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Ogremoch

Ogremoch is the archomental of evil earth who believes raw power should rule. He wanders the Plane of Elemental Earth intimidating and enslaving denizens. Ogremoch maintains a domain on the plane from which he expands his influence and searches for an exemplar of evil he can transform into a terrifying force of destruction. He opposes Sunnis, the Princess of Elemental Good Earth, and their battles cause tremors across the plane.
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0% found this document useful (0 votes)
62 views3 pages

Ogremoch

Ogremoch is the archomental of evil earth who believes raw power should rule. He wanders the Plane of Elemental Earth intimidating and enslaving denizens. Ogremoch maintains a domain on the plane from which he expands his influence and searches for an exemplar of evil he can transform into a terrifying force of destruction. He opposes Sunnis, the Princess of Elemental Good Earth, and their battles cause tremors across the plane.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Ogremoch Despite his focus on Sunnis, Ogremoch has been known to be a fairly

frequent visitor to the Prime Material Plane. Sages often speculate it is part
of his plan to empower the greatest villain known, while others suspect it
(Prince of Evil Earth Creatures, the Stone Tyrant, has more to do with disrupting the plans of his rivals. He is said to accept
the Archomental of Evil Earth, Master of Black summonings fairly easily especially when they come with the possibility
Earth) of wreaking havoc on goodly races that dwell beneath the earth.

