Living in The IT Era
Living in The IT Era
Learning Outcome
Learning Contents
⮚ It is an extensional term for information technology (IT) that stresses the role
of unified communications and the integration of telecommunications
(telephone lines and wireless signals) and computers, as well as necessary
enterprise software, middleware, storage, and audiovisual systems, that
enable users to access, store, transmit, and manipulate information
⮚ The term ICT is also used to refer to the convergence of audiovisual and
telephone networks with computer networks through a single cabling or link
system. There are large economic incentives to merge the telephone
network with the computer network system using a single unified system of
cabling, signal distribution, and management.
⮚ ICT is a broad subject and the concepts are evolving. It covers any product
that will store, retrieve, manipulate, transmit, or receive information
electronically in a digital form (e.g., personal computers, digital television,
email, or robots). Theoretical differences between interpersonal-
communication technologies and mass-communication technologies
have been identified by the philosopher Piyush Mathur. Skills Framework for
the Information Age is one of many models for describing and managing
competencies for ICT professionals for the 21st century.
GENERATIONS OF COMPUTERS
Generations of Computers
Figure 2.14.
Electromagnetic
relay memory
● Punched cards
secondary
storage
Second (1956-1963)
Figure 2.16.
Magnetic cores
memory
● Magnetic tapes
Disks for secondary
storage
Third (1964-1971)
● ULSI technology
● Development of true artificial
intelligence
● Development of Natural language
processing
● Advancement in Parallel processing
● Advancement in Superconductor
Figure 2.18. Artificial Intelligent technology
● Super Large Scale Integrated (SLSI) ● More user friendly interfaces with
chips that are able to store millions of multimedia features
components on a single chip Larger ● Availability of very powerful and
capacity main memory, hard disks with compact computers at cheaper
RAID support rates
● Optical disks as portable read-only
storage media
● Very large memory
● Notebooks, powerful desktop PCs and
workstations
● Powerful severs, supercomputers
● Internet
Cluster computing
Classification of Computers
A. According to Purpose
1. General-purpose digital computer. This is also called all-purpose digital
computer. It can be used for any type of application.
Ex.: Computers that are used for payroll, graphics, analysis, etc.
2. Special purpose digital computer. These computers designed to solve problems
of a restricted type i.e. designed to be especially efficient in a certain class of
applications.
Ex.: Embedded systems like ATM machines.
2. Digital Computers. Work with values that are in a discrete form (or data that can
be counted). They are used for business applications, and also
scientific operations, and are ideal when 100% accuracy is
desired, thus resulting to data that are exact in values.
4. According to Capacity
Capacity refers to :
● amount of data that can be stored in memory;
● speed of internal operation of the other computer;
● capacity of storage devices; and
● number and types of peripheral devices.
a. Microcomputers
Small computers which are portable. Uses
microprocessor (the CPU on a chip), Read-Only
Memory (ROM) and a Random Access Memory (RAM).
It is sometimes known as a Single-Chip
Processor.Examples: Desktop and floor standing units,
Luggable,Laptops,Notebooks, Pocket PC’s and Pen
Figure 2.22. Desktop Computer
Computers.
b. Minicomputers
These are machines that are in the middle of
microcomputers and mainframes in terms of cost and
capability. Medium-capacity computer that is larger
than a microcomputer but smaller than most
mainframes. A minicomputer can handle a larger
amount of data than a microcomputer and can
perform most of the functions of a mainframe. These
acts as ‘servers’, which are connected to several
workstations or terminals.
Figure 2.23. Minicomputers
c. Mainframes.
The oldest category, air-cooled ,bigger in sizes,
about the size of a jeep and a powerful computer,
often serving many connected terminals and usually
used by large complex organizations like banks, airlines
and insurance companies that handles millions of
transactions.
d. Supercomputers
The biggest and fastest computers. They can
Figure 2.24. IBM 370
perform 50 million instructions per second and are used
in applications such as nuclear weapon development
and accurate weather forecasting. These are the
fastest calculating device ever invented.
COMPUTER SYSTEM
Software
Hardware Humanware
Computer
System
Figure 3.1. A computer system operates on three significant components.
