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Edolie Strategy Guide

This document provides a summary of the gameplay, mechanics, and story of the video game Edolie. It covers the main story walkthrough and side quests, character and monster tips, maps, and how to play including difficulty settings, combat, leveling up, and using items. The tutorial explains basics like movement, interactions, menus, saving, equipping characters, and gaining experience through battling monsters. General tips advise exploring thoroughly, saving progress, checking your journal if stuck, and gaining experience through repeated battles to make future fights easier.

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0% found this document useful (0 votes)
1K views58 pages

Edolie Strategy Guide

This document provides a summary of the gameplay, mechanics, and story of the video game Edolie. It covers the main story walkthrough and side quests, character and monster tips, maps, and how to play including difficulty settings, combat, leveling up, and using items. The tutorial explains basics like movement, interactions, menus, saving, equipping characters, and gaining experience through battling monsters. General tips advise exploring thoroughly, saving progress, checking your journal if stuck, and gaining experience through repeated battles to make future fights easier.

Uploaded by

???
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Official Strategy Guide

Contents:

Introduction 3

How to Play 4

General Tips 12

Main Story Walkthrough 14

Side Quests 28

Characters 30

Monster Tips 32

Maps 38
Introduction
Welcome to Edolie!

All across the world of Edolie, people are gathering to celebrate the coming
of Harvest, the biggest event of the year. Feasts and dancing will mark the
passing of yet another generous year.

For Willow, it's a chance for her to travel to a neighbouring island to watch
the festivals unfold, but this is going to be a harvest unlike any that have
come before.

Troubles from this magical world's dark past and conspiring events are
about to be unleashed. A discovery is made far away that will bring
everyone into danger... so why does nobody care?

Discover the secrets of Edolie as you adventure with a group of new found
friends, seemingly alone in their desire to discover what is going on.
How To Play
Difficulty Modes

As the game starts you will have the option of picking which mode you
would prefer. This choice cannot be changed once you begin the story
unless you restart.

EASY: The monsters are weaker and your characters are stronger.

NORMAL: Your characters and the monsters have their standard strength.

EXPERT: Monsters are stronger but your characters are weaker.


Tutorial

If you are not accustomed to playing this type of game, there is a tutorial
option that you can select. It will take you through the basics of game play
such as how to buy and use items, equipping your characters and fighting.
After playing through it you will be ready to embark on your adventure.

Moving Around

There are two ways that you can move around.

MOUSE: Use the mouse to click and navigate. When you hover over
something of interest an icon will usually appear. Right click or click on the
icons at the bottom of the screen to access the menu.

KEYBOARD: Use the arrow keys to move around and the Enter button to
select something or to make an action happen. You can also use the "ESC"
button to access the menu screen.

You can combine the two methods if you wish.

Interacting

You will be able to talk to people you come across in this game and interact
with some items. To do so, either click on them with your mouse or
navigate up to them with the arrow keys and then press Enter.

Some interactions (such as encountering monsters) will occur automatically


once you reach the place rather than needing the Enter button to progress.
Menu Screen

You can click on the icons at the bottom of the screen or right click to
enter the menu screen. If using the keyboard, press Esc to access it.

Once the menu screen is open you can move through the options on the left
hand side using the mouse or arrow keys, then left click or use Space/Enter
to select the one you want. To move back out of a section, or to close the
menu screen, right click or press Escape.

Auto Save

Your game will automatically save as you move between areas in the game.
You can also save your progress whenever you want in any of the other
slots.
To save manually, click the icon on the bottom of the screen and pick a
save slot, or access via the menu screen.

To open a saved file select "Load" and pick the file that you want.

Gold

You need gold in the game to purchase healing items, armour and weapons
and to sleep in inns.

You can sometimes find bags of gold, or you may get some when you defeat
monsters. You may also be given gold as a reward for helping someone or by
selling some of the things you own.

Items

You can buy items, or find them. Items include things such as healing
potions as well as things you need to complete quests, or even items to
harm enemies.

