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Andari

This document provides character details for an 11th-level Cleric named Andari Tselikov. It includes information on abilities, proficiencies, equipment, features, and feats. The Cleric belongs to the Life domain and has the Soldier background.

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0% found this document useful (0 votes)
51 views6 pages

Andari

This document provides character details for an 11th-level Cleric named Andari Tselikov. It includes information on abilities, proficiencies, equipment, features, and feats. The Cleric belongs to the Life domain and has the Soldier background.

Uploaded by

elmahmejor
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Cleric 11 Maldo741

CLASS & LEVEL PLAYER NAME


Andari Tselikov Human Hexblood Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity

+2 124
-1
+4

+0
Constitution
Intelligence
15 --
CLASS
• +9 Wisdom INITIATIVE HIT POINTS
8
• +3 Charisma
Total 11d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+4
+4 +5

+0
Animal Handling WIS
Arcana INT
Simple Weapons

=== TOOLS ===


18 P +3 Athletics STR Playing Card Set, Vehicles (Land)
+11 ABILITY SAVE DC 19
P +3 Deception CHA
+0 History INT
INTELLIGENCE
P +9 Insight WIS
30 ft. (Walking)
+0 P +3 Intimidation CHA
+0 Investigation INT
10 +5 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +9 Perception WIS


-1 Performance CHA
+5 P +3 Persuasion CHA
P +4 Religion INT
20
+2 Sleight of Hand DEX
+2 Stealth DEX
CHARISMA +5 Survival WIS
-1

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

19 PASSIVE WISDOM (PERCEPTION)

19 PASSIVE WISDOM (INSIGHT)

10 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Cleric 11 Maldo741
CLASS & LEVEL PLAYER NAME
Andari Tselikov Human Hexblood Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== CLERIC FEATURES ===


=== HEXBLOOD RACIAL TRAITS ===
* Channel Divinity • PHB 58 Eerie Token. As a bonus action, you can harmlessly * Divine Intervention • PHB 59
| 2 / Short Rest • Special + 1 / Amulet remove a lock of your hair, one of your nails, or one of As an action, you can request your deity's aid and roll
| Channel Divinity: Turn Undead: 1 Action Destroy your teeth. This token is imbued with magic until you percentile dice. If your roll is equal to or less than 11,
finish a long rest. While the token is imbued this way, your deity intervenes (your DM chooses the nature of
Emboldening Bond you can take these actions: the intervention). If successful, you can't use this feature
Starting at 1st level, you can forge an empowering bond ▪ Telepathic Message. As an action, again for 7 days, otherwise, you can use it again after a
among people who are at peace with one another. As you can send a telepathic message to the creature long rest.
an action, you choose a number of willing creatures holding or carrying the token, as long as you are within | 1 / Long Rest • 1 Action
within 30 feet of you (this can include yourself) equal to 10 miles of it. The message can contain up to twenty-
your proficiency bonus. You create a magical bond five words. === FEATS ===
among them for 10 minutes or until you use this feature ▪ Remote Viewing. If you are within 10
again. While any bonded creature is within 30 feet of miles of the token, you can enter a trance as an action. Spelldriver
another, the creature can roll a d4 and add the number The trance lasts for 1 minute, but it ends early if you Through intense focus, training, and dedication, you’ve
rolled to an attack roll, an ability check, or a saving dismiss it (no action required) or are incapacitated. harnessed the techniques of rapid spellcasting. When
throw it makes. Each creature can add the d4 no more During this trance, you can see and hear from the token you use your bonus action to cast a spell of 1st level or
than once per turn. as if you were located where it is. While you are using higher, you can also use your action to cast another
You can use this feature a number of times equal to your senses at the token's location, you are blinded and spell of 1st level or higher. However, if you cast two or
your proficiency bonus, and you regain all expended deafened in regard to your own surroundings. When the more spells in a single turn, only one of them can be 3rd
uses when you finish a long rest. trance ends, the token is harmlessly destroyed. level or higher.
◦ Once you create a token using this
Channel Divinity: Balm of Peace feature, you can't do so again until you finish a long rest,
Starting at 2nd level, you can use your Channel Divinity at which point your missing part regrows.
to make your very presence a soothing balm. As an
action, you can move up to your speed, without Hex Magic. You can cast the Disguise Self and Hex
provoking opportunity attacks, and when you move spells with this trait. Once you cast either of these spells
within 5 feet of any other creature during this action, you with this trait, you can’t cast that spell with it again until
can restore a number of hit points to that creature equal you finish a long rest. You can also cast these spells
to 2d6 + your Wisdom modifier (minimum of 1 hit point). using any spell slots you have.
A creature can receive this healing only once whenever
you take this action.

