures with living flesh.
Some were formed from inanimate materials 1 6 BOOK GOLEMS
with the purpose of serving the Archives, Many books on the Archive’s shelves have
others were people who altered their bodies shifted radically from their original form
over time through extensive ritual and dis- and purpose. Some have bound themselves
cipline until they no longer required food, together, rewritten themselves, or shed pag-
drink, or sleep. Most have experimented ex- es that have lost their meaning over time.
tensively with such processes, incorporating These shambling monstrosities desire only
rituals to the Gossamer Queen to grant them knowledge and attention, pressing their pag-
extra limbs, eyes, and root-like appendages es against you to whisper their best passages,
that can spin silk. These gifts allow them to while hungry spines seek to open your cover
better climb the towering shelves unaided, and read the truths of your heart...
work in total darkness, and read and sort en-
tire sections with relentless efficiency. 2 1 HIVE OF THE ARCHIVES
A splinter of the Sun-Stripe Clade has infil-
1 3 THE SINGLE ARCHIVE trated one of the Archives below the forest of
There is only one Archive: a living, ancient Kalduhr, smuggling specially prepared bee
entity that feeds on secrets and the desires of larvae into the paper tunnels of bookwyrms.
those who seek them. It exists on the edges of In time, a hive will be born and a new Queen
reality, inhabiting a physical location—with will be installed—one vibrating with knowl-
constantly expanding shelves and tunnels edge absorbed from her surroundings, ready
formed of parchment, feather quills, and to share with her brethren in the forest above.
leather tomes—and the fathomless void
where it hoards collective memories. 2 2 WINDOWS
The few Archive windows look out upon
1 4 THE ARCHIVE’S INSECTS strange and distant places—such as a smol-
The Archives are home to all manner of in- dering bridge high upon basalt pillars, float-
sects—paper moths, book wyrms, and scroll ing sky temples woven from vines and hol-
weavers—that constantly repair the fragile low bones, and an undersea cave lined with
paper and leather tomes, adding to the fi- glowing coral. Others are portals to royal
bers of the central record parchment. Where libraries, ritual chambers belonging to pow-
do they find the raw materials to digest and erful sorcerers, or hellish interdimensional
weave new silk and fibrous nests? prisons. Open them with great care...
found. To avoid undue attention, they do not memories—beyond that, they hold secrets
emit visible light. An open flame in the Ar- of time itself, which only the ancient sages
chive would be unforgivable. In such a rare understood.
event, the inky, winged sun-eaters hanging
from the rafters swoop down to extinguish 3 3 STORAGE I
the source of such a threat. The Archives store their records in many
forms beyond mere books or scrolls: messag-
2 5 DERAWAN TATTOOS es carved on small stones and carried in the
Prophecies regarding the time and place in bellies of fish, knotted cords and woven as-
which entrances to the Archive appear were semblages, cross sections of fossilized trees,
recorded by a dreamwalker of the Cult of oracular bird nests, scrimshaw runes, and
Derawan and tattooed upon the members memory chimes.
of its innermost circle. Each members’ inked
skin bore a single line of text, requiring the 3 4 THE JEWELLED VAULT
presence of all for entry. The group vanished Keepers of the Jewelled Vault within the
after completing their final ritual to summon Archives are said to trade in information on
a portal. However, another theory holds that the whereabouts of lost treasures. They deny
the group splintered after disagreements this in person, of course, but will accept cer-
regarding the one true prophecy, with some tain treasures for “safekeeping.” Depositors
members pursuing the others to this day. If a are given a well-rehearsed speech about the
certain piece of skin is genuine—a piece that preservation of historical and culturally sig-
is carefully preserved in a jar upon the shelf nificant artifacts, while the standard parch-
of Unverified Items—this would appear to ment is inscribed, stamped, and duplicated.
be the case. Of course, anyone can tattoo and The copy that is handed back coincidentally
preserve skin... includes a contact, a map orientation, and
any other leads, along with mention of other
2 6 MEPHIRA’S PRAYERS “artifacts of interest.” A blank slip for “es-
Smelling faintly of burnt honey, a tanned sential gear and provisions” is included, with
leather book sits alone on a plinth. It is made directions to the “Returns and Exchanges”
from the skin of human hands, with prayers section, where any items required for the pre-
to Sister Mephira seared into its pages. These sumed future expedition may be acquired.
were originally inscribed in smoldering metal Shrewd treasure-hunters may notice that the
braziers, held aloft by her devout followers items described are always more valuable
during acts of religious mortification. than those received.
THE CITY
quill that laboriously copies page after page voted to their attainments that they seek out
of a crumbling songbook. Second, an oval new afflictions of their own flesh, reveling in
jewelry box, painted with scenes of a garden its slow decay as the world crumbles around
humming with bees, labeled “Never to Be them. Eventually, these “exalted” elders are
Opened.” Third, a preserved ear, mounted interred in seats of honor to witness the fi-
on a stand, twitching and inclined towards nal stages of dissolution, while the surviving
a nearby book. Fourth, a pale, clouded eye, members of the cult move on to a new host to
floating in a bottle of emerald liquid, appar- repeat the cycle.
ently scanning an empty page over and over.
4 4 SISTERS OF SILK
4 1 MERCIFUL PRESERVATION The Sisters of Silk have woven their tapestry
The Vault of Merciful Preservation is stacked for years while they hang, inverted in a space
high with sentient books that were awakened that is above the shelves and out of time. Gift-
illegally or mistakenly through improper rit- ed with prophetic abilities as children, they
uals. They are unsafe to read, but destroying became followers of the Gossamer Queen,
them would be seen as a cruel act by the Ar- earning Her blessings—blessings that allow
chivists. They slumber here instead, soothed them to manifest their visions in this way:
by the sounds of running water as under- the many-eyed Seer rests motionless, holding
ground streams flow around their chamber, hands with the Vessel, who then whispers
maintaining a tentative barrier for any magic directions to the Weaver. Their tapestry un-
that enters or leaves the vault. furls without end: fates revealed, destinies
recorded, loose threads woven back into the
4 2 LEDGER OF SOULS Loom of which all things are a part.
The most heavily bound and sealed items
of the Archives are a series of unassuming 4 5 BLUE LOTUSES
ledgers. Their cost in gold and blood is incal- Brilliant blue lotuses grow in a still lake sur-
culable, for they contain the secrets of those rounding the Archives. Practiced oracles can
in the most elevated positions of power. The trace the delicate veins upon their petals to
ritual for extracting or eliminating all living reveal a moment of lost time. The pigment of
memory of such secrets is unspeakable, and these flowers is a key ingredient in the azure
only a few sorcerers who share ancestry with inks of the archival records. Consuming
practitioners from ancient Kalduhr know the the lotus itself is a path to forgetfulness and
method of distilling souls into the purple ink peaceful dreams.
in which they are written.
and can recite passages word-for-word on descent scales tells a certain story: how the
command. This “living embodiment” of key first bookwyrm was brought to life by Queen
information went deeper, however. At their Sehtet ils Noh herself, transforming the last
royally appointed time of death, the flesh of surviving text of a secret doctrine into a liv-
those Inscribed contained the writings they ing creature that fed on the pages of lesser
had memorized over a lifetime, revealed as books. As her mastery over the beast grew,
they were shed like serpents outgrowing their she sought to destroy all writings that spoke
skin. The remains of one such long-retired ill of her line or exposed unwelcome truths.
servant hang displayed in the Ancient His- The pages it shed told a better story, but these
tory wing of the Archives, spread along the too began to grow and hunger for more.
walls in an array of unfurled scrolls. While Her closest followers raised these wyrms to
the methods of inscription and preservation guard the archives from their nests of dusty
have long been forgotten, their exquisite de- parchment—ensuring the offspring of The
tail is undeniable. Devourer would long be sustained.
THE CITY
6 1 STORAGE II
Certain texts require highly specialized
means of storage to maintain the stability
of their form (and the permanence of their 6 5 RETIRED EXPOSITORS
surroundings). The Archive contains: scrolls When no single volume holds the answers
submerged in vials of salt water, oil, or blood, you seek, consult the resident experts on
texts kept in braziers of smoldering embers, the subject. While the room of Honorably
and inscribed chunks of marble, bone, or Retired Expositors is surprisingly small, you
gemstone that remain locked in darkness— may speak with the living embodiment of
or surrounded by light—to avoid too many nearly any field of study—or rather, you may
shadows. speak with their polished skull that holds a
lifetime of finely honed knowledge preserved
6 2 THE KALDUHR ENTRANCE without the muddling influence of aging
There is an Archive entrance hidden deep flesh. Take care to address the one you seek
in the forest of Kalduhr, through a narrow directly, as their peers are prone to interject
gap in a densely grown cluster of yew trees. and challenge any facts presented.
Inside, the walls are formed of living trunks
and roots. The outermost layers of bark are 6 6 WONDROUS EMERGENCE
carefully harvested each year by archival Every culture has its monsters. Tales of
attendants, polished to reveal the messages half-seen, misshapen terrors that lurk in the
grown inside. darkness and take their own form as they
outgrow the imaginations of the small minds
6 3 ARCHIVE GUARDIANS that drew them to the light. The Stewards of
Most Archive guardians have outgrown their Wondrous Emergence cherish them, seeking
original purpose, as time passes immeasur- to preserve all forms of life no matter how
ably and visitors have become rare. Some fearsome or dangerous. Their sanctuary is
still wander the stacks and study chambers a branch of one of the earliest Kalduhri ar-
instinctively, though many have settled into chives, sculpted from deep roots beneath the
long periods of hibernation. Beware those gaze of the Old One. Here, they actively nur-
prone to rearranging their surroundings, in- ture these blooming horrors, setting most
evitably creating rifts in the fabric of reality, free to roam as new guardians of the forest.
awakening other objects, and stirring things Others are nurtured longer, giving birth to
best left asleep. ever more glorious forms of life to behold.
Humans of all ranks and walks of life exist under the protection of the Crown. Other, stranger
beings are also counted among the citizenry, provided they stay out of trouble and promptly
pay the royal tax collector.
Folk
Regular humans like you and I. Some have trained in the sorcerous arts or been changed by
their time in the forest, but otherwise they’re just like us.
1 1 Adia Stooped, tremulous gestures, fine robes Flowery and effusive praise
1 3 Anu Moustached, stocky frame, dusty apron Disarming smile and a firm handshake
2 2 Endolin Imposing, broad-shouldered, fine silk shirt Feigned ignorance and leading questions
2 3 Florian
THE CITY
Vibrant features, clear voice, spotless clothing Obsessively repetitive
2 4 Gabor Staggering, greasy hair, wine stains Conspiratorial with knowing glances
2 6 Hild Smile creases, grey braids, homespun wool Jolly and rhyming
3 6 Lief Ferocious grin, dancing feet, stolen uniform Fast-talking and self-assured
4 2 Luanda Weathered features, rusty armor, missing hand Courteous and stiff
4 3 Mansur Deep smile, dreadlocks, feathered cap Booming laugh and a stream of curses
4 4 Marek Leaning on a cane, heavy pack, whistling a tune Mischievous and distractible
4 5 Matild Stout build, glaring up, well-made leather armor Surly pouting
5 1 Nakula Luxurious beard, flower tattoos, festive dress Amorous and sing-songy
5 4 Oona Springing step, striped hosiery, dramatic gestures Eccentric and forgetful
5 5 Raji Billowing robes, gleaming boots, flashing smile Quick to agree and keep the peace
6 1 Rowan Lanky build, toothy grin, muddy clothing Crude jokes and belching
6 2 Sedrik Polished armor, swaggering step, callous face Self-righteous and brittle
6 3 Seti Stunning beauty, costly attire, haughty posture Unnerving gaze and cryptic speech
6 4 Sindu Hobbling, bearing an empty bowl, pleading eyes Shifty with an obviously fake accent
6 5 Varda Bent back, careful hands, colorful scarf Bitter and sharp-tongued
THE CITY
2 4 They are cloaked in large black feathers.
2 5 Tiny hairs cover their fingers and toes, allowing them to climb with ease.
2 6 Their muscle mass doubles, as does their strength.
3 1 A bloody set of fresh antlers tears out of their skull.
3 2 Their skin bloats and cracks into drab, reptilian scales.
3 3 All of their teeth stretch and sharpen to a fine point.
3 4 Their pupils dilate until their eyes look like pools of ink.
3 5 The color and texture of their skin fluctuates to mimic their surroundings.
3 6 Their toes merge into sturdy cloven hooves.
4 1 Spear-like tusks extend from their widened mouth.
4 2 Webbing grows between their fingers and arm, stretching into bat wings.
4 3 Their bite injects a paralytic venom.
4 4 Their ears rise to a conical point.
4 5 Their body grows multiple layers of a coarse, dark fur.
4 6 Two additional rows of teeth break out of their gums.
5 1 Dagger-length barbed quills pierce through their back and shoulders.
5 2 Six eyes of various sizes burst from their head in perfectly round orbs.
5 3 Bands of dark camouflaging stripes paint their body.
5 4 They grow two additional sets of spindly, fully functional arms.
5 5 Their fingers merge and harden into serrated, grasping pincers.
5 6 They begin releasing a sickly sweet musk that draws protective flies.
6 1 The lower half of their body fuses into a single, serpentine coil.
6 2 A quartet of translucent insect wings wrap around their body like a cloak.
6 3 A bulbous sac capable of producing a booming roar hangs from their jaw.
6 4 Their body can disassemble into hundreds of carnivorous moths.
6 5 Their tongue multiplies in length and can lash out like a whip.
6 6 New glands grow which can release clouds of hallucinogenic spores.
People of the Crown • 43
Faeborn
The Fae are creatures—elves, trolls, and their
kin—which live in the heart of the forest and
across the veil in their own mysterious world.
For some inscrutable reason, they secret
themselves into the mortal world to abduct
newborn babes and leave behind faebornfaeborn::
mimics who wear masks to make themselves
look just like the replaced children.
The masks the faeborn wear contain many
powerful illusory charms, allowing them to
appear as average mortal folk. Oftentimes,
THE CITY
THE CITY
2 4 Jagged arcs of crackling lightning
2 5 Soot black hair of billowing smoke
2 6 Wooly green moss, crawling with beetles
3 1 The nubby antlers of a growing fawn
3 2 Thorny brambles with odd dark berries
3 3 The rough and puckered flesh of a sea star
3 4 A glistening red toadstool’s cap
3 5 Hundreds of tiny rodent teeth
3 6 Wave-worn mother of pearl
4 1 The snout and bristles of a wild boar
4 2 Hundreds of fluttering butterfly wings
4 3 Loamy soil rich with meandering roots
4 4 Hair of jade-green serpents
4 5 A haphazard bird’s nest of twigs and grasses
4 6 Sucker-lined squid tentacles
5 1 Two sharp and sweeping spiraled horns
5 2 The bloated face and bulbous eyes of a frog
5 3 A wide jawline with protruding ivory tusks
5 4 An inky void pierced by specks of starlight
5 5 A thick and jagged layer of rough rock salt
5 6 Fine gold lines filling in cracks and wrinkles
6 1 A shocking contradiction of colorful feathers
6 2 Tough and fibrous scale-like leaves
6 3 Pointed ears and teeth
6 4 Shifting spots, like sunlight through leaves
6 5 A gossamer film that blurs features
6 6 A hooked falcon’s beak
People of the Crown • 45
Manikins
Far away from the prying eyes of the public,
unusally powerful and untrusting sorcerers
craft themselves companions from planks of
wood, scraps of cloth, and handfuls of straw.
These constructed beings, called manikins
manikins,,
are imbued with life to perform simple tasks
on behalf of their creators.
Occasionally, the crafter of a manikin desires
for their creation to be made real, with soft
flesh, warm breath, and a beating heart. Such
manikins are said to be enlivened.
THE CITY
THE CITY
2 4 They briefly get confused when confronted with a child’s doll or other human-shaped toy.
2 5 They sometimes whisper calming words to chairs, brooms, and other inanimate objects.
2 6 They pray not to the Sisters, or even to idols like in superstitious villages, but to their own sorcerous maker.
3 1 If wounded with a blade blessed in the purifying fires of St. Fatimah, the injury will never heal.
3 2 The scent of pine lingers behind them wherever they pass.
3 3 They have no freckles or blemishes on their body, and their facial features are perfectly symmetrical.
3 4 They are deathly afraid of being near running water, and will always avoid crossing it.
3 5 They can tie any knot requested of them, or extract themselves from any rope in which they’re bound.
3 6 Because of the artisan glass used in their construction, their eyesight is particularly keen.
4 1 Pollen—whether drifting through the air, or hidden in their meal—is a powerful aphrodisiac to them.
4 2 They occasionally forget names, or stutter when they find themselves saying the name of their creator.
4 3 Being touched with a hot branding iron leaves not a red welt, but a black wood burn.
4 4 Any baby they hold will begin crying and will not stop until out of their presence.
4 5 They are obsessed with a certain color, often blue, like the arcane light which enlivened them.
4 6 Their homes are prone to infestations of insects, rodents, or birds.
5 1 While they sleep, they mumble the name of their creator once every hour.
5 2 They feign eating, sleeping, and other base necessities.
5 3 Any children they sire are forever drawn to the heart of the nearest forest.
5 4 Any hair cut from their head will transform into leaves by the next sunrise.
5 5 They still crackle with animating magic, which can hop to mundane objects such as teacups or candelabras.
5 6 To sustain their artificial life they must conduct a small sacrifice under the light of every full moon.
6 1 If they ever consume a seed it will embed itself in their wooden stomach, take root, and begin growing.
6 2 If they ever harm a creature of the forest, the creature’s spirit will haunt their home and all its residents.
6 3 They are obsessed with crafting manikins of their own, and keep a private workshop hidden away nearby.
6 4 If a goat is fed raw materials used in making the manikin, a sympathetic bond is created between the two.
6 5 A manikin draws magical sustenance from those they live with, leaving them prone to illness and injury.
6 6 Because they are not truly human, manikins do not feel pain and their tears are sticky like tree sap.
People of the Crown • 47
Bright-Teeth Assyrio
MICHAEL VAN VLEET
THE CITY
One can spend a lifetime saving money to lease space in the crowded, flower-scented Rose Dis-
trict of Ambaret, but getting there is not like crossing a finish line. In fact, it doesn’t take long
for the costs of lifestyle maintenance to soon seem overwhelming. And that’s where Bright-
Teeth Assyrio enters. She’s a friendly face matched with a generous nature, eager to float you
"whatever you need" until you find your financial footing. You’re good for it, right? Of course
you are. You think you are.
The marker that Bright-Teeth Assyrio demands you carry as a symbol of your debt:
1 Adangles
human skull, dipped in bronze, on a necklace. The skull has a leather tongue stitched into its mouth that
down your chest like a tie as a reminder that “talking is not doing.”
2 Aback
small child that answers to “Lucky.” Assyrio says that she’s related to the child, and that she expects the child
unharmed and well fed. Lucky only eats meat.
3 An earring, locked in place, composed of a toothed ring and a dangling obsidian rock that gives a tug every
twenty minutes back towards Bright-Teeth. “You remember, that’s me tugging your ear. Reminding you to
come back. If you’re not back in a week, I’m adding another ring when I find you. Somewhere else.”
4 An oilskin bag containing a tentacled inkpuppy and enough saltwater to keep it alive for two weeks—if you
keep the bag sealed.
5 Awith
clever chain-and-clockwork mechanism called the chronophage. A chain is wrapped around your middle
the chronophage device attached to your back. Every day, the chronophage “eats” a link in the chain,
tightening it around your middle. You’ll want to stop back with payment before the squeezing chain constricts
your breathing—and certainly before you’re halved, slowly.
6 Two new shining, reflective teeth to replace two of your original set (with which you had been on good terms).
The new pair ache.
48 · Bright-Teeth Assyrio
What Do We Really Know About Bright-Teeth Assyrio?
1 1 BRIGHT-TEETH’S DEMON 1 5 THE CHAIN BREAKERS
Bright-Teeth is easy to identify in a crowd, Debtors seeking relief may hear rumors of
despite her stout stature. She wears expensive an informal organization called the “Chain
silk robes designed by the same tailors who Breakers,” composed of those previously
serve nobility, but her habit of gnawing on a victimized by Assyrio’s usury. They’ll deliver
dogwood datun with a gnarly sneer under- you out of your debt in exchange for joining
cuts her aristocratic image. The back of her the Chain Breakers, tithing from all future
head is carefully shaved to reveal the horri- earnings to help rescue those who suffer af-
fying visage of a four-eyed demon with silver ter you. Some say Bright-Teeth invented this
shining teeth, where her own hair supplies a fiction as a way to let debtors think they got
THE CITY
drooping mustache and pointed beard. away while still earning the benefit of their
freely-given donations to the cause.
1 2 PLEASE & DON’T
The kingsguard are aware of Assyrio’s activi- 1 6 THE PAIN OF HER TEETH
ties, but claim she’s too cautious to implicate Assyrio’s teeth are a source of great pain, and
herself directly in any illegal enforcement if one could acquire a permanent replacement
of debt. For example, while she’s kept many set, one would be handsomely rewarded. Per-
hulking brutes in her employ over the years, haps the long-lost Mother’s Grin, or a shining
she tends to pamper and rename the two new Pearly Wonder from the Pennant Street
most loyal as a sign of her favor. She requires artisans who fashion sets using dental scrap
them to answer to the names “Please” and from Barsul prisoners.
“Don’t,” as this allows some deniability about
intent—should she say, as a hypothetical ex- 2 1 TEETH FROM THE SEA OF BONE
ample, “Please... Don’t... break his legs.” The pink, sharp, crystalline teeth that Bright-
Teeth Assyrio wears were imported from
1 3 BRIGHT-TEETH THE DEMON the Sea of Bone where they were discovered
“The lady with the mouth-stick and the thugs? in the Tomb of Reversed Ladders. Out of
That’s not Bright-Teeth Assyrio. Look at the a party of four treasure-hunters, only one
back of her head. That’s Bright-Teeth Assyrio. survived to bring this treasure back. Assyrio
She just works for Bright-Teeth. Bright-Teeth claims that their survival can be attributed to
is actually a demon, and if she doesn’t keep the knowledge that even death would not let
bringing in souls, it’s going to open its shin- them escape their (now discharged) debt.
ing mouth and eat her whole. I heard from an
incensemonger who said they knew a demo- 2 2 CO’ASSYRIO
nologist who swears they saw Bright-Tooth The coastal town of Co’Assyrio did not adopt
listed in a lore book in the Azure Archives.” that name as a way of paying on an overdue
loan to Bright-Teeth. Documents kept in trust
1 4 BRIGHT-TEETH THE MANIKIN by a former mayor demonstrate that the name
Bright-Teeth is a malformed manikin, and can be traced back centuries, but that doesn’t
whoever made them didn’t get the teeth right. stop wags from drawing the connection. For
Their teeth just keep growing and growing. the record, Bright-Teeth has never visited the
They have to constantly gnaw to halt the coast, and Mayor Eightchurch’s fall from the
growth, or their teeth will pierce their brain, Oxtail Cathedral’s bell tower was declared a
and they’ll die. suicide before their body was even cold.
Bright-Teeth Assyrio • 49
2 3 NEGOTIATING WITH ASSYRIO 3 1 THE FINAL DEBT
Negotiations with Bright-Teeth Assyrio can Bright-Teeth Assyrio must always maintain
prove difficult, as she’ll often claim that cer- at least one outstanding loan. If she does
tain decisions are “not up to me.” But when reclaim payment from her final debtor, a
she’s badgered and haggled to a breaking demon prince will spirit her away to a frost-
point, she’ll offer to “pass your request along” rimed castle beyond thorned barriers of
before turning her back, lowering her voice, ice-tipped daggerweed. Assyrio guards this
and speaking as the demon on the back of secret closely, but should anyone discover it,
her head. The demon is a tough negotiator, it would be quite the loophole and defensive
and has few compunctions about exploring maneuver.
violent outcomes to intractable problems.
3 2 THE SKELETAL LANDMARK
2 4 HER SPOON Bright-Teeth Assyrio is actually the name of a
THE CITY
In a pocket on her right arm within a custom skeleton that rests along a well-traveled route
armband, Bright-Teeth wears a spoon. It’s through the Sea of Bone. The gem-carved
for gouging eyes. No, it’s for threatening to teeth that sparkle in the corpse’s mouth
gouge eyes. It’s what she used to dig her way helped transform this memorable sight into
out of Barsul Prison. It’s what she used to dig both a navigational landmark and an object
her way into Barsul Prison to collect a debt lesson in straying from well-traveled routes.
from a condemned man. It was a gift from a Anyone adopting this name for their own use
fae she nursed back to health, and it makes likely is—or was—a traveler themselves, or
any meal delicious. It detects poison in food. means to communicate that if you’ve become
It’s made of a special metal that can kill fae. entwined with them, you’ve strayed from the
It’s a distraction from the knife she wields safe path.
with her left hand.
3 3 THE CULT OF SPIRITUAL RICHES
2 5 COLLATERAL The ruins of Old Kalduhr wore ancient
Surgical colleges are prohibited from using murals featuring a heretical sect dedicated
bodies recovered from the forests of Kalduhr to mortification of the flesh. Flaking and
as specimens for anatomical study. Though faded scenes depicted the voluntary remov-
the wise agree that doctors require detailed al of fingers (replaced with unfeeling stone)
knowledge of anatomy to be effective, too and teeth (replaced with glittering treasure,
many of the bodies thus obtained were, in coins, gems, and necklaces that hung freely
hindsight, warped and non-representative. from the mouth). The murals were destroyed
Were they used as models, living citizens to prevent any resurgence of these well-for-
may be harmed by the misinformed doctors gotten practices.
who were trained on them. As such, loans
from Assyrio must be backed with a more 3 4 THE COCKTAIL
sufficient collateral than one’s own flesh. At the Gilded Donkey, there’s a signature
cocktail made from fermented mushroom
2 6 HER MOTHER (for effervescence), a clear alcohol derived
Bright-Teeth Assyrio’s mother lives in luxury from a local tuber (Midwife’s Ankle), and
on the ground floor of a six-story tenement. honey from the Humming Woods (within
The floors above are populated with artists, which is suspended a human ear). The cock-
exotic animals, and the visiting Marquess of tail is called either a “Listen Here, Now” or a
Richter—who swears they’ll never go home. “Bright-Teeth.” No one will say why.
Assyrio’s father is presumed dead.
50 · Bright-Teeth Assyrio
3 5 BRIGHT-TEETH IN LITERATURE 4 3 ABSOLVING DEMONIC DEBTS
Works of fiction that include thinly veiled There are two nights each year when demons
fictional versions of Bright-Teeth Assyrio in- may absolve you of your debts, so long as you
clude the long-running penny-fiction Every speak the correct words to them—the sixth
Star, A Coin Owed, the musical stage perfor- day of the new harvest, and the last day of
mance Blood on the Cobbles Tonight, the po- the masked festival (celebrated in parts of
esy cycle My Father Is Gone Away, Away-O, Levasti, but increasingly seen further afield
and the marching song We Can’t Go Home in cities where a love of mummery and a
(Unless Our Packs Are Laden). supply of silver-tongued mask crafters are
found). However, it can be difficult to verify
3 6 THIEVES CANT whether or not the being you’re indebted to is
From among the quick-fingered coin-snatch- a demon, as they are under no obligation to
ers, a piece of thieves cant: To be “Bright- identify themselves.
THE CITY
Toothed” is to have a hunger that can not be
sated, such that one’s mouth is never closed, 4 4 BRIGHT-TEETH’S MONOPOLY
with teeth visible, in standing readiness for Loan sharks have found it impossible to com-
the opportunity at any morsel. pete for the same client base already claimed
by Assyrio for multiple reasons, including:
4 1 ASSYRIO THE LACK Assyrio has social connections they do not,
Fox Ears, the master thief, claims that in allowing for a better class of clientele; Bright-
their youth, Bright-Teeth was a traveling Teeth spends a considerable portion of her
companion of theirs. But at the time, “Bright- usurious earnings as well-placed gifts, bribes,
Teeth” was known as “Assyrio the Lack” for programs for orphans, widows, and public
their habit of hiding their lack of a critical art works; and finally, so many loan sharks
supply or item until the circumstances most have been extracted from the public well in
required it. You’d find yourself without flint Pillow Square that the neighborhood, citing
as a snowstorm blew in, or without rations concerns over the need to guarantee purity,
when everyone else was already traveling light. now imports all the water it needs, having
surrendered the well to its new purpose of
4 2 A DRINKING SONG “rival storage.”
What is the weight of a noble’s soul?
Heavy, oh so heavy 4 5 STARS-SO-BRIGHT
What is the weight of an urchin’s soul? In the Rose District, one can find Stars-So-
Light as a song, Oh Way Oh Bright—a singer and performer known for
How are the keys to the doors of death? writing songs with counter-cultural themes
Heavy, oh so heavy and a fluid approach to gender expression.
