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Batman2 Scenario SuicideSquad en

suiciede squad

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0% found this document useful (0 votes)
274 views7 pages

Batman2 Scenario SuicideSquad en

suiciede squad

Uploaded by

John Oldfield
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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BACK TO THE PRESENT

C ONNE
CT
IO
N

_3
5
Mb
/s
JANUARY 30, 2031 --- 9:00 JULY 28, 2020 --- 8:30
Belle Reve Operational Base - Terrebonne Parish, Belle Reve Prison - - Terrebonne Parish, Louisiana.
Louisiana.
Amanda Waller enters the office with her usual
Amanda Waller pushes open the door to her office determined stride.
and enters. Behind her follows the Clock King,

IAL

exhausted and shuffling his feet. Both step closer What is this envelope doing on my desk? Who
to the machine at the center of the office. put it here? Hello? Does anyone work in this
||

office? Well, let’s have a closer look... Ah? But


“It’s not just our future we’re playing with here; it’s who is it from? The message is encrypted–and
CONFIDENTIAL

the future of mankind,” states Amanda Waller as


she hands an envelope to Clock King. He ignores
with my code...

her offer and continues fussing with various She settles into her chair and sweeps away the
connecting mechanisms, making himself part other files cluttering her desk. As she empties the
of the machine. Awash in an eerie green glow,
he carefully inserts an object into the main
envelope, a tiny fragment of green stone slides
out, followed by various documents. Without
“SUICIDE SQUAD” CAMPAIGN
||

console. The machine emits a faint buzzing before waiting, she sets to work decrypting the message
CONFIDENTIAL

springing to life. Finally, he accepts the envelope, and the plans accompanying it. To get the most out of this expansion, players should incorporate the following material from the
places it in the compartment, programs a date on Batman™: Gotham City Chronicles core box(es):
the console, and starts the countdown... 3 ... 2 ... 1 ...

A flash of white light floods the room.


||
CONFIDENTIAL

SECRET DEFENSE
AUTHORIZATION REQUIRED: AMA
NDA WALLER

”.
transmitting this file to “us
It is for this reason I am
||

d usa ge POISON IVY*


cations and detaile KATANA KATANA KATANA KILLER CROC HARLEY QUINN
JANUARY 30, 2031 --- 8:30 Included are build specifi nt - X1 miniature
ice. The Kryptonite fragme - X1 miniature - X1 hero screen - X1 equipment card - X1 miniature - X1 miniature
CONFIDENTIAL

BASE - instructions for the time dev


BELLE REVE OPERATIONAL enough energy for a sin gle jum p, attributed to katana
Par ish, Lou isia na. I’ve included provides only bac k too
Terrebonne ver you do, do not go
a so make it count. And whate
g’s metahuman powers and your own... So now you kno
w
In 2027, thanks to Clock Kin a tim e trav el far! You do that, and you’re
on
ion s of
managed to cre ate ltdown and prevent bill
strange stone, our service lly how to avoid a global me
nol ogy , we were able to successfu —and finish it earlier than
we
device. With this tech I kne w I was deaths. Finish “our” project
ed in the pas t.
execute operations that fail
||

ever thought feasible.


far bey ond me, but you have to play to
playing with forces the
b the ladder and get where I
am build the time machine. In
CONFIDENTIAL

win, and it allowed me to clim To begin, we will have to ine ers


did not go as plan ned . Our sec ret list of scientists and eng
today. However, everything appendix, you will find a lud ed
the attention of oth er nat ion s device. I have also inc
was discovered and roused who are able to create the hel pfu l,
mastery of tem por al trav el. ht convince them to be
who became envious of our suggestions on how you mig , you
able rate and resulted in the machine is assembled
Tensions grew at an unc ont roll should they resist. Once d to
all but decimated. Now I hav
e Clock King. He won’t be har
nuclear war. Life on Earth was will be able to make use of vid es
rectify this mo st dire situ atio n. implanted in his brain pro
no other choice but to try and convince because the bomb
||

must travel to your rec ent CARNIVOROUS PLANTS* SERVICE GUN SERVICE GUN FIRE AXE
e an offer he can’t refuse. You BELLE REVE’S GUARDS
late for us, and we do not hav ents: more fuel to feed
CONFIDENTIAL