✔ It consists primarily of four basic units: the input unit, the storage units, the
central processing unit and the output unit. A computer performs five major
operations or functions regardless of its size and make.
These are:
● It accepts data or instructions as input;
● It stores data and instruction;
● It processes data as per the instructions;
● It controls all operations inside a computer, and ;
● Its gives results in the form of output.
Secondary
Storage
Central Processing Unit. This is called the brain of the computer system. It consists
of three parts namely, the control unit; the arithmetic logic unit; and the primary storage
unit.
a. Control Unit
- It controls, manages and coordinates the operations of the entire
computer system.
b. Arithmetic Logic Unit
- It executes the instructions and performs all the calculations and
decisions.
c. Primary Storage Unit
- It is also called as main memory
- the data which is to be output from the computer system is also
temporarily stored
- it is the storage section that holds the computer programs during
execution
- it Stores temporary results of intermediate processing
Output Unit. It give the results of the process and computations to the outside
world. The output units accept the results produced by the computer, convert them
into a human readable form and supply them to the users.
Humanware – it is the person who operates computer. The user commands the
computer system to execute on instructions.
Input Devices. It is any electronic devices connected to a computer that produce input
signals. It is also used to enter the data and instructions into the computer.
- It translate data from form that humans understand to one that the computer
can work with.
It used by
artists which allow them to Barcode Reader
draw a picture onto a It is also known as
computer screen without barcode scanner or point
having to use a mouse or of sale (POS) scanner, is
keyboard. It consists of a flat, an input device capable
touch-sensitive pad and a of reading barcodes.
drawing device, either a pen
or stylus.
Digital Camera
Magnetic Ink Character Reader
- Recording musical instruments -Recording voice for dictation, singing and podcasts
MIDI Keyboard
It is a controller keyboard, like a typically a piano-style electronic musical
keyboard, often with other buttons, wheels and sliders, used for sending MIDI
signals or commands over a USB or MIDI 5-pin cable to other musical devices or
computers.
d. Pointing Device
Pointing Device is an input device that allows a user to control a pointer on a screen. A
pointer is a small symbol on the screen whose location and shape change as a user
moves a pointing device
Mouse Trackball Touchpad Joystick
Dot Matrix Printer Laser Printer Ink Jet Printer Thermal Printer
Speaker Earphone
Woofer Headset
Storage Devices. It is any hardware device that is used for storing, porting and extracting
data files and objects. It can hold and store information either temporarily and
permanently, and can be internal or external to a computer.
1. Primary Storage. Primary storage is the main memory in a computer. It stores data
and programs that can be accessed directly by the processor.
There are two types of primary storage which are RAM and ROM
Solid State Hard Memory Stick Flash memory Micro Flash Memory
Disc
Figure 3. 12. Types of Flash Memory
CAPACITY. It refers to the number of bytes (characters) a storage medium can hold
1 Byte = 8 Bits 1 KB = 1024 Byte
1 Megabyte = 1024 Kilobyte 1GB = 1024 MB
1 Terabyte (TB) = 1 trillion byte 1 Petabyte (PB) = 1 quadrillion byte
1 Exabyte (EB) = 1 quintillion byte 1 Zetabyte (ZB) = 1 sextillion byte
1 Yotabyte (YB) = 1 septillion byte
Table 3.2. Different Storage Capacity
System Unit
The system unit is a boxlike case that houses the computer’s main hardware
components
Parts of a System Unit
1. Motherboard/Mainboard. The motherboard is the
main circuit board holding the integrated circuits for the
microprocessor, memory, etc. The motherboard also supports
internal connectors for the hard disk drives & optical drives
(CD, DVD), etc, and external connectors for the mouse,
keyboard, printer, speakers, etc.
13. CMOS Battery. It provides CMOS with the power when the
computer is turned off all motherboards comes with a battery.
These batteries mount on the motherboard in one of three ways:
the obsolete external battery, the most common onboard
battery, and built-in battery.
