Introduction
Arnis is the official national sport and the martial art of the Philippines. It is also known as "Kali" or "Eskrima". These two terms are
used for the traditional martial art of the Philippines (“Filipino Martial Arts”, or “FMA”) that focuses on weapon-based fighting with
knives, sticks, bladed weapons and some improvised weapons. Arnis is a combat sport to defend oneself
from attacks using hand to hand combat, grappling and weapon disarming in weapon-based fights. 
Origin of the Name
The word Arnis got originated from the old Spanish term, arnés, meant “armor”and Eskrima is a Filipinization of the Spanish
word, esgrima for fencing. Whereas the name ‘Kali’ was derived from the pre-Hispanic Filipano term ‘Kalis’ which
meant Blades and Fencing.
Practitioners of the sport are called “arnisador” for male and “arnisadora” for female in Arnis
and “eskrimador” for male and “eskrimadora” for female in the Eskrima and Kali Art.
Moreover, all the three, Arnis, Eskrima and Kali belong to the same family of Filipino weapon-based martial arts and fighting systems.
History
Philippine is an island nation that is not only rich in culture, heritage, and history but also in sports. The Filipino martial art widely
known as Arnis / Kali / Eskrima has contributed to both the history and diversity of Philippines.
Some common questions that arise in every reader’s mind are (a) “Where did this Sport Originate From?” (b) “Why is it
played?”  Therefore, to get a better understanding about the sport we need to dig into the past.
Initially, the sport was practiced by peasants or by commoner class people.  But these practitioners lacked the scholarly knowledge
due to which this sport has no written records. The origin of Arnis can be traced back to native fighting techniques during the
conflicts among the various Pre-Hispanic Filipino tribes or kingdoms. Whereas, another form of Spanish fencing dating back to
the 15th Century, also influenced the current form of Arnis, moreover it also has the impact of Chinese, Arab and Indian martial
arts.
It is also believed by some people of Philippines that the Filipino art of Arnis has some roots connected to India as the people who
traveled through Indonesia and Malaysia to the Philippine islands had brought this art with them. Silambam, a stick based ancient
martial art of Tamil Nadu, India, has influenced many martial art forms in Asia like Silat among which it is also believed that the
Filipino Martial art sport, Arnis, also shares ancestry with India’s Martial art, Silambam, as it has some similar moves with the short
stick (kali or kaji) and other weapon based styles of Silambam.
Arnis originally belonged to the people of Philippines, but as time passed by, the art spread over to other countries and by the time
of World War II; many continents adopted it. Arnis also played a significant role during the Philippine revolutionaries against
the Spaniards.
Eventually, it was the Filipinos who provided the art with a systematic structure. It was brought to Hawaii and California in
the 1920s. The teaching was kept within the Filipino communities until the 1960s after which Master Angel Cabales and others
began teaching it to others. It took almost two decades to make the art known to all around the world and in January 2010; it was
officially recognized as the National Martial Art and Sport of the Philippines.
Depending upon the use of weapons and sticks; Arnis is differentiated into two styles: the Classic Arnis that is all about the use of
blades and weapons whereas the Modern Arnis deals with the art of sticks and everyday objects. The Modern Arnis is the system of
the Filipino fighting arts founded by Remy Presas as a self-defense system. His goal was to create an injury-free training method as
well as an effective self-defense system to carry forward the older Arnis systems.
Variants
Arnis was declared as the Philippines’ National sport and martial art on 11 December 2009. The first national organization for Arnis
is the National Arnis Association of the Philippines (NARAPHIL) which was founded in 1975 by Gen. Fabian C. Ver. 
However, its existence faded post the Philippine Revolution in 1986. The two major types of Arnis practiced as sports are the
system followed by WEKAF (World Eskrima Kali Arnis Federation) which was established in 1989, and is recognized internationally;
and the other system followed by Arnis Philippines (ARPI), established in 1986, which was used prominently during the 2005
Southeast Asian Games.
1. World Eskrima Kali Arnis Federation (“WEKAF”) 
WEKAF is the most common system of Arnis art which is used internationally. It was established in 1989.  The system works on
the 10-point ‘must’ system that is quite similar to boxing. Here, the participants spar with live sticks wearing a long padded vest,
skirts and sleeves. In this system, hitting below the thigh is strictly prohibited. This system emphasizes heavy offence at the expense
of defensive techniques, and the combatants are seen hitting each other in a disorganized manner. Hence, the "four-second
rule" according to which the participants were forbidden to use the same strike for more than twice in succession. This system is
preferred by participants who want to test themselves.   
2. Arnis Philippines System (“ARPI”) 
The Arnis Philippines system was established before the WEKAF system (in 1986) and adapted the scoring system similar to fencing.
The matches are observed by multiple judges to mark fouls and the loudness of the impact judges the strike strength. The
participants score points by disarming their opponent or by forcing them to step out of the ring. In the ‘ARPI’ system, participants
use padded sticks with light rattan cores (wooden stem) in place of live sticks as they are tenderer and flex while attacking.
Objective
The sport Arnis is played between two fighters with a main objective of earning more points by legally attacking the opponent with
the help of stick. It is said that Arnis develops self-discipline and control because this sport is a simple martial art and it is all
about defending oneself by using sticks.
