MEDIA AND
INFORMATION
        LITERACY
           (MIL)
                                       Communication Models
                                       Media Literacy
                                       Information Literacy
                                       Technology (Digital) Literacy
Reference: MIL Quarter 2 Modules 1-2           MIL PPT 09, Updated: November 6, 2022
“Then you will
know the truth,
            “Whenyou change the
and the truth
will set youway you
                 look at things, the
free.”
        things you look at change.”
The students will be able to…
▪ realize opportunities and challenges in media and
  information;
▪ cite a recent example that shows the power of media and
  information to affect change;
▪ analyze an editorial cartoon and answer whether it
  poses a challenge or an opportunity.
          Media                  Social Media
These are communication     These are web-based tools
tools like newspapers,      or platforms which aims for
magazines, TV, radio, and   the users of the Internet to:
internet that reach or      ✓ Engage
influence people widely.    ✓ Collaborate
                            ✓ Create
                            ✓ Share contents
                  Three Dimensions of Social Media
                                       (Adopted from Kaplan & Haenlein, 2010)
1. Social Presence
   ✓ the type of sensorial interaction;
   ✓ the subjective experience of being present with a “real”
     person and having access to his or her thoughts and emotions
2. Media Richness
   ✓ amount of data transmitted in a time interval;
   ✓ the ability of information to change understanding within a
     time interval
3. Self-Presentation/Self-Disclosure
   ✓ the degree of freedom and control in creating one’s personal
     cyber-identity
          Classification of Social Media by Social Presence/
       Media Richness and Self-Presentation/Self-Disclosure
                                          (Adopted from Kaplan & Haenlein, 2010)
                             Social Presence/Media Richness
                            Low              Medium                High
                                               Social
                                                               Virtual Social
                                            Networking
               High         Blogs                              Worlds (e.g.,
                                            Sites (e.g.,
    Self-                                                      Second Life)
                                            Facebook)
presentation
   / Self-
 disclosure                                  Content          Virtual Game
                        Collaborative
                                           Communities        Worlds (e.g.,
                Low     Projects (e.g.,
                                              (e.g.,            World of
                         Wikipedia)
                                            YouTube)            Warcraft)
             MEDIA AND INFORMATION
    OPPORTUNITIES              CHALLENGES
 (connected to advancement, (difficulty, problems)
         progress)
▪ Faster and “free”       ▪ Fake news in social media.
  communication via
  Messenger
                                                      Challenges/
                In terms of:
                                                      Opportunities
Collaborative    • Projects enable the joint    • The joint effort of many
Projects           and simultaneous creation      actors lead to a better
                   of content by many end-        outcome than any actor
                   users                          could achieve individually.
                 • Wikis – Web sites which      • From a corporate
                   allow users to add, remove,    perspective, firms must be
                   and change text-based          aware that collaborative
                   content                        projects are trending
                 • Social bookmarking             toward becoming the main
                   applications – enable the      source of information for
                   group-based collection         many consumers.
                   and rating of Internet links
                   or media content
                                            Challenges/
        In terms of:
                                            Opportunities
Blogs    • Special types of Web sites • Many companies are already
           that usually display date-   using blogs to update
           stamped entries in reverse   employees, customers, and
           chronological order          shareholders on
                                        developments they consider
                                        to be important.
                                                       Challenges/
             In terms of:
                                                       Opportunities
Blogs   CONTINUATION                           • Risky because customers
        • The social media equivalent of         who turn out to be
          personal web pages can come in a       dissatisfied with or
          multitude of different variations,     disappointed by the
          from personal diaries describing       company’s offerings may
          the author’s life to summaries of      decide to engage in
          all relevant information in one        virtual complaints in the
          specific content area                  form of protest, which
        • Usually managed by one person          results in the availability of
          only, but provide the possibility of   potentially damaging
          interaction with others through the    information in online
          addition of comments                   space.
              In terms of:                  Challenges/ Opportunities
Content          • Main objective of      • From a corporate viewpoint,
Communities        content communities      content communities carry the
                   is the sharing of        risk of being used as platforms
                   media content            for the sharing of copyright-
                   between users            protected materials.
                 • Exist for a wide range • While major content
                   of different media       communities have rules in place
                   types, including text,   to ban and remove such illegal
                   photos, videos, and      content, it is difficult to avoid
                   PowerPoint               popular videos being uploaded
                   presentation             only hours after they have been
                                            aired on television.
                                     Challenges/
              In terms of:
                                     Opportunities
Content        CONTINUATION   • On the positive side, the
Communities                     high popularity of content
                                communities makes them a
                                very attractive contact
                                channel for many firms.
                              • Other firms rely on content
                                communities to share
                                recruiting videos, as well as
                                keynote speeches and
                                press announcements, with
                                their employees and
                                investors.