Figure 3.26. CMOS Battery
CMOS – Complementary Metal Oxide Semi- Conductor
Computer Software
It refers to the set of computer programs, procedures that describe the programs,
how they are to be used. We can say that it is the collection of programs, which increase
the capabilities of the hardware. Software guides the computer at every step where to
start and stop during a particular job. The process of software development is called
programming.
Computer software is a generic term for organized collections of code
representing instructions executed by a computer. Software is often written first as source
code, and then converted to a binary format that is specific to the device on which the
code will be executed.
Categories of Software
Computer software is normally classified into two broad categories.
● System Software
● Application Software
SYSTEM SOFTWARE
⮚ It is responsible for controlling, integrating, and managing the individual
hardware components of a computer system so that the other software
and the users of the system see it as a functional unit without having to be
concerned with the low-level details such as transferring data from memory
to disk, or rendering text onto a display.
⮚ These are general programs designed for performing tasks such as
controlling all operations required to move data into and out of the
computer.
⮚ It communicates with printers, card reader, disk, tapes etc. monitor the use
of various hardware like memory, CPU etc.
So without system software it is impossible to operate your computer. The following
diagram is shown in Figure 3.29 is the relation between hardware, software and you as a
user of computer system.
USERS
APPLICATION
SOFTWARE
SYSTEM
SOFTWARE
HARDWARE
1. Operating System
The part of the OS that manages the computer’s resources is known as the
Kernel (otherwise known as the supervisor program). It manages the computer’s
resources (CPU, memory and peripherals).
Mobile Multi-
Real Time
OS processing
OP
OS
Distributed Network
OS OS
Network
OS
BATCH
U
U JOBS C
JOB
S
S OPERATING P
E JOB SYSTEM
E U
R
R JOBS
JOB BATCH
Word
Web OPERATING C
Browser SYSTEM P
U
Printing
3. Real time
User
Application Program
Hardware
Communication
Network
Clients
Clients
Figure 3.37. Network Operating System
6. Mobile OS
● Is are those OS which is especially that are designed to allows and power
smartphones, tablets, and wearables devices to run applications and
programs.
● Some most famous mobile operating systems are Android and iOS, but
others include BlackBerry, Web, and watchOS.
2. Utilities Programs
⮚ This are small, powerful programs with a limited capability, they are
usually operated by the user to maintain a smooth running of the
computer system. Various examples include file management,
diagnosing problems and finding out information about the
computer etc. Notable examples of utility programs include copy,
paste, delete, and file searching, disk defragmenter, disk cleanup.
3. Device Drivers
⮚ Specialized programs that allow communication between a device
and the computer. Loaded into memory each time a computer is
started. When a new device is added, new device drivers must be
installed.
APPLICATION SOFTWARE
It is a type of software that performs task to directly benefit
or assist the user. It is installed on top of an Operating System such
as MS Windows.
Capabilities of Software
a. Object Linking and Embedding (OLE). It allows information to be shared
between applications, e.g. a spreadsheet created in Excel can be
imported into Word.
b. Portability of Data. People, who have different types of computers with
different operating systems and applications, often need to transfer files
and programs among their computers. FTP (File Transfer Protocol) allows
files to be transferred over the Internet among different types of computers.
c. Upgradability. Software upgrades can provide new and useful features but
they can also cause problems, such as documents may not be compatible
versions, e.g. a Word 6 file can be read in Word 97 but a Word 97 file cannot
be read in Word 6; data formatting may be lost if a Word 97 document is
saved to Word 6 format because Word 97 contains new features that Word
6 does not have; upgraded software frequently required more memory,
more disk space and a faster processor, so hardware need to be
upgraded.
Humanware
It is also called as the living ware. It refers to the users of the computer
system, either direct or indirect users.
System Computer
Analyst Operator
Computer
Engineers Software
Engineers
Project
Manager
Technicians
Database
Administrator Peopleware
Web Developer
Programmer Server
Administrator
Individual people who
uses computer in their Information
job, entertainment etc. Technology
Specialist
Computer Engineers.
o they are engage in software design and application to address the
needs of a particular industry or sector. They are primarily responsible
for the update in the software as well as providing additional
customization of current software to ensure the system’s functionality.
