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Ebook Combing The 3.3.5 - 4.25

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100% found this document useful (3 votes)
323 views248 pages

Ebook Combing The 3.3.5 - 4.25

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hrivas34434036
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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You are on page 1/ 248

www.JerryCampbellFootball.com / www.JCFB.

com

Combining The 4.2.5 With the 3.3.5


3rd Edition, July 2015
ISBN: 1-59205-005-0

Copyright © 2015 by Jerry Campbell Football

All rights reserved. No part of this book may be reproduced or utilized in any form
or by any means, electronic, mechanical, or other means, now known or hereafter invented, including
photocopying, recording or by any information storage and retrieval system, without permission in writing
from Jerry Campbell Football.

Jerry Campbell Sports books are available at special discounts for bulk purchase, including educational uses
for faculty, staffs and schools. Special editions or
book excerpts can also be created to meet specific needs. For details,
contact Jerry Campbell Football.

Printed in the United States of America

Jerry Campbell Football Websites


Jerry Campbell Football, its URL is - http://www.jcfb.com
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Contact
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phone - 361.571.0463
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Clinics

Page 1
Defensive Principles
Installation For Combining the 4.2.5 With the 3.3.5

Defensive Principles
Installation For Combining The 4.2.5 With the 3.3.5

1. To have a great defense you must start with a philosophy. The coaches and players must
believe in it and stick to it. You will not be a great defensive team by changing your philosophy
from week to week or at mid season.

2. Give Great Effort: You must establish a way of playing each week, regardless of the opponent,
score, situation, or time on the clock (etc.)

3. Combining of the 3.3.5 with the 4.2.5 can be centered on the philosophy that this defense and its
athletes will be known for always running to the football. You will always be an aggressive
swarming type of defense that will always have people around the football. You must have patience
and understand that you may give up a few yards and some first downs, but feel on a long drive
that sooner or later you will make the offense make a mistake or you will come up with a big play
that will put them in a second and long or a third and long situation.

4. Pursuit and Gang Tack!

a. 11 people to the ball, getting a piece of the ball carrier.


b. Demoralize the ball carrier by physicalness and buzzing around the ball, taking all escape routes
away.
c. Eliminate the big play.
d. Create turnovers Fumbles/Interceptions.

5. Communicate: Each of the 11 players on defense communicates with each other and is
receptive to communication.

6. Execute: On each run or pass play, each Man has an assignment.

DO IT!! If one man fails, all 11 fail. Anticipate what can happen to you.

7. Team Unity: You cannot have a great defense with individuals playing only for themselves. You
must have pride in yourself, but at no point can your satisfaction be more important than the
TEAM. Respect your teammates. You help them win and they in return, will help you win.

Page 2
Defensive Priorities
To be a great defensive football team, you must place special emphasis on the following suggestions. You will
be working on these everyday in practice. It will be very repetitious and at times may seem to big a project, but
your football players must mentally prepare themselves to work hard on them every day. You can't loaf
through them or toward the middle of the season your defense will go downhill. The only way to improve on
them is to continually work on them and you know from experience as a coach that MENTAL DISCIPLINE,
PHYSICAL DISCIPLINE, KEYS TECHNIQUE, QUICKNESS, TACKLING, and CONSISTENCY are the most
important things to have in order to have a great defense.

1. DISCIPLINE:

Discipline means that your athletes do it your way. Coaching is your profession and through experience, you
know your way will work. Discipline keeps your defense from acquiring bad habits that will in turn hurt you
and your team's performance. Your approach to discipline will give your team the strength to overcome
adversity.

As a football coach, do not demand discipline to build your image as tough guys or to have a dictator
atmosphere. Discipline is for the reasons mentioned above and most of all so that you, as a staff can be fair and
honest with the players whether they be a starter or a back up. The best way to accomplish that is to treat
everyone the same and the only way to do that is to have discipline. (Be at meetings on time, helmets snapped
at all times, etc.)

2. MENTAL DISCIPLINE:

Your team must be mentally ready to play as well as physically.

You cannot have mental mistakes. One mental mistake by one player can mean a touchdown or as in
most cases, keep a drive going that results in a touchdown.

A mental mistake usually results from athletes not concentrating in your meetings, in practice or not
studying your hand outs.

Demand that you atheletes learn their assignments during the week so on Friday night or scrimmage
day they won't be confused and can react and be aggressive.

3. CONDITIONING:

Discipline your team to stay in shape throughout the year.

Push your athletes when working on sprints, distance or any other type of running.

Discipline your athletes to play with pain. If injured, you don't need to expect your players
to play. Remember, there is a difference between pain and injury. YOUR GREAT PLAYERS AND
TEAMS KNOW THE DIFFERENCE.

4. KEYS:

Your athletes must know their keys every play and concentrate on them.

Your athletes must be able to read with their keys, understand the play which
is developing.

Read On The Run after attacking the L.O.S. Your ability to react to
your secondary keys (blocking schemes, pass routes, ball) will make you a
sound defensive football team.

Page 3
Defensive Priorities

5. TECHNIQUE:

To be a great defensive football team your coaches and players must


understand the need for great technique.

Don't just understand X's and O's but pride yourself in being a great technician
of the game. Be aggressive with your technique and don't be satisfied with controlling your man, but
beat him. Great technique is obtained through total concentration and effort in practice.

6. QUICKNESS OR RUNNING TO THE FOOTBALL:

Always talk quickness to the football, after you key and play your technique,
then quickness becomes of utmost importance

You can never be too quick; This will improve if you work hard at practice
and demand your coaches to always emphasize it.

It's possible to give up some size and strength for quickness and play. You can
never give up quickness for size and strength though.

Agility - Agility drills, bags, ropes, and sprints, work hard on these everyday.
Work on agility everyday it will make for greater team speed

Page 4
Philosophy of Team Pursuit

Team pursuit is a burning desire for all eleven players getting to the football. Team
pursuit can be evaluated by freezing a video frame, and counting the number of players
around the football on every play.

You can be a turn over producing defense with great team pursuit. Force people to go
the distance in order to score.

You can build a reputation of punishing gang tackling from the front and backside, by
demanding team pursuit.

WHAT IT TAKES TO PURSUE:

Pursuit is first a mental process.


Visualize pursuing and making great plays.
Physical Conditioning is necessary so you can have great pursuit on every Play.
Speed - React Fast and quickly. You can improve your speed and quickness.

HOW TO PURSUE:

Play technique and gap responsibility first.


Take correct course (pursuit angle) to the ball.
Don't follow the same color Jersey.
You have to want to be first to the ball.
Who ever is responsible for contain must keep the ball carrier inside into the pursuit.
Everyone else works inside out to the ball.

ONCE YOU ARRIVE AT THE BALL:

Come to balance (come under control).


God bent knee-striking position.
Step to and through the ball carrier (take one extra step).
Club and wrap up (your numbers up through their numbers).

WHAT PURSIT DOES:

Eliminates the Long T.D.


Discourages opponents
During the course of the game.
Strikes fear and intimidates future opponents.
Promotes consistent team performance.
Creates turnovers all over the field.

Page 5
Sudden Change: You've Just Turned The Ball Over

Sudden change is the real test of a great defensive team. It's an attitude.
The score is 7 - 7 in the fourth quarter, and you have just stopped your
opponent on your own 28-yard line. You have sat down on the bench,
you feel good, and relieved. You have just stopped them after a long drive.
You can sure use the rest. As the offensive team drives the ball out from
the 28-yard line, and gets into field position on a turnover, on the first
play your offense fumbles and your opponent has the ball on your
24-yard line. Hurry - get back into the game quickly! THIS IS A SUDDEN CHANGE
SITUATION.

What are the feelings of the two teams at this time?

YOUR OPPONENTS:

1. What a great break.


2. We have them on the ropes now.
3. Their defense will be tired.
4. Let's hit them quick.
5. Our defense did a great job getting the ball.

LOSER'S THOUGHTS:

1. What a lousy break.


2. They have us in a big hole.
3. I'm tired; I don't know whether I can hold out again.
4. Boy, I hope someone comes up with a big play.
5. Our offense sure put us in a hole. How could they do that?
6. It just isn't fair.

You can see why it takes a great defense to overcome a sudden change
situation. Your opponents will be mentally up, and so must you. You
must be MENTALLY TOUGH!!

WHAT YOU DO:

1. Always huddle up with you coach before you go back into the game.
2. Gain control of your thoughts, and get yourself ready to play defense
again.
3. Realize that you must get yourself, and your team, up mentally.
4. Go all out to make the big play yourself.
5. Now is the test of your defense. Accept the challenge.
6. When you stop them, now you will have a greater psychological
advantage.

Page 6
Example Of Defensive Team Goals Game Night

1. Win the game.

2. Never allow your opponent a first down on any first offensive series in the 1st
and 2nd half.

3. Limit your opponent to 15 points or less.

4. Create 4 or more turnovers:

a. Fumbles - Pursuit, effort, hitting, alertness.


b. Interceptions - Pass rush, under cover, position, communications,
break, catch
c. Take Ball on Downs - Stop the 4th down play/goal line stand.

5. Stop 3rd down play 6 of 10 times

6. No long run over 15 yards - Pursuit, proper run rotation, tackle,


effort.

7. No long pass over 25 yards - Pass rush, deep coverage, break on


ball, leverage, open-field tackle.

8. Hold opponent to 150 yards rushing.

9. Hold opponent to under 200 yards passing.

10. Never allow the offense a first down on any first series wether the 1st half or
2nd. half

11. Stop Sudden Change - Any initial possession between +40 and -40
will result in no score.

12. Stop Sudden Change - Any initial possession inside -40 will result
in no touchdown.

13. Never allow opponent a first down inside your +20 yard line.

14. Never allow opponent to score by running inside -5-yard line.

15. Score! Any turnover inside +20.

Page 7
Defensive Terminology
1. ALERT Indicates the possibility of the change of one coverage to another based on the _opponent's
formation.

2. ATTACK ZONE - That area from the goal fine to the 15 yard line offensively coming out where youwill
aggressively hold the offense to less than 10 yards.

3. BALL A call made when the football is in the air or on the ground. This alerts total defense that the football
has been thrown or fumbled.

4. BANJO Two defenders playing man to man coverage on two receivers using an inside outside technique.

5. BASE This is a term that signifies that someone from the secondary has primary force.

6. BLITZ A call that indicates a secondary person who comes on the snap of the football. Usually the
remaining secondary personnel plays man coverage

7. BLUE AREA - Area into sideline where pass defender does not enter until the ball is thrown. For a flat
defender the area is 6 yards from the sideline; for a deep defender the area is 9 yards from the sideline.

8. BOOMERANG Receiver that starts into motion and comes back.

9. BOOT A pass in which the QB rolls away from full How or pre-called play action away.

10. BREAK Term signifying defenders to break towards a thrown pass, immediately and at full speed.

11. BUMP Alignment and technique where defensive back crowds the L.O.S. taking away the inside by
alignment and by controlling receiver's inside shoulder.

12. CHASE CONTAIN Backside pursuit responsibilities vs. (1) cutback, (2) boots. (3) Reverse.

13. CHEAT - Technique of disguising coverage initially, but moving cowards true alignment prior to snap of
the football.

14. CHECK - Call made by the safety to indicate that you are changing the coverage from what was originally
called in the huddle.

15. CHOKE Man to man technique in which the defensive back uses a slow controlled back pedal to
aggressively take away underneath routes.

16. CLOUD Secondary rotation placing the comer in the flat with force responsibility.

17. CLUB ALIGNMENT 2 yards outside of receiver and 2 yards deep versus Wing T or Power I.

18. COAST ALIGNMENT - (Corner! Align 2 yards outside and 5 to 7 yards deep versus a T.E

19. CONTAIN - Keep the ball on the inside shoulder on pass or run.

20. CRACK - Call made by the corner alerting the people inside that an outside receiver is blocking back
towards the football.

21. CRACK ALIGNMENT - This refers to the strong safety walked off on the wide receiver with his back turned
to him 2 yards inside wide receiver and 2 yards off L.O.S..

Page 8
Defensive Terminology
22. CROSS - Communication call indicating that a receiver is running a route across the formation.

23. CURL - Pass zone outside of hook area and extending towards the flat area Usually an area of the field 3 yards
inside the wide receiver and 12 to 15 yards off the L.O.S.

24. CUSHION - A relationship between the defensive back and receiver in which the DB maintains a 3 5 yard vertical
depth relationship.

25. DEEP ½ - Deep pass zone that extends from sideline to an imaginary fine bisecting the field.

26. DEEP MIDDLE 1/3 Pass zone, deeper than all receivers from hash to hash.

27. DEEP OUTSIDE 1/3 Pass zone, deeper than all receivers from hash to sideline.

28. DELAY A communication call that signifies a potential receiver has waited a count or two, before releasing into
his route.

29. DIME Six defensive backs in the game.

30. DISGUISE - The hiding of a coverage, stunt, blitz, dog, and or pre-snap alignment. Makes coverage hard to
recognize until after the snap.

31. DOG - Rush of a linebacker, or combination of linebackers, through a designated gap.

32. DRAW - Call to indicate that the QB has executed a delayed hand-off after a play action pass fake.

33. DRIVE - The breaking on the football when it's thrown.

34. DROP BACK - Type of pass action where QB drops straight back behind the center, either a 5 or 7 step drop.

35. E.M.L.O.S. - End Man On The Line Of Scrimmage

36. FAST DEFENSE - When you opponent goes into a two-minute offense, or starts running plays without huddling,
is called a fast or hurry-up offense.

37. FIELD - Call used to tell the defense that strength is to the wide side of the field, regardless of the offensive
formation.

38. FILL - Inside out responsibilities on the football - QB on option.

39. FLAT - Area of the field outside of the widest offensive man, or zone, located 5 yards deep from the curl area to
the sideline.

40. FLEX - 2 to 5 yard split by a T.E., which signifies that a pass may be coming.

41. FLOOD - 3-tiered pattern to one side, utilizing a back out of the backfield.

42. FLOW - Backfield flow refers to the direction of the backs. Ball flow refers to the direction of the ball.

43. FLY - Backfield motion away from the two-receiver side of the formation. Also, a pattern run straight down the
field.

44. FORCE - Outside-in responsibilities on the football, immediate up field pressure from the secondary, or
linebackers, on run plays. Pitch an option.

Page 9
Defensive Terminology
45. FREEZE - A call made to indicate that you will stay in defense called.

46. FRONT - The alignment of the front seven.

47. FULL-FLOW - Both backs going to the same side after snap of the ball.

48. FUNNEL - Technique used by corners to force receivers release to a certain direction.

49. HAMMER - Hard corner force with safety over the top fast into the boundary.

50. HANG - Corner settling in the flat and squatting, usually used in cover 2.

51. HARD - Alignment and technique used in zone coverage, where the corner back is aligned tight on
L.O.S.

52. IN CALL - A call made by a defender to indicate that his receiver has cut to the inside.

53. JAM - To squat at your alignment depth, and collision a receiver, or defensive back, trying to hold up a
receiver on the L.O.S.

54. JET TECHNIQUE - A definite passing situation where the defensive front disregards the run and plays
the pass all the way.

55. JUMP - The changing of leverage on a receiver.

56. KEY - The reading of a focal point. What you concentrate on for you initial reaction on the snap of the
ball.

57. LEVERAGE - To maintain outside, or inside, position on your man - your shoulders on his shoulders.

58. LION - A call directing the safety to the left in order to help on certain coverage's, or rotations.

59. LIZ - Call made by the safety to indicate that the safety is helping to his left, or that the direction of the
rotation is to the left.

60. LOCK - A call, which tells the outside linebacker, aligned on the T.E., to cover him while the strong
safety, or free safety, covers any motion to them by a running back.

61. MAX PROTECTION - When the offense keeps both the tight end, and a back is in, for pass protection.

62. MAN-TO-MAN - A coverage which is usually indicated by a color or number.

63. MOTION - Pre-snap movement by a receiver, or running back.

64. NICKEL - A defense, which puts a fifth defensive back in the game.

65. OPENSIDE - The side away from the T.E.

66. OSKI or BINGO - A call made to alert the defense that an interception is about to be made.

67. OUTSIDE - An alignment that puts a defender on the outside shoulder of an offensive person.

68. PASS CALL - An alert call to indicate that the offense is going to throw the ball.

Page 10
Defensive Terminology
69. PICK - A screen by a receiver on a defensive back, or linebacker, to take him out of coverage.

70. PITCH MAN - A running back, or receiver, who receives the football from the QB on any type of option or
outside run.

71. PLAY PASS or PLAY ACTION - When the QB fakes a running play, then drops back in an attempt to throw
a pass.

72. P.O.A. - Point of Attack

73. POP or PLUG - A linebacker stunt run through the A or B gap.

74. PRESS - An alignment which places an outside linebacker directly in front of the wide receiver. The purpose
is to hld the reciever up.

75. PREVENT - A defense used in long situations, used prior to the half ending, or at the end of a game.
Designed not to let you opponent score.

76. PURSUIT - An angle taken by a defender to cut of the ball carrier.

77. RAIDER - This term, or any term that you feel comfortable with, can describe a defensive call hat shows blitz
prior to the snap of the football, and then back off to run coverage called.

78. RAM - A call directing the safety to the right, in order to help on certain coverage's, or rotation.

79. READ - A term that signifies someone from the secondary may have force, depending on the blocks of the
offense.

80. RED ZONE - An area of the football field from the 20 yard line in. An area which the defender does not let a
pass receiver in.

81. ROLL - A coverage for a secondary rotation with the corner up, or when the QB reverses, and comes out on
the corner in an attempt to pass.

82. SCRAPE - A technique which moves a linebacker up field depending on the direction of the ball.

83. SECONDARY CONTAIN - Pertains to the linebacker coming out of his coverage responsibility, to contain
the QB when primary containment breaks down.

84. SETTLE - When a secondary defender stops gaining depth and/or width in an area, and stays in that area.

85. SHOW - Disguising a coverage by showing another coverge, nd then backs out.

86. SKY - A coverage call for the free safety and strong saftey playing in the curl/or flat are in zone coverage.

87. SLAM - A term used to describe a strong safety blitz.

Page 11
Defensive Terminology
88. SLANT - Full line movement to a call side gap.

89. SNAKE - Stron safety blitz to contain, and to take away, pitch man.

90. SNATCH - Another call used to indicate an intercepted ball.

91. SPLIT FLOW - When backs divide on snap of the football, usually in opposite direction of each other.

92. STAY CALL - Call made to indicate that you wil stay in coverage called.

93. STAY IN COVERAGE - Refers to always staying in your coverage on scrammble plays, or loss of
containment until the ball crosses the L.O.S.

94. STING - A term used to indicate free safety blitz.

95. STRONGSIDE - Usually the side to the two receiver side, or to the T.E.

96. STUNTS - Usually pertains to the defensive line running games, changing gap, or pass rush lanes.

97. SQUAT - Pertains to the secondary, or linebackers, settling in an area.

98. SQUEEZE - This refers to the restriction of the outside running lane, while maintaining outside leverage on
the ball carrier, and lead blockers.

99. SUPPORT - Describes the angle of pursuit a player takes when he is a secondary pursuit man - may be
insider or outside.

100. SUSTAIN - Staying with the play, or block, until the whistle blows.

101. SWEAT - A technique vs the option (outside veer) when the defensive back, or last man on the L.O.S., is
responsible for force, will slow play the QB and Pitch man, and strings the play out.

102. TANDEM - An alignment which places on defensive player directly behind another.

103. THROWBACK - A pass thrown away from the direction that the QB rolls, or sprints.

104. TRAIL - The responsibility of chasing the football from the backside looking for boot, reverse, and run
away.

105. UNBALANCED - When the offensive formation puts four linemen on one side of the center.

106. WALL-OFF - When a linebacker checks the receiver from running a crossing pattern.

107. WALK - A linebacker alignment midway between a receiver, and the last man on the L.O.S.

108. WEAKSIDE - Single receiver side of the formation.

109. WIDESIDE - The sideline which is farthes from the ball.

110. YOU - Rotation in which the corner is reponsible for flat on pass force vs run to his side.

Page 12
Defensive Terminology

111. X - Describes the Split end receiver.

112. Y - Describes the Tight End.

113. TIM - Any tight end motion away from the formation.

114. TOM - The motion of the Y toward, but not across the formation.

115. YO - Tight End shifts off the L.O.S.

116. CALLSIDE - The side of the formation which has the Tight End.

117. Z - Describes the Flanker

118. ZAP - Short flanker motion away from the ball without changing strength.

119. ZIP - Short flanker motion inside with changing strength.

120. ZONE - Area of field covered by a defensive back.

121. ZOOM - Flanker motion across formation changing strength.

Page 13
Getting Started

I will begin to explain the best way possible as well as illustrate how to combine with the 4.2.5 with the 3.3.5.
Both these defensive schemes feature a six man box with an eight man front. As we move through the
installation process you will see how easy the two fit with each other. My purpose in writing this manual is
because both provide its own unique style but, feel the combining of the two schemes using each others
unique features will present problems for your opponent.

I don't feel that you can go the distance with the 3.3.5 without incorporating a four man front especially in
short yardage and goal line situations. By including the 3.3.5 it brings addition strength to the four man front
by adding numerous blitz schemes and allowing the ability to drop eight defenders into coverages.

By adding the 3.3.5 it will compliment the 4.2.5 because both are excellent schemes versus two-back
offenses, and very simple to adjust to multiple-formation offenses. The addition of the 3.3.5 with stacked
linebackers create problems for zone blocking schemes, and the movement actions (prowling) confuses man
blocking schemes. The biggest positive that the addition of the 3.3.5 gives the 4.2.5 is your ability to disguise
multiple coverage packages which will confuse quarterback pre-snap reads. This forces the quarterback to
read on the move after the ball is snapped which gives the defense a distinct advantage.

The Next example you will see how I have labeled personnel for the interchange between the 4.2.5 and the
3.3.5.

4 3

Even or 31 Cover 34 1
Z
X G T
E N E S
R B
C W M C
Depending upon who you want to exchange when moving in
F and out of the 3.3.5 and the 4.2.5 you will not have to whole
sell change personnel. We are looking at only the exchange
by a callside tackle in the 4.2.5 for a Bandit at middle
Linebacker.

If your callside tackle is athletic enough it is easy to also


teach him the middle Linebacker position when moving into
4 3 the 3.3.5. By teaching the callside tackle to play middle
55 Stack Cover 35 linebacker in the 3.3.5 this will help when your opponent is
in a hurry-up no huddle mode..
1
Z
X G C G Y
E N E
R B
C W M S
C
F

Page 14
Seven Offensive Zones An Offense Travels Through

The following page will give you an undestanding about offensive play decisions as
an offense moves down the field. The following page will give you a diagram of a
football field in which the offense is coming out of their own end zone and driving
down the field to score.

Green Zone: Offense coming out defense must not let them get a first down because
this gives your offense field position. Must hold offense to 2 1/2 yards our less.
Defense can take chances in this area can get more aggressive, looking to force
turnover.

Quick Kick: In the +25 to the +20 is an area an offense may quick kick or quick
kick after a penalty. Must practice this as part of your stimulius response.

Three Down Territory: +35 to the 50 yard line is considered the three down
territory in which a defense must hold an offense to 3 yards or less because the offense
will probably punt on 4th down.

Open It Up Territory: 50 yard line to the -35 a offense will go to their bread and
butter plays and will also use their trick plays.

4 Down Territory: -35 to the -20 yard line is considered four down territory in
which the offense will probably use all four downs to gain a first down. Look for
offense to get ball to the person who got them there.

Red Zone: -20 to the -5 yard line is considered the Red Zone where an offense will
use play action passes and possible trick plays. Defense must get tuff.

Goal Line Defense: -5 yard line and in, is considered the goal line area in which an
offense may move their offensive formations into power "I" or formations that give a
more heavy look.

If you are not priveldged to a computer breakdown use the diagram on the following
page to write in the areas mentioned as you breakdown DVD or video of your
opponent's offense as it moves down the field. When using the diagram and list
plays of oppenent by field position and play you will start to create your opponents
tendencies.

Page 15
Offense Understanding Field Position and Location Of The Offense
Head Down
The Field End Zone - Offense Coming Out GL

1. Never give the offense a first down 1. Defense scoring zone.


2. Can bring pressure in this area to force possible turn over a. Safety
a. Gives our offense good field position. b. Fumble
3. Definite run area, primarily outside. c. Blocked kick
d. Punt return
20

Possible Quick Kick Territory - Think 2nd or 3rd Down Situation


25
Three Down Territory
1. Offense Normally kicks on 4th down.
2. Look for "Quick Kick" after a big loss or penalty down.
3. 1st & 10 - Run, Play Action Pass, Screens, and Traps.
2nd and Short - Look for Long gainer or touchdown pass
2nd and Long Yardage - Passing Situation
3rd and Short - Offense will run, must make the first down.

Defense can only allow 3 yards or less per down.

50
Opponent Will Attempt To Open Up Their Offense
The offense will use their "Bread and butter plays here". This area is where the defense
starts to think reverses, flea flickers, trick plays, and double passes.

35
Four Down Territory
1. Defense must get tough can only allow 2 yards or less per play.
2. Will the offense punt on fourth down or go for it?
3. Look for offense to run plays that got them there.
4. Look for best athlete to get the ball in the "Clutch"
20
"Red Zone" Must Score Territory
1. Offense will use Play Action Passes
2. 2nd & Short - Look for offense to throw the ball
3. 2nd & Long - Passing Situation, if run look for Draw and trick plays.
a. Look for fade in the corner of end zone.
4. 3rd & Short - Look for offense to Run.

5
Goal Line Offense

End Zone
GL
Page 16
What Makes a Defense a 4.2.5 & 3.3.5
The 4.2.5 gets its name from the four man front, two inside linebackers and the five cover
defenders which includes two corners, one free safety and two outside linebackers.

3 1 4 6 man box

Z
Y T G C G T X

4 S E N E
B 2 M W
R
C C
B = Bandit
R = Razor
FS
S = Sam
M = Mike
W = Will
5
The 3.3.5 gets its name from the three man front, three inside linebackers and the five cover defenders
which includes two corners, one free safety and two outside linebackers.

4 6 man box
3

Z 1

Y T G C G T X

3 E N E
B 3 S M W R
C C
FS

5
Page 17
Huddle Procedures

As soon as the previous play is blown dead the "Mike" linebacker should look to signal caller on the
sideline as soon as possible to get to the next defensive call. If the "Mike" linebacker fails to get his call
from the sideline, he can tap his hand on the top of his helmet to alert the coach for the call to be
repeated. Your "Mike" linebacker must keep his composure at all times.

When calling your defense using the following principles the defensive call will consist
of two to five parts; the call from the side line should be made in the following order.

Examples:

1. Front
2. Variation
3. Stunt, Dog or Blitz
4. Coverage

Once the call from the sideline has been received "Mike" will step into the huddle and give an "Up" call.
When the defensive hears the "Up" call, all eye's and attention should be focused on the signal caller.
Under no circumstances will there be any talking beyond this point. The signal caller must have
complete concentration and cooperation from everyone. If anyone in the huddle doesn't get the call,
they can yell "Check" and the call we be repeated. If the "Mike" LBer doesn't get the call or understand
the call from the sideline he can tap the top of his helmet and the call will be give from the
sideline again.

Huddle Break:

After making the huddle call, the "Mike" linebacker will give a verbal command of "Ready". Once the
rest of the defense hears the command "Ready" from the"Mike" linebacker they will yell "Break". Upon
breaking from the huddle the defense should get into their post huddle alignment and keep their eyes on
the offense. The secondary personnel should be looking for their receivers leaving the offensive
huddle and the linebackers looking for the Tight End. The first call or alert from the linebackers would be
the strength call or alignment call of "Right" or "Left".

Again, as the offense breaks the huddle the "Mike" and "Will" linebackers will make a directional "Right"
or "Left" call to set the defensive front according to the Tight End or strength. The "Right" or "Left" call
must be made as quickly as possible once the offense breaks the huddle.

The "Right" or "Left" call made by the linebackers is dependent upon the Tight End, if no Tight End then
the call will be made to the two receiver side. Versus a balanced formation and no Tight End then the
linebackers will make their call to the defenses left side or the offenses right side.

Page 18
Setting The Huddle

Huddle: 4.2.5 C
C R FS B C o
E N E S a
c
W M h

Nose in both the 3.3.5 and 4.2.5: Sets the Huddle 3 yards from the
ball.

Left End if 4.2.5 or Sam if 3.5.3): Responsible for blocking


quarterback if he throws interception.

Mike Linebacker: Takes call from coach on the sideline

Will Linebacker: Gives down and distance and possible situation.

Huddle: 3.3.5 C
C R FS B C o
E N E S a
c
W M h

Page 19
Huddle Procedures
The Huddle: 4.2.5

The huddle should be our first priority when establishing team discipline. It takes all eleven
players acting as one when it comes to setting the huddle. Huddle discipline starts when the
defense walks onto the field, must look organized and enthusiastic a message must be sent to our
opponent. If a defensive unit runs onto the field and looks organized and eager to play then this
sends a very positive message to the opponent that the defense has definately showed up to play
and is ready. Early in our installation we must practice and teach this aspect of the game.

Coach L.O.S.

M W The "Mike" line backer will be


responsible for calling the
S E NE defense in the huddle, he his
the quarterback on the field.
C B FS R C As the defense huddles the
mike linebacker will step back
and look towards the coach on
the sideline to receive the
desired huddle call from the
coach.

Huddle: 3.3.5
M W
The "Will" linebacker will be
S E NE responsible for giving the
down and distance and
C B FS R C possible game situation to
the huddle while the "Mike"
linebacker gets the defensive
call from the coach on the
sideline.

Whenever we set our huddle


the defensive front will have
their hands on their knees
M W The Nose will be responsible
for setting the huddle.
with eyes focused on the S E NE Tackle will set the huddle
"Will" linebacker while the
"Mike" linebacker receives C B FS R C three yards from the ball. As
the previous play ends he will
his huddle call from the hustle back to the ball and
coach. When the "Mike" will raise both his hands to
linebacker returns to the alert the other members of
huddle the "Will" will alert the defense of the huddle
ready. location.

Page 20
Defensive Alignment Terminology
The following illustration will provide you information needed when discussing defender alignments vs
your offensive formations and shemes. Anytime a defender aligns head-up against one of your
offensive lineman he will be known as an even numbered defender. Whenever we talk about a shaded
defender he will be identified by using a odd number.

6 4 2 0 2 4 6 8
8
Even Numbers - Head-Up Defenders

"O" Technique: Head up alignment on the Center.


"2" Technique: Head up alignment on the offensive Guard.
"4" Technique: Head up on alignment the offensive Tackle.
"6" Technique: Head up alignment on the Tight End.
"8" Technique: Head up alignment on the Wing your side.

9 7 5 3 1 1 3 5 7 9

8i 6i 4i 2i 2i 4i 6i 8i
Odd Numbers - Shaded Defenders

"1" Technique: Shade alignment on the Center.


"2i" Technique: Inside Shaded alignment on the offensive Gueard.
"3" Technique: Outside shaded alignment on the offensive Guard.
"4i" Technique: Inside shaded alignment on the offensive Tackle.
"5" Technique: Outside shaded alignment on an offensive Tackle.
"6i" Technique: Inside shaded alignment on a Tight End.
"7" Technique: Outside Shaded alignment on the Tight End.
"8i" Technique: Inside shaded alignment on a Wing your side.
"9" Technique: Outside shaded alignment on a Wing your side.

When discussing shaded defenders the base alignment will be the inside foot of the defender splitting the
midline of his offensive alignment. Whenever talking about a wide alignmnet it will be the inside foot to
outside foot of the offensive personnel. When we talk about a ghost alignment it will be a defender outside
on air, usually to an openside.

Page 21
Defensive Alignment and Gap or Area Of Responsibility

The following information will describe gap responsiblities and how you name the area between each
offensive blocker. Whenever a defender takes up a shade on an offensive blocker he has for the most part
taken up a gap responsibility. An example of this would be a 3 technique aligned on the outside shade of a
guard becomes a "B" gap defender. Any defender aligned on the outside shade of the tight end or is aligned
as a ghost nine technique has what we call outside responsibility, this normally is contain responsibility. The
following illustrations will explain a defenders area of responsibility according to his defensive alignment.

Whenever a defender is aligned head-up on an offensive blocker he is considered in a read alignment which
may give him either gap to the side the play is going.

9 9
7 5 3 1 1 3 5 7
Outside D C B A A B C D Outside
6i 4i 2i 2i 4i 6i

Once with the illustration below we demonstarte the area of gap responsiblity according to
the alignment of the defender.

Outside D C B A A B C D Outside
T G

S E N E R
B 6i 3 1 5 7
M W
Whenever a defender is aligned head-up in either a 0, 2, 4, 6,or 8 alignment he is considered
in a read technique. Normally his area of responsibility will be dictated by the direction the
play is going.

Ball Direction

Outside C B A A B C Outside
T C T

S E2 N2 E6
6
B M W
R

Page 22
How The Defense Is Called:

Even or 31 Defense:

Give defense a number alert

1. First tag or number tells the call side tackle where to align
2. Second number tells backside tackle where to align in the 4.2.5
3. Third tag gives Blitz, Dog, or Stunt alert if needed
4. Fourth tag or digit gives the coverage.
Base Defense is known as an Even or 31 Front

This means based upon a four man front as our base defense;
Linebacker gives Right or Left call according to the strength or Tight End

Even or 31 Defense
Defensive Front Aligns to 4
Front Called
3
3 Technique 1 Technique
Z 1
Y T G T X
S E N E
C B R
C

FS

Even or 31 Cover 3

Page 23
How The Defense Is Called:
Defensive Front Aligns to H
Front alert "Right & Left" call.
F 1 Technique 5 Technique
6i Technique 3 Technique
Z
Q
T G X

S E N E
C B R C
M W Will "B"
Mike callside "A"
Gap Alignment Gap Alignment

FS
Even or 31 Cover 3
The 4.2.5 base scheme provides 4 down linemen, 2 inside Linebackers,
2 outside linebackers also known as over hang players with a 3 deep
coverage as our base alignment.

Defensive Base Front Alignment for the 3.3.5 is: 44 Stack Cover 35

H
Head-Up
Head-up 0 Technique Head-up
F
4 Technique 4 Technique
Z
Q
Y G G X

E N E
B R
C S M W C
44 means that both ends are
aligned as 4 techniqies with
44 Cover 3 FS stacked Linebackers behind
them.

Your base for the 3.3.5 is 44 Cover 3 which means a 6 man box with an 8
man front just like the 4.2.5 the only difference now is that you are playing
with 3 down linemen and 3 linebackers.

Page 24
4.2.5 & 3.3.5 Equal Eight Man Front or Six Man Box

F Q H 6 man box

Z
Y T G C G T X
2x2
S E N E 3x2

B M W R
C C
FS

Fronts "T" Tom - Ends slant to motion


Tag Lucy - Slant Left
Tight Ricky - Slant Right (Backers opposite)
Tex Taze - Tackles Zone Drop
Toss - Slant (Strong) Over - One gap slant
Tweak
Ton - Ends Out Fronts Bandit Calls Sam
Taze - Zone Drops 3 = Man Rush - Saw
Tarzan 4 = 1 Man Boss Sir
Tweeze 5 = 2 Man Bam (Bandit & Mike) Mow
6 = 3 Man Bo Mark
8 = 5 Man Rush Boar
Sam and Bandit work together
Razor and Will work together

B = Bandit H
R = Razor 6 man box
S = Sam F
M = Mike
W = Will
Z Q

Y T G C G T X
2x2
E N E 2x2

B R
S M W
C C
FS
Page 25
Must Be Able to Combine the 4.2.5 and 3.3.5 Defenses
With a Base Alignment

31 Cover 34 = Even Front


1 Technique
5 Technique 3 Technique 6i Technique
Z

E N E S
R W M 6 man box B
C FS
C
The Even defense is also known as a 31 front which provides an automatic 6i technique
towards the Tight End and an automatic 5 technique to the backside of the "Right" or "Left"
call made in the huddle.

Stack 44 Cover 35 = Stack Front

4 Technique 0 Technique 4 Technique

E N T
R W M S B
6 man box
C
FS C
The base Stack front is two four techniques with a "0"
technique aligned head up on the center.

Page 26
Playing The Numbers Game: Balancing The Defense Against The Offense

Whenever deciding how to align your defense to certain offensive formations you must be able to draw a line
down the middle of the formation which goes through the mid point of the center to balance our defense up
with the offense. When you draw the line down the middle of the formation and through the middle of the
center that player is considered a 1/2 man to that side of the line. An example would be if you draw a line
down the middle of the formation and through the center, quarterback, and Tailback you would have 1 1/2
players to that side of the formation. Any player to that side of the line that does not have a line running
through it would be considered a full player or (1) person.

The illustrations located below will help in determining how to balance our defense vs our opponents
offense.

1/2 1/2
4
6 Offense 1/2 1/2 5 Offense
1 3
Z 1/2 1/2

1 1 1 1 1 1 1
Y T G C G T X
1/2

Defense: 13 Tight Cover 3

6 Offensive players 5 Offensive players

Z
Y T G
B S E N E
C M W R C

6 Defensive players 5 Defensive players


FS

Page 27
Playing The Numbers Game

5 1/2 5 1/2
Offensive Players Offensive Players
1/2 1/2
3
1 1
1/2 1/2
Y 4
1 1 1 1 1 1 1
Z T G C G T X
1/2 1/2
5 1/2 5 1/2
Defensive Players Defensive Players

5 1/2 5 1/2 Offensive Players


Offensive Players

4
X LT LG
S E N E
C B M W R C

5 1/2 Defensive Players FS 5 1/2 Defensive Players

5 1/2 Offensive Players 5 1/2 Offensive Players

X LT LG
E N E
B S M W R C
C
5 1/2Defensive Players FS 5 1/2 Defensive Players

Page 28
Front Recognition Based Upon M and Callside End
R - Razor - Outside invert to openside B - Bandit / Outside Invert towards the tight end or
W - Will linebacker away from our tight end strength
E - Defensive End Sam - Sam linebacker or DE towards the tight end side
F - Free Safety C - Corner
N - Nose Tackle M - Mike / Middle LBer in Stack Defense

Even or 31 Cover 34 H F Even (Base)


Q
Z In our base scheme we
X G T get an automatic 6i
E N E S technique to the tight end.
The Strike invert will
6i
align at linebacker depth
R W M B and 3 yards outside the
C F C
tight end.