Near Power of Elemental Earth, NE


Ogremoch’s Form (20-HD Earth Elemental)
PORTFOLIO: Elemental earth, hardness, supremacy of earth,
crushing, destruction by earth, earthquakes, Ogremoch appears as a 10-foot-tall rocky humanoid with eyes that gleam
landslides like chipped obsidian and skin that glints with flakes of mica. Full details
ALIASES: None of his physical form can be found in the PLANESCAPE Monstrous
DOMAIN NAME: Elemental Plane of Earth/Stonemire Compendium Appendix III. Should Ogremoch become a demipower or
SUPERIOR: None more powerful, he is likely to continue to use a modified version of this
ALLIES: The Elder Elemental God form for some time.
FOES: Entemoch, Geb, Sunnis, Unguliustûk, Yan-C-Bin,
the dwarven and gnomish pantheons Other Manifestations
SYMBOL: Jagged crack in a flat surface representing an
earthquake While it is believed that the Archomental of Evil Earth has the power to
WOR. ALIGN.: LE, NE, CE manifest his power to assist his followers, he has never been known to do
so. He prefers direct, open action to subtlety. Instead, he communicates to
his followers, when he cares to do so, through omen dreams of earth-based
The least subtle of all the archomentals, Ogremoch (oh-GREH-mock)
calamities such as rockslides, earthquakes, and the like; the specific details
holds that raw power should rule. He is known as the Stone Tyrant for his
indicate the message the Stone Tyrant wishes to convey. While followers
propensity to wander the Plane of Elemental Earth and intimidating,
must interpret these details to determine the message, they are generally
commanding, and enslaving the denizens. He believes earth should rule
fairly direct.
over all the elements, and crush anything that opposes this domination as
Ogremoch is served primarily by earth elementals and earth weirds, but
he crushes creatures beneath his mighty fists.
has also been known to work through the actions of chaggrin (elemental
Ogremoch maintains a large domain on the plane of Elemental Earth
grue), crawlers (elemental vermin), crysmals, dao, earth fundamentals,
from which he makes forays in order to expand his influence and search
earth mephits, earth plasms, galeb duhr, khargra, sandmen, umber hulks,
for exemplars of evil. Besides domination of the plane of Earth and all of
xaren, and xorn. He expresses his favor through the discovery of recent
the inner planes, the Stone Tyrant wishes to find an individual of such
rockslides and other erosion events that reveal new, hidden passages that
malice that he can carve him into a terrifying juggernaut of destruction.
allow followers to circumvent foes or other dangers, as well as rocks and
His disappointments can be found wandering the plane, some insane and
stones in inexplicable situations, such as a chunk of obsidian jutting out of
others not, but all of terrifying power, yet none have met with Ogremoch's
a sandstone wall. His displeasure is revealed in tremors and falling rocks
satisfaction. Herein lies the origin of his cult, for many have sought out the
that risk the life or health of a follower.
Master of Black Earth in hopes of being worthy, and not all have felt
dismay when found lacking. Those who stayed on in Ogremoch's domain
assumed the search as well, fervently believing that while they themselves The Church
were unworthy, someone out there would live up to their master's ambition. CLERGY: Clerics, specialty priests, crusaders, shamans,
While the Stone Tyrant is widely regarded as an offspring of the Elder wizards
Elemental God, there are some who hold he is instead the son of Grumbar CLERGY’S ALIGN.: LE, NE, CE
himself. These latter stories include a claim that Ogremoch has a twin by TURN UNDEAD: C: No, SP: No, Cru: No, Sha: No, W: No
the name of Entemoch, himself an archomental of good. Whether this is CMND. UNDEAD: C: Yes, SP: No, Cru: No, Sha: No, W: No
true or confusion regarding the existence of Sunnis is unknown, but most
sages hold that there can be no more than two archomentals of a single All clerics, specialty priests, crusaders, and shamans of the Prince of Evil
element at a time. Similarly, another entity that claims archomental status Earth receive religion (Ogremoch) as a bonus nonweapon proficiency. As
is Unguliustûk; he is only known to work through agents and so his true Ogremoch is only a near-power, he can only grant 3rd-level spells to his
status is unknown. Speculation holds that he is an evil twin of Sunnis, followers on the Prime; if he appears in person, or for those on the
mirroring Ogremoch and Entemoch, or else he is a lieutenant of the Stone Elemental Plane of Earth, he is able to grant 4th-level spells as well.
Tyrant or one of his more powerful "failures" who has set himself up as a While not small, the church of the Archomental of Evil Earth is more
minor power on the plane. Regardless of the truth behind Ogremoch's or less ignored by its patron, even on the Plane of Earth. His followers do
relations to these powerful entities, the Master of Black Earth is said to the work of expanding its influence with little direction from Ogremoch,
have a close connection with the Elder Elemental God even if that hidden focusing primarily on those creatures that live within the earth on the Prime
power is not his sire. Material Plane. Beyond these creatures, his faith attracts those who wish
Of all of Ogremoch's foes, none are more prominent that Sunnis, the to use the power of the earth to enrich themselves and undermine their
Princess of Elemental Good on the plane of Earth. She opposes his tyranny rivals and foes. Little known to surface folk, the name of Ogremoch is
steadfastly and the pair have met in battle numerous times; the whole of widely feared by those who live within the Underdark.
the plane is said to shudder from the blows of their fists when they meet in While no standard temple or shrine architecture exists across the small
battle. As yet, neither has been able to defeat the other, and many sages and widely dispersed cults of the Stone Tyrant, they are invariably built in
speculate the Stone Tyrant's search for a truly evil creature he can elevate natural caves or underground. Building elements and styles tend to follow
in power is part of his plan to defeat his rival. Such is his hatred of Sunnis the cultural norms of local cult, often with fanciful depictions of the Plane
that he makes few moves against his other foes, be they on the plane of of Earth and Ogremoch crushing his foes. Valuable materials are also
Earth or elsewhere, although this is not to say he ignores them. Instead, he commonly used for altars or votive relics. Heavy stone doors typically
keeps a watch to ensure they do not outflank him, and takes only necessary grant entrance to cultic center, both for defense and to create loud stone-
actions to counter their influence. Such is the directness of Ogremoch; so grinding sounds; when secrecy is needed, these sounds are instead made
long as Sunnis exists, the others are safe enough from direct actions that by members of the cult by rubbing small, flat, hand-sized stones together
only their plans and minions are in danger from the Master of the Black during ceremonies.
Earth. Sages speculate Yan-C-bin is second on his list of enemies, but On the Prime Material Plane, Ogremoch's cult is composed of isolated
others point out it could easily be Geb or a member of the dwarven or cells that organize themselves as they see fit, with little similarity between
gnomish pantheons who would bear the brunt of his villainy should he them. On the Plane of Earth, however, followers of the Stone Tyrant have
eliminate Sunnis. an organized hierarchy, which they are slowly trying to impose on Prime
cultic groups. Among these groups, novices of the Archomental of Evil MAJOR SPHERES: All, astral, combat, elemental (earth), healing
Earth are called Gravelings, while full priests are called Megaliths. In (reversed only), protection, summoning
ascending order of rank, the titles used by Ogremoch's clergy are Scouring MINOR SPHERES: Animal (burrowing only), elemental (fire, water)
Sand, Grinding Gravel, Tumbling Stone, Rolling Boulder, Crushing MAGICAL ITEMS: Same as clerics
Avalanche, and Quaking Earth. As yet there are not enough high ranking REQ. PROFS: Blind-fighting
members of the clergy to warrant unique titles, but that is likely to change BONUS PROFS: Intimidation (Strength-based)
in the future. Specialty priests are called groundpounders. Like the other
archomentals, shamans (77%) dominate the Prime Material priesthood of • Groundpounders can be of any flightless race capable of becoming
the Stone Tyrant; clerics (10%), wizards (7%), specialty priests (5%), and priests, although most are earth genasi, galeb duhr, shad, and umber
crusaders (1%) make up the remainder, most of whom are found on the hulks. Until Ogremoch becomes a true power, only those trained by
