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Pe Table Tennis

The document provides a history of table tennis from its origins in the 12th century as a game played by upper class Victorians in England to its development into the modern sport through standardized rules and equipment innovations. It notes key events like the introduction of celluloid balls in the early 1900s and sponge rackets in the 1950s that increased spin and speed. The International Table Tennis Federation was founded in 1926 to govern the sport internationally and first held the World Championships in 1927, which were initially dominated by Hungary.
Copyright
© © All Rights Reserved
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Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
200 views45 pages

Pe Table Tennis

The document provides a history of table tennis from its origins in the 12th century as a game played by upper class Victorians in England to its development into the modern sport through standardized rules and equipment innovations. It notes key events like the introduction of celluloid balls in the early 1900s and sponge rackets in the 1950s that increased spin and speed. The International Table Tennis Federation was founded in 1926 to govern the sport internationally and first held the World Championships in 1927, which were initially dominated by Hungary.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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LEARNING MODULE SURIGAO STATE COLLEGE OF TECHNOLOGY

LEARNING MODULE

in

PE 3 – INDIVIDUAL & DUAL


SPORTS
TABLE TENNIS

PE 4 – Team Sports 1
LEARNING MODULE SURIGAO STATE COLLEGE OF TECHNOLOGY

TITLE: TABLE TENNIS

TOPIC: History of Table Tennis

TIME FRAME: 1 hr.

INTRODUCTION:

Table Tennis is an individual/dual sport in which two to four players hit a


lightweight ball back and forth to each other, with a racket (sometimes spelled as
racquet and sometimes called bats or paddles) on a table divided by a net, in a
manner similar to Lawn Tennis. Players must allow the ball bounce only once on his
side of the table and must bounce it back to the opponent's side. If the ball does not
land on their opponent's side, then it is considered fault or violation.

Table Tennis is a game of speed, spin, and strategy. The rally is fast and
requires possibly the quickest reactions of any sport. A skilled player can impart
heavy spin to the ball that makes its flight and bounce difficult to anticipate and to
return properly. The speed of the ball can vary from slow serves with lots of spin, fast
smashes that travel as fast as 180km/h and topspin’s up to 150 revolutions per
second.

OBJECTIVES: At the end of the lesson, the students must be able to:

1. Discuss the importance of history;


2. State the timeline of history in table tennis;
3. Discuss the history of table tennis.

PRETEST: In 2-3 sentences, answer each of the following questions. Write your
answers on the space below or in your Piece of Yellow Paper or
send them to the google classroom.

1. In your own idea, what is the importance of history?


______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________
2. Say something about the history of table tennis.
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________

PE 4 – Team Sports 2
LEARNING MODULE SURIGAO STATE COLLEGE OF TECHNOLOGY

LEARNING ACTIVITIES:

Activity 1: Reading Activity


Direction: Read the following inputs comprehensibly!

History of Table Tennis

In 12'Century A.D. The game of table tennis is presumed to have descended


from the game of "Royal Tennis" (also known as "Real Tennis" or "Court Tennis"),
which was played in the medieval era.

1880's The upper class-Victorians in England made Table Tennis as an after-


dinner amusement game played indoor. They line up books for their net, the rounded
top of champagne cork or knot or string as their ball, and the cigar box lid as the bat.
At this early, the pieces of parchment stretched upon a frame is also used as a bat.
The sound produced in the exchange of ball give the game its first nickname "whiff-
whaff" and "ping-pong." The game turned out to be both a past time and a challenge
to players that it spread out far and wide. When the game become popular and well-
loved, manufacturers of tennis equipment produce and sell tennis equipment
commercially.

Some sources claim that during this time, table tennis is also enjoyed by
British army officers stationed in India and in South Africa. These officers used the
same equipment-cigar box lids as paddles, rounded wine bottle corks as balls, and
books as an improvised net.

Other names of Table Tennis are the following: Ping pong, Gossima, Whiff-
whaff, Flim-flam, Ping Pang Qiu, Takkyu, Tak-gu, Netto, Parlour Tennis, Indoor
Tennis, Royal Tennis, Pom-pom, Pim-pam, Royal Game, Tennis de Salon

1884 Steve Grant has traced the name Ping Pong in a song by Harry Dare, evidently
because of the sound produced by the bouncing ball off the drum rackets.

1885 James Devonshire of England acquired provisional patent right for his "Table
Tennis."

1887 According to the ITTF website, the first use of the name "Table Tennis"
appeared on a board and dice game made by J.H. Singer of New York.

1890 The earliest existing evidence of patented table tennis game is made by David
Foster, in England, which included table versions of Lawn Tennis, Cricket, and
Football.

1891 John Jacques of London introduced their "Gossima" game, which used drum-
type paddles, a 50mm web wrapped cork ball, and a 30cm high net.

1890 Parker Brothers began making an indoor tennis kit that included a portable net,
a small ball covered in netting, and paddles.

PE 4 – Team Sports 3
LEARNING MODULE SURIGAO STATE COLLEGE OF TECHNOLOGY

Early 1900 Game manufacturers began to sell equipment commercially.

1900 Englishman James Gibb is credited with bringing hollow celluloid balls back to
England from the USA, although some other sources claim they were plastic balls.
Previously, most balls were solid rubber or cork, often covered in material.

1901 John Jacques registered "Ping Pong" as a trade name in England. The
American rights to the name are sold to Parker Brothers.

1901 The game is introduced in Asia, particularly China, through the Western
Settlements.

1902 Englishman E.C. Goode is credited when he put pebbled rubber on his wooden
blade, allowing him to put more spin on the ball. This is the forerunner of the ordinary
pimpled rubber racket, which dominated table tennis until 1952.

At the time when a web-covered ball was used, the game was also called
"whiff-whaff" and "gossima." The original racket was somewhat a clumsy, paddle-
shaped frame with a drumhead skin stretched tightly across it. This racket was
replaced in 1902 by the wooden paddle with stippled rubber face. During the time,
the celluloid ball was introduced.

1920s to 1940s Games were played defensively.

1921 The Table Tennis Association of England standardized the rules of the game.

1926 The International Table Tennis Federation was organized. In the same year, an
international team competition was inaugurated when Lady Swaythling of England
donated the Swaythling Cup, which is like the Davis Cup in Lawn Tennis. Probably
the best-known player to win the world championship singles title in table tennis was
Fred Ferry of England, who later won in renown tournaments in lawn tennis. Ivor
Montagu of England was also elected as the first President (Chairman) of ITTF. The
International Table Tennis Federation (ITTF), founded in 1926, is the International
Sports Federation (ISF) and governing body for all international table tennis
associations. This association is responsible for the formulation of rules and
regulations governing the table tennis events and competitions. They are always on
quest for the technological improvement of the sport, adopting the developments and
changes of time. They also manage international competitions that allow better
avenue for exposure and interaction among players of different countries.

1927 London hosted the first official World Championships. Hungary won most of the
titles.

1936 The 10th World Championships was held in The Prague, Czechoslovakia. The
longest rally (exchange of shots) took place, the first point taking over after two
hours.

1938 The ITTF lowered the net from 6 ¾ inches to 6 inches, and banned the
fingerspin serve used with devastating effect by an American player.

PE 4 – Team Sports 4
LEARNING MODULE SURIGAO STATE COLLEGE OF TECHNOLOGY

Although sponge rackets were being developed by John Jacques and


Company as early as 1928, the players had limited success with them. Before 1937,
some players used to combine the effects of the "fingerspin" service and their
sponge racket to produce some surprising results in leading competitions. Their
services were almost unplayable and rallies were usually very short.

1950-1955 Angelica Rozeanu-Adelstein of Romania wins the World Championships


six times in a row. She was the last non-Asian to win the Women's Singles title until
today.

1950s S.W. Hancock Ltd. England a sports goods manufacturer introduced rackets
that used a rubber sheet combined with an underlying sponge layer that changed the
game dramatically, introducing greater speed and spin.

1950s There was the introduction of a new stroke, an exaggerated topspin where
there was a greater preparation, follow-through, and wrist action. The ball was given
a finer touch and stroke was nearer the vertical plane. The loop drive in simpler form
had arrived. It had almost probably been first thought of because players were
getting used to their opponents' services and were able to return them in such a
position that the server could not follow-up a smash.