31 Tight Cover 34 H F
Tight
Q
Z
X G

E N E S B Sam: 5 Technique
Bandit: 7 Technique
C R W M
F C

55 Stack Tight Cover 35 H F

Q
Tight
Z
X G C G Y
Both Ends align as 5
E N E B techniques

C R W M S
C
F

F Both Ends align as 4 techniques


44 Tight Cover 35 which is head up on the offensive
tackles
Q
H
X G C G Y Z
R E N E B
W M S
C C
F

Page 29
Five Basic Defensive Fronts / Includes 3.3.5 Stack
Base

1. Even or 31 S E N E
B M W R
Defensive End to the callside plays an automatic 6i technique and the backside End as a
5 technique.

Wide 4 Man Front

2. Wide or 4-3 S
B
E
M
N
W
E
R
The Wide alert moves are defense 7 Technique
into a 4-3 scheme

7 Man Box Tight

3. Tight
E N E S B
Tight alert gives you a 5 and 7 technique R W M
towards the right and left call. 5 and 7 Technique

5 Man Box

4. 3-4 / Odd E N E
R W M B
The 30 or Odd defense is also known as a 3-4 Defense.

6 Man Box

5. 44 Stack
E N E

Ends align as 4 techniques R W M S B

Page 30
Goal Line / Short Yardage Defensive Schemes

Will linebacker drops down


and plays a "0" technique
1. Bear
W E N E S B
Features one Linebacker R M FS

2. Bear Weak
B S E N E W
Will linebacker aligns
as a 1 technique M R
backside FS

3. Bear Strong
B S E N E W
Will linebacker aligns
as a 5 technique weak. FS M R

4. 33 Nose
E T N E R
Features two Linebackers
S M W

5. 33 Nose Tight B S E N R
E
M W
33 Nose is also known as a Double eagled front.
In 33 Nose we walk Rover up as a "5" technique.

6. 11 Tight B S E N E
M W R
Good short yardage defense.

Page 31
Coverage Alignment Responsibity In The 3.3.5 & 4.2.5 vs Pro Set

Base 4.2.5 Equals: 31 Cover 34


#3 #2
F Q H
#1 #2
Z #1

Y T G C G T X

S E N E
B M W R
Inverts
C # 2 receiver
Inverts
# 2 receiver C
Corner
Their Side
FS Their Side Corner
# 1 Receiver # 1 Receiver
Their Side Their Side
The Corners are always responsible in zone coverages for the number one receiver to their side. Sam and Rover
both in the Even and Stack defensive schemes have the number two receiver their side. Fre Safety has the number
three receiver.

Base 3.3.5 Equals: 44 Cover 35

#3 #2

#1 F Q H
#2 #1
Z
Y T G C G T X
E N E
B R
Inverts
S M W Inverts
C # 2 receiver # 2 receiver C
Corner Their Side Their Side Corner
# 1 Receiver
Their Side FS # 1 Receiver
Their Side

The Corners are always responsible in zone coverages for the number one receiver to their side. Sam and Rover
both in the Even and Stack defensive schemes have the number two receiver their side. Fre Safety has the number
three receiver.

Page 32
Coverage Responsibity In The 3.3.5 & 4.2.5 vs Doubles

#3
#2 F Q #2
#1 Y H #1
Z T G C G T X

S E N E
S M W R
Inverts Inverts
C # 2 receiver # 2 receiver
Their Side
C
Their Side
Corner
# 1 Receiver
FS Corner
# 1 Receiver
Their Side Their Side

The Corners are always responsible in zone coverages for the number one receiver to their side. Sam and Rover
both in the Even and Stack defensive schemes have the number two receiver their side. Fre Safety has the number
three receiver.

#3
F Q #2
#2
#1 Y H #1

Z T G C G T X
E N E
B R
Inverts S M W Inverts
C # 2 receiver
Their Side
# 2 receiver
Their Side
C
Corner Corner
# 1 Receiver
Their Side
FS # 1 Receiver
Their Side

The Corners are always responsible in zone coverages for the number one receiver to their side. Sam and Rover
both in the Even and Stack defensive schemes have the number two receiver their side. Fre Safety has the number
three receiver.

Page 33
Coverage Responsibity In The 4.2.5 & 3.3.5 vs Trips
#2

#2 #3 Q F

#1 H Y #1
Z T G C G T X

S E N E
B M W R
Inverts Inverts

C # 2 receiver
Their Side
# 2 receiver
Their Side C
Corner
Corner
# 1 Receiver FS # 1 Receiver
Their Side
Free Safety
Their Side # 3 Receiver

The Corners are always responsible in zone coverages for the number one receiver to their side. Sam and Rover
both in the Even and Stack defensive schemes have the number two receiver their side. Fre Safety has the number
three receiver.

#2
#2 #3 Q F

#1 H Y
#1
Z T G C G T X
E N E
B R
Inverts
# 2 receiver
S M W Inverts
C Their Side # 2 receiver
Their Side C
Corner
# 1 Receiver FS Corner
# 1 Receiver
Free Safety Their Side
Their Side
# 3 Receiver

The Corners are always responsible in zone coverages for the number one receiver to their side. Sam and Rover
both in the Even and Stack defensive schemes have the number two receiver their side. Fre Safety has the number
three receiver.

Page 34
Coverage Responsibity In The 4.2.5 & 3.3.5 vs Trey

#2

Q F
#1 #2
#3
Z H #1
Y T G C G T X

S E N E
B M W R
Inverts Inverts
C # 2 receiver
Their Side
# 2 receiver
Their Side
C
Corner Corner
# 1 Receiver
Their Side FSFree Safety # 1 Receiver
Their Side
# 3 Receiver

#2
#3
Q F
#1 #2
#3
Z H #1
Y T G C G T X
E N E
B R Inverts
Inverts
# 2 receiver S M W # 2 receiver
Their Side
C Their Side
C
Corner
# 1 Receiver FS Free Safety Corner
# 1 Receiver
Their Side Their Side
# 3 Receiver

Page 35
Coverage Responsibity In The 4.2.5 & 3.3.5 vs Empty

#2 Q #2
#3
#1 H Y F #1
Z T G C G T X

S E N E
B M W R
Inverts Inverts
# 2 receiver
C # 2 receiver
Their Side Their Side C
Corner
# 1 Receiver FS Free Safety Corner
# 1 Receiver
Their Side # 3 Receiver Their Side

Q
#2 #3 #2

#1 H Y F #1
Z T G C G T X
E N E
B R
Inverts
# 2 receiver S M W Inverts
# 2 receiver
C Their Side
Their Side
C
Corner
# 1 Receiver FS
Their Side Corner
Free Safety # 1 Receiver
# 3 Receiver Their Side

Page 36
Coverage Responsibity In The 4.2.5 & 3.3.5 vs Quads

If zone coverage the corner will align on the inside of number 1 with the outside inverts splitting the difference
between number 2 & 3 receivers.

Q
#1 #2 #3 #4
#1
Z H F
Y T G C G T X

S E N E
B R M W
Inverts

C # 2 & 4 Receiver
Their Side
C
Corner
Corner
# 1 Receiver FS # 1 Receiver
Free Safety Their Side
Their Side
# 3 Receiver

vs any quads set (4 receivers to one side) you may consider bringing the Rover over or you can bump a
linebacker outside.

Just like the 31 or even front you can use the same rules for your zone coverage. The corners will align
on the inside of number 1 with the outside inverts splitting the difference between number 2 & 3
receivers.

Q
#1 #2 #3 #4

Z H F #1
Y T G C G T X
E N E
B R
Inverts
# 2 & 4 Receiver S M W
C Their Side C
Corner
# 1 Receiver
FS Free Safety
Corner
# 1 Receiver
Their Side # 3 Receiver Their Side

vs any quads set (4 receivers to one side) you may consider bringing the Rover over or you can bump a
linebacker outside.

Page 37
4.2.5 and 3.3.5 Basics

F Q H
Chase / Contain Collapse Chase / Contain
Z
Y T G C G T X
2x2
E N E 2x3

B R
S M W
C C
LBers 4 1/2 yds.
FS Box divided into 3 cylinders

Fronts "T" Tom - Tackles slant to motion


Tag Lucy - Slant Left
Tight Ricky - Slant Right (Backers opposite)
Tex Taze - Tackles Zone Drop
Toss - Slant (Strong) Over - One gap slant
Tweak
Ton - Tackle Out Fronts Bandit Calls Stud Calls Will Calls
Taze - Zone Drops 3 = Man Rush -
Tarzan 4 = 1 Man Boss Saw Saw
Tweeze 5 = 2 Man Bam Sir Mow
6 = 3 Man Bo Sam War
8 = 5 Man Rush Boar Boss Bow
Mike Calls Razor Calls

Stud and Bandit work together Bam Boar


Razor and Will work together Sam Sir
Mow Mark
Mark War

B = Bandit
R = Razor H
S = Stud F
M = Mike
W = Will Ton = Tackles Out
Z Q

Y T G C G T X
2x2
E N E 2x3

B R
S M W
C LBers 4 1/2 yds. C
FS Box divided into 3 cylinders

Page 38
Formation Recognition
It Is Critical To The Defense To Identify The Strength Of An Offensive Formation And Where The 6 Eligible
Receivers are Lined Up. Every Offensive Formation Can Be Identified Using The Following Terms In The
Proper Order.

1. Identify The Backfield Set.


2. Identify The Receivers Sets.
3. Determine The Strength Based On All Sets. (TE, 3 Wrs, Overload, Etc.)
4. Name The Formation In This Order:
Backfield Set
Strong Side Receiver Set
Weak Side Receiver Set

Identifying Receiver Sets The Receiver Sets Deal With The


*If The Wr. Is Within 3
Players Outside Of The Tackle Box.
1 WR Calls Yards Of The OT He Is
Considered a TE (No Call)
(No Call For Just A Tight End)
Open Tackle Box
3 Yds WR
Y T G C G T

(No Call) "Open"


WR
2 Wide Receiver Calls "Flanker" Z
Y T G C G T

Flanker
WR
Trailer 3 yds.
Slot "Trailer" Z WR
Y T G C G T
Twins
Wing WR
WR / RB
A
"Slot" Z T G C G T

WR
WR Z 3 yds.
"Twins" X T G C G T

WR / RB
Z
"Wing" Y T G C G T

WR WR / RB
3 Wide Recevier Calls Z A
"Trey" Y T G C G T

Trey
Trips WR WR / RB
Wing Trey "Trips" WR Y A
Z T G C G T
Slot Trips
WR WR / RB
*Additional Terms Maybe
Used Based on Gameplan
"Wing Trey" Z A
Y T G C G T
2 yds.
(Bunch, Stack, Etc.)
WR WR / RB
"Slot Trips" WR
Z T G C G T
3 yds.

Page 39
Formation Recognition
The Backfield Sets Deal With The
Identifying Back Field Sets: "Empty" Players Inside The Tackle Box "Gun"
4 1 3
O RB Calls Tackle Box Tackle Box
Empty 1
Gun X T G C G T Y X T G C G T Y

1 Running Back Calls "Ace" 3


3
"Ace Weak"
1 1
Ace T G C G T Y
T G C G T Y
Ace Weak*
Ace Strong*
Gun Weak* "Ace Strong" "Gun Weak"
3
1
Gun Strong* 3

Pistol 1
T G C G T Y
(*Can Be Right / Left) T G C G T Y

"Gun Strong" 1 3
3
"Pistol"
1

T G C G T Y T G C G T Y

4
2 Running Back Calls "I" 3 4 "I Weak"
3
1 1
"I" T G C G T Y T G C G T Y
"I" Weak
4
"I" Strong "I Strong" 3
3 4
"Near"
Near 1 1
Far T G C G T Y T G C G T Y
Split
Gun Split
"Far" 4 3 4 3 "Split"
1 1
T G C G T Y T G C G T Y

3 Running Backs "Gun Split"


"Tee"
4 3 2 4 3
"I" Power
1 1
"I" Stack
Tee T G C G T Y T G C G T Y

A
4
"I Power" RB B "I Stack"
3
RB
1 1
T G C G T Y T G C G T Y

Page 40
Formation Recognition Examples

Eligible Within Eligible More Than Eligible More Than


Eligible Within
RB 3 yds of TE 3 yds of OT
3 yds of TE 3
3 yds of OT RB
3 yds WR/RB WR 3 yds 3 1 4 WR/RB
1 WR
Z 4 Z
WR/RB Y T G C G T X Y T G C G T X

"Slot" "Gun Strong" "Twins"


"Wing" "Flanker"
QB Is Under Center With QB Is In The Gun With
1 RB Directly Behind 1 RB Set To The TE Side
Gun Ace
Ace Wing Formation Strength: Left - Balanced Set
Formation Strength: Left - Balanced Set With TE With TE & RB Side
Left

Eligible More Than Eligible More Than


Eligible Within Eligible Within
RB 3 yds of OT 3 yds of OT
3 yds of TE 3
3 yds of OT
4 1 3 WR
3 yds WR/RB 3 yds
"Gun Split" Y
WR
Z 1
4
X T G C G T Z
WR/RB Y T G C G RT X

"Slot" "Open" "Twins"


"Wing" QB Is In The Gun With
QB Is Under Center With 2 RB's Set To Either Side
1 RB Directly Behind
Split Trailer Gun Split Twins Open
Formation Strength: Right - Unbalanced Set Formation Strength: Right - Unbalanced
With 3 Eligibles Right Of Center Set With 3 Eligibles Right Of Center

Eligible Within
3 yds of OT 3 Eligibles With a TE

WR WR 1 3
3 yds
3 1
4 Z Z 4 WR
X T G C G T Y Y T G C G T X
"Twins" "Trips" "Trey" "Gun Weak" "Open"
QB Is Under Center With QB Is In The Gun With1 RB
1 RB Directly Behind set Away From The TE Side
Gun Trips Twins Gun Weak Trey Open
Formation Strength: Right - Unbalanced Set With 3 Formation Strength: Left - Unbalanced Set With
Eligibles Right Of Center A TE and 2 Receivers Left Of Center

Eligible Within Eligible Within 3


Eligible Within
3 yards of TE 3 4 3 yds of OT 3 yds of OT
WR/RB
Z 1 1
4 Y
WR/ RB Y T G C G T X X T G C G T Z

"Wing" "Slot" "Ace" "Slot"


QB Is Under Center With 2 Backs. One Back Behind QB Is Under Center With
Center The Other Is Far From The Strong Side. 1 RB Directly Behind

Wing Far Ace Double Slot


Formation Strength: Right/Left - Balanced Set With No
Formation Strength: Balanced Set With TE and
TE
Wing To The Left

Page 41
Motion Recognition

Motions
A B B
In: A
back Motions Towards Center
Z Z
Doesn't Pass Center X Y X Y
Out:
Back Motions Away From Center Far Flanker Open Gun Strong Twins Trailer
Doesn't Pass Center Z - In B - Out
Far Wing Open Gun Trips Trailer
Cross:
Back Motions Towards QB And
Passes Center A A B
Z B
Deep: Z
Added To Motion Call If Back X
Gets Depth With Motion

I Twins Ace Double Wing


Z - Cross A - In Deep
I Flanker Open Far Wing

Running Backs
Back Sets

O Back Sets

Empty Receiver Off The L.O.S. On The


Receiver Off The L.O.S. on The Weak Side Strong Side Closest To Quarterback
Gun
1 Back Sets

Ace Ace Back


Gun Wk / Str. Receiver Off The L.O.S. on The Weak Side

2 Back Sets

"I" Deepest Back Up Back


"I" Str. / Wk
Near Offset Back Back Behind The Quarterback
Far
Split Weak Side Back Strong Side Back
Gun Split

3 Back Sets

"I" Power Deepestest Back Up Back Closest To The Quarterback


"I" Stack Weak Side Back Back Behind The Quarterback
TEE

Receivers
X Y Z
Description: Description: Description:
Receiver On Receiver On Receiver Off The L.O.S. On The Strong Side
The L.O.S. On The L.O.S. On * If 2 Back Set With Twins or Trailer - Receiver Off The L.O.S.
The Weak Side The Strong Side * If 3 Back Set - Other Back In Set

Page 42
3.3.5 Front Calls and Alignments
Strength Call: "Left"

Front: "44" Front: "33"


Y G G Y T T

E N E E N E
S M W S M W
Strength Call Based Upon The Tight End

Strength Call: "Left"

Front: "45" Front: "75"


Y G G T G G

E N E E N E
S M W S M W

Strength Call: "Left"

Front: "55"
G G

E N E
S M W

Front: "45" Strength Call: "Right" Front: "75"


G G Y G G T

E N E E N E
W M S W M S
Page 43
3.3.5 Front Variations
Strength Call: "Left"
Field Call: "Reno"

Variation: "44 Tight" Variation: "44 Load"


Y G G Y G G

B E N E R B E N E
S M W S M W R

Strength Call: "Left" Variation: "Open Load"


Field Call: "Reno"
Y G G
E N E R
B S M W

Strength Call: "Vegas"


Field Call: "Reno"

Variation: "Okie Tuff" Variation: "Okie"


G G Y G G

S T N E S E N E
W B R
B M R M W

Strength Call: "Left"


Field Call: "Reno"

Variation: "33 Bear" Variation: "31 Even"


T T G

B S E N E R S E N E
M W B M W R

Page 44
Ball Away: Chase, Collapse, and Check Counter

Chase and Collapse pertains to Ends, Tackles, Sam and Rover

In order for us to play sound football from the backside of any run play we must be very awar of backside
pursuir responsibilities. Four of the most important factors in this phase of football is the cutback zone,
reverse, bootleg and counter. These responsibilities fall on the backside Sam or Rover, End and/or Tackle.
The defenders who have collapse responsibility will defend the zone cutback.

The following explanation explains and diagrams Chase, Collapse, and Check Counter techniques used on the
backside of our defense when the ball is running away. The information below explains the different plays
that each technique defends when our opponents run the football.

Chase Technique is used with our widest rusher off the back edge. The chase defender will keep the ball
carrier on his inside shoulder and will only climb as deep as the back with the ball. A chase defender is
responsible for defending Bootleg, Counter, and Reverse.
Our Chase defender will chase as far as "A" gap away and then will get into his proper pursuit angle by
never following the same colored jersey. As chase technique is worked at practice have your running back
change direction on occasion to see if the chase defender is there waiting for change of direction of the
football.

Once a chase defender reads pass he is responsible for outside contain of the quarterback.

Collapse can be any down defender who plays through the back door and who are the next defender inside
the chase player when the ball goes away. A Collapse player can also be Sam or Rover who are playing a
base assignment (Sweeper). Collapse Tackles and Ends will play off the back heels of the offensive line.
Collapse players are responsible for all cutback plays. Collapse players have "B" gap away for taking their
proper pursuit angle.

Check Counter: Responsibility of the backside Linebacker:

A Check Counter player will be our backside linebacker (Mike or Will) and will use a freeze step before
reacting to the football. Our backside linebacker will check for any counter play coming back at him before
reacting to ball away.

Each position coach will incorporate some type of chase, collapse, and check counter in their specific drills.
A specific period will be set aside for pursiut drill that brings all the individual positions together in order to tie
the backside of pursuit together with the front side of any play. When our defenders react to their assignment
they should respond with the technique and assignment, this reinforces their responsibilities to their position
coach and fellow defenders.

Page 45
Chase, Collapse Calls For Defensive Ends, Bandit,Sam, and Razor
On each play, you can incorporate a call from either bandit, Sam and Razor prior to the snap to remind the
defensive tackle of his chase or collapse responsibity. The tackles will react occordingly to their call. Chase
and Collapse calls only effect them when the ball goes away or they read pass, not when the ball is run at
them.

1. Chase Alert -
(End will return with collapse call) This tells the Bandit, Sam and Razor that they have contain assignment.
The tackle can take and inside pass rush when pass shows because your Sam and Rover will contain the
quarterback. If ball goes away, quickly shed offensive tackle across his face and flatten down the L.O.S.

2. Collapse Alert -
(End will return with chase call) This tells your Bandit, Sam and Razor that they have pass coverage
responsibility. Ends must contain the quarterback. If ball away, throttle down, find the ball, then chase as
deep as the ball. Reverse and bootleg are the responsibility of your tackles. When ball goes away and you
get a down block from the OT you should use a pull by technique, which helps in putting you in a proper
chase technique.

Sam has Chase End has Chase

Y T G C Y T G C
S E N S E N
Play the block Play the block
Inside rush vs pass Must contain everything
Flatten across face vs ball away Watch for reverse and bootleg
Chase and Collapse for Nose Guard
Nose must listen for collapse and chase calls being exchanged between Sam, Razor, and Defensive
Ends. Verse run there is no effect. Versus pass you must react to which Defensive End is giving
you the collapse call. Nose will rush the quarterback through "A" gap away from that tackle giving
the collapse call, as he is taking an inside pass rush.

Chase Y T C C G T
Chase

B S E N E R Collapse
Collapse
If both Defensive Ends are chase, Nose has controlled rush. Draw and Quarterback scramble,
Nose cannot take a side - keep Quarterback in front of you.

Chase 1 Chase
Y T G C G T

Collapse S E N E R Collapse

Page 46
Chase, Collapse, and Check Counter
Ball Away
3.3.5 Ball Away Check Bootleg, Counter, Reverse, Cutback 4.2.5 Ball Away Check Bootleg, Counter, Reverse, Cutback

H H
Chase Chase
F F
Collapse
Q Q
Z Z
Y T G C G T X Y T G C G T X
E N E S E N E Collapse
(Sweeper)
B S M W R B M W R
Counter Collapse Counter
C C
C (Sweeper) C
FS FS

3.3.5 Ball Away Check Bootleg, Counter, Reverse, Cutback 4.2.5 Ball Away Check Bootleg, Counter, Reverse, Cutback

H H
Chase Chase
3 F
Collapse Collapse Collapse
Z Q Q
Z
Y T G C G T X Y T G C G T X

E N E S E N E
B S M W R B M W R
Counter Counter
C C
C C
FS FS

3.3.5 Ball Away Check Bootleg, Counter, Reverse, Cutback 4.2.5 Ball Away Check Bootleg, Counter, Reverse, Cutback

Chase H H
Chase
F F
Collapse Collapse Collapse
Z Q Q
Z
Y T G C G T X Y T G C G T X
E N E S E N E
B S M W R B M W R
Counter Counter
C Collapse C
C C (Sweeper)
FS FS

Page 47
Chase, Collapse, and Check Counter
Defensive Tackles, Ends, Outside Inverts, and Backside Linebacker on Ball Away

The Chase defender will chase by Chase defenders are responsible


getting as deep as the ball and then, F H for Reverse's, Bootleg's and or any
keeping the ball carrier on his inside run coming back at them.
shoulder.
Chase
Ball Away Q
Z
Y T G C G T X

E N E
C B S M W R C
Collapse(Sweeper)

Pursuit
FS

Defensive Tackles and or Ends Collapse defenders are responsible for


that have collapse responsiblity checking the cutback's and counter
will play off the back heels of the F H schemes.
offense linemen.
Chase Ball Away
Collapse Q
Z
Y T G C G T X

S E N E
C B Collapse M W R C
(Sweeper) Pursuit
FS
Ends and Tackles on Once the Chase defender has
Collapse responsibility reached "A" gap away he then will
should never get any deeper take his proper pursuit angle.
than 1 1/2 yards off the back F H
heels of the offensive Chase
linemen. Ball Away
Collapse Q
Z
Y T G C G T X

E N E
C B S M W R C
Once Collapse Tackles reach Check Counter
"B" gap away they then will
get into their proper pursuit Pursuit
angles. FS
Page 48
Chase, Collapse, and Check Counter
Defensive Tackles, Ends, Outside Inverts, and Backside Linebacker on Ball Away

The Chase defender will chase by Chase defenders are responsible


getting as deep as the ball and then, H F for Reverse's, Bootleg's and or any
keeping the ball carrier on his inside run coming back at them.
shoulder.
Chase
Ball Away Q
Z Collapse
Y T G C G T X

S E N E
C B M W C
R
Whenever the chase defender gets to the
Pursuit "A" gap away he should then get in his
FS proper angle of pursuit by never following
the same colored jersey.

Collapse defenders are responsible for


Defense: 13 Even Tight Cover 3 checking the cutback's and counter
H F schemes.

Collapse Chase Ball Away


Collapse Q
Z
Y T G C G T X

B S E N E
C M W R C

FS Pursuit

Whenever a collapse defender on collapse


Defense: 31 Tight Cover 0 gets into the "B" gap area away he should
then get into his proper angle of pursuit.
F H
Chase
Ball Away
Collapse Q
Z
Y T G C G T X

S E N E
C B M W C
Once the Chase defender has
R
reached "A" gap away he then will
take his proper pursuit angle.
FS Pursuit

Page 49
Run Block Stimulus Response Defensive Tackles and Ends

A. Stimulus (Coach) A. Response (Player)


1. Base Block 1. Squeeze
2. Down Block 2. Trap
3. Reach Block 3. Push Pull
4. Pass Set 4. Bull Rush

B. Stimulus (Coach) B. Response (Player)

1. Squeeze 1. Base Block


2. Trap 2. Down Block
3. Push Pull 3. Reach Block
4. Bull Rush 4. Pass Set

Definitions
1. Base Block - Offensive lineman blocking straight ahead.
2. Down Block - Inside release by offensive lineman.
3. Reach Block - Offensive lineman working to get his helmet to the outside of the defender.
4. Pass Set - Offensive lineman giving a high hat read.
5. Trap - a long pull that crosses the center to block an over penetrating defender.
6. Push Pull - A technique used by a defender to escape the block of an over extended blocker.

Stimulus Response is a
verbal response and reaction
to movement by an offensive
lineman.
4 Ball To
3

1 Z
X T G C G T Y
E N E S
R W M B
C
C Contain
FS

Page 50
Run Block Stimulus Response Defensive Tackles and Ends

A. Stimulus (Coach) A. Response (Player)

1. Double Team 1. Drop


2. Shaded Play To 2. Front Door
3. Shaded Play Away 3. Back Door
4. Wash Down 4. Spin

B. Stimulus (Coach) B. Response (Player)

1. Drop 1. Double Team


2. Front Door 2. Shaded Play To
3. Back Door 3. Shaded Play Away
4. Spin 4. Wash Down

Ball To H
F
Contain
Q Z
X T G C G T Y
E N E
R B C
W M S
C
Secondary Contain
Force/Pitch FS

Page 51
Run Block Stimulus Response Defensive Nose and Ends

A. Stimulus (Coach) A. Response (Player)


1. Arc (DE) 1. Close
2. Veer Release 2. Eyes Inside
3. Influence 3. Trap
4. Deep Set 4. Eyes Inside
5. Short pull 5. Eyes Inside
6. Long Pull 6. Hip Pocket

B. Stimulus (Coach) B. Response (Player)


1. Close 1. Arc (DE)
2. Eyes Inside 2. Veer Release
3. Trap 3. Influence
4. Eyes Inside 4. Deep Set
5. Eyes Inside 5. Short pull
6. Hip Pocket 6. Long Pull

Definitions
1. Arc - Outside release by a Tight End.
2. Veer Release - An inside release by an Offensive Tackle.
3. Influence - Technique used by an offensive lineman to get a defender to react.
4. Eyes Inside - The reaction by a down defender vs an inside or veer release.
5. Short Pull - Guard drop stepping an pulling outside and not crossing the center.
6. Hip Pocket - Term that discribes a defender following a pulling offensive lineman.
7. Long Pull - The pulling of an offensive lineman that crosses the butt of the center.

Stimulus response to the following situations listed above should be incorporated into a drill
that will teach the desired outcome. It is important to remember that a defensive lineman
should never penetrate deeper than a 1 1/2 yards working off the back heels of the offensive
line. When over penetrating this sets up the offense to take advantage of this by running trap
schemes.

Page 52
Defensive Tackles, Ends, and Outside Inverts on Ball To

Defense: Even Cover 3 Whenever the ball is being run towards the
defenders side it is known as "Ball To".
H Whenever the ball is being run at you, you will
Ball To incorporate the assigned technique as dictated
Contain F by the defense called.
Force/Pitch C-Gap B-Gap
Z Q
Y T G C G T X

S E N E
C B M W C
R
FS
Defense: Stack Cover 3 H Ball To
F Secondary Contain
B-Gap Contain Force/Pitch

Z Q
Y T G C G T X

E N E
C B S M W R C
Insure..Reverse/Deep Pursuit
Fit...Play Action/Crack
Anytime the ball is being run towards the defense
each defender will have a responsibility. When the FS
ball is run towards the open side and you have an
invert located outside the defensive end he has Arc...QB/Alley
secondary contain responsibility.

Defense: Even Cover 3


H
Ball To Ball Away
F
Contain
Force/Pitch C-Gap B-Gap Chase
Z Q Collapse

Y T G C G T X

S E N E
C B M W R C
Collapse
Fit...Play Action/Crack Sweeper
Arc...QB/Alley FS Insure..Reverse/Deep Pursuit

Page 53
Putting It All Together "Ball To, Ball Away"
Defensive Tackles, Ends, and Outside Inverts

Ball To H Whenever the ball is being run towards the


defenders side is is known as "Ball To".
Whenever the ball is being run at you you
Secondary Contain F will incorporate the assigned technique as
Force/Pitch dictated by the defense called.

Z Q
Y T G C G T X

S E N E
C B M W R C
Collapse
Fit...Play Action/Crack Sweeper
Defense: 31 Cover 3
FS Arc...QB/Alley Insure..Reverse/Deep Pursuit

Ball To
H
Contain
Force/Pitch F Chase

Z Q Collapse
Y T G C G T X

S E N E B
C M W C
Play Action/Crack R Collapse
Sweeper
Reverse/
Deep Pursuit
Defense: Odd Cover 3
FS QB/Alley

H
Ball To Ball Away
F
Contain
C-Gap B-Gap Chase
Force/Pitch
Z Q Collapse

Y T G C G T X

Fit S E N E Insure
C B M W R C
Collapse
Sweeper

Defense: 31 Wide Cover 3 FS Arc

Page 54
Defensive Line Play
Defensive Line Play
Common Errors Defensive Linemen Make
Seven Points of Concern
Mirror Step Technique
Run First, Pass Second
Pass First, Run Second
3 Step Escape
Defensive Front Playing The Trap
Run Block Stimulus Response
Mirror Step Defensive Front For Keys and Reads
Keys and Reads For Inside Shaded Alignments
Understanding Pass Rush Principles
Understanding an Offensive Pass Set
Pass Rush Alleys
Jet Technique

Page 55
E-N-E Alignments and Assignments
F Q H

Z
Y T G C G T X
2x2
E N E 2x2

B R
S
Stack
M
Stack
W
Stack LBers 4 1/2 yds.
BC FC
F
Position
5 Technique Left Side Notes:
End ( gameplan 6 Technique)

The front called will dictate your


0 Technique Left Side assignments. some fronts require you to
Nose ( gameplan 1 Technique) know the strength. Mike will make a
strength call on every play.

5 Technique Left Side


End ( gameplan 6 Technique)

Front Terms:
STACK: You are teamed with a Backer behind you, together you form a stack. Each stack is
responsible for two gaps.
GAP RESPONSIBILITY: This is your assigned gap. You must control that space and stop any run
play to that gap.
POWER, POWER, READ (PPR): This is a 3 step technique, 2 power steps straight ahead then a read
step.
QUICK, QUICK, READ (QQR): This is a 3 step technique, 2 quick steps into a gap and a read step.
TWO GAP: Use PPR to drive the man across from you two steps back and be in a position to make a
play in the gap to either side of that player.
SLANT: Use QQR knife into the appropriate gap and penetrate 2 steps deep in the backfield controlling
that gap.
DROP ZONE: This technique requires you to first play two gaps and if you read pass you drop to your
assigned zone in coverage.
LOOP: This technique is used when a stunt is called and you are going to your gap responsibility by
looping behind a slanting or blitzing teammate.

Page 56
Common Errors Defensive Linemen Make

Common Errors:

1. Lack of total effort - trying to save yourself for the fourth quarter, and
by that time, it doesn't matter (Play hard and play fast).

2. Guessing - Not playing what you see because you "think" they are going
to do something else.

3. Trying to make a tackle or big play without first defeating your


primary blocker.

4. Giving up if picked up by a second blocker.

5. Not being prepared for a quick count.

6. Giving up when you think the play is over and not going until the
whistle blows.

7. Anticipating the snap count.

8. Appearing tired, out of shape or dragging your body on or off the field.

Page 57
When Developing Your Defensive line
The Following Points Must Be Followed

Seven Points of Concern:


1. Stance - A defensive lineman must have good body position with proper
weight distribution in order to be able to move instantaneous with either the
snap of the ball or movement of an offensive lineman (mirror step).

2. Ability To Get Aligned Properly - Exact alignment according to the


defense called is key. Each defense called will dictate alignment.

3. Movement - The ability to react on the snap of the ball on movement of


an offensive blocker is key, in order that your defensive lineman may engage
his blocker or penetrate the line of scrimmage as fast as possible.

4. Deliver the Blow or Punch - The ability to attack movement by the


blocker and to neutralize his power and gain position is key (remember, your
goal is to be in the same position you were in prior to the snap of the ball.

5. Reaction - The ability to read one-on-one blocks or blocking


combinations that tell you what type of run or pass while on the move and
then putting into effect the proper escape technique is most important (read
on the run).

6. Defending the Run - If a defensive lineman reads run and he is at a


point of attack, defeat the blocker and make the tackle (be a play maker). If
you are not at the point of attack the proper pursuit angle to intercept the
ball carrier (never follow the same colored jersey). Remember, when
conducting your drills, talk the shoulders this is a key coaching point.
Always keep your shoulders parallel or square to the line of scrimmage when
defending the run.

7. Defending The Pass - If you read pass, always have a pass rush move in
mind. When reading pass always get your shoulders out of parallel with the
blocker.

Page 58
Defensive Line Play: Tackles and Ends
Stance
As mentioned previously our defensive front will play from a balanced stance to accomodate the
mirror step. We will balance our stance with no more than a half of an inch of the back heel off the
ground, this will eliminate from putting to much weight on the down hand. When playing from our
balanced stance this will accomodate the reaction to the Base, Reach, and Down blocks for
running plays. We will adjust our stances when we attach the alert word "Jet" to the defensive
scheme. The "Jet" technique puts the defensive linemen in an enlongated stance with
responsibility to the pass first and the run second.

Base Stance Run First, Pass Second


The base stance with feet parallel is used vs schemes that require the mirror
step as the base reaction step. Whenever playing thr run from a base stance our
defensive linemen will not penetrate more than one and a half yards deep,
looking to play of the back heels of the offensive lineman. When playing with a
base stance you don't want to over penetrate because this sets up trap schemes
oo by the offense.

Jet Technique Pass First, Run Second


Our "Jet" technique will be used as a change up to the base stance. "Jet"
technique enlongates the stance of our defensive linemen with a pass first and
run second response to movement by the offense. The "Jet" technique gives
no initial run responsibility to the defensive front, must react to the pass first as
the play develops. Depending upon alignment the defensive lineman will
o stagger their covered foot with the same hand as the staggered foot down on
o the ground.
Elongated Stance

Ball To
3 Step Escape
The three step escape technique will be taught to all of our down linemen.
After the initial mirror step our defensive linemen will escape their engaged
lineman by their third step (3 step escape). Depending upon "BAll To or Ball
Away" we will incorporate a three step escape.

Whenever the ball is run to, our defensive linemen will squezze and read the
type of block used by their offensive lineman and will escape on their third
oo step. After reading the type of block and the ball goes away depending on
their run responsibility of Chase and Collapse our defensive backside should be
running to the play on their third step.
Ball Away Another technique and stimulis would be on run to is once a defensive lineman
engages an offensive lineman he would want to escape the block only when
the ball carrier breaks the outside shoulder of the defensive lineman.

When teaching the 3 step escape method, all drills must teach the quick
escape method so that it follows the teachings of the defensive philosophy of
running to the ball. As a defensive line Coach we will use the 5 man sled on a
daily bases to reinforce this technique.
oo

Page 59
Defensive Line Play: Tackles and Ends
Defensive line play is your first line of defense, thus it must be one of your most productive units.
The type of player that fits this mold should be one of play maker. As a defensive lineman your first
responsibility is to play the run first the the pass second.

When defending against the pass the best pass coverage is the best pass rush. It will be our goal as
a defensive front going into each game to strive for three quarterback sacks.

It is a known ingredient for the success of any defensive unit is to get as many defenders around the
ball as possible. As a defensive technique that will be taught to get the defensive line moving will be
to mirror step the action of the offensive lines movement.

Mirror Step Technique


The mirror step must be coordinated with the stance. Our stance will be from a three point or four
depending how comfortable the athlete feels from playing from either. The feet shall be balanced
with the feet parallel with each other and shoulder width apart. The key terminology here is to use
the phrase "Our Goal Is To Be In The Same Position We Where In, Prior To The Snap Of The
Ball" this starts the mirror step. The mirror step gets us moving and should be a two step
progression, the second step is a replacement step.

