GMA Age of Sail PNP Deck
GMA Age of Sail PNP Deck
Age of Sail
Instructions
Author: Nathan Rockwood
Graphic Designer: Max Johnson
Special Thanks
This project was backed on Kickstarter by more than 360 supporters, listed at the end of this document
(or not, in accordance with their wishes). Without their help, The GameMaster’s Apprentice would
never have been more than a pet project in my own home games. Thanks so much!
Visit us online at www.LarcenousDesigns.com
The GameMaster’s Apprentice deck and documentation, copyright 2014, owned by Larcenous Designs, LLC.
Larcenous Designs, LLC, and associated marks are owned by Nathan Rockwood. Graphic design and
iconography by Max Johnson.
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"Fairness”
First, a note on fairness. Whether you are using the cards to generate a story for an upcoming
session, randomizing answers on the fly, or running a solo game for yourself, you may sometimes be
tempted to replace a card you draw with a second one. Or a third. Or a fourth...
Is this 'cheating?'
That depends.
The golden rule in these cases is that the cards should keep things fun and interesting, and
should NEVER spoil your enjoyment of your game.
For some people, this will mean that redrawing the occasional card is totally fine, if the results
would otherwise drag the story down. To help reduce the likelihood of this (since it still takes up time),
I strongly recommend this guideline: If there is a possible result or option that will ruin the game,
eliminate it BEFORE rolling a die or drawing a card. If character death would spoil your fun, replace that
outcome with capture, maiming, loss of gear, or some other consequence, and THEN roll or draw. That
way, you won't have to retcon anything.
However, for some people, the "real" danger of losing a character, or being sometimes unable
to alter the outcome of an event, is important to the experience. If you fall into this category, I suggest
you set a specific rule beforehand. Some games already include a karma/fate/plot/benny point system
that lets players make rerolls, change the story, and so on; if your game does, make rules for yourself
about how those points can or cannot let you redraw cards (or simply alter the results without
redrawing). If your game doesn't have anything like that, perhaps consider allowing one redraw of one
card per game session, in-game night, or chapter of a story--but whatever it is, make the rule first, and
THEN start play.
As long as you are following your own rules, then there is nothing 'unfair' about how you use
The GameMaster's Apprentice. And even if you break your own rules, I promise not to call you on it.
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Primary Systems
These are the things I most often use the cards for. They can be used on the fly, before play, or
in any combination. Though they are all vital to using the deck as a solo game engine, that situation
gets its own section, further below.
Generally, these systems require the use of more than one field from the cards, and not all
fields are used equally (or at all) in the systems I describe. All of the systems are meant to work
together, though, and you can combine and interweave them with any of the fields in any way you
wish. Remember that these are all just my way; do as ye will.
Answering Yes/No Questions
The GameMaster’s Apprentice is so-called because, like a true GameMaster, it can supply a lot
of information about the game; this is one of the simplest and most common ways it does that.
If you need the answer to a Yes/No question, draw a card for the answer and look at the ‘Even’
Likely Odds field.
That’s the easiest version, but it can get a bit more complicated if you want it to; you can decide
that the critical results of YES! and NO! have particularly spectacular results, and you can refer to the
‘Bad’ Likely Odds if there’s only a 25% chance of the answer being ‘yes,’ or to the ‘Good’ odds for a
75% chance of ‘yes.’
There are many situations that might call for a draw here; let’s talk about a few of them.
1. Player curiosity: If the players want to know the details of something you haven’t planned, but
which isn’t critical to the game, consider drawing for it with whatever odds you think would
make the game most fun for the players. Examples: Is the bartender bald? Is it a nice day out?
Can I find a four-leaf clover?
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Icon Systems
While the text fields of the cards are relatively simple to interpret, the images in the icon fields
might take a little more practice, at least in some cases. If you find that the images and symbols are
unhelpful, just remember: There is no wrong way to use the cards, so do what you want--and that
includes skipping parts of them entirely.
Norse Runes
I usually bring these into the game when I want yet another, different way to randomize the
details, tone, or direction of something. They aren't necessary for any of the core systems of the
GameMaster's Apprentice, but you could use them in any game to give you suggestions, or you could
base a narrative game system entirely around them as a primary mechanic.
To modify or enhance your content the way I usually do, draw one card and apply its meaning
to the current situation as sensibly as you can. If you want to do more with them, you'll need to treat
them like Tarot cards: a set of symbols that need to be interpreted in combination with each other and
the current situation.
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Uruz Auroch/Wild Ox: Energy, health, strength, tenacity, and courage.
In-Game: A character of great physical prowess; a situation that requires
strength or courage; an ability that boosts health, energy, or strength.
Thurisaz Thor/Giant: Reactionary, defensive destruction. Instinct, willpower, and
regeneration; lightning, electricity.
In-Game: A powerful but protective force or character; lightning or electrical
power; an actual giant; thorns, or armor that damages attackers.
Ansuz Ancestral Spirit/A God: Revelation, insight, communication, truth, power of
words and names; divine intervention.
In-Game: Contact from a spirit or god; priest or cleric; temple; holy relic.
Raido Wagon/Journey: Travel, evolution, moving forward, gaining perspective.
In-Game: A quest! A journey for the sake of some greater objective, leveling up
or gaining power, learning an important secret, or other forms of evolution.
Kenaz Beacon/Torch: Creativity, inspiration, harnessed power, world-changing ability.
In-Game: Gaining powers, creating new technology, discovering or researching
something powerful. Artifacts, ancient forces, etc.
Gebo Gift/Exchanges: Generosity, balance, contracts, relationships, partnerships.
In-Game: A good deal, a boon in exchange for fair work, the beginning of a new
team, relationship, or business venture; charity.
Wunjo Joy/Happiness: Harmony, spiritual reward, pleasure, comfort, glory.
In-Game: A reward in the form of a spiritual boon, the gaining of fame and glory,
or luxuries and pleasures, as opposed to treasure or power.
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Naudiz Need/Distress: Resistance, requirements to be met, endurance, patience,
survival, a trial or test.
In-Game: A random encounter or other situation that delays the quest; being
forced to deal with bureaucracy or red-tape; the discovery that your
almost-complete quest requires an extra step, waiting, or backtracking.
Isaz Ice/Frustration: Mental blocks; confusion needing to be unravelled; cannot
progress until more knowledge is gained.
In-Game: A puzzle, riddle, or confusing situation casts doubt on what the next
step must be. A question must be answered, a guide must be found, or similar.
Jera Good Year/Harvest: Effort realized, fruitful results, an end to stagnancy, hope,
earned success, cycles of time and life.
In-Game: Some kind of recent effort pays off (or pays off MORE); the next step is
made clear, or a roadblock is removed.
Eihwaz Yew Tree/Reliability: Dependability, trustworthiness; defense and protection;
honesty; well-chosen goals that will be accomplished.
In-Game: Something low-level in importance is accomplished easily or even
automatically; friends and allies come through for you.
Perthro Dice Cup/Mystery: Chance, secrets, hidden things, the occult; initiation, sense of
destiny; setting out on the path.
In-Game: Discover of a mystery or a secret; magical or unknowable powers get
involved; it seems the character(s) have a destiny that is yet to be realized, be it
political, spiritual, or arcane.
Algiz Elk/Protection: Shield, shelter, defense, wards against evil, a guardian;
connection to the gods or higher states of being.
In-Game: A place of shelter is discovered, or a protector offers their services;
rescued in the nick of time, or saved by what seems to be some kind of divine
force.
Sowilo The Sun/Life-Force: Success, honor, life, positive changes, victory; cleansing fire,
power.
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Berkano Birch Tree/Birth: Fertility, birth, growth, liberation; renewal, new beginnings,
love, family, connections.
In-Game: Romantic or personal relationships are advanced, or second-chances
are given, prisoners pardoned, or similar.
Ehwaz Horses/Travel: Physical transportation; slow but steady progress; teamwork,
trust, ideal marriage or partnership.
In-Game: Travel or vehicular problems are overcome; trust is built; an
already-ongoing partnership or relationship proves to be more successful than
first imagined.
Mannaz Mankind/The Self: The individual, intelligence, forethought, skill, ability; the
human race, social order, friends and enemies.
In-Game: Personal skill or cunning wins the day; one person is isolated and
forced to work alone to solve a problem; or society gets involved, and status,
nobility, and privilege come into play.
Laguz Water/Regeneration: Healing, rest, renewal; dreams, the underworld, the
imagination.
In-Game: Something allows the characters to heal and rest. Dreams and desires
and ultimate goals might be unexpectedly advanced. It is even possible that
someone is ‘brought back from the dead’ (literally or metaphorically).
Ingwaz Monarch/Seat of Power: Control and power, answering to nobody; authority
without implying justice.
In-Game: An absolute ruler gets involved, possibly causing problems (especially
if the characters refuse to do what they want).
Dagaz Dawn/Day: Awakening, clarity, breakthrough; discovery, a new venture,
transformation for the better; hope, security.