Software Engineers
o they are primarily responsible for the design and development of the
software of the computers, as well as its testing and evaluation.
Information Technology Specialists
o they tasked to plan and coordinate the installation, operation,
troubleshooting and maintenance of the computer’s software and
hardware systems.
Website Designer
o they are engage in the construction of the navigation schemes of a
website.
Compute Technicians
o They in charge with the repair and maintenance of computers and
its servers
o They also build or configure new hardware as well as installing and
bringing up to date the software
o They are also tasked with the creation and maintenance of
computer networks.
Computer Operator
o They are responsible for monitoring and controlling computer systems
especially mainframe computer systems in a company or
organization.
System Analyst
o They work to solve problems related to computer technology. Many
analysts set up new computer systems, both the hardware and
software; add new software applications to increase computer
productivity.
Project Manager
o They are the person who has the overall responsibility for the
successful initiation, planning, design, execution, monitoring,
controlling and closure of a project.
Programmer
o They refer to a specialist in one area of computer programming or to
a generalist who writes code for many kinds of software.
Database Administrator
o They are responsible for the performance monitoring, security,
integrity, troubleshooting, as well as backup and data recovery of a
database. They use specialized software to store and organize data.
Server Administrator
o It has the overall of a server. This is usually in the context of a business
organization, where a server administrator overseas the performance
and condition of multiple servers in the business, or it can be in the
context of a single person running a game server.
USES OF COMPUTERS IN MODERN TIMES
2. Personal Computing
Small and medium-size businesses as well as individuals form the bulk of personal
computing practitioners. Personal computing means the use of stand-alone computers
equipped with all the system, utility, and application software and I/O devices that an
individual needs to perform one or more tasks.
4. Education
Although computers will never replace books and teachers, the can enhance learning
in a way no other medium can. Through its interactive capability, computers have added
a new dimension to the learning process.
5. Artificial Intelligence
Artificial intelligence is an area of computer research which aims to endow the computer
with certain forms of human intelligence such as the capability to understand natural
language or to reasons under uncertain condition.
Computers are used as control systems for a wide variety of industrial and
consumer devices. This includes simple special purpose devices like microwave ovens
and remote controls, factory devices such as industrial robots and computer-aided
design, and also general purpose devices like personal computers and mobile devices
such as smartphones. The Internet is run on computers and it connects hundreds of
millions of other computers and their users.
Early computers were only conceived as calculating devices. Since ancient times,
simple manual devices like the abacus aided people in doing calculations. Early in the
Industrial Revolution, some mechanical devices were built to automate long tedious
tasks, such as guiding patterns for looms. More sophisticated electrical machines did
specialized analog calculations in the early 20th century. The first digital electronic
calculating machines were developed during World War II. The first semiconductor
transistors in the late 1940s were followed by the silicon-based MOSFET (MOS transistor)
and monolithic integrated circuit (IC) chip technologies in the late 1950s, leading to the
microprocessor and the microcomputer revolution in the 1970s. The speed, power and
versatility of computers have been increasing dramatically ever since then, with MOS
transistor counts increasing at a rapid pace (as predicted by Moore's law), leading to the
Digital Revolution during the late 20th to early 21st centuries.
Input Devices
An input device is essentially a piece of hardware that sends data to a computer.
Most input devices either interact with or control the computer in some way. The most
common input devices are the mouse and the keyboard, but there are many others. The
key distinction between an input device and an output device is that the former sends
data to the computer, whereas the latter receives data from the computer. Input and
output devices that provide computers with additional functionality are also called
peripheral or auxiliary devices.
1. Keyboard
Keyboards are the most common type of input device. Before keyboards, interaction
with computers was generally carried out using punch cards and paper tape. Most
English language keyboards use the QWERTY layout for the alphabetic keys, which are
surrounded by number, symbol, function, and other key types. By pressing the relevant
keys, a user can feed data and instructions to the computer.
2. Mouse
A mouse interacts with a computer through a process known as "point and click."
