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Ariel9 Hollow-One

This document provides character details for Ariel Emberion, including class, abilities, spells, and traits. As a Draconic Bloodline Sorcerer, Ariel has increased hit points and can add their charisma modifier to spell damage of their draconic ancestry type. Their traits include being ageless and having an unsettling presence as a Hollow One, as well as proficiency in common and draconic languages.

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Hanna Kelner
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0% found this document useful (0 votes)
74 views2 pages

Ariel9 Hollow-One

This document provides character details for Ariel Emberion, including class, abilities, spells, and traits. As a Draconic Bloodline Sorcerer, Ariel has increased hit points and can add their charisma modifier to spell damage of their draconic ancestry type. Their traits include being ageless and having an unsettling presence as a Hollow One, as well as proficiency in common and draconic languages.

Uploaded by

Hanna Kelner
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Human Haunted One

Ariel "Firewalker" Emberion


ChaoticNeutral 9 hero points
9 Draconic Bloodline

+4 12
Draconic Resilience. At 1st level, your HP maximum

16 +3 30 increases by 1 and increases by 1 again whenever you


gain a level in this class.
Parts of your skin are covered by a thin sheen of
dragon-like scales. When you aren't wearing armor,
your AC equals 13 + your Dexterity modifier.
68
-1

9
-1

-1

+3

9
16
+3
+3
+3

+3
Strahd's dagger +7 1d4+4
◆ +7

dagger +6 1d4+3
16 reactive resistance ooo
+3
Elemental Affinity. Starting at 6th level, when you cast a spell
that deals damage of the type associated with your draconic
+2 ancestry, you can add your CHAR modifier to one damage
roll of that spell. At the same time, you can spend 1 sorcery

14 9
+6

+8 16 9

point to gain resistance to that damage type for 1 hour.
+2
+2

+2
+2
● +6

+2
Heightened Spell: give 1 target of the
15
+2
● +6 spell disadvantage on 1st saving
+2 throw. 3pt
+2 +2
+2
Quickened Spell: change the casting
time to 1 bonus action. 2pt
◆ +8

19
+6
+6
+6
Fire bolt 120ft 1 action x
+4 ● +8

Attack roll, 2d10 fire damage

Fireball 150ft 1 action DEX


DEX save, 8d6 fire damage, +1d6 at higher lvls

Scorching Ray 120ft 1action x C Light C Message

C Blade Ward
Attack roll, 3 rays, 2d6 fire damage/ray, +1d6 at higher lvls C Sword Burst

C Mage Hand

Lightning Bolt 100ft 1 action DEX C Fire Bolt

1st Burning Hands

DEX save, 8d6 lightning damage, +1d6 at higher lvls C Control Flames

1st Hellish Rebuke

Common, chondathan (human), 1st Witch Bolt

draconic, infernal, celestial; 2nd Scorching Ray



2nd Shatter

3rd Fireball
● ● ● ● ●
3rd Lightning Bolt
● ● ● ●

none
3rd Counterspell
● ● ● 4th Wall of fire
● 5th Far step
17 173 cm 57 kg Freckles, red scales
Ariel Emberion
Grey White Red -

I refuse to become a victim, and I will As a Hollow One, the void left behind by your departed soul is filled with
the strange magic of Blightshore. Becoming a Hollow One is a

not allow others to be victimized. supernatural gift that bestows upon you the following traits.

Ageless. You don't age, and effects that would cause you to age don't
work on you.

Cling to Life. When you make a death saving throw and roll 16 or higher,
you regain 1 hit point.

I try to help those in need, no Revenance. You retain your creature type, yet you register as undead to
spells and other effects that detect the presence of the undead creature
matter what the personal cost. type.

Unsettling Presence. As an action, you can unsettle a creature you can


see within 15 feet of you. The target has disadvantage on the next saving
throw it makes within the next minute. Constructs, undead, and
creatures that can't be frightened are immune to this feature. Once you

There’s evil in me, I can feel it. It use this feature, you can't use it again until you finish a long rest.

must never be set free.

I believe in good in people too


much, often making me naive.

Elemental Adept
When you gain this feat, choose one of the following damage + red crystal necklace;
types: acid, cold, fire, lightning, or thunder. Periapt of wound closure
Spells you cast ignore resistance to damage of the chosen type. In + explorer's pack: backpack,
addition, when you roll damage for a spell you cast that deals
damage of that type, you can treat any 1 on a damage die as a 2. bedroll, mess kit, tinderbox, 10
Gift of the Chromatic Dragon. torches, 10 days rations,
Gathered Whispers. waterskin, 50ft rope
You are haunted by spiritual beings, whether the souls of the
departed or entities from another plane. Their voices endlessly + monster hunter's pack: chest,
whisper, taunt, or cajole, sometimes rising to unearthly howls.
Only you can perceive the spirits, unless you allow them to speak crowbar, hammer, 3 wooden
through you. The spirits are intangible and invisible; anyone who
can see invisible creatures sees only fleeting glimpses of these stakes, holy symbol, flask of holy
spirits as they haunt you.
Spirit Whispers. You learn the message cantrip if you don't already water, manacles, steel mirror,
know it, and require no components to cast it. When you cast the
flask of oil, tinderbox, 3 torches.
spell, the messages are delivered by one of your whispering spirits
8000 3950 2300 400 350
rather than you or the target's voice. Your spellcasting ability for
this spell is Intelligence, Wisdom, or Charisma (your choice when
+ 2 daggers;
you gain this Dark Gift).
+ +1 dagger form Strahd;
Sudden Cacophony. When you are hit by an attack roll, you can
use your reaction to channel your haunting spirits, letting their Periapt of wound closure + Strahd's handkerchief;
voices howl through you. If the attacker isn't deafened, add your
proficiency bonus to your AC against that attack, potentially
+ a Strahd doll
causing it to miss. Once this trait causes an attack to miss, you
can't use the trait again until you finish a long rest.
+ antitoxin
Voices from Beyond. Immediately after you make an attack roll, an
+ luneta (dziwna)
ability check, or a saving throw and roll a 1 on the d20, the
haunting voices grow too loud to ignore. Roll on the Voices from
+ instrument arkanisty
Beyond table to determine the effect of these voices. Once one of
these effects occurs, none of these haunting voices manifest again
nieznanego pochodzenia
until you finish a short or long rest. + scrolls from crypt 37:
Effect * cone of cold
1 You have disadvantage on the next attack roll, ability check, or
saving throw you make. * fireball
2 You are deafened by the voices for 1 minute.
3 You are frightened of the creature closest to you, other than + księga maga z X2B
yourself, until the end of your next turn. If multiple creatures are
closest, the DM chooses which creature you are frightened of. + różdżka z X2B
4 Within the next 10 minutes, you can ask your spirits about the
results of a specific course of action that you plan to take within + 4x precious stones (50GP each)
the next 30 minutes. You can receive an omen as if you had cast
the augury spell. The omen manifests as whisperings from your
spirits perceptible only to you.

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