In-Game: A new opportunity or quest, or the solution to an old problem is
suddenly found. A mystery may be solved (or at least partially untangled).
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Tag Symbols
My love of random lists should be pretty obvious, so the fact that the Tag Symbols are for using
a random list to pick results from another random list should be unsurprising (List-Ception? Yo dawg, I
heard you liked tables? Wow, such random, so tables?). With 120 card faces, each card face shows a
unique combination of symbols, and every possible combination is represented.
If you have a pre-generated list that shows what each icon means in a given situation, drawing
for the Tag Symbols is a good way to introduce a combination of elements to a scene, and it ensures
that you always get three different results from your list. Whether you are creating the treasure horde
for a dragon, deciding what sorts of things a detective finds while investigating a crime scene, or
selecting plot elements to work into the Story Seed you are creating, the Tag Symbols can keep things
interesting.
Of course, this all requires that you create a table ahead of time. Here’s an example.
Tower Significant obstacle; probably static in Moon Confusion or misunderstanding.
nature.
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Fire Aggression, energy, destruction; empowered but unchecked. Chaotic and dangerous;
combat.
Earth Survival, determination, defense; slow but steady and impervious. Orderly and
unchanging; health.
Water Intelligence, knowledge, eloquence; adaptable and understanding. Orderly but shifting;
intellect.
Scatter Die
The concept of a scatter die comes from wargaming, when a character throws a grenade or
missile that has a strong chance of missing slightly. The die tells you if the missile lands in a given
direction away from the target, or (at least in this case) in a complete miss or dead-on-target hit. The
miss is indicated by a single dash ('-'), and the direct hit by a tiny explosion of arrows.
Other ways to use the Scatter Die might include:
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Starting a Game
Step 0 is to begin with a character you will have fun playing. If you already have an adventure in
mind (whether personally made up, or taken from a published module), be sure it fits that adventure;
if not, make the character first, and then make an adventure that fits them! If necessary, use the Story
Seed generator, above, and throw yourself into the game!
It really is as simple as that. Describe the setup, and then ask yourself, “What do I do now?
What happens next?”
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Wrapping up a plot
Let's talk briefly about how to end a story.
The first rule is, of course, that no matter what the end actually is--whether the players 'win' or
'lose,' or just stop--it shouldn't ruin anyone's fun. Winning and losing can both ruin a game if handled
badly. Just ask the teams responsible for triple-A video game trilogies that rely on story decisions and
player choice to 'influence' the end result....
Which means: when creating the 'final encounter' or revealing the solution to a mystery,
anything that would spoil the game is automatically off the table even before you draw a card. If a
random event suggests betrayal, but the only possible traitor would be a silly choice in a serious game,
skip it; if the draw indicates that the big bad in a gritty drama that has been building to an epic fight is
actually a whiny little goblin with no real power, skip it unless you can make it fit the tone.
Also, importantly, if you find yourself already in possession of an idea for what should happen
at the conclusion to a game, and you feel like anything else would be disappointing, then start there!
Yes, I do mean that you should assume that you are right... but then ask: "And what else is going on?"
Draw a random event or a set of tag symbols and use them to modify your assumptions.
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FINAL WORDS
Just a few things I haven’t covered, or which bear repeating!
Adventure Guides
Adventure Guides are short, targeted genre support supplements that are meant to work with
the deck, to either get you started or to enrich your experience, depending on your needs. They supply
several basic things, including notes on the genre, suggestions for partially-built story seeds and
characters, and tables to supplement the deck (including examples of the tag symbol charts and
various uses for them). If you’re having trouble figuring out how to use the cards in practice, these can
be a help. They will be available as PDFs from the same source(s) as the GameMaster’s Apprentice
deck.
Genre Mashups
I built the base GameMaster’s Apprentice deck to be genre-neutral, but that doesn’t necessarily
mean it is always the best fit for a situation. Thanks to incredible Backer support, there will be
genre-specific decks and Adventure Guides to follow the release of the base deck. These are naturally
going to provide tailored results, but you can also combine them in unusual ways! Combining the Sci-Fi
deck with the Fantasy Adventure Guide could produce adventures suitable for a world of strange
wonders and lost technology; combining the Age of Sail deck with the Sci-Fi Adventure Guide might
lend itself to the adventures of a Star Navy.
Of course, the Adventure Guides aren’t actually required to use one deck with a different genre
of game; just tailor the results on your own initiative if you prefer. Personally, I try to avoid needing an
extra set of reference tables, so rely on the deck alone as much as possible!
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3 4 9 2 3 2
No
10 3 i No
40 4 d No
60 3 f
Yes 2 7 Yes 16 4 Yes 5 7
2 Yes 8 2 W 6 No 7 1 X 6 YES! 6 10 Z
Create Empowered Journey Find Hopeless Dispute Fail Prodigious Relief
The clank of chain... The door creaking open... A stifled curse, followed by a crash...
Glinting metal... Movement just out of sight... A weapon held casually...
Your foot catches on... Sweat breaks out... An unexplainable shiver...
Sickly-sweet decay... Wet fur... Rotting fish...
A B C 4 A C E 8 D I J 8
Domestic papers: Ship's Chen Hair care: Hairbrush, Ismael Artwork: Rolled painting, Grant
manifest, calling card, old Carina powder, large wig. Akulina expensive statuette, Clara
Claude Quinn Anicon
floorplans. unpublished poetry.
2 4 3 4 7 4
Yes
60 6 x Yes
90 6 m No
20 2 u
No 5 7 Yes 11 7 No 3 6
7 Yes 5 5 W 3 Yes 9 9 X 4 YES! 1 5 Y
Learn Eldritch Mentor Communicate Ironic Evidence Sneak Amusing Advice
Investment: Mining rights, Akachi Incredible disguise: Amazing Grigori Personal secrets: Secret Conrad
ownership shares, Masha forgery, makeup kit, Juanita family ties, assumed identity, Ninette
Finley Delshad Kennedy
government contract. hypnotic scent. gender disguised.
9 3 9 3 0 1
No
70 6 n No
10 6 t No
80 5 z
No 16 2 No 12 2 No 7 2
5 Yes 8 6 Z 9 No 9 2 W 6 Yes 3 9 X
Launch Helpful Solution Trap Graceful Pandemic Replace Fraudulent Wilderness
The frightened neighing of horses... Something slithering... A booming, unnaturally loud voice...
Discarded armor... Lustrous pearls... The flickering of lamplight...
A crushing grip... Knocked to the ground... Your ears suddenly pop...
Expensive drinks... Apples and plums... Jasmine flowers...
E F J 3 E G H 8 E G I 3
Lie detector: Truth serum, Piripi Scandalous evidence: Proof Sylvestre Contact info: Fence's name, Saul
truthtelling curse, Xiu of affair, embezzlement, past Upasana relation to highly placed Evie
Dayo Carey Terry
stethoscope. life. official, ship's captain.
Expedition lost. Diligence Severe deja vu. Mercy Your clothes stolen. Compassion
2 1 5 1 4 3
No
20 6 x No
60 4 t Yes
40 1 r
No 14 4 No 17 3 Yes 9 2
7 Yes 12 9 Y 4 Yes 11 4 Z 4 Yes 2 4 W
Degrade Drained Freedom Defenestrate Sacrilegious Investment Bless Stealthy Ward
Access pass: Private club, Anton Smuggled goods: Body Burley Biohazard: Diseased corpses, Salil
military base, government Tamora parts, dangerous drugs, Fleurette human waste, plague victim's Leah
Dismas Emory Bellon
facility. stolen military secrets. clothing.
4 1 2 1 3 3
NO!
50 4 g No
90 5 n No
30 5 w
Yes 8 1 Yes 18 8 No 6 8
8 Yes 1 3 Y 6 No 9 3 X 7 Yes 10 2 Y
Fix Distant Rage Wish Temporary Leader Eliminate Traumatic Purity
Eye care: Spectacles, Xiang Posh invite: Scientific Orfeo Blessing: Divine power, Gervasio
monocle on chain, bifocals. Yolanda conference, diplomatic Amada nearly miraculous skill, secret Camille
Evelyn Willink Keyele
dinner, secret initiation. knowledge.
Becalmed! Chastity Back from the dead. Loyalty Villain vs villain fight. Chastity
4 1 7 1 9 2
Yes
80 2 u No
00 2 n No
20 4 j
Yes 3 4 No 11 7 No 19 5
4 No 3 6 Z 5 No 10 5 W 5 Yes 7 1 X
Inflict Wonderous Companion Prevent Broken Tension Antagonize Ancient Relative
Curse: Unknown disease, Preston Fairy-tale gift: A following Ignacio Sufficiently advanced: The Agni
contract hit, a noble's Zuri wind, enchanted compass, Willa dead brought to life, new Sofiya
Lanalor Cameron Ciare
grudge. lordhood. weapon, military sub.