Protective Bond
Beginning at 6th level, the bond you forge between
people helps them protect each other. When a creature
affected by your Emboldening Bond feature is about to
take damage, a second bonded creature within 30 feet
of the first can use its reaction to teleport to an
unoccupied space within 5 feet of the first creature. The
second creature then takes all the damage instea

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Amulet of Proof against Detection and Location 1 --

Periapt of Wound Closure 1 --

SP 0 Chain Shirt 1 20 lb.


Amulet of the Devout +2

EP 0

GP 0

PP 0
WEIGHT CARRIED

20 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Amulet of Proof against Detection and Location 1 --

PUSH/DRAG/LIFT Periapt of Wound Closure 1 --


Amulet of the Devout +2 1 —
240 lb.

EQUIPMENT

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M
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Andari Tselikov
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
19 +11
WIS
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Guidance <C> Cleric -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

O Sacred Flame Cleric DEX 17 1A 60 ft. V,S Instantaneous PHB 272 V/S

O Spare the Dying Cleric -- 1A Touch V,S Instantaneous PHB 277 V/S

O Mending Cleric -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Light Cleric DEX 17 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

=== 1st LEVEL === 4 Slots OOOO

O Bane <C> Cleric CHA 17 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Bless <C> Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Cleric WIS 17 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Cure Wounds Cleric -- 1A Touch V,S Instantaneous PHB 230 V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Guiding Bolt Cleric +9 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Inflict Wounds Cleric +9 1A Touch V,S Instantaneous PHB 253 V/S

O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Cleric WIS 17 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Hold Person <C> Cleric WIS 17 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Silence [R]<C> Cleric -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S

O Spiritual Weapon Cleric +9 1BA 60 ft. V,S 1 minute PHB 278 D: 1m, V/S

O Aid Cleric -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Augury [R] Cleric -- 11m Self V,S,M Instantaneous PHB 215 V/S/M

O Blindness/Deafness Cleric CON 17 1A 30 ft. V 1 minute PHB 219 D: 1m, V

O Calm Emotions <C> Cleric CHA 17 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 221 D: 1m, 20 ft. Sphere, V/S

O Continual Flame Cleric -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Enhance Ability <C> Cleric -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Find Traps Cleric -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

O Gentle Repose [R] Cleric -- 1A + 10m Touch V,S,M 10 days PHB 245 D: 10d, V/S/M

O Lesser Restoration Cleric -- 1A Touch V,S Instantaneous PHB 255 V/S

O Locate Object <C> Cleric -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Prayer of Healing Cleric -- 10m 30 ft. V Instantaneous PHB 267 V

O Protection from Poison Cleric -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Warding Bond Cleric -- 1A Touch V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Zone of Truth Cleric CHA 17 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

=== 3rd LEVEL === 3 Slots OOO

O Dispel Magic Cleric -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

O Revivify Cleric -- 1A Touch V,S,M Instantaneous PHB 272 V/S/M

O Sending Cleric -- 1A Unlimited V,S,M 1 round PHB 274 D: 1Rnd, V/S/M

O Spirit Guardians <C> Cleric WIS 17 1A Self/15 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 278 D: 10m, 15 ft. Sphere, V/S/M

O Animate Dead Cleric -- 1m 10 ft. V,S,M Instantaneous PHB 212 V/S/M

O Beacon of Hope <C> Cleric -- 1A 30 ft. V,S Concentration, up to 1 minute PHB 217 D: 1m, V/S

SPELLS

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19 +11
WIS
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Bestow Curse <C> Cleric WIS 17 1A Touch V,S Concentration, up to 1 minute PHB 218 D: 1m, V/S

O Clairvoyance <C> Cleric -- 10m 1 mile V,S,M Concentration, up to 10 minutes PHB 222 D: 10m, V/S/M

O Create Food and Water Cleric -- 1A 30 ft. V,S Instantaneous PHB 229 V/S

O Daylight Cleric -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 D: 1h, 60 ft. Sphere, V/S

O Glyph of Warding Cleric DEX 17 1h Touch V,S,M Until dispelled or triggered PHB 245 Special: Spell Glyph (See Description)*, D: Until Dispelled or Triggered, V/S/M

O Magic Circle Cleric CHA 17 1m 10 ft./10 ft. Cylinder V,S,M 1 hour PHB 256 D: 1h, 10 ft. Cylinder, V/S/M

O Mass Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 258 V

O Meld into Stone [R] Cleric -- 1A + 10m Touch V,S 8 hours PHB 259 D: 8h, V/S

O Protection from Energy <C> Cleric -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S