Participants
For individual category event in Arnis, one player is selected per team and for team category, three players are selected per team.
Equipment
Arnis / Kali / Eskrima are all part of the same art depending on the location, dialect and type of training. The one
interpretation common to all of them is that Kali is the mother art of Arnis and Eskrima. Moreover, Arnis focuses on the knife,
including the dagger, sword, and any other form of bladed weapon whereas Eskrima is based on the ‘baston’ or stick. Therefore, the
equipment used in Arnis is:
1) Impact Weapon:
Baston: This is the most basic and common weapon in Arnis. Traditional common materials used for wooden bastons are usually
rattan, kamagong, and bahi wood. It is also available in modern materials such as fiberglass and plastics and in metals like aluminum.
Rattan: This is usually constructed from a stem of Southeast Asian vine. This stem is hard and durable yet lightweight that makes
the weapon useful for defense against blades. At present, fighters use padded Bastons. The Baston (Baton) is about 28 inches (71
cm) in length.
Kamagong (also known as Mabolo): This is a dark, dense, expensive type of wood known for its hardness and weight. Kamagong is
also an endangered species of ebony wood.
Bahi: Bahi is a type of wood made from the heart of a palm tree. It is similar to kamagong but is made of a porous material in weight
and density.
2) Edged Weapons: Knife, dagger, spear, etc. are edged weapons used throughout the history for combat, hunting and ceremonies.
3) Head Gear: It is a necessity   in Arnis combat. It is covered
with high-grade                   leatherette and vinyl that is
printed with ethnic art. Its      materials provide
vital protection from head        strikes and a multi-thickness
metal frame is developed for      impact protection.
4) Body Armor: It is designed     specially to provide
complete upper body               protection while
allowing mobility and protec      tion. The armor is usually made
of hard
plastic and vinyl for lightnes    s and the lower panels are
extended downwards to             provide extra coverage.
5) Leg                            Guard: These guards can be
used                              to protect both thigh and
the shin area and are not         only designed for protection
but also                          for comfort and practicality.
6) Groin: It is a                 special padding for the lower
abdomen. It has a groin cup       to provide complete protection
to the groin area.
7) Hand Gloves: It is a thick     rubber protection which serves
as a protection                   from strikes as the stick is held
in hand. Its open palm design     ensures a stable grip and finger
flexibility for impact            absorption.
8) Arnis Clothing: The basic      Arnis Uniform is made
from twill fabric, which          maintains durability and
comfort. It is specially          designed after the classic Arnis
uniform with Velcro               straps to close the flaps easily.
Playing Area
The playing area is               a square measuring 26.24 feet
(8 meters) on one side            with 6.56 feet (2 meters) of
minimum free zone drawn           outside it. All the lines of the
playing surface are 1.97 inch     (5.08 cm) in width and four
lines mark the boundary of        the playing area. The two
lines of 3.28 feet (1 meter)      long and 6.56 feet (2 meters)
aside mark the horizontal         match line. When the
horizontal match line runs        perpendicular to the official’s
table it is drawn 9.84 feet (3    meters) from the boundary
lines whereas 11.48 feet (3.5     meters) from the boundary line
if drawn parallel to the          official’s table.
Gameplay
While playing this sport,         the two fighters need to
be fully equipped with            the protective gears and are
allowed
to hit their opponents only a     bove their thighs in two round
matches at one minute per         round with thirty seconds of
rest between rounds. Arnis        has a four second rule that
restricts                         the participants from making
the same strike more              than twice in succession.
Moreover, if a rule is broken     then the officials give a warning
sign before disqualification.     At the end of the game
the fighter with highest          points wins.
Techniques
    #     12 Striking Areas   12 Striking Techniques   12 Blocking Techniques
    1.    Left Temple         Forehand Strike          Inward Block
    2.    Right Temple        Backhand Strike          Outward Block
    3.    Left Arm            Forehand Strike          Inward Block
    4.    Right Arm           Backhand Strike          Outward Block
    5.    Stomach             Mid - Thrust             Sweeping Block
    6.    Left Chest          Forehand Thrust          Inward Block
    7.    Right Chest         Backhand Thrust          Outward Block
    8.    Right Leg / Knee    Low Backhand Strike      Low Outward Block
    9.    Left Leg / Knee     Low Forehand Strike      Low Inward Block
    10.   Left Eye            Forehand Thrust          Inward Block
    11.   Right Eye           Backhand Thrust          Outward Block
    12.   Crown / Head        Frontal Strike           Overhead Block                                    
 
Scoring
All matches are scored by 3 judges on the “10 Point must” system. Scoring is based on Quantity of strikes, Effectiveness of
Strikes and Ring Generalship (time spent staying within the ring). In single stick competition, disarms shall be scored as part of the
match as a mandatory point deduction and if 3 disarms take place this would result in a Technical Knockout (“TKO”) whereas
in double stick competition, a fighter point will not be deducted if disarmed and will continue to fight with one weapon until the end
of the round. If a fighter loses both the weapons, then he / she will automatically lose the match.