Whenever engaging a defender we will also talk in terms of three step escape. When mirror
stepping an offensive lineman we should escape the block or reaction by the third step, this keeps
them from getting tied up with the offensive blocker. Another landmark for escaping a run play that
comes to you is to escape the block once the running back breaks the outside shoulder of the
defensive lineman.

Examples of The Mirror Step:

Base Block
As an example the reaction by a defender using a mirror step vs a Base block
when aligned as a three technique would be to step with the inside foot mirroring
the outside straight ahead step by the offensive blocker. The defender should
react to the type of play being run by his third step, the third step is an escape
step.
oo

Reach Block

When defending against the reach block the defensive lineman would step with his
outside foot first and then followed by the replacement step by the inside foot.

oo

Down Block

When reacting to an inside release (down block) the defensive lineman will first
step with his inside foot mirror stepping the outside foot of the offensive blocker.
The second step will be the placement step.

oo

Page 60
Mirror Step Defensive Front For Keys and Reads
In order to get movement and speed to the ball we will mirror step our defensive front
whether in a three, four, or five man front. The terminolgy used for teaching the
mirror step is: "Your goal as a defensive lineman is to be in the same position you
were in prior to the snap of the ball". Whenever aligned on an outside shade of an
offensive lineman and you get an inside release, you would first step with the inside
foot and then replace with the out side foot, this is known as a mirror step.

In this illustration both the Defensive End This illustration shows and inside
and Defensive Tackle would mirror step release by the offensive line.
with the outside foot first keeping thier Whenever you receive and inside
outside arm and leg free. release you will first mirror step with
the inside foot and then replace with
the outside foot.
F F

Q Q

S E N S E N
M W

Whenever faced with the reach block your Whenever getting an inside release
first step would be with your outside foot the defensive lineman will mirror step
with a second replacement step with the getting his eyes inside.
inside foot.

F F

Q Q

N E N E
W W

Page 61
Defensive Front and Playing The Trap
Playing and reacting to trap schemes. The initial mirror step helps in reacting to any type of influence
or down block (inside release). When reacting to an inside release our defensive linemen will get their
eyes inside as they react with their mirror step. With an inside release the eyes of the defender reacting
to the inside release will look for a level one puller. If no level one puller (guard, tackle) the the eyes of
the defender will then look for a level two (running back) kick-out.

Key coaching points for taking the trapper on is to squeeze the down block with eyes going to the level
one puller. The defender being trapped will throw his out side shoulder to the up field knee of the
trapper. In order to throw the arm and shoulder to the upfield knee we will ask the defender to pick grass
when using the wrong arm SPILL technique. By picking
grass this will reduce the blocking surface the trapper has to work with.

With any inside release or influence by an offensive lineman our defenders will first get their eyes to
check for a level one puller, if no level one puller the defenders eyes will then go to level two to read a
kick out block by a running back. The defender being blocked by a running back trying to kick the
defender out will use the same technique as he would for a level one puller, trap the trapper.

If a defender reacts to a guard or tackle pulling long and a long pull is any trap that crosses the center. A
short trap will be aguard who pulls outside and does not cross the center. A short pull will be considered
an influence trap.

31 Cover 3 F In this illustration the


three technique is being
trapped. The defensive
C C tackle will wrong arm the
R W M B trapper attempting to
SPILL the player outside.

E N E S
X T G C G T Y
Z

Wrong Arm SPILL

Odd Cover 3 Weak Any time a defender is


being trapped he will use
R F the wrong arm SPILL
C technique when he has
C another defender aligned
on his outside.
B W M
After thorwing the
wrong arm to the up
E N E S field knee of the puller
X the defender will bounce
T G C G T Y back up with shoulders
Z parallel to the L.O.S.

4 50
Wrong Arm SPILL

Page 62
Defensive Front and Playing The Trap
Playing and reacting to trap schemes. The initial mirror step helps in reacting to any type of influence or
down block (inside release). When reacting to an inside release our defensive linemen will get their eyes inside
as they react with their mirror step. With an inside release the eyes of the defender reacting to the inside
release will look for a level one puller. If no level one puller (guard, tackle) the the eyes of the defender will
then look for a level two (running back) kick-out.

31 Cover 3 Whenever a defensive End


reads trap and has no
R F outside secondary support
C C he will take the trap block
on with his inside shoulder
W M B and keeping the outside arm
and leg free. In this
E N E S illustration the Defensive
Z End is responsible for
X T G C G T Y contain.

Contain Technique

Odd Cover 3
In this illustration we have
C F a contain defender located
C outside the trap block thus
allowing the defensive end
W M B to wrong arm/spill the
R trapper.

E N E S
Z
X T G C G T Y

Contain Technique
Wrong Arm/Spill Q

31 Wide Cover 3 In this situation when


playing in Wide Cover 2
R F the defensive end reacts to
C the down block by the
C tackle and takes his eyes to
W M B level one. The defensive
end sees no puller thus
takes his eyes to level two
E N E S and takes the kick out
Z block on with his inside
X T G C G T Y
shoulder because he is the
contain and has no support
outside.

Contain Technique F

Page 63
3.3.5 Fronts ( Ton, Tite, Tag, Toss, Tweak, Tom )
H
Front Assignment
F
EA: Slant "C" gap 1
N: Two Gap or Slant T G C G T Y
TON "A" Gap (Gameplan)
"Ends Out" EI: Slant "C" Gap E N E
R B
"Nose Two Gap"
W M S

H
F
EA: Slant "B" Gap Q
TITE N: Two Gap or Slant "A" Gap T G C G T Y
(Gameplan)
EI: Slant "B" Gap E N E
R B
W M S

TAG F

"Two Gap Read" EA: Two Gap Q

N: Two Gap T G C G T Y

EI: Two Gap E N E


R B
W M S

H
F
TOSS EA: Slant Strong Side Gap in Stack
N: Slant Strong Side "A" Gap Q
"Slant Strong" EI: Slant Strong Gap in Stack T G C G T Y

E N E
R B
W M S

H
F
TWEAK EA: Slant Weak Side Gap In Stack Q
N: Slant Weak Siade "A" Gap
"Slant Weak" EI: Slant Weak Side Gap In Stack
T G C G T Y

E N E
R B
W M S

Strong Right
"RIP" 4
EA: Slant Motion Call Gap In Stack
Motion Right 3
TOM N: Slant To Motion Call Gap In Stack "Ricky"
EI: Slant To Motion Call Gap In Stack 1
"Slant To Motion" T G C G T Y
Example: Tom With "Ricky" Call
E N E
R B
W M S

Page 64
4.2.5 Fronts ( Ton, Tite, Tag, Toss, Tweak, Tom )
H
Front Assignment F
Q
EA: Slant "C" gap
TON N: Two Gap or Slant T G C G T Y

"Slant Out" "A" Gap (Gameplan)


R
E N E S
EI: Slant "C" Gap
W M B

H
F
TITE S: Slant "C" Gap Q
"Slant In" EA: Slant "A" Gap T G C G T Y
N: Slant "A" Gap
(Gameplan)
E N E S
R B
EI: Slant "B" Gap W M

H
F

TAG 1
T G C G T Y
"Two Gap Read" S: Two Gap
EA: Two Gap
E N E S
R
N: Two Gap
EI: Two Gap W M B

H
EA: Slant Strong Side Gap in Stack F
TOSS N: Slant Strong Side "A" Gap
Q
EI: Slant Strong Gap in Stack
"Slant Strong" T G C G T Y

E N E S
R
W M B

H
F
S: Slant Weak
TWEAK EA: Slant Weak
Q

"Slant Weak" N: Slant Weak Siade "A" Gap T G C G T Y


EI: Slant Weak Side Gap In Stack E N S
R E
W M B

EA: Slant Motion Call Gap In Stack Strong Right


"RIP" H
N: Slant To Motion Call Gap In Stack
TOM EI: Slant To Motion Call Gap In Stack
Motion Right F
"Ricky"
"Slant To Motion" Q
Example: Tom With "Ricky" Call T G C G T Y

E N E S
R B
W M

Page 65
Pass Rush Considerations

A great Pass Rush Is The Best


Pass Coverage

Pass Rush Is All About


Attitude

Attack The Half Man

Get Your Shoulders Out Of


Parallel As Fast As Possible

Page 66
Pass Rush Thoughts To Remember
When Conducting Your Pass Rush Drills
1. Pass Rush Philosophy:

a. Conduct drills that put pressure on the passer with spirit and
aggressiveness.

b. Characteristics to look for in a good pass rusher are drive,


determination, and dedication.

2. Five Basic Principles For Pass Rush Drills:

1. Close the gap on an offensive lineman as fast as possible.


2. Find the handle for inside hand control.
3. Destroy the blocker's balance.
4. Escape off the blocker's butt by keep your hip tight to his.
5. Accelerate to the quarterback.

3. Putting Pressure On The Quarterback Will Result In The


Following:

1. Squeeze the quarterback's area of operation (disrupt the pocket)


2. Drills that force the quarterback closer to the pass rusher.
3. Pressure will not give the quarterback time to locate his 2nd
receiver.
4. Pressure forces the quarterback out of the pocket.
5. Pressure causes turnovers (fumbles, interceptions).
6. Pressure causes the quarterback to lose confidence in his
protection

Page 67
Keys and Reads For Inside Shaded Alignments

With this illustration you have a defensive lineman aligned as a 2i or inside shade on
the guard so, he will key the near hip of the offensive center for type of play and
direction of play.

E N
2i Tackle Keys Center
E S
Whenever one of your Defensive Linemen aligns on an inside shade of any
offensive lineman they will key the near hip of the offensive line inside for type of
play and direction of play.

E N E S
4i Tackle Keys Guard

E N E S
6i Technique End Keys
4i Technique End Keys Guard
Tackle near hip

E N E S
Both 2i Tackles key Near Hip Of Center

Page 68
Understanding Pass Rush Principles vs Big-On-Big Drop Back Protections
The Center and Guards are responsible for the depth
The Triangle Approach To Pocket Protection of the pocket which means they will aggressive pass
FS set trying to keep their defenders as close and near to
Half-Man-Advantage Depth of the pocket the line of scrimmage as possible.

R Shoulder-In-The-Hole
W M S
Set-The-Anchor E N S Kick-Slide
E
Sit-Down-In-The-Chair
T G C G T
Show-Your-Jersey-Numbers

Never-Compromise-The-Pocket
1 3
Width of the pocket Width of the pocket

Look-Up-Through-The-Window Eyes-To-The-Top-Of-The Jersey-Numbers

With pocket protection make sure our defenders


Depth Of The Pocket - Center and Guards are working from a 1/2 man with an outside in
Since the center and guards are position on their blocker.
responsible for the depth of the
pocket the inside rush must close Your center and guards should
the difference (collapse the pocket) Depth of the pocket always work to keep as much
seperation between themselves and
W M the quarterback. This is called
never compromising the depth of
Defensive linemen Make sure to
E N E S the pocket.
always work the outside in rush Center and guards want to work as
T G C G T
and maintain the Half-Man-Advantage near and close to the line of
scrimmage as possible, get push. If
one of your guards is uncovered he
1 3 should help his center with a hand
Must keep serparation check while working his double
between the quarterback read.
the center and guards.

Width Of The Pocket - Tackles


FS Whenever your offensive tackle
kick-slides, he wants to keep
Tackles while using their his shoulder lean inside, this
half-man-advantage will Width of the pocket Width of the pocket is what we call shoulder in the
always work from an hole.
inside out position trying to
widen the pocket.
W M
By keeping the inside
E N E S shoulder in the hole, will keep
Must be able to teach them the tackles defender from
how to kick slide since T G G
they will be trying to widen C T making the inside move that
potentially could compromise
their defenders. the pocket.
Must push the outside rush Tackles are working to push
past the quarterback. 1 3
the outside rush past the
Tackles read the "V" of the quarterback.
neck of their defender to
determine the angle of
kick.

Page 69
Understanding an Offensive Pass Set

Offensive Tackles will read


the "V" of the neck of their
defender in order to
determine their proper
R W M B
footwork for any wide
rusher. E N E S
If the "V" of the neck of T G C G T
the defender is pointed
upfield the tackle will kick
to the 1/2 man, from an
inside out position. Tackles will kick slide according to the "V" of the neck.

E Whenever covered by an outside shaded defender the general rule for your
offensive linemen should be "Set The Anchor To The 1/2 Man". The 1/2 man

E advantage rule with straight dropback protection is worked from an inside out
position. The correct terminology with a defender aligned as a 1/2 defender is to
"Pick It Up and Put It Down" By picking up the outside foot and setting the
anchor, this will help in bracing vs any potential bull rush.
N Since the 1/2 man exists then all that is required by your offensive lineman is a
pick-up put down.

Shaded 1/2 man - Set The Anchor

E
Whenever faced with a head-up defender an offensive lineman will step inside with
their inside foot and then replace with the outside foot (Step Replace).
Thus, the procedure for a head up defender is step inside, replace and set the
E anchor with the outside foot.

Whenever steping inside an offensive lineman should keep a good shoulder lean
inside. The inside shoulder should be keep over the inside knee, this is called
"Shoulder In The Hole", this is where a club technique with an outside move would
N be good.

Head-up Defender - Step Inside Replace

E With any defender aligned on the inside shade of an offensive lineman it will
require a "Hard" technique while working to their inside 1/2 man position.
The Hard technique is a pass set to the inside 1/2 man advantage which
puts the offensive lineman working hard across the face of the defender.

N Because your offensive line is working hard to their inside 1/2 man it usually
will put them washing their defender down and to the outside.

Inside Shaded Defender -


Step Hard To The Inside To The 1/2 Man

Page 70
Pass Rush Alleys - Jet Technique
Pass Rush with 3 man rush
Whenever attaching the alert
word "Jet" to any defensive call
Whenever pass rushing with a nose or our defensive down linemen will
"O" technique (odd front) he will use forgo their run first pass second
the nose of the Quarterback as his pass philosophy. "Jet" technique puts
rush alley. our defensive down front in a
T pass first and run second reaction
T G C G to the offensive play.
Whenever the Tackles play in a
"0" technique their pass rush
alley is nose on the QB.
E N E
Outside Nose Outside
Shoulder On Shoulder
Tip Tip

Pass rush with 4 man front


In a 4 man front the tackles have
near eye of the QB as their pash
rush alley.

The Ends have outside shoulder tip


of the QB as their pass rush alley. T G C G T

S E N E
Outside Near Near Outside
Shoulder Eye Eye Shoulder
Tip Yourside Yourside Tip

Pass rush with 5 man front


When rush from a double Eagled
Defensive Ends have front the "0" technique will rush nose
outside shoulder tip of the on with the QB.
quarterback for proper
Tackles have near eye of the QB as
pass rush alley. T their landmark for their pass rush
T G C G
alley.

S E N T R
Outside Near Nose Near Outside
Shoulder Eye On Eye Shoulder
Tip Yourside Yourside Tip

Pass rush vs sprintout


Whenever having to adjust your
Contain pass rush alley due to a QB on
Rush sprintout or being flushed out of
Contain the pocket will break down and
run to the side line until the QB
Rush pulls up, this should put them in
T the proper rush alley.
T G C G

S E N E
Page 71
Defensive Line Drills and Techniques
DEVELOPING YOUR DEFENSIVE LINE DRILLS

As you prepare your defensive line drills, you must keep a certain mentality in mind while
conducting the drill. Defensive linemen have one of the most important assignments in football,
and is predicated on their ability to rush the passer, or get to the ball carrier.

Main ingredients for a good defensive lineman, is the need for quickness and determination.
Area of consideration when conducting your drills:

1. Speed: A defensive lineman must have excellent foot speed. He must always keep his feet
alive and moving.

2. Acceleration: Initial quickness must always be emphasized. The desire to accelerate on


movement of the football is the principle athletic trait a defensive lineman needs. Areas of
concentration will be to accelerate, react quickly, and develop good physical coordination. If a
blocker is quick enough to get his hands inside the frame work of the defensive lineman's
numbers, and get his elbows locked on him, forget it; the defender will not get the passer.

3. Coordination: A defensive lineman must be able to coordinate the action of his hands, fee,
and body, as he rushes the passer. When rushing the passer, or playing the run, a defensive
lineman must keep his feet moving. As a defensive lineman engages, and fights, to get the
passer or runner, he must keep his feet moving; remember this point with your drills.

4. Competitiveness: Attitude is one of the most important football qualities that a defensive
lineman should have. A defensive lineman gets more sacks when he just keeps coming, and
never gives up. A defensive lineman needs to have a mean streak, meaning they want to get
after people, even on the practice field. Make your drill tough and demanding.

5. Toughness: A defensive lineman must not be denied. How will he react when playing
against a bigger, and stronger, opponent?

6. Inside Power: A defensive lineman must be able to control the line of scrimmage.

Page 72
Defensive Line Drills and Techniques
ESSENTIALS FOR GOOD DEFENSIVE DRILLS

1. Stance: A defensive lineman must have good body position, with proper weight
distribution, in order to be able to move instantaneously with either the snap of the ball,
or movement of an offensive lineman.

2. Ability to Align: Exact alignment, according to the defense called, is essential.


Each defense called will dictate alignment.

3. Movement: The ability to move instantly on the snap of the ball, or movement of
an offensive blocker is key, in order that he many contact the blocker, or penetrate
the line of scrimmage as fast as possible.

4. Deliver the Blow: The ability to attack the blocker by neutralizing the power of
his block, or by delivering a blow in such a manner that he defeats the block, or
gains position on the blocker, is key.

5. Reaction: The ability to read one-on-one blocks, or blocking combinations that


tell you what type of run or pass while on the move, and then putting into effect
the proper escape technique, is most important.

6. Run: If a defensive lineman reads run, and he is at the point of attack, defeat
the blocker, and make the tackle. If you are not at the point of attack, take the
proper pursuit angle to intercept the ball carrier. Remember, when conducting your
drills, talk the shoulders; this is a key point. Always keep your shoulders parallel
and square to the L.O.S. when playing the run.

7. Pass: If you read pass, always have a pass rush move in mind. When reading
pass, always get your shoulders out of parallel with the blocker.

Page 73
Defensive Line Drills and Techniques

1. Always line up with your feet well underneath you so that you are ready to fight pressure
from any direction. The only thing that overrides the first sentence is; pass only responsibility.
This can elongate a defensive lineman's stance.

2. Always concentrate on the man nearest you, for he is the man who can block you first.

3. Never rise up to look for the ball carrier, for the blocker will tell you where the ball is
going.

4. Always keep your back parallel with the ground, and you then become very difficult to
block.

5. Do not go to the ground, but if you do so, get back up quickly. A football player's ability
can be equated by the amount of time he spends on the ground.

6. In defeating the trap, first know who is going to trap you. Secondly, use your head to get
an "anti-trap" position. As you turn to play the trap, keep your head on your side of the L.O.S.
and you will never be trapped. If you get too much penetration, then spin back inside.

7. Never allow a blocker to get into your legs; for if he does, you will go down, and on pass,
this is a cardinal sin.

COMMON ERRORS DEFENSIVE LINEMEN MAKE

1. Lack of total effort - Trying to save yourself for the fourth quarter. By that time, it doesn't
matter.

2. Guessing - Not playing what you see because you "think" they are going to do something
else.

3. Trying to make a tackle, or big play, without first defeating primary blocker.

4. Giving up if picked by a second blocker.

5. Not being prepared for a quick count.

6. Giving up when you think the play is over, and not going until the whistle blows.

7. Wearing unnecessary pads, bandages, tape, etc… that hinder, rather than help a
performance.

8. Anticipating the snap count.

9. Appearing tired, out of shape, or dragging your body on, or off, the field.

Page 74
Defensive Line Drills and Techniques

1. DEFENSIVE LINE ALIGNMENT DRILL ASSIGNMENTS

The following information will provide you with alignment and gap responsibilities
for alignment recognition drill. With alignment drill, you are reinforcing proper
alignment, versus your defensive schemes, checking to see if your players can align
properly. All alignments are designated by number, any head up alignment is assigned
an even number, and shade alignments with odd numbers.

"0" Technique: Head up alignment by the nose on the center.

"1" Technique: Shaded defender splitting the crotch of the center with his foot. A
"1" technique could be either to the tight side, or open side, depending upon the defense
called.

"2" Technique: Head up alignment on an offensive guard.

"2i" Technique: Shaded defender aligned on the inside crotch of the offensive
guard. Defender will split the crotch of the guard with his outside foot.

"3" Technique: Outside shade alignment on an offensive guard. Defender will split
the crotch of the guard with his inside foot.

"4" Technique: Head up alignment on an offensive tackle.

"4i" Technique: Inside shade alignment on the offensive tackle. Defender will split
the crotch of the tackle with his outside foot.

"5" Technique: Inside shade alignment on the offensive tackle. Defender will split
the crotch of the tackle with his outside foot.

"6" Technique: Head up alignment on the tight end by any defender.

"7" Technique: Inside shade alignment on the tight end. The defender will split the
crotch of the tight end with his outside foot.

"9" Technique: Outside shade alignment on the tight end. The defender will split
the crotch of the tight end with his inside foot.

Ghost "9" Technique: Outside alignment by a defender to the open side, and aligned on
the L.O.S. Any outside alignment to a vacated tight end.

Page 75
Defensive Line Drills and Techniques
2. Down the line Pursuit Drills

Coach

Look for quick feet as the defensive line sprints through the bags, in a straight line. Eyes
should be focused straight ahead, don't look down at the bags. Right leg over first, bend at
the knees, break and drive flat after crossing last bag. Always finish drill by sprinting a hard
five yards. Equipment needed for this drill is flat bags that I call bumper bags.

3. Mirror Change of Direction Through Bags Drill

Start Keep shoulders square while Finish


keeping your eyes on the coach
and ball. Coach
Mirror drill is done with defensive lineman facing the coach, with shoulders parallel to the
L.O.S. Player moves on the coach's direction with the ball. Coach will direct player back
and forth through the bags. Layer should move through the bags with knees bent, and hips
underneath his shoulders. Don't allow the chin to drift out over the knees. Also, don't look
down at the bags, keep eyes focused on the coach; learn to run with your eyes. This drill
requires five bumper bags. Finish drill by sprinting a hard five yards forward.

Page 76
Defensive Line Drills and Techniques

4. Weave Through Bags Drill Keep your eyes on


the coach and ball

Sprint Sprint Sprint


and Shuffle and Shuffle and Shuffle

Coach

Sprint Sprint
and Shuffle and Shuffle Finish
Start
Keep your shoulders square
at all times

Player weaves through the bags, working change of direction. Must keep knees bent, and
shoulders parallel to the bags with eyes focused straight ahead at the coach. Never allow
chin to float out over the top of the knees. Finish drill by sprinting a hard five yards forward

Page 77
Defensive Line Drills and Techniques
5. Weave Through Cones Drill

A. FIGURE 8 - This is a change of direction drill, requiring the defensive lineman to


dip the shoulder closest to the cone as he rounds it. Sprint 5 yards touch the line and then
back touch the line and then run figure 8. Stay as close to the cone as possible without
knocking the cone over. While rounding the cone, keep chin in line with the knees, this
will allow for tight turns. Don't allow the hips to float outside; this will make the defender
slip. Finish drill by sprinting 5 yards past last cone.

B. TRIANGLE TO QB - Defender will run as close to the cones as possible


without touching them. Keep hips tight to cone with knees and feet remaining under the
hips; don't allow feet to drift from underneath the hips. As you finish with the drill, you
will now act as if rushing the quarterback. Learn to get the hands up when finishing drill s
to knock down an attempted pass.

C. WEAVE DRILL - Sprint and dip near shoulder to each cone, and touch ground
with near hand along side of cone. Start with cones 3 to 5 yards apart, and tighten them
down as they progress. Finish drill by sprinting 5 yards past the last cone.

A. Figure 8 B. Weave Drill

DL
B. Triangle To QB
DL
DL
DL DL
DL
DL DL
Keep your eyes on DL
the coach and ball

Page 78
Defensive Line Drills and Techniques
5. Reaction and Cross Face Drill

DL

This is a reaction drill with the defender either reacting to his right, left, or middle,
depending upon the read he gets. While reacting to the sled, or hand-held bags, always
keep feet shoulder width apart, and shoulders parallel to the L.O.S. Once the defender
has finished reacting to his reads, he will finish the drill by cross facing the sled, or bag,
and finish by sprinting up field 5 yards.

6. Two Man Sled Rip or Shiver Drill


Coach
Coach

DL DL 2 Man Sled

DL DL
Form two lines with each line reacting to movement, or some sort of command from the coach. Since most
defensive linemen use their hands, it is recommended to teach shiver, instead of rip. If a defender is aligned in the
right side row, he will first react by stepping with his inside foot, or left foot. The first step is called the reaction
step, and then bring trail left, and then release after a good shiver has been delivered to the bag. Spring a hard 5
yards. If in the left side row, the first step will be the inside foot, or right foot. Punch should be delivered to the
middle of the bag, with head up in order to see the ball or coach. All defensive linemen will start from a three or
four point stance. The release is done by teaching arm over, or by bringing the backside arm through with a cross
face or rip through. Once defenders have released down field, then the next two defenders will be down and ready to
go. After finishing on one side, then rotate to the other side and repeat.

Page 79
Defensive Line Drills and Techniques
7. Two Man Sled Shiver or Punch With Run React Drill

BC BC
Defender should
always keep eyes
Coach focused on the
ball carrier, when
Coach
making contact
with the sled.

DL DL DL DL
DL DL DL DL
Follow same coaching points as the diagram mentioned above. The difference with this drill
is that once the defenders have fitted up on their prospective bag, they then will react to the
cut of the funning back. The back stands at approximately five yards behind the sled.
Once the defenders have fitted up, the back will take off and run to one side or the other.
Defenders will react accordingly.

8. Two Man Sled Shiver or Punch With Pass React Drill


QB QB
Coach Coach
Follow the
same rules as
above,
except this
drill will
teach you to
read the QB
when setting
DL DL to pass.
DL DL

Shiver and pass reaction is a good drill to help teach your defensive
linemen to get their hands up when seeing long arm action by the
quarterback. Once the ball has been thrown, turn and run to the receiver as
if game like condition.

Page 80
Defensive Line Drills and Techniques
9. Five Man Sled Rip & Shiver Drill
Coach
Keep eyes focused
on your coach

DL DL DL
Shiver or Punch and Shuffle
From a three or four point stance, defensive linemen will fire out and rip or shiver sled, then
shuffle and repeat while moving down the bags. When coming off the last bag, finish with
a hard five-yard sprint. While moving down the sled, keep a good base with feet shoulder
width apart, don't' bring the feet together. Also, keep shoulders parallel to the sled.
Always be able to see over the top of the bags; must keep an eye on the coach. Maintain
a good hitting position with our hips underneath the defender. Keep vision on the coach.

10. Five Man Sled Rip & Shiver and Seat Roll Drill
Coach

DL DL DL
Seat Roll Seat Roll Seat Roll Seat Roll Seat Roll
With shiver and seat roll, follow the same rules as above. After firing out and hitting the
bag, drop the play side knee and hip, then roll back into a stance, and then repeat vs. the next
bag. Make sure when doing seat roll, that the shoulders stay on a line parallel to the L.O.S.

Helmet placement should be at a


With hand shiver, see
the coach over the top
Coach point to where you can maintain
of the bag. With rip vision on the coach, after coming
technique, keep vision out of the seat roll, and while making
on the coach from the contact with the bag.
side of the bag.

Page 81
Defensive Line Drills and Techniques
11. Five Man Sled Rip & Shiver Drill

Start Bag Drill - six flat bags - one football


DL DL

5 Yds. 5 Yds. 5 Yds. 5 Yds. 5 Yds.

Finish

First Time - Forward sprint.


Second Time - Backward sprint.
Third Time - Combination forward/backward - Switch after third dummy.
Fourth Time - Carioca facing into bags - all the way around.
Fifth Time - Carioca facing away from dummies - all the way around the bags

12. Five Man Sled Rip & Shiver Drill


DL

5 Yds. 5 Yds. 5 Yds. 5 Yds. 5 Yds.


DL

Manager or player snaps


ball - defensive line begins
Defender should keep his
movement on the ball. eyes focused straight
ahead; don't look at the
bags.
Coaching Points: 1. Regular stride
1.Check stance 2. Both feet
3. Turn players - coming parallel with dummies
2.Alignment on ball. 4. Do a "Z" between bags
3.Move on ball 5. Crab over bags
6. Stress stance - alignment - movement - agility
4.Agility 7. Switch snapper to other side the next day

Page 82
Defensive Line Drills and Techniques

13. Pass Rush Versus The Loop Drill

12 Ft. 12 Ft.

DL DL
Coach The loop is made out of
plastic pipe, and can be
purchased very
inexpensively.

Loop drill helps your defensive line to master the shoulder dip while pass rushing. As the
defender starts, he will hug the loop as tight as possible, keeping his inside shoulder down and
to the inside. As the defender circles the first loop, and begins the second circle, he will now
switch to the other shoulder, keeping it low to the inside hoop.

As your defensive linemen master the drill, they can begin to increase their speed as they
maneuver through the drill.

14. Single Loop With Offensive Punch Drill

Punch drill incorporates an offensive


lineman working inside the loop, trying
to punch the defender as he runs the Offensive
outside of the loop. Make sure to maintain
a good inside shoulder (shoulder in the hole) Lineman
reduction while running the circle.

Note: The circle is 12 Ft. in diameter


and made out of plastic pipe tubing. OL

DL DL DL
Punch

Page 83
Inside Linebacker Play and Reads

Inside Linebacker Stimulus Response and Techniques


Pre and Post Huddle Four Point Progression
Gap Recognition and Responsibilities
Four Basic Guard Keys By Movement
Run Block For Timulus For Linebackers The 4's
Stay Technique
Slow Technique
Scrape Technique
Speed Technique
Linebacker Read and Reaction Drills

Page 84
Linebacker Alignments and Assignments
LBers 4 1/2 yds.
F Q H

Z
Y T G C G T X
2x2
E N E 2x2

B Stack Stack Stack


R
S M W
BC
Sam Mike Will
FC
F
Position Notes:

Strong Tackle Mike makes the strength call as soon as


Sam Stack 4 yards deep
possible. "Rip" or "Liz" for strong right
and strong left. The strength will be
determined by the formation, personnel or
field position. The weekly game plan will
Center Stack dictate.
4 Yards Deep
Mike You Are Run First Defenders: Read
your keys, defend your gap, then pursue
or get into coverage.
Weak Tackle
4 Yards Deep
Will

Linebacker Terms:

STACK: You are teamed with a Backer behind you, together you form a stack. Each
stack is responsible for two gaps.
GAP RESPONSIBILITY: This is your assigned gap. You must control that space
and stop any run play to that gap. If your tackle is in a "Two Gap" then you are also in
a two gap filling and controlling both gaps.
READ KEYS: Have big vision. Read through the offensive guard in your stack to the
backs in the backfield. Based on key you will; Fill, Scrape, Slow Scrape or cover your
pass assignment.
FILL: Keys tell you to fill and attack assigned gap.
SCRAPE: Keys tell you the play is out of your cylinder so scrape and pursue.
SLOW SCRAPE: Keys tell you play is away, look for Boot, Counter, Reverse.
BLITZ: You have no gap read or coverage, rush the assigned gap.
BLITZ HOLE: A numbering system based on the strength that determines which gap
to rush.

Page 85
Inside Linebacker Stimulus Responses and Techniques

Ball To:

A Gap - Stay Technique - Defending Dive


B Gap - Slow Technique - Defending ISO
C Gap - Scrape Technique - Defending Power Plays
Outside - Speed Technique - Defending Toss and Sweep Plays.

Ball Away:

Check Counter

Linebacker Stance: Start with feet staggered, outside foot is back with shoulder
width feet apart split. First step is with outside foot to balance.

Keys and Reads:

If Linebacker is covered key near back your side.


If Linebacker is uncovered key through uncovered offensive lineman.

Pre and Post Huddle Four Point Progression

1. Game Situation: 2. Field Situation:

a. Time Remaining a. Hash


b. Score b. Down and Distance
c. Time - Outs c. Red Zone
d. Quarter, Half, and Final

3. Opponent Situation: 4. Defensive Call Situation:

a. Front
a. Formation b. Alignments
b. Run, Pass, Play Action c. Time - Outs
c. Personnel d. Situation Responsibilities
d. Hash, Field Position 1. Run To
2. Run Away
3. Pass

Page 86
Gap Recognition and Responsibilities
Outside D C B A A B C Outside

C S E N E R
B M W
Mike and Will Linebacker Gap Techniques
Mike and Will Linebackers will be responsible for controlling two gaps on run plays. Gap responsibilities will
be determined by the defenive front called in the huddle. Linebackers are responsible for one gap on run to
them and another gap when run goes away (check counter). The following terms are used to describing gap
responsibilities. When designing your drills we will use the following words to help in describing read and
react responsibilities.
Technique Responsibility
Stay Near A Gap
Slow B Gap
Scrape C Gap
Speed D to Outside
Check Counter Backside A

Techniques Run To You Run Away

Y G C G T Y T G C G T
T
Stay - A Gap - Dive
E N E E N E
M M Check Counter

Y T G C G T Y T G C G T
Slow - B Gap - ISO
E N E E N E
M M Check Counter

Y T G C G RT Y T G C G T
Scrape - C Gap - Power
E N E E N E
M M Check Counter

Y T G C G T Y T G C G T
Speed - Outside - Speed
E N E E N E
M M Check Counter

Page 87
The information below indicates Mike and Will's run techniques along with keys and reads

Technique LBer Run To Key Run Away Key Key

Uncovered Guard Guard


Mike Check Counter Near Back
Check Guard
Odd Front
Uncovered Guard Guard
Will Check Counter
Check Guard Near Back

Technique LBer Run To Key Run Away Key Key

Uncovered Near Back Near Back


Mike
Check Near Back Check Counter
Even Front
Will Uncovered Near Back Near Back
Check Near Back Check Counter

Four Basic Guard Keys By Movement

Y T G C Y T G Y T G C Y T

M M M M
Base: Base, Reach Down: Double, Zone, Outside: Fold, Combo, Pass: Deep Set,
Trap, Influence Pull Quick Set, Draw,
Influence

Reduction Reads
In a reduced or even front alignment, our linebacker reads are now strictly Fullback to near back. On the snap of the
football our linebacker's will take a freeze step or step to balance and then react to the backs initial movement when
run comes to him. When initial movement is away from our linebackers they will step to secure counter action and
then react to type of play being run.

5 Basic Back Movements


A running back's movement is determined by the angle of his running lane and by the way he receives the football. A
running back's flow is broken down into 5 types of movement Dive, ISO, Power, Toss, and Check Counter. The
different angles and the way the ball is delivered to the back will effect our linebacker's reaction.

Dive: ISO: Power: Toss, Sweep:


Stay Technique Slow Technique Scrape Technique Speed Technique Check Counter

Page 88
Run Block Stimulus For Linebackers
This section will focus on the different run reactions that inside linebackers must key and understand,
when we talk inside linebackers we are talking about the Mike and Will Linebackers, the Strike will be
included only when running the Wide alignment. The run stimulus provided in this section should
carry right into your drill work at practice. Depending upon the area the offense is attempting to run
the ball the Linebackers should know what type of play they are defending. As you execute your
drills and verbal commands Mike and Will Linebackers should always give thier verbal stimulus.
The following illustration gives you their stimulus and response.

Running Back
F

Q
Outside C B A A B C Outside
X T G C G T Y
Play
Defended

P I D D I P
T S S
T
o o O i i O o o
s w v v w s
s e e e e s
r r
Technique
Used

Speed Scrape Slow Stay Stay Slow Scrape Speed

Will Mike Sam

4 - S's
Page 89
Run Block Stimulus For Linebackers
Stay Technique Playside Linebacker when running
back attacks "A" gap will defend
the Dive using a stay technique,
Running Back keeping his outside arm and leg
free.

Q
Outside C B A A B C Outside
X T G C G T Y
Play
Defended

P I D D I P
T S
T
S
o o O i i O
o o
s w v v w s
s e e e e s
r r
Technique
Used

Speed Scrape Slow Stay Stay Slow Scrape Speed

Sam Mike Will

4 - S's
Page 90
Run Block Stimulus For Linebackers

Slow Technique Playside Linebacker when running


back attacks "B" gap will defend
the ISO using a slow technique,
keeping his outside arm and leg
Running Back free.

Q
Outside C B A A B C Outside
X T G C G T Y
Play
Defended

T P I D D I P T
o o S i i S o o
s w O v v O w s
s e e e e s
r r
Technique
Used

Speed Scrape Slow Stay Stay Slow Scrape Speed

Sam Mike Will

4 - S's
Page 91
Run Block Stimulus For Linebackers

Scrape Technique
Playside Linebacker when running
back attacks "C" gap will defend the
Power plays using a scrape technique,
Running Back keeping his outside arm and leg free.

Q
Outside C B A A B C Outside
X T G C G T Y
Play
Defended

T P I D D I P T
o o S i i S o o
s w O v v O w s
s e e e e s
r r
Technique
Used

Speed Scrape Slow Stay Stay Slow Scrape Speed

Sam Mike Will

4 - S's
Page 92
Run Block Stimulus For Linebackers

Speed Technique
Playside Linebacker when running back
attacks "Outside" will defend the Toss &
Sweep plays using a speed technique
Running Back working from an inside out position.

