FNote: The level inside the bracket means the possible drop from corresponding Registlet
dungeon level.
Note: Rarity may be inaccurate. It is divided into:
- Common: 70% Chance
- Uncommon: 25% Chance
- Rare: 10% Chance
- Super Rare: 4.25% Chance
- Epic: 0.65% Chance
- Legendary: 0.1% Chance
Note: Please DM Aldenard#9771 / cal.s#2542 / Peanutou#9528 / Xen#9031 on Discord for
inaccurate detail or missing information. Please only DM one of us. Thank you!
Physical Attack Boost (Lv 10 - 190)
Detail: ATK +1 per level.
Max Level: 30
Rarity: Common
Magic Attack Boost (Lv 10 - 190)
Detail: MATK +1 per level.
Max Level: 30
Rarity: Common
Max HP Boost (Lv 10 - 190)
Detail: MaxHP +10 per level.
Max Level: 100
Rarity: Common
Max MP Boost (Lv 10 - 190)
Detail: MaxMP +1 per level.
Max Level: 100
Rarity: Common
Phys Defense Boost (Lv 10 - 190)
Detail: DEF +1 per level.
Max Level: 50
Rarity: Common
Magic Defense Boost (Lv 10 - 190)
Detail: MDEF +1 per level.
Max Level: 50
Rarity: Common
Accuracy Boost (Lv 10 - 190)
Detail: Accuracy +1 per level.
Max Level: 10
Rarity: Rare
Evasion Boost (Lv 10 - 190)
Detail: Dodge +1 per level.
Max Level: 10
Rarity: Rare
Attack Speed Boost (Lv 10 - 190)
Detail: ASPD +1 per level.
Max Level: 100
Rarity: Common
Magic Speed Boost (Lv 10 - 190)
Detail: CSPD +1 per level.
Max Level: 100
Rarity: Common
Wayfarer (Lv 10 - 90)
Detail: Increases EXP Gain by 10% but lowers damage dealt by 14% (-1% per level).
Max Level: 10
Rarity: Super Rare
Sunbath (Lv 10 - 70)
Detail: When using Emotions that increase Natural Regen, an additional 25% of MP will be
recovered.
Max Level: 4
Rarity: Epic
Hard Hit Enhancer (Lv 30 - 130)
Detail: Raises the power of “Hard Hit” by 5%.
Max Level: 20
Rarity: Uncommon
Sonic Blade Extender (Lv 30 - 130)
Detail: Extends the time you must reuse “Sonic Blade” to turn it into “Super Sonic Blade” by 1
seconds per level.
Max Level: 20
Rarity: Uncommon
Power Shot Boost (Lv 30 - 130)
Detail: Raises the power of “Power Shot by 15% per level when Tumble is inflicted.
Max Level: 20
Rarity: Uncommon
Bullseye Enhancer (Lv 30 - 130)
Detail: Raises the power of “Bullseye” by 5% per level.
Max Level: 20
Rarity: Uncommon
Magic: Arrows Enhancer (Lv 30 - 130)
Detail: Adds one shot per level to the skill “Magic: Arrows”.
Max Level: 4
Rarity: Super Rare
Magic: Wall Enhancer (Lv 30 - 130)
Detail: Raises the power of “Magic: Wall” by 5% per level.
Max Level: 20
Rarity: Uncommon
Smash Enhancer (Lv 30 - 130)
Detail: Raises the power of “Smash” by 5% is used with knuckles.
Max Level: 20
Rarity: Uncommon
Sonic Wave Enhancer (Lv 30 - 130)
Detail: Raises the power of “Sonic Wave” by 5% per level if used with knuckle.
Max Level: 20
Rarity: Uncommon
Twin Slash Enhancer (Lv 30 - 130)
Detail: Raises the critical damage from “Twin Slash” by 1% per level.
Max Level: 20
Rarity: Uncommon
Cross Parry Enhancer (Lv 30 - 130)
Detail: Raises the power of “Cross Parry” by 5% per level.
