BaHH WW TraitorsTome PDF
BaHH WW TraitorsTome PDF
Peter Adkison founded the companies      Bruce Glassco is an English professor     F. Wesley Schneider is the editor-          “Cut!” the crazy director bellows. “Cut! Cut! Cut! For        TOKEN ITEM
Wizards of the Coast® and Hidden City    at Piedmont Virginia Community            in-chief at Paizo, co-creator of the        Kubrick’s sake, you people are the WORST actors! I
Games. He is the owner of Gen Con,       College and the designer of The House     Pathfinder Roleplaying Game, and                                                                             1    Powerless Chainsaw: Deal 2 dice of physical
                                                                                                                               don’t know how you got your SAG cards, but you are all
LLC, and the filmmaker behind The        on the Hill, which became Betrayal.       author of the novel Bloodbound.                                                                                   damage to another explorer and 1 die of
                                                                                                                               one botched line away from hitting the unemployment                   physical damage to yourself, then end your turn.
Devil Walks in Salem.                    Eli Halpern is a co-creator of Cards      Mike Selinker is the president of           line! At most one of you will be working on this movie
Christopher Badell is a co-founder of    Against Humanity.                         Lone Shark Games. He co-created the         come morning! And I don’t care who!”                             2    Sawed-Off Shotgun: It’s not loaded, but you
Greater Than Games and co-designer                                                 Pathfinder and Apocrypha adventure                                                                                can trip people with it. Make a Speed attack.
                                         Will Hindmarch is a fiction author                                                    Getting fired from this schlockfest would normally be
of the game line Sentinels of the                                                  card games, Unspeakable Words, Risk                                                                               Whoever wins takes physical damage equal to
                                         and game designer. Will has designed                                                  a blessing, but your agent says you need the credit for
Multiverse.                                                                        Godstorm™, Lords of Vegas and the                                                                                 the difference.
                                         or developed games like Storium,
                                                                                   puzzle novel The Maze of Games.             your IMDb page. So if only one actor gets to star in this        3    Flash Powder: Make a Knowledge attack. This
Keith Baker is a novelist and founder    Odyssey: Journey and Change,
                                                                                                                               steaming pile of celluloid, it’s gonna be you.                        attack deals no damage. If you win, the other
of Twogether Studios. His game           Always/Never/Now, and Project: Dark.      Liz Spain is a game designer at
designs include Gloom, the Eberron ®                                               Lone Shark Games, working on the                                                                                  explorer drops all item tokens and item cards.
                                         Jerry Holkins, also known as Tycho                                                    RIGHT NOW
campaign setting for Dungeons &                                                    Pathfinder and Apocrypha adventure                                                                                You may examine them and pick one up.
                                         Brahe, writes the online comic Penny
Dragons, Cthulhu Fluxx, and Phoenix:     Arcade. He also founded the PAX           card games. She designed and                ÷÷ Your explorers are still in the game but have                 4    Fog Machine: Make a Knowledge attack. This
Dawn Command.                            gaming expo and Child’s Play Charity.     published the board game Incredible            turned traitor.                                                    attack deals no damage. If you win, move to
John Borba is a video editor and host                                              Expeditions.                                                                                                      an adjacent room and put the Smoke token
                                         Mons Johnson is a designer and                                                        ÷÷ Each explorer discards all weapon item cards and
for IGN. He hosts the series Cardboard   developer for Magic: The Gathering, as    Elisa Teague is a game designer and            weapon omen cards, and draws an equal number of                    in the room. Leaving that room now requires
Conquest and founded the channel         well as one of the original developers    art director at Lone Shark Games. She          non-weapon item cards.                                             succeeding at a Sanity roll of 5+.
Four Letter Nerds.                       on Betrayal at House on the Hill.         is the designer of the game Geek Out!