1951 The Table Tennis Association of the Philippines (TATAP), was founded. The
Table Tennis Association of the Philippines (TATAP), is the National Sports
Association (NSA) and governing body of table tennis in the Philippines. TATAP is
recognized by the Philippine Olympic Committee (POC), South East Asian Table
Tennis Association, the Asia Table Tennis Union, and the International Table Tennis
Association

1952 Hiroji Satoch of Japan became known for his use of a wooden racket and spin
rather than the conventional pimpled rubber rackets. He won the 1952 World
Championships over Jozsef Koczian of Hungary, and began a period of Asian male
domination over the sport that lasted until Sweden rose to supremacy from 1989 to
the early 1990s.

1956 Tomie Okada-Okawa of Japan was the first woman player from Asia who won
the World Championships. This ended the European domination on world's women's
Table Tennis supremacy.

1959-1960 The ITTF standardized the thickness of ordinary pimpled rubber and
sponge rubber.

1960s In the early 1960s, Xhang Xi Lin of China used a "Yin-Yan" bat with normal
rubber on one side and long pimples on the other. This was the first recorded
instance of a successful combination bat play.

1970s Hungarians developed the "Two-Winged Attack."

1970s Dragutin Surbek of Yugoslavia and Tibor Klampar of Hungary were credited
for using bicycle tire repair glue to put rubber on a blade which dramatically

PE 4 – Team Sports 5
LEARNING MODULE SURIGAO STATE COLLEGE OF TECHNOLOGY

increases the speed and spin produced in the game. This discovery is called speed
glue.

1970s-1989 China held the dominance in both Men's and Women's events on the
world competitions, winning multiple events at all World Championships.

1971 The US Table Tennis Team took a "Ping-Pong Diplomacy" trip to China, in the
world's first effort to use sport to establish and improve diplomatic relations.

1971 Jean-Paul Weber of France used the first anti-spin rubber in the World
Championships in Nagoya, Japan and enjoyed some success with its use.

1977 The International Table Tennis Federation (ITTF) was formally recognized by
the International Olympic Committee (IOC).

Late 1980's The combination of the "Two-Winged Attack" and the "Close to the
Table Fast Attack" were introduced by the Swedish.

1980 John Hilton of England won the European Championships using a combination
bat of normal rubber and antispin, twiddling the racket and playing aggressively.

1980 The first ever World Cup Championships was held in Hong Kong.

1982 The first Veteran's Championships was held in Sweden.

1985 The two-color rule is adopted to reduce the effectiveness of combination


rackets.

1988 Table Tennis was introduced as an Olympic Sport in the Seoul Summer
Olympic Games. Since 1988, table tennis has been a Summer Olympic Sport with
several event categories. In particular, from the 1988 Seoul Summer Olympic
Games.

1989-1993 Sweden broke China's monopoly over Men's World Championships,


winning the 1989, 1991, and 1993 Team Events, and producing the 1989 and 1991
World Men's Champions (Jan- Ove Waldner and Jorgen Person respectively). China
continued its dominance over the Women's ranks.

1996 The International Table Tennis Federation (ITTF) Pro Tour was introduced,
with events taking place all around the world.

2000 The International Table Tennis Federation introduced 3 major changes in the
rules of table tennis, aiming to making the sport more viable as a televised spectator
sport.

1. The diameter of the ball used increased from 38mm to 40mm. This increased the
ball's air resistance and effectively slowed down the game and made it more exciting
to watch on television.

PE 4 – Team Sports 6
LEARNING MODULE SURIGAO STATE COLLEGE OF TECHNOLOGY

2. The number of points in a game is decreased from the traditional 21 points to 11


points. This was intended to make games more fast-paced and exciting.

3. The "New Service Rule" took effect. ITTF changed the rules on service to prevent,
a player from hiding the ball during service, to increase the average length of rallies,
and to reduce the server's advantage.

2002 Table Tennis became a Commonwealth game Sport at Manchester, England.

The ITTF World Junior Circuit (Under 18 years old) and World Cadet
Challenge (Under 15 continental team competition) was started.

It was also in the early 2000s, frictionless long pimples became popular
among many players. This is an attempt to negate the power and spin produced by
modern technology and speed glue.

The 2004 Athens Summer Olympic Games, there were Men's Singles (MS),
Women's Singles (WS), Men's Doubles (MD), and Women's Doubles. In the 2008
Beijing Summer Olympic Games, a team event has been played instead of a double.

2006 The intended banning of frictionless long pips and speed glues with toxic
organic solvents was announced by the ITTF. High-bouncing gas-filled celluloid ball,
colored white or orange, with matte finish are introduced.

2008 Variants of the sport have emerged. "Large Ball" table tennis uses 44mm ball
which slowed down the game significantly. This has seen some acceptance by
players who have a hard time with the extreme spins and speeds of the 40mm
game.

2010 Table tennis was one of the original sporting events in the Youth Olympic
Games in Singapore. To date, there are 218 member-countries of ITTF that made
the association as one of the largest organizations in the world as far as member
countries are concerned.

PE 4 – Team Sports 7
LEARNING MODULE SURIGAO STATE COLLEGE OF TECHNOLOGY

Activity 2: Matching type

Direction: Match the column A with the correct answer on column B. Write only the
letter of answer on the blank provided.

Column A Column B

1. Royal Tennis was played a. 1891

2. The game is introduced in Asia b. Medieval Era

3. Game were played defensively c. 1901

4. The Table Tennis Association of England d. 1920s to 1940s


Standardized the rules of the game
5. The time when Table Tennis became an e. 1921
Olympic sport
6. The time when ITTF was founded f. 1988

7. International governing body g. 1926


of Table Tennis

8. The first ever World Cup Championships h. ITTF


was held in Hong Kong

9. The ITTF was formally recognized by the


International Olympic Committee
i. 1980
10. The Table Tennis Association of the j. 1977
Philippines
k. FEA Championship game

l. 1951

PE 4 – Team Sports 8
LEARNING MODULE SURIGAO STATE COLLEGE OF TECHNOLOGY

SELF-EVALUATION:

Direction: Fill-in the table below to self-assess your learnings about the lesson.
Make your answer brief but concise.

ITTF is important because… Updating rules & regulation in


table tennis is essential so that…

Review of concepts:

HISTORY OF TABLE TENNIS


In 12'Century A.D. The game of table tennis is presumed to have
descended from the game of "Royal Tennis" (also known as "Real Tennis" or "Court
Tennis"), which was played in the medieval era.

1880's The upper class-Victorians in England made Table Tennis as an after-


dinner amusement game played indoor. They line up books for their net, the rounded
top of champagne cork or knot or string as their ball, and the cigar box lid as the bat.
At this early, the pieces of parchment stretched upon a frame is also used as a bat.
The sound produced in the exchange of ball give the game its first nickname "whiff-
whaff" and "ping-pong." The game turned out to be both a past time and a challenge
to players that it spread out far and wide. When the game become popular and well-
loved, manufacturers of tennis equipment produce and sell tennis equipment
commercially.

Some sources claim that during this time, table tennis is also enjoyed by
British army officers stationed in India and in South Africa. These officers used the
same equipment-cigar box lids as paddles, rounded wine bottle corks as balls, and
books as an improvised net.

Other names of Table Tennis are the following: Ping pong, Gossima, Whiff-whaff, Flim-flam,
Ping Pang Qiu, Takkyu, Tak-gu, Netto, Parlour Tennis, Indoor Tennis, Royal Tennis, Pom-
pom, Pim-pam, Royal Game, Tennis de Salon

PE 4 – Team Sports 9
LEARNING MODULE SURIGAO STATE COLLEGE OF TECHNOLOGY

POST-TEST:

Direction: Make a timeline of History of Table Tennis. Write your answer on the
space provided below

REFERENCES:

 Team Sports Challenge to Technology – Driven Life


Authors: Reydora F. Flordeliza, Noraida N. La Rosa, Arden Mark M. Santos
 BATES (2020) HEALTH FITNESS MANAGEMENT
 TARA STEVENS (2020) PHYSICAL ACTIVITY AND STUDENT LEARNING
 PAUL INNERD (2020) PHYSICAL ACTIVITY ASSESMENT
 Punzalan, M. et al.(2019) Physical Education 3 Fitness Dance & Individual/Dual
Sports
 M. Verma (2019) Fitness & Wellness in Sports

PE 4 – Team Sports 10
LEARNING MODULE SURIGAO STATE COLLEGE OF TECHNOLOGY

TITLE: TABLE TENNIS

TOPIC: Facilities and Equipment of Table Tennis

TIME FRAME: 2 hr.

