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Broken Ones

Broken ones are humanoids that are tragic survivors of failed experiments that combined human and animal essences. They appear physically warped and twisted, showing visible characteristics of their animal halves. Though capable of speech, their communication may be accented or slurred. Broken ones live in insular tribes of 10-60 individuals led by stronger "greater broken ones." They seek to avoid humans but may attack villages out of need, defense, or vengeance against their creator.

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Aurik Frey
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0% found this document useful (0 votes)
380 views1 page

Broken Ones

Broken ones are humanoids that are tragic survivors of failed experiments that combined human and animal essences. They appear physically warped and twisted, showing visible characteristics of their animal halves. Though capable of speech, their communication may be accented or slurred. Broken ones live in insular tribes of 10-60 individuals led by stronger "greater broken ones." They seek to avoid humans but may attack villages out of need, defense, or vengeance against their creator.

Uploaded by

Aurik Frey
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Broken Ones

Armor Class 7
Hit Dice 3*
Size M (4 - 7 ft.)
Move 18 (9)
Attacks 1
Damage 1d6 (or by weapon)
No. Appearing 3-12
Save as F3
Morale 4
Treasure I, K, M (lair)
Intelligence Low (5-7)
Alignment Chaotic
XP Value 50
Monster Type Humanoid
Frequency Very Rare
Terrain Any Land
out their creator and destroy him for the transformations he has brought
upon them.
Broken ones (or animal men) are the tragic survivors of scientific When a society of these monsters is found, it will always be
and magical experiments gone awry. While they were once human, tribal in nature. There will be from 10-60 typical broken ones with one
their beings have become mingled with those of animals greater broken one for every 10 individuals. The greater broken ones
and their very nature has been forever altered by the shock of this (described below) will act as leaders and often have absolute power over
event. It is rumored that some broken ones are the result of failed their subjects.
attempts at resurrection, reincarnation, or polymorph spells. Broken ones are unnatural combinations of men and animals. Their
While broken ones look more or less human, they are physically individual diets and habits are largely dictated by their animal mnatures.
warped and twisted by the accidents that made them. The Thus, a broke one who has leonine characteristics would be carnivorous,
characteristics of their non-human part will be clearly visible to while one infused with the essence of a horse would be vegetarian. There
any who see them. For example, a broken one who has been infused are no known examples of a broken one who has been formed with the
with the essence of a rat might have horrific feral features, essence of an intelligent, nonhuman creature.
wiry whiskers, curling clawed fingers, and a long, whip-like tail. Broken ones do manufacture the items they need to survive. These are
Broken ones know whatever languages they knew as human seldom of exceptional quality, however, and are of little or no interest to
beings and 10% of them can communicate with their non-human outsiders. Occasionally, broken ones may be captured by evil wizards, or
kin as well. It is not uncommon for the speech of a broken one to sages who wish to study them,
be heavily accented or slurred by the deformities of its body.
Broken ones tend to be reclusive creatures and combat with them is
rare. Still, they are strong opponents. Broken ones are almost always
blessed with a greater than human stamina, reflected in the fact that they
always have at least 5 hit points per Hit Die. Thus, the weakest of broken
ones has at least 15 hit points. In addition, broken ones heal at a greatly
accelerated rate, regenerating 1 hit point each round.
A broken one will often wield weapons in combat, inflicting damage
according to the weapon used, Many broken ones have also developed
daws or great strength, which makes them deadly in unarmed combat.
Hence. all such creatures inflict Id6 points of damage in melee. Unusually
strong strains might receive bonuses to attack and damage rolls.
Many broken ones have other abilities (night vision, keen hearing,
etc.) that are derived from their animal half. As a general rule, each
creature will have a single ability of this sort.
Broken ones tend to gather together in bands between 10 and 60
persons. Since they seldom find acceptance in human societies, they seek
out their own kind and dwell in secluded areas of dense woods or rocky
wastes far from the homes of men. From time to time they will attack a
human village or caravan, either for supplies, in self-defense, or simply out
of vengeance for real or imagined wrongs. If possible, they will try to seek

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