                                                                                                                                                                                                5    Hook for a Hand: Make a Might attack. Add
Chad Brown is a game designer            Gwendolyn Kestrel is a writer and         Max Temkin is a co-creator of the           WHAT YOU KNOW ABOUT THE HERO                                          1 die to this roll, and drop one item card, item
for Lone Shark Games, and is the         marketer. She was a haunt designer        games Cards Against Humanity,               The hero is the Director of the film The Haunting of Hell             token, or omen card.
lead developer of the Pathfinder and     for the original Betrayal at House on     Slap .45, and Secret Hitler, and the        Hotel. This film is terrible, but the Director thinks it’s       6    Plastic Skeleton: Make a Might attack against
Apocrypha adventure card games.          the Hill and a designer and developer     publisher of the zine Maxistentialism.      The Cabin in the Woods. You are struggling actors on                  an explorer in an adjacent room. On that
Bart Carroll is a producer on the        for Dungeons & Dragons.                   Rodney Thompson is a designer               the film set, and based on the Director’s outburst, each              explorer’s next turn, the explorer must succeed
Dungeons & Dragons and Magic: The        Richard Malena is a game theorist         at Bungie. He co-created Lords              of you must kill all the other actors.                                at a Speed roll of 5+ to exit the room.
Gathering® websites.                     and teacher who cohosts the popular       of Waterdeep®, Tyrants of the
                                                                                   Underdark™, Dungeons & Dragons 5th          However, all the weapons you’ve collected so far are             7    Screechy Violin: Deal 2 dice of Sanity damage
Quelle Chris is a hip-hop artist and     game podcast Going Last.                                                                                                                                    to another explorer and 1 die of Sanity damage
                                                                                   Edition, and the Star Wars Roleplaying      useless gimmicks from the props department.
producer whose albums include            Mikey Neumann is Gearbox                                                                                                                                    to yourself.
Lullabies for the Broken Brain,                                                    Game Saga Edition.
                                         Software’s chief creative champion and                                                The Director has an omen card which conceals the
Innocent Country, and Ghost at the                                                 Jeff Tidball is a game writer,                                                                               8    Clapperboard: Draw an event card, then either
                                         a writer on Borderlands.                                                              Vision for the film. If you can get that face-down event
Finish Line.                                                                       designer, and producer, and the chief                                                                             keep it or give it to another explorer. You may do
                                                                                                                               card, you might be able to impress the Director and
                                         Paul Peterson is a creative director at   operating officer at Atlas Games. His                                                                             this once during your turn.
Andy Collins is a game designer          PopCap. His games include Guillotine,                                                 keep your job.
and lead writer on games like State                                                games include Pieces of Eight, Cthulhu                                                                       9    Dove-Summoning Capguns: They’re not
                                         Smash Up, and The Ninth World: A          500, and Cults Across America.              The Director has some Production Assistants which
of Decay for Undead Labs. He was a                                                                                                                                                                   loaded. Make a Speed attack. This attack deals
                                         Skillbuilding Game for Numenera.                                                      are also your opponents; if you decide to attack the
designer on Dungeons & Dragons 4th                                                 Brian Tinsman worked on the early                                                                                 no damage. If you win, move the explorer
Edition and Marvel Heroes.               Ben Petrisor is a designer on             version of Betrayal at House on the         Director, a Production Assistant will interpose, using                you attacked to a discovered room up to three
                                         Dungeons & Dragons and                    Hill. He spent 10 years designing           Knowledge to defend against you.                                      rooms away.
Rob Daviau is the creator of the         co-designer of the board game
Legacy game series including Risk                                                  Magic: the Gathering cards and is                                                                           10    The Plan: If you are in the room with the
                                         Temple of Elemental Evil™.                the author of The Game Inventor’s           YOU WIN WHEN . . .