- X2 miniatures - X1 equipment card - X1 equipment card - X1 equipment card


This technology arrived too hav e our own past to acquire the missin
g elem
cific
- X4 miniatures
enough power to fuel it. Wit
hout a doubt, we advances, and finally, a spe attributed to Rick Flag attributed to attributed to Duela
help the machine, lost scientific as well as their tile associated with the Belle
n to bla me. Of course, it does not l be difficult but essent ial. Use
Reve’s guards tile Amanda Waller Dent
reckless consumptio sed to let us metahuman. These tasks wil l wor k.
government refu t them, none of this wil
matters that every previous e wou ld hav e your prisoners wisely; withou
gram. Such a forc
develop our metahuman pro ent this
dness. You must imp lem g on you.
allowed us to stop this ma Good luck. “We” are countin
can
to pre vent this terrible fate. We
program—in secret—
||

.
*If you own Poison Ivy (new 52) and her Carnivorous Plants Rex,
to be questioned AMANDA WALLER
no longer allow our authority you can use them instead.
CONFIDENT

2 3
  CAMPAIGN RULES B EQUIPMENT CARD ASSIGNMENT
,

D CARNIVOROUS SEEDS
,

This expansion invites players to take on the roles of the members of the Suicide Squad during a At the beginning of each mission, each anti-hero is Poison Ivy’s carnivorous seeds equipment card
narrative campaign consisting of three missions. These rules take priority over the core box rulebook. equipped with all their equipment cards from this allows her to grow and control carnivorous plants
expansion (the name of the equipment holder is in her area.
When anti-heroes are mentioned in this campaign, they are the heroes who may happen to be blue written on the card) as well as those from the core
or gray. box attributed to them (see page 3). At the beginning of the game, if Poison Ivy is selec-
ted as an anti-hero, generic tokens must be placed
The missions should be played in order. After each one, players may scan the included QR codes located on the carnivorous seeds card:
at the bottom right of each mission, which provide access to additional thematic story background.
C COMMAND SKILL
,

-  6 tokens if the Carnivorous Plants tile has been


Each victory and defeat will have a direct impact on future events. selected.
-  4 tokens if the Carnivorous Plants Rex tile has
Some characters possess the command skill. The been selected.
tiles associated with this skill during this campaign
are preselected and restricted to the following: When Poison Ivy is activated, the player controlling
A 2TEAM COMPOSITION
,

her may discard one token to perform one of the


Rick Flag must select the Belle Reve’s Guards tile. following effects (multiple tokens can be discarded
during the same turn):
During this campaign, players form their own Amanda Waller must select the Belle Reve’s Guards
Suicide Squad by choosing from 14 characters. From tile and the SWAT with Rifle tile. CALL OF THE EARTH:
one mission to another, players can either continue Poison Ivy brings a neutralized Carnivorous Plant
to play with their favorite anti-heroes, or they may Poison Ivy must choose between the Carnivorous from the character pool back into play in her area
reselect a totally different team. Before starting a Plants tile and the Carnivorous Plants Rex tile (from
mission, players choose: the Poison Ivy New 52 box). RECALL:
Poison Ivy removes a plant from any area on the
-  for the 1st anti-hero, a character from the leader board and places it in her area.
character pool.
COME TO ME:
-  for the 2 anti-hero, a character from the S
nd
Each plant immediately gains 1 move point.
squadron.
PROTECTIVE COCOON:
-  for the 3rd anti-hero, a character from the X Plants in the same area as Poison Ivy gain the level 1
squadron. Bodyguard skill until Poison Ivy’s next activation.

1st SQUAD 2nd SQUAD 3rd SQUAD


LEADER S SQUADRON X SQUADRON
Note: King Shark is immune to shark repellent.

AMANDA WALLER BLACK MANTA HARLEY QUINN MISSIONS


(SUICIDE SQUAD)

RICK FLAG DEATHSTROKE EL DIABLO P.6


CROCODILE DAY

P.8
KATANA DEADSHOT POISON IVY THE FLOWERS OF EVIL

P.10
BRONZE TIGER KILLER CROC DUELA DENT DUKE ALMIGHTY

KING SHARK CAPTAIN BOOMERANG

4 5
CROCODILE DAY
5
An alien artifact has slipped through our fingers, it’s crucial it doesn’t get into the wrong hands. You know
who has stolen it, it’s time to fetch it back. Once you arrive, set up the beacon, retrieve the artifact, and
1st SQUAD 9 2
neutralize anyone that gets in your way, and I mean anyone. Ready? Let’s go. And don’t forget, one wrong
move and boom, terminal headache. 5
LEADER

