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0e Risk Express Rulebook

This document summarizes the components and rules of the board game Risk Express. It includes: - 7 dice with symbols representing units like soldiers, cavalry and cannons. - 14 land discs, each representing a region with point values and symbols showing the units needed to conquer it. Discs also have continent colors and some have additional point values for conquering an entire continent. - The goal is to match dice rolls to the symbol lines on discs to conquer them and score points. Players take turns rolling all dice, then trying to match symbols on one disc until it's conquered or they fail. The last player to conquer all discs wins.

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0% found this document useful (0 votes)
285 views1 page

0e Risk Express Rulebook

This document summarizes the components and rules of the board game Risk Express. It includes: - 7 dice with symbols representing units like soldiers, cavalry and cannons. - 14 land discs, each representing a region with point values and symbols showing the units needed to conquer it. Discs also have continent colors and some have additional point values for conquering an entire continent. - The goal is to match dice rolls to the symbol lines on discs to conquer them and score points. Players take turns rolling all dice, then trying to match symbols on one disc until it's conquered or they fail. The last player to conquer all discs wins.

Uploaded by

Irwanto Irwanto
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Risk Express

Components
7 Six-sided dice.
Each die has the following symbols:
● General (purple)
● Cavalry (green)
● Cannon (red)
● 1 Soldier (blue)
● 2 Soldiers (blue)
● 3 Soldiers (blue)

14 Land Discs. Each Land Disc contains the following information:


● A picture showing the land area.
● A color designating the continent of that land area.
● A point value used in final scoring calculation.
● A set of symbols representing the dice needed to acquire the disc. These symbols are organized into lines.
● A General in a circle indicating a benefit to the conqueror of that land area. (Note: only the Australia/Oceania disc
does not contain this symbol since it is the only disc for this continent.)
● One disc from each continent has a number on the back of the disc. This number is the point value used if a player
conquers all discs of a continent.

Example: The North Africa disc (yellow) is worth 2 points. It contains 3 lines: 2 Cavalry, 5 Soldiers, and 2 Soldiers. In
addition, it shows a circled General and has a 5 on the back. The South Africa disc is also worth 2 points, but if a player can
conquer both Africa discs that player will score the 5 points shown on the back of North Africa instead of the 4 points
generated by adding South Africa (2) to North Africa (2).

Set-up
Turn all land maps face up so all are visible. Choose a start player.

How to Play
On your turn:
1) Throw all 7 dice into the bowl. Now, select a land disc which you would like to conquer. This may be an
unconquered land disc or one previously conquered by another player. In order to select a disc you must be able to
completely match one line of the disc with your dice throw. Note that previously conquered discs have an
additional line, the circled general. Remove your matching dice from the bowl and place them on the disc. You
may only choose one line. Your goal is to conquer that disc by matching all lines on the disc. You need not match
soldiers exactly. That is, 4 soldiers can be placed on a line calling for 4 or less soldiers.
2) Now, throw the remaining dice. You must now match another line of that same disc. If you succeed, you continue
placing dice and rolling the remainders in this manner until you have matched all lines. Whenever you fail to
match a line, remove a die from the bowl and set it aside. Proceed with the remaining dice. You continue rolling
until you have matched all lines or it becomes clear that you cannot match all lines.
3) If you match all of the lines of the disc, you have conquered the land area. Place the disc in front of you. If you
now have all discs of that color (continent) turn the discs over. No one else may attempt to conquer discs from this
continent.
4) If you failed to match all lines, pass all 7 dice to the next player.

Ending the game:


When all land discs are conquered, each player counts the points on his discs. Remember to use the number on the back of
discs for which you conquered the entire continent. The player with the most points wins.

Variant:
If the player before you did not successfully conquer a disc you may leave that player's dice on that disc or choose to start
over with all 7 dice.

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