Max Level: 20
Rarity: Uncommon
Flash Stab Enhancer (Lv 30 - 130)
Detail: Raises the power of “Flash Stab” by 5% per level.
Max Level: 20
Rarity: Uncommon
Cannon Spear Enhancer (Lv 30 - 130)
Detail: Adds a 10% chance of inflicting “Flinch” to the first attack.
Max Level: 10
Rarity: Rare
Issen Enhancer (Lv 30 - 130)
Detail: Raises the power of the second hit of “Issen” by 5% per level.
Max Level: 20
Rarity: Uncommon
Pommel Strike Enhancer (Lv 30 - 130)
Detail: Extends the duration of Paralysis caused by the skill “Pommel Strike” by 1 second per
level.
Max Level: 5
Rarity: Rare
Poison Heal (Lv 30 - 50)
Detail: 1% per level chance having Poison status removed when taking damage inflicted by
Poison.
Max Level: 30
Rarity: Uncommon
Cat's Eye (Lv 30 & 70)
Detail: A MISS hit while you are Blind may be turned into a GRAZE hit when possible. (Chance
is unknown)
Max Level: 1
Rarity: Legendary
Emergency HP Heal (Lv 30 & 150)
Detail: Instantly restores 11% (+1% per level) of your HP when there is only 25% HP or less due
to monster’s attacks. Cooldown: 60 seconds
Max Level: 10
Rarity: Rare
Neural Control (Lv 50 - 70)
Detail: Reduces the amount of ASPD lowered due to Paralysis by 2% per level.
Max Level: 30
Rarity: Uncommon
Emergency MP Heal (Lv 50 & 150)
Detail: Immediately restores 10 MP per level if there is not enough MP. Cooldown: 60 second.
Max Level: 10
Rarity: Rare
Final Resistance (Lv 50 & Lv 170)
Detail: If you get knocked out last in the party, you will squeeze through every last bit of your
strength to quickly revive for 6 (+1 per level) seconds before becoming unable to battle again.
*First Aid, Struggle, Revive Droplets Unavailable.
Max Level: 5
Rarity: Legendary (Lv 50) / Super Rare (Lv 170)
Elemental Trigger Slash (Lv 70 - 150)
Detail: Converts the element of “Trigger Slash” from fire to that of the weapon equipped.
Max Level: 1
Rarity: Epic
Spiral Air Enhancer (Lv 70 - 150)
Detail: Raises the power of “Spiral Air” by 2% per level.
Max Level: 20
Rarity: Uncommon
Arrow Rain Enhancer (Lv 70 - 150)
Detail: The number of attacks of skill “Arrow Rain” is added 1 time per level.
Max Level: 2.
Rarity: Super Rare
Paralysis Shot Extender (Lv 70 - 150)
Detail: Extends the duration of buff from the skill “Paralysis Shot” by 1 second per level.
Max Level: 10
Rarity: Rare
Magic: Lances Catalyst (Lv 70 - 150)
Detail: Shortens the interval between shots of the skill “Magic: Lances” by 0.1 second per level.
Max Level: 5
Rarity: Rare
Magic: Blast Catalyst (Lv 70 - 150)
Detail: Shortens the time to cast the skill “Magic: Blast” by 0.2 second per level.
Max Level: 5
Rarity: Rare
Power Wave Modifier (Lv 70 - 150)
Detail: Modifies the effect of “Power Wave so that it raises normal attack power by 0% instead of
extending the range. *The increment depends on the skill level. 0.5% increase per skill level (lv1
is 0.5% but rounded down), 0.5% increase per registlet level (so max 10% with lv10 on both).
Max Level: 10
Rarity: Uncommon
Shell Break Enhancer (Lv 70 - 150)
Detail: Raises the chance to inflict Armor Break with the skill “Shell Break” by 5% per level.
Max Level: 5
Rarity: Rare
Earthbind Enhancer (Lv 70 - 150)
Detail: Raises the power of “Earthbind” by 5% per level if used with knuckles.