How is the journ’ with my love ‘long side? Some say that Stars-So-Bright is a sibling
Light as a song, Oh Way Oh of Bright-Teeth Assyrio, while others claim
Pay your debts ’cause they slow you down they’re a former romantic partner. Bright-
Heavy, oh so heavy Teeth has been seen at many Stars-So-Bright
Bright are the teeth that’ll strip your crown performances, enraptured as she watches
of light and of song, oh! from the wings. Could Assyrio’s patronage
—a drinking song of unknown title or be the reason why songs such as Fields of
provenance, transcribed by Blackish Hem Widow’s Tears and Yesteryear Storms have not
and published in songs for scoundrels, been suppressed, when artists such as Elkkin
poems for fools vol. ii. and Sen Bondish have seen their instruments
shattered and studio spaces put to the torch?
Bright-Teeth Assyrio • 51
4 6 BUCKETS & COUGHERS 5 4 PELLECK THE COIN BEARER
New loan sharks are sometimes referred to as The only person known to carry a debt to
“buckets,” as they tend to end their careers at Bright-Teeth and still roam the market un-
the bottom of wells if they compete with As- disturbed is Pelleck the Coin Bearer. Nobody
syrio for clientele or, at a minimum, refuse to will accept Pelleck’s coin, or even risk having
share a cut of their profit with her. Those who it come into their possession, lest the curse
survive long enough to carve out their own be transferred.
markets graduate (in the argot of criminals)
to “coughers”—both a pun on “coffers” and 5 5 A FAERIE OFFERING
because they are “un-well.” Want to secure the love of another? An easy
fortune? A cough’s cure or smoother blood?
5 1 SEIZED GOODS An offering to the Bright-Teeth fae when the
• A boar statue, carved from heartswood, night winds are most “slippery” can ensure
THE CITY
one and one-half times life size. a visit and a blessing by these creatures of
• Reliquary containing a lump of flesh shadow, their teeth their most visible feature.
swaddled in a golden nest.
• Transcription of the last words of the poet 5 6 PRISON GRAFFITI
Ikov Aginos, bound in leather, warded Among the graffito known to circulate
with curses, untranslated. among prisoners in Barsul are familiar japes
• Three spoons and a serving fork bearing scratched into the walls: “Fine Dining: To-
decorative details of forked tongues and morrow” (as tomorrow never comes) and
eggs, possibly Naganeh origin. “Bright-Teeth stayed here,” usually accompa-
—list of goods seized for tax avoidance, nied by a series of sharp triangles that sym-
bound for Bright-Teeth Assyrio (disputed). bolize Assyrio’s teeth, implying that she had
taken a bite from the unyielding walls.
5 2 BRIGHT-TEETH’S RUNNERS
Underneath Assyrio’s robes are shoes with 6 1 BRIGHT-TEETH’S HOBBY
thick soles. She’s shorter than you might “Did you know that Bright-Teeth Assyrio
think and unable to run while wearing them. collects figurines? Little painted clay-fired
Unfortunately, she has employed people who figurines of the Sisters, no two alike. If you
can run on her behalf and by the time they want to get on her good side, consider bring-
catch you, you’ll be out of earshot of Assyrio, ing one as a gift. I heard this from Melek, the
who’ll then be in no position to respond to toy maker. You know, the one whose shop
any pleas for mercy. burned down last month?”
52 · Bright-Teeth Assyrio
6 3 THE ASSYRIO LEGION WHY DID YOU TAKE OUT A LOAN
The singular form is “Assyr,” and it refers to a with bright-teeth assyrio?
member of the nomadic Assyrio legion, iden-
tified by their ornate dental jewelry and the
1 1 Realized far too late you are bad at counting cards
heraldic rampant lizards that decorate their 1 2 Purchased counterfeited antiquity
banners and shields when they go to war. 1 3 Many costly visits to the physicker
1 4 Addicted to love potions—and mirrors
6 4 THE COLORS OF BRIGHT-TEETH 1 5 Borrowed shares on a ship lost at sea
Those in the market who make a study of
such things say that you can map Assyrio’s 1 6 Entrance fee to the Etudierre
mood to the color she’s wearing on any given 2 1 Successful exorcism
day. Reds and oranges? Her mood is sour, 2 2 Started an unwise business venture
and she’ll be unyielding and cruel when it 2 3 Inherited your parents’ debt after they died
THE CITY
comes to debt recovery. Blues or greens? A
more pacific mood can be expected, as well 2 4 Failed Kalduhri treasure-hunt
as an unyielding and cruel attitude regarding 2 5 Poor bookkeeping at your family’s manor house
debts and such. 2 6 Too many dalliances with your “muse”
3 1 Expensive tithes to your patron saint’s temple
6 5 AVOID DEBT 3 2 Restitution for release from Barsul Prison
The land we walk on is deep—the soil is built
up over generations of our fallen ancestors, 3 3 Two back-to-back seasons of failed crops
as they fall, dream, and become the loam in 3 4 Acquired a “painting” from Guille of Ordoe
which we grow our crops, fields, and cities. 3 5 Funeral costs for your beloved father
Our ancestors had treasures, and not all of
them were passed along. Some were lost. For
3 6 Arsonists set your shop ablaze
those who seek, there are fortunes enough. 4 1 New mule refused to work and you were hungry
You don’t have to borrow. Don’t trust anyone 4 2 Bought a false lead-to-gold alchemical formula
who says you do. 4 3 To buy back your voice after that witch took it
6 6 THE LUCKY DAGGER 4 4 Injured after serving in the kingsguard
If Bright-Teeth likes you, she’ll loan you 4 5 Hired a historian to translate a meaningless map
her lucky dagger. “Saved my life a few 4 6 Entire flock of sheep taken by wolves
times. Killed a four-eyed hound that roared 5 1 Tossed out by your family with no useful skills
through my tent like a bridegroom through
a tavern afore the wedding. But I trust you.
5 2 Paid a sorcerer to teach you a bit of magic
You’ll bring it back to me when you’re in fin- 5 3 Death payments to your torchbearer’s mother
er fortune.” She has dozens of these daggers. 5 4 Unnatural hunger for ever more exotic foods
They’re of decent quality, but it’s unlikely 5 5 Needed fine clothes to attend the Duke’s ball
that every one of them is lucky.
5 6 Silvered all your weapons to ward off beastbitten
6 1 Bought a lot of—very necessary—spirit charms
6 2 Paid an “assassin” up front
6 3 Threw an extravagant party to show off
6 4 Ran out of money building yourself a house
6 5 Sacrificed your wealth as part of a revenge ritual
6 6 To placate Assyrio’s demon after you insulted it
Bright-Teeth Assyrio • 53
Ajino the Debauched Painter
THE GAUNTLET
THE CITY
Ajino has been dead for centuries, but his paintings live on. Priceless and profane, majestic
and mysterious, divine and detestable—the works of Ajino are the focus of intense academic
inquiry, the subject of countless theological debates, the locus of occult activity, and the life’s
quarry of the perversely wealthy. In the halls of The Temple of All Saints, most of Ajino’s works
are considered heresies, and the artist has earned the sobriquet “The Debauched Painter.” A
treasure-hunter can earn a fine retirement indeed by locating an original Ajino and putting it
in the clawing hands of the obsessed.
THE CITY
died while the piece was being finished and often after a series of bizarre and inexplicable
it is said that Ajino painted the child’s soul misfortunes. This has not dissuaded some
into it. Anyone who looks upon the painting from seeking the painting out, perhaps with
weeps uncontrollably. more sinister motives. There has been at least
one recorded assassination attempt when The
1 3 ON SEEING AN AJINO ORIGINAL Gray Lady was “gifted” to a Levasti noble.
“I’ve only seen one Ajino painting myself and Fortunately for him, his butler opened the
no thank you. I didn’t understand it all, a package and gazed upon the painting first.
single impossibly thin black line in a field of
grays. I’m not sure what was on t’other side 2 1 GODLY PIGMENT
of that line, but I’m sure glad Ajino painted Some say the paint Ajino used to create his
it shut.” works is literally divine—that the minerals
mixed with the pigments come from the
1 4 ON AJINO AND NATURE bones of a god that fell to earth.
“Late Ajino left behind the realm of represen-
tational art. His art did not imitate nature, 2 2 THE DIVINE HAND
it dictated to nature what it had to be—and The Temple of All Saints is rumored to have
nature obeyed the stroke of his brush. Do half of The Divine Hand, using it in secret as a
I, an old art historian with failing eyesight, sacred piece of cloth in their ceremonies. It is
really need to tell you what that means? The unknown to them that the other half shows
immense riches that he painted are only the a golden-domed palace being crushed by the
tip of the iceberg…” hand. A rebellious group of a foreign religion
is trying to steal the fragment, as it was spo-
1 5 CYCLE OF ETERNITY ken in their dreams that the union of the two
The so-called Cycle of Eternity paintings have halves would bring an end to their foes.
no obvious connection, some even being sim-
ple patterns, but Ajino is said to have insisted 2 3 DEPICTIONS OF TREES
that not only were they linked, but that they A little known fact is that Ajino lived for a
were all the same painting, seeing no distinc- time in the Kalduhr Forest. Some would find
tion between the works on each canvas. Some it odd, then, that his paintings rarely feature
are covered in arcane symbols, some are de- trees, but those which do are said to have a
pictions of queens and kings of the past, and mesmerizing effect on the viewer, invoking
some bear uncanny resemblance to heretics an insatiable desire to travel and see the for-
and scholars of the present day. est for themselves.
table, the lush curtain of ivy that covers the multiple participants using fingers and other
window and casts shadows which show the body parts to paint the very scene they were
sun to be in eclipse. Ajino’s grandchildren undertaking. Since the paintings’ creation,
sold the painting with the stipulation that other painters trying to spread their own
it would be turned to face the wall every full legend have attempted to match or best the
moon, but that was years ago and many col- quality and utter bizarreness of the scenes.
lectors have come and gone since. So far, all have failed.
THE CITY
thereafter. entirely, is not clear. What is clear, however,
is that Ajino was not the failed alchemist he
4 1 EMPTY BASKETS is believed to be.”
Empty Baskets, a lesser known Ajino work,
is said to be hidden not in the tomb of a 4 5 AJINO’S SCULPTURES
wealthy merchant but in the grave of an While best known for his paintings, Ajino
anonymous pauper, as no monied interest also made a collection of animal and beast
would dare be caught dead with it. Deemed sculptures. His animals are particularly ter-
egregious, even by the stark standards of the rifying because he exaggerated and stretched
Age of Partition, not for the artist’s typically their proportions to lengthen limbs, ears,
blasphemous themes but rather for its almost fangs, and claws.
violent depiction of an upended societal or-
der. Its last public showing led to a three day 4 6 ON AJINO AND BARSUL PRISON
riot reaching across social classes and threat- Ajino spent a number of years in Barsul. He
ening the very existence of Ambaret. painted a vast and intricate fresco above the
mess hall during his time there. Ever since,
4 2 THE SINISTER PERIOD inmates are advised to never look up while
It is said that after the rather strange incident dining, and if they do, they should not speak
with his right hand, Ajino’s paintings took about what they see. Over the years, a few
on a certain prophetic quality. Everyone who prisoners disregarded this advice and spent
looks at a piece from his Sinister Period sees hours gazing upon the fresco; all requested
themself somewhere in the painting, and to be buried face down upon their deaths.
never in a good way. And then sooner or later,
most find themselves in situations morbidly 5 1 AJINO’S APPRENTICES
similar in real life. That all ended after his Ajino’s own journals document all six of his
hand was reattached. apprentices, covering a span of nearly forty
years. Two of the names are drawn from
4 3 AJINO’S ABSTRACTS well-known jokes and are assumed not to
Ajino’s abstract work was underrated and exist, (despite the extensive daily records
far ahead of its time. Unfortunately, much Ajino must have fabricated to further the
of it was destroyed or lost to the ages. The joke), one is an alias for a noble priestess
few pieces that remain are so evocative they from Naganeh, and the other three—Marha
incite furious debates among critics, artists, Fen, Nim ils Oleh, and Rorek Hulda—are all
historians, and even the occasional priest. famously blind.
THE CITY
bring gifts to the woman’s exclusive recep- so the painting faces the wall. Perhaps that is
tions with hopes that she will be satisfied the fashion in notably backwards Tirollis, or
by the offerings and thus invite them to the perhaps the pieces are simply too obscene to
exhibit room. The cost is exorbitant, but the show to guests.
effects of gazing upon the painting are worth
every coin. 6 4 ON AJINO’S HOUNDS
Ajino stopped painting the nobility’s prized
5 5 SONG OF THE VOID hunting dogs once the third one disappeared,
“A retired jailer from Barsul Prison once told shortly after the commission was delivered.
me that, of all the unspeakable things he wit- Legend has it that Ajino was tormented by
nessed there, what still gives him nightmares the missing dogs for the rest of his life, and
is the chamber where the most difficult pris- the mournful baying he imagined was what
oners were sent: all it contained was Ajino’s drove him to his increasingly risky behavior
monolithic painting Song of the Void.” and increasingly haunting and political art.
We revere the Sisters, women from the near-mythical Age of Saints whose works are lodestars
of goodness and virtue. The Sisters order our lives: we erect temples to honor them, we hold
feast days in their name, and we seek their blessings for hearth and home. But how much do we
truly know about them, about the women behind the saintly shrouds? There are some histori-
ans who suggest the stories we tell of the Sisters are little better than fairy tales, that many of
these saints have a dark and complicated history that has been whitewashed over the centuries.
A few scholars suggest these women never existed at all, that the entities we venerate as saints
are, in fact, demons who use the trappings of religion to control us. No matter the truth, we
must at least acknowledge that light cannot exist without dark.
60 · The Sisters
To Which Sister Do You Pledge Yourself?
1 1 SAINT EVELYN 1 4 SAINT ERLEA
Evelyn the White, patron saint of doctors Erlea the Amber, patron saint of florists,
and nurses, is routinely honored by the wear- gardening, and beekeepers, gathered many
ing of pristine, white garments. While she is obedient followers. Whispers persist that she
today associated with saving lives, during her once tested disobedient students by leading
time, which was the bleak Era of Occlusion, them through the hedge maze to be stung by
she was known for the exact opposite: mercy hornets and wasps. Those practising her ways
killings to those left desperate by the apoca- have honey once per day and grow flowers in
lyptic wars that defined those years. six locations around their homes.
THE CITY
1 2 SAINT HAYMA 1 5 SAINT FYONNE
Saint Hayma is the revered patron not of The woodsmen who venerate Saint Fyonne
lumberjacks, but of the “brushboys” who hold a feast in her name before felling a partic-
scurry between them gathering kindling, ularly old tree. This rite is significantly tamed
bark, and sawdust to sell for pennies a bun- from Fyonne’s time, when she required that
dle on the outskirts of Ambaret. They each any tree taken from the forest must be bal-
learn to draw her symbol so they can use a anced with the sacrifice of an old person who
cast-off branch or chip of bark to scrawl it in was given over to be feasted upon by beasts.
a bit of sawdust for each tree that’s felled to
ensure that it’s free of rot or boring beetles. 1 6 SAINT CLARITHE
Lost to antiquity is Hayma’s habit of forcing Clarithe, patron saint of glassblowers, is wor-
the children of poachers caught in her forest shipped in only one place: the Cathedral of
to sign for their parent’s remains in the blood Light, in Ambaret, an artistic marvel of del-
of the offenders she personally sawed to bits. icate glass sculptures. But few know the true
story: long ago, a wealthy man was so dis-
1 3 SAINT FATIMAH traught by the death of his wife, Clarissa, he
Saint Fatimah, the patron of charcoal-burn- had artisans build a glass replica of her body,
ers, whose temples and churches are made of inside of which were arranged her bones and
savory-scented, fire-cracked wood is given internal organs, a grotesque that was then
praise by taking hearth ash before starting displayed for any and all to see. Over the
one’s journey and smearing it over one’s centuries, this tale became warped, until the
eyelids and lips. Fires will burn hotter and glass “Clarissa” became the saint “Clarithe,”
longer, and use less fuel, so long as this ash who so admired the glassblowers, she com-
remains. Fatimah is known as a traveler who missioned them to create a reliquary for her
moved throughout the land from the south. parts after she died.
It is said that she traveled with a cart that
held a neverending collection of firewood, 2 1 SAINT NIA
and she would travel to outlying communi- A traveler from a land far off hunches into
ties during the winter to provide them with Milnen’s Tap in Fort Duhrin. For a drink
fuel for their hearths for free. The wood that they’ll tell you of a far off Sister of the stars
Fatimah gave those villages was actually a who watches over the darkness in all of us.
signal to foul spirits: burning the wood upon Before you go, they hand you a copper cres-
a hearth would result in a visit from the True cent and mutter, “Nia, drink this kindness in
Folk and their otherworldly flaying knives. and have satisfaction.”
The Sisters • 61
2 2 SAINT SOLACRUSE 2 5 SAINT MEORITA
Saint Solacruse is the patron of cobblers and To ensure success and a fast recovery, the
shoemakers. After a funeral it is customary bloodletters of Ambaret must mark their
for a loved one (usually a spouse or parent) own flesh with the sigil of Saint Meorita and
to leave a pair of the departed’s shoes with offer the first drops of their patient’s product
a cobbler or devotee of Saint Solacruse. The to the flame in honor of her, earning them the
devotee will then wait until nightfall to rit- unsavory nickname “bloodburners.” Those
ualistically disassemble the footwear and that publicly curse the practice of draining
burn it piece by piece, ensuring, legends say, life essence to heal whisper Meorita’s other
the departed’s ghost won’t have to walk far to alleged name, Obedmeah the Devourer, and
the afterlife. This is a common practice, but steel themselves for the day when she re-
few know it derives from an ancient queen ceives enough sustenance from the unwitting
(likely the original Solacruse) who would bloodburners to fill her veins and rise once
THE CITY
62 · The Sisters
3 2 SAINT SUFGONYOT 3 5 SAINT ISTAAVA
Bakers leave a drop of oil in every corner With the blessing of Istaava, the roaster’s
of their kitchen to ensure Saint Sufgonyot beans exude a flavor celebrated by both cof-
imbues their fried dough with bouquets of fee novices and aficionados alike. Even years
sumptuous flavor. Some bakers do this daily, after learning the delicate art of preparing
but all bakers do it when they have a major the seeds of the quoquo tree, bean roasters
undertaking like a wedding or coronation struggle to earn her favor. She may be hon-
cake, even though it is common knowledge ored by roasting beans in small batches in a
Sufgonyot prefers fried treats. In fact, in an- solid gold pan. In truth, she will only give her
cient times, she was the patron of oil expeller blessing if the roaster burns their own flesh
pressers, not bakers. The tradition started as on the hot pan before filling it with beans.
a memorial to the first army to lay siege to
Old Fort Duhrin, which fell when the de- 3 6 SAINT OTA
THE CITY
fenders poured boiling oil down on them. With most statues of Ota, the clockmak-
er’s saint, she stands with one finger raised,
3 3 SAINT HELISSEN perhaps to punctuate the time or point to
Helissen the Subtle empowers those with the sun. Horologists honor Ota by putting a
no means to protect themselves. While no small gear over the finger, like a ring. They’ll
formal school of hers exists, her nuns have keep this gear polished to a shine, fearing
honed their graceful unarmed techniques on that an unhappy Sister will spoil their mech-
the street as they defend the innocent and anisms. According to the myth, she emerged
vulnerable. According to her teachings, each from the desert in the Ruhlota Wastes, gift-
time a nun intervenes they must also teach ing the nomads there the very first gear and
the survivor a technique—how to break an spring mechanism. The truth is the nomads
assailant’s grip, simple ways to trip or throw invented the clock mechanism themselves,
them to the ground, and the art of applying to determine the pattern of Ota’s visits when
chokeholds using their own garments. In she would capture and feast on someone’s
this way, they honor the courage of Helissen soul. This process kept her young while aging
and ensure her wisdom is passed to those the victim.
who need it most. They do not speak of her
methods which can kill silently and swiftly, 4 1 SAINT MEPHERA
nor of the process by which certain notable The Humming Woods know only one Queen,
persons may be “vanished” by those making but they’ve seen Sisters come and go. Sister
a suitably large donation to the coffers. Anpeth of Sweet Words. Sister Dunyajk of
Easy Birth. Sister Ellyellun the Paper Thin.
3 4 SAINT VESTRA Most of these names have been forgotten.
Saint Vestra is the patron of fishermen, sail- Only the Sun-Striped Clade, beloved devo-
ors, and all whose livelihood is bound to the tees of Sister Mephera, walk the woods now,
ocean. Many sing to her for protection from wreathed in soporific smoke and traveling
storms or to call the fish to their nets. Some in bumbling paths, incense tracing strange
coastal settlements honor her during the patterns in the air in their wake. Members
festival of Greentide with elaborate offerings of the Clade may be identified to outsiders
bound in woven effigies. Few folks question by their blackened hands, scarred and dense
why some ships are spared while others seem from holding the burning braziers without
to run aground upon the very shores of those protection. Mephera offers all the protection
who worship her. After all, they say, the sea they truly need.
must have its due.
The Sisters • 63
4 2 SAINT SINESTRA 4 5 SAINT AGNITTI
To venerate Saint Sinestra is illegal in most Agnitti, the patron saint of lost children, is
cities, as her followers are famous for being mainly worshipped by the close knit commu-
pickpockets and cat burglars. Some cities try nities near the Kalduhr. In these homes and
a different approach, giving orphanages extra villages by the dark woods, they celebrate
coin for each child they take in, to avoid any the Feast Day of Agnitti by wrapping ribbons
falling to the streets and to her temple. Still, around the trunks of old trees that will lead
her temple hardly struggles for recruitment, the lost home. Lost children who’ve returned
though they never take adults. In the temple, home will often talk of ribbon trails that lead
there’s a rumor that you “ascend” when you deeper into the forest, and the dim lights of
reach majority, which mostly seems to mean distant torches following the paths.
having a dream, gathering your most prized
takes, and giving everyone the slip to walk 4 6 SAINT CAITE
THE CITY
into the woods alone. Saint Caite, patron of wet nurses and milk
siblings, is honored by new parents collecting
4 3 SAINT AMSER milk and offering it to a neighbour’s child.
The patron of wayfarers, Saint Amser is said While today Caite is called upon to help par-
to meet the lonely and weary in their times ents and babies in need, less is known about
of greatest need, sharing with them her fire how she kidnapped the children of struggling
and food and a little mulled wine. Devotees parents to raise as her own.
of the Wandering Sister take great care in
their preparations for the road so that they 5 1 SAINT YADYCK
might not out of foolishness deprive anoth- No one speaks the name Yadyck anymore—
er of Amser’s comfort. Amser’s faithful are Saint Yadyck of the Loam. Her followers’ rich
known by their black, waxen cloaks, funereal mulch is sprinkled across their fecund fields,
attire that wards both the elements and the but none will share in their silent harvest.
loss of beloved companions, so that no more
will be lost to the forest—as was the saint’s 5 2 SAINT SURAYA
sister so many years ago. Suraya, commonly known as the Weaver, is
revered by artisans and those who mend bro-
4 4 THE FOUR SISTERS ken things. From weavers of fine baskets and
The four chosen Sisters stand, apparently tapestries to carpenters or smiths seeking to
sculpted by water from the red sandstone repair a delicate joining, many sing to invoke
walls of an arroyo deep in the southern des- her blessing at the most trying moments of
ert. Among the smooth curves protruding their craft. It is customary to honor her by
from the dry walls you can just make out the hanging a broken or unfinished piece of work
forms of four hooded women, their heads inside one’s place of business. This signifies
bowed together in prayer. When the walls are that nothing is made perfect, but may be im-
wet with rain, their faces glow red, and their proved with her aid. Only the surgeon-priests
tear tracks are the last to dry in any drought. of Barsul Prison remember her origins as the
No humans venerate them, but red marrow patron of early leeches and physikers, who
of fresh cracked bones is almost always pres- prayed to her for forgiveness when their ex-
ent at their feet, left as offerings by the scav- periments failed. They claim to be her only
enger canids of the area. The arroyo itself is true followers, dedicating their surgical al-
home to ancient foxes and coyotes, fed by the teration of “broken” prisoners to her and de-
elk who wander down in search of water in claring the survivors “miracles” in her name.
dry months.
64 · The Sisters
5 3 SAINT ACEROE 5 6 SAINT VALENCIA
Saint Aceroe, commonly called Sister Stink- Saint Valencia, also known as the Lady of
horn, is the patron saint of mushrooms, dung Repose, is the patron of philosophy, schol-
sweepers, and pawnbrokers. It is said, in life, ars, and thoughtful contemplation. Though
she was a dyer, known for fabrics the colors wise and knowledgeable, she was not given
of which were so vibrant they evoked ecsta- to answering questions; however, she was
sy in any who gazed upon them. The final, known to spend her days listening to sup-
lost color Aceroe created was so powerful, a plicants presenting their theories to her and
local constable murdered her to possess the then asking a single question that would en-
fabric. On Sister Stinkhorn’s feast day, de- lighten the supplicant and cause them to tear
vout followers eat a small bit of psychoactive their treatises in twain and start anew. In
mushroom and try to recreate the lost color more modern times, it is a rite for all serious
of Aceroe. Darker legends have it that Aceroe scholars to burn a copy of their most recent
THE CITY
discovered a shade of amber that could take work before starting a new one. Scholars
over minds, and that her earliest followers whisper in hushed tones about who among
were a cult of zombies created by a monk them she will find unworthy and condemn to
wearing robes of that very color. backbreaking menial labour rather than the
career in the arts they each see as their due.
5 4 SAINT TECCLA
It is a great cause of sorrow in the formerly 6 1 SAINT BIER
prosperous market town of Avayyal that their Saint Bier, patron of lost causes, draftees, and
beloved Teccla was adopted by the Guild of bastards, is not well respected. She came to
Torturers as the sisterly object of their vener- holiness during the 100 days of rule by the
ation. Throughout Kalduhr very few shrines Profane Pretender, when the bastard son of
dedicated to her have not been desecrated by, the dying king bullied his way to brief power
most people assume, resentful members of with the acquiescence of religious radicals
the populace, possibly from among those un- and the support of the town bands. Bier
fortunate enough to have been subject to the (whose true name is unknown) was a young
attentions of the guild. But there are some woman who the Pretender claimed as a holy
who whisper that it is, in fact, the Torturers muse. Struck with an assassin’s arrow, she
who deface the effigies of their patron, as one lingered, carried on a bier of sticks by the
of the secret rites performed during their Pretender’s ragged army, dying. In her last
rare conclaves. days, her fevered touch cured wounds and
eased the pain of the commoners who flocked
5 5 SAINT VITTA to the Pretender’s banner before his eventual
Vitta—the Sister of Agony—is the patron defeat and quartering at the hands of the
saint of those who try to heal, whether they’re nobility. An apostate saint, Bier is honored
successful or not. Those who follow her find in woodland shrines of mud and sticks, and
beauty in her glistening, bloodsoaked visage, on crude pewter medals around the necks
and pay tribute to her by taking the impos- of conscripts. She is said to intercede often,
sibly sharp knife found at her shrines and but her gifts are weak: easing suffering but
cutting themselves with it, leaving their fresh never averting death. Her worship is secretly
blood for her in case she needs more. Saint fervent among the guildhall bands—the rich
Vitta teaches her adherents there is no heal- burghers disguising it as that of less hereti-
ing without pain… and she ensures there is cal saints—noting Bier only by arrow and
plenty of suffering for all. branch designs on altars and icons.