Sometimes items are visible, other times you need to hunt them down or
be given them as rewards for helping others.
If an item is shown in red, it may not be available for use at that time. You
may need to find the right person to give it to, or you may only be able to
use it at certain times, for example in battle.

Equipping the characters

Equipping characters with the right armour and weapons helps them reduce
the harm they receive during fights and increase their attack. Not all
characters will be able to use the same items. For example, they may have
a preferred weapon choice and can't be equipped with a different type.

You can compare the strengths of the weapons and armour by looking at
the Item Info panel as you scroll through the choices available to you.

Some weapons and armour may also have special properties, for example a
shield may specifically help against dark based magic, or a weapon may
attack with a certain type of element.

If you have any trouble defeating an enemy it may be worth trying different
weapon and armour combinations.

Selecting your leader

As you progress through the game you will find new characters joining your
party. You can select which one of these you would like to see on screen by
designating them as Leader in the menu screen.

Fighters

Once you have more than four characters in your party you will need to
select who should be active in battling any monsters.

Do this by using the battle option in the menu. If you already have four
active players you will need to deselect one before you can change to a
new one.
Battles

You will come across monsters when you wander into the wilderness. They
will usually come towards you. Whichever mode you have picked, it is
important that you do fight a variety of the monsters. By fighting them you
gain items, and increase your character's experience points - this helps
them level up and gain more health and special abilities.

If you don't fight the monsters you will struggle further into the adventure
when the monsters are harder but your characters would still be weak.

Many monsters will be permanently gone once you have defeated them.
Some do return once you move away from that section and return - this is
to allow you the chance to gain more experience for your characters if you
wish and to build up gold and items.

When you are in a battle you will see you get the following choices for each
of your active characters:

ATTACK: This is a physical attack using your character's equipped weapon.


SKILL: Select a skill from the list, this may be to harm enemies or heal/aid
allies.
DEFEND: This will negate some of the damage made by the enemy.
ITEMS: You can pick an item to harm the enemy or aid your allies.
EQUIP: You can use your turn to change the character's equipment.
SWAP: Change the party members who are active in battle.

You will see figures appear over the characters and monsters as turns are
taken. If these are white they indicate the amount of damage done, if they
are green it means that HP has been gained.

When a monster dies you will often find it leaves loot behind. You need to
click or press enter when next to it to pick it up.
Experience Points

Players gain experience as they fight. When they move up a level their HP
and MP levels increase and they may also pick up new skills.

You can see how a player is progressing in their experience points from the
menu.

Inns

Watch out for inns, you can usually find them in towns and cities. They
often offer the best way to rest your characters and get their health back
without having to use lots of items.

Status

As you fight or change equipment you may notice that your characters pick
up different status settings such as poisoned or sleepy. Whilst some of the
statuses may be positive and aid your character (for example the elevated
status), others are harmful and may hinder them in battle.

Most negative status settings will disappear once a battle has ended, you
can also use items and spells to rid the character of them. Poisoned
remains effective after battle and you should look to heal your character
from it as soon as you can, otherwise they will keep feeling the effects as
they move around. If the screen flashes as you move around check whether
a character is still poisoned.

Journal

Throughout the game you will have the main storyline to follow plus
optional side quests. You can check where you are up to by looking in your
journal via the buttons at the bottom of the screen or through the menu
screen.
Troll Trees

Throughout the game keep an eye out for trees with a hole in them. These
are troll trees and if you enter them you will be able to talk to the troll
who lives there. They will either give you some information or set side
quests.

These are hidden areas and you cannot spot a troll tree by hovering over it,
you must click directly onto it to enter. Any information given by a troll will
not appear in your journal, so read carefully and remember what they say.
General Tips
Game play

Talk to everyone you come across, they may need your help or offer useful
information. Sometimes someone who doesn't seem interesting at first may
be important later on.