Amazing heist. Temperance Paparazzi followers. Charity Lost the ability to speak. Diligence
8 3 0 3 3 1
No
90 3 b No
20 6 o No
30 1 h
No 8 3 Yes 7 6 No 16 6
6 Yes 2 5 Y 7 No 5 2 Z 5 Yes 3 10 W
Bargain Arrogant Aura Judge Hopeful Haven Pardon Benevolent Merchant
Grotesque, gristly chewing... Squealing block-and-tackle cranes... The creaking and groaning of...
Dead, sun-bleached branches... A venerable tree reaches high... The bright beam of a lighthouse...
Tired and irritated... Lighthearted and cheerful... A phlegmy cough wracks your body...
A cloud of tobacco smoke... Sage incense... A dusty cellar...
F H J 3 F I J 2 G H I 4
Massive inheritance: Landed Hassan Arcane weapon: Strange Gustave Ultimate quest: Divine Dhaval
title, giant corporation, Zechariah bomb, silenced gun, hypnotic Blanca command, Grail clue, ancient Hortensia
Whitney Kirabo Max
museum of curios. amulet. prophecy.
8 2 6 2 7 2
Yes
20 3 i No
90 1 p Yes
40 6 w
YES! 4 8 No 16 5 YES! 18 8
6 Yes 4 6 X 8 Yes 10 7 Y 6 Yes 8 5 Z
Convince Complex Legend Meet Impressive War Return Irksome Skill
Proof positive: Murder, Prakash Valuables: Religious relics, Salvador Snacks: Savory meat pies, Hakeem
treason, inhuman Corsonia personal maps and charts, Tia bread rolls, nuts and dates. Veda
Perun Jessie Michi
experimentation. strings of pearls.
2 4 2 4 6 2
No
30 6 r No
40 1 r Yes
20 2 e
Yes 10 5 No 6 6 No 4 4
4 Yes 6 8 Z 7 Yes 6 9 W 5 YES! 12 6 X
Clarify Disasterous Estate Gather New Parent Heal Holy Romance
The Unknowable: Eldritch Alan Treats: Fresh fruit, cookies, Earnest Light reading: Jailhouse Gafar
truth, horrible secrets, Elaine foreign candies. Prudence broadsheet, romantic poems, Hedwig
Hunt Cardea Sascha
unthinkable betrayal. travelogues.
5 4 4 4 8 3
No
10 2 x No
20 5 l No
60 1 e
Yes 10 3 Yes 14 3 No 9 2
4 Yes 4 7 Y 5 YES! 4 5 Z 5 No 2 2 W
Merge Obvious Vault Lose Erratic Technology Follow Pandering Affliction
News media: Urgent Kenta Common medications: Yew Trenloe Expensive meds: Medicinal Ahmed
telegraph, local broadsheet, Asuka bark, flask of liquor, burn Paquita flowers, narcotics, pills. Adanna
Ulli Blair Sigi
newspaper. salve.
5 3 5 2 1 3
NO!
40 2 p Yes
10 4 d No
30 2 q
Yes 8 4 Yes 20 4 NO! 7 5
5 No 7 4 X 6 Yes 1 8 Y 6 No 1 4 X
Unearth Hallucinatory Conflict Take Disruptive Poverty Absolve Psychological Civilization
Illegal drugs: Exotic tincture, Wei Climbing gear: Rope and Jiang Small change: Foreign coins, Shakeel
opium, untested experimental Hester spikes, small hammer, spiked Isabelle small bills, a few shillings. Aurelia
Bowers Jamie Elian
drugs. boots.
Summoned to court. Honesty Witness to a crime. Courage Long lost sibling returns. Temperance
6 4 9 4 6 2
No
30 5 s No
80 6 o No
40 3 x
No 20 2 Yes 17 6 No 5 1
6 Yes 10 6 Z 8 Yes 7 1 W 4 No 6 8 X
Defeat Gaudy Defense Alter Diabolical Trap Reward Frightful Source
Running feet, closer and closer... Tick, tock, tick, tock... The sounds of a fight...
Flames in the distance... Thick fog... Dense black smoke...
Bile rising in your throat... A stomach-tilting lurch... An ungentlemanly blow strikes...
Burning hair... An odd fragrance... Moist earth...
A D I 2 A D J 6 A E F 7
Communications: Semaphore Alain Travel accessories: Traveler's Orton Small game: Dice in a cup, Ferdinand
flags, signal lantern, signal Madeleine phrase book, tickets, Joy playing cards, ball-and-cup. Catalina
Aubrey Needham Abiodun
mirror. seasickness remedy.
0 3 0 3 9 2
No
30 2 n No
50 4 m No
50 6 p
Yes 1 3 Yes 10 8 Yes 9 1
5 Yes 8 8 Y 6 No 6 8 Z 4 Yes 5 8 W
Trick Ghostly Grudge Release Unlikely Wreckage Distract Elusive Locals
Crude weapon: Wooden Ermenegilde Hunting weapon: Bow and Kade Fancy accessory: Leather Bahadur
club, dull knife, poorly-made Isra arrows, rifle, fishing spear. Jia gloves, sword-cane, Lupita
Weaver Francis Morgan
gun. embroidered kerchief.
4 3 1 3 3 3
Yes
10 3 t No
50 3 l No
10 4 j
No 1 4 Yes 1 5 No 11 5
4 Yes 12 6 X 5 No 5 1 Y 6 Yes 8 5 Z
Weaken Impending Rebellion Punish Defiant Illness Regenerate Despondent Superstition
Disgusting trash: Oil-soaked Burke School work: Diagrams, Hisham Lighting: Torch, hand Kaede
rag, dirty handkerchief, Velma textbooks, half-finished Basira lantern, head-mounted lamp. AnnaNoelle
Meklin Kumara Odalis
bloody bandages. research report.
2 2 5 2 6 2
NO!
60 5 d No
80 4 s NO!
00 2 k
YES! 2 4 No 19 4 Yes 3 5
8 No 8 8 W 8 Yes 11 2 Y 5 Yes 11 8 X
Destroy Common Government Reveal Cautious Captivity Discourage Unholy Creature
Music: Sheet music, Horace Petty jewelry: Poison ring, Vernon Craft tools: Leatherworking, Hideaki
mechanical music box, song Naomi glass beads, small cameo. Jasmine woodworking, jeweler's kit. Jalila
Daryl Flannery Golshan
lyrics.
Wanted posters of...! Courage A battered package. Charity Offer you can't refuse. Loyalty
0 4 7 2 6 2
No
00 3 t NO!
20 5 r NO!
00 1 f
Yes 6 6 Yes 17 2 Yes 18 1
3 Yes 12 5 Y 6 No 10 4 Z 7 No 10 10 W
Decimate Infinite Crime Grow Uncertain Path Cleanse Awkward Belief
Art supplies: Paints and Eberardo Writing supplies: Pens and Theo Pet supplies: Animal call, Anselmo
brushes, drawing paper, Lavina ink, sheaf of paper, notes for Aimee disgusting pet food, collar Elysia
Ariel Tadala Florence
calligraphy pens. travelogue. and leash.
5 4 7 2 0 4
NO!
50 6 w No
00 4 y No
50 5 e
Yes 6 5 No 13 1 No 2 1
5 YES! 11 9 X 4 Yes 3 9 Y 4 Yes 4 4 Z
Exhaust Advanced Recruit Restore Physical Foe Bestow Metaphorical Temple
Musical instrument: Marcel Small pet: Foul-mouthed Gibson Lucky charm: Rabbit's foot, Gilberto
Harmonica, flute, violin. Judith parrot, larcenous ferret, Vimala four-leaf clover, a loved Jacquette
Lindsley Jocelyn Meadows
black cat. one's picture.
9 3 8 2 4 1
No
70 6 f No
30 1 w Yes
00 3 l
Yes 5 4 Yes 12 2 Yes 3 1
6 No 3 6 W 7 Yes 6 7 X 5 YES! 11 10 Y
Interrupt Material Tool Explore Aberrant Ability Steal Fair Monument
Extremely inventive cursing... The clash of metal on metal... Chiming blacksmiths' hammers...
The ship's wheel spinning uselessly... Flashy clothing... Faded and worn...
An unseen presence... Grit in your teeth... Your dignity offended...
The reek of vomit... Fresh-brewed tea... Nutmeg and warm spices...
B C D 0 B C E 9 B C F 4
Threat: Angry letter, Daiki Writing project: Memoirs, Guillermo Religious object: Prayer Alphonse
evil-eye charm, the black Adelita draft of a play, philosophical Louisette book, holy symbol, religious Daniyah
Gabriel Jean Trinidad
spot. essay. jewelry.
9 3 2 4 8 3
No
20 5 o No
00 5 k Yes
80 2 k
No 9 7 Yes 7 1 No 15 1
4 Yes 3 7 Z 6 Yes 7 6 Z 8 Yes 6 10 W
Trespass Inconvenient Research Identify Malevolent Child Attempt Timid Lies
Personal papers: Old letters, Madalitso Camp gear: Fire starter, Abdul Stimulant: Tea leaves, rare Albert
rambling diary, drawings and Aakruti folding camp chair, tent. Bernadette herbs, coffee beans. Marguerite
Robin Harley Carmo
sketches.
