WEAPONS:
SPEAR COMBI WEAPON:
The primary weapon and the Hunter, the Spear can be used as both melee and
ranged attacks. Favoured more for close combat, it's cutting edge can vary in style
and size, depending upon the skill and ranking of the Hunter. A novice Hunter's
spear would have a small blade, or maybe just a point, while a leader of a Pack
could have a blade two foot long, with many prongs. The barbs themselves also
vary in style and appearance, though they all have the same characteristics.
Because of their design, the barbs act like armour piercing bullets, slicing straight
through armour, flesh and bone. They can be retrieved from any scenery and
reloaded into the cartridge that fits into the spear (one cartridge holds 32 barbs).
Spear Blade D10 (5) x (Strength +1) Slashing
Spear Gun D8 x 6 (24)
Barb
Barb Range 10/30/100/200/400
Capacity 32 Barbs per Cartridge
Availability VERY RARE
CUTTING DISC:
Held in a holster secured to the armour of the left thigh, the Cutting Disc is a discuss-
like object with five holes in it, each tapered and measured for individual Hunters.
Although the disc can be used handheld in a similar way to an axe head, it's
intended purpose is to be thrown, in a similar way to the way aborigines use a
boomerang. The advanced technology of the Hunters means the disc is filled with
targeting computers linked in to the helmet's targeting system, navigation circuits and
power couplings, which enable the disc to return to the operator, as well as a field
generator which surrounds the blade with a small electrical field which enhances the
cutting ability.
Cutting Disc D12 (6) x Strength (Slashing)
Disc Range 10/30/100/200/400
Availability VERY RARE
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WRIST BLADES:
The standard weapon of a Hunter to fall back on, the wrist blades of a Hunter can
remain retracted in the right gauntlet until such a time arises when they are needed.
The dual blades are constructed from a light titanium alloy, but are incredibly strong,
and can tear through armour and most bulkheads. Used primarily for beginning the
slow ritual of skinning prey, the wrist blades are also highly effective in combat,
although their size does make them an extremely close-combat weapon. Only the
most fearless and experienced Hunter will use these primarily as their weapon of
choice.
Wrist Blades D8 (4) x Strength (Slashing)
Availability VERY RARE
SHOULDER CANNON
The most-used ranged weapon of the Clans, the shoulder mounted Plasma Cannon is
a formidable weapon, who's limitations are only hampered by sight. Essentially, the
Cannon is keyed in to head movements of the Hunter, though this function can be
overridden. The basic premiss of the Mounted Cannon is that if the Hunter can see
and target it, then the cannon will lock on, and will remain locked on until the target
is either out of vision, or destroyed. It has no range other than vision, though isn't
suited for sniping. This being said, sniping isn't the Hunters' style.
Shoulder D10 x 8 (40)
Cannon
Cannon Range Vision-based
Capacity 100 shots per power cell.
Availability VERY RARE
NAGINATA:
The Naginata is essentially a hand-held version of the Shoulder Cannon, which
although isn't quite as powerful, does have a limited spread, similar to a shotgun.
Hence this weapon, known also as a Plasma Caster, can target up to three close-
together targets at once, though with this particular weapon, targeting does have to
be done manually, as it isn't keyed into the Helmet and it's targeting system. Taking
separate power cartridges, the Naginatas aren't standard issue for a Hunt against the
Hard Meat, though they are used in force when employed in a nest raid.
Naginata D6 x 10 (30)
Range 10/50/100/300/500
Capacity 30 shots per charge.
Availability VERY RARE
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WRIST LAUNCHER:
Purely a back-up weapon, the Wrist Launcher is a disposable weapon that is part of
the left gauntlet. If all other weapons are inoperative for one reason or another, and
the situation is dire, then the Wrist Launcher can be employed and brought into
action. It can only discharge a certain number of shots before having to be
discarded. Nowhere near as powerful as the Plasma Cannon, it is rarely used.