2nd SQUAD x4 miniatures

S SQUADRON x4 miniatures
2nd
x1 miniature

x4 miniatures

3rd SQUAD
X SQUADRON x4 miniatures

x1 miniature

x4 miniatures

1 4 REINFORCEMENT POINTS To represent this, the anti-heroes choose one of their


anti-heroes who has been played during this mission and
1st this anti-hero can no longer be played for the remainder
of the campaign.
INTERROGATION: an anti-hero in the same area as ​​a ­villain
character can question them about the location of the TIME HAS BEEN CHANGED: if you later play the “Suicide
artifact. To do so, they perform a complex thought of Escape” mission from the core box with the same p ­ layers,
­difficulty 3. The investigation skill is taken into account. If apply the following changes:
successful, the anti-hero turns over a clue token of their
choice to the Clue Found side face up. * If the anti-heroes have won this mission, Katana’s
first interrogation is a complex manipulation of difficulty 2.
FINDING THE ARTIFACT: an anti-hero in the area of ​​a Clue
Found token can search that area for the artifact. To do
* If the villain has won this mission, they have a rein-
forcement point to spend immediately at the beginning
3rd so, they perform a complex manipulation of difficulty 3.
of the mission
If successful, the anti-hero has searched the area. The
token is removed from the board and placed next to the
anti-hero boards.

ARTIFACT: the first 3 clues that the anti-heroes retrieve


4 are false clues. When the anti-heroes have 3 Clue Found
END-GAME CONDITIONS tokens next to their boards, the next clue they retrieve

CLUE
5 *End-game
at the end of anti–hero turn 7, the game ends - the current step is Check
Conditions 1 of turn 7
is the correct one and leads them to the artifact. They
retrieve the artifact and take the Kryptonite fragment

hidden
*Kryptonite fragmenthavecardretrieved the artifact - the anti-heroes have the
the anti–heroes card to indicate this.

found SMOKE SCREEN: a villain’s character in the same area


as ​​a Clue Found token can muddy the waters. To do so,
VICTORY CONDITIONS they perform a complex manipulation of difficulty 3. If
*heroes
Anti–heroes: the anti–heroes have retrieved the artifact - the anti-­
have the Kryptonite fragment card
­successful, the token is turned back over to the Hidden
Clue side face up.

kryptonite
fragment
*secured
Villain: the artifact has not been found - The anti-heroes have not
the Kryptonite fragment card. Another more successful BREAKING SPACE-TIME CONTINUUM: if the anti-heroes are
team is sent and finds the artifact. One of the anti-heroes is lost in unable to find the energy source within the allocated
the depths of time and does not return (see Breaking space-time time dictated by the limitations of their time travel tech,
continuum). one of the anti-heroes is lost forever in time.

6
THE FLOWERS OF EVIL
4
I’m sending you back for Mr. Bloom’s secrets. As the mission briefing states, you must retrieve the formula
for his seeds before we are faced with extreme mutations and large-scale casualties. When Gotham City’s
1st SQUAD 9 2
finest destroyed Bloom’s lab, his work was lost. It’s up to you to recover the research fragments, so we can
create a serum. Remember: stick to the plan. No needless fireworks! 5
LEADER

3rd 2nd SQUAD x4 miniatures

S SQUADRON x4 miniatures

x1 miniature

x4 miniatures
3rd SQUAD
X SQUADRON x4 miniatures

x1 miniature

x4 miniatures

1 4 REINFORCEMENT POINTS allocated time dictated by the limitations of their time


travel tech, one of the anti-heroes is lost forever in time.

To represent this, the anti-heroes choose one of their


2nd COLLECTING A FRAGMENT OF FORMULA VIA COMPUTER anti-heroes who has been played during this mission and
DATA: an anti-hero in the same area as ​​a ­computer this anti-hero can no longer be played for the remainder
­miniature can retrieve a fragment of formula. To do of the campaign.
so, they perform a complex thought of difficulty 4. The
­hacking skill is taken into account. If successful, the TIME HAS BEEN CHANGED: if you later play the “A Series
­anti-hero places the computer miniature next to their of Mutations” mission from the core box with the same
board. A fragment of formula has been retrieved. players, apply the following changes:

