Potion cards
There are 5 different types of potions, each a different color. There are
8 cards of each color, for a total of 40 different potions.
To complete a potion, you
Extra will have to get all its
ingredients ingredients. These are
Potions by Jorge Malmierca Delgado is licensed under Attribution-NonCommercial-
NoDerivatives 4.0 International. represented with colored
To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ drops.
Ingredients may only
There is little left for the next full moon. When it shines high in the require the color, where any
sky, the secret conclave of the order of potion-making witches and value will be valid. Or they
can also indicate the
warlocks will begin. Then, the oldest and wisest of the master Ingredients
specific value that will be
sorcerers will choose the new member of the order from among the required. The white drops
aspirants, to whom all kinds of secrets will be revealed. allow any color to be used.
Only one will be chosen. As appropriate, cross off the
drop or note the value of
As an aspirant, you will have to brew as many potions as possible to prove the die used.
your skills and convince the council of elders. But don't worry, you have Colour
your magical helpers, who will make it easier for you to collect ingredients.
In addition, you know the formula of the multipurpose potion that will be of
great help to you. Condition
To brew some potions, you will have to Some of the potions grant
COMPONENTS: meet certain conditions: extra ingredients upon
completion.
● Drops separated by a = must
Ingredient dice contain the same value. If in the They can be ingredients for the
same potion, there are two multi-purpose potion ( ).
groups of drops separated by =,
they must contain different values Ingredients of a certain color.
There are 5 different colors of between them. You can choose the value you
dice that represent different want ( ).
ingredients needed for potions.
● The drops separated by < indicate Or even magic ingredients ( ),
that the value on the left must be where you can choose both
less than the one on the right. color and value.
Although they can be filled in any
order. These extra ingredients will
Plus there's the magic ingredient. The white become if you can't use them
dice. When a player gets it among his dice, he ● Some potions indicate by ≥ a in your potions when you get
can choose to use it as the color he prefers. value to be obtained to complete. them.
Even if he already had a die of that color.
2
Helper cards Setup
Shuffle the potion and helper decks.
Each player will have a helper card.
Then, place 3 potions face up in the center of the table and deal each player
The helpers will give you a hand so 1 helper card and 5 potions.
that you will be able to complete
many potions. Each one has a Each player must choose their 3 starting potions. Once chosen, each player
different ability. reveals his cards and places them in front of him.
Also, in this letter is the recipe for the Shuffle the discarded potions together with the deck. Place the prize cards
multi-purpose potion you know. near the potion deck.
When you finish it, you can fill in the
ingredient you want, choosing both Randomly determine who will be the first active player and start the game.
its value and its color.
Ability Ingredients needed for the
multi-purpose potion
How to play
Players will have an unlimited number of rounds to brew more potions than
Prize cards rival aspirants.
In each round, all players will take one turn as the active player. At the end
Become an expert! of the turn, the new active player will become the player on the left.
If you manage to be the first to ACTIVE PLAYER:
complete 3 potions of the same
color, take your prize card, it will The active player has up to 3 chances to roll the dice.
count as a potion at the end of the After each roll you can set aside all the same dice of a single value, for
game. Also, when you take a potion example all fives. All other dice must be rerolled if you decide to continue.
of the same color as your prize, fill up
the drops of that color immediately. The active player can decide to reroll the previously set aside dice or return
There will also be a prize for the most them and set aside another result in successive rolls. He can also decide to
versatile aspirant. The first to achieve stand after any roll.
a potion of each type, will take the After the first roll, each time the active player decides to reroll the dice, the
corresponding card. other players get 1 .
Watch out! Golden potions are the
If the active player manages to keep the 6 dice, they will become , being
most precious, but also the most
able to fill any ingredient, regardless of value or color.
difficult to make. His prize card
counts as two potions at the end of When the active player spends their 3 chances or decides to stand, the dice
the game. selection phase begins.
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Potion ready!
DICE SELECTION:
When a player manages to complete all the ingredients of a potion, they
Each player, starting with the active player, chooses a result, and takes all will be able to use the extra ingredients, if any.
the dice that match it, that is, all those that show the same number. This
will repeat until the dice run out. Depending on the number of players, it is He then places the completed card to one side of his playing area and
possible for someone to run out of dice in a turn, or for one or more continues playing until the end of the turn with his remaining potions.
players to take more than one.
When all the players have finished carrying out their actions, they will
If a player does not get any dice during a turn, he gets . check if they have obtained any prize card and if so, they will place it to
one side of their playing area, along with the finished potions.