INTRODUCTION:

In any sports, it is a must having a free space & table to play where games are
perform, net, racket, ball and table as materials to use and facilitators to organize the
tournament. Table Tennis also needs this kind of materials.

OBJECTIVES: At the end of the lesson, the students must be able to:

1. Identify the facilities and equipment of table tennis;


2. Discuss the specification of each facilities and equipment of
table tennis;
3. Illustrate the facilities and equipment of table tennis and label it
with dimension.

PRETEST: In 2-3 sentences, answer each of the following questions. Write your
answer on the space below or in your Piece of Yellow Paper or
send them to the google classroom.

1. Give a short thought about the importance of equipment and facilities in table
tennis.
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________

2. What can you say about the different equipment in in table tennis?
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________
3. Give at least 5 examples of equipment in in table tennis and write down the
specifications of each.
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________

PE 4 – Team Sports 11
LEARNING MODULE SURIGAO STATE COLLEGE OF TECHNOLOGY

LEARNING ACTIVITIES:

Activity 1: Reading Activity


Direction: Read the following inputs comprehensibly!

EQUIPMENT AND FACILITIES OF TABLE TENNIS

Table

The table should be made of any material and should yield a uniform bounce
of not less than 220mm (22cm) and not more than 250mm (25cm) when a standard
ball is dropped from a height of 305mm (30cm) above its surface. The playing
surface should be dark- colored, preferably dark green or blue änd matte with a
white line of 20mm broad along each edge. The lines at the 1.525m edges or ends
shall be termed as end lines and the lines at the 2.74m edges or side shall be
termed as side lines.

For doubles, the playing surface should be termed center line, divided into
halves by a white line 3mm broad, running parallel to the side lines. The center line
may, for convenience, be permanently marked in full length on the table and this in
no way invalidates the table for singles play.

The upper surface of the table, known as the playing surface, should be
rectangular, 9 feet (2.74m) in length and 5 feet (1.52m) in width. The playing surface
shall be in a horizontal plane 2 ft. 6 inches (76cm.) above the floor.

PE 4 – Team Sports 12
LEARNING MODULE SURIGAO STATE COLLEGE OF TECHNOLOGY

The Net

The net shall be suspended by cord attached at each end to an upright post 6
inches (15.25cm) high, the outside units of a post being 6 inches (15.25cm) outside
the side line. The top of the net along its whole length shall be 6 inches (15.25 cm)
above the playing surface. The bottom of the net shall be as close as possible to the
playing surface along its whole length and the ends of the net shall be as close as
possible to the supporting posts.

The Ball

International rules specify that the game is played with a light 2.7 grams, 40
mm diameter ball. The ball is required to have a coefficient of restitution of 0.94. The
40mm ball was introduced at the 2003 World Table Tennis Championship. However,
this created controversy as the Chinese National Team-argued that this was
implemented merely to give non-Chinese players a better chance of winning. A
40mm table tennis ball is slower and less "spinny" than the 38mm one.

PE 4 – Team Sports 13
LEARNING MODULE SURIGAO STATE COLLEGE OF TECHNOLOGY

The Racket

Players are equipped with a wooden blade covered with rubber on one or two
sides depending on the grip of the player. This is called a paddle, racket, or bat
depending on where in the world the game is being played. In the United States of
America the term "paddle" is common while in Europe, the term used is "bat," but the
official ITTF term is "racket".

Table Tennis regulations allow different surfaces on each side of the racket.
The different types of surfaces provide various levels of spin or speed, or in some
cases, nullify spin. For example, a player may have a rubber that provides much spin
on one side of his racket, and no spin on the other side of the racket. By flipping the
racket in play, Different types of returns are possible. To help a player distinguish
between different types of rubber used by his opposing player, international rules
specify that one side must be red while the other side must be black. The player has
the right to inspect his opponent's racket before a match to see the type of rubber
used and what color it is. Despite high speed play and rapid exchanges, a player can
see clearly what side of the racket was used to hit the ball.

The recent years have seen advancement in technology of table tennis


blades. Materials of different properties may be combined with the wood in the blade
to enhance its playing performance. Many blades today feature one or more carbon
layers within them to enhance their "sweet spot." This will give the player a greater
margin of error when playing powerful shots. Materials incorporated into table tennis
blades today include titanium, acrylate, aramids, and aluminum.

The rubber coating may be of pimpled rubber, with pimples outward, or it may
be a rubber that is composed of two materials-a sponge layer, covered by a pimpled
rubber, with the pimples pointed inwards or outwards. Some rackets are not covered
with rubber at all, because a "naked" racket is believed to be more resistant to a
spin. However, it is illegal to use these types of racket in competition as they are not
approved by the ITTF. Some types of rubbers are also not approved. Approved
rubbers have the ITTF emblem on the base of the rubber.

Players have many choices and variations in rubber sheets on their racket.
Although rackets may be purchased with rubber from the manufacturers, most
serious tournament players create their own customized racket. A player selects a
blank blade (racket without rubber) based on his playing style. The type of wood and
synthetic layers used to make up the blade will provide a slower or faster blade. The
player can choose from different types of rubber sheets which will provide a certain
level of spin, speed, and specific playing characteristics.

Normally, a sheet of rubber is glued to a blade using rubber cement and not to
be removed until the rubber wears out or becomes damaged. In the 1980s, a new
technique was developed where the player would use special glue called speed glue
to apply the rubber every time he played. The glue would help provide more spin and
speed by providing a "catapult" effect. This technique is known as "regluing" and has
become a standard technique for top players.

PE 4 – Team Sports 14
LEARNING MODULE SURIGAO STATE COLLEGE OF TECHNOLOGY

The surface of racket will develop a smooth glossy patina with use. The blade
surface needs to be regularly cleaned to ensure that it retains a high friction surface
to impart spin to the ball. Players also use a commercial cleaner or just water and
detergent as cleaning agents.

Skilled elite players typically select and attach the rubber to their own rackets
and glue them before every match. Racket construction and new rubber technology
contribute significantly to the amount of deviation from the expected ball flight path.
The fairly recent development of speed glue speeds up the departure of the ball from
the rubber considerably, though at the cost of some ball control.

Different Types of Rubber Sheets

Inverted (non-Chinese): This is the most widely used rubber type. The
surface is smooth, with the pimpled side facing inwards toward the blade. This
enables the player to generate high levels of spin and speed. Spin is mainly
generated not by the action of the top sheet alone, but also by the ball sinking into
the sponge and allowing greater surface area to contract the ball.

Inverted (Chinese): Chinese rubbers typically have stickier (or "tackier") top
sheets. Spin is generated mainly by the top sheet, as opposed to the sponge, which
is relatively more condensed and firmer. The result is usually a far better short game
and potential power capabilities than the normal inverted rubbers.

Short pimples (or "pips"): Short pimples-out rubbers are usually used by
close- to-the-table hitters (for example, Liu Guoliang of China). They do not generate
as much spin as inverted rubbers, but they make the user less susceptible to the
opponent's spin. Speed generated from a short pip rubber is generally faster than the
inverted rubber with the same sponge. Depending on the thickness of the sponge, it
is also possible to play a chopping game with short pimples by varying the spin of
the return. Meanwhile, blocking and attacking a "dead ball" effect is often noticed.

PE 4 – Team Sports 15
LEARNING MODULE SURIGAO STATE COLLEGE OF TECHNOLOGY

Long pimples (or "pips"): Long pimples-out rubbers carry relatively long and
soft pips. They do not have the ability to generate any real spin of their own, but feed
off the opponent's spin to allow the user to confuse the opponent and upset their
rhythm: Long pips are not very susceptible to the opponent's incoming spin, and tend
to "return" the opponent spin back upon impact as the pips bend and slide. They are
usually used by a closed-to-the-table blockets or choppers. They are usually used on
the grip of the sides of the pimples and the thickness of the sponge. It is also
possible to play an aggressive with long pips, though with not much spin capability.