Legacy, Pandemic Legacy, and                                                                                                                                                                         Director, take the omen card that started the
SeaFall. He was a co-designer with       Marie Poole is the chief executive        Guidebook.                                  . . . one of you holds the Director’s Vision in the Theater           haunt and the face-down card under it, without
Bruce Glassco on the original Betrayal   officer of Lone Shark Games.              Pendleton Ward is the cartoonist who        with no other actors present, after which the Director                looking at it.
at House on the Hill ®.                  Zoë Quinn is a game developer, artist,    created the hit shows Adventure Time        will give some instructions which may allow you to
Michael Dunlap is the senior             and co-founder of Crash Override,         and Bravest Warriors.                       win. All the rest of you will lose.                           SPECIAL ATTACK RULES
manager of sales operations at           an online abuse crisis center and         Angela M. Webber is the lead singer,                                                                      ÷÷ The Director’s entourage contains several Production
                                         advocacy organization. Her games                                                      If you kill the director, you lose, and the Director wins a
Wizards of the Coast.                                                              guitarist, and ukulelist in the nerd rock                                                                    Assistants. You may make a Knowledge attack
                                         include Depression Quest, Jazzpunk,                                                   posthumous Academy Award.
Chris Dupuis is a designer on                                                      duo The Doubleclicks, whose albums                                                                           against a Production Assistant when in the same
                                         and Framed.                               include Dimetrodon, Lasers & Feelings,                                                                       room. You cannot attack the Director when there is
Dungeons & Dragons. He has
                                         Keith Richmond is a developer on          and President Snakes.
                                                                                                                               SPECIAL ITEM AND OMEN RULES                                      a Production Assistant in your room. If you stun a
developed games like Dungeon
                                         the Pathfinder Adventure Card Game,                                                   If you draw a weapon from the item or omen stack,                Production Assistant, you may send the Assistant
Command, Risk Legacy, Heroscape,                                                   Gaby Weidling is a game designer
                                         and a designer of organized play for                                                  discard it and draw another card from the same stack.            to any room on your floor that does not contain an
and Lords of Waterdeep ®: Scoundrels                                               and puzzle ninja at Lone Shark
of Skullport ™.                          Dungeons & Dragons and Pathfinder.        Games. She’s been a developer on                                                                             explorer. If you lose, the Director may move your
                                         Mike Robles is the community              the Pathfinder Adventure Card Game,         HOW THE ITEM TOKENS WORK                                         figure in the same manner.
Don Eubanks works at Gearbox
Software as a programmer on              manager at Lone Shark Games and a         The Maze of Games, and the Gen Con          The props department has left Props (pentagonal item          ÷÷ If an attack deals at least 2 damage to an actor or
Borderlands and other epic               former community manager at Wizards       Puzzle Hunt.                                tokens) in some rooms. When you enter a room with an             the director who has an item token or the omen
videogames.                              of the Coast.                             The Lone Shark Interns—Thomas Ball,         item token, look at its number, and put it number side-          with the face-down card, you may take it instead,
                                         Tifa Robles works for Microsoft,          Javier Quintero, Aviva Schecterson,         down in front of you. You may only have one at a time,           dropping any item token you have. Do not look at
Justin Gary is the president of                                                                                                                                                                 the event card.
                                         and founded The Lady Planeswalker         and Lucy Tibbits—had no idea what           so if you take a second one, look at both, take one, and
Stoneblade Entertainment and the co-
                                         Society, a group that creates safe        was waiting for them when they              leave the other number side-down in the room.
designer of the card and mobile games
                                         environments for learning Magic:          agreed to take this job.
                                                                                                                                                                                              IF YOU WIN . . .
Ascension: Chronicle of the Godslayer                                                                                          The number of the item tells you what you                               You convinced this lunatic that you were the
and SolForge.                            The Gathering.
                                                                                                                               found. Reveal the item’s number to the                                     maestro’s long-awaited muse. Perhaps
Jonathan Gilmour is the designer of      Anita Sarkeesian is the filmmaker                                                     other explorers when you use it.                         HAUNT             you can parlay this into that hand soap
                                                                                                                                                                                        51
the cooperative survival game Dead of    and commentator behind Feminist                                                                                                                                  commercial you’ve always wanted to
Winter. His other games include Pocket   Frequency. Her film series include                                                                                                                            star in.
Dungeon and Vault Wars.                  Tropes vs. Women in Video Games
                                         and Ordinary Women: Daring to                                                                                                                                 Hey, it’s a paycheck.
                                         Defy History.