Make sure you explore thoroughly to find all hidden items. Chests are
usually there to be opened.

If you have completed a quest try talking to the person who gave it to you
again, they may have a reward for you.

If you get stuck check your journal to see what your next step is.

Save your progress, you have an auto-save file but this will overwrite itself.
By saving yourself in different slots you will be able to go back and replay if
you realise you missed something.

Some quests must be completed before you can move on to the next part.

Battles

Make sure you do fight monsters in each area to help your players become
stronger.

If you want to make future fights easier, go back and fight some lower
monsters again to build up experience.

Always check for loot at the end of a battle.

Don't wander into a battle unprepared, top up your HP and MP before you
start.

When entering a new area it may be worth avoiding monsters and heading
to a shop first to upgrade your equipment.
If you're not sure whether you can beat a monster save before the battle
starts.

Try a variety of spells and equipment options to see what works best.

If you have a character that isn't doing much damage you can use them to
supply healing items to the others.

When battles involve more than one monster it may be worth targeting one
enemy at a time.
Main Story Walkthrough
Beginning

You begin in the boarding house where Willow stays. You need to exit the
house and head west through Elderose to reach the port. Talk to a person
on one of the jetties to pick up a parcel. You should now head northwards
out of the town and into the woods.

You need to head to Oldwood Academy, this is in the north west section of
the woods.

Enter the academy and locate Professor Abner, he is in his room at the top
of the stairs.

You can now leave the academy and head back to Elderose.

For the choice you now need to make there are 3 options:

- You can study Lady Edilia by talking to the cleric in the cave shrine.
- You can study dwarves and their gems by talking to the dwarf in his house
- You can study the Soulstress Clan by talking to the instructor who is with
the dancers.

There is no right or wrong choice, it is up to you which you would prefer.

Once you have decided and accepted a route you now need to go and find
Tye.
Exit the village again but go east straight away to find his house. After
talking to him it will be morning again and you will wake in Willow's room.

Exit the house and head to the port to find Tye. When ready you can walk
down the jetty and you will be on your way to Applemere.
Harvest on Applemere

You have arrived in Applemere and need to locate the inn. Head northwards
and follow the path to enter the village, the inn is in the lower part. Talk to
the inn keeper and then you will need to head to the farm. Exit the village
by following the path that is at the north east corner. Continue east until
you find the farm. You will talk first to Rhys who is mending the fence, then
head inside to talk to his sister. You can now return to the inn and should
rest, ready for the celebrations in the evening.

When you wake you can head to the celebration hill. This is accessed by
leaving the village along the path in the north west corner. There are
plenty of things to do here, but to progress in the main story you should
talk to the person who is looking after the goats. After this, head down to
the beach where you first arrived and talk to the person who is holding the
talent competition. After Tye has taken part in the competition head back
into the village, you will find the missing goat nibbling on some vegetables
and you should return it to the person on celebration hill.

Willow now wants to find Rhys, exit the village via the north east path. You
will find him on a hill to the north, watching the sky. Join him as events
start to unfold.

After it becomes apparent try to enter the village again, then change
direction and try to cross the bridge that heads towards the farm. You will
be unsuccessful but instead need to find somewhere to hide. There is a
cave covered by ivy near the village entrance, you can go inside this for the
night.

When you stir all is quiet again so head back into the village and talk to the
woman who is at the south exit. After this you should head to the farm and
talk to the farmer.

Go through the cave which is just south of the farm to find the boat that
you will use to get to the mainland.
In pursuit of Eirwen

On arriving on the mainland you need to find the nearby town. Go north
then west to get there. Travel through the village and out through the west
exit. Enter the inn that is there and talk to the owner. You are now able to
enter the marshes.

Go through the gate and make your way westwards, then south (see the
map in the next section). There is a cave with a soldier lying outside of it,
enter this and examine the other soldiers.

You now want to head northwards through the swamp, exit the marshes
beside the Northern Inn and head up the path. You will fall through a hole
and find yourself in Ant City.