Anti-spin: Anti-spin rubbers may look similar to inverted ones, but the surface
is really slick. Like long pimples, they cannot generate much real spin, but just allows
the user to produce a no- spin ball. Anti-spin is also not very susceptible to the
opponent's incoming spin, due to low coefficient and is not widely used at
international level.

Activity 2: Draw it

Direction: Draw at least three equipment of basketball with dimensions on the space
provided below.

PE 4 – Team Sports 16
LEARNING MODULE SURIGAO STATE COLLEGE OF TECHNOLOGY

SELF-EVALUATION:

Direction: Fill-in the table below to self-assess your learnings about the lesson.
Make your answer brief but concise.

The ball should be white The table and net is The table tennis ball
or orange so that… essential in tournament should have standard
because… weight and size so that…

Review of concepts:

FACILITIES AND EQUIPMENTS OF TABLE TENNIS

Table- The table should be made of any material and should yield a uniform
bounce of not less than 220mm (22cm) and not more than 250mm (25cm) when a
standard ball is dropped from a height of 305mm (30cm) above its surface. The
playing surface should be dark- colored, preferably dark green or blue änd matte
with a white line of 20mm broad along each edge. The lines at the 1.525m edges or
ends shall be termed as end lines and the lines at the 2.74m edges or side shall be
termed as side lines

The Net- The net shall be suspended by cord attached at each end to an
upright post 6 inches (15.25cm) high, the outside units of a post being 6 inches
(15.25cm) outside the side line. The top of the net along its whole length shall be 6
inches (15.25 cm) above the playing surface. The bottom of the net shall be as close
as possible to the playing surface along its whole length and the ends of the net shall
be as close as possible to the supporting posts.

The Ball- International rules specify that the game is played with a light 2.7 grams,
40 mm diameter ball. The ball is required to have a coefficient of restitution of 0.94. The
40mm ball was introduced at the 2003 World Table Tennis Championship. However, this
created controversy as the Chinese National Team-argued that this was implemented
merely to give non-Chinese players a better chance of winning. A 40mm table tennis ball is
slower and less "spinny" than the 38mm one.

The Racket- are equipped with a wooden blade covered with rubber on one
or two sides depending on the grip of the player. This is called a paddle, racket, or
bat depending on where in the world the game is being played. In the United States
of America the term "paddle" is common while in Europe, the term used is "bat," but
the official ITTF term is "racket".

PE 4 – Team Sports 17
LEARNING MODULE SURIGAO STATE COLLEGE OF TECHNOLOGY

POST-TEST: With the ideas on Volleyball Sport, answer the following


questions. Write your answers on the blank provided.

1. What is the playing surface of the table?


a. 9 feet length by 5 feet width b. 8 feet length by 4 feet width
c. 9 feet length by 6 feet width d. 8 feet length by 5 feet width
2. What is the weight of the ball?
a. 2.7g b. 2.9g
c. 2.8g d. 2.6g
3. What is the diameter of the ball?
a. 40mm b. 44mm
c. 42mm d. 38mm
4. What is the whole length of the net?
a. 15.25cm c. 16.25cm
b. 15.30cm d. 15.20cm
______5. What are the colors of the ball that been played in international
tournament?
a. White/Orange c. Pink/Yellow
b. Green/Red d. All of the above

REFERENCES:

 Team Sports Challenge to Technology – Driven Life


Authors: Reydora F. Flordeliza, Noraida N. La Rosa, Arden Mark M. Santos
 BATES (2020) HEALTH FITNESS MANAGEMENT
 TARA STEVENS (2020) PHYSICAL ACTIVITY AND STUDENT LEARNING
 PAUL INNERD (2020) PHYSICAL ACTIVITY ASSESMENT
 Punzalan, M. et al.(2019) Physical Education 3 Fitness Dance & Individual/Dual
Sports
 M. Verma (2019) Fitness & Wellness in Sports

PE 4 – Team Sports 18
LEARNING MODULE SURIGAO STATE COLLEGE OF TECHNOLOGY

TITLE: TABLE TENNIS

TOPIC: Basic Skills in Table Tennis

TIME FRAME: 12 hrs.

INTRODUCTION:

In life we all know that behind every expert or professional out there in their
chosen field begins with basic skills, without basic skills there will be no expert because
basic skills is very essential, it is the foundation or the starting point. Just like in sports
they also have basic training or basic skill that needs to be trained.

OBJECTIVES: At the end of the lesson, the students must be able to:

1. Identify the basic skills in table tennis;


2. Discuss the basic skills of table tennis on how to perform,
when to perform and what to perform depending to the situation;
3. Demonstrate the basic skills of table tennis.

PRETEST: In 2-3 sentences, answer each of the following questions. Write your
answers on the space below or in your Piece of Yellow Paper or
send them to the google classroom.

1. What are the importance of basic skills in Table Tennis?


______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________

2. What can you say about the different basic skills in Table Tennis?
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3. What are the different basic skills applied in Table Tennis sport? Describe each.
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________

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LEARNING ACTIVITIES:

Activity 1: Reading Activity


Direction: Read the following inputs comprehensibly!

BASIC SKILLS IN TABLE TENNIS

Styles of Play

Grip
Competitive table tennis players grip their bats in a varied ways. The manner
in which competitive players grip their bats can be classified into two major families
of styles. One is described as penhold, and the other shakehand. The Laws of
Table Tennis do not prescribe the manner in which one must grip the bat and
numerous variations on gripping styles exist.

PENHOLD
The penhold grip is so-named because one grips the bat like the way one
holds a writing instrument. The style of play among penhold players can vary greatly
from player to player. The style, usually referred to as the Chinese penhold style,
involves curling the middle, ring, and fourth finger back. In contrast, another style
that is sometimes referred to as the Japanese penhold, involves splaying those three
fingers out across the back of the bat. Penhold styles are popular among players
originating from east Asian nations such as China, Taiwan, Japan, and South Korea.

Traditionally, penhold players use only one side of the bat to hit the ball during
normal play. The side which is in contact with the last three fingers is generally not
use. However, the Chinese have developed a new technique in which a penholder
utilizes both sides of the bat. This is referred to as the Reverse penhold backhand
(RPB).

(Back View) (Front View)

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SHAKEHAND
The shakehand grip is so-named because one grips the bat like the way one
performs a handshake. It is the most common type of grip used worldwide. The, grip
is sometimes colioquially referred to as the "tennis grip" or a "Western grip." The
shakehand grip is most popular among players originating in Western Nations.
Today though, there are many Asian players using the shakehand grip.

(Backhand) (Forehand)

Types of Shots

In table tennis, the strokes can be classified into generally offensive


(producing topspin) and defensive (producing backspin). Spin exceptions are the
smash, block, and lob. The types of strokes include backhand and forehand.

SERVICE

A serve in table tennis is when the serving player throws the ball from their
free hand and then strikes it with their paddle. The serving player must strike the ball
so it hits their own side first, cleanly clears the net and then lands on their opponent's
half of the table.

(https://www.youtube.com/watch?v=NfmPcpi4sfc)

OFFENSIVE STROKES

Drive

In table tennis, a drive it is not similar to strokes of a racket sport like tennis.
The bat is primarily perpendicular to the direction of the stroke, and most of the
energy applied to the ball results in speed rather than spin, creating a shot, but is
fast enough that it can be difficult to return. A speed drive is used mostly for keeping

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the ball in play, applying pressure on the opponent, and potentially opening up an
opportunity for a more powerful attack.

(https://www.youtube.com/watch?v=Abe_FicwtAE)

Loop

The loop is essentially the reverse of the speed drive. The bat is much more
parallel to the direction of the stroke ("closed") and the bat thus grazes the ball,
resulting in a large amount of topspin. A good loop drive will arc quite a bit, and once
striking the opponent's side of the table will jump forward, much like a kick serve in
tennis. A loop drive is dangerous because of its topspin--while its not as difficult to
return as a speed drive, it is more likely to rebound off the opponent's bat at very
high angle, setting up an easy smash on the follow up. As the loop drive requires a
lot of topspin, players generally use their entire body to generate the movement
required. Variations in spin and speed adds to the effectiveness of this shot.

(https://www.youtube.com/watch?v=fFvAv0BC1v4)

Flick/Flip

When a player tries to attack a ball that has not bounced beyond the edge of
the table, he/she does not have the room to wind up in a backswing. The ball may
still be attacked, however, and the resulting is called flip because the backswing is
compressed into a quick wrist action. A flip is not a single stroke and can resemble
either a drive or a loop in its characteristics. It is also known as "harai" in Japanese.

