AV script sheet for History of 3D Gaming assignment
Student Name Edith Mills
Task 1 of 3:
Introduction: write the script that you will be recording for your introduction here. Introduce yourself
and say what the documentary will be about. Maybe make a statement that you are going to challenge or
ask a question that you’re going to try and answer through the course of the documentary and in the
conclusion.
Hi, my name is Edith, and I will be talking about how has the development of 3D models for
character design improved to create a more realistic and immersive experience for players
today?
When 3D was newly introduced and used within games like Super Mario 64, The Legend of
Zelda: Ocarina of Time and Tomb Raider the character model would be made of polygons
which was something you could quite obviously see. Whereas today we have much more
advanced technology so in games now for example in The Last of Us, Detroit: Become
Human and Resident Evil: The Village we can create character models that look realistically
human in their designs, movements and facial expressions. But how did we get here?
Task 2 of 3:
Audio: Visual:
(script being narrated/additional sounds heard. (what will the audience be seeing?)
Write ROUGH timings in here where possible)
Narrator: The game Maze War was released Videos for pt1: Here I will be showing
in 1973 and it was one of the first games different clips which are from the games I
that included 3D components and am talking about. Maze War, Battlezone,
experimented with these dimensions. But in Super Mario 64 and Tomb Raider. As well as
1980 Battlezone was released by Atari,Inc it ending with photos of a range of different
was known as the first 3D arcade games but consoles.
now it would be classed as 2.5 because they
didn’t have the technology then to make it Video for pt2: Have clips from unreal engine
properly 3D, but they created the illusion of and a range of 3D games. Then have clips of
the game being 3D. the motion capture shoots from games
Detroit: Become Human and Resident Evil:
One game in 1996 which became extremely The Village.
influential and inspiring to people with their
use of 3D environment, characters and Video for pt3: Clips and photos about the
exploration was Super Mario 64. This game person I am talking about as well as what
would introduce and offer more precise and they are associated with.
wide-ranging character movement as well
as letting players have a 360’ view. Some Videos for pt4: Talking over a professional
sources say it became 'a staple in the 3D example of what I will be attempting. Add
platformer genre.' Mario's character is a low who made it on screen.
poly model which mean it has a polygon
mesh with a small number of polygons to Videos for pt5: Talking over my own
make up the character model this was very example with the names of the tools in
common during this era of gaming. The using coming up on screen.
more polygons that are used the more
detailed a character would be. Video for pt6: Title card for my questions.
Another game that was released in 1996
was Tomb Raider which was released on the
Sega Saturn which was developed by Core
Design who created the game using their
own custom-built engine. It was a multi
layered level in action and adventure 3D
game which there were not many of these
kinds of games because most were limited
to a flat floor system.
Lara the main character’s movements were
hand animated and coordinated since the
motion capture wouldn’t have been able to
capture the unity in her movement since
the technology wasn’t as developed. Then
again limited by the technology and the
consoles at the time prevented a higher
resolution of these games being produced.
Then the next generation consoles for
example PS2, Xbox and GameCube would
try and fix this trying to get higher
resolutions as well as better 3D models for
characters. What changed?
Narrator: Technology has come a long way
revolutionising gaming especially with
creating 3D games with the characters and
environments having improved significantly.
While some companies have developed
their own engines to model and develop
their games.
There are even engines that people can use
to model their own characters and
environments an example of this is Unreal
Engine which is a real time 3D creating tool
can be used for game development and
many other things which is such a leap from
where we were that now anyone can make
their own 3D creations.
Another way technology has impacted the
creation of 3D characters making them have
realistic models, movements and facial
expressions that give them an extra sense of
realism to the characters this is done by
using motion capture.
An example of this is in the game Detroit:
Become Human created by Quantic Dream
and they do this by recording the structure
of the actor’s face with a scan and record
the colour and patches of skin with
photography then use this as a base for
modelling the characters so the artists can
create an accurate and realistic model.
Whilst wearing these suits with motion
sensors on them the actors do three
different kinds of shoots. One is shooting
and performance where they capture the
whole actor, voice, face and body. Then
body only shoots and a motion capture
shoot. The actors as well have markers on
their face so it records their face whilst the
actors do a wide range of facial expressions
so the people can make more accurate
expressions on the character. Adding
motion capture to these games adds
another layer to the game which makes it a
more immersive experience for the players.
Narrator: One person who changed the way
we game now is Ralph Baer he has been
dubbed 'The Father of Video Games' since
he has made many key contributions to
games as well as helping to start the gaming
industry. He did this by creating the concept
of the first video game home console which
he then developed with two other
engineers Bill Harrison and Bill Rusch. It was
named the 'Brown Box' console.
Another person who is "regarded by many
as possibly the most important game
designer of all time." - The Daily Telegraph
is Shigeru Miyamoto who worked on a
range of different aspects in the industry he
is most well-known for Super Mario Bros
which was said to have saved the gaming
industry as well as The Legend of Zelda. His
other game Super Mario 64 which was
another important and influential game in
the history of 3D.
A company that has made a big impact on
the 3D gaming industry was ID software
founded in 1991 and by John Carmack, John
Romero and Tom Hall. This company have
made important developments in video
game technology's especially in 3D
computer game graphics as well as
development in game engines that are used
throughout the video game industry.
Narrator: Some important techniques that
are used mainly for creating 3D characters
within games are modelling and sculpting
character models. Which can be done in the
software cinema 4D where you can just
start with putting shapes together to create
a base for your model then you can add a
subdivision surface then if you put the cube
in this it will smooth everything out. You
then need to make this editable so you can
edit the shapes by extruding the edges and
changing the scale and sharpening edges.
To add more detail, you need to subdivide
the polygons you do this by selecting a side
and adding another subdivision. Then you
can model in more detail for the character
you need to make sure symmetry is on, so it
keeps both sides accurate. You can now
keep editing the scale and the position of
your character until it becomes what you
wanted it to be you could also add texture
and colour as well.
Narrator: I wanted to recreate a character
from a 2D game and make the character in a
3D space I did this by getting a base of a
sphere then I did the same again in another
project but making it more oval by adding in
a subdivision surface and sharpen the edges
of a cube making it look cat ear shape
before adding it too the main project. For
the eyes I went into model mode to sculpt
in the eye shape as well as the nose and
whiskers. Then I am going to make the rest
of the body of the character.
Narrator: I am going to interview my 3D
tutor about some aspects of the 3D gaming
industry.
What do you think has the most influence in
the 3D gaming industry?
Do you think the use of 3D in games helps
build a realistic and immersive experience
for the player?
What software do you think has had the
most impact on the 3D gaming industry?
Task 3 of 3:
Conclusion: write the script that you will be recording for your conclusion here. revisit your initial
question or statement from the introduction, recap some highlights of the things you’ve studied for your
question/statement and suggest whether the statement is supported or what the answer to the question
was.
In conclusion having the ability to model and sculpt these realistic looking character has
been an important tool for the development of the 3D gaming industry since this is how
they are able to get close in detail to create these characters that look realistic and more
human. This helps games developers to create a more developed world to set their game
in to look and feel real which can help add an extra layer of immersion for players when
experiencing the game.