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Nix d6

The document outlines the character sheet for Nieksliel 'Nyx' Wildborn, a High Elf Warlock with an Outlander background. Key attributes include a Constitution of 17 and a Charisma of 17, with various skills and spells listed, such as Eldritch Blast and Hex. The character has a patron named Hyrsam, the Satyr Prince of Fools, and possesses a range of equipment including a Dungeoneer's Pack and weapons.
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0% found this document useful (0 votes)
49 views1 page

Nix d6

The document outlines the character sheet for Nieksliel 'Nyx' Wildborn, a High Elf Warlock with an Outlander background. Key attributes include a Constitution of 17 and a Charisma of 17, with various skills and spells listed, such as Eldritch Blast and Hex. The character has a patron named Hyrsam, the Satyr Prince of Fools, and possesses a range of equipment including a Dungeoneer's Pack and weapons.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Warlock 1 Outlander Puck

CLASS & LEVEL BACKGROUND PLAYER NAME


Nieksliel "Nyx" Wildborn
High Elf CN
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I'm always picking things up, absently
14 3 30 fiddling with them, and sometimes
9 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
accidentally breaking them.

-1 PERSONALITY TRAITS

Hit Point Maximum 9


-1
Strength
DEXTERITY Life is like the seasons, in constant change,
3
Dexterity and we must change with it.

17 1
Constitution
CURRENT HIT POINTS IDEALS
2
Intelligence
3 ● 3
Wisdom
● 5
Charisma Anyone is a mark. Everyone
CONSTITUTION SAVING THROWS
is a friend.
TEMPORARY HIT POINTS BONDS
12 9
3
Acrobatics (Dex) Total SUCCESSES
1
There's no room for caution in
1
Animal Handling (Wis) d8 FAILURES
a life lived to the fullest.

4
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
1
Athletics (Str)

14 3
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
2
History (Int)
Dagger 5 1d4+3 Darkvision
2 1
Insight (Wis)
Adv vs Charm
3
Intimidation (Cha) L. Crossb 5 1d8+3 Immune to magic sleep
WISDOM 2
Investigation (Int)
Spell 5 Meditate
1
Medicine (Wis)
12 ●
4
Nature (Int) -Elf-
Fae Teleportation- Misty Step
Mage Hand (DC 12) per rest
1

3
Perception (Wis)
--Warlock-- DC 13
3
Performance (Cha)
Wanderer- Maps and
CHARISMA 3
Persuasion (Cha) -Cantrips-
-Eldritch Blast Geography, each day food
2
Religion (Int) -Minor Illusion
17 and water for myself +5
3
Sleight of Hand (Dex) -1st-
3
Stealth (Dex) -Hex
3 ●
3
Survival (Wis)
-Unseen Servant Patron: Hyrsam, the Satyr
Prince of Fools
SKILLS ATTACKS & SPELLCASTING
Fey Presence:10ft Cube, Wis
PASSIVE WISDOM (PERCEPTION)
vs Dc13, Charmed or
Crystal Arcane focus
CP
Dungeoneers Pack-
Frightened until end of next
backpack, a crowbar, turn, Rest
SP a hammer, 10 pitons, 10
Common torches, a tinderbox, 10 days
Elvish of rations, and a waterskin.
EP
Sylvan 50 ft hempen rope.
+2 Language Leather Armor
GP 10 Light Corssbow
20 Arrows
3 Daggers
L.Sword, S.Sword, S.Bow, L.Bow PP
Staff
S. Weapons Hunting trap
L. Armor Animal Trophy
Instrument Travelers clothes
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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