1 2 0 4 5 3
Yes
70 4 z Yes
30 4 o NO!
70 1 q
NO! 4 5 Yes 5 5 Yes 20 7
5 No 5 8 X 6 Yes 5 7 Y 7 Yes 9 5 Z
Assuage Theoretical Despair Ponder Spiritual Wealth Refresh Callous Salvation
Fortune-telling: Gutting Lisandro Ghost-hunting gear: Holy Faustino Thieves' tools: Purse-slitting Lawrence
knife, vision-inducing drug, Yvonne symbol, treatise on the Lizaveta knife, lockpicks, thief's Coralie
Jayden Regan Carmen
astrological charts. supernatural, salt. lantern.
1 2 3 1 6 1
No
90 3 h No
50 5 n Yes
80 4 d
No 7 8 Yes 15 8 NO! 2 2
4 Yes 8 1 W 6 Yes 12 9 X 7 Yes 5 7 Y
Beguile Restrained Lookout Halt Eternal Underling Discuss Medical Goodness
Horrible grinding and gnashing... Movement just behind you... An indignant exclamation...
The air is hazy... Vivid rainbow hues... Smudged glass...
The worst hangover of your life... Tickling on the back of your neck... Mist on your face...
A riot of conflicting scents... Lively springtime air... Smoked ham...
B D F 4 B D G 2 B D H 3
Weapon care: Whetstone, Kuro Travel aid: Map, nautical Jaime Weather gear: Hooded Nishant
cleaning kit, polish. Dulce compass, sextant. Zephyrine oilcloth cloak, poncho, warm Beatrice
Omid Dubaku Garick
boots.
8 2 8 3 5 3
No
40 3 j No
90 6 b Yes
80 5 y
Yes 13 1 No 14 6 No 7 5
5 Yes 12 6 Z 5 No 4 5 W 3 Yes 12 2 W
Confuse Precise Container Travel Unclear Training Remember Repulsive Stockpile
Child's toy: Stuffed animal, Arthur Sports equipment: Wooden Philippe Foodstuffs: Travel rations, Milton
wind-up toy, wooden puzzle Mayu racket, knee pads, darts and Lucretia beef jerky, dried fruit. Adrienne
Mercantor Cruz Loreto
box. dartboard.
3 2 0 3 7 1
Yes
20 5 z No
10 3 z Yes
20 4 e
Yes 15 6 No 8 3 YES! 3 1
5 No 10 3 X 1 Yes 9 2 Y 6 Yes 11 10 Z
Forget Minor Knowledge Avenge Feral Pain Strengthen Desperate Food
Scientific data: Medical Andres Cooking supplies: Dried Johanne Awards: Naval medal, Harold
notes, samples in tubes, star Jessenia goods, measuring tools, Katia governmental commendation, Kalo
Keelan Hildred Curio
charts. luxuriant spices. marksman badge.
5 1 0 4 8 4
No
60 4 g Yes
60 3 i No
50 6 f
No 20 7 No 13 6 Yes 15 2
8 Yes 2 3 W 6 Yes 1 7 X 7 Yes 11 9 Y
Delay Tender Game Detect Treacherous Deity Deactivate Amicable Death
Brain teaser: Book of riddles, Farrell Espionage gear: Coded Thoko Hacking equipment: Cypher Benoit
number grid, mathematical Brigitte message, ID-signalling Anais book, falsified orders, stolen Anastasiya
Murphy Bloomfield Tierney
conundrum. jewelry, sealed orders. signet.
Ship slowly sinking. Charity Hunters are hunted. Diligence Quarantined! Mercy
4 4 6 4 3 1
No
60 6 i No
90 4 m No
50 1 t
Yes 20 4 No 17 6 Yes 8 2
6 NO! 10 2 Z 7 Yes 1 7 W 6 No 12 2 X
Spoil Aggressive Puzzle Plan Fundamental Hive Violate Hostile Exposure
First aid: Bandages, Arturo Small trinket: Carved ivory, Duncan Illegal weapon: Shiv, Chetan
ointments, 'medicinal Hyacinthe pewter figurine, piece of sea Dunya blackjack, poison. Angie
Laverne Ouson Kamala
purposes' flask. glass.
4 1 7 1 2 4
No
70 1 l No
90 1 o No
60 3 a
No 10 6 Yes 19 7 Yes 11 4
7 Yes 5 2 Y 9 No 1 1 X 3 Yes 10 3 Z
Assist Occult Love Injure Brazen Foreigner Abjure Intact Servant
Media kit: Official Arkady Beverages: Canteen, flask, Emeka Collectors' items: Butterflies, Manuel
statements, woodcuts, copies Desta bottle of wine. Madison coins, pins. Benigna
Ollie Rowan Maria
of speeches.
2 3 1 4 7 2
Yes
60 4 z Yes
10 6 e No
70 2 p
Yes 12 5 No 14 2 No 6 7
3 Yes 7 6 W 4 Yes 4 3 X 5 YES! 3 8 Y
Silence Heroic Scum Control Artistic Evil Observe Rare Murder
Keys: Key ring, skeleton Lionel Hobby gear: Scrapbook, ship Parth Vehicle maintenance gear: Corwin
key, daily watch Anupama in a bottle kit, star charts. Marina Harness repair kit, canvas Mei
Balder Guiomar Yannick
pass-phrase. scraps, caulking.
Threatening note. Chastity Food supplies ruined. Temperance Dependent in danger. Charity
7 2 5 2 6 4
No
10 6 b No
70 1 h NO!
70 5 f
No 13 8 Yes 15 6 Yes 14 8
6 YES! 12 6 Z 8 No 8 7 W 5 Yes 2 10 X
Improve Standard Prison Humiliate Opportune Secret Entertain Momentary Portal
Fancy gift: Wine, Angelino Costume: Party mask, faux Dirk Family memento: Letters, Dwight
chocolates, jewelry. Djamila uniform, extremely classy Berta gifts, locket. Siobhan
Vivian Sampson Reilly
getup.
Social faux pas. Diligence Accidental attack. Mercy Heartbreak & betrayal. Compassion
3 1 9 3 7 4
Yes
00 1 x No
80 6 a No
80 5 k
No 1 8 Yes 8 8 No 9 8
6 Yes 6 7 Y 8 Yes 2 3 Z 9 YES! 4 2 W
Destabilize Fetid Sustenance Guide Deceptive Flame Foil Fallen Network
Event access: Tickets, party Anatole Letter of credit: Bonds, writ Yves Treasure map: Coded map, Berkeley
invitation, captain's invitation Gertie of patronage, account books. Fortunata clever riddle, coordinates. Indira
Monnryder Reyes Peyton
to board ship.
Major route blocked. Humility Lost all memory. Honesty Personality shift. Courage
3 1 6 2 4 4
No
70 4 m No
00 3 u Yes
80 2 s
No 12 6 Yes 10 4 NO! 13 4
6 Yes 2 4 Y 4 Yes 9 1 X 5 Yes 4 6 Y
Fight Painful Soul Shatter Recent Health Ambush Delicious Reputation
Eating utensils: Camping, Hercule Ceremonial weapon: Ritual Bishop Scent: Incense sticks, Renaud
silver in need of polish, Tatiana dagger, parade sword, Irina perfume bottle, expensive Ming
Avery Carroll Pirrin
mess-kit. stylized rifle. cologne.
Petty theft gone awry. Humility A favor called in. Loyalty Your mentor in danger. Chastity
4 4 0 1 7 3
No
90 2 b Yes
10 1 y No
40 1 p
No 18 3 Yes 10 3 No 3 7
4 No 9 4 Z 6 No 7 3 W 7 Yes 6 1 X
Decrease Scientific World Disturb Abandoned Barrier Enslave Personal Chaos
Fake ID: Writ of safe Riku Cheater's game: Weighted Alonso Plants: Bulbs, vegetable Marius
passage, letter of Genevieve dice, marked cards, shell Lenora seeds, cross-bred sample Demi
Sparrow Gold Marcade
introduction, shipowner's game. cuttings.
d
A strike or protest. Temperance Abducted! Charity Being spied on. Diligence
4 1 8 3 6 3
No
40 2 j No
60 1 s Yes
40 5 h
Yes 11 5 No 4 8 Yes 18 1
5 Yes 9 9 Y 5 Yes 10 4 Z 5 Yes 7 7 W
Hide Ambitious Structure Allow Angelic Trial Deviate Disappointing Vehicle
Tools or Weapons: Prybar, Aloysius Fresh game: Dressed Boleslav Horrible evidence: Human Marko
axe, large hammer. Amala pheasant, gutted fish, slabs Simone blood, poison, conspiratorial Amina
Dana Valentine Ronan
of venison. letters.
Equipment sabotaged. Mercy Stranded in the wild. Compassion Travel snafu. Humility
1 1 6 1 2 4
NO!
