IDENTITY OPTIONS — Roll once and use a single row, or roll three times (once for each column)
name occupation — Skills background — Skill
1 1 Akaleh Antiquarian — artifacts, myths, obfuscation Abandoned Squire — aiding
1 2 Alina Artificer — alchemy, invention, traps Banished Dancer — grace
1 3 Aram Astrologer — darkness, stars, symbols Cured Beastbitten — transformation
1 4 Baso Blacksmith — endurance, metal, weapons Defrocked Priest — omens
1 5 Benah Bodyguard — protection, speed, vigilance Devoted Widow — patience
1 6 Daian Chain — commands, elements, rituals Disgraced Courtesan — flattery
2 1 Desarim Champion — commands, ferocity, presence Disinherited Noble — appraisal
2 2 Elisio Cook — food, improvisation, poisons Emboldened Ratcatcher — lairs
2 3 Esfahen Demonologist — demons, negotiation, trickery Enlightened Miner — paths
2 4 Fion Geomancer — construction, paths, patterns Errant Knight — dueling
2 5 Foret Guide — foraging, hunting, paths Escaped Cultist — deception
2 6 Ifori Hedge — improvisation, rituals, spirits Expelled Apprentice — lore
3 1 Inda Herbalist — perception, plants, remedies Failed Pilgrim — saints
3 2 Kasien Intercessor — charm, persistence, rituals Flockless Shepherd — soothing
3 3 Kel Lamb — innocence, sacrifice, rituals Grounded Sailor — ropes
3 4 Kiva Lancer — balance, coordination, precision Hapless Peddler — trading
3 5 Lora Leech — blood, deduction, surgery Heretical Inquisitor — secrets
3 6 Mahera Lockpick — acrobatics, security, silence Impeached Official — lies
4 1 Masero Magician — performance, rituals, trickery Imprecise Barber — injury
4 2 Moradi Medium — spirits, vigilance, willpower Injured Whaler — hunting
4 3 Neven Merchant — bribery, focus, persuasion Liberated Prisoner — deals
4 4 Nima Naturalist — beasts, plants, silence Lost Child — hiding
4 5 Obeha Nest — coordination, rituals, vermin Lured Innocent — temptation
4 6 Orlen Oracle — interpretation, rituals, trances Opportunistic Graverobber — death
5 1 Osto Ox — destruction, persistence, strength Oppressed Laborer — rebellion
5 2 Parda Poet — passion, persuasion, rituals Orphaned Manikin — mimicry
5 3 Pela Ranger — beasts, hunting, traps Plagued Farmer — corruption
5 4 Rasei Sellsword — athletics, defense, surprise Reckless Moneylender — ambition
5 5 Revel Smuggler — dexterity, spontaneity, stealth Reformed Thug — intimidation
5 6 Sareh Snake — charm, trickery, performance Retired Soldier — tactics
6 1 Sibil Sorcerer — alchemy, rituals, symbols Runaway Kingsguard — tracking
6 2 Talia Spider — surprise, traps, vermin Traitorous Cupbearer — betrayal
6 3 Teodan Vessel — attraction, rituals, surrender Uninspired Artisan — crafting
6 4 Toram Witch — homes, plants, rituals Unmasked Faeborn — illusions
6 5 Valen Woodcutter — beasts, strength, trails Usurped Royal — commands
6 6 Vero Zealot — interrogation, rituals, strength Wandering Refugee — disguise
DRIVE OPTIONS — Roll once RITUAL OPTIONS — Roll once per column, keep up to 3
drive ritual ritual ritual
1 1 Acquire the Gleaming Cache before it is too late 1 1 Army Float Provoke
1 2 Arm the resistance against Lord Haffir’s tyranny 1 2 Ashes Flow Rebirth
1 3 Attend Countess Shima’s Forbidden Festival 1 3 Aura Fountain Repel
1 4 Become part of the Swirling Court 1 4 Beacon Future Rewind
1 5 Become the only patron of Ansem the Wistful 1 5 Beast Gale Rubber
1 6 Break the geas placed by the Witch of Nevask 1 6 Bewitch Gardener Rustle
2 1 Break the siege on your sibling’s fortress 2 1 Blind Germinate Scale
2 2 Bribe the justiciars so they erase your crimes 2 2 Blink Ghoul Scent
2 3 Bring freedom to Tirollis 2 3 Blur Glamour Scramble
2 4 Buy the orphanage where you were mistreated 2 4 Bolt Gleam Scry
2 5 Buy your brother’s freedom from Barsul Prison 2 5 Bottle Guide Sever
2 6 Commission a glorious statue of your deity 2 6 Brimstone Hand Shell
3 1 Destroy the work of Ajino the Debauched Painter 3 1 Burrow Haunt Shroud
3 2 Earn the respect of the Governor of Fort Duhrin 3 2 Carve Hold Silence
3 3 Earn the right to your family’s name 3 3 Channel Hollow Siphon
3 4 Establish an estate in the Levasti countryside 3 4 Circle Hospitality Sleep
3 5 Finance an expedition into the Blossoming Sea 3 5 Clay Immolate Smite
3 6 Find the artifact that proves the king’s true nature 3 6 Clock Inhabit Spark
