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Blood in The Streets

The villagers ask for help defending against an impending raid by strange humanoid creatures that are part horse and have winged members. As the raid begins, the player characters must defend the town's buildings and gate from the attackers. Over the course of the battle, the storm character will gradually lose memories and abilities. If the buildings and gate can be defended until all enemies are defeated, the town is saved.

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Monika Fluks
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0% found this document useful (0 votes)
435 views2 pages

Blood in The Streets

The villagers ask for help defending against an impending raid by strange humanoid creatures that are part horse and have winged members. As the raid begins, the player characters must defend the town's buildings and gate from the attackers. Over the course of the battle, the storm character will gradually lose memories and abilities. If the buildings and gate can be defended until all enemies are defeated, the town is saved.

Uploaded by

Monika Fluks
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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IB9 Blood in the Streets

a
Requirements: None
Goal : Protect the buildings from the raiders
Introduction :
You immediately express your willingness to help
the town in the assault, and the villager expresses
skeptical relief.

“Well, you just might be the miracle we need,” he says.


“Come with me. Quickly!” He leads you through the
panicked streets to the opposite edge of the town
where a rickety wall stands between houses filled a a
with innocents and a group of murderous bandits.

As the dust plumes of the raiders get closer, you


notice some unexpected things. First of all, some
of them are flying toward you using large, feathery
wings sprouting from their backs. These flying ones
carry bows, but also strange-looking wolves. And at
first, you think that those on the ground are riding
horses, until you realize that the lower halves of
their bodies are the horses.

A small amount of foreboding creeps over you as


these strange, chimeric humanoids advance, but
you tamp it down and prepare yourself. As the
horsemen charge the gate, the winged archers
fly over it and land all around you. Their wolves
Bandit
start howling, their heads blooming out into four Archer
separate quarters full of teeth and lashing tongues.
You just hope all these creatures can die just like
any normal foe. Bandit a a
Guard
Special Rules :
Add two cards to each character’s attack Hound
modifier deck as a scenario effect. All Bandit
Archers have Flying. All Bandit Guards add +1 Move
to all their moves. For four players, there will not Rubble
be enough elite stands, but just remember that all (x4) b b b
enemies are elite.

Place a numbered token on all half hexes a . These


are the buildings and are considered enemies with
an initiative of 01 by all monsters. The buildings
have 5x(C-1) hit points, and the scenario is lost if all
five are destroyed.

The gate b has (12+L)x(C-1) hit points, shared Maps :


between all three hexes. It is considered an enemy
with an initiative of 01 by all monsters and blocks all H1b
line of sight until opened. H3b
M1b
Section Links :
At the end of the third round, read section 1 on the
next page.

When all enemies are killed, read section 2 on the


next page for the conclusion.
1
Blood in the Streets

Section 1
Fading Glory :
As you continue to fight, your thoughts
grow hazy. You can’t quite remember how
you ended up here, fighting against these
bandits. You have a distant memory of once
having great power, but now it seems to be
slipping away. You panic at the thought, your
mind desperately grasping at the fleeting
memories, but then an arrow whizzes by
your head, narrowly missing your eye.
Unfortunately, you currently have more
pressing concerns.

Special Rules :
The Storm character must remove one of
their extra Storm ability cards, either in their
discard pile, lost pile, or hand, from the game.
Repeat this at the end of the sixth, ninth, and
twelfth as well.

Section 2
Conclusion :
The smoking corpses of you foes lie around
you as a brief moment of calm washes over
the town. As you look at their wounds, you
remember how some of them were struck
with great bolts of a lightning, but now you
can’t quite recollect how that happened.

Either way, they are dead now, and you are


victorious. The townsfolk emerge from their
houses and hail you as heroes.

Rewards :
20 gold each
Remove any remaining Storm ability cards
from the Storm character’s ability deck

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