O Remove Curse Cleric -- 1A Touch V,S Instantaneous PHB 271 V/S

O Speak with Dead Cleric -- 1A 10 ft. V,S,M 10 minutes PHB 277 D: 10m, V/S/M

O Tongues Cleric -- 1A Touch V,M 1 hour PHB 283 D: 1h, V/M

O Water Walk [R] Cleric -- 1A + 10m 30 ft. V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Fast Friends <C> Cleric WIS 17 1A 30 ft. V Concentration, up to 1 hour AI 75 D: 1h, V

O Incite Greed <C> Cleric WIS 17 1A 30 ft. V,S,M Concentration, up to 1 minute AI 76 D: 1m, V/S/M

O Motivational Speech Cleric -- 1m 60 ft. V 1 hour AI 77 D: 1h, V

=== 4th LEVEL === 3 Slots OOO

O Banishment <C> Cleric CHA 17 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 217 D: 1m, V/S/M

O Control Water <C> Cleric STR 17 1A 300 ft. V,S,M Concentration, up to 10 minutes PHB 227 D: 10m, V/S/M

O Death Ward Cleric -- 1A Touch V,S 8 hours PHB 230 D: 8h, V/S

O Divination [R] Cleric -- 1A + 10m Self V,S,M Instantaneous PHB 234 V/S/M

O Freedom of Movement Cleric -- 1A Touch V,S,M 1 hour PHB 244 D: 1h, V/S/M

O Guardian of Faith Cleric DEX 17 1A 30 ft. V 8 hours PHB 246 D: 8h, V

O Locate Creature <C> Cleric -- 1A Self V,S,M Concentration, up to 1 hour PHB 256 D: 1h, V/S/M

O Stone Shape Cleric -- 1A Touch V,S,M Instantaneous PHB 278 V/S/M

=== 5th LEVEL === 2 Slots OO

O Mass Cure Wounds Cleric -- 1A 60 ft./30 ft. Sphere V,S Instantaneous PHB 258 30 ft. Sphere, V/S

O Commune [R] Cleric -- 11m Self V,S,M 1 minute PHB 223 D: 1m, V/S/M

O Contagion Cleric CON 17 / +9 1A Touch V,S 7 days PHB 227 D: 7d, V/S

O Dispel Evil and Good <C> Cleric CHA 17 / +9 1A Self V,S,M Concentration, up to 1 minute PHB 233 D: 1m, V/S/M

O Flame Strike Cleric DEX 17 1A 60 ft./10 ft. Cylinder V,S,M Instantaneous PHB 242 10 ft. Cylinder, V/S/M

O Geas Cleric WIS 17 1m 60 ft. V 30 days PHB 244 Ext. D: (See Description)*, D: 30d, V

O Greater Restoration Cleric -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Hallow Cleric CHA 17 24h Touch/60 ft. Sphere V,S,M Until dispelled PHB 249 D: Until Dispelled, 60 ft. Sphere, V/S/M

O Insect Plague <C> Cleric CON 17 1A 300 ft./20 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 254 D: 10m, 20 ft. Sphere, V/S/M

O Legend Lore Cleric -- 10m Self V,S,M Instantaneous PHB 254 V/S/M

O Planar Binding Cleric CHA 17 1h 60 ft. V,S,M 24 hours PHB 265 Ext. D: (See Description)*, D: 24h, V/S/M

O Raise Dead Cleric -- 1h Touch V,S,M Instantaneous PHB 270 V/S/M

O Scrying <C> Cleric WIS 17 10m Self V,S,M Concentration, up to 10 minutes PHB 273 D: 10m, V/S/M

=== 6th LEVEL === 1 Slots O

O Heal Cleric -- 1A 60 ft. V,S Instantaneous PHB 250 V/S

O Blade Barrier <C> Cleric DEX 17 1A 90 ft. V,S Concentration, up to 10 minutes PHB 218 D: 10m, V/S

O Create Undead Cleric -- 1m 10 ft. V,S,M Instantaneous PHB 229 Creatures: (See Description)*, V/S/M

O Find the Path <C> Cleric -- 1m Self V,S,M Concentration, up to 1 day PHB 240 D: 1d, V/S/M

O Forbiddance [R] Cleric -- 20m Touch/40000 ft. Square Feet V,S,M 1 day PHB 243 D: 1d, 40000 ft. Square Feet, V/S/M

O Harm Cleric CON 17 1A 60 ft. V,S Instantaneous PHB 249 V/S

O Heroes' Feast Cleric -- 10m 30 ft. V,S,M Instantaneous PHB 250 V/S/M

SPELLS

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WIS 17 +9
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Planar Ally Cleric -- 10m 60 ft. V,S Instantaneous PHB 265 V/S

O True Seeing Cleric -- 1A Touch V,S,M 1 hour PHB 284 D: 1h, V/S/M

O Word of Recall Cleric -- 1A 5 ft. V Instantaneous PHB 289 V

SPELLS

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