10 4 g No
20 3 w No
00 6 d
YES! 11 8 Yes 15 7 Yes 20 4
3 Yes 1 10 X 3 Yes 2 1 Y 7 No 6 3 Z
Imitate Bygone Agreement Mesmerize Famous Team Divide Orderly Council
Trade goods: Copper ingots, Dorian Baby care: Diapers, rattle, Jumaane Handy tools: Sewing kit, Eingar
tea-blocks, carefully Lamya pap boat. Rosemonde loose tools, polish and rags. Padma
Roshan Dumisani Rosario
calibrated weights.
A traitor discovered. Honesty New species found. Courage A tragic accident. Honesty
1 3 6 1 7 3
No
40 2 y No
50 4 a No
10 5 b
No 17 3 No 12 7 Yes 12 3
6 Yes 12 1 Z 7 Yes 8 10 W 4 No 3 3 X
Succeed Simple Goal Unseal Maniacal Student Isolate Slovenly Work
Fire crackles... The ping-ping-ping of cooling metal... The cry of a bird of prey...
The symbol of an obscure religion... Tangled in the rigging... Writhing tentacles...
A dull, rusty blade... Slightly tipsy... The thrill of fear...
Intense vinegar... Fragrant herbs covering bitter... Healthful country air...
C G H 8 C G I 7 C G J 9
Odd trinket: The bullet that Vipul Restorative: Patented Stanley Deadly substance: Poison, Veland
missed, figurine of a foreign Clarice panacea, poison antidote, Mizeria dangerous chemical, Mirabelle
Dusty Amon Shelley
deity, old coin. home-brewed remedy. gunpowder.
Run down in the street. Loyalty Your captain slain. Chastity Witness to a cover-up. Temperance
1 1 1 4 8 4
No
30 3 y Yes
90 1 g No
30 5 u
No 16 1 No 1 2 No 19 7
5 No 1 4 Y 5 YES! 3 9 Z 3 Yes 11 10 W
Deny Active Ship Move Artificial Time Join Bewildering Prophecy
Tall grass and underbrush rustling... Barked orders... A cacophony of animal calls...
Steam billows from... Backed into a corner... Standing at attention...
Sparks of rage... The sleep of opium... The rough feel of canvas...
The odd, dusty scent of snake-skin... Wet, moldering canvas... An exotic, floral aroma...
C H I 8 C H J 6 C I J 1
Legal documents: Will and Kato Jewelry: Silver torque, family Bastien Rare tomes: First drafts by Roscoe
testament, contract, trade Elena signet ring, lockpick earrings. Mittie famous authors, ancient Calista
Teagan Orvar Shea
agreement. texts, signed copies.
0 3 8 2 5 1
No
60 4 l YES!
70 2 g No
30 2 s
Yes 19 2 No 9 3 No 17 1
3 Yes 7 5 X 10 YES! 9 1 Y 2 YES! 5 4 Z
Exchange Religious Fear Discover Widespread Weapon Pacify Mental Treasure
The growing rumble of hooves... A one-sided conversation... The pounding of heavy artillery...
Pursued by armed men... Flanked by servants and guards... A grimy, broken crown...
Your stomach drops... The crush of a crowd carrying you... A friendly purr against your leg...
An overpowering, musky odor... An oncoming storm... Moss and old earth...
D E F 5 D E G 7 D E H 4
Military weapons: Rifle, Dimitri Portable assistant: Detailed Kalyan Stealth devices: Noisemaker, Karl
blunderbuss, service pistol. Tessie day-planner, assigned tasks Orianne soft-soled shoes, camouflage Geraldine
Sheridan Tristan Dakota
list, notebook. clothing.
Dreams coming true. Compassion Family trouble. Humility A passerby collapses. Honesty
1 2 0 4 9 2
Yes
70 3 u No
80 2 j Yes
40 5 a
No 18 8 No 4 6 Yes 13 2
5 Yes 9 8 W 5 Yes 2 10 W 6 No 1 3 X
Befriend Tragic Truth Curse Profitable Scheme Corrupt Curious Mystery
Royal decree: Arrest Omar Cosmetics: Belladonna Winfield Deed: Land in the country, Nicodemo
warrant, royal pardon, Chantal eyedrops, kohl, bismuth Sunitha old mansion, a battered ship. Nuo
Sable Ion Echo
declaration of war. blanc.
9 2 2 1 9 3
No
70 3 q No
90 1 m Yes
00 1 k
YES! 19 5 No 1 7 NO! 16 3
7 Yes 5 6 Y 4 Yes 11 1 Z 2 Yes 4 9 W
Avoid Terrible Contraband Condemn Infamous Peace Raise Permanent Emotion
Exotic pet: Imported animal, Shiro Treasure: Gold bars, silver Domingo Armor: Chainmail, cheap Albey
highly trained dog, cat that Jeanne coins, diamond jewelry. Lakshmi breastplate, fancy suit with Maybelle
Elianto Parker Narcisse
actually likes you. gorget.
Locked in with a beast. Chastity New ability manifests. Temperance Drugged into a stupor. Charity
3 2 1 1 4 1
No
90 1 q No
50 3 i No
00 2 h
No 6 3 NO! 2 5 No 2 3
5 Yes 11 3 X 5 Yes 8 9 Y 6 Yes 7 10 Z
Seal Humble Obstacle Execute Unfair Resource Confront Vague Resurrection
Someone slurping greedily... Water splashing against the quay... The trumpeting bellow of an animal...
A finely-tailored suit... A glass case filled with... Iron-bound oak...
Scalding breath on your neck... Eyes watching you... Someone following close behind...
The midden behind a plague ward... An alluring cologne... Clover and wildflowers...
D F J 3 D G H 1 D G I 3
Defense: Tough clothing, Clayton Emergency gear: Ship's Enzo Assassin's weapons: Garrote Demetrio
archer's bracer, helmet. Roxanne medicine chest, signal horn, Maia wire, concealed pistol, Penni
Jarl Aedan Walker
hardtack biscuits. disguised knife.
8 1 2 4 1 1
Yes
80 2 q No
30 6 r No
60 5 a
Yes 14 6 Yes 5 3 Yes 4 1
7 Yes 2 8 W 6 Yes 3 7 X 7 No 4 4 Y
Begin Dormant Nightmare Warn Nearby Monster Poison Haphazard Beast
Arcane knowledge: Miracle Feodor Ancient artifact: Cultural Michel Expensive accessory: Pocket Emilio
of science, Secret Society Anisa relic, archaeological find, Esperanza watch, silk cravat, gold Eloise
Kieran Reece Chibuike
info, recent discovery. ruins of civilization. dentures.
Hit by a stray shot. Humility An evil curse to break. Honesty A sudden storm hits. Courage
3 4 9 2 3 2
No
10 3 i No
40 4 d No
60 3 f
Yes 2 7 Yes 16 4 Yes 5 7
2 Yes 8 2 W 6 No 7 1 X 6 YES! 6 10 Z
Create Empowered Journey Find Hopeless Dispute Fail Prodigious Relief
The clank of chain... The door creaking open... A stifled curse, followed by a crash...
Glinting metal... Movement just out of sight... A weapon held casually...
Your foot catches on... Sweat breaks out... An unexplainable shiver...
Sickly-sweet decay... Wet fur... Rotting fish...
A B C 4 A C E 8 D I J 8
Domestic papers: Ship's Chen Hair care: Hairbrush, Ismael Artwork: Rolled painting, Grant
manifest, calling card, old Carina powder, large wig. Akulina expensive statuette, Clara
Claude Quinn Anicon
floorplans. unpublished poetry.
2 4 3 4 7 4
Yes
60 6 x Yes
90 6 m No
20 2 u
No 5 7 Yes 11 7 No 3 6
7 Yes 5 5 W 3 Yes 9 9 X 4 YES! 1 5 Y
Learn Eldritch Mentor Communicate Ironic Evidence Sneak Amusing Advice
Investment: Mining rights, Akachi Incredible disguise: Amazing Grigori Personal secrets: Secret Conrad
ownership shares, Masha forgery, makeup kit, Juanita family ties, assumed identity, Ninette
Finley Delshad Kennedy
government contract. hypnotic scent. gender disguised.
9 3 9 3 0 1
No
70 6 n No
10 6 t No
80 5 z
No 16 2 No 12 2 No 7 2
5 Yes 8 6 Z 9 No 9 2 W 6 Yes 3 9 X
Launch Helpful Solution Trap Graceful Pandemic Replace Fraudulent Wilderness
The frightened neighing of horses... Something slithering... A booming, unnaturally loud voice...
Discarded armor... Lustrous pearls... The flickering of lamplight...
A crushing grip... Knocked to the ground... Your ears suddenly pop...
Expensive drinks... Apples and plums... Jasmine flowers...
E F J 3 E G H 8 E G I 3
Lie detector: Truth serum, Piripi Scandalous evidence: Proof Sylvestre Contact info: Fence's name, Saul
truthtelling curse, Xiu of affair, embezzlement, past Upasana relation to highly placed Evie
Dayo Carey Terry
stethoscope. life. official, ship's captain.
