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The Lost

The Lost is an outsider who has discovered strange pathways known as "The Paths" that can take them to mysterious places outside of normal reality, including safe havens, dangerous locales, and locations that don't truly exist. The Lost has the ability to bring others to these places if they are willing. Their focus is on exploration of new areas through the Paths and using their outsider status to their advantage or escape from situations. The nature and destinations of The Paths can be customized by the player.

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Janyse Moore
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100% found this document useful (1 vote)
234 views2 pages

The Lost

The Lost is an outsider who has discovered strange pathways known as "The Paths" that can take them to mysterious places outside of normal reality, including safe havens, dangerous locales, and locations that don't truly exist. The Lost has the ability to bring others to these places if they are willing. Their focus is on exploration of new areas through the Paths and using their outsider status to their advantage or escape from situations. The nature and destinations of The Paths can be customized by the player.

Uploaded by

Janyse Moore
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Playing The Lost

Lonely, explorative, and free. The Lost doesn’t wholly


belong in this world with everyone else. They’re an
outsider not just within the community, but to reality
itself.

The two stat lines for The Lost lead you to travelling to
weird and mysterious places (Volatile 2 & Dark 1) or to
using your outsider status to your advantage against
people (Cold 2 & Volatile 1).

The Lost has a heavy focus on exploration; Wander With


Me encourages you to keep looking for new and
unexplored places to take people, while Not Tied Down
pushes you towards escaping to dangerous places or
places where you have control to get the most out of
people following you or leaving you alone.

When creating The Lost, consider what The Paths are to


you. Are they a secret network of passages under the
town? A faerie forest you access through your closet?
The post-apocalyptic future you jump to? Any and all of
these are options. The places the Paths lead are similarly
up to you. A safe place could mean your house, or a
sacred grove. A dangerous place might be a bad part of
town or an irradiated wasteland. A place that doesn’t
exist might be inside a magic book or a shadow version
of your school.

When finding a new length of the Paths, describe it like


you did the first, and come up with another safe place,
dangerous place, and a place that doesn’t exist for it to
lead to. The Lost
You’re not from around here. No, not just this town. This world. This time
period. Maybe even this universe. You really, really don’t belong in this place.

Credits You’ve found something, though. A gap in reality, a place where things are
just weak enough that they’ll tear if you prod them. You’ve found the Paths,
This is a fan Skin for Monsterhearts 2, designed by C.M.Ruebsaat and they’re as strange and weird and wonderful as you could have hoped for.
Check out the game at buriedwithoutceremony.com

This Skin is heavily inspired by the web serial Pale, by Wildbow.


Read his work at palewebserial.wordpress.com
Identity The Lost Moves ❍ Wander With Me
When you show someone a
You get The Paths, and choose one
Name: Ava, Lex, Veronica, Eyes: collapsing eyes, hard eyes, strange place they’ve never been
Thomas, Kegan, Zero, Roman, Mia, more:
unreachable eyes, obscure eyes, before or take them to the Paths,
Erin, Gex, Lenna, Quin hinting eyes take a String on them.
● The Paths
You know an entrance to the
Look: hidden, wanderlust, layers, Origin: stolen shadow, time paradox, Paths, which are (circle 1): endless ❍ Trapped On the Road
helpless, flowing replaced, from another world, homeless When you throw someone bodily
highways, dark forests, shifting
tunnels, mirror towns. onto the Paths, roll with Volatile.
On a 10 up, they end up alone on
Your Backstory Strings You can go to the Paths any time,
right away, and they can take you
the Paths, and must find their
way out. On a 7-9, you end up
to a safe place, a dangerous place, there with them.
Someone is curious about why
you’re here. Gain a String on and a place that doesn’t exist. You
can bring others with you, if they ❍ The Shelter
them.
are willing. You have a temporary shelter to
stay that is nevertheless fully
Someone knows where you came
❍ To My Own Devices yours. It exists in the normal
from, even if you don’t. Give them
When you act to help someone world and all your Paths can lead
a String on you.
without them knowing, mark there. You add 1 to all rolls you
experience. make in your shelter.

Darkest Self Harm ❍ Not Tied Down


When you Run Away from
You don’t belong here. This place
is too limited and claustrophobic. Experience ❍❍❍❍❍ someone, ask them if they follow
you. If they don’t, they lose a
You need to lose yourself further, String on you.
go to the Paths, cut every tie you ❍ Add +1 to one of your stats.
have to the world by any means ❍ Take another Lost move.
necessary. You escape your ❍ Take another Lost move.
Darkest Self when someone ❍ Take a move from any Skin.
forces you to stay put or when ❍ Take a move from any Skin.
you’ve cut every connection you ❍ Find 2 new places the Paths lead.
have. ❍ You get to know Misfits and Vagabonds.

Conditions

Hot -1 Cold -1 Volatile 2 Dark 1 Sex


When you have sex with someone, you become a bit more
tied down and involved with this place. Give them a String
on you, and take a String on someone they have a String
Hot -1 Cold 2 Volatile 1 Dark -1 Move on.

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