(https://www.youtube.com/watch?v=mC0H6OLL_4M)

Smash

The smash is the offensive trump card in table tennis. A player will typically
execute a smash when his or her opponent has returned a ball that bounces too high
and/or too close to the net. Smashing is essentially self-explanatory, a large
backswing and rapid acceleration imparting as much speed on the ball as possible.
The goal for a smash is to get the ball to move so quickly that the opponent simply
cannot return it. Because the ball speed is the main aim of the shot, often the spin on
the ball is something other than topspin. Sidespin can be used effectively with a
smash to alter the ball's trajectory significantly, although most intermediate players
will smash the ball with little or no spin. An offensive table tennis player will think of a
rally as a build-up to a winning smash; only a calculated series of smashes can
guarantee a point against a good opponent. However, most players will be able to
return at most one or two smashes consistently. Provided that the opponent is not

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too close to the table or too far away from the ball, a smash can be lobbed, chopped,
blocked, or even counter-looped albeit with some difficulty. A player who smashes
generally works out a series of smashes (and possibly drop-shots) to rush the
opponent out of position, put him off balance, or both. Smashers who fail to do this
find it difficult to win a point against an excellent defense.

(https://www.youtube.com/watch?v=T8dHrFpZ8LA)

DEFENSIVE STROKES

Chop

A chop or cut is the defensive, backspin counterpart of the offensive loop


drive. A chop is essentially a bigger, heavier slice, taken well back from the table.
The bat face points primarily horizontally, perhaps a little bit upward, and the
direction of the stroke is straight down. The object of a defensive chop is to match
the topspin of the opponent's shot with your own bat speed. A good chop will float
nearly horizontally back to the table, in some cases having much backspin that the
ball actually rises. A chop such as this can be extremely difficult to return due to the
enormous amount of backspin. Sometimes, a defensive player can impart no spin on
the ball during a chop, or frequently add right-hand or left-hand spin to the ball. This
may further confuse his/ her opponent. Chops are difficult to execute, but are
devastating when completed properly because it takes a tremendous amount of
topspin on a loop drive to return the ball back over the net.

(https://www.youtube.com/watch?v=g4n0YXKt8FU)

Block

The block or short is a simple shot, barely worthy of being called a "stroke,"
but nonetheless can be devastating against an attacking opponent. A block is
executed by simply putting the bat in front of the ball. The ball rebounds back
towards the opponent with nearly as much energy as it came in with. This is not as
easy as it sounds, because the ball's spin, speed, and location all influence the
correct angle of a block. Disregarding the difficulty of a block, it is very possible for
an opponent to execute a perfect loop, drive, or smash only to have the blocked shot
come back at him just as fast. Due to the power involved in offensive strokes, often
an opponent simply cannot recover quickly enough, and will be unable to return his
own shot blocked back to him/her. Blocks almost always produce the same spin as
was received, which is nearly always topspin.

(https://www.youtube.com/watch?v=V021kGUUTsU)

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LEARNING MODULE SURIGAO STATE COLLEGE OF TECHNOLOGY

Push-Block

High level players may use what is called push block or active block, adding
speed to the ball (with a small topspin movement). When playing in the penhold Grip,
many players use push blocks when being pressured on the backhand. Chinese
penhold players refer to it as a push-block as they literally "push" their backhand
forward, instead of simply blocking it.

(https://www.youtube.com/watch?v=3D9VWKR-iFc)

Lob

The defensive lob is possibly the most visually-impressive shot in the sport of
table tennis. It is deceptive in its simplicity. To execute a lob, a defensive player first
backs of the table 8-10 feet (2.5 to 3m, advanced players sometimes go 20 feet or 6
m or more). Then, the stroke itself consists of simply lifting the ball to an enormous
height before it falls back to the opponent's side of the table. A lob is inherently a
creative shot, and can have nearly any kind of spin you can imagine. Talented
players use this fact to their advantage in order to control the point. For instance,
though the opponent may smash the ball hard and fast, a good defensive lob could
quite possible be even harder to return due to the unpredictability (and heavy
amounts) of spin on the ball. Thus, though backed off the table by tens of feet and
apparently running and leaping just to reach the ball, a good defensive player can
still win the point using good lobs.

(https://www.youtube.com/watch?v=cSjgUoc198Q)

Drop Shot

Drop Shot is a high level stroke, used as another variation of close-to-table


strokes (like harai and slice). To make a stop, you have to position the body close to
the ball and just let the ball touch the bat (without any hand movement) in a way that
the ball stays close to the net with almost no speed and spin and touches the other
side of the table more than twice if the opponent doesn't reach it. This stroke should
be used when opponents are far from the table and are not prepared to get close to
the table. This technique is most usually done by penholders and players who use
long or short pimples. A very deceiving technique, this could result in the opponent
failing to reach the ball after misjudging the distance of the ball. A perfectly executed
stroke after a topspin sequence can win a point.

(https://www.youtube.com/watch?v=fOY2cqRDejs)

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Activity 2: Learning log

Direction: On this activity, visit the links that are given on the basic skills in table tennis
on YouTube. Watch the video and then after watching it write a “Learning log”. This
includes the things that you have gained from the video in relation to basic skills in
table tennis. Write your answer on the space provided below. Please consider the
criteria in grading your output.

Content -40%
Organization of ideas-30%
Originality-30%
Learning Log

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Activity 3: Video presentation

Direction: Take a video of the following basic skills in Table Tennis and submit it to
our google classroom. Please consider the criteria in grading your output.

Proper execution - 50%


Mastery of skills - 50%

1. Service
2. Offensive Strokes
a. Drive
b. Loop
c. Flick/Flip
d. Smash
3. Defensive Strokes
a. Chop
b. Block
c. Push-block
d. Lob
e. Drop shot

SELF-EVALUATION: Share it!

Direction: In this activity, based on your experience you are going to recall and write
specific experience of each basic skill you’ve encountered in performing. Moreover,
the tips you had applied for you to overcome it or performed it well. Write your answer
on the space provided below. Please consider the criteria in grading your output:

Content -40%
Organization of ideas-30%
Originality-30%

___________________________________________________________________
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___________________________________________________________________
___________________________________________________________________
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Review of concepts:

BASIC SKILLS IN TABLE TENNIS

a. SERVICE
b. OFFENSIVE STROKES
 Drive
 Loop
 Flick/Flip
 Smash
c. DEFENSIVE STROKES
 Chop
 Block
 Push-block
 Lob
 Drop shot

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LEARNING MODULE SURIGAO STATE COLLEGE OF TECHNOLOGY

Post-Test: KWL Chart

Direction: In order to assess your understanding in the lesson, kindly fill in the chart with
information: First, what you already know about the topic, second what you want to know more
on the lesson, and lastly are the things that you’ve learned from the inputs presented above.
Please consider the criteria in grading your out-put.

Content-40%
Organization of ideas-30%
Originality-30%

Topic:_________________________________________________________

What I KNOW What I want to KNOW What I LEARNED

REFERENCES:

 Team Sports Challenge to Technology – Driven Life


Authors: Reydora F. Flordeliza, Noraida N. La Rosa, Arden Mark M. Santos
 BATES (2020) HEALTH FITNESS MANAGEMENT
 TARA STEVENS (2020) PHYSICAL ACTIVITY AND STUDENT LEARNING
 PAUL INNERD (2020) PHYSICAL ACTIVITY ASSESMENT
 Punzalan, M. et al.(2019) Physical Education 3 Fitness Dance & Individual/Dual
Sports
 M. Verma (2019) Fitness & Wellness in Sports

PE 4 – Team Sports 28
LEARNING MODULE SURIGAO STATE COLLEGE OF TECHNOLOGY

TITLE: TABLE TENNIS

TOPIC: Rules and Regulation in Table Tennis

TIME FRAME: 2 hrs.

INTRODUCTION:

It is necessary to know the guidelines in every sport by becoming aware about


the do’s and don’ts of the game. It is also the basis of giving violations and points for
every opponent. Having this, the game will be played fair and honest.