Expedition lost. Diligence Severe deja vu. Mercy Your clothes stolen. Compassion
2 1 5 1 4 3
No
20 6 x No
60 4 t Yes
40 1 r
No 14 4 No 17 3 Yes 9 2
7 Yes 12 9 Y 4 Yes 11 4 Z 4 Yes 2 4 W
Degrade Drained Freedom Defenestrate Sacrilegious Investment Bless Stealthy Ward
Access pass: Private club, Anton Smuggled goods: Body Burley Biohazard: Diseased corpses, Salil
military base, government Tamora parts, dangerous drugs, Fleurette human waste, plague victim's Leah
Dismas Emory Bellon
facility. stolen military secrets. clothing.
4 1 2 1 3 3
NO!
50 4 g No
90 5 n No
30 5 w
Yes 8 1 Yes 18 8 No 6 8
8 Yes 1 3 Y 6 No 9 3 X 7 Yes 10 2 Y
Fix Distant Rage Wish Temporary Leader Eliminate Traumatic Purity
Eye care: Spectacles, Xiang Posh invite: Scientific Orfeo Blessing: Divine power, Gervasio
monocle on chain, bifocals. Yolanda conference, diplomatic Amada nearly miraculous skill, secret Camille
Evelyn Willink Keyele
dinner, secret initiation. knowledge.
Becalmed! Chastity Back from the dead. Loyalty Villain vs villain fight. Chastity
4 1 7 1 9 2
Yes
80 2 u No
00 2 n No
20 4 j
Yes 3 4 No 11 7 No 19 5
4 No 3 6 Z 5 No 10 5 W 5 Yes 7 1 X
Inflict Wonderous Companion Prevent Broken Tension Antagonize Ancient Relative
Curse: Unknown disease, Preston Fairy-tale gift: A following Ignacio Sufficiently advanced: The Agni
contract hit, a noble's Zuri wind, enchanted compass, Willa dead brought to life, new Sofiya
Lanalor Cameron Ciare
grudge. lordhood. weapon, military sub.
Amazing heist. Temperance Paparazzi followers. Charity Lost the ability to speak. Diligence
8 3 0 3 3 1
No
90 3 b No
20 6 o No
30 1 h
No 8 3 Yes 7 6 No 16 6
6 Yes 2 5 Y 7 No 5 2 Z 5 Yes 3 10 W
Bargain Arrogant Aura Judge Hopeful Haven Pardon Benevolent Merchant
Grotesque, gristly chewing... Squealing block-and-tackle cranes... The creaking and groaning of...
Dead, sun-bleached branches... A venerable tree reaches high... The bright beam of a lighthouse...
Tired and irritated... Lighthearted and cheerful... A phlegmy cough wracks your body...
A cloud of tobacco smoke... Sage incense... A dusty cellar...
F H J 3 F I J 2 G H I 4
Massive inheritance: Landed Hassan Arcane weapon: Strange Gustave Ultimate quest: Divine Dhaval
title, giant corporation, Zechariah bomb, silenced gun, hypnotic Blanca command, Grail clue, ancient Hortensia
Whitney Kirabo Max
museum of curios. amulet. prophecy.
8 2 6 2 7 2
Yes
20 3 i No
90 1 p Yes
40 6 w
YES! 4 8 No 16 5 YES! 18 8
6 Yes 4 6 X 8 Yes 10 7 Y 6 Yes 8 5 Z
Convince Complex Legend Meet Impressive War Return Irksome Skill
Proof positive: Murder, Prakash Valuables: Religious relics, Salvador Snacks: Savory meat pies, Hakeem
treason, inhuman Corsonia personal maps and charts, Tia bread rolls, nuts and dates. Veda
Perun Jessie Michi
experimentation. strings of pearls.
2 4 2 4 6 2
No
30 6 r No
40 1 r Yes
20 2 e
Yes 10 5 No 6 6 No 4 4
4 Yes 6 8 Z 7 Yes 6 9 W 5 YES! 12 6 X
Clarify Disasterous Estate Gather New Parent Heal Holy Romance
The Unknowable: Eldritch Alan Treats: Fresh fruit, cookies, Earnest Light reading: Jailhouse Gafar
truth, horrible secrets, Elaine foreign candies. Prudence broadsheet, romantic poems, Hedwig
Hunt Cardea Sascha
unthinkable betrayal. travelogues.
5 4 4 4 8 3
No
10 2 x No
20 5 l No
60 1 e
Yes 10 3 Yes 14 3 No 9 2
4 Yes 4 7 Y 5 YES! 4 5 Z 5 No 2 2 W
Merge Obvious Vault Lose Erratic Technology Follow Pandering Affliction
News media: Urgent Kenta Common medications: Yew Trenloe Expensive meds: Medicinal Ahmed
telegraph, local broadsheet, Asuka bark, flask of liquor, burn Paquita flowers, narcotics, pills. Adanna
Ulli Blair Sigi
newspaper. salve.
5 3 5 2 1 3
NO!
40 2 p Yes
10 4 d No
30 2 q
Yes 8 4 Yes 20 4 NO! 7 5
5 No 7 4 X 6 Yes 1 8 Y 6 No 1 4 X
Unearth Hallucinatory Conflict Take Disruptive Poverty Absolve Psychological Civilization
Illegal drugs: Exotic tincture, Wei Climbing gear: Rope and Jiang Small change: Foreign coins, Shakeel
opium, untested experimental Hester spikes, small hammer, spiked Isabelle small bills, a few shillings. Aurelia
Bowers Jamie Elian
drugs. boots.
Summoned to court. Honesty Witness to a crime. Courage Long lost sibling returns. Temperance
6 4 9 4 6 2
No
30 5 s No
80 6 o No
40 3 x
No 20 2 Yes 17 6 No 5 1
6 Yes 10 6 Z 8 Yes 7 1 W 4 No 6 8 X
Defeat Gaudy Defense Alter Diabolical Trap Reward Frightful Source
Running feet, closer and closer... Tick, tock, tick, tock... The sounds of a fight...
Flames in the distance... Thick fog... Dense black smoke...
Bile rising in your throat... A stomach-tilting lurch... An ungentlemanly blow strikes...
Burning hair... An odd fragrance... Moist earth...
A D I 2 A D J 6 A E F 7
Communications: Semaphore Alain Travel accessories: Traveler's Orton Small game: Dice in a cup, Ferdinand
flags, signal lantern, signal Madeleine phrase book, tickets, Joy playing cards, ball-and-cup. Catalina
Aubrey Needham Abiodun
mirror. seasickness remedy.
0 3 0 3 9 2
No
30 2 n No
50 4 m No
50 6 p
Yes 1 3 Yes 10 8 Yes 9 1
5 Yes 8 8 Y 6 No 6 8 Z 4 Yes 5 8 W
Trick Ghostly Grudge Release Unlikely Wreckage Distract Elusive Locals
Crude weapon: Wooden Ermenegilde Hunting weapon: Bow and Kade Fancy accessory: Leather Bahadur
club, dull knife, poorly-made Isra arrows, rifle, fishing spear. Jia gloves, sword-cane, Lupita
Weaver Francis Morgan
gun. embroidered kerchief.
4 3 1 3 3 3
Yes
10 3 t No
50 3 l No
10 4 j
No 1 4 Yes 1 5 No 11 5
4 Yes 12 6 X 5 No 5 1 Y 6 Yes 8 5 Z
Weaken Impending Rebellion Punish Defiant Illness Regenerate Despondent Superstition
Disgusting trash: Oil-soaked Burke School work: Diagrams, Hisham Lighting: Torch, hand Kaede
rag, dirty handkerchief, Velma textbooks, half-finished Basira lantern, head-mounted lamp. AnnaNoelle
Meklin Kumara Odalis
bloody bandages. research report.
2 2 5 2 6 2
NO!
60 5 d No
80 4 s NO!
00 2 k
YES! 2 4 No 19 4 Yes 3 5
8 No 8 8 W 8 Yes 11 2 Y 5 Yes 11 8 X
Destroy Common Government Reveal Cautious Captivity Discourage Unholy Creature
Music: Sheet music, Horace Petty jewelry: Poison ring, Vernon Craft tools: Leatherworking, Hideaki
mechanical music box, song Naomi glass beads, small cameo. Jasmine woodworking, jeweler's kit. Jalila
Daryl Flannery Golshan
lyrics.
Wanted posters of...! Courage A battered package. Charity Offer you can't refuse. Loyalty
0 4 7 2 6 2
No
00 3 t NO!
20 5 r NO!
00 1 f
Yes 6 6 Yes 17 2 Yes 18 1
3 Yes 12 5 Y 6 No 10 4 Z 7 No 10 10 W
Decimate Infinite Crime Grow Uncertain Path Cleanse Awkward Belief
Art supplies: Paints and Eberardo Writing supplies: Pens and Theo Pet supplies: Animal call, Anselmo
brushes, drawing paper, Lavina ink, sheaf of paper, notes for Aimee disgusting pet food, collar Elysia
Ariel Tadala Florence
calligraphy pens. travelogue. and leash.
