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Character Identity and Ritual Options

This document provides options for generating a fictional character, including their name, occupation, background skills, drives, and rituals. It contains tables with multiple entries for each category that can be rolled on to randomly generate different character traits. The character generation process allows rolling on different tables to construct a unique identity from the combinations of traits.

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Max
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0% found this document useful (0 votes)
379 views5 pages

Character Identity and Ritual Options

This document provides options for generating a fictional character, including their name, occupation, background skills, drives, and rituals. It contains tables with multiple entries for each category that can be rolled on to randomly generate different character traits. The character generation process allows rolling on different tables to construct a unique identity from the combinations of traits.

Uploaded by

Max
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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IDENTITY OPTIONS — Roll once and use a single row, or roll three times (once for each column)

name occupation — Skills background — Skill

1 1 Akaleh Antiquarian — artifacts, myths, obfuscation Abandoned Squire — aiding

1 2 Alina Artificer — alchemy, invention, traps Banished Dancer — grace

1 3 Aram Astrologer — darkness, stars, symbols Cured Beastbitten — transformation

1 4 Baso Blacksmith — endurance, metal, weapons Defrocked Priest — omens

1 5 Benah Bodyguard — protection, speed, vigilance Devoted Widow — patience

1 6 Daian Chain — commands, elements, rituals Disgraced Courtesan — flattery

2 1 Desarim Champion — commands, ferocity, presence Disinherited Noble — appraisal

2 2 Elisio Cook — food, improvisation, poisons Emboldened Ratcatcher — lairs

2 3 Esfahen Demonologist — demons, negotiation, trickery Enlightened Miner — paths

2 4 Fion Geomancer — construction, paths, patterns Errant Knight — dueling

2 5 Foret Guide — foraging, hunting, paths Escaped Cultist — deception

2 6 Ifori Hedge — improvisation, rituals, spirits Expelled Apprentice — lore

3 1 Inda Herbalist — perception, plants, remedies Failed Pilgrim — saints

3 2 Kasien Intercessor — charm, persistence, rituals Flockless Shepherd — soothing

3 3 Kel Lamb — innocence, sacrifice, rituals Grounded Sailor — ropes

3 4 Kiva Lancer — balance, coordination, precision Hapless Peddler — trading

3 5 Lora Leech — blood, deduction, surgery Heretical Inquisitor — secrets

3 6 Mahera Lockpick — acrobatics, security, silence Impeached Official — lies

4 1 Masero Magician — performance, rituals, trickery Imprecise Barber — injury

4 2 Moradi Medium — spirits, vigilance, willpower Injured Whaler — hunting

4 3 Neven Merchant — bribery, focus, persuasion Liberated Prisoner — deals

4 4 Nima Naturalist — beasts, plants, silence Lost Child — hiding

4 5 Obeha Nest — coordination, rituals, vermin Lured Innocent — temptation

4 6 Orlen Oracle — interpretation, rituals, trances Opportunistic Graverobber — death

5 1 Osto Ox — destruction, persistence, strength Oppressed Laborer — rebellion

5 2 Parda Poet — passion, persuasion, rituals Orphaned Manikin — mimicry

5 3 Pela Ranger — beasts, hunting, traps Plagued Farmer — corruption

5 4 Rasei Sellsword — athletics, defense, surprise Reckless Moneylender — ambition

5 5 Revel Smuggler — dexterity, spontaneity, stealth Reformed Thug — intimidation

5 6 Sareh Snake — charm, trickery, performance Retired Soldier — tactics

6 1 Sibil Sorcerer — alchemy, rituals, symbols Runaway Kingsguard — tracking

6 2 Talia Spider — surprise, traps, vermin Traitorous Cupbearer — betrayal

6 3 Teodan Vessel — attraction, rituals, surrender Uninspired Artisan — crafting

6 4 Toram Witch — homes, plants, rituals Unmasked Faeborn — illusions

6 5 Valen Woodcutter — beasts, strength, trails Usurped Royal — commands

6 6 Vero Zealot — interrogation, rituals, strength Wandering Refugee — disguise


DRIVE OPTIONS — Roll once RITUAL OPTIONS — Roll once per column, keep up to 3
drive ritual ritual ritual