COLLECTING A FRAGMENT OF FORMULA FROM THE CHEST: an * If the anti-heroes have won this mission, the activa-
tion cost of the villain’s first tile during the first turn is
1st anti-hero in the same area as ​​the chest miniature can increased by 1.
retrieve a fragment of formula. To do so, they perform a
complex manipulation of difficulty 4. The lock picking skill
is taken into account. If successful, the anti-hero places
* If the villain has won this mission, they start the game
with 10 energy cubes in their reserve zone and 1 energy cube
in their fatigue zone.
the chest miniature next to their board. A fragment of
formula has been retrieved.
2
END-GAME CONDITIONS UNSTOPPABLE: the first time Mr. Bloom is neutralized,
* at the end of anti–hero turn 7, the game ends - the current step is Check
End-game Conditions 1 of turn 7
his miniature is not removed from the board. The villain
removes one of Mr. Bloom’s tiles from the river. Then the
* the anti–heroes have retrieved enough fragments of the formula -
4 fragments of the formula have been retrieved
other tile is put in the last position of their river with its
un-neutralized side face up. Finally, the life point counter
is replaced to its starting value.
4
VICTORY CONDITIONS BLOOM: at the beginning of every villain turn, if they have
* Anti–heroes: the anti–heroes have retrieved enough fragments of the
formula - 4 fragments of the formula have been retrieved.
Bloom’s Gang miniature(s) in their character pool, they
can replace one of their henchmen or elite characters in
* Villain: the anti–heroes have not retrieved enough fragments of
the formula - fewer than 4 fragments of the formula have been
play with a Bloom’s Gang miniature.

retrieved. Another more successful team is sent and finds them. BREAKING SPACE-TIME CONTINUUM: if the anti-heroes are
One of the anti-heroes is lost in the depths of time and does not unable to retrieve the 4 fragments of formula within the
1
return (see Breaking space-time continuum)

8
DUKE ALMIGHTY
5
Bane and Dr. Death are working together and have managed to capture Duke. He’s being held in a ship-
ping container, where he’ll become the subject of grim experiments. They intend to create a mutagen by
1st SQUAD 9 2
combining his cells, Bane’s venom and Dr. Death’s research. We must shut this down. Secure and return
Duke to Belle Reve... and destroy the lab. Time to mobilize; the clock is ticking. 5
LEADER

laboratory
entrance

2nd SQUAD x4 miniatures

S SQUADRON x4 miniatures

x1 miniature

x4 miniatures
3rd SQUAD
X SQUADRON x4 miniatures

hacking area
x1 miniature

x4 miniatures

hacking area
1 4 REINFORCEMENT POINTS henchman or an elite tile that does not already have a
Mutagen token on it. All characters this tile represents
gain +1 automatic defense success as well as the level 2
2 4 REINFORCEMENT POINTS + VENOM INJECTION: counterattack skill.
Bane injects himself with a massive dose
of venom. The first time the villain uses this During the Upkeep villain phase, the token is flipped
event, they replace Bane’s tile, miniature and over to After-effect side face up. A tile with an After-­
1st
life point marker with those of Bane (Venom effect Mutagen token has its activation cost i­ncreased
injected). With each subsequent use of this by 1. This token is removed, if it is After-effect side face
event, the villain immediately performs a char- up, as soon as the tile is activated.
acter activation with Bane (Venom injected).
Then, at the end of this character activation, PRIMING A BOMB: an anti-hero in the same area as ​​a
x1 miniature he loses 2 life points. bomb token can place a bomb and prime it. To do so, they
perform a complex manipulation of difficulty 5. The muni-
tions specialist skill is taken into account. If successful,
2nd 3rd LABORATORY: during setup, the villain places the the bomb is primed. The anti-hero flips the Bomb token
­laboratory board next to the game board. And on the over, Primed side face up.
laboratory board the villain places 1 Hazmat Thug mini,
the Doctor Death mini, and the 6 Mutagen tokens. DESTROYING THE LABORATORY: an anti-hero in the­labo-
3 ratory can destroy it by priming a bomb. To do so, they
END-GAME CONDITIONS ENTERING AND LEAVING THE LABORATORY: a miniature in perform a complex manipulation of difficulty 5. The muni-
1
*End-game
at the end of anti–hero turn 8, the game ends - the current step is Check
Conditions 1 of turn 8
the area marked “laboratory entrance” on the map can
enter the laboratory by performing a simple move. A
tions specialist skill is taken into account. If successful,
the bomb is primed and the anti-hero places the bomb

BOMB
5 *Duke isanti–heroes
the have destroyed the warehouse and freed Duke -
free and 3 bombs (including the one in the laboratory) have
miniature in the laboratory can exit to the area marked
“laboratory entrance” by performing a simple move.
miniature in their area.