5 4 7 2 0 4
NO!
50 6 w No
00 4 y No
50 5 e
Yes 6 5 No 13 1 No 2 1
5 YES! 11 9 X 4 Yes 3 9 Y 4 Yes 4 4 Z
Exhaust Advanced Recruit Restore Physical Foe Bestow Metaphorical Temple
Musical instrument: Marcel Small pet: Foul-mouthed Gibson Lucky charm: Rabbit's foot, Gilberto
Harmonica, flute, violin. Judith parrot, larcenous ferret, Vimala four-leaf clover, a loved Jacquette
Lindsley Jocelyn Meadows
black cat. one's picture.
9 3 8 2 4 1
No
70 6 f No
30 1 w Yes
00 3 l
Yes 5 4 Yes 12 2 Yes 3 1
6 No 3 6 W 7 Yes 6 7 X 5 YES! 11 10 Y
Interrupt Material Tool Explore Aberrant Ability Steal Fair Monument
Extremely inventive cursing... The clash of metal on metal... Chiming blacksmiths' hammers...
The ship's wheel spinning uselessly... Flashy clothing... Faded and worn...
An unseen presence... Grit in your teeth... Your dignity offended...
The reek of vomit... Fresh-brewed tea... Nutmeg and warm spices...
B C D 0 B C E 9 B C F 4
Threat: Angry letter, Daiki Writing project: Memoirs, Guillermo Religious object: Prayer Alphonse
evil-eye charm, the black Adelita draft of a play, philosophical Louisette book, holy symbol, religious Daniyah
Gabriel Jean Trinidad
spot. essay. jewelry.
9 3 2 4 8 3
No
20 5 o No
00 5 k Yes
80 2 k
No 9 7 Yes 7 1 No 15 1
4 Yes 3 7 Z 6 Yes 7 6 Z 8 Yes 6 10 W
Trespass Inconvenient Research Identify Malevolent Child Attempt Timid Lies
Personal papers: Old letters, Madalitso Camp gear: Fire starter, Abdul Stimulant: Tea leaves, rare Albert
rambling diary, drawings and Aakruti folding camp chair, tent. Bernadette herbs, coffee beans. Marguerite
Robin Harley Carmo
sketches.
1 2 0 4 5 3
Yes
70 4 z Yes
30 4 o NO!
70 1 q
NO! 4 5 Yes 5 5 Yes 20 7
5 No 5 8 X 6 Yes 5 7 Y 7 Yes 9 5 Z
Assuage Theoretical Despair Ponder Spiritual Wealth Refresh Callous Salvation
Fortune-telling: Gutting Lisandro Ghost-hunting gear: Holy Faustino Thieves' tools: Purse-slitting Lawrence
knife, vision-inducing drug, Yvonne symbol, treatise on the Lizaveta knife, lockpicks, thief's Coralie
Jayden Regan Carmen
astrological charts. supernatural, salt. lantern.
1 2 3 1 6 1
No
90 3 h No
50 5 n Yes
80 4 d
No 7 8 Yes 15 8 NO! 2 2
4 Yes 8 1 W 6 Yes 12 9 X 7 Yes 5 7 Y
Beguile Restrained Lookout Halt Eternal Underling Discuss Medical Goodness
Horrible grinding and gnashing... Movement just behind you... An indignant exclamation...
The air is hazy... Vivid rainbow hues... Smudged glass...
The worst hangover of your life... Tickling on the back of your neck... Mist on your face...
A riot of conflicting scents... Lively springtime air... Smoked ham...
B D F 4 B D G 2 B D H 3
Weapon care: Whetstone, Kuro Travel aid: Map, nautical Jaime Weather gear: Hooded Nishant
cleaning kit, polish. Dulce compass, sextant. Zephyrine oilcloth cloak, poncho, warm Beatrice
Omid Dubaku Garick
boots.
8 2 8 3 5 3
No
40 3 j No
90 6 b Yes
80 5 y
Yes 13 1 No 14 6 No 7 5
5 Yes 12 6 Z 5 No 4 5 W 3 Yes 12 2 W
Confuse Precise Container Travel Unclear Training Remember Repulsive Stockpile
Child's toy: Stuffed animal, Arthur Sports equipment: Wooden Philippe Foodstuffs: Travel rations, Milton
wind-up toy, wooden puzzle Mayu racket, knee pads, darts and Lucretia beef jerky, dried fruit. Adrienne
Mercantor Cruz Loreto
box. dartboard.
3 2 0 3 7 1
Yes
20 5 z No
10 3 z Yes
20 4 e
Yes 15 6 No 8 3 YES! 3 1
5 No 10 3 X 1 Yes 9 2 Y 6 Yes 11 10 Z
Forget Minor Knowledge Avenge Feral Pain Strengthen Desperate Food
Scientific data: Medical Andres Cooking supplies: Dried Johanne Awards: Naval medal, Harold
notes, samples in tubes, star Jessenia goods, measuring tools, Katia governmental commendation, Kalo
Keelan Hildred Curio
charts. luxuriant spices. marksman badge.
5 1 0 4 8 4
No
60 4 g Yes
60 3 i No
50 6 f
No 20 7 No 13 6 Yes 15 2
8 Yes 2 3 W 6 Yes 1 7 X 7 Yes 11 9 Y
Delay Tender Game Detect Treacherous Deity Deactivate Amicable Death
Brain teaser: Book of riddles, Farrell Espionage gear: Coded Thoko Hacking equipment: Cypher Benoit
number grid, mathematical Brigitte message, ID-signalling Anais book, falsified orders, stolen Anastasiya
Murphy Bloomfield Tierney
conundrum. jewelry, sealed orders. signet.
Ship slowly sinking. Charity Hunters are hunted. Diligence Quarantined! Mercy
4 4 6 4 3 1
No
60 6 i No
90 4 m No
50 1 t
Yes 20 4 No 17 6 Yes 8 2
6 NO! 10 2 Z 7 Yes 1 7 W 6 No 12 2 X
Spoil Aggressive Puzzle Plan Fundamental Hive Violate Hostile Exposure
First aid: Bandages, Arturo Small trinket: Carved ivory, Duncan Illegal weapon: Shiv, Chetan
ointments, 'medicinal Hyacinthe pewter figurine, piece of sea Dunya blackjack, poison. Angie
Laverne Ouson Kamala
purposes' flask. glass.
4 1 7 1 2 4
No
70 1 l No
90 1 o No
60 3 a
No 10 6 Yes 19 7 Yes 11 4
7 Yes 5 2 Y 9 No 1 1 X 3 Yes 10 3 Z
Assist Occult Love Injure Brazen Foreigner Abjure Intact Servant
Media kit: Official Arkady Beverages: Canteen, flask, Emeka Collectors' items: Butterflies, Manuel
statements, woodcuts, copies Desta bottle of wine. Madison coins, pins. Benigna
Ollie Rowan Maria
of speeches.
2 3 1 4 7 2
Yes
60 4 z Yes
10 6 e No
70 2 p
Yes 12 5 No 14 2 No 6 7
3 Yes 7 6 W 4 Yes 4 3 X 5 YES! 3 8 Y
Silence Heroic Scum Control Artistic Evil Observe Rare Murder
Keys: Key ring, skeleton Lionel Hobby gear: Scrapbook, ship Parth Vehicle maintenance gear: Corwin
key, daily watch Anupama in a bottle kit, star charts. Marina Harness repair kit, canvas Mei
Balder Guiomar Yannick
pass-phrase. scraps, caulking.
Threatening note. Chastity Food supplies ruined. Temperance Dependent in danger. Charity
7 2 5 2 6 4
No
10 6 b No
70 1 h NO!
70 5 f
No 13 8 Yes 15 6 Yes 14 8
6 YES! 12 6 Z 8 No 8 7 W 5 Yes 2 10 X
Improve Standard Prison Humiliate Opportune Secret Entertain Momentary Portal
Fancy gift: Wine, Angelino Costume: Party mask, faux Dirk Family memento: Letters, Dwight
chocolates, jewelry. Djamila uniform, extremely classy Berta gifts, locket. Siobhan
Vivian Sampson Reilly
getup.
Social faux pas. Diligence Accidental attack. Mercy Heartbreak & betrayal. Compassion
3 1 9 3 7 4
Yes
00 1 x No
80 6 a No
80 5 k
No 1 8 Yes 8 8 No 9 8
6 Yes 6 7 Y 8 Yes 2 3 Z 9 YES! 4 2 W
Destabilize Fetid Sustenance Guide Deceptive Flame Foil Fallen Network
Event access: Tickets, party Anatole Letter of credit: Bonds, writ Yves Treasure map: Coded map, Berkeley
invitation, captain's invitation Gertie of patronage, account books. Fortunata clever riddle, coordinates. Indira
Monnryder Reyes Peyton
to board ship.