Essentially, when a user moves the mouse on the mouse pad, the pointer moves in a
corresponding direction on the computer's monitor screen. The concept of a computer
mouse has its roots in the trackball, a related pointing device invented in 1946 that used
a "roller ball" to control a pointer. Most modern computer mice have two buttons for
clicking and a wheel in the middle for scrolling up and down documents and web pages.
3. Touchpad
Also known as a trackpad, a touchpad is a common substitute for a computer mouse. It
is essentially a specialized surface that can detect the movement of a user's finger and
use that information to direct a pointer and control a computer. Touchpads were first
introduced for laptops in the 1990s, and it's now rare to find a laptop without one.
4. Scanner
The word "scanner" can be used in a number of different ways in the computer world,
but here I am using it to refer to a desktop image scanner. Essentially, a scanner is an
input device that uses optical technology to transfer images (or sometimes text) into a
computer, where the signal is converted into a digital image. The digital image can then
be viewed on a monitor screen, saved, edited, emailed, or printed.
5. Digital Camera
Digital cameras are used to capture photographs and videos independently. Later,
these photo and video files can be transferred to a computer by connecting the camera
directly with a cable, removing the memory card and slotting it into the computer, or
through wireless data transfer methods such as Bluetooth. Once the photos are on the
computer, they can be saved, edited, emailed, or printed.
6. Microphone
A microphone captures audio and sends it to a computer where it is converted to a
digital format. Once the audio has been digitized, it can be played back, copied, edited,
uploaded, or emailed. Microphones can also be used to record audio or to relay sounds
live as part of a video chat or audio stream.
7. Joystick
Joysticks are commonly used to control characters and vehicles in computer video
games. Essentially, a joystick is a handle that pivots on a base and sends its angle or
direction to the computer as data. Many video gaming joysticks feature triggers and
buttons that can be pressed to use weapons or projectiles in games.
8. Graphic Tablet
Also known as digitizers, graphic tablets are input devices used for converting hand-
drawn artwork into digital images. The user draws with a stylus on a special flat surface as
if they were drawing on a piece of paper. The drawing appears on the computer screen
and can be saved, edited, or printed. While scanners can only create digital images from
drawings, graphic tablets offer greater control and versatility for artists by allowing them
to see their drawing appear live on their monitor as they create it.
9. Touch Screen
Many devices nowadays use a touch screen rather than a mouse as a way for users to
point, drag, or select options on a screen. As the name suggests, a touch screen is a
touch-sensitive monitor screen that reacts to fingers moving across it. Touch screens are
particularly common in portable devices, such as tablets, palmtops, laptops, and
smartphones.
10. Webcam
Webcams are different from digital cameras in two ways. Firstly, they cannot operate
independently from a computer, and second, they have no inbuilt memory. Although
webcams can capture photographs and videos, they are more often used to live-stream
videos or facilitate video chats.
Output Devices
The key distinction between an input device and an output device is that an input device
sends data to the computer, whereas an output device receives data from the
computer.
1. Monitor
Mode: Visual
Function: A monitor consists of a screen, circuitry, a power supply, buttons to adjust
screen settings, and a casing that contains all of these components. A monitor displays
data from a computer onto a screen so the user can interact with the data via a digital
interface.
Popular Brands: Acer, Alienware, Apple, Asus, Dell, HP, LG, Lenovo, Samsung
Origin Story: The first monitors used the same technology as early televisions, relying
on a cathode ray tube and a fluorescent screen. This technology was first utilized for
computer monitors in 1965 in the Uniscope 300 machine, which had a built-in CRT display.
CRT display lights up a series of dots with a beam on an active part of the screen. This
resulted in a maximum resolution of 1600 by 1200 pixels. LCD (liquid crystal display)
entered the market in 2000 and outsold CRT monitors in 2007. Nowadays, monitors
incorporate flat display technology. Plasma monitors are brighter than both CRT and LCD
and function by illuminating tiny charged gas bubbles, or plasma, in the screen.
2. Printer
Mode: Print
Function: The function of a printer is to create a copy of whatever is sent from the
computer to the printer. Printers take electronic data sent from a computer and generate
a hard copy.