1 1 Acquire the Gleaming Cache before it is too late 1 1 Army Float Provoke

1 2 Arm the resistance against Lord Haffir’s tyranny 1 2 Ashes Flow Rebirth

1 3 Attend Countess Shima’s Forbidden Festival 1 3 Aura Fountain Repel

1 4 Become part of the Swirling Court 1 4 Beacon Future Rewind

1 5 Become the only patron of Ansem the Wistful 1 5 Beast Gale Rubber

1 6 Break the geas placed by the Witch of Nevask 1 6 Bewitch Gardener Rustle

2 1 Break the siege on your sibling’s fortress 2 1 Blind Germinate Scale

2 2 Bribe the justiciars so they erase your crimes 2 2 Blink Ghoul Scent

2 3 Bring freedom to Tirollis 2 3 Blur Glamour Scramble

2 4 Buy the orphanage where you were mistreated 2 4 Bolt Gleam Scry

2 5 Buy your brother’s freedom from Barsul Prison 2 5 Bottle Guide Sever

2 6 Commission a glorious statue of your deity 2 6 Brimstone Hand Shell

3 1 Destroy the work of Ajino the Debauched Painter 3 1 Burrow Haunt Shroud

3 2 Earn the respect of the Governor of Fort Duhrin 3 2 Carve Hold Silence

3 3 Earn the right to your family’s name 3 3 Channel Hollow Siphon

3 4 Establish an estate in the Levasti countryside 3 4 Circle Hospitality Sleep

3 5 Finance an expedition into the Blossoming Sea 3 5 Clay Immolate Smite

3 6 Find the artifact that proves the king’s true nature 3 6 Clock Inhabit Spark

4 1 Find the resting ground of the Morning Knight 4 1 Compel Inscribe Statue

4 2 Free the kindly followers of the Piper 4 2 Crucible Kindle Steed

4 3 Give your betrothed the present they crave 4 3 Darkness Knock Summon

4 4 Inscribe your mother’s name in the Azure Archives 4 4 Dazzle Leviathan Swarm

4 5 Locate the jewel that haunts Eriol’s dreams 4 5 Doom Liar Switch

4 6 Pay the toll of the Emerald Bridge 4 6 Door Lift Tadpole

5 1 Pay your father’s debt to Bright-Teeth Assyrio 5 1 Drain Martyr Tripwire

5 2 Publish your discoveries from ancient Kalduhr 5 2 Dryad Mask Unravel

5 3 Rebuild Hisham’s Fountain 5 3 Elegy Maze Vapor

5 4 Repay your losses to the Southern Pass Company 5 4 Emote Medium Voice

5 5 Restore the lost glory of the Caliginous Grove 5 5 Endure Messenger Void

5 6 Restore the Temple of Tanahlot 5 6 Enliven Mirage Wail

6 1 Resurrect the Cult of Derawan 6 1 Entangle Mirror Wall

6 2 Retire in comfort in the Rose District of Ambaret 6 2 Ether Nightwalk Ward

6 3 Retrieve the lost banner of the Nameless Legion 6 3 Fantasy Numb Web

6 4 Seize absolute control of Kormoran’s Wheel 6 4 Fault Obscure Wither

6 5 Take Cyrus’ place at the Earthen Council 6 5 Feather Orchard Writhe

6 6 Win the heart of the heir apparent of Naganeh 6 6 Feral Parse Yoke
CHARACTER RITUAL OPTIONS — I OF III — Roll once on each page, and keep none, 1, 2, or, all 3
ritual — Effect

1 1 Army — create illusory copies of yourself that mimic your actions


1 2 Ashes — burn something irreplaceable to turn a creature or object to dust
1 3 Aura — ascertain a creature’s emotional state, truthfulness, and true form
1 4 Beacon — nearby hidden creatures or objects shine with a fiery glow
1 5 Beast — take a form halfway between human and animal
1 6 Bewitch — a creature will follow a simple command if given a gift
2 1 Bind — hold a creature in place for as long as you stay motionless
2 2 Blink — a creature you touch teleports to a spot you can see
2 3 Blur — touch a creature to blur their form, making their details and boundaries hard to determine
2 4 Bolt — throw a crackling arc of heat and energy
2 5 Bottle — force a spirit into an object
2 6 Brimstone — grow scorching hot to the touch
3 1 Burrow — move through the ground
3 2 Carve — alter a creature or object via sorcerous subtraction
3 3 Channel — allow a spirit to act through you
3 4 Circle — a creature within a ring of salt cannot inflict or suffer violence
3 5 Clay — use your hands to rearrange and reshape inanimate material
3 6 Clock — time in a small area moves at an unnaturally fast or slow speed
4 1 Compel — force a creature to perform a non-lethal task, or free a creature from a prior Compel
4 2 Crucible — heat a metallic object to melting
4 3 Darkness — a living shadow snuffs out all nearby light
4 4 Dazzle — distract and confuse nearby creatures with colorful moving lights
4 5 Doom — make a creature feel a sense of impending doom
4 6 Door — draw a door on a solid barrier to create a portal through it
5 1 Drain — remove all water from a creature
5 2 Dryad — stay still to transform into a tree and communicate with other trees
5 3 Elegy — appear as deceased
5 4 Emote — heighten or dampen the current emotions of all in your presence
5 5 Endure — touch a creature to allow them to withstand temperature extremes
5 6 Enliven — give flesh and breath to an effigy
6 1 Entangle — cause plants to twist and grasp, holding or slowing a creature
6 2 Ether — a touched creature or object becomes spectral and intangible
6 3 Fantasy — observe and alter the dreams of a known creature
6 4 Fault — strike the weakest point of an object with phantasmal force
6 5 Feather — reduce the density of an object
6 6 Feral — increase the size, temper, and monstrosity of a creature you touch
CHARACTER RITUAL OPTIONS — II OF III — Roll once on each page, and keep none, 1, 2, or, all 3
ritual — Effect