Plane of Elemental Earth. On the Prime Material Plane, most of another specialty priest or those who travel to the Elemental Plane of
Ogremoch's clergy consists of umber hulks (41%), goblin-kin (such as Earth to train directly with him or his servants can become a specialty
orcs, goblins, hobgoblins, and kobolds; 22%), giants (especially priest.
fomorians, hill giants, mountain giants, and stone giants; 11%), dwarves • Groundpounders are not allowed to multiclass.
and gnomes (8%), humans (7%), galeb duhr (2%), and other mountainous • Groundpounders make all saving throws against earth and stone attacks
and subterranean races (5%); on the Elemental Plane of Earth, earth genasi with a +2 bonus. Further, they are more resilient against impacts from
(2%), shads (1%), and other planar races (1%) can also be found in the earth and stone, suffering one less damage per die (to a minimum of 1)
clergy ranks. Gender breakdown of the priesthood generally follows the from falls, landslides, collapsed ceilings, falling boulders, and the like.
preferences of any given racial group that composes the majority of a cultic This benefit only applies to situations involving unworked earth and
cell; where there is no preference, males (63%) tend to outnumber females stone. A fall onto ice or metal, or the collapse of a castle wall upon the
(37%) by a large margin. groundpounder deals normal damage.
Dogma: Earth stops air, fills and absorbs water, and smothers fire. • Groundpounders are considered to have expertise in pummeling if the
Earth can be an impenetrable shield or collapse and crush, be built upon as rules in PLAYER’S OPTION: Combat & Tactics are used.
a stable support or shake everything down, and so is the strongest element
• Groundpounders can cast wizard spells from the school of elemental
of them all. Let the power of earth be your millstone that grinds your foes
earth as described in the Limited Wizard Spellcasting section of
to dust.
“Appendix 1: Demihuman Priests” in Demihuman Deities.
Day-to-Day Activities: Members of the Stone Tyrant's cult tend to be
• Groundpounders can cast command (as the 1st-level priest spell) or fist
rebellious members of society who wish to rule with a fist of stone,
of stone (as the 1st-level wizard spell) once per day.
destroying those who oppose them without a single thought. They believe
utterly in the rightness of their convictions and brook no dispute. They • At 3rd level, groundpounders can cast Maximilian's earthen grasp or
work in secret to undermine the normal authority of their communities with pit (as the 2nd-level wizard spells) once per day.
the goal of putting their cult in charge; should they manage to gain power, • At 5th level, groundpounders can cast Maximilian's stony grasp (as the
they operate as pure tyrants, although not necessarily arbitrary ones. 3rd-level wizard spell) or meld into stone (as the 3rd-level priest spell)
Important Ceremonies/Holy Days: No holy days are recognized by once per day.
all cults of the Master of Evil Earth. Each local cult creates holy days based • At 7th level, groundpounders can cast earthmaw (as the 4th-level priest
on events they believe were influenced by Ogremoch, such as earthquakes spell) or fear (as the 4th-level wizard spell) once per day. Currently,
that bring ruination upon their enemies. They are also known to co-op local this power is limited to those groundpounders who operate on the
festivals or holy days when they gain dominance over a community. Elemental Plane of Earth; should Ogremoch eventually become a
Finally, any appearance by the Stone Tyrant is grounds for a new holy day demipower, this and the other powers listed hereafter will become
commemorating his appearance. available.
Major Centers of Worship: No wide-spread sites of pilgrimages are • At 9th level, groundpounders are immune to harmful earth and stone
known to the church of Ogremoch due to individual cells having little to magic, and suffer one less damage per die from all attacks made with
no contact with each other. worked or unworked stone (but not metal or crystal), including thrown
Affiliated Orders: On the Elemental Plane of Earth, a small sect of stones, boulders, sling stones, and stone weapons. Further, their
crusaders known as the Fists of the Black Earth is attached to the main cult protection against falls, landslides, and collapses improves, so that they
of Ogremoch in Stonemire. This group, consisting mainly of earth genasi suffer half damage and protection extends to all falls and collapses of
and dwarves, roves out across the plane in order to enforce the rule of the even worked stone. They suffer an additional +1 point of damage per
Stone Tyrant wherever he claims dominion. They also operate as an elite die from all air, wind, and gas attacks, however.
fighting force against those who follow Sunnis. • At 10th level, groundpounders can summon 1d4 earth mephits or
Priestly Vestments: The types of raiment worn by members of the sandlings who serve faithfully, even laying down their lives, for 6
Stone Tyrant's cult is typically adopted from other local religious garb, turns. The creatures appear anywhere designated within a 30-yard
with colors altered to be earth tones. The primary color tends to be dark radius on the round after the summoning. This summoning can be
grey, dark brown, or black, with fringes or accents of muddy yellow or performed once per week.
ochre. The holy symbol used by these cults is always an inscribed disc of • At 16th level, groundpounders can summon a 16-HD earth elemental
stone or metal. With a symbol representing an earthquake. once per week. The elemental is utterly loyal, and control cannot be
Adventuring Garb: Ogremoch's followers prefer to be heavily armed wrested by another spellcaster. The elemental serves for one turn per
and armored when traveling or engaging in combat. When wearing armor, caster level, until dismissed by the caster, or until dispelled by the
they only wear that is substantially composed of metal; given the choice appropriate magic.
between leather or no armor, they will choose no armor. Weapons favored
are those adapted from mining or digging implements, or those that operate Ogremochan Spells
by brute force and weight. Military picks, maces, and morning stars are
common among the priesthood. 2nd Level
Accretion Disc (Pr 2; Conjuration/Summoning)
Specialty Priests (Groundpounders) Sphere: Elemental Earth
Range: 5 yds./level
REQUIREMENTS: Strength 12, Constitution 13, Wisdom 10 Components: V, S, M
PRIME REQ.: Strength, Wisdom Duration: Special
ALIGNMENT: NE Casting Time: 5
WEAPONS: Military pick, spade, and all bludgeoning (wholly Area of Effect: 1 creature
or partially Type-B) weapons Saving Throw: None
ARMOR: Any partially or wholly metallic, plus shields
By means of this spell, the caster conjures a small disc of clay or mud that protection against 1d3+1 attacks by blow, cut, or missile, and unused
he can hurl at a target. The disc is about the same size as a buckler shield, charges expire after 1 hour.
and has great accuracy at distance, suffering no penalties for range. The material components for this spell are the priest’s holy symbol and
Further, all attacks with this disc ignore armor, although modifiers from a pinch of powdered granite.
Dexterity, magic (including magical plusses), and shields apply. When this
disc strikes a creature, it expands to partially cover them with a sticky,
muddy accretion. This accretion adds substantially to the target creature's
encumbrance, immediately shifting them to the next encumbrance
category. For example, an unencumbered creature becomes lightly
encumbered, a lightly encumbered creature becomes moderately
encumbered, etc. Every 3 additional levels the caster has achieved reduces
the target's encumbrance by a further encumbrance category. For example,
a 6th level caster reduces an unencumbered creature to moderate
encumbrance, and a 9th level caster reduces the same target to heavy
encumbrance. Creatures encumbered to a point where their movement is
halved suffer a −1 penalty to attack rolls. Those reduced to ⅓ movement
suffer attack roll penalties of −2 and an AC penalty of +1. Creatures
reduced to a Movement Rating of 1 suffer a −4 penalty to attacks and a +3
penalty to AC. Further, flying creatures reduced to half movement can no
longer fly, but can make a careful landing; those reduced beyond this
movement must make a saving throw versus paralyzation or crash to the
ground, suffering full falling damage.
The mud can be removed by scraping it off, which takes one full round
of doing nothing else per encumbrance category it adds. The mud is
dissolved in one round when completely submersed in water, and if
exposed to magical heat or fire, it dries out and flakes off the round
following. If not removed manually, the mud persists on the target for one
round per level of the caster.
The material components for this spell are the priest’s holy symbol and
a fist-sized ball of thick mud or clay.