Q
Outside C B A A B C Outside
X T G C G T Y
Play
Defended

T P I D D I P T
o o S i i S o o
s w O v v O w s
s e e e e s
r r
Technique
Used

Speed Scrape Slow Stay Stay Slow Scrape Speed

Sam Mike Will

4 - S's
Page 93
Linebacker Read and Reaction Drills

1. Base Block Drill Freeze step, attack guard with inside arm and
leg and keep outside arm and leg free.
Squeeze guard inside.
G C G

2. Reach or Zone Block Drill Freeze step as guard widens, place eyes at
the second level to determine where the point
of attack will be.
T G C

M
Q Q

T G C G C

M M

3. Down or Double Team Block Drill 1

Linebacker freeze step, slide 1/2 man outside and T G C


defeat player who replaces guard. Keep outside
arm and leg free.
N
M

Q Q Q

T G C T G C T G C G

N N N
M M M
Tackle Down Fullbacl ISO Backside Guard Log

Page 94
Linebacker Read and Reaction Drills

4. Zone and Cutback Block Drill

Y T G C Freeze step, then slide 1/2 man outside,


eyes reading second level, defeat block
with movement and attack daylight. Be
E N able to react to cutback.

5. Outside Pull vs G Scheme Drill

Freeze step, then slide 1/2 man outside


Y T G C with shuffle steps and squeeze line of
scrimmage and attack daylight.
E T
M

6. ISO Block Drill


H
Freeze step, read slow flow and key near
F
back. Attack fullback meeting him in the line
of scrimmage, take fullback on with inside
Q arm and leg. Keep outside arm and leg free,
squeeze ISO block.
T G C

E N
W

7. Power Block Drill H H

Same technique as ISO. Defeat down F F


block by tackle or logging guard. Keep
outside arm and leg free by using
outside in leverage. Q Q

T G C T G C

E N E N
W W
Page 95
Linebacker Read and Reaction Drills
8. Toss and Sweep Drill
Q
Freeze step, read fast flow. Start to scrape
T G C by using speed technique. Redirect on
cutback while maintaining depth, help late
on Belly action.
E N
W
9. Belly Drill F
Freeze step, read slow flow, start to scrape
then redirect by maintaining depth and help
T G C late on the Belly. As the LBer redirects his
flow he should keep his shoulders parallel
E N to the line of scrimmage.

W
Check Counter Run Drills
H Freeze step using check counter technique,
attack the "V" of the neck of the center's
F neck securing cutback and constricting
"A" gap.

T G C G

E N

W
H
1. Power Block Drill H
Same technique as ISO. Once the point
of attack has been determined, check F F
counter defeat the center's block and
continue down the line of scrimmage
securing any cutback or counter seams. Q 1
T G C T G C

E N E N
W M W M

Page 96
Inverts Near Back Stimulus Responses and Techniques

Near back:

1. Down - Spill - Defending sweep


2. Dive - Hold - Defending QB, option, bounce out
3. Inside release - Close/Squeeze - Defending QB, option, bounce out
4. Away - Close/Scan - contain or chase/trail
a) anything back - blitz contain wide
b) nothing back - chase...left turn/ right turn

5. Outside release - Cover - Defending the pass


6. Load - Explode - Defending QB, option, bounce out
7. Motion away - sink/check next - contain or collapse
a) To - blitz contain wide
b) Away - sink/check next

Page 97
3.3.5 Single Linebacker Dogs
SINGLE BACKER DOGS A single backer "dogs" is an inside linebacker run
Dogs - Sam through a gap. These gap Dogs can be run based
Sam 8 Sam 4 - Me Sam 1 - You upon strength ("CALLSIDE") and weakside
Sam 6- YouSam 2 - Me Sam 3 - Me ("OPEN") or field ("WIDE") and boundary
("SHORT"). "Mike" & "Will" calls are field calls,
Y T G C G T Sam following Short (even) and Will the Wide
(odd) numbers. The Bandit dogs follow the
Callside system, unless a "Field" signal is made
S M W
changing the Mike to follow Wide or Short.

The linebackers ("LB") must let the defensive l


Dogs - WILL Will 2-Me Will 3 - Me ineman ("DL") know which gap they must control
Will 6-You Will 1-You Will 5-You by using a "Name Call" or a "ME/YOU" call to
Will 4-Me
Will 7 indicate who has the inside gap. A "Number Call"
Y T G C G T can be used indicating which gap the DL must
secure.
S M W

Dogs - Mike A "Twin" tag will indicated that the LB is to call


the DL into the same gap. The LB will follow
Mike 5 - You Mike 2 - You
Mike 1 - Me the DL through the same gap; i.e., two defenders
Mike 4 - Me through the same gap.
Mike 3 - Me
Y T G C G T
"Mike" is a callside "dog"; the Mike LB to the
strength call running through the numbered gap
S M W designated. An "OPEN" can be added to designate
the weakside Stud, and "FULL" for both Stud LBs.

Sam 5 OPEN Will 6


"Mike 5" is a callside "dog"; the inside
linebacker ("Mike") to the strength call
Y G C G
will control the C-gap, and the End will Y G C G
E N E control the B-gap. "OPEN Will 6" is E N E
S M W the same dog to the open side.
S M W

Mike 3 OPEN Will 4


"Mike 3" is a callside "dog"; the inside
Y G C G linebacker ("Mike") to the strength call
will control the B-gap, and the End will Y G C G
E N E
control the C-gap. "OPEN Will 4" is E N E
S M W the same dog to the open side. S M W

Page 98
3.3.5 Single Linebacker Dogs

Sam 5 OPEN Will 6


"Mike 5" is a callside "dog"; the inside
linebacker ("Mike") to the strength call
Y G C G
will control the C-gap, and the End will Y G C G
E N E control the B-gap. "OPEN Will 6" is E N E
S M W the same dog to the open side.
S M W

Mike 3 OPEN Will 4


"Mike 3" is a callside "dog"; the inside
Y G C G linebacker ("Mike") to the strength call
will control the B-gap, and the End will Y G C G
E N E
control the C-gap. "OPEN Will 4" is E N E
S M W the same dog to the open side. S M W

"Mike 1" is a callside "dog"; the inside linebacker ("Mike") to the strength call will control the A-gap, and the
Nose will control the weakside A-gap. "OPEN Will 2" is the same dog to the open side. A "Twin" tag can be
added to have two defenders run through the same gap.

Sam 1 TWIN Sam 1 OPEN Will 2


Y G C G Y G C G Y G C G
E N E E N E E N E
S M W S M W M B W

"Mike 1" is a callside "dog"; the inside linebacker ("Mike") to the strength call will control the A-gap, and the
Nose will control the weakside A-gap. "OPEN Will 2" is the same dog to the open side. A "Twin" tag can be
added to have two defenders run through the same gap.

Sam 1 TWIN Sam 1 OPEN Will 2


Y G C G Y G C G Y G C G
E N E E N E E N E
S M W S M W M B W

Page 99
3.3.5 Single Linebacker Dogs

SINGLE BACKER DOGS


"Sam 2" is a callside "dog"; the inside linebacker ("Sam") to the strength call will control
the Openside A-gap, and the Nose will control the strong (Callside) A-gap. "OPEN
WILL 1" is the same dog to the Callside (strong). A "Twin" tag can be added to have two
defenders run through the same gap.

MIKE 2 TWINS MIKE 2 OPEN STUD 1

X G C G X G C G Y G C G
E N E E N E E N E
S M W S M W M B W

"SAM 4" is a callside "dog"; the inside linebacker ("Sam") to the strength call will control the
Openside B-gap with End in the C-gap ("6"). Tthe Nose will remain a 2-gap defender.. "OPEN
WILL 3" is the same dog to the Callside (strong). A "Twin" tag can be added to have two
defenders run through the same gap.

WILL 4 TWIN OPEN WILL 3 OPEN WILL 3

Y LG C RG Y G C G Y G C G
E N E E N E E N E
S M W S M W M B W

"SHOOT" is a dog designed to bring pressure from the outside, same as "SHOW SAM 7". The Sam
will creep and bring pressure off of the edge. Note: a "SHORT", "WIDE" or "OPEN" call can be
added to put this Dog into the boundary, the field or to the weakside.

SHOOT OPEN SHOOT

Y G C G Y G C G
E N E E N E
S M W M B W

Page 100
3.3.5 Two Linebacker Dogs

TWO BACKER DOGS


All of the Dogs, including the Two Backer Dogs use word calls that identify the defenders
involved in the Dog, and the "blitz numbering system" to identify the blitz-gaps. The word
call puts the strong side ("callside") defenders in the Dog. However, all of the Two Backer
Dogs can be run to the weakside ("OPEN"), into the boundary ("SHORT"), or to the field
("WIDE"), by adding the words OPEN, SHORT, or WIDE to the call.

Also, Single Backer Dogs can add a second backer to the stunt by adding the word "FULL".
The word "FULL" can be used with Two Backer Dogs to add a third backer. The "FULL" is a
designation that the stunt is mirrored.

A "TWIN" stunt is when either two linebackers are attacking the same gap, or a defensive
lineman and linebacker are attacking the same gap. These stunts require timing to allow the
first defender to attack, with the second defender arriving after the offensive lineman has
been engaged by the first defender.

Full SAM - identifying the two inside linebackers as the blitzers.


Storm - identifying the callside Sam and Will as the blitzers. The blitzers' can be changed
with an open, short or wide tag.
Mush - idetintifying the Will and callside Mike as the blitzers. Typically used in connection
with crossing blitzes. Mike will hit go first, and Stud will cross behind second.

FULL SAM 56
Both "Sam and Will" linebackers are on a "Dog"; the
You You
linebackers will control the C-gaps, and the Ends will
control the B-gaps. Sam and Will should make a
Y G C G
"YOU" call.
E N E
S M W

FULL SAM 34 Both "Sam & Will" linebackers are on a Dog; the
Me Me linebackers on an inside "dog" to control the B-gaps,
and the Ends will control the C-gaps. The Sam
Y G C G should make a "ME" call.
E N E
S M W
FULL SHOOT
This is a two backer Dog. The "Sam and Will"
linebackers will creep, and bring pressure off of Y G C G
the edge. Also could be called as, "Show Full
Mike 76".
E N E
S M W

SPIKE
Both "Sam and Will" linebackers are on a flow Dog;
both linebackers will read their keys, seeking a run Y G C G
through lane into the backfield. E N E
S M W

Page 101
3.3.5 Two Linebacker Dogs
STORM 31 This is a callside blitz, with straight ahead action by the callside
Me Me linebackers. Bandit is in the A-gap, and the callside Sam is in the B-
gap. The callside End, and the Nose are using a "scalp" slant into the
Y G C G opposite gaps. Mike and Sam should make a "ME" calls to tell the End
and Nose that they (LBs) have inside gaps.
E N E
S M W

OPEN STORM 42 The "OPEN STORM" is a weakside blitz, with straight ahead action by
You Me the openside linebackers. Mike is in the A-gap, and the openside Will is
in the B-gap. The openside End, and the Nose are using a "scalp" slant
Y G C G into the opposite gaps. The Will ("ME") and Bandit ("YOU") should
make a "ME / YOU" call indicating who has the inside gaps.
E N E
S M W
STORM 52
This is a callside blitz, with straight ahead action You You
by the callside linebackers. The callside Mike is
in the C-gap and Bandit is in the A-gap weak.
The callside End, and the Nose are using a "scalp" Y G C G
slant into the opposite gaps. Mike and Bandit should E N E
make a "YOU" calls to tell the End and Nose that S M W
they (LBs) have inside gaps.
OPEN STORM 61
This is a weakside blitz, with straight ahead action by the Me You
openside linebackers. The openside Will is in the C-gap and
Bandit is in the A-gap strong. The openside End and the nose Y G C G
are using a "scalp" slant into the opposite gaps. The Will
("YOU") and Bandit ("ME") should make calls. E N E
S M W

STORM 32
Me You This is a callside Dog, with straight ahead action by the callside
linebackers. The callside Sam is in the B-gap and Mike is in the
Y G C G weakside (open) A-gap. The callside End and the Nose are using
a "scalp" slant into the opposite gaps. Sam ("ME") and Mike
E N E ("YOU") should make "ME / YOU" calls to tell the End and Nose
S M W which gaps they have.

OPEN STORM 41
Me Me
This is a weakside blitz, with straight ahead action by the openside
linebackers. The openside Will is in the B-gap and Bandit is in
Y G C G the A-gap weak. The openside End and the Nose are using a
E N E "scalp" slant into the opposite gaps. The Will ("ME") and Bandit
S M W
("ME") should make ME / YOU calls.

STORM 51
You Me
This is a callside Dog, with straight ahead action by the callside
linebackers. The callside Mike is in the C-gap and Mike is in
the A-gap strong. The callside End and the Nose are using a X G C G
"scalp" slant into the opposite gaps. Sam ("YOU") and Mike E N E
("ME") should make "ME / YOU" calls to tell the End and
S M W
Nose which gaps that they have.
OPEN STORM 62
You You
This is a weakside Dog, with straight ahead action by the openside
linebackers. The openside Will is in the C-gap and Mike is in the
A-gap weak. The openside End and the Nose are using a "scalp" X G C G
slant into the opposite gaps. The Will and Mike should make E N E
"YOU" calls. S M W

Page 102
3.3.5 Two Linebacker Dogs
This is a coordinated Dog to strength. The Sam
Me Me linebacker goes first through the A-gap (ME -DL to
STORM 13 take C-Gap), Mike second through the B-Gap (ME -
N to take weak side A-gap). Note: an "OPEN",
Y
T C
G G
"SHORT" or "WIDE" call can be added.
E N E
S M W
1st 2nd "Mash" is a coordinated Dog to strength, with the first
number calling Mike and the second number calling
MASH 31
Me Me Sam. Mike is first through the B-Gap (ME - N to take
weak side A-gap). The Sam linebacker goes second
through the A-gap (ME -DL to take C-Gap),
Y G C G
E N E OPEN STORM 24
S M W You Me
2nd 1st
Y
This is a coordinated Dog to the "openside" of the formation
(weak side). The Sam linebacker goes first through the A-gap E N E
(ME -DL to take C-Gap), Mike second through the B-Gap S M W
(YOU - N to take strong side A-gap). Note: a "SHORT" or "WIDE" 2nd 1st
call can be added to put this Dog into the boundary or to the field..
OPEN MASH 42
You Me

This is a coordinated Dog to the "openside". Mike is first through Y


the B-Gap (YOU - N to take strong side A-gap). The Sam linebacker E N E
goes second through the weakside A-gap (ME -DL to take C-Gap).
S M W
1st 2nd

PINCH, STORM 53 This is a callside Dog; the End (to the strong side) will
slant to control the A-gap ("Pinch"). The Mike will scrape
Y G C G of off the tackle's slant to control the B-gap. The Sam will
E N E control the C-gap. Note: a "SHORT" or "WIDE" call can
be added to put this Dog into the boundary or to the field.
S M W

This is a weakside Dog; the End (to the weak ("openside")


OPEN PINCH, OPEN STORM 64 side will slant to control the A-gap ("Pinch"). The Mike
will scrape of off the tackle's slant to control the B-gap.
Y The Will controls the C-gap.
E N E
S M W STORM 15
You Me
This is a callside Dog; the End and Nose are on a
weak slant (End - You ; Nose - Me calls) with a
Sam / Mike twist. The Sam (goes first) and Y G C G
runs through the A-gap, with the Mike scraping
off Sam to the C-gap. Note: a "SHORT" or "WIDE" E N E
call can be added to put this Dog into the boundary S M W
or the field. Also, "Mush 51" changes the order, 1st 2nd
Bandit first, and Mike second.
OPEN STORM 26
You You
This is a weakside Dog; the End / Nose are
on a strong slant (End - You ; Nose - You calls)
with a Will / Mike twist. The Sam (goes first) Y
and runs through the A-gap, with the Mike scraping
off Will to the C-gap. Also, "Mush 62" changes the
E N E
order, Will first, and Mike second. S M W
2nd 1st

Page 103
3.3.5 Two Linebacker Dogs
PINCH, STORM 35 This is a callside Dog; the End will slant to the weak A-gap
("Pinch") with a strong Mike / Bandit twist. Stud will run through
the B-gap and Mike will scrape off Mike to the C-gap. The Nose
Y G C G
will remain a 2-gap defender. Also, "Mash 53" changes the LB blitz
E N E order, Bandit - first, Mike - second.
M B W
1st 2nd
This is a weakside Dog; the openside End will slant to
OPEN PINCH, OPEN STORM 46 the strong A-gap ("Pinch") with a Mike / Bandit twist.
Mike will run through the B-gap and Bandit will scrape
off Mike to the C-gap. The Nose will remain a 2-gap
Y G C G defender. Also, "Mash 64" changes the LB blitz order,
E N E Will - first, Bandit - second.
M B W
2nd 1st NOSE, STORM 17

This is a callside Dog; the Nose will slant to the B-gap ("Nose")
Y G C G
and the End remains a 2-gap defender. There is a Mike / Bandit
twist. Mike will run through the A-gap and Bandit will scrape off E N E
Will to the D-gap (outside). Also, "Mash 71" changes the LB
M B W
blitz order, Bandit - first, Will - second.
1st 2nd
NEW, OPEN STORM 26
This is a weakside Dog; the Nose will slant to the weak B-gap
("New" call) and the End will remain a 2-gap defender. There is a
Will / Bandit twist. Will will run through the weak A-gap and Y G C G
Bandit will scrape off Will to the D-gap (outside). Also, "Mash 62" E N E
changes the LB blitz order; Bandit - first, Will - second. M B W
2nd 1st

MASH 32 This is a callside Dog, with a twisting STORM 23


Me You
action between Bandit and Mike. Bandit Me You
goes first to the B-gap, and the callside
Y G C G Mike is in the opposite A-gap. The callside Y G C G
E N E End (gets a "ME" call) and has the C-gap
and the nose (gets a "YOU" call) and has E N E
M B W
the A-gap strong. The defensive linemen M B W
2nd 1st
are using a "scalp" slant into their gaps. 1st 2nd

Also, Storm 23 changes the LB blitz


order, Mike - first, Bandit- second.

OPEN MASH 41 This is an openside Dog, with a twisting action OPEN STORM 14
Me Me between Bandit and Mike. Bandit goes first to Me Me
the B-gap, and the openside "Mike" is in the
Y G C G opposite A-gap. The openside End (gets a Y G C G
"ME" call) and has the C-gap and the nose
E N E (gets a "ME" call) and has the A-gap weak. E N E
M B W The defensive linemen are using a "scalp" slant M B W
1st 2nd into their gaps. 2nd 1st

Also, Open Storm 14 changes the LB blitz order;


Mike - 1st , Bandit - second.

Page 104
3.3.5 Two Inside Linebacker Dogs

FULL STUD 21 This is a middle Dog, with a twisting action between Mike
and Will to the opposite A-gaps. The strong Mike goes first
and open Will second. The defensive line will play a two-gap
Y G C G
technique ("hit"). This can be a "TWIN" stunt with a "Nose"
E N E or "New" call. The "double rubber" technique is effective in
M B W passing situations.
1st 2nd

FULL OPEN STUD 12


This is a middle Dog, with a twisting action between Mike and
Y G C G Will to the opposite A-gaps. The open Will goes first, and the
strong Mike second. The defensive line will play a two-gap
E N E technique ("hit"). This can be a "TWIN" stunt with a "Nose" or
M B W "New" call. The "double rubber" technique is effective in
2nd 1st passing situations.

BOSS 154 WIDE BOSS 154


The inside linebackers are on a straight
You Me Me callside (strong) Dog, one gap to the You Me Me
callside. The defensive line is on a
Y G C G "weak" game or will get "ME / YOU" Y G C G

E N E calls; i.e., You, Me, Me. A "WIDE" calls E N E


changes this to a boundary Dog.
M B W M B W

BOSS 156 This is a full Dog with straight ahead action by the linebackers.
You Me You Bandit is in the A-gap strong, and the Mike ad Will are in the C-
gaps. The Ends and the Nose are using a "scalp" slant into the
opposite gaps. The Mike ("YOU") and Bandit ("ME") should
Y G C G
make calls. A "WIDE" calls changes this to a field Dog.
E N E
M B W

Page 105
3.3.5 Three Linebacker Dogs
BOSS 134 This is a full Dog, with straight ahead action by the
linebackers. Bandit is in the A-gap, and the Mike and
Me Me Me Will are in the B-gaps. The tackles and the nose are
using a "scalp" slant into the opposite gaps. Mike and
Y G C G Will and Bandit should make "ME" calls to tell the
E N E defensive linemen they have outside gaps. A "WIDE"
calls changes this to a field Dog.
M B W

BOSS 136 This is a full Dog, with straight ahead action by the linebackers.
Me Me You Bandit is in the A-gap, and Mike is in the B-gap, and Open Will
in the C-gap. The Ends and Nose are using a "scalp" slant into
the opposite gaps. Mike and Bandit should make "ME" calls,
Y G C G
Open Will a "You" call to tell the defensive linemen their gap
E N E responsibility. A "WIDE" calls changes this to a boundary Dog.
M B W

BOSS 234
Me You Me This is full Dog; with straight ahead action by the linebackers. The Dog
puts the Mike and Will in the B-gaps, and Bandit in the weak A-gap. The
Y G C G defensive linemen are using a "scalp" slant into the opposite gaps. The
linebackers should make a "ME / YOU" call to let them know who has
E N E inside gap responsibility. A "WIDE" call changes this to a field Dog.
M B W
BOSS 256
Me You You This is a full Dog; with straight ahead action by the linebackers. Bandit is
in the A-gap weak, and the Mike and Will are in the C-gaps. The Ends and
Y G C G Nose are using a "scalp" slant into the opposite gaps. The linebackers
E N should make a "ME / YOU" call to let them know who has inside gap
E responsibility. A "WIDE" call changes this to a field Dog.
M B W

BOSS 234
Me You Me This is a full Dog; with straight ahead action by the linebackers. Bandit is
in the A-gap weak and Mike and Will in the B-gap. The Ends and Nose are
using a "scalp" slant into the opposite gaps. The linebackers should make a
Y G C G
"ME / YOU" call to let them know who has inside gap responsibility. A
E N E "WIDE" call changes this to a field Dog.
M B W

BOSS 236
Me You You The inside linebackers are on a weakside ("Open") Dog, one gap to the
weakside. The defensive line is on a "Strong" game or will get "ME / YOU"
Y G C G calls; i.e., Me, You, You. A "WIDE" call changes this to a field Dog..
E N E
M B W

Page 106
3.3.5 Three Linebacker Dogs
OPEN NAB, FULL STORM 132
Me Me This is a Full Dog; the Studs have the A-gaps and Mike has
the strong B-gap. The "Storm" indicates callside (strong) with
Y G C G strong Stud first number, Mike second number; as such strong
E N E Stud goes first. Open Stud is controlled by the 3rd number.
The Ends have the C-gaps ("me"calls) and the Nose loops to
M B W
the weak B-gap ("Open Nab"). "Full Mash 312" is the same
1st 2nd
Dog, except Mike hits first, and strong Stud second.

NAB, OPEN FULL STORM 241


Me Me
This is a Full Dog; the Mike and Will linebackers have the
Y G C G A-gaps and Bandit has the weak B-gap. The "Open
E N E Storm" indicates Open (weak) side with Open Will first
number, Bandit second number; as such Open Will goes
M B W
first. Strong Mike is controlled by the 3rd number. The
2nd 1st
Ends have the C-gaps ("me"calls) and the Nose loops to the
strong B-gap ("Nab"). "Full Mash 421" is the same Dog,
except Bandit hits first, and Open Will second.

OPEN NAB FULL STORM 152


You Me
The inside linebackers are all on Dogs; Mike and Will
Y G C G secure the A-gaps and Bandit C-gap. There is a twist to the
strong side, with Mike - first, Bandit - second. The End will
E N E receive "ME / YOU" calls. The Nose will loop to the weak
M B W B-gap (Open Nab). "Mash 512" changes the order of the
1st 2nd strong side backers; Mike - first, - Bandit second.

NAB, FULL OPEN STORM 261


Me You

Y G C G The inside linebackers are all on Dogs; Mike and Will


E N E secure the A-gaps and Bandit C-gap. There is a twist to the
open side, with Mike - first, Bandit - second. The End will
M B W receive "ME / YOU" calls. The Nose will loop to the strong
2nd 1st
B-gap (Nab). "Mash 621" changes the order of the strong
side backers; Bandit - first, Mike - second.

Page 107
Linebacker Drills and Techniques

LINEBACKER DRILLS AND TECHNIQUES


1. Stance and Starts with Freeze Step Drill
2. Stance and Drive with "W" Drill
3. Line Touch and Shoulder Square Progression Drill
4. Four Corner Drill
5. Maze Drill
6. Forward Roll and Run Drill
7. Angle Run Drill
8. Backpedal, Shuffle and Plant Drill
9. Backpedal, shuffle, Plant and Change of Direction Drill
10. Step - Over and Back Drill
11. Hot Stove Drill
12. Bag and Cut Work Drill
13. Hand Shiver Sink and Shuffle Drill
14. Butt Roll Drill
15. Read, Shuffle and Fill Drill
16. Ladder Drills
17. Ladder Drills
18. Ladder Drills

Page 108
Linebacker Drills and Techniques

1. Stance and Starts With Freeze Step Drill

Inside Step

Feet shoulder
width apart Chin should be in As a linebacker your arms should be
line with the knees positioned to keep people off your
legs thus, arm position should be
with arms hanging to your side or in
front of your body but in a position
to protect your knees.

A proper linebacker stance puts your feet shoulder width apart with the feet pointing
towards the goal line. The chin should be over the knees, eyes looking straight ahead on
designated read key. In order to keep you linebackers from flying out of position, you
should teach the freeze step. Freeze step is a read step prior to reacting to you keys. The
first step a linebacker should take is by picking up and putting down the inside foot. Picking
up and putting down the inside foot buys the linebacker the proper time in which to read
proper flow of the ball.

Your linebacker stance should have what we call a "Z" in the knee. This drill should
position a coach in front of the players, with the coach giving the linebacker a key in which
to read. The read key by the coach cold show pass, run right, or run left. Look to see if
linebacker is taking his freeze step.

4 Z
Player reacts to the
read key the coach
presents him.
"Z" in the knee

The first foot movement is to pick-up and put down the inside foot (Freeze Step).

Page 109
Linebacker Drills and Techniques

Stance and Drive With "W" Drill

Sprint Sprint Sprint


Forward Forward Forward

Sprint
Forward
5 Yards

Back Back Back


Coach Pedal Pedal
Pedal

Form a single file line, facing toward the coach. Player will start by taking a freeze step, and then sprinting at a
45-degree angle forward, then backpedal at a 45-degree angle. Always maintain eye contact with the coach,
this simulates locating the runner. Change of direction should come off the plant of the backside foot, the foot
away from the direction you are running in. Once the first player finishes, the next player begins. As your
players master this drill, the next player can begin his run after the first players makes his change of direction.

Line Touch and Shoulder Square Progression Drill


5 10 15
Start drill
by facing
LB LB LB LB towards
the coach

Start on the goal line; freeze step and sprint to the five-yard line. Square shoulders facing
the coach and then plant outside foot, push off with outside leg, and step with inside foot
back towards the goal line. Concentrate on touching each line with the hand away from
the coach, this will help in squaring the shoulders toward the coach. When running to your
left, plant the left foot, and touch the line with the left hand on change of direction. When
running to your right, always plant the right foot, and touch the line with the right hand on
change of direction.

Page 110
Linebacker Drills and Techniques

The FIRST PHASE of the four-corner drill, is the straight-ahead sprint. Your linebacker starts by freeze
stepping, and then sprints 10 yards. Once reaching the 10-yard cone, he then pivots around off his inside
foot, which will put him facing the coach.

SECOND PHASE of the four corner is CARIOCA; once your linebacker comes out of his pivot he will
then step with one foot, crossover with the other, then step again and crossover behind. Keep shoulders
square to the line of scrimmage while maintaining a "Z" in the knees, and keep eyes focused on the
coach. Go as fast as you can, and stay low. Once reaching the second cone, you come out of your
carioca shuffle by pivoting, and go into backpedal.

THIRD PHASE is a BACKPEDAL, which requires your linebacker to begin backward movement with a
good body lean, and chin in line with the knee. Make sure when backpedaling, you weight is distributed
over the knees, and in line with the hips. Always keep arms pumping when backpedaling.

FOURTH PHASE of four corner is the SHUFFLE. Once reaching the third cone, pivot and keep
shoulders square to the L.O.S. Shuffle for ten yards to the next cone by keeping feet shoulder width
apart; never allow the feet to come together, or crossover. Keep the "Z" in the knees, and shoulders
square to the L.O.S. while always maintaining eye contact with the coach. When you reach the fourth
and final cone, turn and finish the drill with a hard five-yard sprint.

Four Corner Drill


Carioca

Sprint Back Pedal

LB
Shuffle
LB
Coach
LB

Page 111
Linebacker Drills and Techniques

Maze Drill
Carioca

Sprint

Sprint Back Pedal

Shuffle
LB

LB Coach
LB

The maze drill combines sprint, parallel shuffle, backpedal, and 45 degree drop. Player begins by sprinting
to cone #1, sprints around it, and then pivots into a shuffle. At cone #2, pivot into a backpedal at a 45 degree
angle towards cone #3, circle cone #3 while still in a backpedal. Once coming around cone #3, turn and
sprint, at a 45-degree angle, around cone #4 then go into a shuffle. Keep feet shoulder width apart, "Z" in the
knees, and chin over the knees. Finish the drill by turning and running a hard five yards, once hitting the fifth
cone.

6. Forward Roll and Run Drill


Forward Forward
Start Roll Roll Finish
Coach
LB LB LB O O
Sprint Sprint Sprint

Form a single file line, on coaches' command player starts running straight ahead. When
player hits the first five-yard line, he will execute a forward roll. ON completion of roll,
player will come up on his feet, run to the next five yard line, and execute a second forward
roll. Once completing the second forward roll, come up and finish drill by sprinting five yards
past finish line.

Page 112
Defensive Schemes
Scheme Recognition

Fronts: Coverages
1. Even 1. Cover 0 (Fire)
2. Odd
3. Tight
2. Cover 1 (Red)
4. Wide 3. Cover 2 (Blue)
5. Stack 4. Cover 2 Man (Blue Cat)
6. Bear 5. Cover 3 (Green)
7. Bear Weak 6. Cover 3 (Green Combo)
8. Bear Strong
9. 33 Nose
7. Cover 4 (Black)
10. 11 Tight (hog) 8. Cover 5 (Orange)
11. 22i Tight (hog) 9. Cover 7 (Brown)
Linebacker and Invert Alerts
1. Sugar
2. Show
3. Up

Defensive Line Stunts


1. Thunder (Callside)
2. Lightning (Backside)
3. Storm
4. Psycho
5. Twist
6. Jet

Defensive Ends and Inverts (Strike and Razor)


1. Jam
2. Jam Strong
3. Jam Weak
4. Pinch
5. Pinch Strong
6. Pinch Weak
7. Tango
8. Tango Strong
9. Tango Weak

Dogs
1. Randy
2. Plug
3. Sack
4. Cross Plug
5. Squeeze
6. Craps
7. Crazy
8. Tap (Rip / Liz)
9. Dog

Page 113
Inside Linebacker Alerts

Even Sugar Cover 34


1. Sugar: When we attach the alert word "Sugar" to any defensive scheme will put our
linebackers Mike, Will and possibly the Sam in a Wide Front in a position to walk up or
dance into the L.O.S. approximately one yard off the ball. Moving in an out by the two
inside linebackers is known as dancing.

F
Z
Q
T G X

S E N E
C B R
M W C
FS

Stack Sugar Cover 35


H
F
Z
Q
X G C G Y

E N E

C R W M S B C

When our linebackers Sugar they are moving


up and back and teasing the offensive
linemen and Quarterback with their
FS
movement.

Page 114
Outside Linebacker Alerts

Even Show Cover 3


When we attach the alert word "Show" to any defensive scheme will put our
1. Show: Inverts both Bandit and Razor in a position to walk up into the L.O.S.
approximately one yard off the L.O.S. Moving in an out is known as dancing.

F
Z
Q
T G X

S E N E
C B M W R C
FS

Stack Show Cover 3


H

F
Q Z

X G C G Y

E N E

C R W M S B C

FS
When giving our Bandit and Razor the "Show" alert they should start from their normal
position and start to move in and up to sell the possibility of a stunt, dog or blitz look (be an
actor).

Page 115
Inside & Outside Linebacker Alerts
31 Up Cover 3
When we attach the alert word "Up" to any defensive scheme will put our
1. Up: linebackers Mike, Will and Outside inverts Sam and Rover in a position to walk up
into the L.O.S. approximately one yard off the L.O.S.

F
Z
Q
T G X

S E N E
C S R
M W C
FS

55 Stack Up Cover 3
H
F
Z
Q
X G C G Y

E N E

C R W B M S C
FS
The "Up" alert gives those designated as up players the opportunity to dance while
moving in an out trying to draw the attention of the quarterback and to challenge
offensive line calls.

Page 116
Defensive Schemes

1. Even (31)
2. Odd ( 3-4)
3. Tight (5-9)
4. Wide (4-3)
5. Stack (3-3-5)

This section illustrates our base defensive fronts and can be played with numerous
coverages. Whenever we have a tackle playing as a three technique to the call side
he will be considered reduced. Whenever we play a tackle as a backside three
technique he will be considered eagled. When both tackles align as three techniques
they will be considered double eagled.

Page 117
Defense Called: (Even) 31 Cover 34

F H
Chase / Contain
Chase / Contain
Z Q

T G X
3
6i
S E N1 E5
B M W R
C C
FS
Listen for right or left call and then align as a 6i technique. Contain with run to and
Callside Sam chase with run away. With chase technique look for bootleg, reverse, zone cutback.
6i Technique Wrong arm Spill any trap your side.

Callside Bandit Callside 3 technique has "B" gap responsibility. Split the crotch with inside foot. Wrong
3 Technique arm any trap your side. Run away collapse and play through back door.

Backside Nose Backside 1 technique has "A" gap responsibility. Split the crotch with inside foot. Run
1 Technique away collapse and play through back door.

Backside End Backside 5 technique has "C" gap responsibility. Split the crotch with inside foot.
5 Technique Wrong arm Spill any trap your side. Run away collapse and play through back door.

Bandit Align 3 yards outside the tight end and at the same depth as the linebackers, you become
Callside Invert secondary contain player with run to. Play in a 2 point stance.

Mike Align in Callside "A" at a depth of 4 1/2 yards. Key near back yourside, check counter
Linebacker with run away. Play coverage called.

Align in backside "B" at a depth of 4 1/2 yards. Key guard to near back, check
Will
counter with run away. Play coverage called.
Linebacker

Align 3 yards outside the backside tackle if no tight end, align at same depth as the
Razor Mike Linebacker. Contain with run to and play coverage called. Contain any trap or
Backside Invert kick out block.

Callside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Free Play cover called, responsibility dictated by coverage and formation.


Safety

Backside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Page 118
(Even) 31 Cover 34
Defense: 31 Cover 34 vs Pro I H Adjustments from 31 Cover 3 vs
different formations.
F

Q
Z
T G X
6i 3
S E N1 E5
C B M W R C
FS

Defense: 31 Cover 34 vs Double Tight H Whenever an offensive formation gives us a


double tight end look the adjustment will be to
walk the backside Razor into a loose 9
F
alignment and he becomes responsible for
primary contain.
Z Q

T G X
6i 3 1 5 7
S E N E R
C B M W C

FS

To any slot formation such as twins


Defense: 31 Cover 34 vs Twins H our inverts will split the difference
between our invert and openside
tackle.
F

Q Z

T G X
6i 3
S E N1 E5
B C M W R C
FS
Page 119
(Even) 31 Cover 34
Defense: 31 Cover 34 vs Doubles F

Y Q H
G X
Z
5 3
S E N1 E5
C B M W R C
your over hang players both
Bandit and Rover will split the
difference between the OT and
FS
the slot

Defense: 31 Cover 34 vs Ace F

Z Q H
T G X

6i 3
S E N1 E5 R
C B M W C
FS

Defense: 31 Cover 34 vs Empty In any trips formation our inverts


will split the difference between the
number 2 and number 3 receivers.

F Q H Y
X G Z
5 1
E N E3 S5
R B
M W C
C
FS

Page 120
(Even) 31 Cover 34
Defense: 31 Cover 3 vs Pro Wing
F H

Z Q
T G X

6i 3
S E N1 E5
B M W R C
C
FS

Defense: 31 Cover 34 vs Trips Open


F

Y H Q
Z G X
6i 3
S E N1 E5
B M W R C
C Bandit split the difference between the "Y" and the
"H" receivers.
FS

H
Defense: 31 Cover 34 vs Stack Tight
Z
F
Contain Run To
Q
T G
6i 3
S E N1 E5 R7
B M W
C FS C
Page 121
Defense Called: (Odd) 30 Tight Cover 34
Possible rush End with a 30
F H Tight call
Chase / Contain
Z Q Chase / Contain

G G X
7
S 5
E N0 E5
B M W R
C Possible personnel change
C
FS
Listen for right or left call, align as a 7 technique with tight end your side. Contain
Callside Sam with run to and chase with run away. With chase technique look for bootleg,
7 Technique counter, reverse. Contain any trap your side.

Callside 5 technique has "C" gap responsibility. Split the crotch with inside foot.
Callside End Wrong arm SPILL any trap your side. Run away collapse and play through back
5 Technique door.

Nose Backside tackle align as a 0 technique or head up on the center. Play gap
0 Technique assignment according to defensive called.

Backside 5 technique has "C" gap responsibility. Split the crotch with inside foot.
Backside End Wrong arm SPILL any trap your side. Run away collapse and play through back
5 Technique door.

Bandit Align 3 yards outside the tight end or play coverage called. Key near hip of tackle.
Outside Contain any trap to you and collapse (sweeper) vs run away. Play coverage called.
Play in a 2 point stance.

Mike Align head up on callside Guard at a depth of 4 1/2 yards. Key guard to near back
Linebacker yourside, check counter with run away. Play coverage called.

Will Align head up on callside Guard at a depth of 4 1/2 yards. Key guard to near back
Linebacker yourside, check counter with run away. Play coverage called.