The Sisters • 65
6 2 SAINT URSHULA 6 5 SAINT SLETSA
By day, Urshula the Unrivalled, saint of hunt- Saint Sletsa is for those who fall in battle.
ing and wrestling, could be found wandering She is often invoked as a warning: “Stay in
the woods for berries or deer, and by night formation lest you meet Saint Sletsa!” Sea-
she would wrestle down at the tavern, raising soned troops and garrison guards talk of her
funds for the poor. Devotees of Urshula wear as a companion who is always nearby but
animal fur and wrestle before sharing a large for unforeseen and often haphazard reasons
meal of meat. Urshula never lost a wrestling they have not yet encountered. Soldiers often
match and some swear she grew taller and leave notes for her thanking her for her tire-
growled during the longer matches. less efforts and recommending particularly
disliked officers and nobles as people she may
6 3 SAINT AGNITH like to meet in the near future. A genuine
Agnith the Tall is the only giantess known concern has emerged, especially in the upper
THE CITY
to be venerated as a saint. She was one of classes, that her followers are transforming
the last of her people, and is believed to have into a murderous cult.
preached to them from atop a great stone
about the death of their titanic forebears, the 6 6 SAINT DAPHINE
depravity of Old Kalduhr, and the coming Saint Daphine is for the ditch
of the Age of Occlusion. She convinced the diggers and trough scrapers.
giants to lay down their arms against the They say she cast the moon in
scattered human tribes and seek serenity in the sky so one knows when to
solitude—a quiet, peaceful end for a people take up the shovel. Others say
that once strode proudly over the mountains she was a kindly widow who
and made war with gods and madmen. sprinkled silver sovereigns
wherever the earth begged
6 4 SAINT ANAMARTIA to be turned and especially
Saint Anamartia is the patron of redemp- far from where her many
tion and penance. Her ardent followers are husbands and lovers went
marked by their burgundy robes, and the missing. Either way, ditch
black masks that prove they bear no witness diggers and trough
to sins past or present, pursuing their tenet to scrapers pound a silver
guide sinners to an ever more righteous path. sovereign into their
In chapels devoted to her, it is common prac- tools and all work
tice for the congregation to wash their hands stops if even the
in blood, an act meant to symbolically hide smallest bone is
their sins. Usually sheep’s blood is used, but uncovered.
her priests are known to bleed any animal
that is available to perform the right. She has
been known as the Mother of Sinners going
back to the very first texts due to her pop-
ularity with criminals and other unsavory
folk. Scholars are uncertain if there is any
connection between mentions of Sister Ana-
martia as the Mother of Sinners and another
more shrouded figure known as the Mother
of Sin.
66 · The Sisters
Saint Ara the Torchbearer
Torchbea
AARO
AARON BURKETT
THE CITY
Saint Ara the Torchbearer is the Sister associated with dawn, charity, courage, resolve, and
hope. Most of her supplicants are drawn from miners, battlefield scavengers, treasure-hunters,
and the cursed and the disease-stricken—all those venturing into the night above or below,
literal or metaphorical, desiring rescue or a light to guide the way.
Scholars have confirmed that Ara was indeed a real person, born to a noble family in the Age
of Saints. Renowned for sneaking out of her family manor late at night and running the streets
with a notorious gang of thieves, she showed disdain for others. However, this aloofness was
quickly shed after her infant brother contracted a rare disease. Betrayed by his body and be-
yond the help of the physickers at the time, Ara despaired and sought a means to preserve him.
With cunning thievery, she gained access to forbidden libraries and outlawed rituals. With
such knowledge, she saved her brother—but at a terrible price.
Her crimes were discovered, and as penance she was locked in a high tower. Six weeks into
her imprisonment, a fire broke out in her chamber. The flames were so severe that the tower
shone like a lighthouse for four days, drawing all attention toward her plight. Once the fire
subsided, the tower was examined. Nothing was burnt, and no body was ever discovered.
You pick up a handcrafted saint medal of Saint Ara. On one side shows...
1 a tower, struck by lightning, burning high into the sky as stones topple.
2 two footprints—one slightly larger than the other—below a sun rising over the horizon.
3 stars marking a constellation—the Eye of Ara.
4 a woman’s face crudely sculpted in profile.
5 a lit torch—its flames spill over, wreathing the medal’s edge.
6 a woman clutching a torch to her breast.
Gazing at it makes you feel...
1 your limbs, muscles, and breath slow as seconds slide and turn syrupy. You’re stuck.
2 thoughts bubble up unbidden as your mind stretches up forever and something else acts through you.
3 weightless as your body crumples to the ground.
4 vertiginous—as if you’re in two places at once, looking at yourself through someone else’s face. And your own.
5 the hairs prick on the back of your neck—as if many dozens of eyes gaze through you.
6 like iron filings to a magnet. You don’t know where you’re going, but you have a destination.
Saint Ara the Torchbearer • 67
Ara's Shrines, Miracles, and Flame-Touched History
1 1 SHRINE OF HOPE EVERBURNING 2 1 SHRINE CANDLES
The Shrine of Hope Everburning outside Every shrine, major or minor, is lit by a single
Fort Duhrin is remarkable. Its central effigies burning candle or torch unallowed to go out
are carved from a lustrous coal that cannot or be replaced by an oil lamp. The ashes and
be found elsewhere. Under the dark of the cooled wax from these sacred implements are
new moon, ecstatic shrieks emanate from a often compressed or housed in medallions
different throat. bearing her likeness.
ceiving her ministration, Ara’s brother never a cave-in or any death under the earth to hold
grew and his wounds wouldn’t heal. After a a torchlit procession down into the tunnels to
particularly egregious riding accident, his lead the spirits of the dead up into the night
slight skeleton simply shed his skin and flesh sky. Spirits trapped beneath grow corrupt
like a husk. and cause more cave-ins.
THE CITY
Ara did not go into captivity peacefully. She
escaped the tower twice before immolating. 4 1 THE INNKEEPER’S SON
Stories persist about her escapes, treasures Scratching can be heard from the local inn-
she buried, and the lives she changed in her keeper’s cellar door, and her son hasn’t been
last few days of freedom. seen for two weeks or more. She says he’s out
visiting an aunt in Imbrares, but that town
3 2 ARA AND THE LIBRARIES was wiped out by plague. The innkeeper is
Before you can enter any of the great royal buying up treasures and making extravagant
libraries, you are patted down in search of sacrifices to Saint Ara.
any Saint Ara-related paraphernalia. Though
it happened in times immemorial, her thefts 4 2 AN OLD ONE
left such lasting scars that librarians still bar Despite what the academics say, Saint Ara
her from symbolically entering. Those stolen was never real. She is simply the littlest fin-
tomes surely persist somewhere in private gerbone of an Old One echoing forward in
collections or hidden caches. time from when the skies burned and the old
empire retreated underground. The torch in
3 3 ARA’S CHILDREN her hand represents forbidden wisdom and
Like many Sisters, Saint Ara has children— draws sorcerers like moths.
though hers are more literal than others.
Sometimes, the terminally ill sleep at the foot 4 3 ON CONGREGATIONS
of her shrine, offering themselves as a vehicle The Crown strictly enforces a size limit on
for Ara’s designs. Often, their prayers are un- Saint Ara’s congregations through a series of
aswered and the ill simply expire in silence. benchmarks. Crowds must be larger than 3,
Others, however, combust from within. A 5, 7, 11, 13, 17, etc. when performing the rit-
newborn child will be found in the ashes. uals of beseechment. Failure to abide by the
royal decree can have catastrophic results.
3 4 FAITHLESS WOODCUTTERS
Woodcutters also pay their respects to the 4 4 ARA IN KURAMET
Torchbearer, yet everyone knows a story When Ara’s Eye ascends to the House of
about a distant cousin who didn’t. When Saint Kuramet of the Lions, it is important
such folk were pinned beneath a tree, calling to openly wear talismans of protection to im-
for help, the rescue parties walked right past prove their efficacy against the baleful light
them—blinded to their presence until it was that penetrates stone, wood, and bone, lest it
too late. twist the flesh to serve.
THE CITY
flame quenched before it touched her skin. In
memory of this miracle, those sentenced to
death by burning are declared innocent and
released if the fires refuse to light.
6 4 RELICS
With nothing surviving the conflagration,
there’s a seller’s market of peasantry looking
for the faintest scrap of Ara’s legacy. Hawkers
claim to have relics of hers: a shroud or favored
cloak, one of her teeth, strands of hair. Many
of these are bought from treasure-hunters
under crushing debt, desperately hoping for
one big score.
6 6 HERESY
A passage from a rogue gospel of Saint Ara:
“The Sisters exist in a state between life and
death, neither mortal nor divine. Their spirits
are bound into the air so long as folk breathe.
They crave sensation and will always drive
their worshippers to violence and bloodshed.
The very act of worship and prayer fuels this
appetite. Please, I’m begging you: turn away.”
Vast, capricious, and cruel, Saint Exodias of the Leviathan is the terror of little people clinging
to boats bobbing on the waves thrashing in her wake. Not content to simply patronize working
folk, Exodias is the sea, the storm, the vast, the powerful, and the disdain the great hold for the
meek and the small. The sailors, fisherfolk, whalers, and others plying any body of water, fresh
or salt, bribe her with steel mirrors and bits of polished metal. Anything to divert her attention
away from them while still paying their dues to her.
Coastal regions prone to hurricanes honor her with feast days and carnivals during the warm-
est parts of the year in hopes of endearing themselves to her and spare her wrath. They are
meticulous in recreating the festivals previous; the priests say she has a long memory and loves
nursing grudges. Towns and villages further inland, desperate for rainfall, hope she blesses
them with thunderheads and monsoon rains for their crops. The occasional beast gobbling
children on the periphery is an acceptable price.
THE CITY
mine carved into a shrine venerating Saint The Leviathan’s Procession is a regular oc-
Hester of the Long Table. Upon its blessing, currence before her festivals come into full
the priest claimed all salt’s presence was due swing. It revolves around public display and
to her blessings. Saint Exodias flooded the celebration of her life’s flotsam: a comb of
chambers while it was full of people and it baleen, a clam shell polished to mirror shine,
remains submerged still. The local leviathan a lock of salt-encrusted hair, etc.
bears her face.
2 2 THE PRIM SUPPER
1 3 THUNDERBOLT When a ship is becalmed, a desperate crew
Some heterodox scholars argue that Saint may attempt to show good manners and
Exodias never existed and her intervention perform the Prim Supper. This grim ritual
at the Siege of Five Walls instead bears the involves each crewman taking a bite from the
fingerprints of Pabakhar the Thunderbolt, first person who died from exposure before
an old deity of vengeance, considering the offering the body to the sea.
entire affair was caused by a broken oath.
2 3 DURING WINTER
1 4 THE SACRED STRAITS Her form is so monstrous during the year’s
An invading army made camp before cross- coldest months, she descends into the light-
ing her Sacred Straits. The heathens cast less depths to embrace the beasts found there.
down her idols and erected a new shrine to Their clammy touch is the only satisfaction
their Old God. A mountain of quivering she will know.
flesh heaved itself from the shallow waters
and buried everyone under its bulk, dying in 2 4 EXODIAS THE ETERNAL
the night air. You can still smell its last breath Thought slain in the distant past, sailors
if you go on a pilgrimage to the site. say Saint Exodias can still be found wading
through the world’s periphery dragging an
1 5 GRASPING-HANDS enormous trawling net behind her.
Recent scholarship has uncovered worship of
Exodias may just be a new face on a much, 2 5 IMPROMPTU SHRINES
much older deity. Though her proper name is Unlike many Sisters, Exodias’ flagellants
lost, she was often called Grasping-Hands or and pilgrims regularly construct unofficial
Drags-Us-Down-Forever, and it was from her shrines. Cobbling together ossuaries of whale
unlit depths that the giants of old walked to bones, driftwood, and their blood wherever
the surface world. they find the materials.
Five winters later a hurricane struck and the across the sea needs to offer twice as much.
shrine was carried, foundation and all, by the It’s also best if the crew appreciates the sub-
surging waters to the originally desired spot tleties of horse meat. Throwing the bodies
where it still stands today. overboard should they expire will surely en-
gender bad feelings.
3 2 THE DROWNED PRIESTS
Priests charged with caring for her shrines 4 2 LEVIATHAN OFFAL
are required to breathe deeply of her waters: The cast-off bits and pieces of the great beasts
they are drowned in a shallow pool of saltwa- of the sea are in high demand by pig farmers
ter before being revived. Many have ecstatic everywhere. They hope feeding such offal to
visions while growing cold and lifeless, their their own animals will result in recognition
revelations added to her living scriptures. and prizes at the annual fairs. If the hogs
should grow too monstrous they are donated
3 3 THE ALBATROSS to the nearest shrine dedicated to Exodias.
It’s bad luck to harm the albatross, her favor-
ite and most beautiful creation. Seagulls are 4 3 SAWTOOTH SHRINES
fine though. Everyone hates them. Her shrines are frequently decorated in blue
and turquoise. On rare occasions, one might
3 4 A RITUAL find a shrine of coral pink and blood red.
Occultists frequently argue over the nature of These shrines are maintained by Her Saw-
the Sisters and the divine. Some argue Exodias toothed Sons, a mystery cult who see Saint
was not a real person or a discrete “Saint of Exodias as an aspect of the Devourer and are
Leviathans”. They instead argue “Exodias” is dedicated to shedding their clumsy human
symbolic shorthand for a rare ritual allowing forms in favor of those of sleek sharks.
one to call beasts up from the deep, like the
kulning techniques used in the north. 4 4 EXODIAS’S KISS
Spend enough time down on the coast and
3 5 PLACATING EXODIAS you’ll see former fisherfolk and sailors with
Saint Exodias is vain and craves flattery. near identical scars around their limbs—a
Sea shanties and jigs often compliment her ring of smooth, craterlike divots in their
glistening hair, generous proportions, many flesh. Called Exodias’s Kiss, anyone bearing
sharp teeth, and other platitudes. Becalmed this “blessing” is barred from returning to
ships have lost her attention or were rude in sea out of fear she will topple the ship and
some way. reclaim her lost love.
THE CITY
she’ll tell you her tale. She’d set sail under moved on to other villages to stock her larder.
the command of a pirate named Cid Barrett, One by one. Bones and all. Whatever it took
hoping to encounter merchant ships with no for her to survive.
means of defense. Of course, things did not
go as Mr. Barrett had promised. The beggar 4 4 RED SKY SACRIFICE
found herself adrift for many days atop a When sunrise blazes through a red sky, ships
feeble raft. Under each full moon she claims at sea know it is then time to make an im-
Saint Exodias arose from beneath the surface promptu sacrifice. Every captain has a dif-
and offered to push her to shore in exchange ferent way to determine what, or who, gets
for a limb. Considering she lost three limbs, thrown overboard to avert her attention.
either she was very far out, or the Leviathan
was pushing her around in circles before she 4 6 SCRIMSHAW
finally honored the deal. When hiking through the hinter country,
scrimshaw in honor of Saint Exodias are
5 1 FISH TALES commonly seen carved into the surface of
Many festivals to the Leviathan saint only giants’ bones.
end after everyone has gone to sleep and
the only ones keeping vigil are the old sea 6 1 THE COLOSSUS
dogs. Passing around a bottle of liquor, they Exodias’ Colossus stands in Ambaret harbor
exchange anecdotes from their times at sea, warding off seaborn attacks. Many winters
alternating between big fish tales and bawdy ago, a sorcerer animated the statue and com-
stories of sirens’ seduction. Of course, Saint manded it to attack the city. Fortunately for
Exodius features in all of them as either the the capital, Exodias doesn’t take kindly to
one who got away or the one siren who stole orders. The sorcerer’s corpse is still clenched
the storyteller’s heart. in her fist.
THE CITY
Many civilizations have risen and fallen in and around Ambaret and the Kalduhr, leaving tales
of legend and myth in their wake. Now a new generation of explorers and treasure-hunters
add their names to the long record of great deeds. Whether the great figures of past ages really
existed or not, their tales are popular in both the city and the settlements that fringe the forest,
serving to either inspire new generations of heroes or warn off the foolhardy.
Who lived as a common sailor until the mark until duty forced her to rule. She hid her staff
of destiny was found upon him. Many kings and her books of lore, promising to return
claim descent from this hero, who combines once her work was done—but it never was.
destined rulership and the common touch.
Some may even be telling the truth. 2 4 DONALL & KONALL
Who were two brothers in love with the same
1 3 AARYA THE GOLDEN BOAR fae maid. The lords who claim descent from
Who unhorsed a knight of Faerie and took them are said to have something elfish about
his lance for a javelin. Soldiers sport boar the eyes.
tattoos or wear boar-crested helms as a sign
of their devotion to her bravery and strength. 2 5 THE POSTHUMOUS PRINCE
Who was conceived when the spirit of his
14 NIALL THE MOURNFUL father visited his mother moments after his
Who fought thirteen battles and won twelve. death on the battlefield. Even generations
Some say that this legendary ruler’s treasure later, the ducal family takes quiet pleasure
was lost at the site of that tragic thirteenth in the wary respect earned by their uncanny
battle, yet Niall’s crown remains a symbol of ancestry.
great authority.
2 6 SYLA ONE-EYE
1 5 CARA THE WISE Who had their lover replaced by an effigy of
Who judged the case of the Sebsek Murders wax, and embarked on the road of vengeance
so fairly that the killer praised her learning upon discovering the imposture. Villages
on the gallows. under siege from the swarm put their faith in
her and the hiveburners she inspired.
1 6 OLVIR ASH-TREE
Who climbed to the king’s seat on a ladder 3 1 THE THREE LION BRIDEGROOMS
made of his brothers’ corpses. Though he Who were peasant brothers, wedded to three
ruled wisely and well, some say his guilty beautiful women who were secretly lion god-
spirit can never rest. desses. One brother, through the support
of his fierce and cunning wife, rose to be a
2 1 UTOKHI powerful noble. His line is long extinct, al-
Who, as a human by day and a beast by night, though their lion badge can still be seen on
fought against the animal within as much as ancient monuments. Of the fate of the other
they did the beasts of the forest. two brothers, nothing is known.
THE CITY
that every one of Palgus’s teachings brings
with it two blessings and one curse.
ARTIFACTS
at the side of an elven prince. A fitting royal it presages the outcome of battle—a wicked
weapon, the sabre drank a legion of warriors, smile signifies victory, while a scowl foretells
gaining power with each soul it consumed. defeat. The Crown’s generals would kill to see
The prince, however, soon bored of this play- the Harlequin Standard fly over their armies.
thing and gave it to some lackey for disposal.
6 4 BYRIK’S SUMMA
5 5 THE RHISGAN ORB Byrik the sage appeared to spend his long
Looking into this orb is like staring into a career in pursuit of dusty minutiae. It wasn’t
coal-black pool on a moonless night. The until generations after his death that his true
ebbs and flows of fate are visible in its depths, life’s work was revealed—a codex of magical
moon-bright threads in an infinite darkness. theory so advanced it would transform any
Seers and sorcerers covet it for its power to who studied it. The disaster that swept away
foresee the future. But over a long period of Byrik’s college was probably a coincidence,
regular use, it becomes one with its user until but the authorities destroyed every copy of
the brilliant strands cannot be unseen. the Summa they could find regardless. Still,
scholars believe that Byrik’s notes—or even
5 6 THE BRASS HARNESS OF ARDULF the whole Summa—exist in ruined libraries.
This suit of heavy armor was made to fit a
great warrior king. The helm is made in the 6 5 KOVAH’S FLUTE
shape of a snarling boar—a wound made by Kovah the Piper was an itinerant minstrel
its razor tusks will bleed incessantly. Only who played a simple flute, earning a few
magic can stop it. coins by performing at weddings or festivals.
When she wanted, Kovah’s flute could play
6 1 ORA’S BLADE so sweetly that even the dead would rise up
When King Argiol Seo was murdered, his and dance.
daughter, Ora ils Ar, thrust her hand into
his funeral pyre and drew his red-hot sword 6 6 EXALTED HYDROMEL
from the flames, vowing to avenge his death. Funerary priests interred jars of this strange
While the conspirators lived, the blade con- mead along with initiates of the Mother’s
tinued to glow and burn. When her bloody ecstatic teachings; even centuries later, the
reckoning was complete, Ora hid the sword magical liquid remains a powerful intoxicant
away, its blade now a dull black. The tales say that can open a drinker’s eyes to unnatural
that one sworn to vengeance can relight the forces. It also protects any organic matter
sword and turn its flame against the guilty. dropped into it from the effects of decay.
The very definition of bucolic, Levasti has long been populated by nobility who wish to “escape
it all” and live a simpler lifestyle beyond the demands and gossip of the capital. Dotted with
summer manors surrounded by farmland and managed forests, Levasti is the tamest, most
orderly version of nature allowable by the ruling class. Even the common folk of the duchy are
kept relatively fat and happy through a variety of localized holidays.
tone: traditional, languorous, structured, festive
In Deverain, the perceived threat of the forest and the perceived distance of the capital are
enough to embolden tyrants and highwaymen alike. Though the forest has its hold here, the
THE BORDERLANDS
forces of chaos and rebellion often take a more human form: cults, brigands, and rabble-rousers
of all stripes ply their trade in Deverain. Even the authorities of the duchy are tinged with
lawlessness, as the Duke seeks to crown himself king of his own kingdom against the laws of
patrons in Ambaret.
tone: ambitious, daring, rebellious, fractious
Duhrin thinks of itself as the torch of civilization pressing into the untamed darkness. And
yet, the spark that lights that torch is chaos itself, fueled by the hunger and passions—and
debts—of the brave and foolhardy treasure-hunters who make their home here. The fort itself
is an imposing figure of stone, surrounded by a mix of struggling farms and wild woods. The
Kalduhr isn’t far away, and the battle to push it even further is often a losing one.
tone: adventurous, desperate, individualistic, hopeful
The residents of Kormoran’s Wheel don’t even consider themselves to be royal subjects, so
independently-minded is this settlement. A mix of outcasts, criminals, and honest folks who
just refuse to be under the Crown’s thumb, the Wheelers have made their home just inside the
edge of the great Kalduhr. The folks of the Wheel tempt fate every day they live here, but the
threat of facing the forest’s terrors keeps the kingsguard away, thus providing some measure of
protection and true self-governance for the settlement.
tone: unruly, bold, opportunistic, patchwork
82 · The Borderlands
Levasti
THE GAUNTLET
THE BORDERLANDS
Bucolic. Pastoral. Steeped in tradition. The Levasti countryside is one of the most peaceful and
beautiful places in Kalduhr. It’s a land free of the stench of Ambaret and the terrors of Fort
Duhrin, a place where you can live in harmony with the land, raise children, and grow old.
But the people of the Levasti countryside are no fools—they understand that what they have
is special, and that Kalduhr has a long and terrible history which must always be remembered.
They choose to remember this history through the tradition of the “estate festival,” in which
the great landowners of the Levasti countryside throw feasts and fetes designed to honor a
specific event from the past.
Levasti • 83
During Which Festival Have You Arrived?
1 1 FEAST OF THE SERPENT’S FALL 1 4 TWELVE TRIALS OF SAINT HILDER
This festival celebrates an ancient uprising in This beer festival honors the stoutest Sister
the Kingdom of Naganeh, when the common that ever roamed the Kalduhr: Hilder, Saint
people overthrew the snake-men kings who of Brewers. Legends suggest that Hilder was
ruled them. The feast is held in the great hall traveling through rough territory, sampling
of a Levasti manor house, and the guests are and documenting the various local brews,
invited to wander the house as they wish in when she encountered a giant who challenged
an attempt to find thirteen poisonous adders her to a drinking contest. Hilder agreed,
that have been hidden throughout. Those having drunk many a man and beast under
who find a snake are entitled to an expensive the table, but realized she may have made a
prize sponsored by the estate holder. At the mistake when she saw the giant-sized flagons
end of the feast, the thirteen adders are be- set before her. Nevertheless, she persisted,
headed and buried near the estate’s border. and drank twelve full flagons, outlasting the
giant, who passed out at her feet. During the
1 2 BETRAYAL OF TWO festival, celebrants are rewarded with song
This festival recalls a bit of history the powers- and coin if they can drink twelve large mugs
THE BORDERLANDS
that-be in Ambaret would rather forget: of the estate holder’s brew without passing out.
that the kingdom was always meant to be
ruled by two sovereigns, and that a proper 1 5 EVE OF BROKEN LOOMS
line of succession included pairs of siblings. Many of the smaller towns in Levasti have a
This short-lived custom ended when Jakehr similar tale: a day when the village awoke to
Ambari murdered his brother Jakehl before the sound of the warps of every loom in town
they could take the throne. In order to avoid snapping at once. Most people write this off
a succession crisis, the rules were changed so as silly superstition, but every village has one
Jakehr could rule alone. This pivotal moment person, exactly one, who claims to remember
in history is memorialized during the festival the sound of the looms breaking. Old Egortha
when a pair of crowns are presented before a in one village, Archibold Miller in another.
bonfire; one is tossed to the flames while the They all remember that sad morning when
other is placed on the head of a Jakehr effigy all the looms broke. They each say it sounded
that is then paraded through the countryside. a little different, or say it angered a different
Sister. While the details may change, one
1 3 HARVEST OF THE SAI thing remains the same in all the versions
The people of the Singing Valle of Sai are of the tale: for a full seven years after the
silent during the summer harvest festival warps were fixed, any yarn woven in those
to memorialize the eradication of the local looms turned blood red. That red hat Archi-
cicada, whose screams for sustenance still bold Miller wears to this day was woven in
echo around the Valle. The village rests in a the fifth year of the curse. Every year, on the
cavernous basin blessed with grottos where morning of the Eve of Broken Looms, the
the golden gooseberry grows. In a bid to in- village sacrifices some small beast and dyes
crease yields, the villagers ringed their crops skeins of yarn with the animal’s blood. Each
in oil so the cicadas could not go to ground. weaver in the village then cuts a single warp
In turn, the cicadas feasted upon the branch- on their loom and creates some small token
es and, when all was barren, both the cicada to be left at the altar of one of the Sisters.
and the villagers starved.
84 · Levasti
1 6 GRIMHALD’S MOOT 2 2 CARNIVAL OF ADVENTURERS
First called by a mysterious figure known This festival was created by the tradesfolk of
only as Grimhald the Cured, this festival the Levasti countryside to discourage their
is held every seven years, drawing residents young people from wandering off in search
from every dale and copse and barrow of the of adventure after several beloved locals died
Levasti countryside. Each household draws in a mysterious, far away forest. The carnival
lots to determine who among them will stand features games, rides, and plays. This event
as their representative at the moot. Young or ends with the play Death by Monster. The
old, frail or mighty, cunning or meek—none play concludes with the actor who portrays
are excluded from the calling. The chosen the Monster lighting effigies of a rogue, a
form a line at the edge of the old forest, their sorcerer, and a warrior on fire.
peaceful lands to their backs, and there they
remain in silent attention from dusk until 2 3 PARADE OF THE FIRST SNOW
dawn, staring into the black. At first light, Legend has it that the ancestors of the north-
they return to their homes without uttering a ern Levasti were starving hunter-gatherers
sound, their duties fulfilled. Those who stand when fortune shone upon them and showed
at Grimhald’s Moot are forever changed. To large animal prints in the fresh snow. These
be called is both a blessing and a curse. prints led to a herd of grazing animals which
they gorged upon. After this successful hunt,
THE BORDERLANDS
2 1 SETTING OF THE WATCH the tribe settled here. The villagers now show
The Setting of the Watch in the tiny village of their respect to their ancestors by awaking at
Ripon is more a ritual than a festival: it takes daybreak and marching in pairs through the
place every evening, as it has done in the fresh snow in large boots shaped like hooves.
many years since a band of raiders ravaged
the area. Then, the sounding of an ox-horn 2 4 HUNTING OF TORBOLD
at sunset called every able bodied villager A mythic swine of prodigious intellect and
to stand watch lest the raiders catch them size, Torbold escaped his master on the road
by surprise. Now, it has taken on an almost to market and to slaughter, dashing into the
religious significance. Everyone believes that woods never to be found. Torbold is blamed
if the watch is not set then the villagers who for lost children, missing dogs, and uprooted
died protecting Ripon will rise from their crops. He is said to have fathered generations
graves to chastise all of their descendants. As of enormous, cunning boars who remember
the sun sets, the “Horn Blower,” appointed to humanity’s betrayal of their ancestor. Every
a lifetime term by the village elders, marches fall, young swineherds go into the woods to
to the center of the market square and blows a “hunt.” They never catch anything, indeed,
single note at each corner: north, east, south, they must not. Instead they drink and wander
and finally west. The Horn Blower then goes between the trunks while older swineherds,
to the eldest of the village elders to blow the butchers, and village worthies wearing pig
final note, signalling that “the watch has masks taunt, trick and frighten the drunken
been set.” Ripon’s inn has enjoyed modest youth in Torbold’s name. The young swine-
prosperity from the curious who travel to herds who make it through the night are
watch the anachronistic ceremony. The cur- brought to a dawn bonfire and the sacrifice
rent Horn Blower is a garrulous man in his of a superannuated hunting dog that is said
fifties who takes great pleasure in recounting to appease Torbold and assure he will not
tales handed down from the almost-mythical recruit pigs from the village herd or savage
original holder of his office, known today swineherds when the village pigs are turned
only as “Gramma Old Blow.” loose to forage acorns in Torbold’s woods.