1 1 Float — hold your breath to gently levitate


1 2 Flow — shape and command bodies of water
1 3 Fountain — a forceful spring of water bursts forth from a location you touch
1 4 Future — an object disappears, then reappears a short time later in exactly the same spot
1 5 Gale — conjure and guide a mighty wind
1 6 Gardener — consume a plant to absorb some of its memories
2 1 Germinate — compel plants to furious growth
2 2 Ghoul — animate a dead body
2 3 Glamour — appear more charming and attractive
2 4 Gleam — a luminous spirit is bound to an object to project light
2 5 Guide — conjure a thread to follow
2 6 Hand — concentrate to mentally move a small object you can see
3 1 Haunt — summon a spirit to torment a creature
3 2 Hold — a sigil prevents passage through a space for a short time
3 3 Hollow — push a spirit from a body
3 4 Hospitality — maintain peace while you share food and drink
3 5 Immolate — engulf your body in flame
3 6 Inhabit — possess a creature
4 1 Inscribe — create or alter a written or carved message
4 2 Kindle — produce fire from yourself
4 3 Knock — open nearby portal that is shut
4 4 Leviathan — draw forth a creature of the deep
4 5 Liar — contact a spirit who can answer any question, but only falsely
4 6 Lift — temporarily reverse gravity in a small area
5 1 Martyr — touch a creature to transfer their Conditions to you
5 2 Mask — cover your face to remove yourself from others’ senses
5 3 Maze — the surrounding environment warps into a labyrinth with you at the center
5 4 Medium — surface thoughts of nearby creatures enter and overwhelm a target
5 5 Messenger — send a message via a creature
5 6 Mirage — create an illusion that is obviously fake only on close inspection
6 1 Mirror — take on the form of a known creature
6 2 Nightwalk — move untraceably through darkness
6 3 Numb — reduce sensation within a creature
6 4 Obscure — hide a creature or object from the view of one other creature
6 5 Orchard — conjure a few dozen apples, some poisonous
6 6 Parse — divine the meaning of any word, writing, sound, sign, or symbol
CHARACTER RITUAL OPTIONS — III OF III — Roll once on each page, and keep none, 1, 2, or, all 3
ritual — Effect

1 1 Provoke — force an opponent to make a choice: freeze, fight, or flee


1 2 Rebirth — force a known spirit to be reborn in a new body
1 3 Repel — push away a creature with spiritual force
1 4 Rewind — slightly push a creature back in time
1 5 Rubber — the body of a touched creature becomes elastic and can stretch beyond normal limits
1 6 Rustle — an illusory sound of your choosing appears to come from somewhere nearby
2 1 Scale — double or halve the size of an object you touch
2 2 Scent — navigate a space by smell alone, or follow the scent trail of a known creature
2 3 Scramble — touch a creature to make them forget their known rituals until the next sunrise
2 4 Scry — observe a location in spirit form
2 5 Sever — you can detach and reattach a body part, and still control it while removed
2 6 Shell — your skin grows a tough outer layer which acts as armor
3 1 Shroud — as long as they remain motionless, a group of creatures are hidden from others’ senses
3 2 Silence — deafen all nearby for a short amount of time
3 3 Siphon — detect and extract poison from food, water, or a creature
3 4 Sleep — send a creature into a deep slumber
3 5 Smite — strike with a spiritual weapon
3 6 Spark — touch to revive a newly dead creature, a second touch—even accidental—kills instantly
4 1 Statue — touch a creature, object, or surface to turn it to stone
4 2 Steed — summon a spectral mount which can walk on air and water
4 3 Summon — draw a known creature to you
4 4 Swarm — trade favors with a colony of vermin
4 5 Switch — touch to swap bodies with another
4 6 Tadpole — keep your own mouth closed to allow a creature to breathe, regardless of environment
5 1 Tripwire — a predefined illusory scene is triggered by an event of your choosing
5 2 Unravel — pull the threads of a Ritual to uncast it, and recast it somewhere else
5 3 Vapor — a noxious cloud fills a small area
5 4 Voice — alter your voice or make it come from somewhere nearby
5 5 Void — remain silent to prevent the casting of any Ritual in your presence
5 6 Wail — produce a disorienting sound
6 1 Wall — create a dense wall of fire, ice, stone, thorns, or water
6 2 Ward — stay concentrating to protect a small area
6 3 Web — produce webbing to cover a creature or reach something nearby
6 4 Wither — reduce plants to ash and rot
6 5 Writhe — transform sticks and branches into serpents which follow your command
6 6 Yoke — apply the strength of a spectral bull to a situation

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