been primed OR Duke is free and 4 bombs have been primed RELEASING DUKE: an anti-hero in an area marked
to be placed
VICTORY CONDITIONS PREPARING THE UNSTABLE MUTAGEN: a villain’s character hacking area can free Duke from his
*beenAnti–heroes:
primed in the laboratory can produce an unstable mutagen. To do ­container. To do so, they perform a
the anti–heroes have freed Duke and the warehouse has
destroyed - Duke is free and 3 bombs (including the one in the labo- so, they perform a complex manipulation of difficulty 3. If complex thought of difficulty 5.
ratory) have been primed OR Duke is free and 4 bombs have been primed successful, the villain obtains a Mutagen token. The hacking skill is taken into
account. If successful, Duke
MUTAGEN
6 *beenVillain: Duke has not been freed AND/OR the warehouse has not
destroyed - Duke has not been freed AND/OR
INJECTING THE MUTAGEN: once per turn, the villain can
inject their troops with the unstable mutagen if they
is released. The anti-hero
places the Duke minia-
activated
- less than 3 bombs have been primed OR have at least one Mutagen token in their possession. To ture next to their board.
after-effect - the laboratory has not been destroyed and fewer than 4 bombs do so, they place the token Activated side face up on a
have been primed
10
[ VERSUS POWERS ]

AMANDA WALLER EL DIABLO


SUPPORT PROTOCOL SPONTANEOUS COMBUSTION

Amanda Waller never wears velvet gloves. She only knows El Diablo cannot contain his own power and releases a torrent
how to lead with an iron fist. of flames.
SPECIAL EVENT SPECIAL EVENT
The hero activates all the characters of a henchmen The villain places 2 flame tokens in El Diablo’s area
or elite tile that they control. and 2 flame tokens in a single adjacent area.
El Diablo immediately performs a movement.
OR SPECIAL EVENT
BLACK MANTA The villain immediately performs a character activa-
LASER tion with El Diablo. They only carry out their First
Movement Step.
Black Manta spreads destruction with his helmet lasers.
SPECIAL EVENT
The villain can cause a level 2 explosion in an area DUELA DENT
that Black Manta has a clear line of sight to, up to 2 JUST LIKE DADDY
areas distance from Black Manta.
Black Manta immediately performs a movement. She moves and releases a strangely familiar toxic gas.
OR SPECIAL EVENT SPECIAL EVENT
The villain immediately performs a character acti- The villain immediately performs a character activa-
vation with Black Manta. They only carry out their tion with The Joker’s Daughter. They only carry out
First Movement Step. their First Movement Step. At the end of this move-
ment, the villain places a venom token in the area of
The Joker’s Daughter.
BRONZE TIGER VENOM TOKEN
TIGER BY NATURE This token follows the same rules as gas
tokens and adds 1 to the level of “dan-
Agile, the tiger moves quickly and silently. gerous terrain” of the area in which it
SPECIAL EVENT is placed. The Joker’s Daughter is not
The hero immediately performs a character acti- affected by the venom token.
vation with Bronze Tiger. They only carry out their
First Movement Step. His move points bonus for the
first movement is 4 and he benefits from the elusive KING SHARK
skill level 2. A TASTE OF BLOOD

There’s blood in the water.


CAPTAIN BOOMERANG SPECIAL EVENT
THE KANGAROO BLOW The villain immediately performs a character activa-
tion with King Shark. They only carry out a melee
No one throws a boomerang quite like the Captain! attack with 2 red dice. For this attack, King Shark
SPECIAL EVENT benefits from the circular strike skill level 2.
Captain Boomerang carries out a ranged attack on a tar- King Shark immediately performs a movement.
get up to 3 areas away that doesn’t require line of sight OR SPECIAL EVENT
with 2 orange dice with reroll + 1 white die with reroll. The villain immediately performs a character activa-
Captain Boomerang immediately performs a movement. tion with King Shark. They only carry out their First
OR SPECIAL EVENT Movement Step.
The villain immediately performs a character
activation with Captain Boomerang. They only carry
out their First Movement Step. RICK FLAG
MILITARY TACTICS
DEADSHOT Of military descent, he always knew how to lead his men into
battle.
DEATHSTROKE SPECIAL EVENT
The hero activates all the characters of a henchmen
tile that they control.
See Versus Mode booklet (page 17).

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