1.
If the second card played has a stronger suit and the
number is the same or less than the first card - This trick
Ambiente Abissal the players are playing cards with stronger suits.
Designer: 新澤 大樹 (Taiki Shinzawa) Subsequent plays must be a single card of a stronger suit.
Players: 2-3, Time: 20-30 Minutes, Ages: 9+
2. If the second card played has the same strength suit or
CONCEPT: The cards in this game have two different strengths: suit and lower, but the number is larger - This trick the players are
number. Make good use of your cards’ two strengths to win the game. It may playing cards with stronger numbers. Subsequent plays
be as deep as the deep sea... must be a single card of a higher number.
.
GAME OVERVIEW: When it is your turn, play cards from your hand, reducing 3. If the second card played has a stronger suit and a
how many cards you have in hand. The first person to play all of their cards stronger number - In this case, the type of trick has not
will win the round and earn points. The first person to a specified number of yet been determined. When the next card is played,
points over several rounds will win the game. determine if the trick is type 1 or 2; as long as the card
played fits into type 3, the type of trick has not yet been
COMPONENTS: Rules; 36 cards (1 to 6 in six colors); 1 strength table card determined.
(one side for 3 players, the other for 2 players)
4. When someone leads the highest card - If someone plays
PREPARATION: In a 2 player game, use 25 cards (1 to 5 in five colors), the purple 5 (in a two player game) or the purple 6 (in a
removing the gray cards and the cards of rank 6. In a 3 player game, use all of three player game), that is the highest possible card.
the cards. Other players will have to pass.
CARD STRENGTHS: Let’s first explain the two types of strengths used in the It will be best to play cards on top of each other in the center of the
game. The cards in the game have two different strengths: suit and number. If table, but staggered slightly, so that you can tell which card(s) were
you know this section, the game should play smoothly. played last.
A.
Strength of numbers - Regarding the numbers, 1 is the weakest, and the larger B. Passing - If you cannot play a card or choose not to, please pass.
numbers are stronger; 5 will be the strongest in a two player game, and 6 will When you pass, the turn will move to the next player in clockwise
be the strongest in a 3 player game. order. Once you pass, you may not play again until the current trick
is over.
Strength of suit - Check the strength table card. Gray is the weakest for
3-players, and orange is the weakest for 2-players. Purple is always the When all but one player have passed, discard all cards played this
strongest suit. trick. Then, the player who last played a card will start a new trick.
At this time, the type of trick just finished (suit pair, number pair, or
HOW TO PLAY: Shuffle the prepared cards face down and deal 11 to each single) does not have an effect, and the player can choose which to
player. Extra cards should be set aside, and these will be returned to the deck do. Similarly, other players will again be able to choose from
at the end of this hand. playing cards or passing, including those who had passed in the
previous trick.
Decide a starting player in any suitable manner, and play will proceed
clockwise. When it is your turn, either do (A) play card(s) or (B) pass. In this END OF THE ROUND: Once a player has played all of their cards, that player is
game, when you play card(s), it must be stronger than the last played card(s). the winner (1st place). In the case of a 3 player game, the other players
continue and the next person to play all of their cards has won 2nd place. If
A. Play Card(s) - If you are the first to play, choose 1 or 2 cards from the turn comes to a person who is out of cards, play proceeds to the next
your hand to play. If you choose to play 2 cards, they must share player clockwise.
the same suit or number; these are referred to as a “suit pair” and a
“number pair”. When players try to play stronger cards, they will The overall winner will be the person who earns a given number of points
need to play the same type of pair as the lead player. over a series of rounds. When starting the next round, the player with the
lowest score will be the starting player. If there is a tie, it goes to the first of
If you want to play one card, put out any card you would like. In the the tied players in clockwise order, starting with the previous start player.
case of one card, it is not yet determined if the other players are
playing based upon suit or number. These details are discussed VICTORY: In a 2 player game, the winner of the first round is awarded 1 point,
below. the second round 2 points, the third round 3 points, etc. The first player to 10
or more points wins.
If cards have already been played this trick, you must play the same
number of cards as previous play(s), but the cards must be stronger In a 3 player game, the first place player each round earns 2 points and the
than those last played. If the previous played cards are a suit pair, second place player earns 1 point. The first player to 6 or more points wins.
you must play a stronger suit pair. If the previous played cards are
a number pair, you must play a stronger number pair.
If the first player plays a single card, it is not yet decided if other
players are comparing the suit or the number to determine a
stronger play. You will play a card that has a stronger suit, number,
or both, until it has been determined; at this point, there are three
possible cases: