PSYCHIC POWERS CATALOG
SOLCORPS 1
PSYCHIC POWERS CATALOG
SOLCORPS 2
PSYCHIC POWERS CATALOG
RANGE
PSYCHIC POWERS Some psychic powers have limits on the range
CATALOG they can be used at.
Self
USING PSYCHIC POWERS
The psychic power can only be used by the psych-
To attempt to use a psychic power, the character
ic on themselves.
must have that power at a base Rating of 1 or
more.
Then the character must:
1. Decide what Rating to use the power at. Note
that this may be up to two greater than the base
Rating the character has in a power.
2. Determine if the target is in range of the psych- Touch
ic power.
If the psychic can make physical contact with the
3. Deal with the strain of attempting to activate a target, with their hands, or by standing on or lean-
psychic power. ing against it, then the target is in range.
4. Concentrate and make a Control Test. Skin contact is not necessary, although it does
5. Deal with a target potentially being able to save provide a bonus to any control test.
against the power. Making physical contact requires a successful grab
6. Determine the outcome. attack, if the target is resisting.
Eye Contact
If the target has eyes and the psychic can make
eye contact with that target, then the target is in
range.
Attempting to make eye-contact with a target that
is resisting requires a simple action.
The target can avoid eye-contact by passing a save
of REF. This is a free reaction.
The target receives a +1 bonus to REF if they are
aware that their opponent is psychic, and a -1
penalty to REF if they have been restrained, or are
incapacitated. exhausted or stunned.
Line-of-Sight
If the psychic can directly see the target (that is,
without the aid of any technology, such as binocu-
lars or a camera), then the target is in range.
No roll to hit is necessary. If a control test is suc-
cessful, the target is hit.
POWER RATING Astral Line-of-Sight
A character's base rating in a psychic power is the Same as line-of-sight, but most physical obstruc-
normal rating that power can be used at. It is pos- tions on the material plane can be ignored if the
sible to use a power at a higher rating, up to two psychic is using some form of astral perception.
greater than the base rating, with additional strain. Awareness
It is possible to use a power at a lower rating, to Range is unlimited, requiring no line of sight, as
reduce strain. long as the psychic is aware of the target.
SOLCORPS 3
PSYCHIC POWERS CATALOG
STRAIN will determine how long a psychic actually needs
Using most psychic powers requires mental effort, to concentrate.
and is a strain that reduces STA. Strain is applied at the start of the period of con-
For each power, Strain is given as STA loss per rat- centration. Then the psychic makes the control
ing of the power attempted. test. The psychic then commits the continuous
period of time for concentration required, modi-
If use of a power is attempted at a higher rating
fied according to the success or failure rate of the
than the normal maximum rating, strain from the
test.
additional rating is doubled.
Control Test Success Rate Concentration
Example
Jon, a psychic character, attempts to use a power 10 or more Reduced by 75%
with a strain of 1 per rating, that they have at a
5-9 Halved
base rating of 3. Attempting to use this power at
rating 1 would cost Jon 1 STA. Using it at rating 3 1-4 Reduced by 25%
would cost Jon 3 STA. Using it at rating 4 would
0 No bonus
cost Jon 5 STA. Using it at rating 5 would cost Jon
7 STA. Control Test Failure Rate Concentration
CONCENTRATION 1 Doubled
Using a psychic power requires focus through con- 2-5 Tripled
centration and mental control.
6-9 Quadrupled
Many powers require a psychic to make eye con-
tact or physical contact with a target first (see 10 or more x10
Range, earlier), or to be motionless in a meditative
state, and then to concentrate for a period of time. Taking a break won't work – the activation will be
aborted. However, non-threatening short interrup-
To attempt to use a power, a character must con- tions by others won't break concentration.
centrate for a period of time required depending
Once the period of concentration is complete, the
on the power, and then pass a Control Test – a
power activates.
2D10 roll with a target difficulty equal to their
CON + rating in the Meditation skill. Abandoning a long period of concentration is pos-
sible. Half of STA that was lost due to strain is im-
If the psychic is not being stressed or threatened,
mediately regained.
the GM may allow automatic success, as long the
rating of the power being used is its base rating or However, If a psychic tries again to activate the
less. same power before having slept 6 hours, the pre-
vious control test result, and thus period of con-
The GM may also allow for strain to be ignored
centration needed, still applies, and the full
when a power is used at rating 1 in such condi-
amount of strain must be paid before trying again.
tions.