Levasti • 85
2 5 POTTERY PLANT FAIR 3 2 MORTUNT
Every harvest season, denizens of a particular Mortunt is an evening affair celebrated in
estate celebrate the nuppik fruit, sometimes rural communities where brewing and gam-
called pottery plant for its unique properties. bling are primary pastimes. Now, it’s mostly
Though inedible, pottery plants become ex- a night where revelers gather around massive
tremely pliable at a certain stage just before bonfires, drinking and making merry before
harvest. Farm folk dig up the plant and treat going off in groups of two or three to “kill
it like clay, forming anything from pots and Death” (or, really, do whatever small groups
plates to sculptures and statues. The creations of young people might do during a night of
then harden in the exposed air and sunlight. debauchery). What’s mostly forgotten is the
While the creations will soon rot, the farm origin of the holiday: a tale of three broth-
folk will hold the Pottery Plant Fair to show ers who, in a state of drunken paranoia, set
off and judge everyone’s creations. Few if any a bounty on Death herself. The group was
remember that a manikin taught the farm found dead in a ditch the next morning. Their
folk how to cultivate nuppik; no one but that friends tried to “avenge” their deaths in each
manikin knows they taught the farm folk of the following years by hunting after Death
about the useless crop to keep the farm folk herself. Rumor is that no one’s collected that
from growing more useful crops and limit bounty yet, and so the festival continues.
human population in the area.
THE BORDERLANDS
86 · Levasti
3 5 MALPHUN’S END 4 2 GOLDEN RIBBON DAWN
The Talduhrim clan claims the mythical This early spring festival sees local laborers,
wanderer Talduhr as their ancestor and farmworkers, and craftspeople festoon their
namesake. According to legend, Talduhr hair with yellow ribbons as a symbol of their
scaled and slew Malphun, the last of the spiritual liberation. Though they may live a
giants, thereby securing the future of man- life of hardship under callous masters, their
kind. The Talduhrim commemorate this ribbons remind them—and the estate owners
event every year with Malphun’s End, a fes- on whose land they work—that their eternal
tival during which children climb an enor- souls belong to no one but themselves. Of
mous tree in order to be the first to “slay” the course, the yellow ribbon is also a symbol of
giant by retrieving a sack of seed hidden in more than one subversive cult, so who can say
its upper boughs. The tree is then chopped what the peasants are actually signifying?
down and its wood used to build a home for
local vagrants and drifters. The seed is given 4 3 MIRACLE OF NINE GOATS
to the recipients of the home so they can be- In Haskell Abattoir, the ancestral butcher
gin planting crops. family of Haskell hosts the Miracle of Nine
Goats celebration every year. The celebration
3 6 WIND DANCE BALL revolves around the tale that, many years ago,
This fall festival is quaint and modest in before the Southbend became an Abattoir,
THE BORDERLANDS
its attempts at elegance. Simple folk put on the original Haskell family had a hard winter
their best attire and go out to dance among where the crop failed. The only thing they
the orchard trees as the leaves drop. Unlike could rely on was their single pregnant nanny
other occasions, everyone seems to dance by goat. Amazingly, this goat birthed nine kids.
themselves for the first and last song of the The meat from the goats sustained the entire
ball. However, this is merely the farmers’ way family through the winter, spring, and sum-
of keeping up good relations with the wind mer before a new harvest could be had. From
in the leaves to avoid gales and tornadoes for then on, the Haskell family became ranchers
another year. and butchers rather than farmers. During
the festival, the nine most recently birthed
4 1 FIRE WALTZ FESTIVAL kid goats are released into the countryside
Anytime there is drought or dry crop condi- and marked to keep them safe. Anyone who
tions, some households hold these festivals would capture or harm one of these goats is
to remind everyone—children, adults, and treated as having done the same to a member
the fire itself—to be courteous and keep a of the Haskell family.
respectable distance. Two fires are built near
one another and everyone couples off to per- 4 4 PHOENIX FESTIVAL
form the dance. Unlike a traditional waltz, a Legends say that many years ago in the town
Fire Waltz is danced from an open position of Burnhamwood a bird all of flame flew into
with both participants keeping their hands old Donoso’s barn, burning it to the ground.
behind their own backs. This is to remind In a noteworthy display of charity, the estate
everyone to draw near, but not be too close owner authorized villagers to harvest wood
to the flames, and remind the flames not to and raise a new barn for the Donosos. Now
be too close to the flamble crops. Children the estate holder keeps the tradition every
born with red hair are believed to have been ten years by allowing the villagers to burn
conceived during the previous Fire Walz Fes- the oldest barn down and build a new one in
tival; parents of such children are not well its place. The tradition has created a bizarre
regarded and blamed when fires break out. local economy around the value of old barns.
Levasti • 87
4 5 LETTERS FESTIVAL 5 1 BARROW’S WAKE
In the surprisingly-educated town of Loria’s This festival is observed during the last wheat
End, townsfolk celebrate Saint Loria the harvest of the season, when the pathways of
Literate every year by teaching the town shifting stones of the field are made visible
children how to read and write. However, for a time. These ancient burial markers,
when Saint Loria first came and taught the once disturbed by foolish settlers, have never
townsfolk herself, they did not know all their stayed in the same place since. Some say they
letters and worked with a simplified alpha- are the restless bones of giants, the prisons of
bet. Because of the business of the field work, hungry spirits, or altars to a long-forgotten
she was only able to teach a few letters every saint of the harvest. As the stalks are cut low,
winter with much success. She was patient, the old paths in the soil are revealed, and the
and taught all in the end. However, after she new resting place of the stones noted. Local
passed, the villagers kept up the tradition, in- geomancers record the stones’ new locations
venting new letters every winter. Now, after and speak the wisdom of their winding paths
many years and many letters, on the longest for the coming year.
day of the year, the villagers hold the Letters
Festival where they invent new letters to rep- 5 2 PORCUPINE FESTIVAL
resent the same old sounds and retire older The promise of gold at this festival attracts
letters. It is considered the height of fashion aspiring archers from tenancies all around
THE BORDERLANDS
to use the newest letters rather than outdat- the estate. Each archer brings with them their
ed letters. No passerby can discern meaning own bow and their three best arrows which
from Loria’s End written texts. they decorate so they can identify them later.
The festival ostensibly is so-named for the
4 6 GREENING TITHE way the target looks after all the arrows have
Greening Tithe, thought to be an inland been loosed. The archer who hits nearest the
variation of Greentide, celebrates the life- mark is crowned Quill Champion and they
sustaining connection of land and sea and receive a prize and a place of honor at the
centers on the upriver migration of eels porcupine feast. Little do the tenants know
from the Levasti delta. As the legend goes, that by this festival, the land owners keep
there was once a priest whose boat was lost tabs on all skilled tenant archers in order to
adrift at sea during the new moon. As he avoid a repeat of the “Porcupine” Rebellion.
prayed to the Sisters, the moon swelled and
so did his form, turning him to a giant eel. 5 3 MIDWINTER’S HUNGER
By the time of the full moon, he had swam A private affair for each family, the celebra-
upstream where the village feasted on his tion of Midwinter’s Hunger is often enjoyed
soft silver flesh—saving them from famine. more by the young than the old. Meant to
To make the Greening Tithe, leftover scraps memorialize winters of ages past where food
from springtime feasts are cast into the river was scarce, the festivities begin after dinner
every sunset for a fortnight, to lure hungry when the oldest member of the family fasts
eels upstream. It is strictly forbidden to catch as others eat. Then, as the fire dies, they take
or eat eels until the full moon, however. Oth- their place in front of the hearth and a crude
er versions of the myth tell how Old Green obituary is read by the youngest. The family
Teeth, a marsh troll, made his way upstream then holds a mock funeral parade and lays
when selfish villagers stopped sending him valued objects from the year past in on the
baskets of food, snatching up their children supine elder. All sit in silence until the em-
as offerings instead. bers fade from the fire.
88 · Levasti
5 4 WOLF-AWAY 6 1 AMBORETH’S CATS
The serfs who work the land of the Gahldren The people of Topper’s Mill remember well
estate hold this festival on the first full moon the reign of Prince Amboreth. Amboreth was
after the last harvest of the year, meant to famously carnal, and took many male lovers,
remember the banishment of the youngest each of which he transformed into a cat after
son of the estate’s founding family. This son they were no longer appealing to him. They
was unruly and disrespectful, going again say these tomcats are immortal and still wan-
and again into the dark forest against his der the land, meowing and pawing at doors
parents’s wishes. One day he returned home in the hopes of being let in so they might
after having been bitten by a strange beast, again enjoy the pampered life they grew ac-
and ever after his wild behavior bordered on customed to in the prince’s service. While
the violent. In a mockery of the son being sent Topper’s Mill doesn’t hold a specific feast day
away, the local farmers dress their youngest to remember this history, the local lord has
children up as wolves and send them door to declared that any tomcat seeking entrance
door to collect fruits and other treats from to a home must not only be allowed in, but
their neighbors. The children always end the pampered excessively lest Amboreth’s spirit
night at Galhdren Manor, where they must curse the land.
toss their wolf costumes into the bonfire
burning there before they are to return home. 6 2 FIRST APPLE FESTIVAL
THE BORDERLANDS
This festival began as an attempt by an estate
5 5 FEAST OF ALL SAINTS owner to incentivize good orchard habits,
The various traditions of Ambaret are often but has grown to be a fierce competition.
celebrated in Levasti, as is the case with the Every year, farmers watch their orchard and
universally-recognized Feast of All Saints. prune meticulously to spot and nurture the
Whereas this festival is an introspective and first apple of the season. When it is spotted,
somber affair in the capital, families in the the farmer’s family will guard the apple
countryside celebrate with joy. Perhaps away while the fastest member of the family runs
from the heavy hand of the Crown the people to tell the estate owner. The estate owner
feel more free to enjoy themselves, or perhaps comes down and must see the apple actually
there is just less concern about offending the growing on the tree. A spontaneous festival
celebrants of some lesser-known Sister by not is thrown by the estate and the winner does
including her in the communal prayers. not give any of their harvest to the estate that
year. The practice has made the estate one of
5 6 MOONLIGHT MASQUERADE the most prosperous apple lands in the region
This festival happens under every full moon because of the health of the trees, but it has
out in the fields during the summer season. necessitated severe consequences for even
Originally intended to memorialize a clash casually strolling through someone else’s
between the local wildlife, attendees take the orchard without an invitation.
opportunity to wear ornate animal masks.
All masks are made of precious metals, and
many are encrusted with fine stones. No one
remembers where the masks came from as
they are passed down from one generation
to the next, but the best genealogical record
reflects a distant relative first acquired their
mask through unknown means.
Levasti • 89
6 3 FLIGHT OF THE STAR-EATER 6 5 LIGHT-BRINGER FESTIVALS
This festival is celebrated during the night of These festivals are of recent vintage in the
the brightest moon by the goblins who work once-populus township of Wellspring; in
the Levasti vineyards. Hundreds of paper fact, the township has been reduced to a ham-
lanterns crafted in the shape of whales are lit let in just one generation. The Light-Bringer
and set to drift over the countryside. As the Festivals began when a solar eclipse blocked
story goes, a great leviathan once swallowed out the sun for a full day. The oldest villager
a fallen star, drawn to its heavenly glow. In happened to expire just as the sun returned.
time, the powerful energies of the star-metal Now, villagers believe that when either the
lifted it into the sky where its bones still float, sun or moon goes away, the oldest villager
housing a monastery where goblin scribes must as well to bring it back. The village
protect the records of their civilization from puts on a festival to celebrate the life of the
the times of ancient Kalduhr. At festival “light-bringer” and the sacrifice they are
time, the lanterns are inscribed with prayers, about to make, giving them anything they
remembrances, and poems of revolution. would like before their voluntary end. The
It is these that make wealthy estate owners few remaining villagers now invite older
uneasy, even more than the vineyard fires relatives to come visit near the end of moon
caused by stray lanterns which seem to fall cycles; the middle-aged innkeeper offers free
closer to their gates each year. room and board to any passerby who is older
THE BORDERLANDS
90 · Levasti
Hisham’s Fountain
MADELEINE EMBER
THE BORDERLANDS
Hisham’s Fountain was designed and funded by Lord Veirwick Hisham, the only scion and in-
heritor of the Hisham family estate in Levasti. Having been raised by nursemaids and shuttled
off to boarding school as soon as legally possible, Vierwick had no relationship with his parents
and therefore little to mourn when they died suddenly in a terrible fire. The fire consumed the
entirety of their summer estate down to the foundations. Suddenly flush and with little else to
occupy his time, the young Lord Hisham commissioned a monumental fountain and expanded
the existing decorative garden complex on the land the estate once occupied. He added to this
complex until his death.
The complex now sits untended and neglected, yet mysteriously functional.
Hisham’s Fountain • 91
The Many Histories and Details of Hisham's Fountain
1 1 THE NOBILITY 1 6 THE SCULPTURES’ MOVEMENTS
Some of the sculptures were carved from live The sculptures move silently at night, creat-
sittings of local nobility. These recognizable ing new configurations of gathered figures,
stone figures originally engaged in dignified battles, celebrations, and coital trysts. These
activities—painting, hunting, attending a movements are never visible to bystanders,
masquerade. Yet not long after being placed as they only move when unobserved. If con-
on the fountain, these sculptures started tinuously watched, the figures remain static.
engaging in the worst excesses of their class. However, at no point can one person view
all figures simultaneously, as the fountain is
1 2 THE STONE built in the round.
The stone used to build the fountain and its
sculptures is of unusual density and polish 2 1 REMOVING A SCULPTURE
—a travertine that is certainly not local. No If a sculpture is removed from the fountain,
one is entirely sure where it was mined, or several days later it crumbles to rubble which
why a local variety was not used instead. smells strongly of smoke and wood rot. The
figure reappears in a fountain tableau within
THE BORDERLANDS
92 · Hisham’s Fountain
2 5 HISHAM’S FATE 3 6 THE LION
Lord Hisham, penniless from decades of The lion of Hisham’s Fountain roars several
construction and left alone without family or times a day. This effect is achieved mechan-
friends, drowned in the bottom-most tier of ically, but rumors claim the sound actually
his creation. resembles the roar of an immense blaze, or
many hoarse and desperate voices crying out
2 6 THE GEARS at once.
The gears within the fountain’s mechanisms
were all toothed by hand. The clockmaker, 4 1 THE HIDDEN COINS
Mr. Procher Kholl, went blind in the process. The rumours swear that if a fountain sculp-
ture is broken, one will find coins inside—all
3 1 THE FAUNA the coins ever thrown into the fountain, cov-
When the fountain is full, it sometimes con- ered in black soot.
tains a variety of improbable aquatic life,
including rare ornamental fish, corals, large 4 2 THE GARDENS
sea crates, and even piranha. The gardens surrounding the Hisham Foun-
tain represent a variety of designs and tech-
3 2 THE SCULPTURE’S EYES niques. Cleverly planned by a skilled master
Each sculpture’s eyes were carved in such a gardener, there is always something in bloom
THE BORDERLANDS
way that they seem to always follow the view- year round.
er. How this effect was achieved is unknown.
4 3 HISHAM’S BODY
33 THE POTBREAKERS Lord Hisham was never buried. He had his
It’s said that anyone who breaks open a pot corpse covered in gold—another sculpture
in the fountain gardens will later be found in for the fountain he dedicated so much of his
one themselves, their scorched bones bound life to.
in a muslin sack.
4 4 THE OLD LORD’S ABUSES
3 4 THE FACELESS There were many stories of old Lord Eustac
A faceless sculpture can often be spotted in a Hisham’s abuse towards those who served
lower-tier tableau. This form supposedly rep- him—favoring punishments that involved
resents the sculptor herself, Bastienne Roth, burning, such as candles, hot irons, or red hot
and is often in a pose of weeping. This figure coals. Nobody regrets his agonizing death.
never interacts with the other figures, who
are always turned away from her. 4 5 THE NEARBY TOWN
The proximity of Hisham’s Fountain to the
3 5 THE PROPOSAL small town of Banorsmere means that many
Young Lord Hisham fell in love with a treasure-hunters stay at the local inn or
beautiful young peasant from Banorsmere, with townsfolk. Although some residents of
named Emelia. This woman fell desperately Banorsmere will express curiosity about the
ill after Hisham proposed marriage. She lay fountain’s strange properties, none will claim
abed for three weeks, wracked with pain and to have ever seen it.
consumed with fever, covered in weeping
blisters. The young lord, feeling responsible 4 6 THE TOPIARY
for her illness, avowed his proposal. Emelia The animal topiary in the fountain gardens
recovered miraculously, with no memory of leave their pots at night and hunt unwary
her courtship or Lord Hisham at all. treasure-hunters.
Hisham’s Fountain • 93
5 1 THE WATER’S PROPERTIES 6 1 THE TREASURE-HUNTERS
If you drink from the fountain, it’s said you’ll Occasionally, treasure-hunters go missing in
learn the hour and means of your death. the gardens or near the fountain. They are
later seen depicted in gilted tableaus on the
5 2 THE CANDLES fountain—often being mauled by dangerous
At night, Hisham’s Fountain burns with beasts or stabbed by other human figures.
over 100 candles that are cleverly inset into Several days later, their bodies are found
the sculptures. They are lit using a miniature floating in the bottommost tier.
fire-starting apparatus that is mechanically
integrated into the stonework. Such a won- 6 2 THE SKELETON
der appears as magic to many. These candles The skeleton on top of the fountain is a real
never seem to grow low and only go out when skeleton, but nobody knows whose. Some say
daylight touches them. They can be removed it is Lord Hisham, while others say that every
from the sculptures, but they behave as nor- bone belongs to a different person who died
mal candles when not on the fountain. in the fire that claimed the manor.
and stronger than any human could imagine. Anyone who attempts to remove it will bleed
to death from whatever small cut it gives them.
5 4 THE THREE WISHES
Sigfried Lengeurmein, now a magistrate in 6 4 HISHAM’S TRUE LOVE
Anberlin, was born in Banorsmere. His aunt Lord Hisham was a perennial bachelor—it’s
tragically died in the fire, but he returned to said he was married to his fountain, as no
the fountain on three occasions to throw in mortal could be as faithful as stone, nor as
a penny. Once, before he was deeded a sig- joyful as bubbling water.
nificant sum of money that allowed him to
move away from his provincial town. Again, 6 5 THE PLAQUE
before meeting his wife. And a final time, A brass plaque is attached to the bottom
shortly before being named a magistrate. Ev- basin of the fountain. It reads: “To cool a
ery spring, he faithfully sends an entire bag parched throat, to soothe the touch of flame,
of gold coins to be thrown in the fountain, to to drown the past. With all I can give—Lord
repay the good luck it sent him. Veirwick Hisham.”
5 6 THE TEARS
Each year, on the day the manor burned, the
fountain sculptures’ eyes turn black from
edge to edge, and they weep a black sludge.
94 · Hisham’s Fountain
Deverain
JESSE ROSS
THE BORDERLANDS
East of Ambaret lies the duchy of Deverain. Before becoming territory of the Crown, this land
was forest. It was cleared for farmland, though the old flora and fauna continue to find their
way back and attempt to take root. The Duke’s Road leads out of Deverain to the southeast,
heading directly to Fort Duhrin. However, the continual growth of the forest means that the
road passes through a sliver of the Kalduhr, making it dangerous for those carrying supplies to
the fort or bringing newly unearthed artifacts to Deverain.
You are interrupted on the road by... while just inside the forest’s edge lurks...
1 an overturned and burning merchant’s wagon… 1 a half-drunk band of brigands.
2 a disrobed and embarassed nobleman… 2 a wild-eyed woodsman making animal calls.
3 an arrow-ridden forest troll moaning in agony… 3 a pair of poachers, wounded and panting.
4 a kingsguard blockade and checkpoint… 4 a hedge witch in the throes of a possession.
5 a writhing mass of roots and foliage… 5 a cutpurse, tiptoeing so as not to jostle their prize.
6 a pack of recently-feralized hunting dogs… 6 a panic-stricken noblewoman clutching a dagger.
Deverain • 95
The Actors and Activities of the Duchy of Deverain
1 1 THE DUKE 1 6 THE WITCH OF THE WOOD
Ebbart the First, Duke of Deverain, has de- There’s a witch who lives in the woods, they
veloped a reputation among the nobility of say. Those who have met her call her Goody
the kingdom as quite the libertine. He regu- Mary or the Witch of Nevask, and say she has
larly hosts parties to indulge in his lusts and a fondness for copper bells, lost children, and
other vices, and to show off his collection of little else. She will concoct you a love potion,
Kalduhri curiosities. though, as long as you offer an honest barter
and don’t bother her with stupid questions.
1 2 PROTECTING THE GATES
The city wall has two gates: the larger Sun 2 1 THE RAT MEN
gate, and the less-trafficked Moon gate. Bandits lurk along the Duke’s Road, ready to
Hanging above both gates are a variety of lighten the loads of unprepared passengers.
baubles said to be “ghost charms” to protect Though most of the bandits are normal—if
the city from forest spirits and ritual magic. desperate—folk, some unlucky travelers
Whether they work or not is a source of much have been stopped by men with the faces of
debate among the populace. rats, or at least very life-like masks.
THE BORDERLANDS
96 · Deverain
2 5 AN HONEST WAGE 3 4 GAMES OF SKILL
The Duke has imposed high taxes on the res- For all the difficulties of living under the
idents of Deverain, which are used to fund Duke and the Sheriff, Deverain is host to
three major ventures: producing the best many joyous festivals. The most famous of
wine in the kingdoms, expanding the duchy these is Saint Aradia’s Games, a week-long
in all directions, and sending expeditions festival featuring tests of athletic skill, such
into the Kalduhr in search of unique arti- as archery and pedestal jousting.
facts. If you’re willing to work the vineyards,
clear cut the forest, or raid crumbling tombs, 3 5 A RARE BESTIARY
perhaps some of the coin that’s been collect- The Brothers Ig are tanners and leather
ed can fall into your purse. workers, but the real reason to visit them is
to catch a glimpse of the record book they are
2 6 LIQUID COURAGE compiling. They've made a hobby of inter-
Guests of the Duke’s frequent banquets are viewing hunters returning from the Kalduhr,
served a variety of wines unique to the region. and documenting the strange beasts they've
Chief among these is ironwine, a heady blue encountered. They pay one coin for a good
vintage claimed to be made from a rare plum tale, but more for something with a hide.
discovered deep within the Kalduhr. Drink-
ing it removes all fear, and leads directly to 3 6 NANA’S DEAL
THE BORDERLANDS
the debauched extravagances and games of If you need a place to stay in Deverain, check
chance which conclude each banquet. in with Nana at the Golden Banner. Her
house—the one flying the yellow flags, of
3 1 DEAD OR ALIVE course—accepts guests on barter. The things
The Duke is offering a sizable reward for the she requests might be a little unorthodox, but
head of the famed brigand Arkon Four-Lives. a warm bed for a few nights is surely worth a
Curiously, Arkon’s crimes are only ever listed bit of manual labor and a prayer on Nana’s
as “offenses against the Crown,” but many behalf to the patron saint of lost sailors.
believe Arkon’s true crime is that he seduced
the Duke’s bride-to-be away from him. 4 1 HEADLESS ED
Ask any brigand who has slept a week in
32 PATRICIDE the woods outside Deverain and they’ll tell
Sheriff Kester has a secret: he murdered his you a ghost story like you’ve never heard. It
own father. Sure, he claims it was a monster starts with a knocking on the trees. Then the
in the woods that did it, but anyone who night creatures go silent. Then you see him,
looks deep into Kester’s eyes can see the wandering alone: the man with no head. You
self-loathing and violence. Why he did it, assume he’s looking for that head, but since
however, is still an open question. that’s where his eyes are, he doesn’t know
where he’s been or where he’s going.
3 3 A FAERIE TALE
If you find yourself on the wrong side of the 4 2 BLACK MARKET
law in Deverain, Sheriff Kester and his men Because of its proximity to the Kalduhr For-
will happily find you quarters in the local jail. est, Deverain has an underground antiqui-
In addition to the drunkards and paupers, ties market to rival that of Fort Duhrin. The
the jail often holds “Lady” Asha, a troubled market is dominated by two dealers—Black
washerwoman who claims to have a castle in Ferdinand and Gargar—though both men
a far-off land and can purportedly communi- are thought to ultimately buy on behalf of
cate with her fae relatives via birdsong. the Duke.
Deverain • 97
4 3 THE SHERIFF’S TEMPER 5 2 TROUBLED WATERS
Sheriff Kester has an awful temper and just The Nevask River makes up Deverain’s north-
cannot take a joke. Some rascally children ern border. Across the river is the village of
stole a donkey, riding it through the streets Nevask itself, known for producing sturdy
and calling it “Sheriff Keister” all the way. cordage and hearty herbs. Members of the
The Sheriff spent the next week yelling at no Nevask village council have pleaded with the
one in particular about how he was no ass. Duke of Deverain and the Royal Architect in
Ambaret to encourage the construction of a
4 4 POOR EVARD bridge crossing the river to connect Nevask
While in Deverain, you must visit the home and Deverain. The Duke is, apparently, en-
of Poor Evard. A simple look at their lavish thusiastically opposed.
living quarters would tell you they are not
actually destitute, but they’ve developed a 5 3 BATTLE OF THE BANDS
reputation as something of an ascetic after a The Sheriff has his hands full because there’s
recent “spiritual awaking.” If you are willing not just one band of outlaws lurking in the
to suffer some light proselytizing, Poor Evard woods, but three or more. Deverain has
might just offer you the clothes off their back. become the battleground for a gang war of
sorts, as each band fights to expand their turf
4 5 A FOURTH KINGDOM and reduce the numbers of their opposition.
THE BORDERLANDS
98 · Deverain
6 1 THE PIPER AN INVENTORY OF VALUABLES & ODDITIES
That joyful song in the woods? That’s the in the possession of duke ebbart
Piper! They play their flute to call us to join
the revolution! We will throw off our chains
1 1 Amser’s Faithful Steed, a prized race horse
as we dance! Let us set Deverain ablaze and 1 2 A blue lacquered mask, sized for a hunting dog
birth a better world from its ashes! 1 3 A silvered rapier engraved with grape vines
1 4 A goblet with bas-relief imagery of the Duke
6 2 PESTS 1 5 Ironfruit seeds encased in hardened resin
On the whole, Deverain is a beautiful city,
with charming architecture and lush scenery. 1 6 A glass terrarium of well-nurtured witchmoss
Just be careful with how you store your food 2 1 A vase from the earliest days of House Deverain
and important documents, as it is prone to 2 2 A tiny bloodbush, straining for sustenance
the odd infestation, especially of rats. 2 3 Golden meat skewers with sculptures of trolls
6 3 AN INVITATION 2 4 A simple music box that plays “Ara’s Lullaby”
“This is an invite to the Duke’s next feast. I 2 5 An ermine cloak, dyed a deep indigo
would go myself, but he already knows my 2 6 A crude iron statue of a six-legged horse
face. It’s yours for the taking. Fill your belly 3 1 An antique pair of golden wedding rings
with all the meat and wine that will fit, just
THE BORDERLANDS
save room in your purse for a bottle of his 3 2 A painting of the Duke riding a blue stallion
precious ironwine for me to examine.” 3 3 Bars of silver stamped with the Ambaret seal
3 4 Returned love letters to an unnamed princess
6 4 PEARL THE POTTER’S GIRL 3 5 A stone that glows with a greenish light
Arkon Four-Lives leads a band of merry out-
laws which includes the young swordmaiden
3 6 An Old One of the Forest coin, kept in his pocket
called Pearl the Potter’s Girl. Pearl’s father, 4 1 A collection of forgeries of the ducal seal
Ormund the Potter, showed sympathy for 4 2 Delicate silk dancing slippers
the outlaws and was made an example of. The 4 3 A small vial of paralytic faebride venom
kingsguard beheaded him in broad daylight,
and Pearl joined Arkon’s crew that very day.
4 4 A silver filigree pendant of a spider and web
4 5 A marble bust of the Duchess of Levasti
6 5 SECRET DOORS 4 6 Royal pardon for a sorcerer named Filor ib Ader
If the Sheriff locks you up, don’t worry. The 5 1 A lock of auburn hair... or fur?
jail was built on top of fae tunnels. Just look
for the cat with nine tails, and it will lead you
5 2 A first-place medallion for Deverain red wine
to a hidden door. You might have to spend 5 3 A clear crystal orb kept in a black velvet box
some time in Faerie, but it can’t be worse 5 4 Terroir, a sleek, honey-colored hunting dog
than jail. 5 5 A longbow, which belonged to Ebbart’s father
6 6 LIVING SPIRITS 5 6 A wide range of perfumes in pink glass bottles
The ghost charms protecting the city gates 6 1 A pair of iron manacles kept near the wardrobe
work well enough against the spirits of the 6 2 A decorative shield with the Deverain crest
dead, but they don’t stop the spirits of the 6 3 An especially flattering portrait of the Duke
living. And the forest surrounding Deverain
is very much alive, and it’s coming in through
6 4 An earthenware dreamtea set from Old Kalduhr
every crack in every wall, root by root, vine 6 5 Four granite guardian statues of winged bulls
by vine. 6 6 A necklace of ghost charms, always hidden
Deverain • 99
The Piper’s Band
GABRIEL ROBINSON
THE BORDERLANDS
In this cruel and peril-fraught world, few escape injury or affliction—yet fewer can afford the
services of a trained leech or alchemist. So most folk turn to the hedge magicians and village
healers who work for trade. As they share stories of survival and troubles with the law, sooner or
later someone mentions a figure known as the Piper. The Piper heeds their grievances and gives
those down on their luck the means to help themselves—have they heard the Piper’s song?