Talk to the ant who is in the doorway and then head south through the city
to get to the palace. Speak to the Queen Ant and then you can leave the
village via the north exit of the city.

After following the tunnel you will find yourself in Tanglewood. Follow the
signs to the Spider Caves by heading westwards at the first junction. When
you reach the entrance you will need to slice open the web that covers the
door to enter.

Head northwards, up the stairs inside the cave and follow the cave around
until you see another staircase leading into a cave mouth. Go through this
and follow the doorways through three small caves. On reaching a larger
cave, head northwards and find another door which has a web covering it
in. Eirwen is inside here, go and talk to her, then after she joins you, you
can head back out of the caves and to the point where you first entered
Tanglewood.

This time go east, following the sign to the settlement.

Talk to the person who is standing under the trees near the entrance to the
village.
A forest retreat

You can find the place where you can stay by heading up through the
village and through the north west exit. Once you've talked to the guard
and are outside the village go west to reach the old inn. Enter the building
and rest downstairs.

When you wake, Willow will be on her own again. Talk to Eirwen first, then
head back to the chief's house in the village. It is the most southern hut.
After speaking to Rhys you should go and hunt for Tye. He is inside one of
the chicken sheds.

Head back to the clearing to talk to Rhys and then go into the cave shrine
with Tye. Enter the tunnel at the back and you can explore the cave. At the
end you will find another cave, go and examine the coloured glass at the
back of the room and then leave. Return to the cave shrine where you will
need to talk to the village chief. You should go back to the old inn and rest
now.
On waking go outside and talk to the others. Head over the bridge and
examine the sign you find outside of the cave entrance. Now head to the
guard who is at the entrance to the village. She will not be able to talk for
coughing, so head up to the top of Tanglewood Hill where you will find a
plant that Eirwen needs to make a remedy. Eirwen wants to put the plant
into the tunnel you found earlier, so head back to it and remove the sign so
that you can enter. While exploring the cave you will fall into the mines.
The Mine

Go down the stairs which are south of your position and keep going south
through the next section following the tracks. When they finish head east
and you will see a cave entrance to go through. Follow this new tunnel and
exit into the shrine garden. Try to open the door at the north end.

You now know you need a key so head back into the mine the way you
came. As you come back into the larger downstairs cavern you will spy a fox
with the key. You need to follow it through the mines by heading upstairs
and then west. You then need to go down the long stairs and examine the
large hole.

Once you have the key you can go back to the door in the shrine garden and
progress into Vallake. Enter the ruined town, you need to speak to the chief
who has the north west house.
To get the dwarves to trust you walk around the village and pick up three
requests for help: a missing shawl, a basket of coal and retrieving some
food.

The food is inside one of the guard rooms on the outside of the village wall.
The shawl and coal are back in the mine (see map in next section).

Once you have returned these items to those who requested them go back
and talk to the chief again.
Silverlynn Calls

You should now return to the place where you fell through into the mine
but head further north to find a level and doorway. Mend the lever with the
cog, then progress through the mines. If you follow the tracks on the
ground this will help you stay on the fastest route through.

On reaching the checkpoint enter the first house and talk to the dwarf
there. You should now go through the other doorway and look for the dwarf
who is watching the next mine entrance. On entering the next part of the
mines go north, but at the point where the track veers westwards and
there is a tunnel going north, follow the north tunnel.

Enter the cavern and go down the stairs to the north to enter the cave
village. You need to find the leader’s cave. On entering it you will see the
missing dwarf, but on talking to the person guarding him, you will not be
able to enter until you bring a gift.

Head back to the cave where you left the track to follow this new tunnel.
You now have two options, you can either go south then east to enter a
small cave where there is an item to be gained or follow the track north,
cross over the water and then go westwards to find another cave with a
grave and treasure box.

It is up to you which of these items you decide to go with.

Once you have one of them go back to the leader's cave and talk to the
dwarf.