OBJECTIVES: At the end of the lesson, the students must be able to:

1. Discuss the rules and regulation of the table tennis;


2. Interpret/analyze the rules and regulation of table tennis
3. Define the terminologies of table tennis.

PRETEST: In 2-3 sentences, answer each of the following questions. Write your
answers on the space below or in your Piece of Yellow Paper or
send them to the google classroom.

1. In your own idea what is rules and regulation in table tennis?


______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________

2. What can you say if there is no rules and regulation in table tennis?
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________
3. What can you say if there is no integrity in rules and regulation in table tennis?
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________

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LEARNING ACTIVITIES:

Activity 1: Reading Activity


Direction: Read the following inputs comprehensibly!

BASIC RULES AND REGULATION IN TABLE TENNIS

There are standardized regulation set forth by the authorities in table tennis –
the ITTF – applied internationally in any professional table tennis leagues.

Starting Game

In a higher level of competition, service is decided by a coin toss. At lower


levels, it is common for one player to hide the ball in one or the other hand (usually
hidden under the table), allowing the other player to guess which hand the ball is in.
The correct or incorrect guess gives the "winner" the option to choose to serve or
receive, or to choose which side of the table to use.

Service

In game play, the player serving the ball commences a point. Standing
behind the end of the table, with the ball in the palm of one hand-over the table's
height and the paddle in the other, the server tosses the ball without spin, nearly
vertical, at least 16cm (approximately 6 inches). He or she then must hit the ball
such that it bounces once on his or her half of the table, and then bounces at least
one time on the opponent's half. If the ball strikes the net but does not strike the
opponent's half of the table, then a point is awarded to the opponent. However, if the
ball hits the net, but nevertheless goes over and bounces on the other side, it is
called a let (or net-in). Play stops, and the ball must be served again with no penalty.
If the service is "good," then the opponent must then make a "good" return-by
returning the ball before it bounces on his or her side of the table a second time.
Returning the serve is one of the most difficult parts of the game, as the server's first
move is often the least predictable.

Hitting the Ball

Any hitting of the ball must be done such that the ball passes over or around
the net. If the ball is struck such that it travels around the net, but still lands on the
opponents side of the table, the hit is legal and play should be continued. If the
opponent cannot return it over (or around) the net and make it bounce on your side,
then you win the point.

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Scoring

Points are awarded to the opponent for any of the several errors in play:

-Allowing the ball to bounce on one's own side twice;

-Not hitting the ball after it has bounced on one's own side;

-Having the ball bounce on one's own side after hitting it;

-Hitting the ball before it has bounced on one's own side of the table;

-Double hitting the ball. (Note that the hand below the wrist is considered part of the
bat and making a good return of one's hand or fingers is allowed; but hitting one's
hand or fingers and subsequently hitting the bat is a double strike and considered an
error);

-Allowing the bat to strike anything other than the bat;

-Causing the ball not to bounce on the opponent's half (i.e. not making a "good"
return);

-Placing one's free hand on the playing surface or moving the playing surface;

-Offering and failing to make a good serve (i.e. making a service toss and failing to
strike the ball fairly into play);

-Making an illegal serve (e.g. one preceded by a player's hiding the bail or his failing
to toss the ball at least 6 inches (16cm) in the air; and

-Hitting the net with bat or any body part, or moving the table.

Alternation of Service

Service alternates between opponents every two points (regardless of winner


of the rally) until a player reaches 11 points. If both players reach 10 points, then
service alternates after each point, until one player gains a two-point advantage. In
doubles, service alternates every two points between sides, but also rotates between
players on the same team. At the end of every two points, the receiving player
becomes the server, and the partner of the serving player becomes the receiver.

Series of Games

After each game, players switch sides of the table. In the fifth or seventh
(Rubber Game) game "for the match," players switch sides when the first player

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scores 5 points, regardless of whose turn it is to serve. In competition play, matches


are typically best of five or seven games.

Recreational Variations

Some recreational players may choose to use a volleyball style system of


scoring and play. Such variations include, but are not limited to, allowing the let
serve, not requiring the server to hit the ball on his half of the table first (but still
allowing it), allowing the volleying returns, and relaxing other small rules in doubles
to make the game easier to play. Common recreational scoring styles include best-of
three-game side out scoring to 15, 21, 25, or 30 points per game with a third game
being played rally style to 15; best-of-five game rally style play with each game, save
the fifth (to 15), played 30 points; and traditional tennis scoring.

Doubles Game

In addition to games between individual players, pairs may also play table
tennis. In doubles, all the rules of the single play apply aside for some exceptions. A
line painted along the long axis of the table to create double courts bisects the table.
This line's only purpose is to facilitate the doubles service rule, in which the service
must originate from the right hand "box" in such way that the first bounce of the serve
bounces once in the said right hand box and then must bounce at least once in the
opponents' side's right hand box (far left box for server). Play then continues
normally with the exception that players must alternate hitting the ball. For example,
after a player serves, the receiving player make his or her return, the server's partner
returns the ball and then the service receiver's partner would play the ball. When the
match reaches the final game, the teams must switch side and the team that
receives the service must switch receiver when one of the teams reach 5 points.
Singles and doubles are both played in international competitions, including the
Olympic Games since 1988 and the Commonwealth Games since 2002. In 2005, the
ITTF has announced that doubles table tennis will be featured only as a part of
teams events in the 2008 Olympics.

TERMINOLOGY

Table tennis terminology is a set of English words and phrases used in the
sport of table tennis to describe the game, the play, and the equipment.

Ace - A service point won by the server because the receiver doesn't return, or even
touch, the ball

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Anti-spin - A smooth rubber with very low surface friction, used to defend against
strong spin or to confuse the opponent; a type of rubber that is rarely (if at all) seen
in modern top-level table tennis, but is popular with amateur and veteran players

Backhand - A shot executed where the back of your hand is pointing towards the
opponent

Backspin- A type of spin used mostly on defensive shots; produced when you chop
down on the ball in which the bottom of the ball will move away from you

Blade - The wooden part of the racket (or paddle)

Block - A topspin shot played close to the table with the racket making contact with
the ball just after it bounces

Bye - A situation in which a player advances automatically to the next round of a


tournament without having to play a match; a privilege extended to seeded players in
the opening round of a tournament

Chop (Cut) - A defensive, backspin counterpart of the offensive loop drive; a bigger,
heavier slice, taken well back from the table

Closed Racket - A stroke played with the striking surface of the racket angled
downwards, eg. a topspin stroke or block

Counter Loop - A loop stroke played in response to a loop stroke from the opponent

Counter Smash - A smash stroke played in response to a smash stroke from the
opponent

Crossover - The point where a player has to change from playing a forehand stroke
to backhand stroke; often a target for attack since it is difficult to return balls aimed at
this area

Cross-court - A stroke that is hit diagonally from corner to corner

Dead Ball - A stroke played that returns the ball with very little or no spin

Default - Failure to complete a Match

Deuce - When a game's score is 10-10, or even at any point after 10, such as 11-11,
12-12, 13-13, etc; the game gets to deuce, the a player must get 2 points more than
his or her opponent to win that game, e.g. 10-12

Doubles - A game of table tennis where two people play on each side and alternate
turns at striking the ball

Double Bounce - When the ball bounces twice on one side of the table before a
return is made, causing that player to lose the point

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Down the line - A stroke that is played where the ball travels parallel to the sidelines
of the table

Drive - A stroke played close to the table with your racket arm moving forward and
slightly upwards in the direction that the ball is going to travel

Drop shot - A shot that drops very short over the net on your opponent's side of the
table; usually played when your opponent is positioned away from the table

Early - The rising part of a ball's bounce

Expedite - A rule that comes into operation if a game is unfinished after 10 minutes
play (or at any earlier time at the request of both players or pairs), in which each
player shall serve for 1 point in turn and if the receiving player or pair makes 13
returns, the receiver shall score a point

Flat - Playing a stroke with minimum topspin so that the ball travels very low over the
net A S Flick or Flip - A stroke played close to the table where you hit over the back
or top of ball, using a loose wrist action to impart topspin

Flick or Flip - A stroke played close to the table where you hit over the back or top
of ball, using a loose wrist action to impart topspin

Forehand - A shot executed where the palm of your hand is facing your opponent, to
the right side of the elbow for a right handed player and vice versa for a left handed
player

Free hand - The hand not holding the racket

Game - is won by the player or pair who first scores 11 points unless both players or
pairs score 10 points, in which the game shall be won by the first player or pair
subsequently gaining a lead of 2 points

Inverted rubber - Rubber that contacts the ball with its smooth surface, and is glued
to the rest of the bat with its pimpled surface; this type of rubber generally produces
more spin than pimpled rubber which used a larger contact area, although some
rubbers are designed to have the opposite effect (see Antispin)

ITTF - stands for the International Table Tennis Federation; the international
governing body for the sport of table tennis

Heavy - Used to describe a strong spin

Kill - An aggressive shot hit with too much speed for the opponent to return it

Late - The falling part of a ball's bounce

Let - A rally where the result is not scored

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Lob - A defensive shot used against high-speed shots where the ball is returned
very high in the air

Long Pimples (Pips) - A type of racket covering; A sheet of rubber on top of a layer
of sponge

Loop - A strong topspin stroke that aims to overpower the spin of the oncoming ball
(usually backspin)

Loose - A return which is too high, too long, has insufficient spin or a combination of
both; easy for the opponent to attack or kill (compare to tight).