Major route blocked. Humility Lost all memory. Honesty Personality shift. Courage
3 1 6 2 4 4
No
70 4 m No
00 3 u Yes
80 2 s
No 12 6 Yes 10 4 NO! 13 4
6 Yes 2 4 Y 4 Yes 9 1 X 5 Yes 4 6 Y
Fight Painful Soul Shatter Recent Health Ambush Delicious Reputation
Eating utensils: Camping, Hercule Ceremonial weapon: Ritual Bishop Scent: Incense sticks, Renaud
silver in need of polish, Tatiana dagger, parade sword, Irina perfume bottle, expensive Ming
Avery Carroll Pirrin
mess-kit. stylized rifle. cologne.
Petty theft gone awry. Humility A favor called in. Loyalty Your mentor in danger. Chastity
4 4 0 1 7 3
No
90 2 b Yes
10 1 y No
40 1 p
No 18 3 Yes 10 3 No 3 7
4 No 9 4 Z 6 No 7 3 W 7 Yes 6 1 X
Decrease Scientific World Disturb Abandoned Barrier Enslave Personal Chaos
Fake ID: Writ of safe Riku Cheater's game: Weighted Alonso Plants: Bulbs, vegetable Marius
passage, letter of Genevieve dice, marked cards, shell Lenora seeds, cross-bred sample Demi
Sparrow Gold Marcade
introduction, shipowner's game. cuttings.
d
A strike or protest. Temperance Abducted! Charity Being spied on. Diligence
4 1 8 3 6 3
No
40 2 j No
60 1 s Yes
40 5 h
Yes 11 5 No 4 8 Yes 18 1
5 Yes 9 9 Y 5 Yes 10 4 Z 5 Yes 7 7 W
Hide Ambitious Structure Allow Angelic Trial Deviate Disappointing Vehicle
Tools or Weapons: Prybar, Aloysius Fresh game: Dressed Boleslav Horrible evidence: Human Marko
axe, large hammer. Amala pheasant, gutted fish, slabs Simone blood, poison, conspiratorial Amina
Dana Valentine Ronan
of venison. letters.
Equipment sabotaged. Mercy Stranded in the wild. Compassion Travel snafu. Humility
1 1 6 1 2 4
NO!
10 4 g No
20 3 w No
00 6 d
YES! 11 8 Yes 15 7 Yes 20 4
3 Yes 1 10 X 3 Yes 2 1 Y 7 No 6 3 Z
Imitate Bygone Agreement Mesmerize Famous Team Divide Orderly Council
Trade goods: Copper ingots, Dorian Baby care: Diapers, rattle, Jumaane Handy tools: Sewing kit, Eingar
tea-blocks, carefully Lamya pap boat. Rosemonde loose tools, polish and rags. Padma
Roshan Dumisani Rosario
calibrated weights.
A traitor discovered. Honesty New species found. Courage A tragic accident. Honesty
1 3 6 1 7 3
No
40 2 y No
50 4 a No
10 5 b
No 17 3 No 12 7 Yes 12 3
6 Yes 12 1 Z 7 Yes 8 10 W 4 No 3 3 X
Succeed Simple Goal Unseal Maniacal Student Isolate Slovenly Work
Fire crackles... The ping-ping-ping of cooling metal... The cry of a bird of prey...
The symbol of an obscure religion... Tangled in the rigging... Writhing tentacles...
A dull, rusty blade... Slightly tipsy... The thrill of fear...
Intense vinegar... Fragrant herbs covering bitter... Healthful country air...
C G H 8 C G I 7 C G J 9
Odd trinket: The bullet that Vipul Restorative: Patented Stanley Deadly substance: Poison, Veland
missed, figurine of a foreign Clarice panacea, poison antidote, Mizeria dangerous chemical, Mirabelle
Dusty Amon Shelley
deity, old coin. home-brewed remedy. gunpowder.
Run down in the street. Loyalty Your captain slain. Chastity Witness to a cover-up. Temperance
1 1 1 4 8 4
No
30 3 y Yes
90 1 g No
30 5 u
No 16 1 No 1 2 No 19 7
5 No 1 4 Y 5 YES! 3 9 Z 3 Yes 11 10 W
Deny Active Ship Move Artificial Time Join Bewildering Prophecy
Tall grass and underbrush rustling... Barked orders... A cacophony of animal calls...
Steam billows from... Backed into a corner... Standing at attention...
Sparks of rage... The sleep of opium... The rough feel of canvas...
The odd, dusty scent of snake-skin... Wet, moldering canvas... An exotic, floral aroma...
C H I 8 C H J 6 C I J 1
Legal documents: Will and Kato Jewelry: Silver torque, family Bastien Rare tomes: First drafts by Roscoe
testament, contract, trade Elena signet ring, lockpick earrings. Mittie famous authors, ancient Calista
Teagan Orvar Shea
agreement. texts, signed copies.
0 3 8 2 5 1
No
60 4 l YES!
70 2 g No
30 2 s
Yes 19 2 No 9 3 No 17 1
3 Yes 7 5 X 10 YES! 9 1 Y 2 YES! 5 4 Z
Exchange Religious Fear Discover Widespread Weapon Pacify Mental Treasure
The growing rumble of hooves... A one-sided conversation... The pounding of heavy artillery...
Pursued by armed men... Flanked by servants and guards... A grimy, broken crown...
Your stomach drops... The crush of a crowd carrying you... A friendly purr against your leg...
An overpowering, musky odor... An oncoming storm... Moss and old earth...
D E F 5 D E G 7 D E H 4
Military weapons: Rifle, Dimitri Portable assistant: Detailed Kalyan Stealth devices: Noisemaker, Karl
blunderbuss, service pistol. Tessie day-planner, assigned tasks Orianne soft-soled shoes, camouflage Geraldine
Sheridan Tristan Dakota
list, notebook. clothing.
Dreams coming true. Compassion Family trouble. Humility A passerby collapses. Honesty
1 2 0 4 9 2
Yes
70 3 u No
80 2 j Yes
40 5 a
No 18 8 No 4 6 Yes 13 2
5 Yes 9 8 W 5 Yes 2 10 W 6 No 1 3 X
Befriend Tragic Truth Curse Profitable Scheme Corrupt Curious Mystery
Royal decree: Arrest Omar Cosmetics: Belladonna Winfield Deed: Land in the country, Nicodemo
warrant, royal pardon, Chantal eyedrops, kohl, bismuth Sunitha old mansion, a battered ship. Nuo
Sable Ion Echo
declaration of war. blanc.
9 2 2 1 9 3
No
70 3 q No
90 1 m Yes
00 1 k
YES! 19 5 No 1 7 NO! 16 3
7 Yes 5 6 Y 4 Yes 11 1 Z 2 Yes 4 9 W
Avoid Terrible Contraband Condemn Infamous Peace Raise Permanent Emotion
Exotic pet: Imported animal, Shiro Treasure: Gold bars, silver Domingo Armor: Chainmail, cheap Albey
highly trained dog, cat that Jeanne coins, diamond jewelry. Lakshmi breastplate, fancy suit with Maybelle
Elianto Parker Narcisse
actually likes you. gorget.
Locked in with a beast. Chastity New ability manifests. Temperance Drugged into a stupor. Charity
3 2 1 1 4 1
No
90 1 q No
50 3 i No
00 2 h
No 6 3 NO! 2 5 No 2 3
5 Yes 11 3 X 5 Yes 8 9 Y 6 Yes 7 10 Z
Seal Humble Obstacle Execute Unfair Resource Confront Vague Resurrection
Someone slurping greedily... Water splashing against the quay... The trumpeting bellow of an animal...
A finely-tailored suit... A glass case filled with... Iron-bound oak...
Scalding breath on your neck... Eyes watching you... Someone following close behind...
The midden behind a plague ward... An alluring cologne... Clover and wildflowers...
D F J 3 D G H 1 D G I 3
Defense: Tough clothing, Clayton Emergency gear: Ship's Enzo Assassin's weapons: Garrote Demetrio
archer's bracer, helmet. Roxanne medicine chest, signal horn, Maia wire, concealed pistol, Penni
Jarl Aedan Walker
hardtack biscuits. disguised knife.
8 1 2 4 1 1
Yes
80 2 q No
30 6 r No
60 5 a
Yes 14 6 Yes 5 3 Yes 4 1
7 Yes 2 8 W 6 Yes 3 7 X 7 No 4 4 Y
Begin Dormant Nightmare Warn Nearby Monster Poison Haphazard Beast
Arcane knowledge: Miracle Feodor Ancient artifact: Cultural Michel Expensive accessory: Pocket Emilio
of science, Secret Society Anisa relic, archaeological find, Esperanza watch, silk cravat, gold Eloise
Kieran Reece Chibuike
info, recent discovery. ruins of civilization. dentures.
Hit by a stray shot. Humility An evil curse to break. Honesty A sudden storm hits. Courage