You now have the key you need to exit the mines, so head back to the track
and follow it north until you come across the locked door. Open it and
proceed into Silver Wood.

Silverlynn is to the north east of this point so follow the paths and signs to
get there. Once you have entered the city you need to locate the academy
in the north west section of the city. Go up the stairs and talk to the maid
who will tell you where to find the librarian, Cerys.
Go back to the southern section of the city and find Cerys inside the
church. Once she has joined your party you need to go back to the academy
and proceed through the door in the kitchen to reach the gardens and then
the library.

Go over to the book on the floor.

Once you have found out everything Cerys has to tell you it is time to head
to the palace. This can be found in the north east section.

Go in the western entrance and talk to the Guard. Then exit and go through
the other entrance. You will find the General towards the back of the
building and once you have his key you can go to his house.

To find the general's house you need to exit Silverlynn the way you entered
it, then travel south and west to reach it and the Soldiers’ HQ. Enter the
General's House and inspect the papers which are beside one of the beds.

Your next task is to speak to the Soulstresses, so go back to Silverlynn and


enter their training rooms in the central part of the city. First get
permission to talk to the dancers and then speak to Eliza who is dancing in
the opposite direction to everyone else.

You will be able to meet up with Eliza again later but for now head back to
the castle and talk to the guard who set you the quest. You offer to help
look for the golden feathers, so head through the palace to the room where
the general is and go out of the door. The feathers can all be found in the
garden.

Once you have the feathers return them to the guard and go find Eliza by
the pond. After talking to her go back to the Soulstress training rooms, talk
to Eliza once more, inspect the mirror, break it and enter the tunnel.
Continue through it until you see Harte and rescue him. You now need to
enter the glass portal.

There is a fairy to the north west (see the map in next section) who will get
annoyed when you talk to her. Once this has happened, plant monsters will
appear and you must kill each of them. Uleiria will then call out to you and
invite you to join her at the top of the mountain. Head northwards until
you see her and then go to talk to her.
Once the battle is over and you find yourself back in the cave you should
exit the city and head to the Soldiers’ HQ which was near the General's
house. Enter and get ready to be transported to Greendale.
Return to Tanglewood

Your first priority on waking in Greendale is to get Eirwen back, so go north


through the village to find the jail. Once Eirwen has rejoined you, you can
go south to exit the village and follow the path southwards until you spot
an ant. Talk to the ant and use his tunnel to reach the Tanglewood Dark
Gate.

Enter the dark gate and proceed into Irtak's domain.

Head northwards until you find a small settlement then go east. You will
spot a figure working by some machinery. Talk to him and then go and sleep
in the caves to the west as he suggests. On waking exit and go into the cave
just to the east of you. Talk to the people there.

It is time to find Irtak so proceed to the top of the hill. Talk to him and
then face the fight.

Restoration of Edilia

You wake to find yourself in an unknown place. Take time first to examine
all of the rooms and talk to the people you find there. Once you have
interacted with the correct people in each room, your characters will hear
the noise of a spell being cast. It is now time to head to the throne room
which is in the south west corner, through the room where the scholars are.
Talk to the person who has appeared.

Once you find yourself back in Oldwood you should head to the Academy,
which is to the north west of where you are standing. Go inside and find
the professor, he is down the ladder at the back of the building. After
talking to him you should head to the Traveller's Shrine which is in the north
east section of the woods. Go and examine the coffin and you will find
yourself transported to a large underground shrine.

Head south to see some columns with plaques on them. You need to read
the one on the column which is the third one across from the left. You now
need to find a rose petal, so go further south into the temple and keep an
eye out in the most southern part for the rose which is nestled on top of
some other flowers. Pick a petal and then return to the column. You will
hear the noise of a door opening, it is just to the south of where you are.
Head through the door and into the final portal.

As you walk north towards the building go into the bottom east archway.
You will talk to someone inside and then have access to the rooms here,
which include a shop and somewhere to rest. When inside the kitchen area
open the chest and get the matches it contains. Further along the main
corridor you will find a doorway which is blocked by some flames, examine
this before moving on.