3. Headphones
Mode: Sound
4. Computer Speakers
Mode: Sound
Function: Computer speakers are hardware devices that transform the signal from the
computer's sound card into audio. Speakers create sound using internal amplifiers that
vibrate at different frequencies according to data from the computer. This produces
sound.
5. Projector
Mode: Visual
Function: As its name suggests, this output device "projects" computer images or video
onto a wall or screen.
6. GPS (Global Positioning System)
Mode: Data
7. Sound Card
Mode: Sound
Function: The sound card controls the output of sound signals, enabling devices like
speakers and headphones to work. The sound card is known as an expansion card, which
means it can be added to the motherboard. Although a sound card is not essential to a
computer's basic functionality, you need one if you wish to play games, watch movies,
listen to music, and use audio and video conferencing.
8. Video Card
Mode: Visual
Function: As with the sound card, the video card is an expansion card that slots into the
motherboard. The video card processes images and video, enabling visuals to be seen
on a display. Most computers have basic video and graphics capabilities built into the
computer's motherboard, but for faster, more detailed graphics, a video card is required.
9. Braille Reader
Mode: Print
Function: A braille reader is a peripheral device that enables a blind person to read text
displayed on a computer monitor. The text is sent by the computer to the device, where
it is translated into a braille format and made readable by pushing rounded pins up
through a flat surface. Braille readers are also called braille displays and come in various
sizes. Braille readers come in the form of separate devices from a keyboard or as part of
a keyboard. Most use piezoelectric technology, or electricity generated by mechanical
stress, to create a single line of text at a time in the form of raised bumps.
Function: SGDs, also known as voice output communication aids, generate text to
speech. A user types something and when the command is sent, the SGD reads the
sentence out loud.
Digital data storage devices have many uses. For example, computers usually depend
upon information storage to function. Storage media can also be used to back up
important information (storing digital data can involve durability and reliability issues, so
making independent copies of the information is normally a wise precaution). Some
storage devices are also portable, meaning that they can be used to transfer information
from one computer to another.
Digital data storage media generally fall into one of five categories: magnetic storage
devices, optical storage devices, flash memory devices, online/cloud storage, and
paper storage. I will give one or more examples of each category below.
2. Floppy Disk
Also know as a diskette, floppy, or FD, the floppy disk is another type of storage medium
that uses magnetic storage technology to store information. Floppy disks were once a
common storage device for computers and lasted from the mid-1970's through to the
start of the 21st century. The earliest floppies were 8-inch (203 mm) in size, but these were
replaced by 5 1⁄4-inch (133 mm) disk drives, and finally a 3 1⁄2 inch (90 mm) version.
3. Tape
In the past, magnetic tape was often used for digital data storage, because of its low
cost and ability to store large amounts of data. The technology essentially consisted of a
magnetically thin coated piece of plastic wrapped around wheels. Its relative slowness
and unreliability compared to other data storage solutions has resulted in it now being
largely abandoned as a media.
9. Cloud Storage
With users increasingly operating multiple devices in multiple places, many are turning to
online and cloud computing solutions. Cloud computing basically involves accessing
services over a network via a collection of remote servers. Although the idea of a "cloud
of computers" may sound abstract to those unfamiliar with this metaphorical concept, in
practice it can provide tremendous storage solutions for devices that are connected to
the internet.
GENERATIONS OF COMPUTERS
SECOND GENERATION
• 1959 marked the invention of transistors
• Faster input-output devices were also developed
• IBM Competitors: Burroughs, UNIVAC, NCR, CDC, and Honeywell, collectively known
as BUNCH
• 1963 marked the successful introduction to the market of minicomputers via Digital
Equipment Corporation’s PDP-8
FOURTH GENERATION
• 4004 chip the First Microprocessor introduce by Intel Corporation
• A four bit processor with 2,200 transistors
• 1971 the fourth generation of computers.
• Altair 8800 1975 introduce computing to individuals and small companies
• 1981 IBM grab the lead in microcomputer industry through IBM PC (Personal
Computer)