These haunting melodies can be heard from the forest’s edge—luring nobles from the path to
relieve them of their heavy coin, invoking forgotten magics of field and hearth, and calling
the lost or downtrodden to join the merry congregation. Those who follow the Piper work to
set things right—a broken bone, a servant mistreated, riches kept on the wrong side of a wall
where they do no one any good. Rumors regarding the true identity of the Piper or the inten-
tions of their followers are as mismatched as the motley garb they wear. One thing is certain—
the number of those who heed the Piper’s call is growing.
THE BORDERLANDS
What Do We Know of the Piper and Their Band?
1 1 INSTRUMENTS 1 4 THE GUARD
Every follower carries an instrument of some Among the Piper’s Band are former members
kind for sending signals, raising spirits when of the kingsguard—traitors and runaways,
times are tough, driving away spirits that according to the Crown. More careful ob-
linger too long, or busking on city streets for servations reveal how the horrors of war and
food or coin—and for when a whirling ca- their raids on now-ruined places took a heavy
cophony can provide cover for activities best toll on their bodies and minds, robbing them
not noticed by the wrong people. of true rest. Here, they have a place to share
their knowledge of arms and armor among
1 2 SORCERERS those untrained and unseasoned.
The Piper’s followers are a group of heretical
sorcerers who weave diabolical hymns into 1 5 IS THE PIPER A SISTER?
well-known folk songs, thus entrancing their Some say the Piper is one of the Sisters,
followers to commit acts of sabotage against but disagree on which one. One theologian
an otherwise well-functioning society. claims the Piper is actually Saint Borafel of
the Clean Hands—drawing power from the
1 3 EPITHETS fear of disease just as she spreads its insidious
Followers of the Piper use many names: terror through the manifestation of vermin.
The Gutter Troupe, The Verminous Choir, Thus, even the most casual worshippers pay
Heralds of the Dusk, The Hedge Chanters, her respects daily.
Our Noble House, Those Who Listen, The
Usurper’s Chorus, The Lost Congregation, 1 6 SONGS FOR HEALING WOUNDS
The Ragged Conclave, Us Fine and Proper Upon the Green, O Come Sisters, The Banks
Folk, among others. Many have repurposed of the Naveh, Beyond the Hedge, Weep Not for
the insults placed upon them, proudly calling Them, The Weaver’s Hymnal, Deep the Roots,
themselves Rats, Mudpies, Filth, and so on. Lanterns Bright, Hunter’s Repose.
THE BORDERLANDS
final stones of Fort Duhrin were being laid, when no one was around to sing it. An old
every child in the settlement ignored the tune, long forgotten. A familiar tune, the
warnings to stay away from the woods. They words quite changed. A tune so beautiful it
all slipped away, following a distant tune brings tears at the very memory of it—while
that invited them to frolic by moonlight. being impossible to remember. The Piper
They crept back unseen that night, and so it plays it just for you, when you most need to
was that the Piper taught them they could go hear it. How could you ignore such music?
where they pleased.
5 2 A TASK FOR THE SUBTLE
4 3 THE CURE Wait for a chance to perform at the Festival
One zealous sect of the Piper’s followers have of Roses. Win a lord’s favor. Learn his favor-
been developing “the Cure” for years in a ite songs, playing them often with a special
network of cellars. Once a treatment for ail- swan-bone flute gifted by the Piper. When
ing beastbitten, this new formula supposedly he falls under a trance, whisper to him the
causes a permanent shift to reflect one’s bes- names of prisoners he should release, of those
tial nature. Many cooks and housekeepers brutal guards he should punish, of a letter
wait for the day a certain batch of “medicine” he should burn, or a camp in the woods he
arrives, ready to flavor a dish or drink that should forget about.
reveals their masters as they truly are—vile
rodents, roaches, and swine. 5 3 WIND INSTRUMENTS
The Choir’s wind instruments: shrill whistles
4 4 THE GOBLINS carved from green shoots, Hamsa’s bellowing
The Piper attracts many so-called goblins to cinderwood pipes, harsh squawking reeds
the Chorus, where they find an easy welcome from the Fen, whispering flutes carved from
among its throngs of mummers, scavengers, warped bones of unknown creatures, crude
and ingenious survivors who do not judge a yet melodious ocarinas of rich Velanti clay,
person by their shape or ways of thinking. heavy droning shawms, Nili’s conch trumpet,
blaring bugle horns from stolen cattle.
THE BORDERLANDS
When the Crown first began its bold expedition to the east, it marked its trail with a chain
of small forts and settlements. Duhrin—the fort built a half day’s journey from the dreaded
Kalduhr Forest—was meant to serve as the Crown’s first line of defense against the forest’s
dangers. However, once small bands of explorers returned from the depths of Kalduhr with
golden idols and peculiar artifacts, the fort quickly developed a second purpose as the ideal
launch point for all new expeditions into the wood.
THE BORDERLANDS
and all for an entirely reasonable fifty percent but made a lasting impression upon her spirit
cut of the proceeds. and body. Don’t ask. You can’t afford her.
wears out of doors, and reports of her beauty bit to the west, lives Hawthorne Wavery, the
have only grown in the time since anyone has grave digger. Rumor has it that this crooked
seen her face. old man knows whenever someone is lost to
the forest, and that’s when he begins to dig.
4 5 THE BAD PENNY Some folks see him get up in the night to
Residents of the fort know what visiting start digging. Whether the rumors are true
adventurers do not—no transactions occur or not, Wavery’s graveyard seems to always
with any coin less than silver in the Terraced have just enough graves dug.
Bazaar. Locals know the bazaar is the last
known transaction point of the Bad Penny— 5 4 THE ORPHANS’ PLAYS
a nondescript coin save for a few casual scuffs Duhrin Orphanage is run by headmistress
and scratches distinct to locals. What started Jonel. She frequently has the children put
as a cruel game of passing bad luck among on impromptu plays to keep them busy and
the denizens has evolved into a desperate out of the seedier parts of the fort. Although
attempt to be rid of the object at any cost. the scripts are always of a whimsical nature,
Increasing misfortune seems to follow the many attendees say the events on stage echo
bearer of the penny until another willingly their own expeditions into the forest.
takes the cursed coin.
5 5 THE SOUTHEASTERLY SAP
46 OLD GAR’S HOUSE There is a gnarled old tree rooted in the
Folks speculate about why the forest wanted southeastern corner of Fort Duhrin that,
Old Gar dead. Once he died, it didn’t take when lashed with a whip, offers marvelous,
long for the forest to reclaim his house, thick restorative sap from the great gouges that
roots bursting through the earthen basement form in its timber. Some say, however, that
and climbing ever higher. Today, branches it is when the tree weeps of its own accord
jut out of broken windows in the upper floors that the sap is most potent and pure. But
and the cobblestones in the street have begun what restless treasure-hunter can wait for the
to shift. proof of such a tale?
THE BORDERLANDS
Of all the treasure-hunters who have made
6 2 THE INQUISITORS it out of the forest alive, it is Orfia ils Noril
Though the kingsguard is the fort’s official whose song the fort’s bards can’t help but sing.
force of law and order, the Governor employs She’s ventured into the Kalduhr’s depths no
a small band of so-called “inquisitors” to fewer than seventeen times. She refuses a cut
investigate crimes he doesn’t trust the kings- of any bounty, but everyone knows that Orfia
guard to pursue. Never mind that most of is in search of a bigger prize: the thing that
their targets seem to be the Governor’s own walks the forest wearing the skin of her wife,
political adversaries, who he brands as secret Eurid. Only once not-Eurid is put to rest will
members of a dangerous, snake-worshipping Orfia finally be able to rest herself.
death cult.
The ramshackle village of Kormoran’s Wheel sits between Fort Duhrin and the heart of the
Kalduhr, just inside the edge of the forest. The residents of the Wheel make a healthy profit
on the poor planning of the many treasure-hunters that pass through. It’s said that nearly
anything can be acquired here, though those purchases are often of questionable quality or
otherwise… strange.
THE BORDERLANDS
on the five faeborn she keeps drugged and Souls, each piece buoyed and infested with
caged in the root cellar under her cottage. one of the ghosts who were drowned there
long ago. If you buy the gold, you buy the
1 3 FERG THE DONKEY VENDOR unquiet soul as well, and it will inveigle itself
Ferg One-Ear can talk for hours on the virtues into your dreams, into the lost thoughts be-
of donkeys—and little else, it seems. What tween purpose and memory, into the frisson
better companion for your journey into the of deja vu.
Kalduhr than one of his noble beasts, to bear
your supplies calmly and without complaint? 2 1 THE SISTERS’ BROTHER
Donkeys will never let you down and always Though very few return from the forest,
find their way back, dutifully bearing the stories of those who do tell of the small idols
treasures you’re sure to find. Ferg can’t say they have carried with them through their
the same for all treasure-hunters, but that’s journey. These pocket gods come from only
humans for you. one place: The Sisters’ Brother, a temple and
clayworks. The proprietor—a goblin simply
1 4 GONSAROD OF THE EARS called “Brother”—is a true artist, and will
The impossibly old Gonsarod is perhaps the offer to whisper a special blessing from your
least assuming vendor in Kormoran’s Wheel, god just for you into a pocket-sized, hollow
making maybe one sale a month from his tat- clay doll. It will not come without a sizable
tered rug on the dirt path as you exit the vil- donation to his “temple.”
lage. His selection is narrow: stone and clay
ears of various levels of quality, all weathered 2 2 GOHRAJ OF BARSUL
and chipped hinting at ages beyond his own. Gohraj is a spindly woman with bulging eyes,
If you can get him talking, he will softly and sinew and skin so leathery it’s hard to
mumble about all the forgotten gods he has tell where she ends and her tent begins. She
left nearly deaf in his time and how their des- makes a steady sale of outdated blueprints of
peration leaves them receptive to a stranger’s Barsul Prison. The medical wing is a favour-
whispered prayers. ite—it’s currently out of stock.
proceed to batter and fry them to place them ing ever stronger to your coin purse for sweet
among the other morsels. release. Can you resist the call of the beggar’s
bauble long enough to escape the market?
2 5 RUNIK’S FLUTES
Do you hear that sound? It is Runik, playing 3 3 ZIDAJ IRON ORCHARDS
their flutes for the spirits of this place. Some Well-respected among goblins, the Zidaj
songs put the spirits at ease, others stir them family maintains an ironfruit grove just at
to dance or drive them away. You will find the edge of the Wheel. The squat trees thrive
many kinds of flutes for sale in the hollow in shade, protected from scavengers by a
tree where Runik lives. They have hollow woven canopy of thorny briars. The fruits
orbs of clay with finger holes arranged just themselves are deep blue in color and have a
so, delicate flutes of fragrant wood, polished faint metallic taste. A bite of ironfruit dulls
goat horns with a soothing timbre, and slen- the sense of fear, while consuming a whole
der whistles of bone which seem to fit your fruit makes one numb and utterly heedless
hands perfectly, as if they want you to play of danger. Wine of the fruit, if the rumors
them. Where does Runik find clay of that are true, inspires such a madness that those
strange hue, and where do all the bones come who taste it wander towards their doom with
from? If you are careful to observe the proper open arms, singing joyfully.
courtesies, perhaps Runik will tell you.
3 4 SANTINA’S SINGING FROGS
2 6 FLIMHOCK’S WELL Kormoran’s newest vendor seems out of
Flimhock Dill, the diminutive owner of Nad- place in the mud and the filth all around. But
diramiarach, boasts how his is the only store beaming from behind fine translucent silk,
at the bottom of the well. When you gaze at Santina is happy to sell anyone interested a
the bottom of the well, he shines a light on tiny chirping frog. Why anyone would want
his wares for you to examine them. Toss a one has baffled the town and yet there Santi-
coin and make a selection—the bucket will na sits as chipper as ever with frogs singing
bring you your prize. and chirping away.
THE BORDERLANDS
you into a deep and terrible slumber at the and tribulation encountered in the Kalduhr.
slightest touch of its hilt. And sometimes a What Loannes doesn’t say is every day, his
weapon will be imbued with searing flame, copy of your book will have a page filled as
and you will burn a furious swathe into the you write in yours, until the final day of your
black heart of the forest, the righteous hand journey. The end of a tale is not always sat-
of vengeance and ruin. Don’t have the money isfying, but very final nonetheless. Loannes
to pay the runesmith for his handiwork? Try has a large collection of beaten leather tomes
one of the many discarded weapons that lie from a multitude of authors.
in the brush and mud around his shelter.
4 5 FELLIGUS THE DYER
4 1 THE RAT CATCH Even those with both eyes removed can’t miss
No rat catch is as good as a Kormoran rat the stall of Felligus the dye merchant. You
catch! Place the circular trap out overnight can smell the vinegar from twenty paces. He
in the forest, and small game of some vari- sells exotic pigments and stains from across
ety will find its way inside before morning. all Kalduhr. “Look! A merry crimson, a regal
Never you worry about filling it with bait of beige, a foxy, prismatic yellow,” he says with
any variety—just be sure never to scratch the a grin as he shoves skein after skein of thread
runes there on the side. into your hands. “One must not die looking
a pauper!” The rain washes a iridescent slick
4 2 BRIGHTSTEEL ALLEY into the gutter.
Brightsteel Alley is a must-see shop on any
adventurer’s trek through the Wheel. Mr. 4 6 THE PACK RATS
Brightsteel, as he insists on being called, has For a small fee, Kormoran children will agree
arranged all manner of weapons in his alley to carry your pack to the next village deeper
by stabbing the blades and pointy ends into in the forest. These children seem a might
nearby structures and posts. All merchan- too eager, their smiles a might too large, and
dise only slightly used, slightly dropped, or the greed and hunger in their eyes a might
slightly blood-stained! too insistent to be trusted.
5 2 THE SCENT-SELLERS
Do not venture further into the forest without
first visiting the scent-sellers of Kormoran’s
THE BORDERLANDS
THE BORDERLANDS
she can’t break end up at Ordo’s food cart. 3 2 Bread made from the ashes of a captured beast
3 3 Honeyed stag heart: King Ibra’s famous last meal
6 5 BARREL’S ARTIFACTS 3 4 A set of polished stone dice to pass the time
Most folks wait until they get to Fort Duhrin 3 5 Wooden spoons branded with the Old One’s face
to unload any artifacts they’ve recovered.
But for the impatient—and gravely injured—
3 6 A good luck seed to tuck in your boot
there’s always Barrel’s. Barrel (a giant of a 4 1 A fern soup which smells of mustard and fish
man) and his sons (equally large) pay a lower 4 2 A dreamcatcher, for keeping away nightmares
rate than found in the royal strongholds, but 4 3 A scaled leather pouch filled with baby teeth
they’ll take most anything. And if you find
anything marked with the royal brand of the
4 4 Two swigs of the “Lost Hand Libation”
Noh dynasty, they’ll even let you name the 4 5 A green forest nut to chew on “for focus”
starting offer (though they’ll still probably 4 6 Clothes made with a thread that keeps bugs away
talk you down from there). 5 1 Single-person tents with uncuttable fabric
6 6 VORRYS THE RANGER 5 2 Arrowheads dipped in silver and blessed oils
The ranger Vorrys will guide you deep into 5 3 Your own personal Sister, contained in a rock
the Kalduhr if the price is right. During your 5 4 A single lethal dose of white widow poison
journey, he will explain that he is actually the 5 5 A second-hand set of prayer beads
son of a great noble house, that his family’s
estate used to be the seclusium of a powerful
5 6 Gravemusk, to make you smell like the dead
wizard, that he once saw a woman give birth 6 1 A spare set of boots, flecked with blood
to thousands of tiny spiders, that he has sin- 6 2 A ragdoll modeled after a fellow treasure-hunter
gle-handedly bested a balindrakir, and that 6 3 A pocket guide to toxic and edible plants
he can communicate with the bit of slime he
keeps in his pocket via telepathy. You may
6 4 A whistle to be used only as a “last resort”
come to regret hiring him. 6 5 Self-amputation kits
6 6 Enough salt to draw a circle around yourself
Kormoran’s Wheel • 115
Local Gods
JAMES HOLLOWAY
THE BORDERLANDS
There are many gods within the lands ruled by the Crown, and very few who carry consistency
about their definition. What one town calls a “god” might be considered a “spirit” in the next
village over, while another community might consider the god’s rites no more than a municipal
celebration with no religious aspect at all. The Crown’s approach to religion means that these
cults do not find themselves in conflict—most people recognize that the gods worshipped by
their neighbors exist, but do not agree that they are the gods most worthy of celebration. Reli-
gious conflict is rare, but when it arises, it’s typically suppressed by the Crown.
In general, the Crown’s subjects do not believe in direct contact with the divine; the Sisters
mediate between mortals and the eternal. As a result, most settlements that worship a god tend
to worship only one, with which they believe themselves to have some kind of special connec-
tion—whether geographic or historical.
THE BORDERLANDS
1 1 THE OLD SERPENT 1 3 KOROS, SON OF THE SKY
Most villages fear the wisdom and cruelty of Born in the heavens, Koros came to earth for
serpents, but a few venerate the Old Serpent. the love of a mortal. He taught people how to
Those who revere her respectfully address foretell times using the stars, as well as other
her as “grandmother” and leave offerings in esoteric teachings. Paper banners festoon the
the places where her children den. Villagers village, bearing prayers to Koros in codes
who have survived a snakebite are said to legible only to ever-higher grades of initia-
have her blessing: they can speak the lan- tion. The god disappeared in the forest, but
guage of serpents and see through their eyes. may return once the final secret of his rites
Such favored ones have the power to cure all has been unlocked. His priests constantly
poisons and venoms, but may charge what test youngsters to see which of them has the
price they see fit. Some scholars see in this aptitude to solve this ancient riddle.
belief a distorted version of the serpent faith
of the kingdom of Naganeh. 1 4 HASHAR, THE EAST WIND
Associated with rumour, trade, and travel,
1 2 CWLTH this shape-changing wind deity watches—
Stag-horned, skull-faced, green-clad, this not “watches over”—those who wander the
god of virility and prophecy can appear as roads of Kalduhr. Each year it is propitiated
a robed figure or a giant stag bedecked with during the Clear Wind Festival—a three-day
green ribbons. Every year, villagers parade rite where villagers place sacrifices of food,
a wicker effigy into the town square and fill drink, and valuables on high, rickety plat-
it with offerings of food and drink before forms to let the wind take them away. The
finally burning it. Those who plan to do great highest platform is a sign of the deity’s favor,
deeds in the coming year anoint their faces and families compete to build the loftiest.
with the ashes in public testimony of their The arrival of a traveller during the festival is
ambition. a great portent.
by the devotion of desperate hands. Shun the rodent’s hijinks are actually evidence of
hates thieves, but thieves love Shun. a more enlightened viewpoint than ordinary
mortals can comprehend.
2 1 HE WHO WALKS AMONG STONES
This god has two aspects—a smiling youth 2 5 AKHILA, HERO OF HEROES
with honey-colored skin, and a grim spectre When humanity’s hubris released the Great
armed with a blood-spattered maul. Pecu- Devourer upon the world, this cosmic hero
liarly, it is the beautiful youth whose rites undertook a great quest to bind the evil of
are celebrated with the shedding of innocent the hungry goddess. The brave deeds of this
blood, while the crypt god’s ceremonies are quest form the basis of a holy pilgrimage—
dignified and austere. Standing stones and an aspiring hero who completes all stages of
graveyards are sacred to him. the pilgrimage can gain the blessing of this
divine warrior.
2 2 LAKHIL, IMMORTAL OF WINE
Although the mortal shell of this god died 2 6 HAFNI, THE HUNTER
centuries ago, their legacy persists in their The great hunter prowls the shadowed paths
believers, who fermented their decomposing of the Kalduhr Forest. The worship of Hafni
corpse and drank the resulting liquor. Now, recognizes the inherent tension in venerating
when one of the god’s followers dies, their the wood while also surviving by preying
body is placed in a sealed jar to ferment. The upon its creatures. Through prayer, Hafni’s
faithful distill the resulting liquid to produce worshippers accept the spirits of the forest’s
a powerful intoxicant consumed during their animals into themselves; these hybrid souls’
initiation ceremonies. In this manner, the killings are part of the cycle of predation. But
god’s divine presence stays within the bodies some say they are changed by the experience,
of their devotees. Drinking the brew is said and now bear an eerie resemblance to the
to grant believers visions and supernatural cursed beastbitten.
powers. To the unbeliever, however, the wine
brings only death.
3 5 HIGH JUSTICE
For many subjects of the Crown, the phrase
“high justice” is merely a proverb used to
wish divine justice on a dishonest person. In
this village, however, the legalistic orthodoxy
of High Justice flourishes. Here contracts are
sacred, legal language is baffling, and out-
siders may find themselves in breach of laws
they never even knew existed.
3 6 DAUGHTER OF HEAVEN
Known by many names—Bala, Bairen, Filar,
Pelam, Parai, and Vaialen, to name a few—
this beloved goddess descended into the
underworld to retrieve lost secrets known by
ancient empires, including fortune-telling,
medicine, and navigation. Her followers seek
to commune with her through meditation,
fasting, and ecstatic dancing.
THE BORDERLANDS
council may become full initiates. Those who 5 1 PABAKHAR, THE THUNDERBOLT
do learn the secret of the goddess’s plan to This goddess delivers vengeance on all those
save the world from destruction by wrapping who break their oaths or deals unjustly.
it in a preserving web. When she weeps for the evils of humanity,
rain falls; when she rages at it, thunder-
4 3 DUSEH, GOD OF THE FORGE storms appear. Her worshippers embrace, or
The god-smith hammers out the destinies of at least accept, a rigid code of honesty and
mortals on a heavenly anvil. His worshippers social conduct. Their ceremonies are severe,
pray to him for strength, and for the skill to fearful, traditional, and joyless.
shape their own fates. His cult is predictably
popular among smiths and other artisans. 5 2 ANGEL OF CHAINS
The higher grades of initiation involve the The golden chains that make up this divine
creation of more and more complex artifacts, figure’s wings symbolize the chains of civic
often requiring esoteric techniques and rare harmony—the ties that bind neighbors to
materials from bygone ages. neighbors and rulers to the ruled. The village’s
worthies wear golden chains to signify these
4 4 PRINCE OF HELL bonds, but some believers wear chains of iron
Known by many names, the Prince is a to show how heavily they weigh.
lonely wanderer who left the sterile glories
of hell for the delights of the mortal world. 5 3 NUVI, THE CLOUD MAIDEN
Caught by his fearsome parents, the Prince This goddess’s worship originates in the folk
was forced to return to the underworld, but belief that all clouds are herded by a celestial
satisfies his longing for the upper world by shepherdess—farmers offer sweets, toys, and
serving as a psychopomp, guiding dead souls trinkets to tempt the young girl to their fields
to their fate. In settlements where the Prince with her rain-bringing flock. More recent
is revered, art depicting his final rendezvous tales tell of the cloud maiden’s adventures as
with the deceased is often curiously tender she defeats monsters and plays tricks on the
and romantic. older gods.
6 6 DAUGHTER WOLF
A child of the Old One, or of some older, long
forgotten power, Daughter Wolf is the bloody
huntress of the forest, pitiless and untamed.
The villagers here offer her a portion of what
they hunt to keep her from preying on them.
A handful pursue the deeper mysteries—an
older form of the faith where devotees seek
to become perfect, inhuman killers like their
grey-coated goddess.
While the Crown’s religious policies are relatively lax, there are some beliefs that violate the
Sisters’ teachings to a point where they must operate in secret. Some of these cults are merely
deluded—others have access to forbidden magic.
THE BORDERLANDS
binding their victims to tree trunks so that
1 3 NULL CATECHISM the Old One will accept the departing spirit
Followers of the Null Catechism cultivate as an offering.
detachment—only once they have freed
themselves from the fetters of family, com- 2 1 MECHANIST SOCIETY
munity, and attachment can they perceive The Mechanist Society’s beliefs are inspired
the infinite. Most are harmless anchorites, by the technological marvels of the old em-
resentful of the people who feed them out of pire. They believe that the whole universe is
respect for their misunderstood piety. But a just such a device, and cultivate a calm fatal-
small fraction of Nullites believe that their ism. Some collect complex devices from the
mission is to evangelize nothingness, sever- imperial period, while others look for ways to
ing others from their worldly ties so that they take control of the world-mechanism.
might be enlightened—forcibly if need be.
2 2 CULT OF THE CLEAR MIND
14 IRON SODALITY This cult committed themselves to labori-
The Iron Sodality worship a spirit of grim ously memorizing their sacred texts after
discipline who teaches them to mortify agents of the Crown and priests of the Sis-
their flesh. By mastery of these exertions, ters prohibited their beliefs. Their doctrines
they believe they can make their bodies have been passed down in this manner for
proof against all harm, even extending to centuries, perfectly recalled even if they are
immortality. For obvious reasons, the faith imperfectly understood. But now that new
appeals to soldiers, who often secretly wear efforts are underway to settle and explore the
protective iron charms under their uniforms. Forest of Kalduhr, some cryptic passages in
However, the cult's beliefs are more than just the painstakingly-memorized texts are be-
harmless superstition. Their patron demands ginning to become clear. And some incanta-
that weak flesh be subjugated to its unfeeling tions, harmless when recited elsewhere, may
iron law—or be destroyed. awaken spirits when chanted beneath the
forest canopy.
men, although no one is sure whether they that something is going on in the cemetery.
started that way. They act as spies and infil- The cult now turns its attention toward more
trators, paving the way for swarm attacks. distant, dangerous sites in the forest.
They no longer care whether they will be
spared—they won't. 3 3 UNSEEING VIGIL
The old temple of Unseeing Vigil has been
25 CHRONOLATROUS MYSTERY thoroughly mined by treasure-hunters. How-
Members of the Chronolatrous Mystery be- ever, this cult still meets in secret at the an-
lieve that time itself is a sentient thing—a cient shrine, leaving offerings to the hunched
force with intellect and memory, although and hateful effigy that glowers over the ruin.
not necessarily will. They spy on anyone they It has no name, but it might gain one from
feel has a connection to the distant past or their fervent, if ignorant, prayers. Locals
future, from lorekeepers to treasure-hunters, have seen the lights that burn in the temple
hoping to learn more about the workings of at night, and many believe it to be haunted.
their capricious deity. If they choose the right
subject, they may scry along the individual’s 3 4 NEW DAWN
timeline to predict the future or learn more The Church of the New Dawn believes that
about the mysteries of the past. the old order will give way to a utopian fu-
ture once the conditions of their cryptic
2 6 POSSESSORS prophecies are fulfilled. The cult is divided
The most dangerous of cults, like this one, between radicals who seek to hasten this
can invite spirits to possess a human body. fulfilment, and traditionalists who believe
Victims must pass through a series of ritual that meddling in the prophecy is blasphe-
preparations and challenges to sanctify them mous arrogance. Treasure-hunters hired to
as the new host of the spirit. Itinerants, such retrieve an item for a radical faction may find
as treasure-hunters, make ideal victims; they themselves under attack from traditionalists
often have few local connections. seeking to thwart their own cult’s prophecy.
THE BORDERLANDS
ations to reach fulfilment, but they persist. only humans who tolerate beastfolk, and
They pay high prices for cuttings from the sometimes serve—unofficially, of course—as
forest’s rarest trees. intermediaries between human communities
and these strange creatures.
4 1 BARRED FELLOWSHIP
The Barred Fellowship originated in the 4 5 CULT OF THE LOST SISTER
Crown’s dungeons, among the most wretched The cult follows the teachings of a Sister cast
of prisoners. Its members worship a chained out of the sacred fellowship. They believe
god, the world’s true liberator, shackled by that the Sisters’ teachings are a lie created by
the unjust authorities of heaven. Though the divine tyrants to keep humanity docile and
cult’s membership now extends beyond pris- vulnerable. By increasing their own magical
oners, the Fellowship maintains its teachings power, they aim to unseat the Sisters from
of secrecy and mistrust, viewing the estab- heaven’s thrones and lead a newly-freed hu-
lished faith as little more than mortal lackeys manity into a new age of self-fulfillment.
of heavenly jailers.