Head back out of this section of the building and across to the other
archway. Go into the first doorway you come across. At the back of the
room there is a shrine to Edilia. Next to it are some candles that have gone
out, light these using the matches you picked up in the kitchen. A doorway
has now opened in the column behind you. Go through this and up the
stairs. Read the book on the table and then head back the way that you
came until you are back outside of the main building. Go up the stairs to
the top left window and you can now enter the upper levels of the building
through this.

Go up the stairs inside the building and then take the right hand exit to get
outside. Go across and you will find a jail area with the tree sprites inside
of it. Talk to the sprite who is standing close to the bars and then go back
down to the kitchen area through the first archway you entered. Talk to the
woman who is standing at the cooker and receive a food package. Now
head back outside and cross through into the west archway, go along the
corridor and out through the further door. There are some spikes to the
north west of the garden, go and examine these. They will go down and you
can enter the woods. Follow the path north westwards to enter the room
where you will find Irtak again.

After fighting Irtak you will now have a key to open the building in the
gardens, head back to this and enter it. Look for a switch on the way back,
turn this on and then go back into the long corridor. This time you want to
go back into the room where the shrine is and back up the stairs. The
spikes that blocked the doors have now gone so enter the left hand
doorway and read the books at the back of the room. You now have a way
to put out the fire that blocked a door so go back outside, through the
other arch and along the corridor to that door. Cerys will cast a spell and
you will be able to enter. Go in and down the ladder to find a second jail
area. Talk to the fairy beside the bars and you will now know how to find
Uleiria.

You need to head back up the stairs in the shrine room and this time go
through the right hand door where you will see a mirror on the wall. Go up
to this and examine it. You will find yourself transported to Uleiria, who
you must fight.

it is now time to face Nydor. Go back to the beginning point and up the
stairs to reach the window opening, enter and proceed upstairs. Enter the
doorway that is ahead of you.
Side Quests
The following list is an indication of the side quests that can be picked up
during each chapter. It does not include any of the quests set by the trolls,
quests which are triggered by special events or special side quests that
appear depending on choices made.

Beginning:
1. The bride's bouquet
2. Torn paper
3. Pay the rent
4. New lodger
5. Lost mouse
6. Polly's book

Harvest on Applemere:
7. Green Apples
8. Build a scarecrow
9. Cake judging

In pursuit of Eirwen:
10. Maths help
11. Find the cat
12. Mysterious neighbour
13. Help the smuggler
14. Aunt Iggy's ants
15. Spider threads

A Forest Retreat:
16. Mend the broom

The Mine:
17. Special bones

Silverlynn Calls:
18. Guard dog
19. Tomasina's friend
20. Find some fabric
The General's Son:
21. A special disguise
22. Find the thief

Return to Tanglewood:
23. Animal dress-up

Restoration of Edilia:
24. Secret room
Characters

You start your adventure with Willow, but will soon have the opportunity to
add others to your party.

Willow

Willow loves to write and dreams of becoming a


successful author. Having been raised at the Oldwood
Academy, she then settled in nearby Elderose and
hasn't really moved from there. Willow is prone to
getting distracted from what she is meant to be
doing and loves sleeping.

Tye

Tye is a Tree Sprite and loves to get into mischief.


He's less adventurous than he would probably like to
think. Like Willow, he has not done much travelling
and has a lot to learn about the world.

Tye is strong against poison and has some defence to


wind based magic.

Rhys

Being accustomed to hard work has helped Rhys gain


strong physical attack skills. He is fiercely protective
of his sister and those he cares for but can also be
depended on to look at a situation in a practical way.

Rhys has built up some immunity to earth magic.


Eirwen

Eirwen can be bad tempered and often wants her


own way. The softer side of her nature is seen when
she is able to work with herbs and show her skills
with plants.