Align 3 yards outside the backside tackle if no tight end, align at same depth as the
Razor Mike Linebacker. Contain with run to and play coverage called. Contain any trap or
Outside kick out.

Callside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Free Play cover called, responsibility dictated by coverage and formation.


Safety

Backside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Page 122
(Odd) 30 Cover 35

Defense: Odd Cover 35 vs Pro I H The Odd scheme is also known


as a 3-4 defense which allows
F the defense to rush 3 and cover
with 8.

Z Q
G C G X

7 5
S E N0 E5
C B M W R
C
FS

Coverage dictated by the call


Defense: Odd Cover 35 vs Double Tight H from the coach.

Z Q
G C G
7
S5E N0 E5 R7
C B M W
FS C

Defense: Odd Cover 35 vs Twins Odd front can be a personal situation


H by taking the tackle out of the game
and replacing him with an extra
F defensive back.

Q Z
G C G X

7 5
S E N0 E5
B M W R
C
Rover inside
C
FS alignment

Page 123
Defense Called: 31 Tight Cover "34"

F H
Tight = 5-7 to callside
Z Q Chase / Contain

G X
7
B 5S 3 E N1 E5
Chase / Contain
M W R
C Secondary Contain
C
FS
Callside Sam Listen for right or left call and then align as a 5 technique. Collapse with run away. With
5 Technique collapse technique look for zone cutback. Wrong arm and SPILL any trap your side.

Callside 3 technique has "B" gap responsibility. Split the crotch with inside foot.
Callside End Wrong arm SPILL any trap your side. Run away collapse and play through back
3 Technique door.

Nose Backside Backside 1 technique has "A" gap responsibility. Split the crotch with inside foot. Run
1 Technique away collapse and play through back door.

Backside 5 technique has "C" gap responsibility. Split the crotch with inside foot.
Backside End
Wrong arm SPILL any trap your side. Run away collapse and play through back
5 Technique
door.

Bandit Align as a 7 technique with the inside foot splitting the crotch of the tight end, you
Outside have outside contain responsibility. Contain technique trap to you and chase vs run
away. Play coverage called. Play in a 2 point stance.

Mike Align in Callside "A" at a depth of 4 1/2 yards. Key near back yourside, check counter
Linebacker with run away. Play coverage called.

Will Align in backside "B" at a depth of 4 1/2 yards. Key guard to near back yourside,
Linebacker check counter with run away. Play coverage called.

Razor Align 3 yards outside the backside tackle if no tight end, align at same depth as the
Outside Mike Linebacker. Contain with run to and play coverage called. Contain any trap or
kick out.

Callside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Free Play cover called, responsibility dictated by coverage and formation.


Safety

Backside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Page 124
13, 22, 31, 33 Tight Cover 34 & 35

Defense: 13 Tight Cover 34 vs Pro I 31 Tight is also known as a


F H solid front because you are
covering up tight end, tackle
and offensive guard to the
Tight Q callside.
Z
G X
7 5 1
B S E N3 E 5
C M W R C
Strength of the formation
is left for the defense
FS

Defense: Stack 55 Tight Cover 35 vs Double Tight Whenever an offensive formation give
us a double tight end look the
adjustment will be to walk the
H backside Razor into a loose 7
alignment and he becomes responsible
F for primary contain.

Tight Tight
Z Q

G C G
7
B 5
E N0 E5 R 7
C S M W
FS C
Defense: 22 Tight Cover 34 vs Twins
H

Tight Q Z
2 2
C X
7 5 5
B S E N E
M W R C
C FS

Page 125
Defense Called: 31 Wide Cover 34

F H
Wide
Chase / Contain
Z Q

T G X
1 5
7
S 3
E N E
B M W R
C C
Chase / Contain FS
Listen for right or left call and then align as a 7 technique. Contain with run to and
Callside Sam chase with run away. With chase technique look for bootleg, counter, reverse.
7 Technique Contain any trap your side.

Callside End
3 Technique Callside 3 technique has "B" gap responsibility. Split the crotch with inside foot. Wrong
arm any trap your side. Run away collapse and play through back door.
Nose Backside Backside 1 technique has "A" gap responsibility. Split the crotch of center with
1 Technique inside foot. Wrong arm SPILL any trap your side. Run away collapse and play
through back door.

Backside End Backside 5 technique has "C" gap responsibility. Split the crotch with inside foot.
5 Technique Wrong arm SPILL any trap your side. Run away collapse and play through back
door.
bandit Align as a 6i technique with the outside foot splitting the crotch of the tight end, you
Outside have "C" gap responsibility. Key near hip of tackle. Wrong arm SPILL any trap to you
and chase vs run away. Play coverage called. Play in a 2 point stance.

Mike Align in Callside "A" at a depth of 4 1/2 yards. Key near back yourside, check counter
Linebacker with run away. Play coverage called.

Will Align in backside "B" at a depth of 4 1/2 yards. Key guard to near back yourside,
Linebacker check counter with run away. Play coverage called.

Razor Align 3 yards outside the backside tackle if no tight end, align at same depth as the
Outside Mike Linebacker. Contain with run to and play coverage called. Contain any trap
or kick out. Razor has secondary contain with run to, force/pitch.

Callside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Free
Safety Play cover called, responsibility dictated by coverage and formation.

Backside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Page 126
Defense Called: 31 Wide Cover 34
F H
Wide
Chase / Contain
Z Q

T G X

7
S 3 E 1 N E 5

B M W R
C C
Chase / Contain
FS
Callside Sam Listen for right or left call and then align as a 7 technique. Contain with run to and
7 Technique chase with run away. With chase technique look for bootleg, counter, reverse.
Contain any trap your side.

Callside End Bandit drops down as a Callside 3 technique has "B" gap responsibility. Split the
3 Technique crotch with inside foot. Wrong arm any trap your side. Run away collapse and play
through back door.

Nose Backside Backside 1 technique has "A" gap responsibility. Split the crotch of center with
1 Technique inside foot. Wrong arm SPILL any trap your side. Run away collapse and play
through back door.

Backside End Backside 5 technique has "C" gap responsibility. Split the crotch with inside foot.
5 Technique Wrong arm SPILL any trap your side. Run away collapse and play through back
door.

Align as a 6i technique with the outside foot splitting the crotch of the tight end, you
Bandit have "C" gap responsibility. Key near hip of tackle. Wrong arm SPILL any trap to you
and chase vs run away. Play coverage called. Play in a 2 point stance.

Mike Mike slides down from a Callside "A" at a depth of 4 1/2 yards. Key near back
Linebacker yourside, check counter with run away. Play coverage called.

Will Align in backside "B" at a depth of 4 1/2 yards. Key guard to near back yourside,
Linebacker check counter with run away. Play coverage called.

Align 3 yards outside the backside tackle if no tight end, align at same depth as the
Razor Mike Linebacker. Contain with run to and play coverage called. Contain any trap
Outside or kick out. Razor has secondary contain with run to, force/pitch.

Play coverage called, you have number one yourside. Alignment is dictated by the
Callside
athletic ability of the receiver and defender.
Corner

Free
Safety Play cover called, responsibility dictated by coverage and formation.

Backside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Page 127
Even & Stack Wide
Cover 24, 25, 34, 35 Complment The Wide Alert
Defense: Stack slides to a Wide alert. The Sam in a wide fron will adjust outside to the number two
receiver vs doubles to his side.

F
Z Q H
T G X

7
S 3
E N1 E5
C C
B M W R
FS

Defense: 31 Wide vs Ace


F

Z Q H
T G X
7 3
S E N1 E5 R
C B M W C
FS

Defense: 31 vs Empty Strength in this illustration would be to


the defenses left.

F Q H Y
X G Z
5 1
E N E3 S5
R W M B
C C
FS

Page 128
Even or 31 Wide
Defense: 31 Wide vs Pro Wing

3 technique F H
1 technique

Z Q
T G X
7 3
S E N1 E5
R C
C B M W
FS

Defense: 31 Wide vs Trips Open


Wide vs No TE 4
5 technique

Y H Q
Z G X
5
S 3
E N1 E5
B C
C M W
FS R

Defense: 31 Stack Wide vs Stack Tight H Rover to the backside


vs double tight will
Wide alert vs TE Z play in space as a
9 technique F normal alignment

Q
T G X
5 3
S E N1 E5
S M W R
C FS C
Page 129
Defense Called: 55 Stack Cover 34
F H
Chase / Contain Collapse Chase / Contain
Z Q

Y G C R X
5
5
E N E
B S M W R
C C
FS
Listen for right or left call and then align as a 5 technique you have "C" gap
Callside End
responsibilty. Collapse with run away, look to defend zone cutback.
5 Technique

Nose Tackle Nose Tackle align in a 0 technique on the center, you have callside "A" gap
0 Technique responsibility.

Backside End Backside 5 technique has "C" gap responsibility. Split the crotch with inside foot.
5 Technique Wrong arm any trap your side. Run away collapse and play through back door.

Will Backside Will LBer align stacked behind callside tackle, you have backside "B" gap
Linebacker responsibility.

Sam Align as a 7 technique with the inside foot splitting the crotch of the tight end, you
Outside have outside contain responsibility. Contain any trap to you and chase vs run
away. Play coverage called. Play in a 2 point stance.

Mike Mike align stacked behind center at a depth of 4 1/2 yards. Key near back, check
Linebacker counter with run away. Play coverage called.

Align stacked behind callside tackle by splitting his crouch with outside foot at a depth
Sam of 4 1/2 yards. Key near back yourside, check counter with run away. Play coverage
Linebacker called.

Razor Align 3 yards outside the backside tackle if no tight end, align at same depth as the
Outside Mike Linebacker. Contain with run to and play coverage called. Contain any trap
or kick out. Razor has secondary contain with run to.

Play coverage called, you have number one yourside. Alignment is dictated by the
Callside
athletic ability of the receiver and defender.
Corner

Free
Safety Play cover called, responsibility dictated by coverage and formation.

Backside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Page 130
44, 44 In and 55 Stack

Defense: 44 Stack vs Pro I H 30 Stack is also known as a 3-5-3

Q
Z
Y T G C G T X

C B E4 N 4
E R C
S M W
FS
Defense: 44i Stack In vs Double Tight H Whenever an offensive formation gives us a double
tight end look the adjustment will be to walk the
F backside Rover into a lose 7 alignment and he
becomes responsible for primary contain.

Z Q

Y G C G X

C E 4i N 4i
E
B R C
S M W
FS
H The backside tackle will
Defense: 55 Stack vs Twins align in a stack position
behind the callside tackle
F aligned as a "0" technique.

Q Z

Y G C G X

5
B E N T5
R
S M W
C C
FS

Page 131
55, 44 and 44 In Stack
Defense: 55 Stack vs Doubles
F 55 Aligned Outside Shade

Y Q H
G C G X
Z
5
T N0 T5
C B R C
S M W
FS
Defense: 44 Stack vs Ace
Head up 44
F

Z Q H
Y G C G X

B
4
T N0 T4 R
C C
S M W
FS

Defense: 44 Stack In vs Empty 44 In

F Q H Y
X G C G Z
4i
T N0 T 4i
R B
C W M S C
FS

Page 132
44 Stack In, 44 and 55 Tight
Defense: Even 44 In vs Pro Wing
F H 44 In puts tackles aligned inside eye
44 In of offensive tackles

Z Q

Y G C G X

4i
S E N0 E 4i R
C C
B M W
FS
Defense: 44 Stack vs Trips Open 44 by itself puts defensive tackles playing
F head up on the offensive tackles.

Y H Q

Z T G C G T X

4
B T N0 T4
R
C S M W C
FS

H
Defense: 55 Stack Tight vs Stack Tight
Z 55 alignment puts both defensive tackles
playing inside shade of the offensive
F tackles

G C G X

B T N T R
S M W
C FS C

Page 133
Short Yardge and Goal Line Defense

1. Bear Cover 00

2. Bear Strong Cover 00

3. Bear Weak Cover 00

4. 11 or 22i (Hog) Tight Cover 00

5. 33 Nose Cover 00

When playing any of the following defenses in short yardage or goal line
situations the defensive line will adjust their stances to get their shoulder pads
underneath the pad level of the offensive linemen, this technique will be known as
"Root Hog". Once again, any time a defense is in this situation the defensive front
can't allow an offensive lineman to control pad level by getting underneath the
defender.

Page 134
Defense Called: Bear Cover 00
F H
Chase / Contain

Z Q

T C X Chase / Contain
9 0
S B6i 3
T W T3 E5 R9
Depth of the Mike
Linebacker dictated
C FS M C by yardage needed.

Listen for right or left call and then align as a wide 9 technique. Contain with run to
Sam and chase with run away. With chase technique look for bootleg, reverse, zone
9 Technique cutback. Contain any trap your side.

Callside 3 technique has "B" gap responsibility. Split the crotch with inside foot.
Callside End
Wrong arm any trap your side. Run away collapse and play through back door.
3 Technique

Backside Tackle Backside 3 technique has "B" gap responsibility. Split the crotch with inside foot.
3 Technique Wrong arm any trap your side. Run away collapse and play through back door.

Backside End Backside 5 technique has "C" gap responsibility. Split the crotch with inside foot.
5 Technique Wrong arm any trap your side. Run away collapse and play through back door.

Align as a 6i technique with the outside foot splitting the crotch of the tight end,
Bandit you hace "C" gap responsibility. Key near hip of tackle. Wrong arm any trap to
6i Technique you and chase vs run away. Play coverage called. Play in a 2 point stance.

Mike Align in a stack position behind the Will Linebacker who has dropped down as a "O"
Linebacker technique on the center. Play coverage called.

Will Align head up on the center playing in a 3 point stance. React to block with playside
Linebacker "A" gap responsibility. Don't get reached, mirror step the center. Pass rush alley is
0 Technique nose on the quarterback.

Align 3 yards outside the backside tackle if no tight end, align at same depth as the
Rover Mike Linebacker. Contain with run to and play coverage called. Contain any trap or
kick out.

Callside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Free
Safety Play cover called, responsibility dictated by coverage and formation.

Backside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Page 135
Defense Called: Bear Strong Cover 00

F H
Chase / Contain

Z Q

T X Chase / Contain

9
S E 6i 3
T 1W T3 E 5 R9
Depth of the Mike

C FS M C
Linebacker dictated
by yardage needed.

Sam Listen for right or left call and then align as a wide 9 technique. Contain with run to
9 Technique and chase with run away. With chase technique look for bootleg, reverse, zone
cutback. Contain any trap your side.
Callside Bandit Callside 3 technique has "B" gap responsibility. Split the crotch with inside foot.
3 Technique Wrong arm any trap your side. Run away collapse and play through back door.

Backside Tackle
3 Technique Backside 3 technique has "B" gap responsibility. Split the crotch with inside foot.
Wrong arm any trap your side. Run away collapse and play through back door.

Backside End
5 Technique Backside 5 technique has "C" gap responsibility. Split the crotch with inside foot.
Wrong arm any trap your side. Run away collapse and play through back door.

Callside End Align as a 6i technique with the outside foot splitting the crotch of the tight end,
6i Technique you hace "C" gap responsibility. Key near hip of tackle. Wrong arm any trap to
you and chase vs run away. Play coverage called. Play in a 2 point stance.

Mike Align in a stack position behind the Will Linebacker who has dropped down as a "O"
Linebacker technique on the center. Play coverage called.

Will Align as a callside 1 technique on the center playing in a 3 point stance. React to block
Linebacker with playside "A" gap responsibility. Don't get reached, mirror step the center. Pass
1 Technique rush alley is nose on the quarterback.
Align 3 yards outside the backside tackle if no tight end, align at same depth as the
Rover Mike Linebacker. Align as a loose 9 technique vs two tight ends. Contain with
run to and play coverage called. Contain any trap or kick out.

Callside
Corner Play coverage called, you have number one yourside. Alignment is dictated by the
athletic ability of the receiver and defender.

Free
Safety Play cover called, responsibility dictated by coverage and formation.

Play coverage called, you have number one yourside. Alignment is dictated by the
Backside athletic ability of the receiver and defender.
Corner

Page 136
Defense Called: Bear Weak Cover 00

F H
Chase / Contain

Z Q

T X Chase / Contain
9
S E 6i T 3 1
W T3 E5 R9
Depth of the Mike

C FS M C
Linebacker dictated
by yardage needed.

Listen for right or left call and then align as a wide 9 technique. Contain with run to
Sam and chase with run away. With chase technique look for bootleg, reverse, zone
9 Technique cutback. Contain any trap your side.

Callside Bandit Callside 3 technique has "B" gap responsibility. Split the crotch with inside foot.
3 Technique Wrong arm any trap your side. Run away collapse and play through back door.

Backside Tackle Backside 3 technique has "B" gap responsibility. Split the crotch with inside foot.
3 Technique Wrong arm any trap your side. Run away collapse and play through back door.

Backside End Backside 5 technique has "C" gap responsibility. Split the crotch with inside foot.
5 Technique Wrong arm any trap your side. Run away collapse and play through back door.

Align as a 6i technique with the outside foot splitting the crotch of the tight end,
Callside End you hace "C" gap responsibility. Key near hip of tackle. Wrong arm any trap to
6i Technique you and chase vs run away. Play coverage called. Play in a 2 point stance.

Mike Align in a stack position behind the Will Linebacker who has dropped down as a "O"
Linebacker technique on the center. Play coverage called.

Will Align as a backside1 technique on the center playing in a 3 point stance. React to
Linebacker block with playside "A" gap responsibility. Don't get reached, mirror step the center.
1 Technique Pass rush alley is nose on the quarterback.

Align 3 yards outside the backside tackle if no tight end, align at same depth as the
Rover Mike Linebacker. Contain with run to and play coverage called. Contain any trap or
kick out.

Callside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Free
Safety Play cover called, responsibility dictated by coverage and formation.

Backside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Page 137
Defense Called: 33 Nose Tight Cover "3"

F H
Chase / Contain
Chase / Contain
Z Q

Y T G C G T X

S E T R T E
Collapse Depth of the Mike

C M W Linebacker dictated
by yardage needed.
C
FS
Callside End Listen for right or left call and then align as a 5 technique. You have "C" Gap
5 Technique responsibility with run to and collapse with run away.
Callside Bandit Callside 3 technique has "B" gap responsibility. Split the crotch with inside foot. Wrong
3 Technique arm any trap your side. Run away collapse and play through back door.

Nose Tackle
Backside 3 technique has "B" gap responsibility. Split the crotch with inside foot.
Backside 3
Wrong arm any trap your side. Run away collapse and play through back door.
Technique

Backside End Backside 5 technique has "C" gap responsibility. Split the crotch with inside foot.
5 Technique Wrong arm any trap your side. Run away collapse and play through back door.

Sam Align as a 7 technique with the outside foot splitting the crotch of the tight end, you
7 Technique hace outside responsibility. Contain any kickout or trap to you and chase vs run
away. Play coverage called. Play in a 2 point stance.

Mike Align in a stack position behind the Will Linebacker who has dropped down as a "O"
Linebacker technique on the center. Play coverage called.

Align head up on the center playing in a 3 point stance. React to block with playside
Will "A" gap responsibility. Don't get reached, mirror step the center. Pass rush alley is
Linebacker nose on the quarterback.

Align move inside and align head up as a "0" technique on center when you hear
Rover the alert word nose. Razor will react according to the centers movement.

Callside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Free
Safety Play cover called, responsibility dictated by coverage and formation.

Backside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Page 138
Goal Line: 22i Tight Cover "5"
Depth of the Mike and Will Possible Pinch , Smoke, or Crazy call. This
Linebackers dictated by yardage needed. would adjust Mike and Will gap responsibilities.
H F
Chase / Contain
Chase / Contain
Z Q

C
5
7
S 5
E 2i
T T 2i E R7
M W
C FS C
Listen for right or left call and then align as a 5 technique. "C" gap responsibility
Callside End with run to and collapse with run away. With collapse technique look for zone
5 Technique cutback. Wrong arm any trap your side.

Callside Bandit Callside 2i technique has "A" gap responsibility. Split the crotch with outside foot.
2i Technique Wrong arm any trap your side. Run away collapse and play through back door.

Backside Tackle Backside 2i technique has "A" gap responsibility. Split the crotch with outside foot.
3 Technique Wrong arm any trap your side. Run away collapse and play through back door.

Backside End Backside 5 technique has "C" gap responsibility. Split the crotch with inside foot.
5 Technique Wrong arm any trap your side. Run away collapse and play through back door.

Sam Align as a 7 technique with the inside foot splitting the crotch of the tight end, you have
7 Technique outside responsibility. Use contain technique any kickout or trap to you and chase vs
run away. Play coverage called. Play in a 2 point stance. Possible Smoke .

Mike Alignment depth determined by yards needed by offense. React to block with playside
Linebacker "B" gap responsibility. Check counter with run away.

Alignment depth determined by yards needed by offense. React to block with


Will playside "B" gap responsibility. Check counter with run away. Possible Smoke.
Linebacker Adjuster vs. ace back... find the side you need to help on.

Rover Align move inside and align head up as a "smoke" technique. Smoke if no ace #2.
(Smoke tech) Call "I'm gone" to Will if removed for coverage reasons.

Callside
Corner Play coverage called, you have number one yourside. Alignment is dictated by the
athletic ability of the receiver and defender.

Free
Safety Play cover called, responsibility dictated by coverage and formation.

Play coverage called, you have number one yourside. Alignment is dictated by the
Backside athletic ability of the receiver and defender.
Corner

Page 139
Defensive Line Stunting and Stemming
1. The Purpose For a Stunting Defensive Front.
2. Moving and Stemming.
3. Reasons Moving and Stemming.
4. Defensive Line Stunts and Names.
A. Thunder: Callside End and Tackle execute stunt

B. Lightning: Backside End and Tackle execute stunt

C. Storm: Both ends and Tackles execute stunt

D. Psycho: An openside stunt involving both Tackles and backside End.

E. Twist: Both tackles exchanging responsibilities

F. Jet: Defensive front playing pass first and run second.

Page 140
Stunting System and Stemming For Your Defensive Front

Stunts: Stunts are games played by the defensive front. Stunting by the
defensive line or front is used to disrupt blocking responsibilities
and used primarily in passing situations. Stunts can be
combinations of two, three, and four man games.

The Purpose For a Stunting Defensive Front:


a. Creates the big play.
b. Presents confusion for blocking schemes.
c. Changes the rythum of the defense.
d. Moves defensive fronts in the direction of offensive tendencies

Stemming: Stemming is a technique used by a defense to cause confusion


for an offenses blocking schemes. A defense will normally stem after the
offense has broken their huddle and have set their offensive formation.
Stemming will start from a command given by the Mike Linebacker. The
alert word "Move" will be used to start the movement from one alignment
to another. Stemming can be a very successful technique to confuse
offensive blocking schemes that especially use line calls.

Page 141
Defense Called: 31 Thunder Cover 34

F H
Chase / Contain
Chase / Contain
Z Q

Y T G C G T X

E T T E
S Thunder is a
callside stunt M W R
between the

C callside end and


tackle only. FS C

Callside End Listen for right or left call and then align as a 7 technique. Aim and slant off the outside
6i Technique hip of offensive tackle. You have collapse with run away, if offensive tackle blocks out
cross is face.
Callside 3 technique has "C" gap responsibility. Drop step with outside foot
Callside Bandit working off the outside hip of the defensive end. You have contain versus run to
3 Technique and Chase with run away.
Backside 3 technique has "B" gap responsibility. Split the crotch with inside foot.
Backside Tackle
Wrong arm any trap your side. Run away collapse and play through back door.
1 Technique

Backside End Backside 5 technique has "C" gap responsibility. Split the crotch with inside foot.
5 Technique Wrong arm any trap your side. Run away collapse and play through back door.

Sam Align 3 yards outside the tight end, you have secondary contain with run to and
Outside collapse with run away. Play coverage called. Play in a 2 point stance.

Mike Align in Callside "A" at a depth of 4 1/2 yards. Key near back yourside, check counter
Linebacker with run away. Play coverage called.

Will Align in backside "B" at a depth of 4 1/2 yards. Key gueard to near back yourside,
Linebacker check counter with run away. Play coverage called.

Rover Align 3 yards outside the backside tackle if no tight end, align at same depth as the
Outside Linebackers. Contain with run to and play coverage called. Contain any trap or kick
out.

Callside
Play coverage called, you have number one yourside. Alignment is dictated by the
Corner
athletic ability of the receiver and defender.

Free Play cover called, responsibility dictated by coverage and formation.


Safety

Backside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Page 142
Defense Called: 31 Lightning Cover 34

F H Chase / Contain
Chase / Contain
Z Q

Y T G C G T X

E T T E
S M W R
C C
FS Lightning is an openside stunt away from the right or left call.

Callside End Listen for right or left call and then align as a 7 technique. Contain with run to and
6i Technique chase with run away. With chase technique look for bootleg, counter, reverse.
Wrong arm any trap your side.

Callside Bandit Callside 3 technique has "B" gap responsibility. Split the crotch with inside foot.
3 Technique Wrong arm any trap your side. Run away collapse and play through back door.

Backside tackle will dropstep with his outside foot, working off the outside hip of
Backside Nose
the defensive end, you have contain versus run to and chase with run away.
1 Technique

Backside End Backside 5 technique has "B" gap responsibility. Slant inside, aim for near hip of
5 Technique guard, you have collapse with run away. If guard blocks out cross his face.

Sam Align 3 yards outside the tight end at the same depth as the linebackers. Play
Outside coverage called. Play in a 2 point stance.

Mike Align in Callside "A" at a depth of 4 1/2 yards. Key near back yourside, check
Linebacker counter with run away. Play coverage called.

Will Align in backside "B" at a depth of 4 1/2 yards. You have backside "A" gap
Linebacker responsibility with run to. Check counter with run away and play coverage called.

Rover Align 3 yards outside the backside tackle if no tight end, align at same depth as the
Outside Mike Linebacker. Contain with run to and play coverage called. Contain any trap or
kick out.
Callside
Corner Play coverage called, you have number one yourside. Alignment is dictated by the
athletic ability of the receiver and defender.

Free
Safety Play cover called, responsibility dictated by coverage and formation.

Backside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Page 143
Defense Called: 31 Storm Cover 34

F H
Chase / Contain Chase / Contain

Z Q

Y T G C G T X

E T T E
S Storm involves using M W R
C both thunder and
lightning calls, this is a FS C
full line stunt.
Listen for right or left call and then align as a 7 technique. Aim and slant off the outside
Callside End hip of offensive tackle. You have collapse with run away, if offensive tackle blocks out
6i Technique cross is face.

Callside 3 technique has "B" gap responsibility. Split the crotch of the guard, on snap of
Callside Bandit
the ball drop step with outside foot and come behind slanting end aiming for inside hip of
3 Technique
tight end.

Backside Nose Align as backside 1 technique drop step with outside footcome behind the end you have
1 Technique "C" gap to outside responsibility. Contain run to and chase with ball away.

Listen for right or left call and then align as a backside 5 technique. On snap of the ball
Backside End
aim for near hip of the guard and slant off his near hip, collapse on run away.
5 Technique

Sam Align 3 yards outside the tight end, you have outside responsibility and secondary
Outside contain with run to. Contain any kickout or trap to you and chase vs run away. Play
coverage called. Play in a 2 point stance.

Mike Align in Callside "A" at a depth of 4 1/2 yards. Key near back yourside, check counter
Linebacker with run away. Play coverage called.

Will Align in backside "B" at a depth of 4 1/2 yards. You have "A" gap backside on run to,
Linebacker check counter with run away. Play coverage called.

Rover Align 3 yards outside the backside tackle if no tight end, align at same depth as the
Outside Mike Linebacker. Contain with run to and play coverage called. Contain any trap or
kick out.

Callside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Free
Safety Play cover called, responsibility dictated by coverage and formation.

Backside
Corner Play coverage called, you have number one yourside. Alignment is dictated by the
athletic ability of the receiver and defender.

Page 144
Defense Called: 31 Twist Cover 34
Twist involves both
F H defensive tackles.
Chase / Contain
Chase / Contain
Z Q X

Y T G C G T

E T T E C
S M W R
C
FS
Listen for right or left call and then align as a 6i technique. Contain with run to
Callside End and chase with run away. With chase technique look for bootleg, counter, reverse.
6i Technique Wrong arm any trap your side.

Callside Bandit Callside 3 technique will drop step with inside foot and has backside "A" gap, cross
3 Technique center's face. Work off outside hip of backside defensive tackle.

Backside Nose Backside 1 technique slant to playside "A" gap aiming for the near hip of offensive
1 Technique guard. Cross guards face if he blocks back on you.

Backside End
5 Technique Backside 5 technique has "C" gap responsibility. Split the crotch with inside foot.
Wrong arm any trap your side. Run away collapse and play through back door.

Sam Align 3 yards outside the tight end at the same depth as the linebackers, you are
Outside secondary contain with run to. Use contain technique vs kickout or trap block to you.
Play coverage called. Play in a 2 point stance.

Mike Align in Callside "A" at a depth of 4 1/2 yards. Key near back yourside, check counter
Linebacker with run away. Play coverage called.

Will Align in backside "B" at a depth of 4 1/2 yards. Key guard to near back yourside,
Linebacker check counter with run away. Play coverage called.

Align 3 yards outside the backside tackle if no tight end, align at same depth as the
Rover
Mike Linebacker. Contain with run to and play coverage called. Contain any trap or
Outside
kick out.

Callside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Free
Safety Play cover called, responsibility dictated by coverage and formation.

Backside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Page 145
Defense Called: 31 Psycho Cover 34
Run Psycho towards openside
F H only
Chase / Contain Chase / Contain
Z Q

Y T G C G T X

E T T E
S M W R
C C
FS
Listen for right or left call and then align as a 6i technique. Contain with run to and
Callside End
chase with run away. With chase technique look for bootleg, reverse, zone cutback.
6i Technique
Contain any trap your side.

Callside Bandit Callside 3 technique has outside or "C" gap away responsibility. Drop step with inside
3 Technique foot working off the outside hip of the inside slant by the defensive end.

Backside Tackle Backside 1 technique has callside "A" gap responsibility. Aim for near hip of callside
1 Technique offensive guard settle off the back heels of offensive line cross the face of the center.

Backside End Backside 5 technique slant to near hip of the guard, you have collapse with run away.
5 Technique

Sam Align 3 yards outside the tight end, you have secondary contain with run to. Play
Outside coverage called. Play in a 2 point stance.

Mike Align in Callside "A" at a depth of 4 1/2 yards. Key near back yourside, check counter
Linebacker with run away. Play coverage called.

Will
Align in backside "B" at a depth of 4 1/2 yards. Key near back yourside, check counter
Linebacker
with run away. Play coverage called.

Align 3 yards outside the backside tackle if no tight end, align at same depth as the
Rover
Mike Linebacker. Contain with run to and play coverage called. Contain any trap or
Outside
kick out.

Callside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Free
Safety Play cover called, responsibility dictated by coverage and formation.

Backside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Page 146
Defense Called: 31 Jet Cover 34
F H Jet technique is an alert for the
defensive line to play pass first
Chase / Contain and to enlongate their stances.
Z Q
Chase / Contain
Y T G C G T X

E T T E
S M W R
C C
FS
Callside End Listen for right or left call and then align as 7 technique. Get in a longated stance and
6i Technique play pass first and run second. Pass rush alley is outside shoulder of the quarterback.

Callside Bandit Callside 3 technique has "B" gap responsibility. Split the crotch of guard with inside foot.
3 Technique Play pass first with run responsibility second.

Backside Tackle Backside 1 technique has backside "A" gap responsibility. Play pass first with run
1 Technique responsibility second.

Backside End Backside 5 technique has "C" gap responsibility. Split the crotch with inside foot.
5 Technique Wrong arm any trap your side. Run away collapse and play through back door.

Sam Align 3 yards outside the tight end. You have secondary contain. Play coverage called.
Outside Play in a 2 point stance.

Mike Align in Callside "A" at a depth of 4 1/2 yards. Key near back yourside, check counter
Linebacker with run away. Play coverage called.

Will Align in backside "B" at a depth of 4 1/2 yards. Key guard to near back yourside,
Linebacker check counter with run away. Play coverage called.

Rover Align 3 yards outside the backside tackle if no tight end, align at same depth as the
Outside Mike Linebacker. Contain with run to and play coverage called. Contain any trap or
kick out.

Callside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Free
Safety Play cover called, responsibility dictated by coverage and formation.

Backside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Page 147
Inside and Outside Stunt System Of Movement
Sam, Rover, and Defensive Ends

Jam, Pinch, and Tango deal with Ends and Outside Inverts (Strike and Razor).

1. Jam: Both Ends and Inverts execute stunt

2. Jam Weak: Backside End and Rover execute stunt

3. Jam Strong: Callside End and Sam execute stunt

4. Pinch: Both Ends and Inverts execute stunt

5. Pinch Weak: Backside End and Rover execute stunt

6. Pinch Strong: Callside End and Sam execute stunt

7. Tango: Both Ends and Inverts execute stunt

8. Tango Weak: Backside End and Rover execute stunt

9. Tango Strong: Callside End and Sam execute stunt

Page 148
Defense Called: 31 Jam Cover 05
F H
Chase / Contain Collapse
Collapse Chase / Contain

Z Q

Y T G C G T X

E T T E
S M W R
C
C Jam is a defensive end and outside
Outside invert call it off on your side invert stunt.
if you are removed for coverage reasons. FS
Listen for right or left call and play off inside hip of the tight end slipping to outside
Callside End contain once the Strike has cleared. End has contain with run to and chase with
6i Technique run away. Look for bootleg, reverse, counter. Contain any trap your side.
Callside 3 technique has "B" gap responsibility. Split the crotch with inside foot. Wrong
Callside Tackle arm any trap your side. Run away collapse and play through back door.
3 Technique

Backside 1 technique has backside "A" gap responsibility. Split the crotch of center with
Backside Nose inside foot. Wrong arm any trap your side. Run away collapse and play through back
1 Technique door.

Backside 5 technique engage the offensive tackle slipping to outside contain once
Backside End the razor has cleared by rushing off the backside edge. You have contain with run
5 Technique to and collapse with run away.

Sam Align 3 yards outside the tight end, you have outside rush with no contain responsibility,
Outside collapse with run away.

Mike Align in Callside "A" at a depth of 4 1/2 yards. Key near back your side, check counter with run
Linebacker away. Play coverage called.

Will Align in backside "B" at a depth of 4 1/2 yards. Key guard to near back, check
Linebacker counter with run away. Play coverage called..

Rover Align 3 yards outside the openside tackle, you have outside rush with no contain
Outside responsibility, collapse with run away.

Callside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Free
Safety Play cover called, responsibility dictated by coverage and formation.

Backside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Page 149
Defense Called: 30 Jam (Odd) Cover 05

F H
Chase / Contain Collapse Collapse Chase / Contain
Z Q

Y T G C G T X

B T N T
S M W R
C C
Inverts go first.
FS Inverts go first.

Listen for right or left call and then align as a wide 7 technique, engage the tight
Callside End end slip outside once the Strike has cleared. Contain with run to and chase with
7 Technique run away. With chase technique look for bootleg, reverse, counter.

Callside
Callside 5 technique has "C" gap responsibility. Split the crotch with inside foot.
Tackle
Wrong arm any trap your side. Run away collapse and play through back door.
5 Technique

Backside Backside tackle align as a 0 technique or head up on the center. Play gap
Tackle assignment according to defensive called.
0 Technique

Backside 5 technique has "D" gap to outside responsibility. Split the crotch with
Backside End inside foot. Engage the OT, slip outside once the Razor has cleared. Contain any
5 Technique trap your side. Run away chase technique deep as the ball, keep ball inside..

Align 3 yards outside the callside TE(9T), align at same depth as the Mike
Sam
Linebacker. Rush hard off the callside with no contain responsibility, collapse with
Outside
ball away.

Align shaded over the guard with inside foot splitting the crouch of the guard at a depth
Mike of 4 1/2 yards. Key guard to near back, check counter with run away. Play coverage
Linebacker called.

Align shaded over the guard with inside foot splitting the crouch of the guard at a
Will depth of 4 1/2 yards. Key guard to near back, check counter with run away. Play
Linebacker coverage called.

Align 3 yards outside the backside tackle if no tight end, align at same depth as the
Rover Mike Linebacker. Rush hard off the backside with no contain responsibility,
Outside collapse with ball away.

Callside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Free Play cover called, responsibility dictated by coverage and formation.


Safety

Play coverage called, you have number one yourside. Alignment is dictated by the
Backside athletic ability of the receiver and defender.
Corner

Page 150
Defense Called: 31 Tight Jam Cover "3"

Chase / Contain F H
Collapse
Collapse
Z Q Chase / Contain

Y T G C G T X

S E T T E
M W R
C FS C
Listen for right or left call and then align as a 5 technique. Engage offensive tackle
Callside End release outside once Strike clears your side. With chase technique look for bootleg,
5 Technique reverse, counter. Contain any trap your side.

Callside 3 technique has "B" gap responsibility. Split the crotch of offensive guard with
Callside Bandit inside foot. Wrong arm any trap your side. Run away collapse and play through back
3 Technique door.

Backside Nose Backside 3 technique has "B" gap responsibility. Split the crotch with inside foot.
1 Technique Wrong arm any trap your side. Run away collapse and play through back door.

Backside 5 technique has "D" gap to outside responsibility. Split the crotch with
Backside End inside foot. Engage the OT, slip outside once the Razor has cleared. Contain any
5 Technique trap your side. Run away chase technique deep as the ball, keep ball inside..

Sam Align as a wide 7 technique, you hace "C" gap responsibility. Rush hard off the
Outside callside with no contain responsibility, collapse with ball away

Mike Align in Callside "A" at a depth of 4 1/2 yards. Key near back yourside, check counter
Linebacker with run away. Play coverage called.

