Playing The Immortal
Wise, lonely, and sophomoric. The Immortal likes to
think they’ve seen it all, that they know enough, that
they’re grown up. It’s patently untrue. They may have
some wisdom but that will always be tempered with
their own outlooks and prejudices. They may insist that
they’re above it all, but they crave human connection
as much as much as anyone. Their detached, mysterious
style is an effort to convince themselves that they can
go it alone—and also a lure, designed to peak curiosity
and get others to cross the distance for them.
Throughout their long life, the Immortal often flickers
between the wounded isolationist (Hot 0, Volatile &
Dark 1) and the charming observer dipping their toe
back into humanity (Hot & Cold 1, Volatile 0). Either
way, their bets are hedged, their skills and horizons
broad. The Immortal can be decent at any stat but
never exceptional without stopping to really commit.
When you play the Immortal, remember to balance
your air of detached mystery with enough motivations
to keep you in the game and tied to the unfolding
drama. If want to Cheat Death, consider coming up with
a geas (a magical vow or compulsion) that pushes you
to interact with the other main characters, or put your
soul-bound object in the path of a character you think
you can trust. In order to keep pushing people away
with Enthralled by Eternity, you need a reason, like your
Heart of Gold, for people to keep seeking you out.
The Immortal
You’re familiar enough with infinity to know that you haven’t seen it all.
No, not by a long shot. You will though, given time. You’ll see more empires
crumble and more generations vanish while you stay put, forever static.
You keep yourself at arm’s length and watch the mayflies flicker by. You do
Credits love seeing them live out their lives, and every now and then you get lonely
enough to intervene. They live with such a beautiful, naïve desperation, like
every moment matters. You wish it were infectious, but you still have your
This skin designed by Sawyer Rankin doubts. If everything is so fleeting, does any of it matter?
You have all the time in the world to find out…
Identity Eyes: sorrowful eyes, dying eyes,
old eyes, curious eyes, vibrant
Immortal Moves Heart
of Gold
Choose two:
Name: Allie, Benjamin, Cassidy, eyes When you help someone clear
Jacqueline, Kahurangi, Leon, a condition by putting their
Norman, Raquel, Tien, Zachariah Origin: old soul, blood bather, Cheating
Death problems into perspective, gain a
ate ambrosia, decided not to die, When you take 4 Harm, you string on them.
Look: ten years behind, vintage, respawn point come back to life after a few
too perfect, try hard, apathetic hours unless your Weakness is
triggered. Work with the MC to Value
of Life
determine what your weakness When you Lash Out Physically
you can choose to take 1 Harm
Your Backstory
is, or circle one: being beheaded,
Strings breaking a geas, hearing your instead of spending a String to
add 1 to the roll or add 1 to the
True Name, having an object
You come off as just a bit too bound to your soul destroyed. Harm.
weird, give everyone a String on
you.
Been
There, Seen That Enthralled
by Eternity
When you get a 10 up to Keep When you ignore someone’s
Who do you wish could walk interest in you or push them
Your Cool ask two questions
with you through eternity? Take away, you mark experience and
instead of one.
2 Strings on them. they gain a String on you.
Repeated
History
When you dismiss your current
Darkest Self Harm
troubles by alluding to your
storied past, roll with Cold. On
a hit, erase one condition. On a
The world is slipping through your
fingers too quickly, you need to Experience 7–9 someone listening carries 1
forward to discover the truth
cling to something beautiful and about you
as permanent as you. Harden your Add +1 to one of your stats.
heart against ephemeral things. Add +1 to one of your stats.
Prove to the world and yourself Take another Immortal move.
that you never needed them; let Take another Immortal move.
them burn. Seize control of what Take a move from any Skin.
matters and make sure it never Take a move from any Skin.
leaves you. Escape your Darkest Self
Conditions
when you’ve condemned someone
to a lasting fate they didn’t deserve,
or when you brush against your
own mortality.
Hot 0 Cold -1 Volatile 1 Dark 1 Sex After you have sex with someone you may tempt them to
Hot 1 Cold 1 Volatile 0 Dark -1 Move do something for you without spending a String.