46—
4 2 LAST SURVIVORS This nameless group embraces a primitivist
The Last Survivors believe that the Crown worldview, believing that the gods will re-
will fall and the world of humanity will end. turn and live in harmony with humankind
When that happens, only their sacred rites only when humans abandon their arrogant
will preserve human life through the apoca- pretence of civilization. Even if they live civ-
lypse and into the new world that is to come. ilized lives, they meet for secret hunts in the
They seek to determine who is fated to join forest, pursuing game with only stone-tipped
them in this tiny group of elect. Everyone spears. The expansion of the Crown’s lands is
else is expendable—after all, they’re going to a source of deep concern—humans need to
die anyway. abandon cities, not build more.
cessors, but they know that their devotion is or homunculi escape human settlements if
the only thing that stands between this world they are in danger.
and ruin.
6 1 BLOODY COMMUNION
5 3 ORDER OF RENEWAL The Bloody Communion has an intimidat-
The Order of Renewal believes that the world ing name, but its members are mystics who
is flawed, fallen from the majesty of divine seek to connect with the divine through al-
creation. Renewers try to remake whatever tered states of consciousness. They practice
they can in the image of their god’s original self-denial, flagellation, and self-mutilation
plan, even going so far as to change their to achieve this goal. Their rites are not for the
own appearance into more divine forms. faint of heart, but they do appear to work—
Traditionalist members of the sect strive to those who endure transcendent suffering
understand more about the world’s early his- seem to have uncanny visions and intuition.
tory. Radicals believe that they are divinely
guided, and seek to forcibly change the 6 2 DOG DANCERS
world—even down to changing other people. Dog Dancers worship through ecstatic dance.
In the dance, they lose their humanity—they
5 4 CULT OF THE ELFCUP snap, bark, and sport on all fours. Wild dogs
This cult tends an area of the forest where a run with them. Some see them as harmless
rare species of fungus grows. Properly pre- eccentrics, while others see them as a dan-
pared, it induces a gentle trance. They believe gerous threat to social order. Some members
that when they enter this trance in the forest, join the cult without knowing why—they
they can commune with the spirit of Kalduhr simply see the dance go by and feel a sudden
itself to receive visions. Much of what they urge to join the chaotic abandon.
say seems nonsensical, but some parts are
eerily prescient.
THE BORDERLANDS
regard them as doomed due to their reliance 3 2 Around the roaring furnace of the glassblower
on these material things. 3 3 In the hushed studio of a bookbinder
3 4 The art gallery of a distractable noble bachelor
6 5 SOLAR CIRCLE 3 5 An unaware farmer’s root cellar
The Solar Circle venerates a traditional solar
deity that is life-giving, all-seeing, and im-
3 6 An old shrine dedicated to an even older god
partial. They preach a doctrine of generosity 4 1 Around the table of a respected knight
and giving to others equally, just as the sun 4 2 The studio of a royally-patronized musician
shines on all. They also embrace vigilantism, 4 3 The galley of a permanently-docked ship
punishing even minor transgressions fierce-
ly. What is done in the dark must be brought
4 4 The anatomical theater at a secretive college
to the light. 4 5 By the river, sounds masked by rushing water
4 6 In a particular steamroom at the bathhouse
6 6 FATED GUARD 5 1 A fairy ring under the light of a crescent moon
The Fated Guard follow a misunderstood,
fragmentary version of the faith of an an-
5 2 In the kitchen at the local inn
cient imperial military cult. Devoted to the 5 3 Inside a covered wagon, just outside of town
regiment’s minor patron deity, they practice 5 4 A granary attached to an abandoned mill
martial arts and maintain an armoury of an- 5 5 The cartographers’ guild house
tiquated and bizarre weapons, while awaiting
divine orders that may never come.
5 6 An emptied burial mound
6 1 Among the hives of an apiarist
6 2 A permanently vacant cell at the local jail
6 3 The tannery, to better mask the ritual odors
6 4 The hushed bedroom of a wetnurse’s charge
6 5 The grazing grounds of a goatherd
6 6 Beneath the stage of a subversive theater troupe
Blasphemous Cults • 129
Cult of the Serpent Queen
JAMES HO
HOLL
LLO
OWAY
THE BORDERLANDS
THE BORDERLANDS
1 1 Seeking the last of a rare type of snake 2 1 Investigating young women born on a
whose venom is said to endow its victims certain date in hopes that one of them is the
with oracular visions before it kills them. reincarnation of Queen Sehtet ils Noh.
1 2 Scheming to replace the garrison com- 2 2 Compiling lists of one another’s pec-
mander of a local fort with an officer who has cadilloes in order to win favor in the eyes of
been secretly initiated into their teachings. a cult superior who will soon be making an
inspection visit.
1 3 Conducting public displays of fasting,
poison resistance, and other remarkable 2 3 Looking for guides into the forest in
powers in order to impress non-believers order to excavate an ancient ruin which may
with the efficacy of their esoteric disciplines. contain artifacts sacred to their order.
1 5 Seducing repressed followers of the 2 5 Offering good prices for the venom
Sisters into ever-increasing sin. They believe glands of the most dangerous creatures in
doing so will increase the level of corruption the forest, from the dread basilisk to the
in the world, thus hastening its consumption small, deadly three-minute viper.
by the Devourer.
2 6 Protecting an exiled member of the
1 6 Stimulating their senses with rich Naganeh royal family against assassins sent
foods, narcotic vapors, and exotic liquors by their vengeful cousins. Such abandoned
to achieve a transcendent state of excess in offshoots of the ruling clan could be useful if
which they will briefly become one with the the kingdom were ever to undergo a succes-
all-seeing Devourer. sion crisis.
3 4 Learning the cryptic language of the 5 2 Practicing physical exertions and mar-
serpents, and transcribing their whispered tial arts in order to wake the eternal serpent
secrets on long scrolls. that lies within the human body.
villagers who are more motivated by reli- man hybrids as a result of failed experiments
gious intolerance and anti-Nagani bigotry intended to give humans regenerative powers.
than anything the serpent priests have actu-
ally done. 5 4 Achieving reptile consciousness in the
hopes of identifying and interpreting ancient
3 6 Constructing a labyrinth and stocking scriptures through cryptic visions.
it with venomous creatures as a test for those
who wish to expand their knowledge of the 5 5 Attaching themselves to local rulers
cult’s mysteries. as soothsayers and spiritual advisors, then
counselling them to emulate the example of
4 1 Smuggling poisons and mind-altering Queen Sehtet ils Noh, for good and ill.
potions past the Crown’s customs inspectors,
who are beginning to suspect them—soon 5 6 Sowing discord among the officers of
they’ll need to find someone a little less con- the Crown to reduce the nation’s potential
spicuous to do the job for them. military and political threat to Naganeh.
4 2 Racing to see which of them can first 6 1 Answering esoteric questions from
locate the tomb of a long-dead hierophant ruffians and fortune-hunters who would be
who was said to have mastered the secret of dismissed by the more traditional priesthood
reincarnation. of the Sisters.
4 3 Raising funds by using their alchemi- 6 2 Battling the wicked spirits that seek
cal skills to manufacture fast-acting poisons to drown the world in a tide of unending,
for a local gang of criminals. cancerous creation.
THE BORDERLANDS
esoteric rites, while others
hold that insignificant humanity
cannot influence the divine beast
and instead concentrate on preparing
themselves spiritually for the end.
MONSTROSITIES
Though the rangers of old are gone, the reason for their existence remains. The forest contains
many dangers, not least of which are the horrid beasts which call the place their home. From
individual and regional monsters, like Lonely Meg and the Droppler, to the more ubiquitous
terrors, like elves and the unquiet dead, there is much to fear. Fact and fiction, however, are a
THE FOREST
blurry mess—many a raving “treasure-hunter” has spread tales of moss-furred, toothy-mawed
nightmares, only to see an unflappable local drag back nothing more than a bear or boar. And
yet, even a hardened naturalist can be found wearing a spirit charm around their neck or a
lucky “Old One” penny in their pocket. Even they know it’s better to be safe than to be sorry.
Twisted forests are ubiquitous throughout the realm’s history and within the stories of buoy-
ant balladeers beside crackling hearths. While the moral tales and mawkish songs set such
darkened wealds as traps for the obstinate and foolhardy, suggesting that one will always find
the right path upon losing their way, not all journeys end with inspiration. Manifold, virtu-
ous fables aside, the most terrifying thickets lie heavy with the skulls of the fallen and telltale
tragedies of innocents lost. Worse yet, the snares and tangles of the grimmest depths share a
common source in the deep Kalduhr—the roots and branches of that tenebrous thicket reach
THE FOREST
You realize that you’ve traversed into the deep Kalduhr when you notice…
1 the hum of insects gathered in a storm-like cloud above your head, hovering in anticipation of an easy meal.
2 a sense of cloying despair as the light suddenly fades beneath a grasping canopy of disease-mottled leaves.
3 the unsettling awareness of being watched by things too close at hand, yet utterly invisible in the thicket.
4 a fetid, stagnant haze that swirls about as if possessed of some malign intent.
5 the mellifluous melody of unfamiliar birdsong that lulls the senses like a strong sleeping draught.
6 the landscape littered with the twigs of forgotten seasons and the shells and skeletons of unfortunate animals.
The ground underfoot sounds like...
1 the crackle of a thousand tiny bones snapping and splintering.
2 the agonizing gulps of a punctured lung.
3 the hushed whispers of a dissenting mob plotting sequestration.
4 the pulse of a fading heartbeat.
5 a restless titan grinding its teeth.
6 the susurration of an insect swarm swirling in charged fury.
136 · The Deep Kalduhr
What Do You Encounter While Traversing the Forest?
1 1 A BIRDCATCHER 1 6 A LOST GUARD
A gnarled, ancient thorn of prodigious size An emaciated kingsguard dressed in tattered
rises above the brush. Desiccated flyers of greens hangs limply over the top of a branch
varied species and size hang skewered from partway up a tree, limbs dangling. He insists
the narrow, barbed tips that sparkle with a he needs no help, cocky in his certainty of
noxious dew—broken wings flutter as they handling the situation alone, yet he looks
cling to life. half-starved and wide-eyed with delirium.
THE FOREST
death-rattle.
1 4 A STRANGE MUD
Several ruined carriages and carts poke 2 3 A GREEDY GROUND
at odd angles from a patch of dried earth. Soft ground coddles limpid pools from with-
Their level of submersion means extracting in which translucent, broad-finned fish peer
the wrecks is impossible without tools and inquisitively. The ground squeaks and snags
considerable effort. However, every four each footfall, as if pleading for travelers to
hours, a very singular and localized deluge stay awhile. The puckering drag forcibly tugs
floods the area; the dirt turns into a boot- upon every passing foot—indeed, the area
sucking slurry, which dries up again in less stands as a silent memorial to countless pieces
than an hour. of lost footwear.
stones. Beyond the first dozen steps from hide amidst the overrun of greenery cloaking
entry, the passage diverges, curves, and then a crumbling pavilion. The wisps of spectral
seems to twist back upon itself—yet appears runes hang like smoke in the air, visible only
to cover only a short distance to all outside of when shafts of sunlight pierce the verdure.
the construction.
4 3 A MUSHROOM GRAVEYARD
33 A POND OF TEETH A gossamer net drifts like a morning mist
An ornamental pool with a shallow lip, filled across an uneven clearing strewn with scores
with crystal-clear water. Hundreds, perhaps of cyclopean fungi. The mushrooms reach
thousands, of teeth litter the stone basin upturned from the ground; the splayed caps
beneath the gently rippling surface. A stone wrap about countless desiccated corpses in
column at the center abides the presence of a their fleshy blankets, stalks poking skyward
dozen gaping edentate mouths. like grave markers.
THE FOREST
single craft sits with a small chest resting on 6 1 A FOREST SENTINEL
the seat. A confluence of ancient trees resembles the
stoic figure of an immovable guardian, vig-
5 2 A MARKED PATH ilant and unwavering. A tangle of bristling
Crooked and twisted iron staves gird the creepers dangles from above, coiling and
torturous progress of a path amidst steam- confining the growth of the timber effigy.
ing, pus-colored pools. A sweet, pungent Streams of treacle-thick sap leak from the
scent permeates, like the air after a storm. A scarred bark, while several sluggish vines
careless step along the route causes a strange quest to secure a grip about the idol’s neck.
tingling sensation, and a grumble of thunder
from the cloudless sky above. 6 2 AN ICY SHRINE
A magnificent shrine composed entirely of
5 3 A FLORAL GRAVEYARD ice perspires in the relentless rays of a sus-
A plumb stretch of uneven road pays lip ser- pect sun. The sacred place leans precariously,
vice as an impromptu ossuary, fringed with sweating blocks that liquefy into shallow
a mop of bright and fragrant flowers. Lumi- puddles. Frozen furnishings and a grand
nous sprays of funereal vapors drift and whirl altar adorn the interior, visible through the
in a mesmerizing dance above the track, pair- arched vestibule, hinting at the possibility of
ing and separating in time to a silent waltz. relics within.
6 4 A MYSTERIOUS CAVE
A lichen-veiled barricade obstructs the en-
trance to a cave. A low moaning emanates
from beyond the barrier, interspersed with
muttered curses. Narrow fissures in the
makeshift wall reveal weird flashes of pale
blue light.
6 5 A RITUAL CRATER
Twenty standing stones rise in two concen-
tric rings, centered upon an abyssal crater
rimed with blood-flecked ice. Within the in-
ner stones, a steady, stifled throb causes the
soil to convulse, setting the sward to swaying.
6 6 A GIANT’S HEAD
The decay-bloated head of a gargantuan
carcass blocks the path, which terminates in
THE FOREST
THE FOREST
Old Kalduhri waystations were once a way for the empire to safeguard travel and the economy.
But as the monarchs grew more decadent and out of touch with humanity, the waystations by
the old road grew strange. All waystations were built around a public house, a ranger fort, food
stores, and a tower.
Along the ruins of one of the old road, you find a waystation from the days of Old Kalduhr.
Now the waystation is... and as you get closer you can see...
1 a rotted shell… 1 freeriders rounding up their herd.
2 perfectly preserved from the time of the god-kings… 2 an army of mercenaries breaking camp.
3 fortified by locals hoping history lends legitimacy… 3 witches dancing around a bonfire.
4 covered in blue fungus growing in fractal patterns… 4 refugees looking for something to eat.
5 a mess—knocked over and covered in claw marks… 5 treasure-hunters digging out a respectable find.
6 a cyclopean crater… 6 a giant beast—a pet of the Kalduhri god-kings.
Waystations • 141
What Stories Have You Heard About the Waystations?
1 1 THE GUARDIAN 1 5 CURSED STORYTELLERS
Watt protects the waystation nearest to Fort Travelers are gathered, telling stories of
Duhrin. He claims he is descended from the where they’re from. The passion with which
ancient rangers who once safeguarded the they tell their tales seems a bit intense. They
old roads, and it is his duty to carry on their have been caught in an old, deteriorating
legacy. He’ll gladly welcome you in and be a ritual meant to promote communication
good host. If he finds out that you’re treasure- and peace, but which now forces strangers to
hunters, his demeanor will turn cold. He will compete—only those who tell the finest sto-
call you scavengers, tax-dodgers, and worse, ry are allowed to leave. The others are rooted
and will promptly eject you from his home. in place, unable to leave or die until their tale
is the declared best.
1 2 AN OVERFLOWING ALTAR
Waystations always had an area outside of 1 6 THE LOST WAYSTATION
the tower where holy icons could be placed The lost waystation was home to a statue
upon altars where folk could worship. For celebrating the military accomplishments of
whatever reason, this altar never lost any a once-famous general whose name is lost to
gods. Now the area is choked with them as time. The general’s claim to fame was that he
the altar groans with various tributes. All cleared large sections of the Kalduhr Forest
who pray here have strange dreams, but the so the empire could be founded upon the
gods who answer them might be ancient and land. Whatever survived being driven out of
unable to understand the world as it exists. the forest returned and destroyed the station,
killing everyone who lived and worked there.
1 3 THE WALKING RANGER Legend has it that if you find the general’s
The Walking Ranger is an old legend—an name, you can find the waystation. If you do,
THE FOREST
Old Kalduhri ranger who never put down you’ll learn that its tower sits upon a cache of
their cloak. They travel from waystation to powerful weapons from the general’s armory.
waystation, fixing one little thing before
moving on. Sometimes, that little thing is a 2 1 DREAM SCARABS
leaky roof, other times the little fix means a If you are lucky, you might find a storehouse
gang of bandits is littered with arrows. filled with scarabs, the kind put on the tombs
of kings and queens. They are harmless,
1 4 THE RELUCTANT WEAPON and will eat the dead, leaving only perfectly
Atop the tower is a winged, worn statue that cleaned bones. They are also delicious. If you
looks upon the sky. Close examination shows eat them after they have eaten a body, they
it is not a statue, but a kind of constructed, will offer you something of the life they de-
sorcerous, living weapon meant to launch. voured:
When Old Kalduhr broke the sky, these
constructed beings were the weapons that
1 Dreams of their death.
did the breaking. This particular being—this 2 Dreams of their greatest pleasure.
weapon—somehow grew empathy, and has 3 Dreams of their greatest pain.
spent centuries looking at the sky where its 4 Surreal, partially-digested dreams of their life.
siblings did the work they were born to do
and then perish—unable to join them, un-
5 For an hour, you burp up things they once said.
able to kill. 6 Can
You are trapped in a dream of their life.
you find a way to escape?
142 · Waystations
2 2 VILLAGE NAMES 2 6 RANGER SUPERSTITIONS
For a time, it was a wise move to found a Old Road Rangers were notoriously supersti-
settlement near a waystation. Some villages tious, and some of those beliefs have stayed
founded in this manner have names that in the world—even if there are no legitimate
make it easier to mark that a waystation ruin rangers left to walk it. Every time you are the
is nearby—names like Meerway, Wayfule, first person to draw a blade in a battle, the
and Waymere. Other stations make it more enemy who will one day kill you receives a
difficult, demanding that any who wish to silver coin. Every time you are the last person
pillage a waystation ruin know the name of to draw a blade in battle, the enemy who will
the sorcerer who was said to have served in one day kill you receives a blessing from the
a waystation’s tower, as the villages are often Sisters. Finding a crown-up coin on the road
named after these users of magic. means someone powerful is plotting against
you, while finding a boot-up coin on the road
2 3 THE SCHOLAR means someone who takes orders from you is
Karas Limt is a traveler, librarian, architect, about to betray you.
artist, and historian who has made study-
ing the waystation their life’s work. Getting 3 1 MISSING DEAD
old now, Karas will pay treasure-hunters to The dead were never interred in or near any
venture into more dangerous ruins—as long of the waystations. Some say that remnants
as they take oaths on the altars of the most of Old Kalduhri sorcery had fell effects on
vengeful Sisters not to destroy any of the the dead. Others say the rangers of the old
buildings. “Those who come after us should road were cannibals. Scholars insist that tales
be allowed to study their mistakes too,” of ranger cannibalism are entirely metaphor-
Karas is known to say. ical, depicting their corrupt bribery.
THE FOREST
Sword-Mother. Those who were visited by houses, and towers are connected through
her met a young mother with a content child some lost arcane linking that is fading.
on her left hip and a well-used but still-sharp Trying to walk from one to another can be
pitted longsword on the other. She was said to a fast way to traverse tremendous distances,
arrive in two incarnations—mother or com- but you must take terrible chances walking
rade. Her mother aspect offers advice during the Tween Paths. The ecology of the Tween is
the quiet of dawn. Her comrade aspect offers alien, cold, and terrible. At first, it just seems
stern warnings outside of loud gatherings at cold and sterile. But once you spend enough
dusk. Her name has been lost to history. time there and your soul adjusts, you begin
to see the cracks. Some say there is a monarch
2 5 WILD DOGS of Old Kalduhr in there somewhere. But if
Kalduhr Mastiffs were bred for their size and so, they must be quite broken by now after so
obedience, with huge heads and powerful long in that kind of mind-eroding landscape.
jaws. Some waystations kept them as guard
dogs, and when the station was abandoned, 3 3 THORN STATION
so were the dogs. Now the dogs are feral, and Is the Thorn Station a holy site dedicated
regularly bring down big game in the area. to Saint Kore, the Sister of Roses? Or did it
Some say they are unusually intelligent, and anger her, causing it to be engulfed by roses
if you pay them in food, you can stay safely with the most uncommon, metal-rending
in the public house their ancestors protected. petals and thorns?
Waystations • 143
4 4 THE WAY 4 2 THE WAYSTATION KILLER
Lunetta is an elderly lady who has run a Jack-a-Way was a killer who ventured from
waystation public house as a comfy inn for waystation to waystation, killing folk from
as long as anyone in the area can remember. vulnerable populations. These serial murders
She has a keen eye for scavenging, having took Ambaret by storm, calling into question
used parts of the other nearby buildings over the Crown’s ability to keep its subjects safe.
the years to make repairs and patch bits that Eventually, Jack was caught and hanged by
need fixing. The faded sign outside only has rangers of the kingsguard working hand-in-
the W, A, and Y left, so people call her inn hand with scholars who study the mysteries
“The Way.” If you stay too long, she’ll put you of the mind. Despite royal warnings, bards
to work, ripping pieces out of nearby ruined delight in telling their most grisly Jack-a-Way
buildings to patch the roof or build a new tales to try to scare the crowds away from
chicken coop. bedrolls and towards their busking hats.
144 · Waystations
4 6 PAINTED STATION 5 5 BROKEN STATION
The Painted Station was settled by a traveling Unkindness is the name of a tarot reader
circus, a caravan of oral history, and singers who has aged into a scarecrow-like creature
stranded far from their home—verdant and of sinew and bone, the only person who lives
decadent Naganeh. Visitors to the station are in the Broken Station. The tower was built
welcomed as a new audience and treated to too high, and when it fell, it crushed all of
the tales and talents of the Green Kingdom. the other buildings and—legend has it—
every other station inhabitant. If you want
5 1 MARSELLA STATION a reading from Unkindness, you must first
Marsella Station was the home of a lost work with them to create your tarot deck.
Dream Saint. Above the gate in the runes
of Old Kalduhr, it reads: “Dreams will set 5 6 DRAGONROADS
you free. Nightmares will teach you well.” The dragonroads have rails for specialized
If treasure-hunters go to sleep there without carriages built by Old Kalduhr to move
setting an intention for their dreams, their goods and troops. The dragonroads often
dreams mash together like waves in a storm. venture deep into the earth. Some say they
If they’re not careful, they could also end up got their names from the sound the carriages
walking into each other’s nightmares. It will made, but others say it is because serpents of
be a long, strange night. all kinds gravitate towards those roads when
the carriages venture underground.
5 2 GLIV STATION
The waystation closest to the Deverain was 6 1 RECLAIMED BRICKS
taken over by its ranger fort—a structure It was the Old Road that connected the way-
that was destroyed, rebuilt, and expanded stations and warded the empire’s travelers
and expanded upon until all other buildings from beasts. Few stretches of the road are
were in the shadows of its walls. This was the left. The bricks that paved it were too valu-
home of the Ranger-General, whose opulent able. Most villages have a road house made of
THE FOREST
shrine to Saint Gliv is a holy pilgrimage to warded road brick.
those who navigate by the stars.
6 2 ROAD SONGS
53 NEMRAC THE LIBRARIAN Road songs have a long history among the
Nemrac is an adventuring librarian with region’s travelers. They would compare their
rare books and pamphlets from almost every songs to learn where the other came from—
waystation. They are backed by a wealthy even if their shared words were few—by in-
patron and will purchase waystation-related terpreting the harmonies of different areas.
artifacts for double the going rate. A smart It is said that demons cannot sing.
treasure-hunter will take the market value
for their finds and trade the rest in lore. 6 3 SKY STATION
Sky Station is said to be linked to no road,
5 4 LION STATION located on the top of the highest mountain.
Lion Station overlooks the beautiful green There, the air is barely breathable and so
savannah known as the Emerald Bridge. It cold that a gust of wind will take the skin off
was here that Kuramet lived until he became your bones. The only mention of it is in the
canonized after his death. Was he a ranger, proclamations of a cruel Old Kalduhri king
a wizard, a public house manager, or did he who exiled a dozen political artists to Sky
guard the storehouse? Was he eaten by lions, Station so that they might depict the world
or saved by them? None agree on the answers. with their talent.
Waystations • 145
6 4 WAYSTATION OUT OF TIME
If you believe in legends like chronomancers,
then you’ll enjoy the tales of the Waystation
Out of Time. The tales say you can meet folk
from the past and the future there, as well
as different versions of yourself from other
worlds where you can learn the burdens you
bear, the treasure you secured in different
proportions, and how the Sisters doled out
your ruin.
6 5 THE TAROT
Some say the parts of the waystations that
still exist—the public house, the ranger fort,
the stores, and the tower—are less about
the things needed for a waystation, but are
connected to the powerful symbology of the
standard tarot cards still in use throughout
the realm. If you get close to a waystation,
you will find that the cards of Saint Orfilios
(representing the public house), Saint Gliv
(the ranger fort), Saint Hester (the food
stores), and Saint Barthus (the tower) will
come up in readings more and more often.
146 · Waystations
Elixirs, Remedies & Poisons
THE GAUNTLET
The forest of Kalduhr holds many treasures. Some of the most important ones are not made of
delicate gold or carved marble. Rather, they are harvested, ground, mixed with various other
herbs, and used as potions, poultices, or poisons.
1 1 WHISPERBUSH 1 4 SPIRACEAVIT
Praised by innkeepers and hated by musi- Spiraceavit, harvested by collecting the frost
cians, this plant’s deep violet berries cause that kills wild rye, is a powerful alkahest. It
THE FOREST
temporary deafness when ingested. produces especially strong spirits when fer-
mented with other grains. Pure spiraceavit
1 2 SUNBURST MUSHROOM alcohol is rumored to give the imbiber the
Found growing along just one rocky stretch ability to see into the next world, despite in-
of the Naveh River, this tendril-covered ducing permanent blindness to this one.
mushroom must be harvested using metal
gauntlets. Failing to do so is a painful mis- 1 5 MURKWINE
take, as the fungus voraciously consumes This wine is brewed only by a collective of
virtually any organic matter it is put into hirsute monks living in dens at the edge of
contact with. the forest. No one outside of their collective
has been able to divine the recipe, although
1 3 DUCHESS’S DELIGHT its earthy taste suggests that fungus is the
This pale green stonefruit was the first fruit- primary ingredient. Ingestion of even a small
ing plant from the Kalduhr to find a home in amount will induce a pleasant, long-lasting
the fine gardens of Ambaret. Not only did it intoxication; as such, it can be found for sale
thrive as a cultivated crop, its soft, sweet flesh at most festivals. Lesser known is its com-
began providing an additional benefit: when bustive effect: it forms a large and oppressive
fermented and distilled, the delight embold- cloud of smoke when burned, which can
ens the drinker, reducing fear, anxiety, and provide excellent cover for the enterprising
inhibition. criminal.
a notable stench, and can often be found alike, a quick snuff of this powder causes one
growing near rotted remains. Common wis- to temporarily smell gold. Its precise formu-
dom is that the fungus can be used to form a la and quality varies widely, however, and
poultice after being masticated into a paste. side effects are common. Many are the tales
When applied to a bloody wound, the poul- of gleam users who vanished into the dark
tice will block pain completely. It is a reme- places of the world, hoping to quench their
dy only used in dire circumstances—if the relentless thirst for riches.
poultice is left in place for more than a few
minutes, the wound will fruit with similarly 3 2 YELLOW MORPH
colored mushrooms. Dragonflies flit throughout many parts of
the woods, their emerald bodies having some
2 4 BLUE PHOENIX value in pigments and as decoration. Occa-
This bird roosts at the apex of conifers that sionally, however, you will find a virulent
have been stripped of their needles. Its meat yellow morph. These blond dragonflies are
is gamy, stringy, and generally unpleasant. more vicious than their green cousins, and
Its feathers, however, can be pulverized and the famous lepidopterist Augusta ils Eren
mixed with sweat to produce an iridescent has proven that they can subsist entirely on
pigment. Applying this directly to skin caus- blood. What is only rumored is that eating
es the painted area to become invisible for a these dragonflies can give you the ability to
few minutes. digest raw meat and smell blood yourself.