Will Align in backside "B" gap at a depth of 4 1/2 yards. Key offensive guard to near back
Linebacker yourside, check counter with run away. Play coverage called.

Align 3 yards outside the backside tackle if no tight end, align at same depth as the
Rover Mike Linebacker. Rush hard off the backside with no contain responsibility,
Outside collapse with ball away.

Callside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Free Play cover called, responsibility dictated by coverage and formation.


Safety

Backside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Page 151
Defense Called: 31 Wide Weak Jam Cover 10

F H
Chase / Contain
Chase / Contain Collapse
Z Q

Y T G C G T X

E T T E
S M W R
C C
FS
Listen for right or left call and then align as a 7 technique. Contain with run to and
Callside End chase with run away. With chase technique look for bootleg, reverse, zone
7 Technique cutback. Contain any trap your side.

Callside Tackle Callside 3 technique has "B" gap responsibility. Split the crotch with inside foot. Wrong
3 Technique arm any trap your side. Run away collapse and play through back door.

Backside Tackle Backside 1 technique has "A" gap responsibility. Split the crotch of center with inside
1 Technique foot. Wrong arm any trap your side. Run away collapse and play through back door.

Backside 5 technique has "D" gap to outside responsibility. Split the crotch with
Backside End inside foot. Engage the OT, slip outside once the Razor has cleared. Contain any
5 Technique trap your side. Run away chase technique deep as the ball, keep ball inside..

Sam Align as a 6i technique with the outside foot splitting the crotch of the tight end,
Outside you hace "C" gap responsibility. Key near hip of tackle. Wrong arm any trap to
you and sweeper collapse vs run away. Play coverage called.

Mike Align in Callside "A" at a depth of 4 1/2 yards. Key near back yourside, check counter
Linebacker with run away. Play coverage called.

Will Align in backside "B" gap at a depth of 4 1/2 yards. Key offensive guard to near back
Linebacker yourside, check counter with run away. Play coverage called.

Align 3 yards outside the backside tackle if no tight end, align at same depth as the
Rover Mike Linebacker. Rush hard off the backside with no contain responsibility,
Outside collapse with ball away.

Callside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Free Play cover called, responsibility dictated by coverage and formation.


Safety

Backside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Page 152
Defense Called: 55 Stack Jam Cover05
F H
Chase / Contain
Chase / Contain
Z Q

Y T G C G T Y
S T N T
M B W R
C FS Play coverage called
C
Listen for right or left call and then align as a 5 technique. Engage offensive tackle
Callside End release outside once Strike clears your side. With chase technique look for bootleg,
5 Technique reverse, counter. Contain any trap your side.

Nose Tackle Nose align head up on the center play front side "A" gap. Run away collapse and play
0 Technique through back door.

Backside Tackle Backside Tackle align in a Stack position behind Tackle who is aligned head up on
Stack the cennter. You have backside "A" gap responsibility. Possible rip or liz tap(nose
tackle to tap side)
Backside 5 technique has "D" gap to outside responsibility. Split the crotch with
Backside End inside foot. Engage the OT, slip outside once the Razor has cleared. Contain any
5 Technique trap your side. Run away chase technique deep as the ball, keep ball inside..

Sam Align as a wide 7 technique, you hace "C" gap responsibility. Rush hard off the
Outside callside with no contain responsibility, collapse with ball away

Align stacked behind callside tackle by splitting his crotch with outside foot at a
Mike
depth of 4 1/2 yards. Key guard to near back yourside, check counter with run
Linebacker
away. Play coverage called.

Align stacked behind backlside tackle by splitting his crotch with outside foot at a
Will
depth of 4 1/2 yards. Key guard to near back yourside, check counter with run
Linebacker
away. Play coverage called.

Align 3 yards outside the backside tackle if no tight end, align at same depth as the
Rover Mike Linebacker. Rush hard off the backside with no contain responsibility,
Outside collapse with ball away.

Callside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Free Play cover called, responsibility dictated by coverage and formation.


Safety

Backside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Page 153
Defense Called: 31 Pinch Cover "05"

F H
Chase / Contain
Chase / Contain
Z Q

Y T G C G T X

E T T E
S M W R C
C FS
Callside End Listen for right or left call and then align as a 7 technique. Slip inside aiming at near hip
6i Technique of tackle, you have collapse with run away work off back heels of offensive line.

Callside Bandit Callside 3 technique has "B" gap responsibility. Split the crotch with inside foot. Wrong
3 Technique arm any trap your side. Run away collapse and play through back door.

Backside Tackle Backside 3 technique has "B" gap responsibility. Split the crotch with inside foot.
1 Technique Wrong arm any trap your side. Run away collapse and play through back door.

Backside End Backside 5 technique cross the face of offensive tackle aiming at near hip of guard, ovid
5 Technique making contact with offensive tackle, you have collapse versus run away.

Sam Will pressure off the outside edge with no contain responsibilty when cover 5 is
Outside attached to the call. Chase with ball away keeping ball on inside shoulder.

Mike Align in callside "A" at a depth of 4 1/2 yards. Key near back yourside, check counter
Linebacker with run away. If cover 5 is alerted you have outside contain with run yourside. Key
screens and draws.

Will Align in backside "B" at a depth of 4 1/2 yards. Key near back yourside, check counter
Linebacker with run away. If cover 5 is alerted you have contain with run yourside. Key screens
and draws.

With Pinch call the Razor comes off the outside edge with no contain responsibility
Rover with cover 5 coverage. Chase with run away.
Outside

Callside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Free Play cover called, responsibility dictated by coverage and formation.


Safety

Backside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Page 154
Defense Called: 30 Tight Strong Pinch (Odd) Cover 33

F H
Chase / Contain
Chase / Contain
Z Q

Y T G C G T X

B T N T
S M W R
C Play coverage called
C
FS
Callside Bandit Listen for right or left call and then align as a 6 technique. Slip inside aiming at near hip
6 Technique of tackle, you have collapse with run away work off back heels of offensive line.

Callside tackle will slip inside crossing the face of offensive tackle aiming at the
Callside End near hip of the guard, cross the face of the guard if he blocks out. Collapse with
4 Technique run away.

Backside Nose Backside tackle align as a 0 technique or head up on the center. Play gap
0 Technique assignment according to defensive called.

Backside End Backside 5 technique has "C" gap responsibility. Split the crotch with inside foot.
5 Technique Wrong arm any trap your side. Run away collapse and play through back door.

Sam Will pressure off the outside edge with no contain responsibilty when cover 5 is
Outside attached to the call. Chase with ball away keeping ball on inside shoulder.

Mike Align in Callside "A" at a depth of 4 1/2 yards. Key near back yourside, check counter
Linebacker with run away. Play coverage called.

Will Align in backside "B" at a depth of 4 1/2 yards. Key near back yourside, check
Linebacker counter with run away. Play coverage called.

Align 3 yards outside the backside tackle if no tight end, align at same depth as the
Rover Mike Linebacker. Contain with run to and play coverage called. Contain any trap or
Outside kick out.

Callside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Free Play cover called, responsibility dictated by coverage and formation.


Safety

Backside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Page 155
Defense Called: 31 Tight Weak Pinch Cover 05

F H
Chase / Contain
Chase / Contain
Z Q

Y T G C G T X

S E T T E
M W R
C FS Play coverage called
C
Listen for right or left call and then align as a wide 9 technique. Contain with run to
Callside End and chase with run away. With chase technique look for bootleg, reverse, zone
5 Technique cutback. Contain any trap your side.

Callside Bandit Callside 3 technique has "B" gap responsibility. Split the crotch with inside foot. Wrong
3 Technique arm any trap your side. Run away collapse and play through back door.

Backside Tackle Backside 3 technique has "B" gap responsibility. Split the crotch with inside foot.
1 Technique Wrong arm any trap your side. Run away collapse and play through back door.

Backside End Backside 5 technique cross the face of offensive tackle aiming at near hip of guard,
5 Technique ovid making contact with offensive tackle, you have collapse versus run away.

Sam Strike play cover called.


Outside

Mike Align in Callside "A" at a depth of 4 1/2 yards. Key near back yourside, check counter
Linebacker with run away. Play coverage called.

Will Align in backside "B" at a depth of 4 1/2 yards. Key near back yourside, check counter
Linebacker with run away. Play coverage called.

With Pinch call the Razor comes off the outside edge with no contain responsibility
Rover with cover 5 coverage. Razor will keep the play on his inside shoulder, Chase with
Outside run away.

Callside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Free Play cover called, responsibility dictated by coverage and formation.


Safety

Backside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Page 156
Defense Called: 31 Wide Pinch Cover 05

F H
Chase / Contain

Z Q Chase / Contain

Y T G C G T X

S E N E
B M W R
C FS C
Listen for right or left call and then align as a 7 technique. Contain with run to and
Callside Sam chase with run away. With chase technique look for bootleg, reverse, zone
7 Technique cutback. Contain any trap your side.

Callside End Callside 3 technique has "B" gap responsibility. Split the crotch with inside foot. Wrong
3 Technique arm any trap your side. Run away collapse and play through back door.

Backside Nose Backside 1 technique has "A" gap responsibility. Split the crotch of center with inside
1 Technique foot. Wrong arm any trap your side. Run away collapse and play through back door.

Backside End Backside 5 technique has "C" gap responsibility. Split the crotch with inside foot.
5 Technique Wrong arm any trap your side. Run away collapse and play through back door.

Bandit Align as a 6i technique with the outside foot splitting the crotch of the tight end,
Outside you hace "C" gap responsibility. Key near hip of tackle. Wrong arm any trap to
you and chase vs run away. Play coverage called. Play in a 2 point stance.

Mike Align in Callside "A" at a depth of 4 1/2 yards. Key near back yourside, check counter
Linebacker with run away. Play coverage called.

Align in backside "B" at a depth of 4 1/2 yards. Key guarde to near back yourside,
Will
check counter with run away. Play coverage called.
Linebacker

With Pinch call the Razor comes off the outside edge with no contain responsibility
Razor with cover 5 coverage. Razor will keep the play on his inside shoulder, Chase with
Outside run away.

Callside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Free Play cover called, responsibility dictated by coverage and formation.


Safety

Backside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Page 157
Defense Called: 44 Stack Pinch Cover 05

F H
Chase / Contain

Z Q Chase / Contain

Y T G C G T X

T N T
S M B W R
C FS C
Listen for right or left call and then align as a 4 technique. "B" gap rersponsibility with run to
Callside End and collapse with run away. With collapse technique look for zone cutback. Wrong arm any
4 Technique trap your side.

Callside Callside 3 technique has "B" gap responsibility. Split the crotch with inside foot. Wrong
Tackle arm any trap your side. Run away collapse and play through back door.
3 Technique

Backside Nose Backside 0 technique has weakside "A" gap responsibility. Split the crotch of center with inside
0 Technique foot. Wrong arm any trap your side. Run away collapse and play through back door.

Backside End Backside 5 technique has "C" gap responsibility. Split the crotch with inside foot.
4 Technique Wrong arm any trap your side. Run away collapse and play through back door.

Sam Align as a 7 technique with the outside foot splitting the crotch of the tight end, you
Outside hace "C" gap responsibility. Key near hip of tackle. Wrong arm any trap to you and
chase vs run away. Play coverage called. Play in a 2 point stance.

Mike Align in Callside "A" at a depth of 4 1/2 yards. Key near back yourside, check counter
Linebacker with run away. Play coverage called.

Will Align in backside "B" at a depth of 4 1/2 yards. Key near back yourside, check counter
Linebacker with run away. Play coverage called.

With Pinch call the Razor comes off the outside edge with no contain
Rover responsibility with cover 5 coverage. Razor will keep the play on his inside
Outside shoulder, Chase with run away.

Callside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Free Play cover called, responsibility dictated by coverage and formation.


Safety

Backside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Page 158
Defense Called: 31 Tango Cover 05
Outside invert call it off on your side
if you are removed for coverage reasons. F H
Chase / Contain
Chase / Contain
Z Q

Y T G C G T X

E T T E
S M W R
C
C FS Strike and Razor work off backside hip of defensive ends.
Ends go first.

Callside End
Callside end will align according to front called. Slip outside with contain
6i Technique
responsibility and chase with ball away.

Callside Bandit Callside 3 technique has "B" gap responsibility. Split the crotch with inside foot. Wrong
3 Technique arm any trap your side. Run away collapse and play through back door.

Backside Nose Backside 1 technique has "A" gap responsibility. Split the crotch of center with inside
1 Technique foot. Wrong arm any trap your side. Run away collapse and play through back door.

Backside End Backside end will align according to front called. Slip outside with contain
5 Technique responsibility and chase with ball away.
Tango puts the Strike working off the back and inside hip of the defensive end.
Sam
You have collapse with ball away. Must be able to sell the pressure. If
Outside
#2 receiver removes you from blitz...call "off" to DE.

Mike Align in Callside "A" at a depth of 4 1/2 yards. Key near back yourside, check counter
Linebacker with run away. Play coverage called.

Will Align in backside "B" gap at a depth of 4 1/2 yards. Key offensive guard to near back
Linebacker yourside, check counter with run away. Play coverage called.

Tango puts the Razor working off the back and inside hip of the defensive end.
Rover You have collapse with ball away. Must be able to sell the pressure. If removed a
Outside #2 receiver removes you from blitz...call "off" to DE.

Callside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Free Play cover called, responsibility dictated by coverage and formation.


Safety

Backside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Page 159
Defense Called: 31 Tight Tango Cover 05

F H
Chase / Contain
Collapse
Collapse Chase / Contain
Z Q

Y T G C G T X

S E T T E
M W R
C FS Play Coverage called
C
Callside End Callside end will align according to front called. Slip outside with contain
5 Technique responsibility and chase with ball away. If tight end blocks down cross his face.

Callside Bandit Callside 3 technique has "B" gap responsibility. Split the crotch with inside foot. Wrong
3 Technique arm any trap your side. Run away collapse and play through back door.

Backside Nose Backside 1 technique has "A" gap responsibility. Split the crotch of center with inside
1 Technique foot. Wrong arm any trap your side. Run away collapse and play through back door.

Backside End Backside end will align according to front called. Slip outside with contain
5 Technique responsibility and chase with ball away. If tight end blocks down cross his face.

Sam
Outside Tango puts the Strike working off the back and inside hip of the defensive end.
7 Technique You have collapse with ball away. Must be able to sell the pressure.

Mike Align in Callside "A" at a depth of 4 1/2 yards. Key near back yourside, check counter
Linebacker with run away. Play coverage called.

Will Align in backside "B" gap at a depth of 4 1/2 yards. Key offensive guard to near back
Linebacker yourside, check counter with run away. Play coverage called.

Tango puts the Razor working off the back and inside hip of the defensive end.
Rover
You have collapse with ball away. Must be able to sell the pressure.
Outside

Callside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Free Play cover called, responsibility dictated by coverage and formation.


Safety

Backside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Page 160
Defense Called: 30 Strong Tango Cover "00, or 05" (Odd)

H F
Chase / Contain Chase / Contain
Z Q

Y T G C G T X

E T T E
S M W R
C FS C
Listen for right or left call and then align as a wide 7 technique. Contain with run
Callside Bandit to and chase with run away. With chase technique look for bootleg, reverse, zone
7 Technique cutback. Use contain technique vs any trap your side.

Callside 5 technique slant inside you have "B" gap responsibility. Split the crotch of the
Callside End offensive tackle with inside foot. Wrong arm any trap your side. Run away collapse and
5 Technique play through back door.

Backside Nose Backside tackle align as a 0 technique or head up on the center. Play gap
0 Technique assignment according to defensive called.

Backside End Backside 5 technique has "C" gap responsibility. Split the crotch with inside foot.
5 Technique Wrong arm any trap your side. Run away collapse and play through back door.

Sam Align in defensive front called and on the snap of the ball play behind the defensive end
Outside you have "C" gap responsibility. Key near hip of tackle. Wrong arm any trap to you
and collapse vs run away.

Mike Align head up over guard at a depth of 4 1/2 yards. Key guard to near back yourside,
Linebacker check counter with run away. Play coverage called.

Align shaded over the guard with inside foot splitting the crouch of the guard at a depth
Will of 4 1/2 yards. Key guard to near back yourside, check counter with run away. Play
Linebacker coverage called.

Align 3 yards outside the backside tackle if no tight end, align at same depth as the
Rover Mike Linebacker. Contain with run to and play coverage called. Contain any trap or
Outside kick out.

Callside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Free Play cover called, responsibility dictated by coverage and formation.


Safety

Backside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Page 161
Defense Called: 31 Wide Weak Tango Cover 10

F H
Chase / Contain
Q Chase / Contain
Z
Y T G C G T X

S E N E
B M W R
C FS Play coverage called
C
Listen for right or left call and then align as a 7 technique. Contain with run to and
Callside SAm chase with run away. With chase technique look for bootleg, reverse, zone
7 Technique cutback. Use contain technique vs any trap your side.

Callside 3 technique has "B" gap responsibility. Split the crotch with inside foot.
Callside End Wrong arm spill any trap your side. Run away collapse and play through back
3 Technique door.

Backside Nose Backside 1 technique has "A" gap responsibility. Split the crotch of center with
1 Technique inside foot. Wrong arm spill any trap your side. Run away collapse and play
through back door.

Backside End Backside end will align according to front called. Slip outside with contain
5 Technique responsibility and chase with ball away. If tight end blocks down cross his face.

Bandit Align as a 6i technique with the outside foot on the inside of tight end, you have
Outside "C" gap responsibility.

Mike Align in Callside "A" at a depth of 4 1/2 yards. Key near back yourside, check counter
Linebacker with run away. Play coverage called.

Will Align in backside "B" gap at a depth of 4 1/2 yards. Key offensive guard to near back
Linebacker yourside, check counter with run away. Play coverage called.

Align 3 yards outside the backside tackle if no tight end, align at same depth as the
Razor Will Linebacker. Weak Tango puts the Razor playing behind and through "B" gap
Outside on snap of the ball.

Callside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Free Play cover called, responsibility dictated by coverage and formation.


Safety

Backside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Page 162
Defense Called: 55 Stack Tango Cover 05
F H
Chase / Contain
Z Q Chase / Contain

Y T G C G T X

E N E
S M B W R
C FS C
Callside End Listen for right or left call and then align as a 5 technique. Tango alert puts the end on
5 Technique an outside contain with run to and chase with run away. Sam plays behind the end with
"B" gap responsibility.

Callside Nose
"O" Technique Callside tackle in stack alignment will align as a "0" technique with frontside "A" gap
assignment.

Nose Backside end is in a stack alignment behind the callside tackle. Stack tackle has
backside "A" gap. Align at the same level as the Mike and Will linebackers.

Backside End Listen for right or left call and then align as a 5 technique. Contain with run to and chase
5 Technique with run away. End will aim at near hip of tight end for angle of get off.

Align as a 7 technique with the inside foot splitting the crotch of the tight end, you hace
Sam
"C" gap responsibility. Key near hip of tackle. Tango you drop step with inside foot
working off the inside hip of the defensive end. End goes first Strike comes behind.

Mike Align in Callside "A" at a depth of 4 1/2 yards. Key near back yourside, check counter
Linebacker with run away. Play coverage called.

Will Align in backside "B" at a depth of 4 1/2 yards. Key near back yourside, check counter
Linebacker with run away. Split the crotch of the offensive tackle with outside foot. Play coverage
called.

Rover Align 3 yards outside the backside tackle if no tight end, align at same depth as the
Will Linebacker. Weak Tango puts the Razor playing behind and through "B" gap
on snap of the ball.
Callside
Corner Play coverage called, you have number one yourside. Alignment is dictated by the
athletic ability of the receiver and defender.

Free
Safety Play cover called, responsibility dictated by coverage and formation.

Backside Play coverage called, you have number one yourside. Alignment is dictated by the
Corner athletic ability of the receiver and defender.

Page 163
Dogs: Inside and Outside System of Bringing Pressure

Information on this page gives you each position responsibility when the following Dogs are called.

1. Randy
a. Rover Openside "A" gap b. Mike callside "A" gap c. Sam "Outside"
d. DT's "B" gap e. Ends "C" gap to outside.

2. Cross Plug
a. Rover play coverage called b. Will callside "A" gap c. Mike backside "B" gap
c. Open side Tackle play backside "A" gap d. Call side Tackle "B" gap.
e. Ends play "C" gap to "Outside".

3. Plug (automatic when in cover zero)


a. Mike linebacker callside "A" gap b. Will linebacker backside "B" gap c. Call side tackle
"B" gap d. Backside Tackle "A" gap e. Ends play "C" gap to outside.

4. Sack
a. Sam through callside "A" gap b. Mike through callside "C" gap. c. Will through backside
"B" gap d. Call side Tackle though "B" gap. e. Ends outside contain unless you are backside
End with double tight you then have "C" gap.

5. Squeeze
a. Mike through callside "C" gap b. Sam through callside "B" gap c. Callside tackle through
callside "A" gap and backside Tackle through backside "A" gap. d. Callside End has outside contain
with backside End through "C" gap. e. Rover has outside contain rush.

6. Craps
a. Sam through callside "C" gap b. Mike through callside "B" gap c. Call side tackle through
"A" gap d. Callside end slip to contain e. Backside tackle through "A" gap
f. Will linebacker through backside "B" gap. g. Backside End through "C" gap.h. Rover play
coverage called.

7. Crazy
a. All down defenders slip inside gap. b. Sam and Rover through "C" gap their side
c. Mike and Will linebacker use speed technique to outside contain.

8. Rip / Liz Tap


a. Tap technique is where we have linebackers along with both Sam and Rover taping their down
lineman on the hip to their side to slip gap tp tap side ( can tap weak or strong).

9. Dog Rip / Liz Call


a. Backside tackle slant "A" gap away from strength call b. callside tackle anchor "B" gap c.
backside tackle anchor "B" gap d. Mike and Will rip or liz "A" and "C" as per game plan e.
Sam cover #2 call side, FS #2 backside f. am and DE callside use Bear alignment g. Knife call
by callside corner if #1 motions away. h. Rover blitz

Page 164
Randy
Razor through "A" gap
Defense: 33 Randy Cover 00 vs Pro I H

Outside Contain F
this side Outside Contain
Q this side
Z
Y T G C G T X

E T T E
C S M W R C
FS Will linebacker free to play screens and
draws.

Rover stunts through backside "A"


Defense: 22 Randy Cover 00 gap from normal alignment our
H defense called. Rover comes behind
both end and tackle.
Outside Contain F
this side
Z Q Outside Contain
this side
Y T G C G T X

E T T E
C S M W R
C
FS

Defense: 22i Tight Randy Cover 00 vs Twins Q Both tackles on snap of the ball bave
"B" gap responsibility.
F
Outside Contain Outside Contain
this side this side
Q Z

Y T G C G T X

S E T T E
M W R
C
C FS

Page 165
Cross Plug
Defense: 31 Cross Plug Cover 20 vs Pro I H
Mike linebacker goes second
Outside Contain
F in backside "B" gap.
this side
Q Outside Contain
Z this side
Y T G C G T X

E T T E
C S M W R C
Rover play coverage called Backside tackle has backside
FS "A" gap.

Defense: 33 Cross Plug Cover 1 vs Double Tight Will linebacker goes first in
front side "A" gap, Mike
linebacker goes behind and
F H has backside "B" gap.
Outside Contain
this side
Outside Contain
Z Q this side

Y T G C G T X

E T T E R
C S M W
FS C
Defense: 31 Tight Cross Plug Cover 10 vs Twins Callside tackle has callside "B"
H gap.

Outside Contain F Outside Contain


this side this side

Q Y

X T G C G T Z

S E T T E
M W R
C
C FS
Page 166
Plug

Defense: 31 Plug Cover 00 vs Pro I Call side tackle has callside "B" gap
responsibility. Backside tackle has
H F backside "A" gap.

Outside Contain
this side Outside Contain
Q this side
Z
Y T G C G T X

E T T E
C S M W R C
Defesnive ends have "C" gap, make
FS no contact with offensive tackles.

Defense: 22 Plug Cover 00 vs Double Tight Mike linebacker has callside "A" gap with
H Will playing through backside "B" gap.

F Outside Contain
Outside Contain this side
this side
X Q

Y T G C G T X

E T T E R
C S M W
If no receiver
responsibility Sam and
Rover have outside rush
FS C playing chase if run away.

H Stack tackle has callside "B"


Defense: 55 Stack Plug Cover 20 vs Slot gap with "0" technique
slipping backside "A" gap.
Outside Contain F
this side Outside Contain
this side
Y
Q

Y T G C G T X

T N T
S M B W C
C
Rover play coverage called
FS R

Page 167
Sack
Defense: 31 Wide Sack Cover 10 Rover vs Pro I H Sack puts the Strike invert through
callside "A" gap. Callside tackle has
callside "B" gap. Backside tackle has "A"
Outside Contain F gap his side.
this side

Q Outside Contain
Z this side
Y T G C G T X

E T T E
C S M W R C
FS Ravor plays coverage called. We
could rock the safeties, to keep them on
R respective sides(exchanging jobs)

Defense: 31 Sack Cover 00 vs Double Tight


Mike linebacker has callside "C" gap or
H outside if no tight end. Will linebacker has
backside "B" gap.
Outside Contain
this side F

Z Q

Y T G C G T X Rover play coverage called

E T T E R
C S M W
C
FS

Defense: 31 Sack Cover 00 vs doubles


Outside Contain
F this side

Y Q H
Z T G C G T X

E T T E
S M W R C
C
FS

Page 168
Squeeze
Defense: 31 Squeeze Cover 00 vs Pro I H Strike invert has callside "B" gap and
stunt from defense called. Both tackles
has "A" gap their side. Callside ends
Baca have outside contain if no tight end
F
this side backside
Contain / Chase
Q
Z
Y T G C G T X

E T T E
C S M W R C
FS
Defense: 31 Wide Squeeze Cover 00 vs Pro
H
Baca
this side
F
Contain / Chase

Z Q

Y T G C G T X

E T T E
C S M W R C
FS

Defense: 55 Stack Squeeze Cover 00 vs Slot


H
Baca
this side F
Contain / Chase

Y Q

Z T G C G T X

T N T
S M B W R
C
C FS
Page 169
Craps
H
Defense: 31 Craps Cover 10 Rover vs Pro I

Baca F Baca
this side this side
Q
Z
Y T G C G T X

S E N E
B M W R
C C
Razor plays coverage called. We could
rock the safeties, to keep them on
FS respective sides(exchanging jobs)

Defense: 31 Craps Cover 0 vs Double Tight Craps puts both tackles in "A"
gap, Will linebacker through
backside "B" gap amd the Mike
linebacker through callside "B"
Baca F H gap. Strike has callside "C"
this side gap. Backside end has "B" gap
and the callside End outside
Z Q contain or chase if ball away.

Y T G C G T X

S E N E R
C B M W
FS C

Defense: 44 Stack Craps Cover 0 vs Green

Baca F F
this side

Y Q

Z T G C G T X

E N E
C B S W R C
M
FS
Page 170
Crazy Cover 00
H Crazy put the defensive front on an inside
Defense: 31 Cover 00 vs Pro I slant with both the Mike and Will
Linebackers on an outside scrape. Both
F linebackers will scrape outside the Strike
and Razor.

Q
Z
Y T G C G T X

B S E N E
C M W R C
FS
Defense: 22i Tight Crazy Cover 00 vs Double Tight
H

Z Q

Y T G C G T X
7
B S E N E R7
C M W
FS C

Defense: 44 Stack Crazy Cover 00 vs Twins

F H

Y Q

Y T G C G T X

E4 N 4 E
B S M W R
C C
FS
Page 171
44 Stack Tap Cover 10
Defense:44 Stack Tap Cover 10 or 1 vs Pro Linebackers and stack tackle will
slant opposite the tap.
F H
Baca
Q this side
Z
Y T G C G T X

B E N E R
S M W
C C
FS
Defense: 44 Stack Tap Cover 10 vs Double Tight Tap is an alert for linebackers to tap the
down defender aligned in front of them
H to slant to the side of the tap.

Z Q

Y T G C G T X

E N E
B S M W R
C
FS C

Defense: 44 Stack Tap Cover 10 vs Twins

H
Baca
F
this side

Q Z

Y T G C G T X

B E N E
S M W R
C C
FS
Page 172
Secondary Play and Coverages

Field Identification

Dividing The Field Into Zones

Pass Zone Concepts

1. Cover 00 = (man across the board no zone)


2. Cover 05 = (man coverage with li nebackers playing screens and draws)
3. Cover 10 = (one deep zone with man underneath)
4. Cover 10 Brown = (one deep zone with man underneath)
5. Cover 11 Gray = (one deep with one underneath zone)
6. Cover 12 White = (one deep with two underneath zone)
7. Cover 20 = (two deep zone with man underneath zone)
8. Cover 20 Blue = (two deep zone with man underneath zone)
9. Cover 21 Yellow = (two deep zone with one underneath zone)
10.Cover 24 Navy = (two deep zone with four underneath zone)
11.Cover 24 = (two deep zone with four underneath zone)
12.Cover 24 Robber = (two deep Zone Robber with four underneath zone)
13.Cover 25 = (two deep zone with five underneath zone)
14.Cover 25 Sky = (two deep zone five underneath zone)
15.Cover 30 Red = (three deep zone with man underneath)
16.Cover 33 Cardinal (two deep zone with five underneath zone)
17.Cover 34 Green = (three deep zone and four undeath zone)
18.Cover 34 Combo = (three deep zone with 4 underneath zone)
19.Cover 34 Scarlet = (three deep zone with four underneath zone)
20.Cover 35 = (three deep zone with five underneath zone)
21.Cover 37 (quarter, quarter, half)
22.Cover 43 (quarters)
23.Cover 54 Aqua
24.Cover 55 Scarlet

Red Zone Technique

Secondary Stance and Alignments

Page 173
Zone and Field Identification
Terms:
4 Under:
4 Zone Defenders In The Flats
and Hook / Curl Zones Covering Y
From The L.O.S. to 13 Yards.

3 Deep:
Flat Hook / Curl Hook / Curl Flat
3 deep Zone defenders Splitting
The Field Into 1/3's. Covering
From 13 Yards To The Goal Line.

Landmarks:
Flat (No Low Hole)
Middle Of The Numbers,
10 yards From the L.O.S. Deep 1/3 Deep 1/3 Deep 1/3
Hook / Curl (No Low Hole)
2 yards Inside The Hash,
10 Yards From The L.O.S.

5 Under:
5 Zone Defenders in The Flats
Hook / Curl & Low Hole Zones
Covering From The L.O.S. To 13 Yards Y

2 Deep
2 Zone Defenders Splitting
The Field In Half. Covering Flat Flat
From 13 Yards To The Goal Line Hook / Curl Hook / Curl
Low Hole
Landmarks:
Flat
Bottom Of The Numbers,
10 Yards From L.O.S.

Hook / Curl
2 Yards Outside The Hash, 10 Yards
From L.O.S. Deep 1/2 Deep 1/2
Low Hole
Split The Hash Marks, 10 Yards
From The L.O.S.

3 Under
3 Zone Defenders in The Flats
Y
and Low Hole Zones Covering
From The L.O.S. To 13 Yards.

Landmarks: Flat Low Hole Flat


Flat (No Hook / Curl)
Top Of The Numbers, 10 Yards
From L.O.S.

Low Hole
Split The Hash Marks, 10 Yards
From L.O.S.

Page 174
Field Identification
Dividing The Field Into Drop Zones

Deep coverage 15 Underneath


yards or more coverage 15 yards
or less.

L.O.S. 6 yds

Underneath Underneath
Flat Dump Delay Dump Flat Coverage
Coverage
5

Out Route Curl Hook Hook Curl Out Route


10
Cover 3
15

Outside Void Inside Void Outside Void


20
Deep
Cover 2 Zone
25

9 yds
30

In your underneath coverages your out route defenders should not get any closer to the sideline
then 6 yards, the sideline becomes your friend at 6 yards. In 3 deep zone the sideline becomes
the outside 1/3 defenders at 9 lines from the sideline.

Page 175
Field Identification
Dividing The Field Into Drop Zones

Deep coverage 15 Underneath


yards or more coverage 15 yards
or less.

L.O.S. 6 yds

Underneath Underneath
Coverage
Flat Dump Delay Dump Flat Coverage
5
Underneath
Zone
Out Route Curl Hook Hook Curl Out Route
10
Cover 3
15

Outside Void Inside Void Outside Void


20
Deep
Zone
Cover 2 Post
25

9 yds
30
1/4 Coverage 1/4 Coverage 1/4 Coverage 1/4 Coverage

1/3 Coverage 1/3 Coverage 1/3 Coverage

1/2 Coverage 1/2 Coverage

The diagram above breaks the field down into zone areas. Each area of the field is broken down into areas of
responsibility. You will always have two areas of responsibilty for your coverages, an underneath coverage
which extends fifteen yards deep from the line of scrimmage and deep coverage that takes you fifteen yards or
deeper.

When playing underneath coverage a defender needs not get any closer to the sideline than 6 yards, this
becomes his landmark for breaking down on a receiver in his area and that area is termed the Flat area of
responsibility. When in any type of deep coverage the secondary defender needs not get any closer than 9
yards to the sideline, this becomes his landmark.

The reason for 6 yards in underneath coverage is because it is considered that area when the ball is thrown the
defender can still react to the break on the ball. The depth of 9 yards on deep coverage is different because the
ball is in the air longer thus giving the deep defender longer to recover and break on the ball.

Page 176
Pass Zone Concept: Pattern Read

Numbering Receivers In Your Zone:


When we talk about zone coverage and the concept of playing the man in your zone, you must first be aware of
who can become a potential threat in your zone. Our defenders must first begin by numbering their eligible
receivers from the outside in, and by naming the receivers in accordance with the pass zones they can initially
threaten.

Examples of Pattern Reading:

# 1 Receiver is considered Flat.


# 2 Receiver is considered Curl.
# 3 receiver is considered Hook.
#3 #2
#1 Hook Hook to Curl
Flat
3 4 #1
#2 Flat
Z
Curl 1

Y T G C G T X

S E N E
B M W R

C C
FS
When the ball is snapped and the play develops, receivers will run combination routes, some of which
will cross. When receivers run routes which cross, they exchange numbers and pass zones. When
receivers run crossing routes or exchanges our defenders must adjust to the receivers now in their
pass zones.
When we are defending from a
position of inside out and your
receiver takes a outside release,
#3 #2 look inside. When your receiver
takes an inside release, look
#1 Hook Hook to Curl inside.
Flat 3 4
#2 #1
Z
Curl 1 Flat
Y T G C G T X

S E N E
B M W R
#2 #3
Curl Hook
C C
#1 FS #1
Flat
Flat

Remember: If you have Flat then stay as wide as the widest receiver. If you have curl make the
quarterback throw across your face. If you have Hook, stay inside the same as you would if you had Curl.

Page 177
Secondary Stance, Alignments and Techniques

Defensive Back Stance


The stance of our defensive backs will vary depending on the type of coverage called (man or zone). In general, our
defensive backs will stand in a two point ready position at a point of alignment defined by the type of coverage
called.

Our defensive backs stance should be with knees dropped and knees flexed and weight over the forward foot or
knee. The feet should be narrower than the width of the shoulders, approximately 12 inches. Weight should be
placed on the balls of the feet, never on the heels.

The feet should be positioned to a toe-instep stagger. Whether they are balanced or staggered our defensive backs
should always push off the front foot as he begins to backpedal or shuffle.

The hands, arms, and shoulders should be relaxed and hanging free in a natural position. The arms should be bent
slightly at the waist with the head relaxed and hanging free in a natural position. Bend slightly at the waist with the
chin over the knee with head relaxed and always pushing off the front foot. Don't force the body too low forcing it
in an unnatural low stance.

Outside Alignment Position


Anchor the outside foot at the alignment point and drop the inside foot with hips and shoulders square to the
L.O.S. or slightly facing inward. Focus the eyes to the total picture of keys with vision on the quarterback,
receivers, and backfield.

The anchor point is determined by ability and assignment. It may be outside eye, outside shoulder, or 1 to 2 yards
outside of the wide receiver. The depth depends on the coverage called and the ability of our defensive backs. As
an Example, a cover 2 Corner may align two, four, five or seven yards off of a receiver, or on the L.O.S. on a press
look. A man corner likewise will align at a depth he feels comfortable with.

Our defensive backs may disguise their coverage by alignment or stem to their alignment timing their movement with
the quarterback's cadence. Our defensive backs may show press coverage and the bail to the actual coverage called.
The strategy of the game becomes apart of the alignment bluff, keep this in mond when determing our drills.

Inside Alignment Position


Whenever aligned inside of a receiver anchor the inside foot at a point and drop the outside foot slightly.
The anchor point will be determined by the coverage and ability of the defensive back. One reason for
the inside alignments is to establish leverage on the receiver.

Inside alignment is used in man coverage or into boundary with restricted horizontal yardage. Outside
leverage is generally used in zone coverage or man with inside bracket responsibility.

Alignment Notes:

1. If a recveiver is aligned 6 yards or closer to the boundry, always align on the inside.

2. If a receiver aligns wide anticipate an inside release, the receiver is making room for his inside route
or look for a run play in that direction.

3. If a receiver align's tight, look for the outside release, key the receivers splits.

Page 178
Playing Zone Coverage

When playing zone coverage our defensive backs must know and understand their area
of responsibility and where their help is coming from, if any, field position, strength of
formatiom, etc. Pass drops should always be controlled by the secondary personnel, so
they can read patterns and be ready to break and drive on the ball.

Secondly, when the quarterback sets up and is ready to throw, the defensive back
should get depth and be ready to react. Always be under control, so that so that you
can break on the ball when it is thrown. Our defensive back s should try and keep their
shoulders square when reading the quarterback's eyes, shoulders, and arm motion, you
then can tell the direction the ball is being thrown.