Match - A match consists of the best of any odd number of games (usually 3, 5, or 7)

Multiball - Training method minimizing wasted time by using many balls that are
continuously fed to the player, either by another player or a ball robot (Robo-Pong)

Obstruction - Happens when a player obstructs the ball, or anything he or she


wears or carries touches it in play when it is above or travelling towards the playing
surface, not having touched his or her court since last being struck by his or her
opponent

Open Racket - A stroke played with the striking surface of the racket angled
upwards, eg. a push or backspin shot

Penhold - Style of player who grips the paddle in a manner similar to holding a pen;
a style of grip in which the racket handle is held between the thumb and forefinger;
used mainly by Asian players

Pimples (Pips) - Rubber that contacts the ball with its pimpled surface; produces
different effects on the spin compared with inverted rubber due to the reduced
contact area and flexibility of the pimples

Playing Surface - The upper surface of a table tennis table that lies in a horizontal
plane 76cm (2ft 6in) above the floor

Point - A unit of scoring in table tennis; a rally where the result is scored

Push - A backspin shot usually executed over the playing surface

Racket Hand - The hand that is holding the racket

Rally - The period during which the ball is in play

Rubber - The racket covering; sometimes refers only to the rubber on top of a
sponge base

Sandwich - Also known as Sponge

PE 4 – Team Sports 35
LEARNING MODULE SURIGAO STATE COLLEGE OF TECHNOLOGY

Service - The start of a point where one player strikes the ball

Shake hand - The most popular table-tennis grip; similar to a tennis grip, with the
index finger extended over the paddle head perpendicular to the handle

Side spin - A type of spin imparted onto the ball causing it to move left or right
before and after it strikes the playing surface

Smash - An aggressive shot hit with speed, often in response to a high bouncing
return

Speed glue - Glue used to attach rubber to the blade; contains a high percentage of
volatile solvents, which soak into the sponge of a rubber and increase the speed and
spin of a stroke

Spin - The rotation of the ball; can be imparted by a player onto the ball by using a
brushing action with the racket surface

Stroke - Any shot used by a player in a game

Third ball - The stroke hit by the server after the opponent's return of the serve;
frequently the first strong attacking stroke in a table-tennis rally.

Tight - A return that is difficult for the opponent to attack; Always a low ball, usually
in combination with being short, having strong backspin or both

Umpire - The person appointed to control a match

Underspin - A type of spin used mostly on defensive shots; produced when you
chop down on the ball

Walk-Over - A victory awarded to a player when his/her opponent concedes a match


before it begins, usually due to injury or illness

PE 4 – Team Sports 36
LEARNING MODULE SURIGAO STATE COLLEGE OF TECHNOLOGY

Activity 2: Think-Create-Write

Direction: Make 5 scenarios or situation that shows a score. Write your answers on
the line provided below.

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PE 4 – Team Sports 37
LEARNING MODULE SURIGAO STATE COLLEGE OF TECHNOLOGY

SELF-EVALUATION: LESSON TWEET

Direction: Recall your understanding on Basic Rules and Regulations in table tennis
and write it here by simply tweeting your understanding on our tweet box provided
below.

Review of concepts:

RULES AND REGULATIONS IN TABLE TENNIS

Starting Game-In a higher level of competition, service is decided by a coin toss. At


lower levels, it is common for one player to hide the ball in one or the other hand
(usually hidden under the table), allowing the other player to guess which hand the
ball is in. The correct or incorrect guess gives the "winner" the option to choose to
serve or receive, or to choose which side of the table to use.

Service-In game play, the player serving the ball commences a point. Standing
behind the end of the table, with the ball in the palm of one hand-over the table's
height and the paddle in the other, the server tosses the ball without spin, nearly
vertical, at least 16cm (approximately 6 inches). He or she then must hit the ball
such that it bounces once on his or her half of the table, and then bounces at least
one time on the opponent's half. If the ball strikes the net but does not strike the
opponent's half of the table, then a point is awarded to the opponent. However, if the
ball hits the net, but nevertheless goes over and bounces on the other side, it is
called a let (or net-in). Play stops, and the ball must be served again with no penalty.
If the service is "good," then the opponent must then make a "good" return-by
returning the ball before it bounces on his or her side of the table a second time.
Returning the serve is one of the most difficult parts of the game, as the server's first
move is often the least predictable.

PE 4 – Team Sports 38
LEARNING MODULE SURIGAO STATE COLLEGE OF TECHNOLOGY

Hitting the Ball-Any hitting of the ball must be done such that the ball passes over
or around the net. If the ball is struck such that it travels around the net, but still lands
on the opponents side of the table, the hit is legal and play should be continued. If
the opponent cannot return it over (or around) the net and make it bounce on your
side, then you win the point.

Scoring-Points are awarded to the opponent for any of the several errors in play:

Alternation of Service-Service alternates between opponents every two points


(regardless of winner of the rally) until a player reaches 11 points. If both players
reach 10 points, then service alternates after each point, until one player gains a
two-point advantage. In doubles, service alternates every two points between sides,
but also rotates between players on the same team. At the end of every two points,
the receiving player becomes the server, and the partner of the serving player
becomes the receiver.

Series of Games-After each game, players switch sides of the table. In the fifth or
seventh (Rubber Game) game "for the match," players switch sides when the first
player scores 5 points, regardless of whose turn it is to serve. In competition play,
matches are typically best of five or seven games.

Recreational Variations-Some recreational players may choose to use a volleyball


style system of scoring and play. Such variations include, but are not limited to,
allowing the let serve, not requiring the server to hit the ball on his half of the table
first (but still allowing it), allowing the volleying returns, and relaxing other small rules
in doubles to make the game easier to play. Common recreational scoring styles
include best-of three-game side out scoring to 15, 21, 25, or 30 points per game with
a third game being played rally style to 15; best-of-five game rally style play with
each game, save the fifth (to 15), played 30 points; and traditional tennis scoring.

Doubles Game-In addition to games between individual players, pairs may also play
table tennis. In doubles, all the rules of the single play apply aside for some
exceptions. A line painted along the long axis of the table to create double courts
bisects the table. This line's only purpose is to facilitate the doubles service rule, in
which the service must originate from the right hand "box" in such way that the first
bounce of the serve bounces once in the said right hand box and then must bounce
at least once in the opponents' side's right hand box (far left box for server). Play
then continues normally with the exception that players must alternate hitting the
ball. For example, after a player serves, the receiving player make his or her return,
the server's partner returns the ball and then the service receiver's partner would
play the ball. When the match reaches the final game, the teams must switch side
and the team that receives the service must switch receiver when one of the teams
reach 5 points. Singles and doubles are both played in international competitions,
including the Olympic Games since 1988 and the Commonwealth Games since
2002. In 2005, the ITTF has announced that doubles table tennis will be featured
only as a part of teams events in the 2008 Olympics.