Once you have chosen your dice, the player is not required to use them as Players who have completed one or more potions will draw new potions
ingredients in potions. Each die you don't want to or can't use becomes an from the center of the table equal to the number of potions completed
ingredient in the multipurpose potion ( ). this turn. Cards are drawn one at a time, replenishing the hole in the
When the All-Purpose Potion is completed, the player gains , which can middle row.
be used as an ingredient of any color and value. Commonly, multiple players will finish potions at once, either by rolling
their dice or by using the multi-use potion during active player re-rolls.
*If in a turn you get more drops than are needed to finish the multi-purpose potion,
Both, to obtain the prize cards and to choose the new potions, it will be
don't worry, these are not wasted. Use the multipurpose potion you just made, then
write down the remaining gray drops. f there is a situation where you don't have done in game order, starting with the active player.
cards to use it, use it as soon as you get new cards. *Tip: when you get rewards mark them with a circle, as you use them cross out that
circle, so it will be easier for you to remember what you have used and what not.
Example turn.
End of the game
- George rolls the dice and gets three 6's, two 1's, and a 5. He decides to
set aside the dice with the value 6 and roll the rest again, so the passive The game ends when multiple prize cards have been claimed based on the
players gain a gray drop. On his second roll he gets two 4s and one 2. number of players, or the potion deck is depleted.
- As he is interested in the 4 for one of his potions, he decides to set aside 2 players: 3 prize cards.
the 4 and re-roll the 6, that he reserved before, along with the rest of the 3 players: 4 prize cards.
dice. Passive players gain a new gray drop. 4 players: 5 prize cards.
- On his last roll, he gets a 4, two 1s and a 6. Jorge chooses the value 4 and The current round will end, and then the players will count how many
keeps a total of 3 dice. potions they have, adding up the value of the prize cards if they have them,
- The next player decides to keep the 1, taking two dice. and the one with the highest result will be the winner and new member of
- The third player takes the remaining die, the 6, filling one of the the order of potion-making witches and warlocks.
ingredients of one of his potions.
In case of a tie, the one with the most potions with extra ingredients wins.
- The fourth and last player cannot take any dice, so he gets one . If it persists, the one who has obtained the most prizes. If the tie remains,
the master witches and warlocks will not be able to decide on an aspirant
until the next full moon.
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Magic Helpers 1 Player variant
Once per turn, you can activate its ability. The abilities of the Ferret, With these little rules you can train yourself to beat your friends on the
Raven and Goblins are always active. next full moon.
● Draw 5 potions and 2 helpers at random, discarding 2 and 1
respectively. You will be the starting player.
CHAMELEON: You may change the color of one of your dice.
The "bot" will collect gray drops. Every 10 will take the leftmost
CROW: Every time another player draws a potion card from the center of potion of a color that he already own a potion for. If he doesn't have
the table, you get 1 gray drop. any potions of the visible colors or already has 3 or more cards of
SNAKE: You may flip one of your dice. those colors, complete the top one in the deck. Draw it and place it
in an area reserved for its potions.
RAT: Start the game with 5 drops, one of each color. On your turn you can ● The bot, on his turn, as an active player only rolls once. If the bot
cross out one of these drops, to choose the value of the die of the same rolls 3 of the same dice, you win a gray drop. If 4 are the same, you
color. For example, if on your turn you get the orange die with a value of
1, you can turn it into a 6, or whatever you prefer. gain 2 gray drops. If he rolls a 5 or 6, you gain 3 gray drops.
You then remove the largest group of dice. That will be the number
OWL: You may increase or decrease the value of one of your dice by 1. of gray drops that the bot will earn. If there are multiple groups of
the same size, remove the one with the highest die value.
SPIDER: You may delete 1 previously completed drop, in a previous turn,
from one of your potions, and complete any drop of the same color (from You can then choose one of the remaining values to keep and
blue to blue, from white to white,... ) in another potion, being able to activate your helper as normal.
choose the value you prefer.
Repeat these steps until all the dice are used up.
FERRET: You have up to 4 chances instead of 3 when rolling the dice. ● On your turn as the active player, play as usual. From the remaining
Passive players get 1 for your rerolls, regardless of how many you do. dice, the bot will take the value that is repeated the most times and
turn it into gray drops. If there are multiple groups of the same size,
Example: On your first roll you get two 5's that interest you, you decide to remove the one with the highest die value.
continue and roll again getting another two 5's. Unfortunately on your
other two rolls you don't get any more 5's, but you decide to keep the On each of your rolls, after the first, the bot will earn a gray drop.
value 5 and you get four dice. All other players get 1 gray drop.
● When 3 prize cards have been claimed, check if you managed to
HELPER GOBLINS: These little guys also know about potions. They will be beat him ;)
able to handle a potion on their own. You have 4 potions instead of 3.
Discard one less card during brewing. In addition, with the help of the
goblins, you manage to prepare more amount of multipurpose potion,
every 4 you produce 2 instead of 1.
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