Reaction and breaking on the ball is the ability to move at the proper angle in order to
break up or intercept the ball. Don't round corners or angles when breaking on the ball
and receiver. Our secondary drills must emphasize the ability to break on the ball and
intercept it. Make the interception at its highest point. After intercepting the football we
should get to the nearest sideline, and if in traffic cover up the ball. Whenever a
teammate intercepts the football the closeest defender to the defensive back making the
interception should then attempt to block the intended receiver.

Whenever our underneath coverage has a receiver running through their zone area they
should attempt to colision the receiver if the ball is not in the air. After making colision
on the receiver the defender needs to get his eyes back on the quarterback and squared
up to the football. Keep shoulders squared to the line of scrimmage.

Understanding When The Ball May Be Thrown.

1. Linemen sitting back on their heels with less weight on their down hand.

2. Quarterback's nervous habits - licking fingers, toweling his hands, etc.

3. Receiver's splits, stance, and release.

4. High hat, low hat of the offensive linemen.

Page 179
Defensive Back Principles to Emphasize When Conducting Drills

Go full speed from snap to whistle


.
When pursuing, take the angle that will stop the touchdown first.

When pursuing, be alert for the cutback.

When pursuing, move into the play whenever possible.

Finish up all drills at full speed, or by taking the ball carrier back

Strive for the interception when you have the flat area.

When going for the interception, catch the ball at its highest point.

When going for the interception, catch the ball in the hands (Reach out for ball - no cradling).

After the interception, always tuck the ball away.

When beat deep, chase the receiver at full speed to catch up, concentrating only on the receiver's hands.
When his hands go for the ball, look and go for the ball (Don't look back for the ball too soon).

Whenever you have run contain, keep outside position.

Keep you shoulder under the opponents helmet on high aggressive blocks, if necessary to hit blocker.

Use your hands on low blocks (Push out - don't pull)

Keep best possible angle.

Accelerate the feet on contact. Never dive when tackling (only as last resort).

Look at the man on contact and explode the eyes.

Keep the eyes open on contact; this will help in the intensity of the tackle.

Explode on contact.

When tackling, squeeze, wrap, and grab cloth (Never forearm tackle).

When others pile up the ball carrier, be alert for him coming out of the pile.

Whenever possible, strive to take the ball carrier back; however, always strive for the sure tackle first.

In all deep coverage's, be deeper than any receiver in your area, or coming into your area (Don't get beat deep).

When supporting run, and the ball crosses the line of scrimmage, try to recover back to basic run support
responsibilities, regardless of coverage.

As a secondary player, always try and achieve the two basic defensive objectives: Stop the touchdown
(No deep passes, no long runs, or long drives). Get the ball in good field position for the offense
(Intercepting, blocking punts, punt returns, fumbles, blocked field goal attempts).

Page 180
De
Defensive Back Drills and Techniques

1. Skate Drill

The skate drill is used to teach block protection and containment fundamentals. The
coach must control the tempo of the drill. Don't allow the blocker's to come to fast until
the defender has mastered the proper technique desired. Line up three blockers and a ball
carrier. Have the blockers and a ball carrier. Have the blockers come upfield to stalk
block or kickout block the defender. Mix up the blocks as the defender gets the technique
down.

o o

lead with your


inside leg and never Always anticipate the
Always keep your outside leg and arm free. Keep get your chin
your head on a level with the blockers shoulder low block. The high
out over your feet. block is much easier.
pads.

OL OL OL BC
Blocker Blocker Blocker

There are three basic reasons players are knocked off their feet:

1. They look over the top of the blocker to the ball carrier.
2. They put their hands on the blockers back.
3. They get poor body position - Example: Outside leg up or chin over their feet.

When defending the stalk block or cut block, keep both arms extended and locked at the
elbows, getting the hands on the shoulder pads and giving ground. In playing the kickout
block, meet the blocker with the inside arm flipper keeping the outside arm and leg free and
give ground. In playing the stalk block, stay on the blockers outside shoulder using a stiff
hand-shiver on the front of the shoulder pads and if the blocker maintains contact, slide the
hands up to the throat at full arms length and maintain outside leverage.

Page 181
De
Defensive Back Drills and Techniques

2. Funnel Drill (Cover 2)

Openside or Weak Corner or Tight Safety - this is the first drill in teaching funneling receivers.
You want to work parallel, getting your body in front of the receiver and not to reach for him.
Initally you do not want to play the receivers as tough. You want to obsorb the receiver. All
of the movement should be parallel. You don't want to step up or strike out as this is what
causes you to miss the receiver or get off balance and not be able to cover your zone. You
must keep your feet moving, do not reach out but, get your body in front of the receiver.
When this position is gained, then you will take hom on tough. Whenever you get an outside
release, force the receiver wide and look for the next receiver such as number two receiver
coming out. Make the quarterback throw the ball to the flat receiver. When an inside release
is used, close but do not get hung up and get caught inside. Movement should always be
lateral.

4
Z
Y Movement should
be laterally, don't
strike out.

C
TS
Outside Release Outside Release

4
Movement should
X be laterally, don't
strike out.
Z

C C
Close but don't
get caught inside.

TS
Funnel technique is usually used versus any type of cover two coverage. This means if
the corner has flat responsibility he should force any type of inside release to the safetites.
If the corners get an outside release then make the receiver run the sideline, forcing the
quarterback to make the long throw. This will give the safety time to get over the top.

Page 182
Defensive Back Drills and Techniques

3. Funnel and Cushion Drill

This drill designed for the Tight and Open Safties and open side Corner - Depending on the
coverage, the defender should learn to funnel the receiver, and then get depth to help the
Safety, or Deep Back, while keying the number two receiver. If the receiver goes deep,
look for number two running to flat area.

#2
Coach Y 4
#1 Receiver
#1 Receiver
Corner reads inside X
Z Safety reads
outside release by release trying to
number one funnel receiver to Coach
receiver and the safety. As this
number two flows takes place he then WC
away. Practice this keys the number two
receiver or back, if
TS drill daily if
number two goes
cover two deep
is a part of your away cushion and
package. play number one.

4. Funnel and Flat Drill

Funnel and flat drill will help Corners and Safeties to collision an inside release, and then get
back outside when the second, or number two receiver, threatens the flat area.

#1 Receiver
Z 4
#2 Receiver
Y
X
SC
Coach Coach
WC
TS
OS

Page 183
Defensive Back Drills and Techniques

5. M Drill

Plant and Drive

DB DB DB DB Coach

The M - drill teaches breaking towards the line of scrimmage from a back pedal.
Form a single line on the sideline. The first man in the line begins the drill by back peddling
to the next five-yard stripe, and then planting the foot away from the way they are going to
break at a 45-degree angle, then pushing hard off that foot at a 45-degree angle back
toward the original line. Repeat the procedure for an area of 15 yards.
Coaching point: Stay low in the back pedal, feet no wider than six inches. Make sure the
toe is turned at a 45-degree angle away from the way you are going to break.

6. Back Pedal Drill

DB DB DB DB DB

Coach
From a good position (knees bent at a 45-degree angle, head up, back straight, arms hanging
loose in front of the body, weight on the balls of the feet) push off the front foot, and begin to
back peddle for ten yards. Keep chest over the feet, feet close to the ground, and pump
arms.

Page 184
Defensive Back Drills and Techniques

7. Back Pedal, Shuffle and Break Drill

DB
After completing the back pedal portion, then go
to the next progression of covering a receiver.
Break
From the back pedal, go into a shuffle, for two
to three steps, to get the knees turned, in order
Shuffle to be able to run with the opponent.

Turn both feet at a 45 degree angle to the inside


and go into a shuffle, or slide step.
Back
Pedal Defensive back breaks on the ball when coach
puts into the air.

DB Coach

8. 90 Degree Break Drill

Plant and Drive

Back
Pedal

Back Break
Pedal Shuffle

Back The 90 degree and break drill


Pedal teaches the defensive back to
Shuffle drive for the ball on a 90 degree
angle.
Back
Pedal If not thrown, back pedal and be
ready to break at any angle.
DB DB DB

Page 185
Defensive Back Drills and Techniques
9. Stretch and Break Drill

OS

WR WR
Coach
Develops Open Safety stretch and break vs. cover three zone with two receivers running
vertical.

Continue to widen receivers as the defensive back gains ball reaction and confidence.

10. Stretch and Break Drill

Post and break drill teaches driving on


the ball, and closing the cushion on the
post route.

Be sure the defensive back doesn't


anticipate the throw. Stay on the back
pedal until the receiver breaks, and the
DB quarterback, or coach, throws the
football.

OS
Page 186
Defensive Back Drills and Techniques
11. Weave Drill
Turn and Run
Back Pedal Weave drill is a reaction drill
conducted by the coach.

Back Pedal On command by the coach, with


football in his hand and over the top
of his ear as to throw the ball, will
signal by pointing the football in the
Back Pedal direction that he wants the defensive
to plant, and change direction.

On command, coach will signal


Back Pedal defensive back to turn and run.
Finish drill by turning and running
hard ten yards.

Back Pedal Defensive back must keep his on on


the coach.

DB DB DB

12. Attack and Strip the


Catch Hand Drill Catch Hand
Attack and strip the catch hand drill
helps a defender to concentrate on
the far hand of a receiver.

As the defensive back covers the


o o receiver, he wants to take his hand
and arm over the top of the furthest
Receiver shoulder, and club down on the
o o receivers catch hand.
Defender
With the defenders inside arm and
Defender should hand, he will attack the near arm
club down over the the attempting to keep the receiver from
receivers catch hand. using it to help catch the ball with.

Key is to club over the far shoulder,


Quarterback attacking the catch hand.

o o
Page 187
Defensive Back Drills and Techniques

13. Fade Drill

Defender should
be able to reach
out and touch
the receiver. Receiver
Quarterback
Defender o o
o o
o o
Whenever the quarterback throws the fade route, the defender will be running on the inside shoulder of the
receiver. As the receiver turns his head to locate the football, the defender should only turn his head if he can
reach out and touch the receiver with his outside hand. Defender keeps his eye on the football, but maintains his
touch on the receiver. If the defender looses his touch on the receiver, he tends to float away, and too much
separation between defender and receiver occurs. From one line, defender will align inside of the receiver,
forcing the outside release by the receiver. Defender needs to keep an inside position on the near hip of the
receiver.

14. Proper DB Stance


Knees bent.

Chin in line with the knees.

Hips lowered.

Weight on back foot and balls of feet.

Good body lean.

Eyes focused through the receiver to the quarterback.

Quick feet, must have ability to change directions quickly.

No false steps.

Weight on balls of feet at all times.

Keep hips and shoulders parallel with L.O.S. as much as possible.

Page 188
Secondary Drills and Stimulus Response
Line Drills 1. Develop Footwork
Objectives: 2. Develop Change of Direction

X X X X

Sideline

X X QB X X
X X X X

Gain Depth Sequence Note: Quarterback uses a ball to include


interception & finish. Once interception
is made all others block and lead
1. Kick 1 to 3 times. interference.
2. Back Pedal - Read Quarterback.
3. Turn and Run - Read Quarterback
4. React to run or pass stimulus.

Drills Phase 1 From Backpedal Drills Phase 2 From Open Hip Run

1. Stick straight ahead. 1. Stick straight ahead.


2. 90 degree 2. 90 degree and quick Turn 90 degrees
3. Deep 45 degree 3. Deep 45 degree and quick turn 45 degrees
4. Quick Turn - Deep 45 degree 4. 45 degree quick turn and quick turn 45 degrees
5. React To Me - Combine all drills.

Page 189
Secondary Drills and Stimulus Response
Stimulus Response
1. 1 - 3 - 5 Step Drop 1. "Pass"
2. Off Hand / Cup Hand 2. "Ball"
3. Release 3. "Bingo" "Outside" on the interception
4. Hand 4. "Draw"
5. Soft Backpedal 5. "Screen"

Pursuit Drill

Objective: Develop Run Support Path.

FS C
Playside
Backside
"Fit"
"Play action/
"Insure" "Arc"
Crack"
"Reverse/Deep Pursuit" "QB/alley"
C

Stimulus Response Corner Response Free Safety

1. Run To 1. Playside "Fit" "play action/crack" 1. "Arc" "QB/Alley"


2. Run Away 2. "Arc" "QB/Alley"
2. Backside "Insure" "rev/deep pursuit"

Note:
Fit - Fit as needed outside in. Play action pass first, react up on crack block.

Arc - Arc path 1 to 2 yards behind the ball. QB/Alley. Look for cutback outside in.

Insure - 3 kick, 3 steps run - watch for throwback, reverse, cutback, and screen. Don't pursue
across until run away breaks line of scrimmage. Deep Pursuit.

Page 190
Secondary Drills and Stimulus Response
Cone Drill

Objective:

1. Read 1 - 3 - 5 Step Drops


2. Read QB Shoulder
3. Read Ball Release and Pump Fake

2. Deep Ball 2. Deep Ball


Fade Fade

Receiver Receiver4. Receiver Receiver


3.
Out Post Post Out
Corner In In Corner
DB DB DB DB

DB DB

1. Receiver
Hitch
QB
Quarterback drops 1 - 3 - 5 steps
turn and throw to a target area.

DB's kick reading QB's steps


and shoulders.

Can use drill touchdown right and


left. Use two qroups of DB's and
two QB's. Switch groups of DB's.
Use right and left handed QB if possible.

Stimulus Response

1. High Shoulder 1. Fade / Go


2. Level shoulder line of scrimmage. 2. Hitch / Tunnel
3. Level shoulder in. 3. Post / Dig
4. Level shoulder out. 4. Out / Corner

Page 191
Secondary Drills
Objectives:1) Develop Footwoork
2) Develop Change of Direction
Line Drills:

Sideline

X X QB X X
X X X X

Note: Quarterback uses a ball to illustrate interception. All defensive back's block
for defender who intercept's football.

A). Start drills on the sideline. Coach uses sideline to judge allies.

B). Gain Depth Sequence


1. Kick 1-3 times reading drop of Quarterback.
2. Back pedal to gain depth after 3rd kick.
3. Turn and run to avoid being overtaken by a receiver
4. React to run or pass stimulus.
Note: No receiver needed. Defensive Back turns on high shoulder of
Quarterback. Read QB.

C). Stimulus by Quarterback Response

1. 1-3-5 Step Drop "Pass"


2. Off Hand / Cup Hand "Ball"
3. Release "Bingo" "Outside" on the interception
4. Handoff "Draw"
5. Soft Pedal "Screen"

Page 192
Secondary Drills
Line Drills: Phase One From Backpedal
1). Stick Straight Ahead.

X X X X
Sideline

X X QB X X
X X X X
1). Kick 1 to 3 times
2). Backpedal
3). Pro-Plant on hand signal
4). Attack next man in line

- Shimmy down 2 yards from receiver - on numbers.


- Breakdown tight on receiver - profile.

Line Drills: Phase One From Backpedal


2). 90 Degrees
"Bingo" "Outside"

X X X X
Sideline

X X QB X X
X X X X
3). Break 90 degrees to right or left
1). Kick 1 to 3 times on QB's shoulder and off hand.
(90 degrees or less on break)
2). Backpedal 4). Pick ball off and sprint down the
sideline to your side.

Page 193
Secondary Drills

Line Drills: Phase One From Backpedal


3). Deep 45 Degrees "Bingo" "Outside"

X X X X

X X QB X X
X X X X
1). Kick 1 to 3 times.
2). Backpedal.
3). Break deep 45 degrees to right or left on QB's shoulder.
4). Pick ball off and sprint down the sideline.

Line Drills: Phase One From Backpedal


4). Quick turn - 45 Degrees
"Bingo" "Outside"

X X X X

O X X QB X X O
Cone X X X X Cone

1). Kick 1 to 3 times


2). Backpedal.
3). Break deep 45 degrees to right or left on QB's shoulder.
4). Quick turn on shoulder adjustment of QB.
5). Pick ball off and sprint down the sideline.

Page 194
Secondary Drills

Line Drills: Phase One From Backpedal


5). React To Me

X X X X

X X QB X X
X X X X
1). Kick 1 to 3 times. 3). Continued
2). Backpedal.
3). Break on stimulus of QB (change reaction). a. Deep 45 degrees.
b). Quick turn.
c). Draw.
d). Deep 45 degrees.
5). Draw.

Line Drills: Phase Two From Open Hip Run


1). Stick Straight Ahead

X X X X

X X QB X X
X X X X
1). Kick 1 to 3 times
2). Backpedal.
3). Turn and run on QB stimulus (eyes on QB). - Shimmy down 2 yards from receiver on
4). Stick foot turn back to man on QB stimulus. numbers.
5). Breakdown on man. - Breakdown tight on receiver profile.

Page 195
Secondary Drills
Line Drills: Phase Two From Open Hip Run
2). 90 degree and Quick Turn 90 Degrees

X X X X

O X X QB X X O
Cone X X X X Cone
1). Kick 1 to 3 times
2). Backpedal.
3). Turn and run on QB stimulus (eyes on QB).
4). QB throws right or left.
- Ball side quick turn to 90 degrees or less.
- Away side break to 90 degrees or less.

5). Pick off ball and sprint down the sideline.

Line Drills: Phase Two From Open Hip Run


3). 45 Degrees and Quick Turn 45 Degrees

X X X X

X X QB X X
O O
Cone X X X X Cone
1). Kick 1 to 3 times
2). Backpedal.
3). Turn and run on QB stimulus (eyes on QB).
4). QB throws right or left - pick off ball and run down the sideline.

Page 196
Secondary Drills

Line Drills: Phase Two From Open Hip Run


4). 45 degrees Quick Turn and Quick Turn 45 Degrees Quick Turn.

X X X X O
Cone

O X X QB X X
Cone X X X X

1). Kick 1 to 3 times


2). Backpedal.
3). Turn and run on QB stimulus (eyes on QB).
4). QB throws right or left - pick off ball and run down the sideline.

Page 197
Safety Alignments
Base Alignment Formation: I Call: "RIP"
4
Sam & Rover 3
2 yards from Tight End / Offensive Tackle
2 yards off the Line of Scrimmage 2 yds x 2 yds Z
1
X T G C G T Y
Free Safety: 11 Yards deep in the left gap
E N E
If Man - Alert for "Snake Eyes" call man R B
2 yds x 2 yds
coverage and a Tight End is #1 on one side, W M S
with 2+ WR's on the other side. Make "Snakes
Call" to get the corner over.
FC 11 yds. C

FS

Formation: Ace Wing: Call "RIP"


vs Wing
3
Bandit & Razor 2 yds
Z
On the line of scrimmage outside shade of 4 1
X T G
Wingback. G C T Y

Free align in left "A" gap 11 yards deep. E N E B


vs Twins - Trailer (No Snake Eyes Call) 4 yds off LOS
2 yds x 2 yds
R W M S
Bandit & Razor FC 11 yds. BC
Split #2 & offensive Tackle 11 yards deep
FS

Formation: Trips: Call "Liz"


vs Trips or Trey (No Snake
2 yds
Eyes Call) 3

Z 4 1
Bandit & Razor X T G C G T Y
Split #2 and #3, 4 yards deep.
E N E R
Free S
2 yds x 2 yds
B M W
Split #2 & offensive Tackle 11 yards deep BC
FC 4 yds 11 yds.
off LOS

FS

Trojan Alignments: Formation: Trips Open: Call "Liz"

Bandit 2 yds
No change in alignment rules 3
2 yds x 2 yds
Z 4 1
Free X T G G T Y
C
Over #2 receiver on strong side 11 yards
deep E N E
Razor B S M W
Weak side "C" gap 11 yards deep BC
FC 11 yds.
11 yds.
FS R

Page 198
Corner Alignments
Man Coverage Alignments:
Press: At the line of scrimmage inside shade of receiver.

Regular: 2 yards inside 5 yards deep with shoulders squared to the line of scrimmage.

Off: 2 yards inside 9 yards deep shoulders squared to the line of scrimmage.

Exceptions:
If #1 is a tight End or Wing - "D" gap 6 yards deep.

If Free makes a "Snake Eyes" call & #1 to your side is a Tight End then sprint to the other side
(corners over) the #2 to that side is now #1 and is your man.

3
2
Call: Tight Stud 6 Cover 11 2 3 3
1 2 yds. 2
Formation: Trips Slot 1 4 1 1
Z 2
2 yds.
X T G C G T Y
Mike: "Rip"
E N E
Free: "Snake Eyes" R B
2 W M S
Snake Eyes: FC BC 3
#1 Weak Stays #1 Field Corner Cover 1 5 yds. 1 BC
#2 Weak is now #1 Boundary Corner Cover
#3 Is now #2 Weak Razor Cover FS
#2 Strong is now #3 Will Cover
#1 Strong is now #2 Bandit Cover "Snake Eyes"

Zone Coverage Alignments:

Smash: Outside shoulder of #2 outside foot on the line of scrimmage.


Aggressive Jam at the snap.

Bail: Outside shoulder of #1 outside foot on the line of scrimmage. Bail out
at the snap.

Regular: 2 yards inside 5 yards deep with shoulders squared to the line of
scrimmage.

Off: 2 yards inside 9 yards deep shoulders squared to the line of scrimmage.

Exceptions:
If #1 is a Tight End or Wing - "D" gap 6 yards deep.

Page 199
31 Cover 00

Fire Force Fire Force


H F
Z
Q
X T G C G T Y
E N E S
R W M S
C
C FS

Man Across the board With Outside Rush Defenders Using Rush Read
a Technique

Fire Force Fire Force


F
H Y
Q
X T G C G T Z
E N E S
R Baca W M B
this side
FS
C C

Depending upon the offensive formation the Outside Inverts are the first to make their
adjustments and come off their "Dog" to cover a receiver or running back to their side man to
man. Samand Rover have number two receiver to their side.

Cover "00" is a full "Dog" with eight potential rushers applying pressure to the offensive
scheme. Both Sam and Rover are contain rushers and responsible if the outside rusher for
picking up any back that shows to their side. If inverts are removed by alignment, outside
contain call to the DE to your side. Look for possible fade if Quarterback reads press coverage
by the Corners.

Strength: Cover "0" is an eight man rush and is a full pressure defensive scheme.

Weakness: Possible mismatch with Strike and Razor with # 2 receiver too their side.

Page 200
44 Stack Cover 00

Formation: I Pro H
Huddle Call: Tite Hammer Black
Mike Call: Rip
F

Q
Z
X T G C G T Y
E N E
R B
W M S
C C
Cover: 00 "Black" FS
Cover 00 = Man Coverage With No Zone Help Used With a Three Man Pressure
Position 3 Man Pressures
Spear Hammer Sword

Lock Coverage #1 To Your Side. Lock Coverage #1 To Your Lock Coverage #1 To Your
Corners Alert For "Snake Eyes"" Call Side. Alert For "Snake Eyes Side. Alert For "Snake Eyes""
From Free Safety. " Call From Free Safety. Call From Free Safety.

Blitz6 Hole Cover #2 To Your Side. Bump


Bandit Blitz 8 Hole
With Motion.

Cover #2 To Strong Side. Cover #2 To Weak Side.


Free Cover #3 Bump With Motion.
Bump With Motion. Bump With Motion

Razor Cover #2 To Your Side. Blitz 7 Hole Blitz 5 Hole


Bump With Motion.

Sam Blitz 8 Hole Cover #2 To Your Side. Cover #3 Bump With


Bump With Motion. Motion.

Mike Blitz 2 Hole Blitz Empty Gap In Blitz 1 Hole


( 4 If Front Is Tweak Over ) Your Stack ( 3 If Front Is Toss Over )

Cover #2 To Your Side.


Will Blitz Hole Per Call
Bump With Motion.
Blitz 7 Hole

Page 201
44 Tite Hammer Cover 0

Formation: I Pro H
Huddle Call: Tite Hammer Black
Mike Call: Rip
F

Q
Z
X T G C G T Y
E N E
R B
W M S
C C
Cover: 00 "Black" FS
Cover 00 = Man Coverage With No Zone Help Used With a Three Man Pressure

Position 3 Man Pressures


Spear Hammer/Sledge Sword

Corners Lock Coverage #1 To Your Side. Lock Coverage #1 To Your Lock Coverage #1 To Your
Alert For "Snake Eyes"" Call Side. Alert For "Snake Eyes Side. Alert For "Snake Eyes""
From Free Safety. " Call From Free Safety. Call From Free Safety.

Blitz6 Hole Cover #2 To Your Side. Bump


Mike Blitz 8 Hole
With Motion.

Cover #2 To Strong Side. Cover #3 Bump With Motion. Cover #2 To Weak Side.
Free Bump With Motion. Bump With Motion

Razor Cover #2 To Your Side. Blitz 7 Hole Blitz 5 Hole


Bump With Motion.

Sam Blitz 8 Hole Cover #2 To Your Side. Cover #3 Bump With


Bump With Motion. Motion.

Will Blitz 2 Hole Blitz Empty Gap In Blitz 1 Hole


( 4 If Front Is Tweak Over ) Your Stack ( 3 If Front Is Toss Over )

Cover #2 To Your Side.


Bandit Blitz Hole Per Call
Bump With Motion. Blitz 7 Hole

Page 202
31 Cover 05

Backer Force Backer Force


H F
Z
Q
X T G C G T Y
E N E S
R W M B
C
C FS
Linebackers are free to play and cover any back to their side.

Man Coverage With Linebackers Spying Screens and Draws and Backs Out

Backer Force Backer Force


F
H Y
Q
X T G C G T Z
E N E S
R W M B
FS
C C

Depending upon the offensive formation the Outside Inverts are the first to make their adjustments and
come off their "Dog" to cover a receiver or running back to their side "man to man".

Cover "05" is a full "Stunt" with six potential rushers applying pressure to the offensive scheme. Both
Sam and Rover are contain rushers and responsible for containing the run to their side and have collapse
with ball away. If used with hog goalline, Will becomes adjuster on edge and take over smoke.

Look for possible fade if Quarterback reads press coverage by the Corners.

Strength: Cover "5" is a six man rush and is a full six man pressure scheme. Allows Linebackers to
roam and mirror screens and draws.

Weakness: Possible mismatch with Sam and Rover with # 2 receiver to their side.

Page 203
31 Cover 10
Backer Force Backer Force
H F
Z
Q
X T G C G T Y
E N E S
R W M B
C
C Man Free
FS

Rush 4 With Man Under With Safety Man Free

Backer Force Backer Force


F
H Y
Q
X T G C G T Z
E N E S
R W M B
lock
Man Free
C FS C

Cover "10" puts the Free safety in a position too be free to help support the deep ball or support
alley play on runs. Both Strike and Razor will have number two receciver to their side.
Depending upon the type of Dog called will determine who has contain. FS must make trips
adjustment to three receiver side.

Strength: Good pressure defensive scheme that allows the potential for seven rushers
depending upon the offensive formation. Allows for deep middle coverage by the Free Safety.
Good secondary coverage call for short and medium routes. Good coverage for out routes.

Weakness: Underneath coverage and crossing routes. With both linebackers on a dog the
screen plays could poss potential problems. Possible mismatch putting linebacker on backs who
flare to their side.

Page 204
44 Stack Cover 10 Brown
Formation: "I" Weak Flanker Open #3 H
Huddle Call: Mike, Sam 41 Brown
Mike Call: Rip #2 F

#1
#1 Q
Z
X T G C G T Y
E N E
R B
W M S
BC FC

Cover: 10 "Brown" FS
Man Under Coverage With Centerfield Zone Help Used With A Two Man Pressure

Position Assignment Progression

Corners Lock Coverage #1 To Your Side. Alert For "Snake Eyes" Call From Free Safety.

Bandit Blitz Hole Per Call Cover #2 To Your Side. Bump With Motion.

Free Centerfield Zone

Razor Blitz Hole Per Call Cover #2 To Your Side. Bump With Motion.

Any Bandit Blitz - Cover Cover #3 Bump With


Sam Blitz Hole Per Call #2 To Your Side Bump
With Motion. Motion.

Mike Blitz - Cover #2


Cover #3 Bump With
Mike Blitz Hole Per Call Strong Side.
War Blitz - Cover #2 Weak Motion.
Side. Bump With Motion.

Any Razor Blitz - Cover #2 Cover #3 Bump With


To Your Side Bump With
Will Blitz Hole Per Call
Motion. Motion.

Page 205
44 Stack Cover 11 Gray

Formation: "I" Weay Flanker Open


Huddle Call: Tweak Stud 6 Gray #3
Mike Call: Rip #2 H
F #1
#1 Q
Z
X T G C G T Y
E N E
R B
W M S
BC FC

Cover: 11 "Gray" FS
Man Coverage With Low Hole & Centerfield Zone Help Used With A One Man Pressure

Position Assignment Progression

Corners Lock Coverage #1 To Your Side. Alert For "Snake Eyes" Call From Free Safety.

Mike Blitz Hole Per Call Cover #2 To Your Side. Bump With Motion.

Free Centerfield Zone

Rover Blitz Hole Per Call Cover #2 To Your Side. Bump With Motion.

Any Bandit Blitz - Cover Cover #3 Bump With


Bandit Blitz Hole Per Call #2 To Your Side Bump
With Motion. Motion.

Sam Blitz Hole Per Call Low Hole Zone

Any Razor Blitz - Cover #2


Will Blitz Hole Per Call To Your Side Bump With Cover #3 Bump With
Motion. Motion.

Page 206
44 Stack Cover 12 White
Formation: "I" Weay Flanker Open #3
Huddle Call: Tweak Stud 6 Gray
Mike Call: Rip F
#2 #2
#1
#1 H Q Y

X T G C G T Z

E N E
R #2 #2 B
W M S
BC FC
Cover: 12 "White" FS
Man Coverage With Low Hole & Centerfield Zone Help Used With A One Man Pressure

Position Assignment Progression

Corners Lock Coverage #1 To Your Side. Alert For "Snake Eyes" Call From Free Safety.

Bandit Cover #2 To Your Side. Bump With Motion.

Free Centerfield Zone

Razor Cover #2 To Your Side. Bump With Motion.

Sam Hook / Curl Zone To Your Side.

Mike Cover #3 Bump With Motion.

Will Hook / Curl Zone To Your Side.

Page 207
44 Odd Cover 20

Shoot Force F Shoot Force

H Q Y
Z
X T G C G T
E N E
R W M S
C C
X FS

Deep 1/2 Deep 1/2

Both Safeties play deep halfs with the ability to help underneath man
coverage, don't get beat deep, and help on deepest receiver.

Shoot Force F Shoot Force


Q H Y

X T G C G T Z
E N E
W M R S
C C
X FS

Cover "2" puts the Free Safety and extra defender playing deep halfs. Two deep puts the
safeties playing 10 to 12 yards off the line of scrimmage. Safeties will stay as deep as the
deepest receiver in their 1/2 of the field. Safeties will read routes of the receivers and
quarterbacks eyes, when the quarterbacks shoulders turn then break on the ball. Cover 2
Man Free allows you to out number certain offensive formations by on, thus winning the
numbers game.

Linebackers: Mike and Will have running back that shows to their side.

Strength: Gives the ability to double cover certain receivers. Easy to diquise this
coverage and great for deep help.

Weakness: Crossing routes. open and tight side contain, Speed Option, and
Quarterback scrambles. Not good vs. a running QB threat.s

Page 208
44 Stack Cover 20 Blue
Formation: "I" Weay Flanker Open
Huddle Call: Tweak Stud 6 Blue #3 H
Mike Call: Rip
#2 F
#1
#1 Q
Z
X T G C G T Y
E N E
R B
W#2 M #3 S
BC FC
#1 #1
FS
Cover: 20 "Blue"
Man Under Coverage With 2 Deep Zone Help Used With a One Man Pressure
Position Assignment Progression

Corners Lock Coverage #1 To Your Side. Alert For "Snake Eyes" Call From Free Safety.

Bandit Blitz Hole Per Call Cover #2 To Your Side. Bump With Motion.

Free Deep 1/2 Zone To Strong Side

Razor Deep 1/2 Zone To Weak Side

Any Bandit Blitz - Cover


#2 To Your Side Bump Cover #3 Bump With
Stud Blitz Hole Per Call Motion.
With Motion.
Any Wolf Blitz - Cover
#2 To Your Side Bump Cover #3 Bump With
Mike Blitz Hole Per Call Motion.
With Motion.

Will Blitz Hole Per Call Cover #2 To Your Side. Bump With Motion.

Page 209
44 Stack Cover 21 Yellow
Formation: "I" Weay Flanker Open #3 H
Huddle Call: Ton Yellow
Mike Call: Rip #2 F

#1
#1 Q
Z
X T G C G T Y
E N E
R B
W#2 M S
BC #3 FC
#1 #1
FS
Cover: 21 "Yellow"
Man Under Coverage With Low Hole 2 Deep Zone Help Used With a One Man Pressure

Position Assignment Progression

Corners Lock Coverage #1 To Your Side. Alert For "Snake Eyes" Call From Free Safety.

Sam Cover #2 To Your Side. Bump With Motion.

Free Deep 1/2 Zone To Strong Side

Razor Deep 1/2 Zone To Weak Side

Mike Cover #3 Bump With Motion.

Bandit Low Hole Zone

Will Cover #2 To Your Side. Bump With Motion.

Page 210
44 Stack Cover 24 Navy
Formation: Ace
Huddle Call: Stack Tweak Will Fire 24 Navy
Mike Call: Rip
F

H Q Z
X T G C G T Y
E N E
R B Flat
Flat
W M S
BC Hook / Curl Hook / Curl
FC

F
1/2 1/2

Cover: 24 "Navy"
2 Deep Zone With 4 Under Coverage Used With a Two Man Pressure

Position Assignment Progression

Corners Flat Zone To Your Side

Sam Blitz Hole Per Call Hook / Curl Zone To Your Side

Free Deep 1/2 Zone Strong Side

Razor Deep 1/2 Zone Weak Side

If Bandit Blitz - Flat Hook / Curl Zone To


Sam Blitz Hole Per Call Hook / Curl Zone To Your Side Weak Side

If Boss Blitz - Hook / Curl Zone To


Mike Blitz Hole Per Call Hook / Curl Zone To Strong Side Weak Side

Will Blitz Hole Per Call Hook / Curl Zone to Your Side

Page 211
31 Cover 24 Robber & 44 Stack Cover 24 Robber

H Q F

Sky Force Sky Force Z

X T G C G T Y

buzz the flat E N E S buzz the flat


R W M B
C C

FS
1/2 Robber Read Number 2 Receiver 1/2

H Q F

Sky Force Sky Force Z

X T G C G T Y

E N E
buzz the flat R W M S B buzz the flat

C C

FS
Robber Read Number 2 Receiver

1/2 1/2

Cover "24" Robber puts the safety aligning 3 to 4 yards between and behind the
linebackers. First, check release of nearest receiver and mirror the quarterback. Second,
drop straight back and help on inside routes. On all run plays work inside out as a safety
valve.

Strength: Rob inside receivers and horizontal and crossing routes.

Weakness: Inside receiver away from robber, corner routes and soft force.

Corners will disquise their coverage by showing Cover 3 and then bailing to Cover 2.

Page 212
31 Wide Cover 25
Cover "2" is a five underneath coverage with two deep safties. Both safties can
play deep or can be replaced by corners deeping on how we want to disguise our
coverage.

Cloud Force Cloud Force


H F

Z
Q
X T G C G T Y

E N E S
W M B Flat
Flat C Curl Curl
C
Low Hole
R FS

Deep 1/2 Deep 1/2

Corners have flat responsibility and should align to the outside of the receiver funneling
the release of the receiver too the safeties. Make the receivers release inside.
H F

Cloud Force Cloud Force


to Shoot Force Q to Shoot Force Z
X T G C G T Y

E N E S
W M B
C R FS C
If receivers can get an outside release, the corner then will run man with the receiver.
Force becomes Safety shoot force.

Cover "25" puts the Free Safety and Rover playing deep halfs. Two deep puts the safeties playing
10 to 12 yards off the line of scrimmage. Safeties will stay as deep as the deepest receiver in their
1/2 of the field. Safeties will read routes of the receivers and quarterbacks eyes, when the
quarterbacks shoulders turn then break on the ball.

Linebackers: After ball has passed last threat of draw, drop to short middle zones (hook to Curl) 8
to 12 yards deep. Keep head on a swivel looking for receivers coming into your zone, collison
any receiver through your zone if possible. Break on quarterback's turn of his shoulders.

Strength: The Corners have the ability to bump outside receivers and have contain responsibility.
Good coverage for run offenses and also for covering the short routes. Allows good underneath
coverage because of the five defenders in underneath coverage. Good coverage vs seam routes also
a good defense vs the option game.

Weakness: Only have two deep defenders, hard to defend four verticals and corner routes.

Page 213
44 Stack Cover 25 Sky

Formation: Doubles
Huddle Call: Tweak Bandit 8 Mint
Mike Call: Sky F

H Q
Y
X T G C G T Z
E N E
R B Flat
Flat
W M S
BC FC
Hook / Curl Low Hole Hook / Curl

F
1/2 1/2

Cover: 25 "Sky"
2 Deep Zone Coverage Used With a One Man Pressure Outside

Position Assignment Progression

Corners Flat Zone To Your Side

Sam Blitz Hole Per Call Hook / Curl Zone To Your Side

Free Deep 1/2 Zone Strong Side

Razor Deep 1/2 Zone Weak Side

If Bandit Blitz - Flat


Bandit Blitz Hole Per Call Hook / Curl Zone To Your Side Low Hole Zone

Mike Blitz Hole Per Call Low Hole Zone

Will Blitz Hole Per Call Hook / Curl Zone to Your Side

Page 214
31 Wide Cover 25 vs Sprint Out

H F
Cloud Force Cloud Force
Z
Q
X T G C G T Y Boom
backer
E N E S
Flat W M B Flat
C Curl C
Hook
R FS
Deep 1/2

Vs Sprint out and the quarterback gets outside the tackle box the
coverage will roll towards the movement of the quarterback.