3rd Level
Animal of the Earth (Pr 3; Alteration)
Sphere: Elemental Earth
Range: Touch
Components: V, S, M
Duration: 3 rds. + 1 rd./level
Casting Time: 6
Area of Effect: Special
Saving Throw: None

With this spell, the caster is able to form an animal from the earth and stone
at their feet. The animal follows basic commands of the priest, such as
attacking foes or carrying burdens. It is unable to perform complex tasks
or tricks, however. Only normal animals can be created with this spell, and
the caster can create any animal they are familiar with, limited to Hit Dice
equal to half their own level, rounded up. For example, a 5th level caster
can create a wild boar out of undressed earth or stone. The animal created
has the THAC0 and physical attacks of the form it matches but gains no
special attacks or defenses of the animal, nor does it have any special
movement types other than burrowing; a bird created out of earth cannot
fly for example. In addition, because of its composition, the earthen animal
has an Armor Class of 2 regardless of the AC of original form.
The material components for this spell are the priest’s holy symbol and
a small carving of the animal to be created, which is not consumed in the
casting of the spell.

Protection of Rock (Pr 3; Alteration)


Sphere: Elemental Earth
Range: 0
Components: V, S, M
Duration: Special
Casting Time: 6
Area of Effect: The caster
Saving Throw: None

When this spell is cast, the caster gains protection exactly duplicating that
of the stoneskin spell. Unlike that spell, the protection only lasts so long as
the caster remains in contact with earth or stone. Normal walking and
running does not break the protection of this spell, but jumping, leaping,
flying, or levitating does break the spell. In addition, this spell only grants

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