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Crash Info

The StepMania game crashed due to an access violation error while trying to load a texture from a movie file. The crash report details the thread and file location where the error occurred, and provides some system and game configuration information. It also lists other threads that were running at the time of the crash related to sound, input, and gameplay.
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0% found this document useful (0 votes)
75 views2 pages

Crash Info

The StepMania game crashed due to an access violation error while trying to load a texture from a movie file. The crash report details the thread and file location where the error occurred, and provides some system and game configuration information. It also lists other threads that were running at the time of the crash related to sound, input, and gameplay.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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StepMania 3.

9 crash report (build 50)


--------------------------------------

Crash reason: Access Violation

Thread: Main thread


.\RageTextureManager.cpp:108 RageTextureManager::LoadTexture(Songs/Jubo
2020 Simfiles/Ochame Kinou (24 VTubers ver.) [hololive Fukkireta
Chorus][200823]/Ochame Kinou.avi).
.\arch\MovieTexture\MovieTexture_FFMpeg.cpp:268
.\arch\MovieTexture\MovieTexture_FFMpeg.cpp:324
.\arch\MovieTexture\MovieTexture_FFMpeg.cpp:332
.\arch\MovieTexture\MovieTexture_FFMpeg.cpp:632
Thread: Decode thread
.\arch\Sound\RageSoundDriver_Generic_Software.cpp:198
.\arch\Sound\RageSoundDriver_Generic_Software.cpp:198
.\arch\Sound\RageSoundDriver_Generic_Software.cpp:198
.\arch\Sound\RageSoundDriver_Generic_Software.cpp:198
.\arch\Sound\RageSoundDriver_Generic_Software.cpp:198
Thread: Mixer thread
Thread: MusicThread
.\GameSoundManager.cpp:234
.\GameSoundManager.cpp:238
.\GameSoundManager.cpp:87
.\GameSoundManager.cpp:89
.\GameSoundManager.cpp:93
Thread: DirectInput thread
.\arch\InputHandler\InputHandler_DirectInput.cpp:510
.\arch\InputHandler\InputHandler_DirectInput.cpp:485
.\arch\InputHandler\InputHandler_DirectInput.cpp:505
.\arch\InputHandler\InputHandler_DirectInput.cpp:510
.\arch\InputHandler\InputHandler_DirectInput.cpp:485

Could not open debug resource file (E:\1\Program\StepMania.vdi).

Static log:
StepMania 3.9
Compiled Sun Aug 14 17:12:52 2011 (build 50)
Log starting 2020-10-23 19:54:04
Loading window: win32
Windows 6.2 (unknown NT-based) build 9200 []
Memory: 2047mb total, 4095mb swap (4095mb swap avail)
Video driver: Intel(R) HD Graphics 530 [Intel Corporation]
27.20.100.7989, 6-5-2020 [pci\ven_8086&dev_1912]
Drive: "TOSHIBA DT01ACA100" Driver: storahci DMA: N/A
Drive: "EZLINK Panzer V 120GB S1.01" Driver: storahci DMA: N/A
Sound device 0: �h�� (Realtek High Definition A, 10.0, MID 1, PID 100
Sound device 1: Realtek Digital Output (Realtek, 10.0, MID 1, PID 100
DirectSound Driver: ��v�����{����
DirectSound Driver: �h�� (Realtek High Definition Audio) {0.0.0.00000000}.
{a37da066-acdb-411f-a13e-6abca0049801}
DirectSound Driver: Realtek Digital Output (Realtek High Definition Audio)
{0.0.0.00000000}.{3e475aaa-3127-4f55-bc1b-6a8a70e17d9d}
DirectSound sample rates: 100..200000 (continuous)
Couldn't load driver DirectSound: no hardware buffers available
Sound driver: DirectSound-sw
Video renderers: 'd3d,opengl'
SDL version: 1.2.6
Windowed 1280x1024 16 color 16 texture 0Hz NoVsync NoAA
Found 1 DirectInput devices:
0: '����' axes: 0, hats: 0, buttons: 256 (buffered)
WARNING: Screen 'ScreenCompany' Out BGAnimation (18.000000 seconds) is longer than
Background BGAnimation (0.000000 seconds); background BGA will be truncated
WARNING: The graphic 'Themes/CyberiaStyle 6 -consciousness to
cyber-/Graphics/widthline.png' has frame dimensions that aren't even numbers.
WARNING:
WARNING: The entire image is 100x3 and frame size is 100.0x3.0.
WARNING:
WARNING: Image quality will be much improved if you resize the graphic to 100x4,
which is a frame size of 100x4.
WARNING: ScreenSelectStyle1::OptionOrderLeft out of range
WARNING: ScreenSelectStyle1::OptionOrderRight out of range
WARNING: ScreenSelectStyle1::OptionOrderAuto out of range
WARNING: The graphic 'Themes/CyberiaStyle 6 -consciousness to
cyber-/Graphics/MusicWheelItem song.png' has frame dimensions that aren't even
numbers.
WARNING:
WARNING: The entire image is 322x41 and frame size is 322.0x41.0.
WARNING:
WARNING: Image quality will be much improved if you resize the graphic to 322x42,
which is a frame size of 322x42.
WARNING: The graphic 'Themes/CyberiaStyle 6 -consciousness to
cyber-/Graphics/MusicWheelItem section.png' has frame dimensions that aren't even
numbers.
WARNING:
WARNING: The entire image is 322x41 and frame size is 322.0x41.0.
WARNING:
WARNING: Image quality will be much improved if you resize the graphic to 322x42,
which is a frame size of 322x42.
WARNING: RageBitmapTexture: Couldn't load : No such file or directory
Players joined: P1, P2
Language: english
Current renderer: Direct3D
Theme: CyberiaStyle 6 -consciousness to cyber-

Partial log:
00:44.736: Sprite::LoadFromTexture( Songs/Jubo 2020 Simfiles/Ochame Kinou (24
VTubers ver.) [hololive Fukkireta Chorus][200823]/Ochame Kinou.avi )
00:44.736: Movie Songs/Jubo 2020 Simfiles/Ochame Kinou (24 VTubers ver.) [hololive
Fukkireta Chorus][200823]/Ochame Kinou.avi has handler '8???', type 'XVID'
00:44.736: Initializing driver: FFMpeg
00:44.736: MovieTexture_FFMpeg::MovieTexture_FFMpeg(Songs/Jubo 2020 Simfiles/Ochame
Kinou (24 VTubers ver.) [hololive Fukkireta Chorus][200823]/Ochame Kinou.avi)
00:44.737: Opening codec mpeg4
00:44.738: Bitrate: 0
00:44.738: Codec pixel format: yuv420p
00:44.750: format 16, 00007c00 000003e0 0000001f 00008000
00:44.754: Resolution: 1920x1080 (1024x1024, 1024x1024)
00:44.754: Texture pixel format: 3

-- End of report

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