                                                     Prism                                                                                                       Till Morning light
                                                        BY LIZ SPAIN                                                                                                              BY MONS JOHNSON
The trap door snaps shut above you. You’re greeted             YOU MUST DO THIS ON YOUR TURN                                What an interesting key you found! Perhaps it opens             HOW TO LET THE SURGERS INTO THE HOUSE
by the soft electric light of the control room’s               Lower the Turn/Damage track to the next number.              some exterior doors.                                            During your turn, in any ground floor room with a door
monitors. The paperwork for Group 22B is waiting on            When it reaches 0, the haunt ends.                                                                                           that’s not connected to a room, you may roll 3 dice, with
                                                                                                                            “Let us in!” you hear the voices shout.
the desk. You have a really good feeling about this                                                                                                                                         1 fewer die for each hero in the room. If you roll 3+, put
group. You settle into your favorite swivel chair and          After lowering the track, pick up the rooms the heroes       “Let us in! We only want to kill you!”                          a Surger in the room. If you are in the Entrance Hall and
click “Begin Experiment.”                                      are in and move them to anywhere else in the house,
                                                                                                                            What if they might get in some other way? That would            have the Key, you place the token automatically.
                                                               connecting doors when able and leaving a path from
                                                                                                                            be bad, unless . . . If you let them in, surely they will
RIGHT NOW                                                      the exit room to the landing on its floor. If a hero is in
                                                                                                                                                                                            YOU MUST DO THIS ON THE
                                                               the exit room, do not move that room.                        only kill the others! After all, on the Surge, it’s legal
÷÷ Your explorer is still in the game but has turned                                                                        for one night to kill anyone you want, so they would            MONSTERS’ TURN
   traitor and is no longer in the house. Remove your                                                                       like you to give them more people to kill. Perhaps they         At the end of the monster turn, advance the Turn/
   figure from the house and discard your cards. You are       TRIGGERING THE TRAPS
                                                                                                                            might even let you in on the fun.                               Damage track to the next number. When the Turn/
   now the master of the prism, controlling its complex        When a hero moves into a room with a Trap token,                                                                             Damage track reaches 5, the haunt ends.
   system of Traps.                                            determine whether that room is trapped. If the number        Time to open some doors . . .
                                                               on the token is in your sequence, the room is safe and
÷÷ Roll 2 dice to get a sequence from the Mathematical                                                                                                                                                            SURGERS
                                                               the token is flipped to the unnumbered side. Otherwise,      RIGHT NOW
   Sequences table. Do not reveal your roll to the
                                                               remove the Trap token from the house and roll a die;         ÷÷ Your explorer is still in the game but has turned traitor.   Speed 3 Might 6* Sanity 3 Knowledge 3
   heroes.
                                                               attacks are made against your traits even though you
÷÷ Put the 24 Obstacle tokens (representing Traps)             are not being attacked.                                      ÷÷ Set aside the small blue monster tokens                      *The Surgers have worked together before. A Surger
   face-up in any order, one per non-landing room. If                                                                          (representing Surgers) numbered from 1 to 9.                 gets +1 Might during any attack for each other Surger
                                                               On a result of:                                                                                                              in the same room (maximum of 8 dice).
   there are not enough rooms, set aside the additional
   tokens.                                                                                                                  YOU WIN WHEN . . .
                                                               0 	 The hero makes a Knowledge attack. If you win,
                                                                   the hero takes 1 point of mental damage and ends         . . . all the heroes are dead.                                  SPECIAL MOVEMENT RULES
÷÷ Get a piece of paper. Choose a room that contains
   a token in your sequence to be the exit room.                   all movement.                                                                                                            ÷÷ Surgers cannot get through a Lock unless there are a
   Write down its number and hide the piece of paper                                                                                                                                           total of three or more Surgers on either or both sides
                                                               1	 The hero makes a Speed attack. If you win, the hero
   somewhere on the table.                                                                                                                                                                     of the Lock. If so, remove the Lock from the door.