Wrist D6 x 6 (18)
Launcher
Barb Range 10/30/100/200/400
Capacity 7 per gauntlet
Availability VERY RARE
NET GUN:
Not so much a weapon as a tool, the Net Gun is used to apprehend prey. If the
target is near a wall, the barbed tips of the net will dig in to the wall, surrounding the
prey, and the netting will slowly contract, slowly slicing and dicing the prey.
Netting D12 (6) per turn (once contraction begins).
Range 1/14/20/26/32
Capacity 12 capsules per gun
Availability VERY RARE
WAR BLADES:
An addition to the standard gauntlets employed only for the hunting of highly lethal
prey, such as the Hard Meat, War Blades are two-foot blades that lock into place,
and inflict the same damage as the blade of the Spear Combie Weapon. While the
normal wrist blades are for skinning, these weapons are meant for all-out combat,
and are completely immune the corrosive effects of the Hard Meat blood.
War Blades D10 (5) x (Strength +1) (Slashing)
Availability EXTREMELY RARE
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SUIT STATISTICS:
HELMET:
Made from a metal that can be found in abundance on one of the Clan Worlds, the
Helmet is one of the Hunter's primary tools of hunt, giving it life support, as well as
giving it the ability to see the world through a plethora of spectrums, including Ultra
Violet, Infra Red, Electrical Pulses, and many more. Targeting with the built-in
targeting system will only work on targets that visible with that particular type of
vision: An alien can't be targeted in Infra Red, as it gives off no heat, though it's
body does emit a large Electrical field. Likewise, a human in a heatproof suit won't
be easy to spot, unless another vision preference is used. An undead may give of
no heat, but depending upon resurrection techniques, may be rife with radiation.
Armour Value : 4
BODY ARMOUR:
The Predator isn't entirely armoured, it does have areas that remain vulnerable.
Areas protected by armour include the feet and shins, upper thighs, forearms,
shoulder and upper chest, and groin. This is an armour made on the Clan Worlds,
and consequently is extremely strong, yet very light and durable.
Armour Value : 3A
GAUNTLETS:
The gauntlets have a number of different purposed. The right houses the Wrist
blades, and also monitors the Hunters' vital stats, such as Heart rates, Pulses, etc.
The left gauntlet is that which has the Wrist Launcher, as well as controls for altering
the strength and settings of the weapons, visions and Mesh-suit. It also houses the
detonation settings and device of the Warriors Death Knell, the Predator's ultimate
last-resort weapon.
Armour VAlue : 3
Warriors Death Knell
Ground Zero 3 D12 x 20 (120)
General Effect 30 D12 x 10 (60)
Max. Range 75 D12 x 5 (30)
Availability VERY RARE
MESH SUIT:
The Predator's entire body is covered in a fine mesh, which offers little to no
protection, but does have two purposes. It masks out the heat trace of the Predator
itself from all sensors, and also is filled with Micro-Fibrous circuitry which alters and
'bends' the light, giving the Predator a shimmering, almost invisible effect. Hunting
lore does dictate that some weapons can not be used while cloaked, including
weapons like the Spear, the Naginata, and the Shoulder Canon. Some Hunters,
especially those that are under the supervision of mentors on Hunts, have their
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cloaking devices set to deactivate if these weapons are used. The cloaking field is
also useless against the Aliens, as they track their prey by Pheromones. The mesh
also help regulate body temperature.
RESPIRATOR:
Only designed for sort periods, and in no way intended to replace the ability of the
Helmet, the Respirator feeds a direct supply of methane and nitrous oxide into the
Hunter's system, simulating the environment of the home world.
MEDICAL KIT:
Kept attached to the rear of the belt, the Medi-kit is a large collection of tools and
apparatus that the Hunter can use to heal itself and remove any and all toxins. The
only thing the Hunter must supply in addition to the contents of the medi kit is a
good amount of solid matter that can be used to form a paste to quell blood loss and
infection.
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