4 1 Find the resting ground of the Morning Knight 4 1 Compel Inscribe Statue
4 2 Free the kindly followers of the Piper 4 2 Crucible Kindle Steed
4 3 Give your betrothed the present they crave 4 3 Darkness Knock Summon
4 4 Inscribe your mother’s name in the Azure Archives 4 4 Dazzle Leviathan Swarm
4 5 Locate the jewel that haunts Eriol’s dreams 4 5 Doom Liar Switch
4 6 Pay the toll of the Emerald Bridge 4 6 Door Lift Tadpole
5 1 Pay your father’s debt to Bright-Teeth Assyrio 5 1 Drain Martyr Tripwire
5 2 Publish your discoveries from ancient Kalduhr 5 2 Dryad Mask Unravel
5 3 Rebuild Hisham’s Fountain 5 3 Elegy Maze Vapor
5 4 Repay your losses to the Southern Pass Company 5 4 Emote Medium Voice
5 5 Restore the lost glory of the Caliginous Grove 5 5 Endure Messenger Void
5 6 Restore the Temple of Tanahlot 5 6 Enliven Mirage Wail
6 1 Resurrect the Cult of Derawan 6 1 Entangle Mirror Wall
6 2 Retire in comfort in the Rose District of Ambaret 6 2 Ether Nightwalk Ward
6 3 Retrieve the lost banner of the Nameless Legion 6 3 Fantasy Numb Web
6 4 Seize absolute control of Kormoran’s Wheel 6 4 Fault Obscure Wither
6 5 Take Cyrus’ place at the Earthen Council 6 5 Feather Orchard Writhe
6 6 Win the heart of the heir apparent of Naganeh 6 6 Feral Parse Yoke
CHARACTER RITUAL OPTIONS — I OF III — Roll once on each page, and keep none, 1, 2, or, all 3
ritual — Effect
1 1 Army — create illusory copies of yourself that mimic your actions
1 2 Ashes — burn something irreplaceable to turn a creature or object to dust
1 3 Aura — ascertain a creature’s emotional state, truthfulness, and true form
1 4 Beacon — nearby hidden creatures or objects shine with a fiery glow
1 5 Beast — take a form halfway between human and animal
1 6 Bewitch — a creature will follow a simple command if given a gift
2 1 Bind — hold a creature in place for as long as you stay motionless
2 2 Blink — a creature you touch teleports to a spot you can see
2 3 Blur — touch a creature to blur their form, making their details and boundaries hard to determine
2 4 Bolt — throw a crackling arc of heat and energy
2 5 Bottle — force a spirit into an object
2 6 Brimstone — grow scorching hot to the touch
3 1 Burrow — move through the ground
3 2 Carve — alter a creature or object via sorcerous subtraction
3 3 Channel — allow a spirit to act through you
3 4 Circle — a creature within a ring of salt cannot inflict or suffer violence
3 5 Clay — use your hands to rearrange and reshape inanimate material
3 6 Clock — time in a small area moves at an unnaturally fast or slow speed
4 1 Compel — force a creature to perform a non-lethal task, or free a creature from a prior Compel
4 2 Crucible — heat a metallic object to melting
4 3 Darkness — a living shadow snuffs out all nearby light
4 4 Dazzle — distract and confuse nearby creatures with colorful moving lights
4 5 Doom — make a creature feel a sense of impending doom
4 6 Door — draw a door on a solid barrier to create a portal through it
5 1 Drain — remove all water from a creature
5 2 Dryad — stay still to transform into a tree and communicate with other trees
5 3 Elegy — appear as deceased
5 4 Emote — heighten or dampen the current emotions of all in your presence
5 5 Endure — touch a creature to allow them to withstand temperature extremes
5 6 Enliven — give flesh and breath to an effigy
6 1 Entangle — cause plants to twist and grasp, holding or slowing a creature
6 2 Ether — a touched creature or object becomes spectral and intangible
6 3 Fantasy — observe and alter the dreams of a known creature
6 4 Fault — strike the weakest point of an object with phantasmal force
6 5 Feather — reduce the density of an object
6 6 Feral — increase the size, temper, and monstrosity of a creature you touch
CHARACTER RITUAL OPTIONS — II OF III — Roll once on each page, and keep none, 1, 2, or, all 3
ritual — Effect
1 1 Float — hold your breath to gently levitate
1 2 Flow — shape and command bodies of water
1 3 Fountain — a forceful spring of water bursts forth from a location you touch
1 4 Future — an object disappears, then reappears a short time later in exactly the same spot
1 5 Gale — conjure and guide a mighty wind
1 6 Gardener — consume a plant to absorb some of its memories