                                                                  takes 1 damage to a trait of the hero’s choice and
÷÷ Pick up the rooms that the heroes are in and move              ends all movement.                                                                                                        ÷÷ Surgers cannot use dumbwaiters        .
   some or all of them to new positions in the house.          2	 The hero makes a Might attack. The hero may not                                                                           IF YOU WIN . . .
   If a hero is in the exit room, do not move that room.          use weapons on this roll. If you win, the hero takes 1
   The new positions can be on any floor, but doors                                                                                                                                         Your newfound “friends” had such good sport, they
                                                                  point of physical damage and ends all movement.
   must connect when able and there must be a path                                                                                                                                          agree to let you live!
   from the exit room to the landing on its floor.             SPECIAL ATTACK RULES                                                                                                         “We should do this again next year,” one of them says . . .
÷÷ Set up the Turn/Damage track with a plastic clip at         You cannot take damage.
   6. You’ll use this to keep track of time.
                                                               SPECIAL MOVEMENT RULES
MATHEMATICAL SEQUENCES                                         If you set aside any Obstacle tokens at the start of the
Roll 2 dice and use this sequence.                             haunt, put one into each new room as it is discovered.
HAUNT HAUNT
                                                        52                                                                                                                            53
                                             Monster Mash                                                                                                        She Is Not Amused
                                                     BY BRUCE GLASSCO                                                                                                            BY MIKE SELINKER
You were working in the lab late one night . . .                YOU MUST DO THIS ON YOUR TURN                              “Awaken, sister!” you hear in unison in your ears. “Your        SPECIAL ATTACK RULES
                                                                When you would discover a room, draw the next five         siblings Stheno and Euryale command you to shake off            ÷÷ If you deal physical damage on your attack, give that
You’ve been setting up this party for months now—
                                                                rooms for the appropriate floor, choose one, and put the   this mortal burden and reclaim the glory of Greece!”               explorer a triangular Might Roll token. That explorer
inviting all your friends, booking your favorite band The
Cryptkicker Five, arranging for the house to be filled          other four on the bottom of the room stack in any order.   You pull back your hood, and once again, for the first             loses 1 Might at the end of each of his or her turns,
with stranded bus passengers for entertainment . . .                                                                       time in millennia, the snakes sprout from your hair. Your          except when petrified.
                                                                SPECIAL ATTACK RULES                                       eyes blaze with a blue fire. From this strange domicile,        ÷÷ On your turn, if no explorer is in your room, you may
You must have picked a bad set of victims, though.
                                                                You cannot be attacked.                                    you hear the rattling of mortals, likely the spawn of              gaze. Pick an exit out of your room, and then all
They’re supposed to be screaming and cowering, not
                                                                                                                           that troublesome Perseus. You will turn them into your             heroes in line of sight must succeed at a Sanity roll
fighting back!
                                                                SPECIAL MOVEMENT RULES                                     perpetual companions, frozen in stone.                             of 4+ or be turned to stone. Give any such explorer
RIGHT NOW                                                       ÷÷ When any room in the Guest List is discovered by        “Awaken, Medusa!” the voices cry. “Awaken and end                  a triangular Sanity Roll token. That explorer may not
                                                                   you or anyone else, put the noted monster token in      the rule of man!”                                                  move or take an action until no longer petrified.
÷÷ Your explorer is still in the game but has turned traitor.
                                                                   that room.
                                                                                                                                                                                           ÷÷ You may not attack and gaze on the same turn.
÷÷ If the Ballroom is not yet in play, search through the                                                                  RIGHT NOW
                                                                ÷÷ When you move a monster, if any hero is within line
   room stack until you find it and place it in the house.
                                                                   of sight of the monster, you must move the monster      ÷÷ Your explorer is still in the game but has turned traitor.   HOW YOU REGENERATE
   Then shuffle that stack.
