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LNT FOES."MINDBUG RULES
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In MINDBUG you will summon hybrid creatures and
send them to battle against the creatures of your oppo-
nent. But be careful when you summon a creature:
the opponent may use one of their own Mindbugs to take
control of it. Outwit your opponent in a fascinating tacti-
cal duel, where having the best cards and playing them at
the wrong time can be deadly for oneself.
MINDBUG consists of the following components: :
48 Creature Cards
Rules Sheet
@Resolving Effects:
i While resolving an effect, always resolve as much of the
effect as you can, and ignore any part of the ability that
cannot be resolved.
Example: If an effect asks you to discard two cards, but you os
only have one card in hand, you discard that card and ignore
the second one.
Simultaneous Effects:
If more than one effect happens at the same time (e.g.
when two creatures are defeated simultaneously), the ac-
tive player decides the order of resolving them. :
;
5
: :
4
.
aStep 1: Deal Mindbugs
Deal each player 2 Mindbugs and place them face up in
front of them.
Step 2: Shuffle and Deal Decks
Shuffle the 48 creature cards and deal each player 10
cards face down as their draw pile. Leave a bit of room
next to your draw pile for a discard pile.
Step 3: Draw Hands
Each player draws 5 cards from their personal draw pile
you created in step 2 as their starting hand.
Step 4: Set Starting Life Points
Each player starts the game with 3 life points. To track
life points, take 3 cards from the remaining pile of unused
cards (the pile of 28 cards that have not been dealt to
players) and place them face down in front of the player.
It is recommended to turn the life point cards sideways. -
Note: You can also use dice or tokens you have at hand to
track your life points.SETUP
A
Same for Player 2
Draw Pile
Hand Cards
‘ PLAYING THE GAME |
j
Goal of the Game
You immediately win the game when the opponent’s life
total is reduced to zero.
Eg >
Life Points
You start the game with 3 life points. Whenever you lose a
life point, remove one of your life tracking cards from the
game. Whenever you gain a life point, take a card from the
pile of unused cards and add it to your life tracking pile. vA
There is no limit to the number of life points you can have. .aoe
2 Creature Cards
Each card represents a creature with a name and a power
value. Cards can have one or more KEYWORDS (the
first line below the name) and an ABILITY (the text be--
low the keywords).
Power Value
SNEAKY
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Drawing cards
Whenever you remove a card from your hand (e.g. by
playing or discarding a card), you immediately draw cards
from your draw pile until you have 5 cards in hand. Do
this before any other effects occur (e.g. before a card is \
mindbugged or its play effect is triggered). If your draw
pile runs out of cards, you don't draw additional cards.
There is no limit to the number of cards you can have
in hand, __
Taking Turns
To determine the starting player, each player reveals a
~ random card from the pile of unused cards (The remaining
28 creature cards that have not been dealt to players).
Compare the power value on those cards. The player with
the higher number is the starting player. (On a tie repeat ;
the process). o
Players alternate taking turns. During each of your turns
you must take one of the following actions.
(as :
If you are unable to do so, you lose the game. J a g- *
1, Play acard
or
2. Attack with a single creature
a ep ee Ae = i Seat! oePlay a card
Pick any card from your hand and place it face up on the
table. Now your opponent has two options:
Option 1: Your opponent refuses to spend a Mindbug
Whenever you play a card from your hand, your opponent
may spend one of their Mindbugs to take control of that
card. If they have no Mindbugs left or refuse to use one,
proceed by placing the played creature card into your
play area and resolve its play effects if it has any. Then end
your turn. Your opponent goes next.
Option 2: Your opponent spends a Mindbug
If your opponent decides to use a Mindbug, they imme-
diately get to play that card instead of you and lose one
Mindbug. Turn that Mindbug face down to show it has
been used and put the creature card into their play area .
The opponent resolves any play effects of the creature
just if they had played it from their hand.
Then end your turn and immediately get another turn
afterwards (allowing you to either play a card or attack-
with a creature).
Note: If a card comes into play in some other way than a
play from hand action (for example using a card effect), the-
re is no option of spending a Mindbug to take control of it.en ete o%
* Note: You cannot spend a Mindbug to take control of a
card that is already in play. You also cannot use a Mindbug
ona creature that has been Mindbugged by your opponent.
Fh ee
Example: Alice plays the card Axolotl Healer from her hand
and draws back to 5. Bob has two Mindbugs left. He chooses 3
to spend one and puts Axolotl Healer into his play area and =
activates its play ability (to gain 2 life points). Alice now ends
her turn and then starts a new turn. She uses that to play
Strange Barrel and draws back to 5. Bob has one Mindbug
left and he could spend it to take Strange Barrel. However, he
chooses to keep his Mindbug and Alice puts Strange Barrel
into her play area.
Attack with a creature 3
Pick a single creature in your play area (an allied creature) :
to attack. Your opponent may now pick a creature from
their play area (an enemy creature) to block the attack.
If they decide not to block, they lose 1 life point. If they
block the attack, the unit with the lower power is defeated-
and sent to that player’s discard pile.
If they have the same power both cards are defeated.
a ee Ane = es= Example: Alice attacks with Gorillion which has power 10.
Bob has Bee Bear with power 8 in play. He can block with
Bee Bear. In that case, he loses no life point but his Bee Bear
is defeated and sent to his discard pile. He instead chooses
not to block the attack. This causes him to lose 1 life point.
See
eeeKeywords
Creature cards can have one or more keywords. A key-
word is a word or set of words that acts as a substitute for
rules text that explains what the card does.
Frenzy: After this creature's first attack during a turn, it
may (if it is still in play) attack a second time this turn.
Luchataur can attack
a second time, as it is
EN Um LaeLeL cs} Frenzy and survived
EVon ele a RIE arse Lo 4
Playe ~ Extorter is defeated and
ayer put to the discard pile as it
has a lower power value
CNP) CN eas LES
VS Sear cca ee eV
blocker have any creature to
block
é
x
?2 Hunter: When you attack with a Hunter instead of the
opponent, you may choose an enemy creature who has
to block it.
e
Note: You are allowed to choose a creature that would
otherwise be unable to block this attack. Using the Hun-
ter ability is voluntary, but if you do, you cannot use it to
attack the opponent directly.
ENUM Laeteh cd
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y Compost Dragon (OT) Lora eT CaS
yg to block Cleef aa)
[Nl Lona CC
EN eal Sara
have a block decision
Bory SPoisonous: In addition to normal combat resolution, this
creature always defeats the enemy creature, even if its
power value is less than the enemy's power value.
Note: If the enemy creature's power value is equal or
higher the poisonous creature is also defeated.
Player 1 attacks
with Tusked Extorter | | Extorter defeats
Spider Owl as it
has a higher power
value, but is also
Critter)
Spider Owl is
poisonous
aE eas or LRehs
acard
:
aE gs Spider Owl as blocker
EN Lay aolaTLed=59Sethe’.
- Sneaky: This creature can only be blocked by sneaky
creatures.
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5 Note: It still can block enemy creatures like a normal
creature.
EN mL CRA)
a Sneaky creature
(Spider Owl)
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