Max Level: 10
Rarity: Uncommon
Spinning Slash Compress (Lv 70 - 150)
Detail: Reduces the range of “Spinning Slash” and removes the knock back effect, but raises its
power by 5% per level.
Max Level: 10
Rarity: Uncommon
Critical Charging Slash (Lv 70 - 150)
Detail: Lowers the power of “Charging Slash” by 100% and guarantees a critical hit. -10%
reduction of power per level.
Max Level: 10
Rarity: Uncommon
Dragon Tail Enhancer (Lv 70 - 150)
Detail: Raises the power of the second hit of “Dragon Tail” by 5% per level.
Max Level: 20
Rarity: Uncommon
Mega War Cry of Struggle (Lv 70 - 150)
Detail: Increases the aggro generated by the skill “War Cry of Struggle” by 300 per level.
Max Level: 10
Rarity: Rare
Static Triple Thrust (Lv 70 - 150)
Detail: You will remain in the same spot when using the skill “Triple Thrust”.
Max Level: 1
Rarity: Epic
Magadachi Amulet (Lv 70 - 150)
Detail: Raises magic damage reduction by the skill “magadachi” by 5% per level.
Max Level: 6
Rarity: Rare
Meikyo Shisui Preserver (Lv 70 - 150)
Detail: The effect from “Meikyo Shisui” remains when using a skill.
Max Level: 1
Rarity: Epic
Steady Stance (Lv 70 - 90)
Detail: Reduces damage taken while afflicted with Stop by 3% per level if you stand still.
Max Level: 10
Rarity: Uncommon
Shared Destiny (Lv 70 & 170)
Detail: Each party member excluding you will raise ATK and MATK by 1%, but 100% of HP will
be lost whenever a member gets knocked out. *This HP loss could knock player out. No
increase in ATK or MATK boost but -1% HP loss per level when a member gets knocked out.
Max Level: 2
Rarity: Legendary (Lv 70) / Super Rare (Lv 170)
Forty Winks (Lv 90)
Detail: Shortens sleep duration by 10% per level.
Max Level: 5
Rarity: Epic
Tanker's Pet (Lv 90)
Detail: Lowers the damage received by pet by 3%, but greatly increases the damage received
by its owner
Max Level: 10
Rarity: Super Rare
Last Hero (Lv 90 & 190)
Detail: Restores 11% of your HP and MP per knocked out party member when you are the only
one left. Cooldown: 300 seconds. Restoration increases 1% per level.
Max Level: 10
Rarity: Legendary (Lv 90) / Super Rare (Lv 190)
Monophobia (Lv 90 & Lv 170)
Detail: Restores 100 HP per 10 seconds when near a party member, but when not, 100 HP will
be lost. *This HP loss won’t knock player out. Healing range: 4m, range increases by 1m per
level.
Max Level: 5
Rarity: Epic / Super Rare (Lv 170)
Pyrexia (Lv 110)
Detail: 5% chance of having Freeze statues removed if you do a normal attack while frozen.
Chance removal increases 5% per level.
Max Level: 20
Rarity: Rare
Impetus (Lv 110 - 130)
Detail: Reduces movement speed decline due to Slow by 5% per level.
Max Level: 10
Rarity: Super Rare
Silent Recharge (Lv 110)
Detail: increases amount of MP recovered by 5% per level if “MP Charge” is used while afflicted
with Silence.
Max Level: 20
Rarity: Epic
Attacker's Pet (Lv 110)
Detail: Raises the damage dealt by pet by 3%, but greatly decreases it’s owner’s.
Max Level: 10
Rarity: Super Rare
Mana Thrash (Lv 110)
Detail: Raises normal attack power in exchange for AMPR *Power increases more with higher
AMPR.
Max Level: 1
Rarity: Legendary
Parsimony (Lv 110)
Detail: Instead of consuming a triggered auto-item, the item cooldown is doubled. Registlet
cooldown: 39 seconds. -1 cooldown per level.
Max Level: 10
Rarity: Epic
Mana Defuser (Lv 130 - 150)
Detail: Immediately recovers 100MP per level if you survive Mana Explosion.