                                                       Challenges/
                 In terms of:
                                                       Opportunities
Social           • Applications that enable       • High popularity,
networking sites   users to connect by creating     specifically among
                   personal information profiles,   younger Internet users
                   inviting friends and
                   colleagues to have access to
                   those profiles, and sending
                   emails and instant messages
                   between each other
                 • Can include any type of
                   information, including photos,
                   videos, audio files, and blogs
                                                     Challenges/
               In terms of:
                                                     Opportunities
Virtual game    • Platforms that replicate a  • Provide the highest level of
worlds            three-dimensional             social presence and media
                  environment in which          richness of all applications
                  users can appear in the     • Allows for an unlimited
                  form of personalized          range of self-presentation
                  avatars and interact with     strategies ( use of avatar)
                  each other as they would in
                  real life
                • Probably the ultimate
                  manifestation of social
                  media
                                                     Challenges/
               In terms of:
                                                     Opportunities
Virtual game    CONTINUATION                    • Offer a multitude of
worlds          • Virtual game worlds –           opportunities for
                  require their users to          companies in marketing,
                  behave according to strict      and human resource and
                  rules in the context of a       internal process
                  massively multiplayer           management
                  online roleplaying game
                • Virtual social worlds –
                  allow inhabitants to choose
                  their behavior more freely
                  and essentially live a
                  virtual life similar to their
                  real life
1. What are the 3 classifications of social media
   according to Kaplan and Haenlein?
2. What will be your considerations in utilizing a
   particular social media over another?
Cybercrime is one of the
challenges people face
nowadays. It is the use of
a computer as an
instrument to further
illegal ends.
Cybercrime Prevention Act of 2012 (RA 10175)
RA10175 is an Act defining cybercrime, providing for the prevention,
investigation, suppression and the imposition of penalties therefore and
for other purposes.
RA 10175 punishes content-related
offenses such as cybersex, child
pornography and libel which may
be committed through a computer
system. This Cybercrime law
identifies standards of acceptable
behavior for information and
communication technology (ICT)
users.
         Adapted from
       Youth Protection
   Roundtable Tool Kit –
Stiftung Digitale Chancen 2009
1. Age-inappropriate
   content
Adults should make sure that
children only access age-
appropriate contents. Children
must be under the supervision
of their parents, adults,
guardians when they access
information using their
gadget/s. Particularly, children
should not access websites,
pages containing adult
pornography.
2.Illegal content (i.e. racism,
  regional or geographic
  discrimination, and child
  pornography)
Any contents deemed as illegal by national
laws should not be accessed by children
and young people. Critical thinking skill
should be applied by young adults when
visiting    websites    and      checking
information. Adults should keep in mind
that children and young adults are targets
of illegal content such as taking and
publishing pictures or videos of child
abuse.
3. Lack of verification of
   content
Not everything people read online
is true. People have to keep an
eagle      eye    when    checking
information online. A critical eye
should be applied by online users
at all times and they should always
bear in mind that user-generated
contents can be inaccurate and
pose dangers such as identity theft,
money theft/phishing, commercial
fraud, etc.
4. Incitement of
   harm
There are websites
promoting harms such
as bullying, anorexia,
suicide, etc. The
freedom of online users
to publish and post
almost anything may
promote harm to
children and young
people.
5. Infringement of human rights /
   defamation
Due to lack of face-to-face interaction
people online act differently. Some of their
irresponsible actions may lead to
infringement of human rights and
defamation. These actions are harmful to
children and young people which may
arise to misleading information.
6. Inappropriate
   advertisement and
   marketing to children
Most of the children and young
people own mobile phones and
they are not aware with the
danger when they fill out private
information (i.e. name, age,
gender, email address, etc.) when
accessing different websites.
7.Privacy
Online users should
be aware that
information stored in a
server or platform
remain in existence
indefinitely. Awareness
is vital so that they
exercise proper
judgment when
posting, sharing and
publishing information
publicly.
8. Copyright
   infringement
Copyright infringement
refers to copying of one's
work without the
permission of the owner.
Proper citation of the
sources should be
exercised to avoid this
kind of fraud.
   Why is it important that we know the
opportunities and challenges we face as we
     expose ourselves in media and
               information?
1. Research a recent
   news article on the
   Internet about an
   issue that shows the
   power of media and
   information to affect
   change or an event
   where media and
   information was
   instrumental in
   making a change.
               2. After the discussion
                  on the risks and
                  challenges of the
                  virtual world, what
                  was the most
                  significant to you and
                  why?
               3. How will it affect
                  your online
                  engagement?
Note: Submit your work on our next meeting
  either print or handwritten is accepted
ACTIVITY
ACTIVITY 1
Direction:
• This activity is found in Module 2 page 9
• Answer this: Analyze the below picture. What is the message behind the editorial cartoon?
  Does it pose a challenge or opportunity? Why?
                                                             Source:
                                                             https://opinion.inquirer.net/132919/editorial-
                                                             cartoon-august-22-2020
•   Filename: Qtr2_ACT#1_VALUING (upload to 2nd Quarter folder of MIL)
•   Individual Activity
•   Use 120 words. The file format is MS Word or Google Docs
•   Upload this activity on November 16, 2022 (Wednesday)
ACTIVITY 2
Direction:
• Go to https://www.khanacademy.org/
• Create a student account
• This will used for our next topic within the week.
▪ Media and Information Literacy Curriculum Guide by
  DepEd
▪ Media and Information Literacy by Boots C. Liquigan,
  Diwa Learning Systems Inc.
▪ http://unesco.mil-for-
  teachers.unaoc.org/modules/module-7/
▪ http://www.cepal.org/elac2015/noticias/paginas/7/4083
  7/flavio-calonge.pdf
▪ http://www.eun.org/c/document_library/get_file?uuid=2
  32671ea-32ca-4272-8b24-20328aafe8bb&groupId=43887
▪ https://itconnect.uw.edu/learn/research/ecar-social-
  media/
▪ https://www.weforum.org/agenda/2016/04/6-ways-
  social-media-is-changing-the-world/
▪ http://www.dailysource.org/about/problems#.WIR_2vB9
  5dM