She is weak to dark magic but is likely to withstand


earth based attacks well.

Cerys

As a librarian Cerys loves books and knowledge. She


has a strong intellect but can use this against people
if she thinks they aren't as bright as she.

Cerys is able to adapt well to different types of


magic and use various weapons.

Harte

Despite his reluctance to follow in his father's


footsteps and become a soldier Harte does have
natural physical strength and will fight with a sword.

His passion lies with writing poems, often dark ones,


and he has some bleak spells he can cast.

---------------------------------------------------------

There is also one optional character who may or may not join you,
depending on choices you have made.

---------------------------------------------------------
Monster Tips

These are the main battles you will come across during the adventure. Side
quest fights and battles you may come across as a result of choices made
are not included.

Tree Flea 30 HP
The tree flea only has a physical attack.

Leaf Turtle 45 HP
The leaf turtle has a physical attack and a special bite skill.

Apple Bug 65 HP
The apple bug will only attack using a physical skill.
Island Hopper 100 HP
Beware of the Island Hopper's savage nip.

Cave Bat 75 HP
The bat is unlikely to be harmed by wind or dark magic.

Brainworm 1200 HP
The brainworm may cause your characters to become confused and attack
each other, use sanity salts to clear the status.

Poisoned Skimmer 300 HP


Be wary of the skimmer’s poisoned bite and heal your characters if they do
get poisoned. If you don't they will continue to lose HP after the battle
until they are cleared of the status.

Skimmer 500 HP
The skimmers will often escape, try a strong attack to beat them before
they do so that you can claim the experience points.

Funnel Leech 450 HP


You are very unlikely to be able to inflict poison on this enemy but they can
often be made to feel sleepy.

Marsh Hornet 90 HP
This monster has low HP but can be a pest! Carry composure cream in case
your characters are stunned.

Bloat Bug 950 HP


Make sure you have items that will counter the clumsy status this monster
may impose.
Needle Pig 1200 HP
Carry vitality salts in case your players become weakened by the spells of
the needle pig.

Forest Spider 350 HP


This is the easiest of the spiders that you will come across, it can become
confused.

Web Weaver 300HP


You may find your characters becoming tangled when facing this enemy.

Vemonite 500 HP
Watch out for poisoned status and carry remedies with you.

Ladynoid 475 HP
This spider has high magical defences.

Forest Rooster 5000 HP


Be prepared for a longer fight than usual and have healing items in stock.
Carry items that cure clumsy.

Rock Lizard 3500 HP


The rock lizard can be confused and doesn't like the light.

Depth Bat 650 HP


Although their HP is low compared to other monsters at this stage the bats
are fast. They come in groups so decide whether to pick one off at a time
or try spells that harm all of them at once.

Squirrel 1500 HP
The squirrels may escape so attack them quickly. They don't like dark or
water based attacks and may become confused.
Lace Wing 1000 HP
These are magical creatures who will gain strength if you try to use light
based spells against them. You may be able to make them clumsy or stun
them.

Fairy Frog 1200 HP


Don't try and poison these creatures or use water based magic. They have
very high magical defences but are much weaker to physical attacks.

Bad Blossom 1750 HP


These plants do not like being soaked so you can try water based spells
against them.

Uleiria 25000 HP
You will find that Uleiria is resistant to most bewitching spells and statuses.
Use items that defend your characters' minds and use light based spells if
you have them.

Living Rock 8500 HP


The Living Rock creatures can be harmed by water based spells and have
lower magical defences than physical ones.

Venom Imp 5000 HP


As the name suggests you should expect poisoned attacks. The venom imps
do not like the light so use this type of magic against them. Protect your
characters against dark attacks.

Woodland Wolf 7500 HP


This creature uses physical rather than magical attacks. It can become
confused and does not like fire or the dark.
Earth Brusher 6500 HP
You can easily dazzle the earth brusher and water attacks also work well.