Meditation Required
Some powers require a psychic to take up a medit-
ative position and state-of-mind.
Normally this cannot be attempted when in com-
bat or similarly stressful situation.
Extended Concentration
Some powers require an extended period of con-
centration. The power will eventually be activated,
but the success or failure rate of the control test
SOLCORPS 4
PSYCHIC POWERS CATALOG
Extra Effort for the target. Any save attempted by a target suf-
Before making a control test, a psychic may ex- fers a penalty to the target difficulty equal to the
pend up to 3 STA in order to gain a bonus to the success rating of the opposing psychic's control
test. Each 1 additional STA expended gives the test, plus the rating the power is used at.
psychic a +1 bonus to the target difficulty.
Example
If the Control Test is failed, extra STA spent this
A psychic is using Dominate Mind at a rating of 2
way is still lost.
on a target. The psychic passes the control test
Bare Skin Contact with a success rating of 2. The TD of the target's
If a power has a range of Touch and the psychic save test will therefore suffer a -4 penalty.
has contact with the target with their bare skin,
they receive a +1 bonus to the TD of a control test. Target Awareness
Distance to Target Any target of a psychic power that is already aware
If the power has a range of line-of-sight (astral or that their opponent is a psychic, receives a +1 bo-
otherwise), the distance between the target and nus to the TD of any save test they make against
the psychic modifies the control test TD as follows: psychic powers targeted at them by that oppon-
ent.
Distance to Range Modifier to Any target of a psychic power that isn't aware, be-
Target Bracket Target Difficulty comes aware regardless of whether they succeed a
save test or not, or whether they believed in
<6' Point Blank +2 psychic ability or not. They do now.
6'-30' Short +1 Automatic Defence
Lack of awareness, for example due to surprise,
30'-60' Medium None
does not prevent a save being attempted. All
60'-120' Long -1 minds have some automatic defences.
>120' Extreme -2 PSYCHIC DEFENCES
As a free reaction, any target of a psychic power
Obscured Targets that is themselves psychic can expend up to 3 STA
If a target is behind some sort of cover, the psychic in order to gain a bonus to the TD of a target save
is in range of that cover and knows the target is against the psychic power targeting them. Each 1
behind it, then they may still attempt to use a STA expended gives the psychic target a +1 bonus
psychic power on that target. However, any control to the target difficulty of their target save.
test for using a psychic power on an obscured tar- Psychic Backlash
get suffers a -1 penalty to the target difficulty. A psychic that succeeds with psychic defence can
Example immediately make another free reaction to return
a backlash at the psychic that targeted them. No
A psychic character is on the opposite side of a
line of sight is needed. No control test is needed.
wall that a hostile is hiding behind. The psychic
knows the target is there and decides to use a The retaliating psychic simply selects an amount of
STA to expend on the backlash, up to a maximum
touch ranged power on the obscured target. Their
control test's TD is unmodified, since they can equal to their WIL.
touch the wall with a bare hand providing a +1 The psychic attacker them suffers 1 NS damage
bonus, which offsets the -1 penalty for the target per point of STA used on the backlash.
being obscured. The psychic attacker then makes a save of CON,
and reduce this damage from the backlash by an
TARGET SAVE amount equal to the success rate of the save.
Many psychic powers used on a target can be res-
isted by a target. Such an attempt is a free reaction
SOLCORPS 5
PSYCHIC POWERS CATALOG
DURATION
Usually psychic powers are either active i.e. on, or
inactive, i.e. off.
Instant
Fire and forget. It's activated. It works or it doesn't.
It's deactivated.
Period
Some powers remain active for a given period, re-
quiring minimal extra concentration once active.
Such a power won't be deactivated if the psychic is
simply distracted, but will be if the psychic is inca-
pacitated.
Until Turned Off
Some psychic powers remain active until the
psychic chooses to de-activate them.
De-activating such a psychic power is a free action.
FORCED DEACTIVATION
Such a power can also be deactivated if the psych-
Distraction
ic is distracted, and always will be if the psychic is
incapacitated. Most psychic powers deactivate if the psychic is
distracted.
Sustained
Distraction occurs when something else requires
Some psychic powers must be actively sustained
their whole attention, such as reacting to an at-
with continued concentration in order to remain
tack, getting hit by an attack, or being knocked to
active.
the ground.
Sustaining a power when not stressed or
Assume this is the case unless indicated differently
threatened, is automatic as long as the psychic is
for a psychic power.
awake and conscious. There is no additional strain.