THE FOREST
renewed fortitude and bright eyes to travelers is a dreaded act. Sages say that becomer pol-
of dark paths. Take care to drink it sparingly, len grains breathed in by two or more indi-
lest your glowing vitality become a beacon to viduals pit them into a vicious competition;
the hungry spirits of the forest. the creature that serves the ways of the for-
est the best will survive, while the loser will
3 6 BOLA ROKA slowly turn into a replica of the winner. It is
Balm from this bell-shaped root has long said that the bees of the forest were all dif-
been used as a cure for all sorts of skin prob- ferent creatures before getting into contact
lems (acne, warts—you name it). What’s not with the Becomer Mother, a tree-sized flower
often shared is that it only makes skin appear breathing and expanding in the heart of the
to be healthy, with effects fading in a matter forest.
of hours and the root cause exacerbated with
each application of the balm. But sometimes 4 5 HOMER’S TOBACCO
this is exactly what you need. The broad purplish leaves of this plant give
off a sticky resin when bruised or broken. It
4 1 CINNAMON ROSE is pleasant when smoked, and dilates the per-
This brown, desert-growing flower is little ception of space and time, making miles pass
more than a legend, but the legend is per- like yards, and hours pass like seconds. It is
sistent. Sages say that its pollen can help a therefore popular among nomads, especially
traveler go for days without needing water. those driving caravans cross country.
6 4 FLAMELEAF FERN
Young shoots of this plant are highly prized
for their incendiary qualities. If their oils
are extracted at just the right temperature,
the extraction can be ignited to devastat-
ing effect. Unfortunately, it requires a great
quantity of these shoots that can only be har-
vested in the early spring.
THE FOREST
VENOM VARIETIES
Man-eating beasts, fae creatures, and worse things all inhabit the forest of Kalduhr. Nonethe-
less, the folk of the forest tell tales of many other strange creatures. Some may be completely
fictitious, some may be misinterpretations of other wildlife, and some may be entirely real.
THE FOREST
black and his armour is an insect’s chitin, but
1 4 THE OLD HOG some flicker of chivalry still remains and he
The Old Hog is a massive brute—not a boar, cannot resist a challenge to joust.
but a fat, narrow-eyed beast of a barnyard pig.
Folk say it is the prized pig of an ill-tempered 2 3 RAZORBATS
old fae woman, grown fat crunching up the Most bats are harmless—people squeal and
bones of the bad little children she feeds it. run, but it’s just a reflex. When it’s a flock of
razorbats, though, get to cover as fast as you
1 5 KETHONI can. You can always tell when they’re coming
Caves and ruins are common shelters of last by the whistling of their dagger-sharp wings.
resort for outlaws, beggars, and those with An iron collar or hat might keep you safe.
nowhere else to go. The respectable folk of
the villages shun these poor souls, but they 2 4 THE BELLRINGER
are mostly harmless. Some, however, have A tall, bony figure in an elaborate but dirty
grown to like their new subterranean homes. gown, the Bellringer walks the shady paths
These kethoni emerge at night to pillage of the wood, bearing a long staff from which
and maraud, stealing babies to raise in their dangles a verdigrised bell. To hear the bell
lightless world. Some say that the various ring once warns of a change to come. Twice
caves and shelters are linked by underground signifies a death. No one knows what hap-
tunnels and ruled by a terrible witch-queen. pens after three chimes.
Kalduhr. They wear dull, dun-coloured ar- evil spells, but the truth is otherwise: witches
mor—in fact, some say they are men of clay. keep cat demons restrained. Sally Whiskers is
Others claim they are the preserved skeletons a big fluffy cat who loves ear scratches, makes
of long-dead soldiers or waystation rangers, using magic easier, and would like to have a
carrying out their duties even in undeath. new human friend to make a pact with.
Don’t enter any restricted areas and they’ll
do you no harm with their rusted partizans 3 6 SPRING DOLLS
or verdigrised maces. Of course, it’s hard to Spring dolls are a common offering in many
tell what they consider restricted. small villages. Village children craft these lit-
tle effigies out of sticks and flowers and hang
3 2 SHED CRABS them from trees. Some say they’re intended
When the massive shed crab outgrows its to represent the Sisters, but this is probably
original shell, it moves into something suit- a vestige of older traditions dedicated to the
ably-sized, often a shack, shed, or small out- forest spirits. Because the bodies are made
building. When it gets larger, it seeks a more from the forest’s products, they have a sympa-
robust new carapace, like a cottage. Barn thetic connection to the spirits. Sometimes, a
crabs can terrorize entire villages, and there forest spirit will enter one of these little dolls
are stories of mighty tower crabs rampaging and use the body to carry out its tasks. The
across the landscape, their shells protected chores of forest spirits are incomprehensible
by the stony walls of their new homes. to humans.
THE FOREST
of the windows at night. Old Lady Pickles is a is hurt, and they have scattered throughout
very nice lady, a little confused. She loves to the wood to find magic which they can use to
pickle things; her caravan smells like vinegar. replenish its supplies. Magic items, the souls
Be polite to her and compliment her pickled of magical beings, sacred objects: anything
eggs and she might share her wood-lore with will do. They seize these things with invisible
you, but she doesn’t like rude people. Rude hands and float them back to the crater for
people end up in the pickling pot. sacrifice. Once they have enough magic, they
will rejoin the star and return to the dance of
4 4 PATCHWORK GHOSTS the heavens.
When a human being dies, funerary rites
send their spirit safely on to the afterlife. But 5 2 THE TREE FISHER
when a body is cut to pieces or devoured by The Tree Fisher is a brawny goblin-like crea-
beasts, the spirit is likewise torn apart unless ture that dwells in the forest’s upper canopy.
special ceremonies are performed. Some- Its arms are massive from brachiating around
times, these fragments of spirit combine to all day, while its legs are bowed and tiny. It
form patchwork ghosts, ragged things made fishes on the forest floor, casting down a rope
furious by their clashing, conflicting memo- with a hook to drag something up into the
ries. They haunt the outskirts of their former canopy for its supper. Ever turned around to
homes, desperate to be reunited, to say fare- see that your companion was no longer be-
well, or to take vengeance… but on whom? hind you? The Tree Fisher probably got ‘em.
source more recent than ancient slayings. streams, and you might hear a soft sound like
laughter. Most people dismiss it as the water
5 6 THE RUCTIFER gurgling over the rocks, and sometimes it is.
The Ructifer is a massive brute with power- But sometimes it’s a chuckling leech. These
ful limbs, sharp antlers, slashing claws, and brightly-spotted invertebrates attach them-
a cavernous maw full of teeth like butcher selves to a human to feed on it. Unlike a regu-
knives. Its matted hide bristles with arrows lar leech, these creatures drink not blood but
and the splintered shafts of javelins and har- laughter. Eventually, the leech completely
poons. Once a god, it has shrunk to the scale consumes the victim’s sense of humor.
of a beast. It is dimly conscious of the fact,
and hates it. It longs to die in a fashion wor- 6 5 SHRIEKMAW
thy of its former stature. Bat-headed, goat-legged, whip-tailed, and
hairy, the shriekmaw stuns its prey with
6 1 THE WHITE LARK high-pitched sound waves, then devours it
The White Lark, unlike its normal kin, sings before it can recover. Shriekmaws love hu-
at night. Its cold eyes look down on all who man music and sometimes skulk around
pass beneath it. Its beak is diamond-sharp, campsites listening to travellers play their
and if you don’t leave it a treat when you walk flutes and fiddles. Problems develop when
beneath its tree it will peck one out of you. they try to sing along.
1 Small purses of meat dangling from hair-woven rope. 4 Skulls or bones arranged symmetrically.
2 Talons stuck in wood near deep scoring marks. 5 A nest of dried vomit, shredded books.
3 Dirt shaped into a berm. 6 Scorched patches, drifting ash.
THE FOREST
SIMPLE WARDS OF PROTECTION REQUIRING ONLY COMMON ITEMS READY AT HAND
1 2 3
or or
4 5 6
or or
1 A staccato hoot, then a long moan. 1 The low hum of thousands of wings.
2 A yipping bark, then answering yips. 2 An electrical crackle.
3 An airy whoof from an enormous set of lungs. 3 A descending yowl, ending with a spitting growl.
4 A clicking chorus, rising and fading. 4 An in-sucking wet sound.
5 A melody sung with a full throat, ending in a whine. 5 Popping sounds, air bubbling through thick liquid.
6 Cracking like of branches or dry bones. 6 Creaking like a cellar door or old tree under pressure.
Monsters of the Wood • 157
The Hive
Unique among beasts is one group: the bees. Intelligent and organized, their population ranges
from common bees, to massive warriors larger than humans, to magic-wielding sorcerers. They
make raids against human villages, manufacture artificial humans as waxen spies, and hum the
praises of their singular queen, a—possibly mythical—figure known as the Mother of Millions.
As reported by Zizzeks, a woman who claims to have lived in a hive for three years.
4 1 Bees know bees. Want to safely move 5 6 If a bee’s sting closes your throat or
among bees? Be a bee. Cover yourself in bees empties your stomach, be glad. The venom is
and bee-things. removing impurities in your blood.
4 2 The venom from a bee sting transforms 6 1 Bee stings alleviate hunger pangs,
some people into monsters—especially peo- strengthen eyes, cure blood thickness/sand-
ple who live underground. iness, insufficient piety, unnatural think-
ing, and any confusion linked to being “fae-
4 3 In the north, there’s a hive built around touched.”
the body of a giant, but the giant is only sleep-
ing. Bee conversation fills its dreams, fed by 6 2 To kill a bee is to fall into a trap. Un-
honey that drips down its cavernous throat. counted others will wait until victory has dis-
tracted you, then fall upon you in a wave.
4 4 Spread honey in a circle around your
bed to trap spirits that would disturb your 6 3 Smoke “calms” bees because it blocks
dreams. the smells they use to communicate. Walk-
ing while wreathed in smoke is a duplicitous
4 5 Chew on wax / all day long / while you act. What are you trying to hide?
THE FOREST
sing this honey’d song / Chew on wax / into
night / you’ll find fortune and delight. 6 4 Bees know magic. They can use it to
make you say things—secrets—or journey
4 6 The Azure Archives house a queen on their behalf.
within their library of apian knowledge.
She will be rescued. Unfortunately, many 6 5 There is a god at the heart of every hive.
will suffer.
6 6 This world was theirs once. Every inch
5 1 A tea made by steeping pieces of bee of it hummed. This time will come again.
carapace with lavender can cure cowardice.
1 1 A stretch of treetops withered by giant 2 5 Little Eye, the mayor of Yellow Trees,
breath, which is notoriously foul. used to be a giant.
2 1 A swarm of insects could be a “swarm 3 3 This valley was formed in the days of
giant,” temporarily dispersed into its compo- Old Kalduhr when a giant leapt up. One day,
nent bodies. it will come back down and smash all who
live here.
2 2 Youths who flee unsafe homes are
sometimes claimed to be “giant-snatched” as 3 4 An entire forest, every tree, coated
a face-saving measure. to its towering top in wax. What else could
reach so high?
2 3 A giant is entombed in Twelve Moun-
tain. The steam that gushes from its many 3 5 A fire underground that never goes
caves is its breath. out: a giant’s furnace, in the workshop where
it forges the world.
2 4 When heat rises between Fort Noril
and the Aurum Mountains, the mountain 3 6 Attercaps offer to use fae magic to
called the “Hunched Mother” can be seen to make anyone a giant in exchange for a key...
waver and sometimes disappear. The Mother any key: to a door, to a bank’s vault, or to
is actually a giant who leaves when it can no a chest of dusty laundry. Doesn’t matter.
longer stand the heat. They’re fascinated by human locks.
THE FOREST
altar, too large to roll out of any exit. rent age, covered in honey and wax. Its un-
dying skin spontaneously generates new bees
5 1 Never speak of a giant. A giant grows a with strange magic.
full foot every time you mention their name.
6 4 The last living giant works at the Azure
5 2 Half of the town of Sepolta left some Archive. It oversees a collection of immense
years ago, following a giant. Some say the gi- volumes, each of which is the height of a barn.
ant lured them away with lies, but the towns-
folk left behind say nothing. 6 5 Giants are rare. The only known breed-
ing pair in captivity can be seen for the price
5 3 You can tell the children of giants by of a ticket to Gentle Mayflower’s Meander-
their height and their feet. If their second toes ing Circus.
stretch past their first, they’re giant-spawn.
6 6 If one is struck in error, or trips, or is
5 4 The tides flow in and out because bumped, one can swear “To the giant!” Do-
of the Drowned Giant, its lungs pumping ing so wishes the pain away to the nearest
water from the sea’s depths. Its huge arms giant, whose immense body is presumably
sometimes grab hold of passing ships in an better able to weather the misfortune of your
attempt to pull itself from the water, only to bruises and cuts.
sink the vessels beneath the waves.
Excerpts from a longer work discovered in a circle of blue dream cap mushrooms, wrapped
inside a delicate spider-lace scarf, clutched by a skeletal five-fingered hand (presumed human).
1 1 Beware a hand offered for shaking. 2 3 The fae do not “kidnap,” they protect.
Some hunting fae have barbed palms. The fae do not “mutilate,” they improve.
1 2 Every trade you make to a fae is at a 2 4 Ears & Eyes: a secret society of fae who
loss. If you think you’ve profited, you have in specialize in political infiltration.
fact incurred a dangerous debt.
2 5 Wisps (or the Kindly Wisps): Born as
1 3 Coloration of fae head caps are purely humans, these self-imposed outcasts trade
aesthetic and do not denote rank. Ignore— for glass jars to make glowworm lanterns.
politely—red caps who tell you otherwise. Most work as escorts. In-group membership
is shown by having several facial piercings.
1 4 Make note of all titles given. When
repeating them, accuracy and order are im- 2 6 Not all fae move through the world as
portant. When in doubt, remain silent. we do. To some, time is like water. To under-
stand them, you must drown.
THE FOREST
2 1 You may never know why a fae offers 3 3 Water fae. Dripping fae. The Gasping
you a gift. Sometimes—as when you toss Ones. Their numbers are the greatest. They
crumbs to birds—they give merely for the are fierce foes. If they offer to breathe for you,
pleasure of watching you stoop to pick up. let them. It’s a generous and sincere offer.
2 2 There are as many varieties of fae as 3 4 Should you find yourself on trial, do
fish in the sea. To be fluent in all their lan- not take it personally. This is how the fae
guages—spoken, gestural, decorative, behav- educate and improve the non-fae. It’s a sign
ioral—is a lifetime’s task. of—occasionally lethal—respect.
4 5 Proper gifts for any fae who have ab- 6 3 There are fae near the Sea of Bone who
sconded with a human child: musk lilies, practice scarification, where chaotic patterns
THE FOREST
stone fruit in a stone bowl, or three secrets dance across their skin. They say the scars
whispered into a sealed jar. form a living document, but it’s actually how
they unravel.
4 6 You have never met a fae. Not truly.
They cannot fit through the doors to this 6 4 The fae beyond this world make mis-
world. All you’ve ever met are cradle-snatched takes, as all creatures do. In Hemenia off the
humans, raised to be the fae’s emissaries. coast of Levasti, there’s a boneyard where
once a flood of identical, fair-haired chil-
5 1 No verbal promise has value unless dren appeared at irregular intervals through
it has been spoken into a contract jar and a tree gate, only to die, unable to breathe
sealed with giant-wax. As these components here. The fae sent copies of this flawed crea-
are rare, written contracts are easier. ture through over a period of months before
abandoning the project.
5 2 An orruck is a habitual user of dream-
paste, which tints one’s skin green over time 6 5 “Fae” is a word used to divide “us” from
and causes increasingly intense plant-dreams. “them,” so they can be persecuted for being
different. They’re human, too. The rest is myth.
5 3 It’s not the gift, it’s the gratitude. This
is why you’ll sometimes be handed broken 6 6 The safest and most polite option when
items with solemn intensity. dealing with fae is to listen.
1 1 An armored warrior holding aloft a 2 3 Every rock and tree contains spirit...
banner from a forgotten age barred our path. unless it’s been siphoned off for a magical
Its sunken eyes appeared to devour light. purpose. No animals around? Taste of a
smooth riverstone on your tongue? Smell like
1 2 I felt cold hands inside my own pockets. an icy lake? You can sense a spiritless place.
They held fast as they entwined with mine.
2 4 Many spirits are actually fae pretend-
1 3 A winged creature of cloud and light- ing to be dead. They’ll avoid touch to main-
ning plucked a full draft horse into the air, tain the illusion.
only to hurl it down onto jagged rocks.
2 5 Eaters of dreampaste claim they can
1 4 My own father, who died when I was see the spirit webbing that holds the world
a child, appeared in my path to silently beg together. However, they also say they dream
something of me. I know not what. I was un- of futures, so skepticism is warranted.
able to interpret his spectral tears.
THE FOREST
4 1 “All spirits greet those with light feet.” 5 6 Magic that draws on plants weaves
—Maxim for the common traveler. Maintain spirit easily. So long as there’s sunshine and
a low profile. water, the spirit should replenish quickly.
It takes monstrous magic to wither plants
4 2 A ring drawn with salt or seeds around down to the root.
one’s sleeping area will keep the Shivering
from crawling into your bed at night. 6 1 Asked about spirit encounters, Jen-
nak the Dour says spirits are unimportant.
4 3 Battlefields, plagues, and other mass “What the meatless have to say is of no con-
losses of life sometimes birth hill giants: cern to me.”
chimera spirits, fused multitudes, muddled
and ethereal with a grief that radiates. 6 2 No one has ever seen a bee’s ghost.
4 4 It used to be easier to talk to our own 6 3 Spiritbane charms work on one of two
THE FOREST
dead. Bowls of milk left out by an open door, principles: repulsion or capture. Be quite sure
a lantern to guide them home. But now the which variety you’ve purchased.
forest lures them all away.
6 4 Bound in string and your own hair, a
4 5 When you dream, your spirit goes spiritless stone can bleed a spirit, capturing
walking. How many spirits are dreamers who and slowing its animating spirit in rock.
won’t remember meeting you?
6 5 Animal herders speak of Canny Legs, a
4 6 Unbound from the limitations of flesh, goat-legged spirit with a knack for separating
a spirit’s appearance can warp and drip, im- unwary beasts from the herd.
personating many people at once.
6 6 Sister’s Tears consistently allow one to
5 1 Do not allow a spirit to pass through see spirits in their true form, if you can ob-
you. If you do, your own spirit risks pollution tain them.
from its ethereal touch.
The dreaded Forest of Kalduhr holds both horror and wonder for those brave fools who seek
to traverse it. Anyone who frequently travels the roads out of Fort Duhrin, speaks in hushed
tones of The Witch of Nevask. Each traveler has their own set of stories and rumors—how she
is encountered, who she helps, what she can do.
THE FOREST
miles of stones and bones. It’s surprisingly still more children for further deals. What-
deep for its breadth. As is true of the witch, ever her motivation, she never turns away a
many travelers do not appreciate the danger lost child’s earnest plea for assistance.
it poses until it is already too late. The Naveh
River, Nevask’s twin, has stories of its own. 1 5 THE WITCH’S STAFF
She carries a gnarled staff carved from a live
12 THE WITCH’S HUT oak. Every time she sets the staff down, it
The witch lives in a high stilt hut built of tears a little bit of herself away with it. The
woven willow and reeds. It walks through staff is hewn of that cursed wood, connecting
the forest, which bends to allow it passage. her to very old and very dangerous power.
Smoke billows from the generous hearth
within. The hut’s little windows shine as red 1 6 ECHANOR THE WITCH-TOUCHED
as blood against the shrouding fog. Echanor, a soft-spoken priestess trained
under Mother Niavka at Fort Duhrin, will
1 3 THE WITCH’S HEARTH retell her encounter with the witch to those
Sometimes, very late at night when the air is who contribute monetarily to funerary ef-
still and cold, you can hear the distant roar forts and blessings for outgoing expeditions.
of the witch’s hearth, onto which she throws Her right arm bears the burned shape of an
branches hewn from the forest, still laden open hand, where the witch grabbed her and
with bloody sap. pulled her from the jaws of death.
of its will and her own. lost to time, but there is a child’s skipping
rhyme that gives her pause when little else
2 4 A FOLK ETYMOLOGY turns her gaze:
One admittedly prosaic source for the title
“Nevask” is a drifted and contracted version Out to find a treasure of gold,
of the phrase “never ask”—for to ask the I dug up stones in the bitter cold.
witch’s true name could only doom one to a Still Mary held me in my sleep.
swift, terrible death. I’ve naught to keep, I’ve naught to keep.
Out to find our grub and brew,
2 5 ON CHILD-REARING I gathered moss and morning dew.
The witch has long been used as a bogey for Still Mary laughed and kissed my brow.
local children. It seems all parents know the I’ve nothing now, I’ve nothing now.
witch “personally,” and spend some portion Out to find a wedding ring,
of their social life regaling the witch with I promised summer but died in spring.
stories of their children’s failings to eat their Still Mary cried and broke her heart.
vegetables, clean their rooms, or do their So sad we part, so sad we part.
chores. Such children are offered an oppor- Out to find the weight of hope,
tunity to be taken away by the witch, where I’d hung my head in a circle’d rope.
she shoves them in her hut, never to see the Still Mary loved me, true and good,
sun again, with only bugs and grubs to eat. well as she could, long as she could.
3 4 ON PEPPERMINT 4 4 ON WEAVING
The witch always carries a small sachel of She is said to be a prodigiously talented
peppermint leaves with her. Rumored to only weaver. Her robes are woven from the fab-
grow in her enchanted garden hidden within ric of night, from the feathery down of the
the forest, the leaves have a powerful quick- wool-bearing bat, from the cocoons of moths
ening effect on mental acuity. that live their short lives in worship of their
mother, the moon.
3 5 ON CHILDBIRTH
More than childbirth has been initiated by 4 5 THE WITCH’S PATH
the witch’s startling laughter. It has become The Witch’s Path, a subtle and narrow trail
a fashionable habit to walk the border of the marked with smooth, flat stones, crosses
forest when one is heavily pregnant in the through the forest. It’s said to be the only
hopes that the witch will do what time has fixed and safe route from the eastern edge to
hardly hurried. the western edge. However, this path is easily
obscured by fallen leaves, snow, and spring
3 6 ON BEANS undergrowth. It may be that no such path ex-
If a traveler throws a handful of beans at the ists, except in the minds of hopeful travelers.
witch before running away, she will be com-
pelled to gather them and count them one 4 6 THE WITCH’S BEAUTY
THE FOREST
by one. This sounds like a ridiculous bit of The Witch of Nevask is so beautiful that
folklore, but it’s still common for travelers to mortals shiver at the sight of her and throw
keep a handful of beans in their pocket at all themselves at her feet. When she was young,
times. Better safe than sorry. she was blessed with a connection to the
divine that could have led her to sainthood.
4 1 THE WITCH’S MANY FORMS However, this taste of power awoke in her a
The witch can wear a number of animal guis- terrible desire, and she dedicated her life to
es as she travels the forest—as a black forest learning the secrets of the natural world and
cat, as a fleet black rabbit, and as a large black how to control them. These efforts did noth-
crow—all with bright green eyes. ing to dim her beauty, and her thronging ad-
mirers forced her to a life as a hermit.
4 2 ON A MULTIPLICITY OF WITCHES
Some claim there is not one witch, but sever- 5 1 ON UNATTENDED FIRES
al bearing the name “the Witch of Nevask.” If a fire is left unattended in the woods while
Together, this coven does tidy business all who should watch it sleep instead, the next
gathering the fallen treasures from deceased to wake will find a beautiful young woman
treasure-hunters and mixing “potions” for stirring the coals with her bare hands. They
the easily duped. Although no one has seen light and lick her skin with green flames. The
two witches in the same place, absence of ev- witch laughs at whoever has woken and turns
idence is not evidence of absence. into a blackbird before flying away.
THE FOREST
Gora, known adventurer and pioneer, has
5 6 ON SOOTHING BEASTS claimed to explore some portions of the for-
No matter the animal, it’s said that the witch est while learning forbidden arts from the
can calm it with a word if it was born outside Witch of Nevask. Most dismiss her claims
of the forest. For those within, she has only as exaggerations at best and outright lies
limited effect upon, but even that is a marvel. at worst. Those who have been within that
terrible place, though, say that much of the
6 1 THE WITCH’S COINS details and described locations mentioned
When the witch travels abroad, she exclu- are true to life.
sively uses copper coins for currency. These
coins were minted several thousand years 6 6 THE WITCH’S FOLLOWERS
ago, bearing an image of a crane in flight over There is a small but fervent group of people
a large tree. They appear passingly similar to who consider themselves “adherents” of the
early bronze currency, which is still in com- witch, as though she were a saint. These be-
mon circulation. Any one of these distinctive lievers, calling themselves Nevaski or the
coins carry a worth equal or equivalent to Faithful of the Witch, do her homage with
gold recently minted by the Crown—there- prayer and offerings, and are said to possess
by providing a significant profit to anyone some small measure of true power. What is
accepting the coins as “bronzes” in their es- done in the witch’s name, though, is not nec-
tablishment. essarily of her design.
Hidden amongst the ruins of Kalduhr are places of power dedicated to the various gods, saints,
spirits, demons, and monsters that lurk between the trees. These altars take a multitude of
forms and offer countless blessings... for the right price, offered in the correct manner.
Use the following tables to construct any number of strange altars your party might encounter
in the dread woods.
THE FOREST
ALTAR FORMS
Where has this altar been arranged?
1 or 2 or 3
1 The blackened hollow of a lightning-struck tree.
2 A dancing fountain within an overgrown secret garden.
3 A wall of cave drawings depicting bizarre transformations.
4 A sacred forge, kept constantly aglow by devoted smiths.
5 A towering stone monolith in an empty clearing.
6 An ancient tree as wide as a tower, circled in prayer flags and tiny idols.
4 or 5 or 6
1 The lap of a colossal dead god, long ago turned to stone.
2 A secret shelf concealed by a tapestry.
3 A simple pile of offerings left at a crossroads sign.
4 A stone circle overlooking a mountain valley, open to the sky.
5 An intricate sculpture of bones and woven branches on the forest floor.
6 A glowing pool, deep within an icy mountain crevasse.
172 · Altars
ALTAR FEATURES
What do you notice about the altar as you approach it?
1 or 2 or 3
1 It is sheltering the bones of a beloved hero or saint.
2 It is glowing with promises of redemption.
3 It is bearing many small idols and images of deities, variations of the same power.
4 It is honoring one entity but secretly dedicated to another.
5 It is covered in melted candles and offerings of hopeful pilgrims.
6 It is long-abandoned and mostly reclaimed by the surrounding wild.
4 or 5 or 6
1 It is crackling with barely-contained energies.
2 It is being prepared by worshippers for an elaborate ritual.
3 It is littered with remnants of a recent sacrifice.
4 It is watched by a terrifying but impassive guardian.
5 It is surrounded by crying spirits of the recently departed.
6 It is desecrated, rearranged for a different purpose than intended.
ALTAR PURPOSES
What is the intention of this altar?
1 or 2 or 3
1 A traveler’s shrine to invoke one of the Sisters.
2 A place of merriment and bravery to inspire new followers of the Piper.
THE FOREST
3 An ancient, wild place dedicated to the Old One of the Forest.
4 A sanctuary for the downtrodden, a place of solace for the desperate.
5 A corrupted place which was once sacred, now channeling the power of rituals for a dangerous new purpose.
6 A neutral space honored by human and fae folk, where peace offerings are made.
4 or 5 or 6
1 A place of power to call upon the elements for protection.
2 An archive of ancestral memories, to honor the stories of those who came before.
3 A gateway to the wild, used by generations of local hunters.
4 A brazen declaration of a new power supplanting the old gods and traditions.
5 A waypoint along the glowing paths that guides lost souls to the afterlife.
6 A beacon of hope to travelers in dangerous places.
Altars • 173
ALTAR INVOCATIONS
What tangible actions are required to activate the power of this altar?
1 or 2 or 3
1 Perform a heartfelt song or incantation.
2 Offer a prize of the hunt, traditionally the parts of a dangerous beast.
3 Share food, drink, or secrets with a stranger.
4 Redeem yourself through a noble deed, act to aid a nearby community.
5 Sacrifice a token of a rival power or corrupt authority.
6 Incite rebellious schemes, carry them out through cunning or trickery, and return.
4 or 5 or 6
1 Receive a mark of the altar’s dedicated power.
2 Call on mighty powers to witness your sacred oath.
3 Stand a night-long vigil in silent prayer.
4 Repair something broken, heal an injury, or make right an act of wrongdoing.
5 Perform the ritual which connects you to your ancestors.
6 Vow to harm no innocent folk or natural creatures of the surrounding land.
ALTAR BLESSINGS
Should your offerings or rituals be accepted, what blessing does this altar grant?