PE 4 – Team Sports 39
LEARNING MODULE SURIGAO STATE COLLEGE OF TECHNOLOGY

TERMINOLOGY

Ace - A service point won by the server because the receiver doesn't return, or even
touch, the ball

Anti-spin - A smooth rubber with very low surface friction, used to defend against
strong spin or to confuse the opponent; a type of rubber that is rarely (if at all) seen
in modern top-level table tennis, but is popular with amateur and veteran players

Backhand - A shot executed where the back of your hand is pointing towards the
opponent

Backspin- A type of spin used mostly on defensive shots; produced when you chop
down on the ball in which the bottom of the ball will move away from you

Blade - The wooden part of the racket (or paddle)

Block - A topspin shot played close to the table with the racket making contact with
the ball just after it bounces

Bye - A situation in which a player advances automatically to the next round of a


tournament without having to play a match; a privilege extended to seeded players in
the opening round of a tournament

Chop (Cut) - A defensive, backspin counterpart of the offensive loop drive; a bigger,
heavier slice, taken well back from the table

Closed Racket - A stroke played with the striking surface of the racket angled
downwards, eg. a topspin stroke or block

Counter Loop - A loop stroke played in response to a loop stroke from the opponent

Counter Smash - A smash stroke played in response to a smash stroke from the
opponent

Crossover - The point where a player has to change from playing a forehand stroke
to backhand stroke; often a target for attack since it is difficult to return balls aimed at
this area

Cross-court - A stroke that is hit diagonally from corner to corner

Dead Ball - A stroke played that returns the ball with very little or no spin

Default - Failure to complete a Match

Deuce - When a game's score is 10-10, or even at any point after 10, such as 11-11,
12-12, 13-13, etc; the game gets to deuce, the a player must get 2 points more than
his or her opponent to win that game, e.g. 10-12

PE 4 – Team Sports 40
LEARNING MODULE SURIGAO STATE COLLEGE OF TECHNOLOGY

Doubles - A game of table tennis where two people play on each side and alternate
turns at striking the ball

Double Bounce - When the ball bounces twice on one side of the table before a
return is made, causing that player to lose the point

Down the line - A stroke that is played where the ball travels parallel to the sidelines
of the table

Drive - A stroke played close to the table with your racket arm moving forward and
slightly upwards in the direction that the ball is going to travel

Drop shot - A shot that drops very short over the net on your opponent's side of the
table; usually played when your opponent is positioned away from the table

Early - The rising part of a ball's bounce

Expedite - A rule that comes into operation if a game is unfinished after 10 minutes
play (or at any earlier time at the request of both players or pairs), in which each
player shall serve for 1 point in turn and if the receiving player or pair makes 13
returns, the receiver shall score a point

Flat - Playing a stroke with minimum topspin so that the ball travels very low over the
net A S Flick or Flip - A stroke played close to the table where you hit over the back
or top of ball, using a loose wrist action to impart topspin

Flick or Flip - A stroke played close to the table where you hit over the back or top
of ball, using a loose wrist action to impart topspin

Forehand - A shot executed where the palm of your hand is facing your opponent, to
the right side of the elbow for a right handed player and vice versa for a left handed
player

Free hand - The hand not holding the racket

Game - is won by the player or pair who first scores 11 points unless both players or
pairs score 10 points, in which the game shall be won by the first player or pair
subsequently gaining a lead of 2 points

Inverted rubber - Rubber that contacts the ball with its smooth surface, and is glued
to the rest of the bat with its pimpled surface; this type of rubber generally produces
more spin than pimpled rubber which used a larger contact area, although some
rubbers are designed to have the opposite effect (see Antispin)

ITTF - stands for the International Table Tennis Federation; the international
governing body for the sport of table tennis

Heavy - Used to describe a strong spin

PE 4 – Team Sports 41
LEARNING MODULE SURIGAO STATE COLLEGE OF TECHNOLOGY

Kill - An aggressive shot hit with too much speed for the opponent to return it

Late - The falling part of a ball's bounce

Let - A rally where the result is not scored

Lob - A defensive shot used against high-speed shots where the ball is returned
very high in the air

Long Pimples (Pips) - A type of racket covering; A sheet of rubber on top of a layer
of sponge

Loop - A strong topspin stroke that aims to overpower the spin of the oncoming ball
(usually backspin)

Loose - A return which is too high, too long, has insufficient spin or a combination of
both; easy for the opponent to attack or kill (compare to tight).

Match - A match consists of the best of any odd number of games (usually 3, 5, or 7)

Multiball - Training method minimizing wasted time by using many balls that are
continuously fed to the player, either by another player or a ball robot (Robo-Pong)

Obstruction - Happens when a player obstructs the ball, or anything he or she


wears or carries touches it in play when it is above or travelling towards the playing
surface, not having touched his or her court since last being struck by his or her
opponent

Open Racket - A stroke played with the striking surface of the racket angled
upwards, eg. a push or backspin shot

Penhold - Style of player who grips the paddle in a manner similar to holding a pen;
a style of grip in which the racket handle is held between the thumb and forefinger;
used mainly by Asian players

Pimples (Pips) - Rubber that contacts the ball with its pimpled surface; produces
different effects on the spin compared with inverted rubber due to the reduced
contact area and flexibility of the pimples

Playing Surface - The upper surface of a table tennis table that lies in a horizontal
plane 76cm (2ft 6in) above the floor

Point - A unit of scoring in table tennis; a rally where the result is scored

Push - A backspin shot usually executed over the playing surface

Racket Hand - The hand that is holding the racket

Rally - The period during which the ball is in play

PE 4 – Team Sports 42
LEARNING MODULE SURIGAO STATE COLLEGE OF TECHNOLOGY

Rubber - The racket covering; sometimes refers only to the rubber on top of a
sponge base

Sandwich - Also known as Sponge

Service - The start of a point where one player strikes the ball

Shake hand - The most popular table-tennis grip; similar to a tennis grip, with the
index finger extended over the paddle head perpendicular to the handle

Side spin - A type of spin imparted onto the ball causing it to move left or right
before and after it strikes the playing surface

Smash - An aggressive shot hit with speed, often in response to a high bouncing
return

Speed glue - Glue used to attach rubber to the blade; contains a high percentage of
volatile solvents, which soak into the sponge of a rubber and increase the speed and
spin of a stroke

Spin - The rotation of the ball; can be imparted by a player onto the ball by using a
brushing action with the racket surface

Stroke - Any shot used by a player in a game

Third ball - The stroke hit by the server after the opponent's return of the serve;
frequently the first strong attacking stroke in a table-tennis rally.

Tight - A return that is difficult for the opponent to attack; Always a low ball, usually
in combination with being short, having strong backspin or both

Umpire - The person appointed to control a match

Underspin - A type of spin used mostly on defensive shots; produced when you
chop down on the ball

Walk-Over - A victory awarded to a player when his/her opponent concedes a match


before it begins, usually due to injury or illness

PE 4 – Team Sports 43
LEARNING MODULE SURIGAO STATE COLLEGE OF TECHNOLOGY

POST-TEST:

Direction: Write T is the statement is true and F is the statement is False. Put your
answer on the line provided before the number.

1. Push is a backspin shot usually executed over the playing surface

2. Let is a rally where the result is not scored

3. Smash is an aggressive shot hit with speed, often in response to a high


bouncing return

4. Lob is an offensive shot used against high-speed shots where the ball is
returned very high in the air

5. Loop is a strong topspin stroke that aims to overpower the spin of the
oncoming ball (usually backspin)

6. Drop shot is a shot that drive very short over the net on your opponent's side of
the table; usually played when your opponent is positioned away from the table
7. Chop is an offensive, backspin counterpart of the offensive loop drive; a bigger,
heavier slice, taken well back from the table.

8. Block is a topspin shot played close to the table with the racket making
contact with the ball just after it bounces

9. ITTF stands for the International Table Tennis Federation; the international
governing body for the sport of table tennis

10. Ace is a service point won by the server because the receiver doesn't
return, or even touch, the ball

REFERENCES:

 Team Sports Challenge to Technology – Driven Life


Authors: Reydora F. Flordeliza, Noraida N. La Rosa, Arden Mark M. Santos
 BATES (2020) HEALTH FITNESS MANAGEMENT
 TARA STEVENS (2020) PHYSICAL ACTIVITY AND STUDENT LEARNING
 PAUL INNERD (2020) PHYSICAL ACTIVITY ASSESMENT
 Punzalan, M. et al.(2019) Physical Education 3 Fitness Dance & Individual/Dual
Sports
 M. Verma (2019) Fitness & Wellness in Sports

PE 4 – Team Sports 44
LEARNING MODULE SURIGAO STATE COLLEGE OF TECHNOLOGY

PE 4 – Team Sports 45

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