Max Level: 1
Rarity: Epic
Emergency Repair (Lv 130)
Detail: 5% per level of having Armor Break status removed when the damage taken increases
because of it.
Max Level: 20
Rarity: Rare
Coffee Break (Lv 130)
Detail: Restores 10% of your HP when you defeat a monster. Cooldown 29 seconds (-1 second
per level)
Max Level: 10
Rarity: Super Rare
Eagle Eye (Lv 130)
Detail: Reduces damage taken from behind(opposite camera direction by 1% per level. The
damage will be further reduced when taken from directly behind.
Max Level: 10
Rarity: Epic
Savior (Lv 130)
Detail: Grants 10-second invincibility if you revive when all of your party members get knocked
out.
Max Level: 1
Rarity: Legendary
Remedial Rampage (Lv 150 - 170)
Detail: Removes the finishing attack of the skill “Rampage and restores 50 HP per level.
Max Level: 10
Rarity: Super Rare
Sword Tempest Extender (Lv 150 - 190)
Detail: Adds 1 hit to the skill “Sword Tempest”.
Max Level: 1
Rarity: Epic
Smoke Dust Extender (Lv 150 - 190)
Detail: Extends the duration of buff from the skill “Smoke Dust” by 1 second per level.
Max Level: 10
Rarity: Super Rare
Piercing Heavy Smash (Lv 150 - 190)
Detail: Adds a 5% of Physical Pierce to the skill “Heavy Smash” if used with knuckles.
Max Level: 10
Rarity: Rare
Phantom Slash Enhancer (Lv 150 - 190)
Detail: Raises the power of “Phantom Slash” by 5% per level.
Max Level: 20
Rarity: Rare
Focus Dive Impact (Lv 150 - 190)
Detail: Turns the skill “Dive Impact” into an attack that pierces through a single target.
Resistance to Dazzled is shortened by 2 seconds per level.
Max Level: 5
Rarity: Super Rare
Pursuit Relief (Lv 150)
Detail: Reduces damage taken by 1% per level when you can’t move while afflicted with Flinch,
Tumble or Stun.
Max Level: 20
Rarity: Rare
Burning Spirit (Lv 150)
Detail: Restores MP as much as 5% per level, of your AMPR when taking dmg inflicted by
ignite.
Max Level: 10
Rarity: Super Rare
Bloody Warrior (Lv 150)
Detail: Raises normal attack power and AMPR by 5% per level while afflicted with Bleed.
Max Level: 20
Rarity: Rare
Monster Hunter (Lv 150)
Detail: Restores 100 MP when you defeat a monster. Cooldown: 29 seconds (-1 second per
level).
Max Level: 10
Rarity: Rare
Panic (Lv 150)
Detail: Restores 11 MP (+1MP per level) every 3 seconds, but all MP will be lost if you get aggro
and this Registlet will be suspended for 30 seconds.
Max Level: 10
Rarity: Rare
Transfer (Lv 150)
Detail: Lowers Max MP by 1000, but when you are knocked out, the remaining MP will be
shared among your party members. *Players whose MP gets restored by this effect cannot
enjoy the same effect for 180 seconds. -100 Max MP reduction per level.
Max Level: 10
Rarity: Epic
Berserk Control (Lv 170 - 190)
Detail: Rampage state has a 10% chance of not getting removed per level of “Berserk”
acquired.
Max Level: 1
Rarity: Legendary
Decoy Shot Compress (Lv 170 - 190)
Detail: Halves the duration of “Decoy Shot” but increases the power by 10% (+10% per level).
Max Level: 10
Rarity: Rare
Start Dash (Lv 170)
Detail: Normal attack has 0 second cooldown for 6 seconds (+1 second per level) when getting
aggro from the target monster for the first time.
Max Level: 5
Rarity: Super Rare
Secret Combo (Lv 170)
Detail: Reduces aggro by 1% (+1% per level) per 1 combo. Better effect with longer combo.
