Random Mutant Future Race Table
1d20 RANDOM RACE
01-04 ANDROID - 3 beneficial mutations (roll 1d6 for each: 1-3 physical, 4-6 mental)
1d20 ANDROID TYPE
01-10 Android, Basic
11-15 Android, Synthetic
16-20 Android, Replicant
05-09 MUTANT ANIMAL - 1d4 physical mutations, 1d4 mental mutations
1d20 MUTANT ANIMAL TYPE
1 Mutant Animal, Ape (Gigantism)
2 Mutant Animal, Bat (Echolocation)
3 Mutant Animal, Bear (Increased Physical Attribute - Strength)
4 Mutant Animal, Bird (Complete Wing Development)
5 Mutant Animal, Cockroach (Reflective Epidermis)
6 Mutant Animal, Crab (Natural Armor)
7 Mutant Animal, Fish (Unique Sense – Water)
8 Mutant Animal, Frog (Dermal Poison Slime)
9 Mutant Animal, Goat (Quickness)
10 Mutant Animal, Horse (Increased Physical Attribute -
Constitution)
11 Mutant Animal, Lion (Increased Sense - Hearing)
12 Mutant Animal, Lizard (Chameleon Epidermis)
13 Mutant Animal, Rabbit (Increased Physical Attribute - Dexterity)
14 Mutant Animal, Rat (Dwarfism)
15 Mutant Animal, Scorpion (Toxic Weapon – 30’ poison line for
4d6 damage, half on save)
16 Mutant Animal, Spider (Toxic Weapon – bite for 2d4 rounds
sleep, save negates)
17 Mutant Animal, Swine (Increased Physical Attribute – Strength)
18 Mutant Animal, Tiger (Increased Balance)
19 Mutant Animal, Wolf (Increased Sense - Smell)
20 Roll twice and combine results. You receive one less physical
mutation than normal.
10-14 MUTANT HUMAN – 1d4 physical mutations, 1d4 mental mutations
15-18 MUTANT PLANT – 2 plant mutations, 1d6 other (roll 1d6 for each: 1-3 physical, 4-6
mental)
19-20 PURE HUMAN
Random Mutant Future
Background Table
1d20 Background
1 Animal Hunter
2 Beast Rider
3 Bounty Hunter
4 Scholar
5 Diplomat
6 Technologist
7 Marauder
8 Medic
9 Savage
10 Soldier of Fortune
11 Spice Trader
12 Storyteller
13 Tribal Scout
14 Shaman
15 Blacksmith
16 Seafarer
17 Water Merchant
18 Junk Merchant
19 Slave
20 Roll again and combine results