Warp Worm 8000 HP


You have a fair chance of inflicting statuses on to this serpent, but avoid
trying to poison it or trying any dark attacks as they are likely to strengthen
it.

Irtak 25000 HP
Avoid any thunder or water based attacks. Light based magic could work
well though and protect your characters against nature magic and defend
their minds.

Storm Slug 6500 HP


You have a fair chance with most types of magical attacks but avoid
darkness, thunder and water based ones. Be prepared to counter the
clumsy status.

Shrouded Moth 7250 HP


Water based spells will work well against this moth. Poison will not be
effective but inflicting other status types is possible.

Doom Beetle 12000 HP


You will not be able to inflict a status ailment onto the enemy. Water spells
will work efficiently while wind, light and thunder based ones are also good
to use.

Irtak (2nd time) 35000 HP


Irtak is showing more of his real strength than the last time you fought him,
but he was injured in the last encounter. In particular his defences are
down so attack hard and use light based magic when you can.
Uleiria (2nd time) 38000 HP
Having fought you before Uleiria has used up some of her energy reserves.
You are likely to be able to weaken her. Light and ice based magic will work
very efficiently.

Final Battle

There are a few stages to this last battle.

In the first stage you are faced with a transformed Nydor. You will find it
almost impossible to inflict any type of status ailment on him. It could be a
long fight so be well equipped with healing potions. Light, earth, fire and
ice magic will work best against him.

Once Nydor transforms into his usual appearance he will be easier to


tackle. He is susceptible to being burnt and it's important to try and inflict
this as it will help harm him each turn. He can also be weakened, made
clumsy or slowed.

Once Uleiria joins him, she is the same as in the previous fight. It will be
best to concentrate on one enemy at a time rather than using group magic.
Maps

Elderose Port

A - Lodging House
B - Port area
C - Exit to Oldwood
Oldwood

A - Oldwood Academy
B - Entrance to Elderose
C - Tye's House
Applemere Village

A - Path to beach
B - North East Exit
C - Path to celebration hill
D - Inn
E - Path to farm
F - Rhys (during celebration)
G - Hiding Cave
Marshbarrow (before village)

A - Path to beach
B - Path to Merriford
Marshbarrow (after village)

Notes on following page.


A - Eastern Inn and path to Merriford
B - Soldiers' sleeping place
C - Northern Inn and marsh exit
D - Path to Western Inn

You can reach the essential parts of the marsh by following the path.
If you wish to complete side quests and additional game play you will need
to explore.
Tanglewood

A - Entrance to Ant City Tunnel


B - Spider Caves
C - Path to Clearing
Spider Caves

Notes on following page.


A - Exit to Tanglewood
B - Cave to use to reach small cave network
C - Eirwen's position (access via point B and small caves)
Mines (Section 1)

Red and green squares indicate match up of entrances/exits.

A - Route to reach Shrine Garden and Vallake


B - Pit
C - Location of shawl
D - Location of basket
E - Lever and exit into further mines
Vallake

A - Entrance to mines
B - Head dwarf's house
Mines (Section 2)

Notes on following page.


A - Path back into previous mine section
B - Entrance to checkpoint
Mines (Section 3)

Notes on following page.


A - Route to checkpoint
B - Door to Silverlynn
C - Path to Cave Village
D - Cavern 1
E - Cavern 2
Silver Woods

A - Route in to mines
B - Entrance to Silverlynn
C - Soldiers’ Quarters
Uleiria's Realm

A - Location of fairy
B - Path to mountain top
* - Approximate location of plant monsters
Greendale

A - Greendale Village
B - Ant Tunnel
C - Court and Judge's House
Irtak's Domain

A - Caves
B - Path to Place Of Offering
C - Work Area
Nydor's Realm

A - Candles
B - Door to mid level floors
C - Kitchen
D - Sleeping area
E - Enchanted Fire
F - Path into forest
G - Broken window (access to high level floors)
Thank you for playing Edolie.
A game by Eridani Games and Amaranth Games.

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