Rock Candian:
Medium
Base Speed: 30
+2 Con, +2 Wis, -2 Int: They are tough and strong willed, but literally have rocks for brains.
Dark Vision 60 Ft.
Crystalline Form
Benefit: Members of this race have reflective, crystalline skin that grants them a +2 racial
bonus to AC against rays. Once per day, they can deflect a single ray attack targeted at them as
if they were using the Deflect Arrows feat.
Natural Armor
Benefit: Members of this race gain a +1 natural armor bonus to their Armor Class.
Surgery Growth
Benefit: Once per day, a member of this race can cause a touched piece of inanimate hard
candy to grow into an object weighing up to 10 pounds, such as a sword, crowbar, or light
shield. This object remains in this form for 10 minutes or until broken or destroyed, at which
point it shrinks back to its original size and shape.
Hatred
Benefit: Members of this race gain a +1 racial bonus on attack rolls against creatures of
Chocolate type.
Craftsman
Benefit: Member of this race gain a +2 racial bonus on all Craft or Profession checks to create
objects from hard candy.
Taffier:
Medium
Base Speed 30
+2 to any one ability score: Taffier’s Come in many different forms .
Low Light Vision: Taffier’s can see twice as far as a race with normal vision in
conditions of dim light.
Taffy Arm
Benefit: Taffiers can make melee attacks with their long, sticky arms. This is a secondary
attack. A creature hit by this attack cannot move more than 10 feet away from the attacker and
takes a –2 penalty to AC as long as the arm is attached (this penalty does not stack if multiple
arms are attached). The arm can be removed by the target or an adjacent ally by making an
opposed Strength check against the attacking creature as a standard action or by dealing 2
points of damage to the arm (AC 11, damage does not reduce the sticky-armed creature’s hit
points). A member of this race cannot move more than 10 feet away from a creature stuck to its
arm, but it can release its arm from the target as a free action. A member of this race can only
have one creature attached to its arm at a time. Taffiers also have the ability to pull a creature
attached to their arm 5 feet toward them as a swift action.
Scavenger
Benefit: Taffiers gain a +2 racial bonus on Appraise and Perception checks to find hidden
objects (including traps and secret doors), determine whether food is spoiled, or identify
a potion by taste.
Weather Savvy
Benefit: Taffiers are so in tune with the air and sky they can sense the slightest change
in atmospheric conditions. They can spend a full-round action to predict the weather in
an area for the next 24 hours. This prediction is always accurate, but cannot account for
spells or supernatural effects that might alter the forecast.
Flexible Bonus Feat
Benefit: Taffiers select one extra feat at 1st level.
Sour Gummian… Medusa?
Medium
+2 Wis, +2 Dex, -2 Con They are a little fragile so they need to be quicker and wiser to make
up for it.
Low light Vision: Gummians can see twice as far as a race with normal vision in conditions of
dim light.
Gummy Damage Reduction
Benefit: Gummians have DR 5/Slashing
Sour Resistance
Benefit: Sour Gummians have sour resistance 5.
Sour Assault
Benefit: Once per day as a swift action, a Sour Gummian can call on
the elemental power lurking in its veins to shroud its arms in Sour energy. Unarmed
strikes with its elbows or hands (or attacks with weapons held in those hands) deal
+1d6 points of sour damage. This lasts for 1 round per character level. The creature
may end the effects early as a free action.
Frightful Gaze
Benefit: Medusa Gummians gain the following supernatural ability: Creatures within 30 feet of a
member of this race that meet its gaze must succeed at a Will saving throw (DC 10 + the 1/2
user’s character level + the user’s Charisma modifier) or stand paralyzed in fear for 1 round as
they think they just locked eyes with a full Medusa. This is a mind-affecting fear effect. A target
that successfully saves cannot be affected by the user’s frightful gaze for 24 hours.
Gummian MerShark
Medium
+2 Wis, +2 Dex, -2 Con They are a little fragile so they need to be quicker and wiser to make
up for it.
Low light Vision: Gummians can see twice as far as a race with normal vision in conditions of
dim light.
Gummy Damage Reduction
Benefit: Gummians have DR 5/Slashing
Swim
Benefit: Gummian MerShark have a swim speed of 30 feet and gain the +8 racial
bonus on Swim checks that a swim speed normally grants.
Amphibious
Benefit: Gummian MerShark are amphibious and can breathe both air and water.
Shark Immunities
Benefit: Gummian MerShark are immune to magic sleep effects and gain a +2 racial bonus on
saving throws made against enchantment spells and effects
Bite
Benefit: Gummian MerShark have a natural bite attack, dealing 1d4 damage. The bite is a
primary attack, or a secondary attack if the creature is wielding manufactured weapons.
Sour Patch Gummian
Small Small races gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1
penalty on combat maneuver checks and to their CMD, and a +4 size
bonus on Stealth checks.
+2 Wis, +2 Dex, -2 Con They are a little fragile so they need to be quicker and wiser to make
up for it.
Low light Vision: Gummians can see twice as far as a race with normal vision in conditions of
dim light.
Gummy Damage Reduction
Benefit: Gummians have DR 5/Slashing
Sour Resistance
Benefit: Sour Gummians have sour resistance 5.
Sour Assault
Benefit: Once per day as a swift action, a Sour Gummian can call on
the elemental power lurking in its veins to shroud its arms in Sour energy. Unarmed
strikes with its elbows or hands (or attacks with weapons held in those hands) deal
+1d6 points of sour damage. This lasts for 1 round per character level. The creature
may end the effects early as a free action.
Fearless
Benefit: Sour Patch Gummians gain a +2 racial bonus on all saving throws against fear
effects.
Curiosity
Benefit: Sour Patch Gummians are naturally inquisitive about the world around them.
They gain a +4 bonus on Diplomacy checks to gather information,
and Knowledge (history) and Knowledge (local) become class skills for them. If they
choose a class that has either of these Knowledge skills as class skills, they gain a
+2 racial bonus on those skills instead.
Beguiling Liar
Benefit: Sour Patch Gummians gain a +4 racial bonus on Bluff checks to convince an
opponent that what they are saying is true when they tell a lie.
FortuneCookien
Small Small races gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1
penalty on combat maneuver checks and to their CMD, and a +4 size
bonus on Stealth checks.
+2 Wis +2 Str -2 Dex FortuneCookiens are wise and strong, but a little awkward
Shards of the Past (4 RP)
Benefit: Members of this race have past lives that grant them two
particular Knowledge skills. Each member of this race picks two Knowledge skills. The
member of this race gains a +2 racial bonus on both of these skills, and those skills are
treated as class skills regardless of what class the member of this race actually takes.
Constant Spell-Like Divination (3 RP)
Benefit: Members of this race can use one of the following spells (choose one) as a
constant spell-like ability (the caster level is equal to the user’s character level):
detect magic, detect poison, detect secret doors, detect undead
Spell-Like Ability, Lesser
Benefit: Members of this race can use this spell Augry as a spell-like ability once per
day. The caster level of the spell is equal to the user’s character level.
Stability
Benefit: Members of this race receive a +4 racial bonus to their CMD when
resisting bull rush or trip attempts while standing on the ground.
Pastrian
Medium
+2 Any Stat (Pastrians are a varied group of people)