Max Level: 10
Rarity: Rare
Zero Stance (Lv 170)
Detail: Damage dealt with skill activated without using a combo is multiplied by 1.01 (+0.01 per
level). *Does not apply to some skills such as charge skills.
Max Level: 10
Rarity: Rare
Frugal Shield Bash (Lv 170)
Detail: Restores 10 MP (+10 MP per level) when “Shield Bash” inflicts [Stun].
Max Level: 10
Rarity: Uncommon
Extra Recovery (Lv 170 - 190)
Detail: adds a HP recovery effect to the skill “Recovery”. The amount of HP restored is 10%
(+10% per level) of the HP recovered by the Mini Heal learned.
Max Level: 5
Rarity: Super Rare
Frugal Heal (Lv 170 - 190)
Detail: Reduces the MP Cost of the skill “Heal” by 100.
Max Level: 1
Rarity: Epic
Extreme Whack (Lv 170 - 190)
Detail: Increases the activation rate of “Whack” by 1% (+1% per level).
Max Level: 5
Rarity: Super Rare
Extreme Concentrate (Lv 170 - 190)
Detail: Increases the activation rate of “Concentrate” by 1% (+1% per level).
Max Level: 10
Rarity: Super Rare
Secret Chase ATK Boost (Lv 170 - 190)
Detail: Increases the activation rate of additional attack of “Secret Chase Attack” by 1% per level
of the skill acquired.
Max Level: 1
Rarity: Epic
Power Resonance (Lv 170)
Detail: “Resonance” will only enhance stats that affect firepower, but the enhancement is
reduced by 90% (-8% per level).
Max Level: 9
Rarity: Rare
Universal Ether Flare (Lv 170 - 190)
Detail: “Ether Flare” will recover Attack MP even if the element is not the target’s weakness.
Max Level: 1
Rarity: Epic
Bloody Bite Enhancer (Lv 170 - 190)
Detail: Raises the power of “Bloody Bite” by 10% (+10% per level).
Max Level: 10
Rarity: Uncommon
Dominant War Cry (Lv 170 - 190)
Detail: The activation of “War Cry” will no longer be interrupted by [Fear].
Max Level: 1
Rarity: Epic
Full Power Qi Charge (Lv 170 - 190)
Detail: When “Qi Charge” gives no effect, qi will increase by 10% (+10% per level) if the skill is
activated using 2000 MP.
Max Level: 10
Rarity: Uncommon
Single Meteor Strike (Lv 170 - 190)
Detail: Reduces the number of meteorites dropped from “Meteor Strike” to 1, but the drop point
will no longer be random. It will no longer inflict status ailments either.
Max Level: 1
Rarity: Epic
Express Assault Attack (Lv 190)
Detail: Removes [Knockback] and [Slow] from “Assault Attack” and increases its power by 10%
(+10% per level).
Max Level: 10
Rarity: Rare
Speed Resonance (Lv 190)
Detail: “Resonance” will only enhance stats that affect acceleration, but the enhancement is
reduced by 90% (-8% per level)
Max Level: 9
Rarity: Rare
Rage Sword Enhancer (Lv 190)
Detail: Raises the power of “Rage Sword” by 10% (+10% per level). Aggro doubles if the target
is hostile towards you.
Max Level: 10
Rarity: Super Rare
Comrade Familia (Lv 190)
Detail: The chance of familiar summoned with “Familia” fleeing is reduced by 1%. Movement
becomes 1 second faster for Advanced Familia.
Max Level: 1
Rarity: Epic
Tricky Shadow Walk (Lv 190)
Detail: Additional attack of “Shadow Walk” will no longer cause proration.
Max Level: 1
Rarity: Epic
Mega Royal Heal (Lv 190)
Detail: The range of “Royal Heal” effect is increased by 1m (+1m per level), but the amount of
HP restores is halved.
Max Level: 8
Rarity: Super Rare
Short Performance (Lv 190)
Detail: Shortens the duration of dance skill effect by 5 sec. *Does not apply to Spirited Dance.
Max Level: 1
Rarity: Legendary