Staying Cool
However, only a maximum number of active
psychic powers equal to a psychic's CON may be If a power is being sustained, or is one that can be
sustained at a time. turned off, a psychic can choose to attempt to stay
cool enough so that a power is not deactivated by
Sustaining a power when stressed or threatened,
distraction.
like being in combat for example, requires more
effort. Such an attempt requires a simple reaction (for
each power), then another control test. If that is
In the psychic's first turn of a combat round, they
failed, focus is lost and the power is deactivated
must choose whether to sustain a power or let it
anyway.
deactivate. If they choose to sustain it, this re-
quires a free action (for each power sustained), STA can be spent to improve the target difficulty
and they must then apply the strain of the power of this test.
again. However, they do not need to make another Incapacitation
control test. Most psychic powers are deactivated if the psychic
that activated them or that is sustaining them is
incapacitated, with no opportunity for the psychic
to keep their cool. Assume this is the case unless
indicated differently for a psychic power. Incapacit-
ation includes falling unconscious, being frozen, or
being incapacitated from physical injury. See
Status Tracks.
SOLCORPS 6
PSYCHIC POWERS CATALOG
INNATE POWERS DEVELOPING PSYCHIC POWERS
All psychics have the following two powers: Power Classes
• Psychic Recognition There are four main classes of psychic powers.
• Supernatural Sense • Biokinesis
They begin at a rating equal to WIL/2 (round-up • Clairvoyance
fractions). • Telekinesis
The rating can be improved with experience. It is • Telepathy
not improved or modified by improvements or
The advantage to a psychic having all their powers
modifiers to WIL.
from the same class is they are easier to improve
Neither are considered to be a part of a class of with experience, and gaining new powers from
psychic powers. that class is also easier.
Psychic Recognition Multi-Class Psychics and Experience
This is a limited type of aura reading and empathy. For each additional class of powers a psychic has
It is always active, cannot be deactivated and powers from, the experience points (XP) cost
causes no strain. needed to improve any power is increased by 50%.
It allows a psychic character to identify another So if a psychic had powers from two additional
being as evolved and psychically active, that they classes, they would need 100% more XP to im-
can see, whether with direct line of sight or via re- prove any power.
mote means of observation, such as a video cam- To learn a new power in a class the psychic only
era transmission or even a recording. has powers in, requires 50% less XP. If a power is
With higher rating in the power, and with exten- learnt from another class, this bonus is lost.
ded periods of observation of a subject, it is pos- Learning a new power requires 100% more XP for
sible to also gauge just how psychically powerful a each additional class a psychic has powers in. So if
subject is. the psychic has powers from three classes, they
will need 200% more XP to learn a new power.
“We can recognise each other. And perhaps
learn if we are inferior or superior.”
- Anonymous Scanner
Supernatural Sense
This is a limited type of psychometry and spirit
channelling. It is always active, cannot be deactiv-
ated and causes no strain.
It allows a psychic character to feel the flow and
density of psychic energy in their immediate vicin-
ity, as well as into and out of the Astral Plane
nearby.
The higher the rating in the power, the more sens-
itive the psychic is, and the more likely they can
use this extra sense to gain information about an
area or object from this psychic energy field.
The power does not allow the summoning of or
communication to spirits, but does provide a
sense of their presence and allows them to send
feelings and limited messages to the psychic, as-
suming they are powerful and/or intelligent
enough to do so.
SOLCORPS 7
PSYCHIC POWERS CATALOG
INDEX OF PSYCHIC POWERS
BIOKINESIS CLAIRVOYANCE
Adrenaline Surge Astral Perception
Biokinetic Strike Astral Portal
Calm Mind Astral Projection
Drain Energy Channel Spirit
Endure Extremes Divination
Ghost Walk Dominate Spirit
Harden Body Exorcise Spirit
Healing Hands Manifest Spirit
Induce Sleep Precognition
Preternatural Senses Psychometry
Restorative Trance Read Aura
Transfer Energy Remote Viewing
TELEKINESIS TELEPATHY
Cryokinetic Field Alter Memory
Electrokinetic Touch Dominate Mind
Flaming Hands Empathic Projection
Generate Tremors Empathic Sense
Levitate Self Extract Memory
Raise Temperature Mind Assault
Repulse Fire Mind Walk
Spontaneous Combustion Possession
Telekinetic Blast Project Illusion
Telekinetic Deflection Read Surface Thoughts
Telekinetic Reach Telepathic Assimilation
Telekinetic Storm Telepathic Conference
SOLCORPS 8