2 1 Germinate — compel plants to furious growth
2 2 Ghoul — animate a dead body
2 3 Glamour — appear more charming and attractive
2 4 Gleam — a luminous spirit is bound to an object to project light
2 5 Guide — conjure a thread to follow
2 6 Hand — concentrate to mentally move a small object you can see
3 1 Haunt — summon a spirit to torment a creature
3 2 Hold — a sigil prevents passage through a space for a short time
3 3 Hollow — push a spirit from a body
3 4 Hospitality — maintain peace while you share food and drink
3 5 Immolate — engulf your body in flame
3 6 Inhabit — possess a creature
4 1 Inscribe — create or alter a written or carved message
4 2 Kindle — produce fire from yourself
4 3 Knock — open nearby portal that is shut
4 4 Leviathan — draw forth a creature of the deep
4 5 Liar — contact a spirit who can answer any question, but only falsely
4 6 Lift — temporarily reverse gravity in a small area
5 1 Martyr — touch a creature to transfer their Conditions to you
5 2 Mask — cover your face to remove yourself from others’ senses
5 3 Maze — the surrounding environment warps into a labyrinth with you at the center
5 4 Medium — surface thoughts of nearby creatures enter and overwhelm a target
5 5 Messenger — send a message via a creature
5 6 Mirage — create an illusion that is obviously fake only on close inspection
6 1 Mirror — take on the form of a known creature
6 2 Nightwalk — move untraceably through darkness
6 3 Numb — reduce sensation within a creature
6 4 Obscure — hide a creature or object from the view of one other creature
6 5 Orchard — conjure a few dozen apples, some poisonous
6 6 Parse — divine the meaning of any word, writing, sound, sign, or symbol
CHARACTER RITUAL OPTIONS — III OF III — Roll once on each page, and keep none, 1, 2, or, all 3
ritual — Effect
1 1 Provoke — force an opponent to make a choice: freeze, fight, or flee
1 2 Rebirth — force a known spirit to be reborn in a new body
1 3 Repel — push away a creature with spiritual force
1 4 Rewind — slightly push a creature back in time
1 5 Rubber — the body of a touched creature becomes elastic and can stretch beyond normal limits
1 6 Rustle — an illusory sound of your choosing appears to come from somewhere nearby
2 1 Scale — double or halve the size of an object you touch
2 2 Scent — navigate a space by smell alone, or follow the scent trail of a known creature
2 3 Scramble — touch a creature to make them forget their known rituals until the next sunrise
2 4 Scry — observe a location in spirit form
2 5 Sever — you can detach and reattach a body part, and still control it while removed
2 6 Shell — your skin grows a tough outer layer which acts as armor
3 1 Shroud — as long as they remain motionless, a group of creatures are hidden from others’ senses
3 2 Silence — deafen all nearby for a short amount of time
3 3 Siphon — detect and extract poison from food, water, or a creature
3 4 Sleep — send a creature into a deep slumber
3 5 Smite — strike with a spiritual weapon
3 6 Spark — touch to revive a newly dead creature, a second touch—even accidental—kills instantly
4 1 Statue — touch a creature, object, or surface to turn it to stone
4 2 Steed — summon a spectral mount which can walk on air and water
4 3 Summon — draw a known creature to you
4 4 Swarm — trade favors with a colony of vermin
4 5 Switch — touch to swap bodies with another
4 6 Tadpole — keep your own mouth closed to allow a creature to breathe, regardless of environment
5 1 Tripwire — a predefined illusory scene is triggered by an event of your choosing
5 2 Unravel — pull the threads of a Ritual to uncast it, and recast it somewhere else
5 3 Vapor — a noxious cloud fills a small area
5 4 Voice — alter your voice or make it come from somewhere nearby
5 5 Void — remain silent to prevent the casting of any Ritual in your presence
5 6 Wail — produce a disorienting sound
6 1 Wall — create a dense wall of fire, ice, stone, thorns, or water
6 2 Ward — stay concentrating to protect a small area
6 3 Web — produce webbing to cover a creature or reach something nearby
6 4 Wither — reduce plants to ash and rot
6 5 Writhe — transform sticks and branches into serpents which follow your command
6 6 Yoke — apply the strength of a spectral bull to a situation