1 or 2 or 3
1 Summon a mist, fog, or shadow to obscure your passage from dangerous foes.
2 Find a secret entrance or hidden path to follow—but something else will notice and follow you.
THE FOREST
3 Ask questions of a spirit whose memory lives here to learn a useful fact about something nearby.
4 Gain the gift of a silver tongue to inspire folk with the beauty of your words. If you tell a lie, the gift fades.
5 Gain a single use of a magical ritual or spell associated with this altar.
6 Learn all weaknesses of a single local monster—but it becomes aware of your presence and begins hunting you.
4 or 5 or 6
1 Sacrifice something from each member of the party to bring a companion back from the brink of death.
2 Find inspiration to press on.
3 Sacrifice a treasure to magically repair or strengthen a weapon or piece of armor.
4 Rest here and connect to the restorative healing powers of this place.
5 Draw a veil of illusion over the party, granting a temporary disguise or alteration in physical appearance.
6 Ask for a blessing, miracle, or simple good luck.
174 · Altars
The Old One of the Forest
JAMES HO
HOLL
LLO
OWAY
THE FOREST
The Old One of the Forest is the personification of the Kalduhr itself. Ever-growing, endlessly
intertwining, it is a powerful force of life. The Old One’s spirit is present in the mushrooms
that grow in the leaf litter and the creatures that hunt in the undergrowth, but most of all in the
ancient trees of the forest.
New arrivals to the Kalduhr will be struck by the ubiquity of the Old One’s symbol. This mark
depicts an ancient, impassive face peering through a screen of leaves—or perhaps the leaves are
growing from the face? Either way, those who live near the Old One’s boughs mark everything
from clothing to currency with the sign; some even wear it as a tattoo, or brand it onto their
livestock. Many believe that displaying the mark helps protect them from the fae and other
monsters of the wood—and they might be right.
Few directly worship the Old One, but those that do venerate it as a force of life, endlessly
breeding new creations. Devotees can learn the Old One’s magic as long as they follow its
teachings, which include respect for all life—the Old One does not favor the life of a human
being over that of a boar, a bear, or a bee. Life is life.
think you ought to get there safely. the forest may find themselves observed by
one of these silent sentinels, whose presence
1 5 AN UNCOMMON BLOOM is said to prove that lost treasures are nearby.
Flowers bloom on nearby plants, regardless
of the season or weather. At the center of 2 5 A STEADY BREATH
each blossom is an eye—golden like a wolf ’s, A cold stream trickles into a shallow dell,
as expressionless as a stag’s. forming a small pool in the hollow. Moss-cov-
ered boulders surround the pond. The valley
1 6 THE SPEAKING WIND is quiet except for a gentle, rhythmic sound,
The wind’s sighing within the canopy quiets like breathing. After a moment, you notice
for a moment. When it starts again, it has a that the boulders are rising and falling slowly.
new rhythm, almost voicelike. It whispers
promises just on the edge of understanding. 2 6 A HERMIT’S BOWL
The crude hut of a hermit sits by the side of
21 A FAERIE RING the trail ahead of you. These holy folk have
Waking in the dewy morning, you discover learned to commune with the Old One—or
that you have slept at the center of a ring of at least, that is what many believe. Leave a
fungi rising from the leaf litter. You’re certain coin or a crust of bread in the hermit’s beg-
they weren’t there the night before. A faint ging bowl, and receive a cryptic prophecy or
tickle in the back of your throat troubles you. double-edged blessing.
THE FOREST
One’s blessing, but more civilized people fear the names of lost souls and prayers for their
the encroachment of the forest on their vil- safe return. As you enter the wood, you see
lages of stone and brick. your own name on one of these scrolls. When
you look again, it’s another, similar name—
3 5 FERAL FEATURES an easy mistake to make.
The wolf, the owl, the stag, the boar, the
squirrel, the woodpecker—many are the 4 5 A SWEET GIFT
beasts of the forest said to be the eyes of the Though the air is still, a single apple detach-
Old One. Those who fall under the Old One’s es itself from a branch above you and drops
gaze may begin to develop the characteristics softly to the forest floor. It looks sweet and
of his pets, such as long, sharp teeth, wide plump, full of juice and life.
golden eyes, or a shock of brilliant feathers.
4 6 A WILD MARCH
3 6 A NEW HOBBY Alerted by a noise in the night, you see the
You take up whittling. You’re not sure how forest alive with movement. A procession of
you got into the habit, but now it seems that animals moves silently through the wood.
you do it all the time. Clumsily at first and A wildcat turns its shining eyes toward you,
then with increasing skill, you carve out little then returns to its journey. At the tail of the
figurines of animals. You’re never quite sure procession, a figure in moss-hued robes walks
where you left them, though. alongside a stag in hushed companionship.
6 2 A SUDDEN WALL
As you make camp at night, a hedge of bram-
bles grows around you. In the morning, it
turns brittle and weak, allowing you to cut THE TREE OF LIFE
your way out easily. Was it keeping you safe
from outside threats, or keeping the wood The Tree of Life is the space where the
safe from you? Old One lives. Alternatively, it might
be another form in which the Old One
6 3 A FUNGAL FACE appears. The Tree of Life connects the
Mushrooms push through the leaf mold in physical world, the spiritual world, and
pallid clumps. Viewed from a certain angle, the enigmatic realm of Faerie. The Old
the growths form faces that turn to watch One is present in all three places, equally
you with blind eyes as you pass. at home—or equally alien—in each.
THE FOREST
all life in the forest and represents the
6 5 A DARK HOUND omnipresent nature of the Old One—
Ahead of you, as if waiting, a massive dog, its spirit is in the forest as a whole, not
deep brown or black, lies at the foot of the necessarily in any one tree or patch of
tree. Some call him Shuck, others Grim, ground. Some more philosophical souls
Gytrash, or Old Jack. They say he is the Old interpret this as a broader point about
One’s hunting hound. Those the forest spirit the interconnectedness of all things:
loves, he leads to safety. Others, he leads to Are not you and I both branches on the
their doom. He regards you patiently. Tree of Life? No, reply traditionalists.
Not you and I—just the Old One.
6 6 A COMFORTING SMILE
Did you notice the mask of the Old One Deep within the forest, the corpses of
stamped on the coins in your pouch or em- once-mighty trees collapse in on them-
broidered on a companion’s cloak? You swear selves, leaving wounds in their bark. The
its expression shifts when you aren’t looking. folk of Kalduhr call these “doors to the
Normally, it stares enigmatically forward, Old One’s house” and believe that they
but now it smiles at you warmly from time to are entrances to the Tree itself. Few who
time. It’s a reassuring feeling, seeing the face walk the branches of the Tree return
smile, although you dare not think about to tell the tale—and those that do will
why this is happening. not or cannot speak of what they saw.
Far to the south, beyond the Kingdom of Naganeh, there is a vast desert of bone-white sand
said to go on forever. It doesn’t, of course, but it may as well, given the pitiless nature of its
shifting dunes, unpredictable weather, and the hold it has upon any who set foot on its silicate
face. Scholars have long argued whether it possesses a life, a consciousness of its own, similar to
the Forest of Kahldur. Does it lie dreaming, somnolent as any trace of travelers is inevitably
scoured from its face by the wind? Does it hunger, eager to draw the life from the forest as it
once did the sea that filled this great basin? Does it laugh, knowing that it is a harbinger of the
entropy that will eventually consume all of the Kahldur? It matters little. The promise of lost
tombs and hidden oases draws the foolhardy just as with those other ruinous places.
be sure, but most of it is startlingly mundane, feet in length who swim through the dunes
with tantalizing pieces of ruinous secrets as their aquatic cousins do through water.
scattered carelessly amongst the platitudes of They attack in groups of 3–5, attempting to
weather and the slow passage of eons. Each harass and pick off weak or dying stragglers
will offer shelter for a day and a night atop its of whatever group they track down. They are
trunk in exchange for a tale from the world argumentative and belligerent things, prone
beyond that it has not ever heard. It would to internecine squabbles and fighting over
take a terrible bargain or a promise of incal- prey even among their own groups. They can
culable value to compel any of them to break be easily driven off by competent and alert
the truce, and scholars can only intuit the travelers except during egg season, when the
cataclysm that might shake the foundation males become more aggressive in an effort to
of the Sea of Bone if they were to enter again upstage their rivals for the attention of the
into conflict. single female that dominates each group.
erence when provoked, but luckily are typi- from the vicissitudes of the Sea, though its
cally indifferent to smaller creatures so long hospitability to life means the Badlands are
as they are not accosted. The nomads of the home to numerous dangerous creatures and
Calcified Badlands know rituals to bind and the nomads, a mercurial human culture who
ride them, even as they know they will not communicate solely via a complex whistled
survive in captivity for more than a fortnight, language. The canyons and valleys of the
so use them sparingly, and deliver gifts of salt Badlands can change with startling speed
flavored with herbs and dried mushrooms and frequency, as winds carve new routes
harvested from their caves to give thanks for and old ones collapse or heave up. Stories
a beast’s service. If a traveller can identify of travellers who staggered exhausted into
their tracks, it may be possible to trace a path a comfortable cave but awoke to find the
to an oasis or other landmark, assuming it is entrance blocked—a new tunnel beckoning
not the nomads laying an ambush. where once there was solid rock—abound.
freeing her and providing a mortal vessel for and staff, intermixed by marriage arranged
her to possess. Young, vigorous, and impos- and otherwise, carry out increasingly ba-
sibly beautiful once more, she now roams the roque and half-remembered rituals of their
Sea of Bone seeking to learn how the world old homeland, patrolling their “lands” on
has changed, how she might restore this wild-eyed, emaciated mounts, “farming”
place, and zealously smiting any who deface cacti and glassberries, gorging on mashed
its beauty. She is thoroughly mercurial and locusts and leathery roasted drake-meat.
prone to alternating fits of melancholy and Visiting the keep is a risky proposition; their
mania, a travelling companion as likely to ways are opaque and mercurial, and they are
lead one to the hungry caltrop-cacti patch prone to fits of furious violence if provoked,
where her favorite berries once grew as to the but they will provide safe passage across their
golden doorstep of a long-dead emperor. lands if appropriately flattered and provided
with tribute.
zealous proselytizing by swallowing the ne- promising site somewhere in the wastes have
cropolis beneath a howling sandstorm that no way of knowing if it will be there a week
lasted for seven days, after which no trace of later when they return with delving gear and
it could be found. Occasionally, a trinket or supplies. Of course, the possibility that the
bit of dun-colored sandstone with a fragment epicenter of a roaring silt vortex or the sud-
of a forgotten hieroglyph will trade hands, den collapse of a salt cavern underfoot may
leading inevitably to rumours that the resting swallow a half-explored ziggurat with the
place of the Dun Necropolis has been uncov- explorers still inside is a platry risk compared
ered. Expeditions will be mounted, informats to the diabolical traps and long-slumbering
found dead in dry gullies, corpses gathered to half-dead who populate such places, espe-
offer to the restless hierophant for safe passage cially when balanced against the rewards a
into the silent, dry passages. None has ever heretofore-undisturbed dig might yield.
returned with the promised rewards.
Unguency is a cure-all whose secret formula ancing them so they can impale them more
includes the foul-smelling slime that clings thoroughly and drink their blood as it seeps
to the edges of the Cauldrons. The good down through the sand. As with many plants
Doctor himself makes the trip once a year to of the Sea, a modest meal is sufficient to
replenish his raw materials. How he has sur- nourish a patch for a decade or longer while
vived his annual pilgrimage for nearly half a it lies dormant awaiting prey (in fact, it takes
century is a matter of significant conjecture nearly a month for the spines to reseat and
that he will be only too happy to further allow the plant to attack again). If you en-
obfuscate if you should cross his path. The counter a corpse face-down in the middle of
slime itself will cure a wound to the body or a seemingly-unremarkable expanse of sand,
spirit if liberally applied while still fresh. It flesh scoured away by the wind but still wear-
will lose potency rapidly as it cools, however, ing its armor and gear, it would be best to
becoming utterly inert in a few days. harpoon it and drag it to you.
and generally breaking hearts to irreparable venue. Pirates shackle pairs of prisoners by
shards across the expanse of the region. Tales neck-irons to strong ropes through the top
of her magnanimity and valor resound on the loop of the spike. Deprived of water and
lips of travellers, and her exploits are written food, the prisoners are goaded into battling
of in the penny dreadfuls of the capital half a each other with promises of relief to the vic-
world away, even as nomads and buccaneers tors. Additional participants are added when
of ill repute spit or shiver when her name is the spectators grow bored or the victims re-
mentioned. Many have sighted her ship, and fuse to fight. The floor of the pit is littered
a scattered few exceptionally comely indi- with dusty dried blood, scoured dry bones,
viduals swear to have spent a night in her and gnawed bits of rope.
perfumed cabin. When asked for proof of
their encounters with the Salty Queen, their
claims are invariably rendered dubious.
1 2 3
or or
4 5 6 or or
1 Astrid runs a small tea shop in Fort Duhrin, serving 1 Vashtar, sickly pale with flame-red hair, never leaves
a variety of restorative tonics both with and without his ramshackle hut at the edge of the Kingswood.
added spirits. It is the business of spirits that most He is quite particular about the placement of his
interests her, however. Her eyes gleam when one many idols, and eager to acquire others—especially
presents her with any supposedly haunted object. those bearing the likeness of animals.
few brawls. But catch her between merrymaking, and enterprising folks like yourselves. The fewer ques-
you’ll notice a solemn intensity when she speaks of tions asked, the sooner you can leave and forget
the injustices of the kingsguard. She’s a shrewd dealer you ever saw it—or Drek and their trading cart.
in rare or banned artifacts, can be counted on for her
discretion, and seems oddly close with that strange
band of musical outlaws on the edge of town.
Treasures • 189
USEFUL TREASURES — I OF II
Valuable goods that generally have some practical use as equipment.
1 1 Disassembled manikin servant, carefully wrapped in a fine wool tunic and stored with a silk hat and gloves.
If reassembled and enlivened through a ritual, it remembers many secrets of its former master.
1 2 Map case of scaled blue leather containing a harpy’s quill, a vial of squid ink, and a roll of eel skin
parchment. An incomplete star chart hints at terrible omens on the horizon.
1 3 Ancient oracle bones, ribs, and scapula, heated and cracked in patterns that only a trained diviner
could translate.
1 4 Book of fairytales, full of haunting woodcut illustrations. Contains at least one invocation of the fae
and several supposed charms to protect against them.
1 5 Ornate box of palm leaf cigars that produce pale blue dream-smoke. Prized by magicians and fanciful
noble thrillseekers craving a taste of the occult.
1 6 Soldier’s marching drum, painted with the faded country flags of a shattered alliance.
2 1 Apegs
fine lute of resonant spruce wood, inlaid with mother-of-pearl star patterns and set with ivory tuning
carved like songbirds.
2 2 Manual of unarmed sparring techniques as practiced by followers of Saint Helissen. May be studied to
improve one’s skill at defense.
2 3 Hunting horn inscribed with notation for a call to arms. The tune was outlawed once the kingsguard
discovered the Piper’s band had adopted it as an ambush signal.
2 4 Forgery kit of exceptional quality, with a series of journals filled with incomplete research on an influential
noble family.
2 5 Copper pot decorated with motifs of the autumn harvest. Any food cooked in it reminds the taster
of their childhood.
2 6 Pair of red leather gauntlets, studded with the teeth and pointed scales of a fearsome reptile.
3 1 Velvet-lined case containing silver surgeon’s tools, anatomical drawings, and notes on an unfamiliar
procedure—apparently for the removal of foreign objects or strange growths.
3 2 Ever-shifting map of paths through the deep Kalduhr that appears to change with the seasons or cycles
of the moon. Some are accurate, others are almost certainly traps.
3 3 Calfskin vellum, stitched with the name and birth date of a prince in silver thread. A protection charm
against theft by the fae court.
3 4 Set of polished lotus seed prayer beads strung on saffron thread. Trained practitioners of contemplative
TREASURE TABLES
3 5 Set of seven bells, crafted from salvaged copper, hammered and tuned to resonate in uncanny harmony.
When rang in the correct sequence, plays an old fae tune of kinship which demands safe passage in kind.
3 6 Small children’s songbook bound in royal green leather with a gold ribbon. The lyrics include the exploits
of poachers and highwaymen, maids who murdered cruel husbands, priests who were demons in disguise,
and outcasts and criminals who were raised by beasts of the forest. All are invocations of the Piper.
190 · Treasures
USEFUL TREASURES — II OF II
Valuable goods that generally have some practical use as equipment.
4 1 Set of silver palace keys decorated with patterns of snowflakes and icicles. Includes a set of lockpicks in
case a key should be lost.
4 2 Hand mirror of polished obsidian, framed in ebony with a jagged knotwork pattern. Sometimes reflects
things not seen by the naked eye.
4 3 Music box of silver and stained glass, which plays an old lullaby. The tune was declared blasphemous by royal
priests, who claimed the verses describe a torrid affair between a lady of the court and her demon lover.
4 4 Scroll containing a ritual forbidden by local religious authorities. May be used to perform the ritual once,
or studied to learn it permanently.
4 5 Sealed orb of blown glass, containing a colony of glow worms and ember moss. Functions as a dim lantern
when shaken gently. If exposed to moonlight and protected from the sun, the colony will sustain itself.
4 6 Set of fortune teller’s cards, each depicting one of the Sisters in rare inks of vibrant hue.
5 1 Mask of terrifying splendor, formed of lacquered birch bark and layered with shedded snakeskin, polished
antlers, tufts of silver fox fur, and dried flowers. Mantle of the Old One of the Forest.
5 2 Ornate lantern of brass and stained glass, patterned in swirling constellations and angelic figures, hung on
a thick silver chain. May be used to summon or repel spirits through ritual means.
5 3 Alchemist’s leather belt lined with vials of glowing potions in gemstone hues—amethyst, emerald,
sapphire, ruby. Their effects are unknown.
5 4 Preserved hand of a sorcerer-queen, sealed in a crystal reliquary. It bears jade rings that are impossible to
remove. The interior is riddled with claw marks.
5 5 Resplendent gown in layers of seafoam green, woven with pearls and peacock feathers. The density of
jewels and fabric is thick enough to function as armor.
5 6 Set of engraved golden seals with curious fractal patterns and traces of sweet-smelling beeswax.
6 1 Traveler’s journal bound in thick, tarnished leather. Contains wondrous rumors and collected stories of
people and lands you have never visited.
6 2 Bronze prosthetic hand with articulated fingers, each one bearing several folding tools and instruments of
ingenious design.
6 3 Black rosewood cosmetics case inlaid with triangular ivory patterns, containing small gemstone jars of
pigments, ointments, and several poisons. A simple silver pendant of an owl’s head rests at the bottom.
6 4 Witch’s ritual bundle, wrapped in a leopard pelt. Contains a sprig from every known type of tree, bear claw
TREASURE TABLES
runes, a flawless quartz point, fish skin pouches of herbs and powders, a wooden spoon, and a glowing egg.
6 5 Loose pages of a cookbook. Among the recipes—most of which require rare ingredients or parts from dan-
gerous creatures—are scrawled comments for useful remedies and foraging guides for rare plants.
6 6 Massive drinking horn from an unknown beast, reinforced with silver bands bearing a pattern of many
hands, each clasping the next. Those who drink together from it find themselves loose of tongue, fi-
ery-hearted, and quick to make promises of undying friendship.
Treasures • 191
DECORATIVE & ORNAMENTAL TREASURES
Valuable items that generally offer no practical use or are too cumbersome to carry as equipment.
1 1 Serpent figurine with scales of snow white gemstone, coiled around a bloodstone orb.
1 2 Marble gargoyle—face like a little-loved member of the royal family—pried from a temple roof in Ambaret.
1 3 Silver scrying bowl, engraved with golden fish which appear to swim when the bowl is filled.
1 4 Tapestry of crimson and gold, depicting a warrior offering three severed heads to robed figures on thrones.
1 5 Miniature chariot, sized for a child. It might be strapped to a household servant for hours of merriment.
1 6 Coins of bronze, used only in funerary rites to afford passage through the realms of the dead.
2 1 Fine silk jacket embroidered with mesmerizing silver threads woven in delicate, lifelike spider shapes.
2 2 Faceless basalt idol, wearing wild hair and a wilder beard. It holds a scepter shaped like a lightning bolt.
2 3 Coffin of tarnished metal, wrapped in chains and locks. It seems empty and makes no noise when shifted.
2 4 Eagle mask of lacquered heartwood. Worth far more than gold, if returned to ones who know its true purpose.
2 5 Preserved shark head, sealed in a box of green glass, and reinforced with rune-laden iron bands.
2 6 Statue of a weeping angel made entirely from knives. All are still quite sharp.
3 1 Heavy copper urn, shaped like a scaled beast with human hands and face. Its gaping mouth forms the opening.
3 2 Silver brooch crafted in an 11-point star—each point ruby-tipped. The badge of a forgotten—or secret—order.
3 3 Spiralling chandelier of gilded antlers and human bones, ornamented with green glass leaves.
3 4 Crown of smoky black crystals woven in bands of tarnished gold. A relic from the age of sorcerer-queens.
3 5 Silver cage adorned with ornamental flame patterns in red bronze, containing a bird skeleton in a nest of ash.
3 6 Preserved heart, suspended in a jar of viscous, moss-green liquid. Much too large to be human.
4 1 Set of hollow wooden dolls representing three of the Sisters. Each contains a rolled prayer cloth.
4 2 Broken sword of inlaid bronze, depicting scenes of a lion hunt along its fractured blade.
4 3 Silver chalice studded with turquoise eyes, stained a pale crimson, base is a trio of outstretched talons.
4 4 Miniature wooden house of rare hardwoods, filled with tiny replicas of royal furniture and other ornaments.
4 5 Set of false teeth crafted from glittering gemstones and the yellowed incisors of a bear or wolf.
4 6 Gemstone slab, remarkably thin, yet impervious to damage. Etched with diagrams of a complex device.
5 1 Jade lioness figurine, with eyes of jet and teeth of ivory. Her paws cradle a human infant.
5 2 Partial human skeleton clad in ornamental gold armor with celestial motifs. Gold and bone carefully fused.
5 3 Leather boots of mottled green, fashioned to resemble oak leaves, with spiked heels of polished antler.
5 4 Figurine carved from lapis lazuli illustrating a veiled woman with multiple sets of arms that end in hooks.
5 5 Pair of marionettes representing the Hunter and the Beast, detailed with fine silk, leather, fur, and bone.
5 6 Silver bracelet set with gems carved as the phases of the moon. Each glows at the corresponding lunar phase.
6 1 Dried shrub with jagged leaves that returns to life when watered. In a pot decorated in patterns of pointed teeth.
6 2 Large painting of lords and ladies engaged in acts of debauchery with all manner of beasts and fae folk.
TREASURE TABLES
6 3 Leviathan carved from strange petrified wood or bone, swallowing a warship. Tiny figures cling to its back.
6 4 Bronze container molded from a beehive. Unfolds into an intricate game board of hexagons and silver pawns.
6 5 Ornate sea mantle crafted from husks of sea crabs and coral. Impractical on land, but awakens underwater.
6 6 Heavy oaken chest, filled with stone carvings of humans, beasts, plants, celestial bodies, and idols of gods.
192 · Treasures
FALSE TREASURES
1 2 3
or or
1 “Enchanted” reed flute, said to charm wild beasts (common hunter’s call).
2 “Witch-crafted” spirit charm (unclear if it repels or lures spirits).
3 “Genuine” map of ghost sightings in Ambaret (a setup—actually reveals common locations for petty robbery).
4 “Priceless” fist-sized gem (glamoured chunk of granite).
5 “Potion of Vigor” (common herbal tea brewed by Rose District gardeners).
6 “Magic Wand” (hollow branch filled with alchemist’s spark-powder).
1 1 Partially swallowed by overgrown tree bark. 4 1 In a hidden chamber behind a historical tapestry.
1 2 Buried in a magpie’s shiny hoard. 4 2 Abandoned outside a rat nest.
1 3 Dragged along by a feral hound. 4 3 Hanging from the upper branches of a tall tree.
1 4 Carried humbly in the bowl of a blind beggar. 4 4 Woven into the web of a massive spider.
1 5 Stashed under a roof tile of a neglected cathedral. 4 5 Inside a pocket realm, unlocked by ritual dance.
1 6 Sealed behind the hollow facade of a wall. 4 6 Sewn into a heavy blanket.
2 1 Miraculously preserved in the mud of a lakebed. 5 1 Buried in a shallow—and freshly dug—grave.
2 2 Churning in the stomach of a foul monstrosity. 5 2 “On display” as a part of an art exhibition.
2 3 Discovered by children playing as “adventurers.” 5 3 Covertly placed inside a hollowed-out book.
2 4 Planted in the ribcage of an overgrown skeleton. 5 4 Washed ashore from a lost nautical voyage.
2 5 Concealed blasphemously behind an altar. 5 5 Inside the clasped hands of a praying statue.
2 6 Buried beneath the roots of an apple tree. 5 6 Half-exposed within a crumbling plaster wall.
3 1 Collecting dust on a humble farmer’s shelf. 6 1 Lazily batted about by a bored cat.
3 2 Submerged within a cask of low-grade ale. 6 2 Mixed in amongst the livestock feed.
TREASURE TABLES
3 3 Resting in the bucket at the bottom of a well. 6 3 Recently excavated by royal antiquarians.
3 4 Left behind as an offering at a lonely shrine. 6 4 Worn as decoration by a traveling merchant.
3 5 Preserved inside a wheel of cheese. 6 5 Lodged inside a honey-drenched beehive.
3 6 Part of an inquisitor’s “confessional” equipment. 6 6 Hidden in plain sight—visible only in a mirror.
Treasures • 193
TREASURE LORE
History, myths, or rumors which might be learned through research or questioning.
1 1 Repainted to cover its original appearance. 1 1 Sings when in the presence of the fae.
1 2 Contains a hidden compartment. 1 2 Smolders in the presence of demons.
1 3 Unnaturally well-preserved. 1 3 Glows when resting on hallowed ground.
1 4 Strangely eroded or altered by magic. 1 4 Shudders when a lie is spoken.
1 5 Inscribed with a single, cryptic word. 1 5 Casts unusual shadows.
1 6 Marked with runes of warding. 1 6 Bleeds when near the site of a murder.
2 1 Surprisingly light or heavy. 2 1 Pale flowers grow near it, their scent calming.
2 2 Bearing faint traces of sorcery. 2 2 Will tell you an omen, if you sing it a song.
2 3 Induces a calming trance when held. 2 3 Protects the owner from a dangerous blow.
2 4 Marked with a secret sigil or invocation. 2 4 An aura of tranquility radiates from it.
2 5 Cracked and repaired with seams of gold. 2 5 Tiny, near-invisible fae will aid the owner.
2 6 Inscribed with a name in elegant, flowing script. 2 6 Is bonded with the spirits of its former owners.
3 1 Bound in excessive measures of protection. 3 1 Reveals a secret when offered royal blood.
3 2 Bearing icons of a sect of one of the Sisters. 3 2 Restless spirits are drawn to it.
3 3 Dusted with pigments from the Blossoming Sea. 3 3 Grants momentary glimpses of prophecy.
3 4 Bound with a note of warning. 3 4 Functions as a dowsing rod for other treasures.
3 5 Smells of lingering decay. 3 5 Bears a face which can change its expression.
3 6 Drilled with tiny holes of unknown purpose. 3 6 Changes hue with the passing of seasons.
4 1 Carved with tiny, inky handprints. 4 1 Attracts wild creatures and frightens tame ones.
4 2 Sheltering a hibernating insect. 4 2 Imbued with a ritual, which its owner may use.
4 3 Rattling with a contained secret. 4 3 Demands the owner fulfill an old prophecy.
4 4 Always damp to the touch. 4 4 Does everything in its power to return its owner.
4 5 Bearing traces of strange, metallic dust. 4 5 Siphons life force from everything around it.
4 6 Stained with ancient blood. 4 6 Heals wounds when held close to the body.
5 1 Defaced in a mockery of its patron deity. 5 1 Indestructible by any conventional means.
5 2 Modified from its intended use. 5 2 Projects a vision of wondrous beauty.
5 3 Adapted for a secret purpose. 5 3 Emits a barely noticeable hum.
5 4 Created using forgotten techniques. 5 4 Bestows an aura of glamour to its owner.
5 5 Ornamented with twisted faces. 5 5 Draws immediate suspicion from the faithful.
5 6 Coated with a strange resin. 5 6 Purifies food and water overnight.
6 1 Sprouting roots and branches. 6 1 Glows faintly underwater.
6 2 Blooming with the scent of flowers and herbs. 6 2 Seems alive: it bleeds, sprouts leaves, exudes heat.
TREASURE TABLES
6 3 Adorned with depictions of wondrous creatures. 6 3 Other valuables erode when kept near it.
6 4 Includes a holy symbol or inscribed blessing. 6 4 Causes strange dreams or frequent accidents.
6 5 Pools with seawater during the full moon. 6 5 Blood and dirt never washes clean.
6 6 Always seems to be covered with new spiderwebs. 6 6 Causes illness if carried for too long.
TREASURES • 195
WEAPON GENERATOR — Roll once for each trait
form crafted from or decorated with
54500
9 781952 774027
Mature content. Reader discretion is advised.