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Rancor

This document provides character information for a human named rancor. It includes details about their class, level, abilities, skills, and other attributes. The character is a level 4 crossbowman/eldritch guardian with average ability scores. Their highest scores are a Dexterity of 20 and an Intelligence of 14. The character's armor class is 21 and they have 32 hit points. They have proficiency in various craft and knowledge skills based on their class and ability scores.

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AgustinRomero
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0% found this document useful (0 votes)
183 views2 pages

Rancor

This document provides character information for a human named rancor. It includes details about their class, level, abilities, skills, and other attributes. The character is a level 4 crossbowman/eldritch guardian with average ability scores. Their highest scores are a Dexterity of 20 and an Intelligence of 14. The character's armor class is 21 and they have 32 hit points. They have proficiency in various craft and knowledge skills based on their class and ability scores.

Uploaded by

AgustinRomero
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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rancor Lawful Neutral

Character Name Alignment Player

Crossbowman/ Eldritch Guardian (4) Not set Not set


Character Level Deity Homeland Campaign

Human Medium Not set Not set (Adult) Not set Not set Not set Not set
Race Size Gender Age Height Weight Hair Eyes

Ability Score Mod. Temp. Temp.


Name Score Mod. HP
Hit Points
32 Movement
STR
Strength
8 -1 Total nonlethal Damage

30 ft. 6 sq. 30 ft. 6 sq.


Base Speed Armor Speed Burrow
DEX
Dexterity
20 +5
Wounds / Current HP

CON 12 +1 Initative 5 5 0 Fly Maneuverability Swim Climb Temp. Mods


Constitution = +
TOTAL Dex Misc. SKILLS
INT
Intelligence
14 +2 Damage Skill Names Total Abilit Ranks Misc
Reduction
Acrobatics 9 =DEX 5 +1 +3
WIS 12 +1
Wisdom Power 1 Appraise 3 =INT 2 +1 +0

CHA
x Artistry 2 =INT 2 +0 +0
Charisma
10 +0 Power 2
Bluff 0 =CHA 0 +0 +0
x Climb 3 =STR -1 +1 +3
AC
Armor Class
21 =10+ 5 + 1 + 5 + 0 + 0 + 0 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 8 =INT 2 +3 +3
x Craft (b) 6 =INT 2 +1 +3
Touch AC 15 Flat Footed AC 16
x Craft (c) 6 =INT 2 +1 +3
Total Base Save Ability Magic Misc. Mod. Temp. Mod.
Diplomacy 0 =CHA 0 +0 +0
FortitudeConstitution
6 = 4 + 1 + 0 + 1 + Disable Device* =DEX + +
Disguise 0 =CHA 0 +0 +0
Reflex 7 = 1 + 5 + 0 + 1 +
Dexterity
Escape Artist 5 =DEX 5 +0 +0

Will 3 = 1 + 1 + 0 + 1 +
Fly 5 =DEX 5 +0 +0
Wisdom
x Handle Animal* =CHA + +
Spell Energy Heal 1 =WIS 1 +0 +0
B.A.B. 4 Resistance Resistance
Intimidate 0 =CHA 0 +0 +0
CMB 3 = 4 + -1 + 0 + 0 Knowledge (arcana) 3 =INT 2 +1 +0
Total BAB Strength Size Mod. Misc. Mod. x Knowledge (dungeoneering)* =INT + +
CMD 18 =10+ 4 + -1 + 5 + 0 + 0 x Knowledge (engineering) 6 =INT 2 +1 +3
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
Knowledge (geography)* =INT + +
Weapon
Knowledge (history)* =INT + +
Darkwood Large Heavy Repeating Crossbow +1 Knowledge (local)* =INT + +
Critical Type Range Ammo
Knowledge (nature) 3 =INT 2 +1 +0
19-20/x2 P 120 ft. Knowledge (nobility)* =INT + +
Attack Damage
Knowledge (planes)* =INT + +
+10 2d8+1
Knowledge (religion)* =INT + +
Weapon Linguistics* =INT + +
Gandasa x Lore* =INT + +
Critical Type Range Ammo x Perception 8 =WIS 1 +4 +3
20/x3 S Perform (a) 0 =CHA 0 +0 +0
Attack Damage
Perform (b) 0 =CHA 0 +0 +0
+3 2d4 x Profession (a)* =WIS + +
Weapon x Profession (b)* =WIS + +
Crank Heavy Crossbow Ride 5 =DEX 5 +0 +0
Critical Type Range Ammo Sense Motive 1 =WIS 1 +0 +0
19-20/x2 P 120 ft. Sleight of Hand* =DEX + +
Attack Damage x Spellcraft 6 =INT 2 +1 +3
+9 1d10 x Stealth 12 =DEX 5 +3 +4

Weapon
x Survival 5 =WIS 1 +1 +3
Swim -1 =STR -1 +0 +0

Critical Type Range Ammo


x Use Magic Device 9 =CHA 2 +4 +3
X Class Skill *Trained Only

Conditional Modifiers
Attack Damage

Weapon
Languages

Critical Type Range Ammo


Celestial, Common, Dwarven

Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties

Mithral Chain shirt +1 5 Armor 0 10% 12 lbs.


Darkwood Buckler (Masterwork) 1 Shield 0 5% 5 lbs.

Totals 6 0 15% 17 lbs.

Feats Familiar Equipment Qty. lbs. Head Qty. lbs.

Armor Proficiency, Heavy Familiar: Acrobatics checks +3 bonus Alchemist's lab (portable) 1
Armor Proficiency, Light Other Specials
Backpack, masterwork 1 Headband Qty. lbs.

Armor Proficiency, Medium Deadshot


Artillery Team Familiar Bedroll 1
Point-Blank Shot Share Training Blanket Eyes Qty. lbs.
1
Rapid Reload Steel Will
Bolt(s), crossbow (10) 1
Shield Proficiency
Shoulders Qty. lbs.
Tower Shield Proficiency Bolt, acid 3
Weapon Proficiency, Exotic: Crank
Heavy Crossbow Bolt, alchemical fire 2
Neck Qty. lbs.
Weapon Proficiency, Exotic: Repeating Bolt, liquid ice 3
heavy crossbow
Weapon Proficiency, Martial(all) Crossbow bolt(s), 2
Chest Qty. lbs.
Weapon Proficiency, Simple Efficient quiver 1

Hat 1
Body Qty. lbs.

Hook, grappling, common 1

Lantern, bullseye 1
Belt Qty. lbs.

Outfit, Explorer's 1

Pouch, belt 1
Wrist Qty. lbs.

Rope, hemp (50 ft.) 2

Rope, silk (50 ft.) 1


Hands Qty. lbs.

Shriek Bomb 3

Slime Grenade 2
Feet Qty. lbs.

Tent, medium 1

Thunderstone [Alchemical 3
Rings Qty. lbs.

Tools, Artisan's, 2

Wand of Gravity Bow 1


Play Notes
Waterskin 1

Weapon Cord 1

Racial Traits

Military Tradition
Skilled

Background Traits

Pragmatic Activator
Weathered Patience
Entomophobe
Silent Hunter

Light 30 lbs. or less Lift Over 80 lbs.


Load Head PP 0 Experience Points
GP 80 9,000
Medium 31-60 lbs. Lift Off 160 lbs.
Load Ground
SP 35 Next Level
Heavy
Load
61-90 lbs. Drag or
Push
400 lbs. CP 50 15,000 (Medium Progression)

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