Corners have flat responsibility and should align to the outside of the receiver funneling
the release of the receiver too the safeties. Make the receivers release inside.
H F
Cloud Force Cloud Force
Q
X T G C G T Y Z

E N E S
W M B
R FS
C If receivers can get an outside C
release, the corner then will run
man with the receiver.

Cover "25" vs sprintout will put the secondary rotating towards the side the quarterback sprints to.

Linebackers: After ball has past last threat of draw, drop to short middle zones (hook to Curl) 8 to 12
yards deep. Keep head on a swivel looking for receivers coming into your zone, collison any receiver
through your zone if possible. Break on quarterback's turn of his shoulders.

Strength: The Corners have the ability to bump outside receivers and have contain responsibility.
Good coverage for run offenses and also for covering the short routes. Allows good underneath
coverage because of the five defenders in underneath coverage. Good coverage vs seam routes also a
good defense vs the option game.

Weakness: Only have two deep defenders, hard to defend four verticals and corner routes.

Page 215
44 Stack Cover 30 Red
Formation: "I" Weay Flanker Open #3 4
Huddle Call: Ton Red
Mike Call: Rip #2 3

#1
#1 1
Z
X T G C G T Y
E N E
R B
W#2 M S
#1 BC #3 FC #1

FS
Cover: 30 "Red"
Man Coverage With 3 Deep Zone Help Using Outside Linebackers in Deep Drop With Free Safety

Position Assignment Progression

Corners Lock Coverage #1 To Your Side. Alert For "Snake Eyes" Call From Free Safety.

Bandit Deep 1/3 Zone To Strong Side

Free Deep 1/3 Zone Middle

Razor Deep 1/3 Zone To Weak Side

Sam Cover #2 To Your Side Bump With Motion

Mike Key #3 Bump With Motion

Will Cover #2 To Your Side. Bump With Motion.

Page 216
44 Stack Cover 33 Cardinal
Formation: Queen Twins
Huddle Call: Toss Over Saw 33 Cardinal
H
Mike Call: Rip
F

Z Q
X T G C G T Y
E N E
R B Flat
Flat
W M S
BC FC
Low Hole

FS

1/3 1/3
1/3
Cover: 33 "Cardinal"
3 Deep Zone 3 Underneath Coverage Used With A Two Man Pressure

Position Assignment Progression

Corners Deep 1/3 Zone To Your Side

Bandit Blitz Hole Per Call Flat Zone To Your Side

Free Deep 1/3 Zone Middle

Blitz Hole Per Call Flat Zone To Your Side


Razor
If Bandit Blitz - Flat
Sam Blitz Hole Per Call Zone To Your Side Low Hole Zone

Mike Blitz Hole Per Call Low Hole Zone

If Razor Blitz - Flat


Will Blitz Hole Per Call Zone To Your Side Low Hole Zone

Page 217
55 - Mike 5 Cover 34
F H
Z Q 4-Man Packages
2 C X
E N E
B S M W
R
C C
F

Cover 34:

There are three defenders in the three deep zones, and four defenders in the six underneath zones. The undercover will drop
through one zone to end up in their zone responsibility. The undercover must pattern read on their drops; the "hook / curl"
defender will read #2 or #3 (if trips) and use three techniques: (1) "carry" are vertical route, (2) "match" a drag, and (3) "turn" on
a dig. the "curl / flat" defender will be a "zone" player versus a #2 tight end, but a "buzz" player versus a #2 slot reciever

Versus Trips, the "Level" look puts a defender over the top of #3, but the first inside linebacker not going has the pattern reads of
"carry, match, turn".

55 - MIKE 5 - COVER 34
F

Y Q H
Z C X
E N E
S M W
B R
C C
F

Page 218
31 or Even Cover 34
H Q F
Sky Force Sky Force
Z

X T G C G T Y

E N E S
C Flat R W M B C
Curl FS Curl Flat

Deep 1/3 Deep 1/3


Deep 1/3

Stack 44 Cover 35 = 3 Deep 5 Underneath Coverage

F
Sky Force Sky Force
H Q Y

X T G C G T Z

E N E
R B
C Curl W M S Curl C
Flat FS Flat

Deep 1/3 Deep 1/3


Deep 1/3

Cover "34" Is a three deep zone with four underneath defenders. Cover "3" is excellent coverage vs outs
and hitch routes.

Linebackers: Drop to short middle zones. Eight to twelve yards deep on all drops with your head on
a swivel looking for receivers coming into your zone. Pass off receivers to teammates on all tito's.
Make contact and work your eyes and your feet.

Bandit and Razor: Read release of nearest receiver, key number two dropping to short Hook and Flat
routes, keep head on a swivel. Pass off receivers to teammates on all tito's. Make contact and work
your eyes and your feet.

Corners: Cover deepest receiver in your zone, key number one your side. Keep outside 1/3 zone. Align
six to eight yards deep on inside shade of the number one receiver. Never align any closer than eight yards
from sideline.

Strength: Outside force and contain is a strong point for cover 3. Another strength with the use of
Cover 3 is to disguise other coverages that come off of a cover three look.
Weakness: Crossing routes, Horizontal Seam routes and easy releases by receivers.

Page 219
31 Cover 34 Combo

H Q F Sky Force
Sky Force
Z
X T G C G T Y

E N E S
R Flat W M Curl Flat
B
C Curl C
FS

Deep 1/3 Deep 1/3 Deep 1/3

3 Deep 4 Underneath Coverage With Inverts Pressed on Outside Receivers. Hold up


Receivers Release then Cover Flats.

F H
Sky Force Sky Force
Q Y

X T G C G T FB

E N E S
R W M B
Flat
Curl Curl C
C FS Flat

Deep 1/3 Deep 1/3


Deep 1/3

Cover "34 Combo" Is a three deep zone with Sam and Rover pressing the release of the number 1

Linebackers: Drop to short middle zones. Eight to twelve yards deep on all drops with your head on
a swivel looking for receivers coming into your zone.

Bandit and Razor: Bump and don't let the receiver off easy, key number two dropping to short Hook
and Flat routes, keep head on a swivel.

Corners: Cover deepest receiver in your zone, key number one your side. Keep outside 1/3 zone.
Align six to eight yards deep on inside shade of the number one receiver. Never align any closer than
eight yards from sideline.

Strength: Outside force and contain is a strong point for cover 3. Another strength with the use of
Cover 3 is to disguise other coverages that come off of a cover three look.

Weakness: Crossing routes, Horizontal Seam routes and easy releases by receivers.

Page 220
44 Stack Cover 34 Scarlet
Formation: Ace
Huddle Call: Stack Liz 34 Scarlet
Mike Call: Rip
F

H Q Z

X T G C G T Y
E N E
R B Flat
Flat
W M S
C C
Hook / Curl Hook / Curl
FS

1/3 1/3
1/3
Cover: 34 "Scarlet"
3 Deep 4 Underneath Zone Coverage Used With a One Man Pressure

Position Assignment Progression

Corners Deep 1/3 Zone To Your Side

Sam Blitz Hole Per Call Flat Zone To Your Side

Free Deep 1/3 Zone Middle

Blitz Hole Per Call Flat Zone To Your Side


Rover
If Bandit Blitz - Flat Hook / Curl Zone To
Mike Blitz Hole Per Call Zone To Your Side Your Side
If Bandit or Sam Blitz - Hook / Curl Zone Strong Side
Bandit Blitz Hole Per Call If Razor or Will Blitz - Hook / Curl Zone Weak Side

Blitz Hole Per Call If Rover Blitz - Flat Hook / Curl Zone To
Will Zone To Your Side Your Side

Page 221
44 Stack Cover 35
Formation: Doubles
Huddle Call: Stack Ton Cover 35
Mike Call: Right
F

Y Q Y

Z T G C G T X
E N E
Flat
R B Flat
W M S
BC FC
Low Hole
Hook / Curl Hook / Curl
FS

1/3 1/3
1/3
Cover: 35
3 Deep Zone Coverage Used With a Front Rush

Position Assignment Progression

Corners Deep 1/3 Zone To Your Side

Bandit Flat Zone To Your Side

Free Deep 1/3 Zone Middle

Razor Flat Zone To Your Side

Sam Hook / Curl Zone To Your Side

Mike Low Hole Zone

Will Hook / Curl Zone To Your Side

Page 222
55 Stack Cover 35
Cover 35 - 21
F H
Three Deep - Invert
Z
Y C X
E N E
S M W
B
R
Flat Curl Hook Hook Curl Flat
C C

Outside 1/3 Middle 1/3 Outside 1/3

Cover 35 = 3 Deep With 5 Underneath Coverage


F

Y Q H
Z C X
E N E
B S M W R
Flat Curl Hook Hook Curl
C CFlat
F

Outside 1/3 Middle 1/3 Outside 1/3

Page 223
31 Cover 37 (Quarter, Quarter, Half)
31 Cover 37 = Quarters Cover Strong With Cover 2 Backside
H F

Z
Q Sky Force
X T G C G T Y
Cloud Force E N E S
Flat R W M B
Hook / Curl Flat
Hook / Curl
C FS C
Deep 1/2 Deep 1/4 Deep 1/4

Secondary should align at a depth of 10 yards and keeping all receivers in front of
them.

H Q F
31 Tight Cover 37 Read Force "Tuff"
Z

X Cloud Force T G C G

E N E S B
W M
Flat
C R Hook / Curl Hook / Curl FS C
Deep 1/2
Deep 1/4 Deep 1/4

Cover "37" is known as Quarter / Quarter / Half. This coverage splits the deep coverage into quarters to
the callside and half cover to the backside.

Linebackers: Play Hook to Curl coverage on pass.

Strength: Good coverage to disguise additional coverages from (show Cover 3) play bump coverage on
backside. Openside force and contain becomes a strength, good coverage to defender callside routes.

Weakness: Openside Routes, force Openside, Flood routes backside, and option game backside.

Page 224
55 Stack Cover 35
Cover 35 - 21 F H
Three Deep - Invert
Q
Z
Y C X
E N E
S M W
B
R
Flat Curl Hook Hook Curl Flat
C C

Outside 1/3 Middle 1/3 Outside 1/3

3 Deep 5 Underneath Coverage


F

H Q Y
Z C X
E N E
B S M W R
Flat Curl Hook Hook Curl
C CFlat
F

Outside 1/3 Middle 1/3 Outside 1/3

Page 225
31 Wide Cover 43 (Quarters Coverage)
H F

Z
Q
Backer Force Backer Force
X T G C G T Y

E N E S
W M S
Hook / Curl Hook / Curl
Hook
C R FS C

1/4's 1/4's 1/4's 1/4's

4 Deep 3 Underneath Zone Coverage

Q F
H Y

X
Backer Force T G C G T Backer Force Z

E T T E
Hook / Curl W M S Hook / Curl
C R FS C

1/4's 1/4's 1/4's 1/4's

Cover "43" is known as Quarter's coverage. Excellent coverage for defending 3rd and medium
situations. Quarters coverage divides the deep zones into quarters with four defenders going into
deep zone coverage. One major weakness in quarters coverage is that we have only three
underneath defenders. Quarters coverage puts a big stretch to the underneath coverage.,

Linebackers: Best to run quarters coverage from 31 Wide. Both Sam and Will Backers have
secondary contain with run towards them and collapse with run away.

Strength: Good coverage to disguise additional coverages from. Good coverage when offenses
need seven yards or more. Good prevent coverage, good vs four vertical receivers.

Weakness: Can't cover the Out routes, contain to the perimeter,and Horizontal seams.

Page 226
44 Stack Cover 34
Formation: Trips Open
Huddle Call: 44 Tex Sam 6 Trojan Aqua
Mike Call: Rip
Q F

H Y
X T G C G T Z
T N T
B Flat
Flat
W M S
C C
Hook / Curl Hook / Curl

R F
1/3 1/3
1/3
Cover: 54 "Aqua"
3 Deep 4 Under Zone Coverage Where CB's Roll Strong, Used With One Man Pressure

Position Assignment Progression


To Strong Side: Flat Zone To Your Side
Corners To Weak Side: Deep 1/3 Zone To Your Side

Sam Blitz Hole Per Call Hook / Curl Zone To Your Side

Free Deep 1/3 Zone To Strong Side

Rover Deep 1/3 Zone Middle

If Bandit Blitz - Hook / Curl Zone To


Bandit Blitz Hole Per Call Hook / Curl Zone To
Weak Side
Your Side

Mike Blitz Hole Per Call Hook / Curl Zone To Weak Side

Will Flat Zone To Your Side

Page 227
44 Stack or 55 Scarlet Cover 25
Formation: Trips Open
Huddle Call: Tweak Sam Fire
Mike Call: Rip F

Q
H Y
X T G C G T Z
E N E
R B Flat
Flat
W M S
BC FC
Hook / Curl Low Hole Hook / Curl

F
1/2 1/2

Cover: 55 "Turk"
2 Deep 5 Under Coverage Where CB's Roll Strong, Used With A One Man Pressure

Position Assignment Progression


To Strong Side: Flat Zone To Your Side
Corners To Weak Side: Deep 1/2 Zone To Your Side

Sam Blitz Hole Per Call Hook / Curl Zone To Your Side

Free Deep 1/2 Zone Strong Side

Rover Flat Zone To Your Side

If Bandit Blitz o
Sam Blitz Hole Per Call Hook / Curl Zone To Your Side Low Hole Zone

If Sam Blitz or Mike Hook / Curl Zone To


Bandit Blitz Hole Per Call Blitz - Low Hole Zone Weak Side

Will Blitz Hole Per Call Hook / Curl Zone to Your Side

Page 228
Red Zone Technique / Minus 20 and In.

Red Zone is that area on the -20 and in. Red Zone puts the defense with their backs to the wall. An
offensive goal that most teams have is to score everytime inside the Red Zone. Once your opponent has
moved into the Red Zone territory, you now must change, or better yet slow down your drops in zone or
man technique.

End Zone

G G
Red Zone

FS
C C
B M W R
S E N E
Y T G C G T X
Z Q

F H

Philosophy Of Red Zone Defense


Philosophy of Red Zone technique is to never beat a receiver to the end zone. If a receiver catches a
pass in front of you in the end zone, it is a touchdown no matter how hard you hit him. We want the
ball to be thrown over the secondary defenders, or thrown like a bullet between the defender and
receiver if we are in zone coverage. If the offense has to throw a bullet, it had better be right on target
or it's intercepted. No matter what coverage we are in, this philosophy applies "Keep the Receiver
Behind You".

Remember, the width of the field never changes, but the distance to the goal line is constantly changing.
The closer the offense gets to the goal line, the vertical field shrinks. The offensive philosophy must
change to utilize the space available. The offense must either throw (quick fades, slants, outs) or they
must utilize the width of the field with picks and crossing routes.

We must always be aware of the position of the ball to properly defend the field. The width will never
change so you must always defend the entire width, but the vertical stretch to the goal line will change
so you must defend the area of the field between the line of scrimmage and receivers.

Page 229
44 Stack Cover 07 Sam Fire Goalline Zone Coverages

Formation: "I" Pro


Huddle Call: Tite Sam Fire
Mike Call: Rip

F
H
Q Z

X T G C G T Y

R E N E B
G
BC W M S FC

Cover: 07 "Puke"
Picket Fence Zone Used On The Goal Line With A One Man Pressure

Position Assignment Progression


Corners 4 Yards Deep In The End Zone 2 Yards Outside The Numbers To Your Side

4 Yards Deep In The End Zone Split The Hash And


Bandit Blitz Hole Per Call The Numbers

Free 4 Yards Deep In The End Zone Split The Hash Marks
4 Yards Deep In The End Zone Split The Hash And
Rover Blitz Hole Per Call The Numbers

If Bandit Blitz - 4 Yards Deep 4 Yards Deep In The End


In The End Zone Split The Hash Zone Just Inside The Hash
Sam Blitz Hole Per Call
And The Numbers Mark To Your Side.

If Bandit or Sam Blitz - 4 Yards If Rover or Will Blitz - 4


Deep In The End Zone Split The yds. Deep In The End Zone
Mike Blitz Hole Per Call Hash And The Numbers To Split The Hash And The
Strong Side Numbers To Weak Side.

If Rover Blitz - 4 Yards Deep 4 Yards Deep In The End


In The End Zone Split The Hash Zone Just Inside The Hash
Will Blitz Hole Per Call And The Numbers Mark To Your Side.

Page 230
Red Zone Technique

FS C
FS
C C
G R G
S M W R
E T T E
Y T G C G T X
Z Q

F F

20 20

When playing red zone technique we will use our normal technique according to the
coverage called, except we will slow down our back pedals or drops to stay
underneath the receivers. The closer the ball gets to the goal line, the slower will will
back pedal or drop. Once the receiver we are defending crosses the goal line we
should be between him and the ball at all times. Never beat the receiver into the end
zone, this rule pertains to every coverage, zone or man. Don't get behind the
receiver or its a touchdown. If we are playing man then we will be between the
receiver and the ball.

The only time we get deeper than the receiver in the end zone is if we get high-lowed
by multiple receivers in our zone coverage. If we get a receiver in front of us and in
back of us we will split the two receivers favoring the front receiver in order to
break on the ball and stop the touchdown. Let the back end of the end zone help us
defend the deeper receiver and play the fade pass agressively, the quarterback must
lob the ball over our head but in front of the back of the end zone.

Page 231
Tackling Drills and Techniques

TACKLING DRILLS AND TECHNIQUES

1. Discipline
2. Mental Discipline
3. Conditioning
4. Keys
5. Technique
6. Quickness to the Football
7. Philosophy of Team Pursuit and Tackling
8. What it takes to Pursue
9. How to Pursue
10. Once You arrive at the Ball
11. What Pursuit Does
12. Tackling
13. Tackling Techniques
14. Six Point Tackle Progression Drill
15. Two Point Tackle Progression Fit Drill
16. Two Point Progression Fit and Finish Drill
17. Angle Tackle and Fit Drill
18. One-Man Sled Tackle and Progression Drill
19. Two-Man Sled Tackle and Progression Drill
20. Goal Post Tackle Progression Drill
21. Form Tackling Drill
22. Veer Bag Tackling Drill
23. Fill the Hole Tackling Drill
24. Run and Gather Tackling Drill
25. Runner - Blocker - Tackler Drill
26. Three Tackle Drill
27. Oklahoma Drill
28. Sideline Tackle Drill
29. Shed Blocker and Tackle Drill
30. Flat Back and Tackle Drill
31. Lateral Shuffle and Tackle Drill
32. Pursuit and Tackle Drill

Page 232
Philosophy of Team Pursuit and Tackling

PHILOSOPHY OF TEAM PURSUIT AND TACKLING

Team pursuit is a burning desire for all eleven players getting to the football. Team pursuit
can be evaluated by freezing a video frame, and counting the number of players around the
football on every play.

You can be a turnover-producing defense with great team pursuit. Force people to go the
distance in order to score.

You can build a reputation of punishing gang tackling, from the front and backside, by
demanding team pursuit.

1. WHAT IT TAKES TO PURSUE:

Pursuit is first a mental process.

Visualize pursuing and making great plays.

Physical conditioning is necessary so that you can have great pursuit on every play.

Speed - React fast and quickly. You can improve your speed and quickness.

2. HOW TO PURSUE:

Play technique and gap responsibility first.

Take correct course (pursuit angle) to the ball.

Never follow the same colored jersey.

You have to want to be first to the ball.

Whoever is responsible for contain must turn the ball carrier inside into pursuit. Everyone
else works inside out to the ball.

3. ONCE YOU ARRIVE AT THE BALL:

Come to balance (come under control).

God bent knee-striking position.

Step to and through the ball carrier (take one extra step).

Club and wrap up (your numbers up through their numbers).

Page 233
Philosophy of Team Pursuit and Tackling

4. WHAT PURSIT DOES:

Eliminates the Long T.D.

Discourages opponents

During the course of the game.

Strikes fear and intimidates future opponents.

Promotes consistent team performance.

Creates turnovers all over the field.

Tackling Definition

A tackle is a desired collision between the defensive man and the ball carrier. The
Defensive Man Must Win!!

OBJECTIVE:
To stop the ball carrier in his tracks for little or no gain, and to gang tackle. Tackling is 50%
determination, and 50% technique. It takes both aggressiveness, and good technique to be a
great tackler.

1. TECHNIQUE/FUNDAMENTALS:

Meet the ball carrier in a god hitting position.

Eyes should be focused on the ball carriers numbers.

Don't give the ball carrier a two way cut.

Keep butt low, keep head up, first contact should be made with the chest, or numbers. As
the chest or numbers makes contact, roll the hips.

Do not leave your feet. Wide base, short choppy steps, drive through ball carrier and take
him backwards.

On contact, work arms from high to low, wrap viciously, and pull the ball carrier toward you,
squeeze and grab cloth.

If you are caught in a poor hitting position, somehow make the tackle. Grab arms, legs, or
anything you can get a hold of, except the facemask.

Page 234
Tackling Definition

2. OPEN FIELD TACKLE:

Gather yourself and come under control 3 to 4 yards from the ball carrier, feet chopping-move toward the
ball carrier.

Keep eyes on the belt buckle, and get into good hitting position. Make the tackle.

Give the ball carrier only one-way to go, and then take it away.

Leave your feet only as a last resort.

Use the sideline whenever possible.

Force the ball carrier back into pursuit when possible.

3. TACKLING TECHNIQUE

A correct tackle incorporates the fundamentals of the following:

Approach.

Contact

Finish

4. Tackling Progression:

Place yourself in the ideal tackling position, (knees bent, back flat, head-up).

Contact - The pop is the coordinated skill of making contact in the correct position while rolling the hips,
thrusting the arms, and utilizing the power of the legs and lower back.

As contact is made, thrust arms in an upward motion around the ball carrier.

Squeeze and grab cloth.

Pull the ball carrier toward you.

Finish - The combination of the contact and the leg drive allows the tackler to finish the action by placing
the ball carrier on his back. Run through the ball carrier.

Approach - Once the contact, and the finish, have been mastered, the approach must be mastered. As you
approach the ball carrier breakdown - assume a good hitting position, feet chopping, close the distance
between you and the ball carrier, concentrate on his belt buckle. Do not absorb the punishment; deliver a
blow when you tackle.

Page 235
Nine Ways to Force Fumbles

NINE WAYS TO FORCE FUMBLES

1. Put your face across the ball as you make the tackle. Even if you do not
accomplish your objective, you are still in a good position to bring the runner
down.

2. If you are the second or third man in on a tackle, go for the football. This
applies when the first tackler has stopped the ball carriers momentum.

3. If you are being contained by a blocker, and cannot get a good shot at the
runner, reach out for the football with both hands. Actually tackle the ball with
both hands.

4. If you are approaching the runner from behind, and tackling him high, you
can sometimes club the ball loose by bringing the arm closest to the football
over the top.

5. If you are approaching the runner from behind, and you are the second, or
third man, go for the elbow. A lifting action on the elbow will sometimes force
the runner to fumble. The ball carrier cannot maintain control of the football
with a lifting motion on the elbow.

6. When rushing the quarterback, force fumbles by stripping, and hard


tackling, this is effective when he is backpedaling. Linebackers who get in
quickly are in a good position to force fumbles in this manner.

7. Keep in mind the ball carriers and receivers who are apt to fumble. Try to
know the characteristics of each. By the way of illustration, a runner who is
the type that spins, pivots, and twists a lot, is the type who leaves himself open
to allow you to force a fumble.

8. The best method of all, to force fumbles, is to gang tackle. Hitting a runner
from different angles will often dislodge the football. In addition, it will take
something out of the runner.

9. There are times when deep backs can force fumbles due to the type of pass
thrown. A technique that is very effective is to club the catch hand of the
receiver, after the catch has been made.

Page 236
Tackling Drills and Techniques

TACKLING DRILLS AND TECHNIQUES

1. Six Point Tackle Progression Drill


2. Two Point Tackle Progression Fit Drill
3. Two Point Tackle Progression Drill
4. Angle Tackle and Fit Drill
5. One-Man Sled Tackle and Progression Drill
6. Two-Man Sled Tackle and Progression Drill
7. Form Tackling Drill
8. Veer Bag Tackling Drill
9. Fill the Hole Tackling Drill
10. Run and Gather Tackling Drill
11. Runner - Blocker - Tackler Drill
13. Three Tackle Drill
14. Oklahoma Drill
15. Sideline Tackle Drill
16. Shed Blocker and Tackle Drill
17. Flat Back and Tackle Drill
18. Lateral Shuffle and Tackle Drill
19. Team Pursuit and Tackle Drill

Page 237
Tackling Technique & Drills
1. Six Point Tackle Progression Drill

Bring
Arms From
Roll
Low to Grab Hips
High Cloth

0 0 0 0
Our six point progression places two players facing each other on their knees. On command from
the coach one designated defender will shoot his hands and arms from his side, thowing them in an
upward motion from low to high position. As the arms are being brought from a low to high position
the defender will roll his hips forward. The phrase that will be taught to our players to keep the hips
underneath us will be to bring our jersey number from low to high (numbers up through the offenses
numbers). While rolling the hips forward from a low to high position we will grab cloth and pull the
offensive player in tight.

2. Two Point Tackle Progression & Fit Drill


Club From
Low to High
Face in the numbers

Sprint
Defender

0 0 0 0 0
5 Yards

The fit drill begins with tackler five yards from the ball carrier. Tackler will sprint at the ball carrier
at the ball carrier, break down, sink the hips, club the arms from low to high, grab cloth, and bring
his numbers up through the ball carriers number using a low to high movement. Once the tackler
breaks down he should keep his feet moving until a coach gives him the command to stop.
Offensive player stands in a position with his arms up so the tackler can work his fit technique of
tackl;ing.

Offensive player jumps Start drill on


up allowing tackler to Offensive players
club from low to high movement
Sink
Hips

Offensive
Player
5 Yards Tackler
5 Yards
0 0
0 0 0 0 0 0
Page 238
Tackling Technique & Drills

3. Two Point Tackle Progression Drill


Offensive player jumps Start drill on
up allowing tackler to Offensive players
club from low to high movement
Sink
Offensive Hips
Player
Sprint
Tackler

0 0 0 0
0 0 0 0 0 0
5 Yards 5 Yards

Using the diagrams from drills #2 and #3 you will begin to get a good picture on how the fit and finish
drill is to be conducted. Both players begin at 10 yards apart. On coaches command both players
will run at each other, upon the two players reaching each other the tackler will drop his hips a throw
his arms from a low to high position or his numbers up throgh the offensive players numbers. Upon
contact the tackler will explode his base to shoulder width apart while exploding up through the
offensive player. The offensive player will, upon reaching the tackler jump up while placing his
hands on the shoulders of the tackler to assit him with the lifting motion. The tackler will lift and finish
by taking the offensive player back 5 yards. Great drill to work finish technique, if tackler can't lift the
offensive player it is probably caused by his inability to sink and lift with his legs and hips.

4. Angle Tackle Progression & Fit Drill


With angle tackling you will form
two lines with one line being
Tackler the ball carriers and the other
Tackler will always keep line the tacklers. This drill
Offensive simulates angle tackling.
Player eye contact on the ball
carrier.

0 0 10 Yards
0 0
Upon movement by the offensive player he will run
to and past the cone allowing the tackler to work
10 Yards 10 Yards his angle tackling. The tackler will cut off the
offensive player at the cone by putting his helmet
and body in front of the ball carrier anf acros the
ball carriers numbers.

Upon reaching the ball carrier the tackler will sink


his hips and explode his base will running through
and beyond the ball carrier.

The tackler will continue to move his feet on


contact, the tacklers helmet must be in front of the
ball carrier.

Page 239
Tackling Technique & Drills
5. Sideline Tackle Progression Drill
O Tackler
Sideline tackling incorporates the use
of two lines one being the tacklers and
the other the ball carriers. Each row
will be ten tards apart with a cone five
yards off the sideline and each player
crewating a trinagle shape angle to run
this drill
0 0
On movement by the ball carrier or
coach the running back will run to the
oher side of the cone and towards the
Coach sideline. The tackler will start on
Cone movement by the ball carrier.

The tackler will attempt to cut-off the


running back at the cone with his head
across and in front of the ball carrier.
Ther tackler will use proper tackling
technique from a low to high position.

After each player has gone they will

O change lines.

Sideline

Ball Carrier0 0

6. Run and Cut Tackle Progression Drill

O
Run and Cut tackling drill incorporates two
lines at a point of ten yards apart. Place a lay
down bag between the two lines at 5 yards.
two yards in Ball Carrier One line will consist of ball carriers and the
front of bag other tacklers. On movement by the ball
carrier he will run to a point two yards in front
of the back and then make his cut one way or
0 0 the other.

The tackler will on movement by the ball carrier


run at him anticipating a right or left cut by the
ball carrier. This drill works the ability of the
tackler to break down mirroring the ball carrier.
Bag The tackler should key the belt buckle of the
ball carrier, don't key the ball carriers head and
body.

Once the cut has been made by the ball carrier

O the tackler will work to get his head across


and in front of the ball carrier using proper
tackling technique.

Tackler

0 0

Page 240
Tackling Technique & Drills

7. One Man Sled Tackle Progression Drill

One Man Sled


O O O

0 0 0 0 0 0
Coach

The one-man sled tackle drill is designed to develop explosion and form.

From five yards away, sprint to and tackle the sled. Strike a blow using proper tackling form, and
then move to the end of the line.

Coaching points - Look for "Z" in the knees on contact with hips dropped; don't be a waist bender.
Bring numbers from low to high, head up, club arms, wrap up, accelerate feet, and finish

8. Two Man Sled Tackle Progression Drill

Two Man Sled

The two-man sled tackle drill is designed to develop explosion and form. Form two lines of
tacklers.

From five yards away, both tacklers will sprint to and tackle the sled. Strike a blow using proper
tackling form, and then move to the end of the line.

Coaching points - Look for "Z" in the knees on contact with hips dropped; don't be a waist bender.
Bring numbers from low to high, head up, club arms, wrap up, accelerate feet, and finish

Page 241
Tackling Technique & Drills
9. Form Tackling Drill
10 5 10

T T T BC BC BC

Tacklers Ball Carriers

Designed to develop proper tackling techniques.

Ball carrier faces tackler 10 yards apart

Ball carrier cuts at slight angle to one side or the other. Tackler makes good form tackle.

Coaching points - Head across the numbers, good extension of levers, club arms from low to high,
fill hands, grab cloth, and accelerate feet.

10. Veer Bag Tackling Drill

T T T BC BC BC

Tacklers Ball Carriers

Designed to develop good tackling techniques on aggressive backs.

Place shields, or bags, 3 yard apart, with ball carrier 3 yards behind bags. Tacklers align single file, 3
yards in front of bags.

Drill starts on ball carriers movement.

Coaching points - Head across the numbers, pound arms from low to high, sink the hips, and
accelerate feet on contact. Drive all carrier out of bounds, or onto his back; don't allow the ball
carrier to get to the front of the bags.

Tackler should accelerate his feet on contact, and take ball carrier to the back of the bags. Once
finished, go to the back of the line.

Page 242
Tackling Technique & Drills
11. Fill The Hole Tackling Drill

BC

BC
Coach
BC

T Keep shoulders square Keep ball carrier on outside


to the L.O.S. shoulder. Take the two way path.
T Coach

This drill is designed to develop good tackling technique, and also maintain inside out position on the
ball carrier.

Bags are placed 3 yards apart.

Ball carrier runs laterally, and turns up in the hole designated by the coach.

Defender or tackler runs laterally and files hole on ball carrier, and makes good form tackle.

Coaching points - Stay low, move laterally on hip pocket of ball carrier (cutback position) good
form tackle, and meet the ball carrier inside the bags; don't allow the ball carrier to get to the front
of the bags.

12. Run and Gather Tackling Drill Designed to develop technique of sure open
field tackling. Shields are placed ten to
fifteen yards apart. Linebacker drops to
BC zone, reacts upward to ball carrier at a
point five yards from ball carrier.
BC Coaching points - Pass drop, plant, react
up, good breakdown, come to balance,
make ball carrier commit, feet moving, and
T T make good form tackle.

Page 243
Tackling Technique & Drills
13. Runner - Blocker - Tackling Drill
Designed to teach tackler to stand up,
shed blocker, and to finish by making
T good form tackle on ball carrier.

Place two shields, three yards apart,


T with blocker one yard from tackler, and
ball carrier two yards behind blocker.

Drill starts on blockers movement.

BC BC BC T Tackler stands up and sheds blocker,


then makes tackle.

Ball Carrier Coaching points - Stay low, keep


Tacklers shoulder pad level underneath the
blocker. Bench press blocker, push hips
away. Be able to move in either
direction. Make good form finish on
ball carrier.

14. Three Tackle Drill

Coach

BC BC BC T T T T

Ball Carrier Tacklers

Designed to teach defensive player to tackle in close quarters, and bring the ball carrier down.
Set up three cones, or markers, three to four yards apart.

Tackler faces ball carrier, three yards from the middle marker.

Ball carrier will start drill by moving to one of the gaps, trying to get the defender out of position.
The ball carrier must hustle to the opposite gap, and the tackler must again tackle him to the
ground. After three tackles, the drill is over. If ball carrier breaks tackle, stop the drill

Coaching point - Tackler must bring ball carrier to the ground.

Page 244
Tackling Technique & Drills
Coach
14. Oklahoma Drill Quarterback will rotate hand-
offs with the running backs,
always giving ball to a different
BC BC BC back.
Running Backs
align five yards
Side with the fewest
from ball.
points must do
25 push-ups etc.
QB

OL C OL
L.O.S.
T T

LB

Score Goal Line

Coach

This drill is designed as a team competition. The object of this drill is the offense must score, or
the defense must stop the offense from scoring.

Points are awarded to each side when they either score, or stop the offense from scoring.
The ball carrier must get the football over the goal line to score.

The quarterback will designate which ball carrier will get the ball in the huddle.

Only the defender in the hole is allowed to make the stop. No one on the defense knows which
ball carrier will get the ball.

Defender must be able to take the block on, shed the block, and make the tackle.
The other defenders will work shed and proper pursuit.

Each defender can work in any line, with linebackers aligning at linebacker depth.

Ball carrier must run inside the bags. Play doesn't count if he runs outside the bags.

Page 245
Tackling Technique & Drills

15. Sideline Tackle Drill

BC
Designed to teach proper angle, and use
of sideline as the extra tackler.
BC
Linebackers on command begin their
pass drop. On command, the
BC linebackers will break to the sideline,
10 where a coach will have pitched the ball
to a running back.

Coach
5

10 T T T

Coaching points:

Ball carrier breaks to sideline - linebacker is 10 yards from ball carrier, and will take an inside-out
pursuit, staying on his inside shoulder forcing ball carrier to sideline.

Don't put your head across and in front of the runner. This will give the runner the cutback angle.
Allow the running back the sideline, and squeeze him into it. Put helmet into the armpit.

Explode the levers, club from high to low, grab cloth, and drive the ball carrier out of bounds.

16. Shed Blocker and Tackle Drill


BC BC

T T T

Designed to deliver a forearm or hand shiver, develop the ability to step into a blocker, deliver a
blow, and shed the offensive blocker.

Side shuffle delivering a blow to each bag, while maintaining eye contact with the ball carrier.

On command from the coach, ball carrier will run, defender will shed last bag, and make a great
tackle on ball carrier.

Page 246
Tackling Technique & Drills
17. Flat Back Tackle Drill

This drill is designed to teach quick reaction and


tackle.

The ball carrier, and tackler, both lie flat on the


ground with helmets back to back of each other.

O O Coach gives command, and both players will get up,


with the ball carrier trying to avoid being tackled
Ball Carrier Tackler by the defender.

Defender will attack the ball carrier, trying to take


him to the ground.

18. Lateral Shuffle and Tackle Drill

BC BC BC BC T

T
Tacklers must keep their vision on the ball carrier.
Don't look down at the bags, feel the bags.
T

Designed for the defender to learn how to step over and avoid while keeping good body control.

Tackler will step over each bag, while maintaining eye contact on the ball carrier. On command
by the coach, the ball carrier will start to run once defender has reached the last bag.

This drill can incorporate sideline, angle, and straight ahead tackling techniques. Take away the
two way cut by the running back. This is done by keeping the ball carrier on one shoulder or the
other.

Page 247
Pursuit and Form Tackle Drill

6. Pursuit, Chase, Collapse, and Check Counter Drill R

F
Chase End gets in to his proper pursuit F E
angle by keeping the ball carrier on his
inside shoulder. T
Q
Z
X C
E T T E W
C S M W R C
FS S
I
D
M E
L
I
T
N
Run and or pass pursuit drill can be run to either side E
depending upon the coaches command. Players must S
respond with proper pursuit angles. Each defender
should give a stimulus repsonse to his necessary
technique and responsibility. E
Each defender will take a pursuit angle across and in front of the ball carrier.
When running through and past the ball carrier our defenders should simulate C
a proper form (profile) tackle from a low(eyes at ball level) to high position, pound the arms from
low to high(my numbers up thru your numbers) as simulating the tackle as you run past the ball
carrier. Each player will then turn and face the sideline with feet chopping until whistle blows.
All players will then rally to the deepest pursuit player(corner), break, and return to the LOS, re-
huddle, call the defense one last time. If the rep was successful, new group subs in. If rep was
flawed in any way, the first group repeats the entire rep. Drill is not over until the last defender
has reached his proper cutoff angle and has form tackled the ball carrier.

No defender should follow the same colored jersey when working their proper
pursuit angle. Never run at the same angle as the defender in front of you.
Once running past the ball carrier breakdown moving your feet until the command
from the coach has you stop. All defenders should have form-tackled(profile) the
ball carrier. Drill is not over until the last defender has reached his proper cutoff angle and has
form tackled the ball carrier.

Page 248

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