Playing The Fomorian
Alienated, terrifying, powerful, and unyielding. The
Fomorian knows they would have ruled in a fairer
world, but they’ve been passed over. Whether they
were born an outsider or fate happened to throw them
a curve ball, they are unable to perfectly blend in with
society. Perhaps it’s something about their physical
appearance or their supernatural aura unsettles the
ignorant masses. But every Fomorian carries something
that changes the way the world sees them, and living
with that reaction has changed how they see the world
.
Their stats rely as much on how the world views
differences (Hot -1) as their own outlooks. They
may have reacted by pushing back, self-assured and
commanding (Cold 2 & Volatile 1) or by turning their
anger outwards onto the world (Cold & Volatile 2).
Either way, their stats and moves revolve around
making themselves forces to be reckoned with.
The Fomorian
Differences. Do they only see differences? You’re like them, mostly. Close
enough it should count. But it seems like they have nothing to offer but
rejection. And they must not realize who they’re offering it to. If they won’t
accept you perhaps they can fear you. You’ve stared into the abyss long
enough, it is time to let it stare back and quake in fear at what it sees.
Credits
This skin designed by Sawyer Rankin
Identity Eyes: engorged eyes, cloudy
eyes, myopic eyes, blind eyes,
Fomorian Moves Dragons
Don’t Scare Me
When you get a 7-9 on a roll to
Choose two:
Name: Bertrand, Dante, Eunice, bloodshot eyes Keep Your Cool and you don’t back
Grace, Jakob, Lugh, Mallory, down, ask a question as if you got
Orpheus, Scott, Tytos, Ursula Origin: bloodline whelp, history Eye of Balor a 10+.
maker, cursed, primordial scion, You can levy curses on people—
Look: classical, moth eaten infected with greatness choose bad weather, blight, or
Ruling
Over Ashes
finery, obvious birth defect, illness, then roll Volatile. On a
When you retaliate with
scarred, seething 10 up, your curse strikes at the
unnecessary force or overkill, gain
worst time for your target. On
the Condition enraged and either
Your Backstory
a 7-9 it strikes immediately, and
Strings you are obviously the source. On
deal 1 extra Harm or gain a String
on a character, whichever is most
a miss it doesn’t happen and you
A friend laughs with you, not at appropriate.
gain the Condition enraged.
you. Give them 2 Strings on you
and take 2 Strings on them. Whelped
Before Promises
Malformed
Morals If you have the Condition
When you spend a String to
Someone has criticized you. Give enraged you can tag it yourself
enhance a roll to Shut Someone
them 2 Strings on you. when you Shut Someone Down or
Down add 2 instead of 1.
Lash Out Physically.
Cinder
Child
You are immune to Harm from
Darkest Self Harm
fire or smoke.
Hate is what you know best.
Unleash all of Dante’s hells upon Experience
people; crush the weak before you
and force the strong to bow. Any Add +1 to one of your stats.
slight is met with the grandest Take another Fomorian move.
show of force you can muster. Take another Fomorian move.
Stay in your Darkest Self until you Take a move from any Skin.
drive someone to seriously doubt Take a move from any Skin.
themselves or a person you hate You inherit some Baleful
admits they fear you. Servants.
Conditions
Hot -1 Cold 2 Volatile 1 Dark -1 Sex When you share intimacy with someone mark experience if
Hot -1 Cold 1 Volatile 2 Dark -1 Move they love you. They mark experience if you love them.