                                                                   towards a visible hero.                                                                                                 At the end of your turn, if your Might is below its
                                                                                                                           ÷÷ If the Statuary Corridor is not yet in play, search
÷÷ For each room in the Guest List that is currently in                                                                                                                                    starting value and you have not taken physical
                                                                ÷÷ If there is no visible hero for the monster, you must      through the room stack until you find it and place it
   play, put the noted large circular monster token in                                                                                                                                     damage from an explorer who has a mirror this turn,
                                                                   move the monster by the shortest possible route            in the house. Then shuffle that stack.
   that room.                                                                                                                                                                              gain 1 Might.
                                                                   towards the Ballroom, including through the Coal
                                                                                                                           ÷÷ Put your figure in the Statuary Corridor.
÷÷ If fewer than three monsters are currently in play,             Chute, dumbwaiters, and so on. If the monster
   search through the room stack until you find enough             comes into line of sight with a hero as it moves, it    ÷÷ Put one small orange monster token (representing             IF YOU WIN . . .
   monster starting rooms for three monsters and place             must change its direction towards the hero. Once a         Statues) face-down in each room with an item                 “Praise Hades!” you shout. “The scions of Perseus have
   them in the house. Then shuffle that stack.                     monster enters the Ballroom, it stays there for the        symbol       or omen symbol     .                            been vanquished! Now there is no one to stand in my
                                                                   rest of the game.                                                                                                       way as I wreak havoc among the habitants of this
                                                                                                                           ÷÷ If the Armor card is not yet in play, search through
WHAT YOU KNOW ABOUT THE HEROES                                                                                                                                                             cacophonous age.”
                                                                                                                              the item stack and discard pile until you find it and
The heroes think that they can find things in the house         IF YOU WIN . . .                                              take it. Then shuffle the item discard pile into the         You look around and notice that there are many
to destroy your guests. You need to destroy them first.         Now that the deed is done, the party has just begun.          item stack.                                                  reflective surfaces in the house that will be have to be
                                                                                                                           ÷÷ Gain 2 Might and 1 Speed.                                    destroyed. This suggests there are many outside of the
YOU WIN WHEN . . .                                                                                                                                                                         house as well.
. . . all the heroes are dead, or at least four monsters are                                                               ÷÷ Set aside a number of triangular Might Roll tokens
in the Ballroom. Let the real party begin!                                                                                    equal to the number of heroes.                               “Curses!” you scream. “Is there no place in the world for
                                                                                                                                                                                           Medusa?”
                                                                                                                           ÷÷ Set aside a number of triangular Sanity Roll tokens
                                                                                                                              equal to the number of heroes.                               The house is silent, and the concern on the faces of
                                                                                                                                                                                           your statues is evident.
GUEST LIST                                                                                                                 WHAT YOU KNOW ABOUT THE HEROES
                                                                                                                           They are the progeny of Perseus and must be petrified.
 ROOM                MONSTER             SPEED         MIGHT    SANITY      SPECIAL
 Bloody Room         Crimson Jack        3             7        2           If stunned, moves to the Entrance Hall.        YOU WIN WHEN . . .
 Chasm               Banshee             4             7        5           Always attacks using Sanity.                   . . . all the heroes are dead or turned to stone.
HAUNT HAUNT
                                                           54                                                                                                                        55
              Make America Disintegrate Again                                                                                                                 The Gathering STorm
                                                        BY ZOË QUINN                                                                                                             BY CHRIS DUPUIS
There was something wordlessly foul about him, above            YOU MUST DO THIS ON YOUR TURN                                 This haunt has no traitor—just heroes. You are all trying to escape the house. The rest of the rules for this haunt are
and beyond what you normally see in politicians. You            At the end of each of the original traitor’s turns, add a     in Secrets of Survival.
had heard stories of deranged supporters acting out at          Power token to the Madman card for each traitor still
his rallies, committing unspeakable acts. You could feel        living, including yourself.
something terrible had happened here at his campaign
headquarters. Something worth protesting.                       SPECIAL ATTACK RULES
However, once he suddenly appeared behind you and               ÷÷ Traitors now do all their damage to Sanity. If a hero
you felt his cold whispered words slither into your ears,          is reduced to 0 Sanity, the hero becomes a traitor
you realized he actually makes a lot of good points.               instead of dying, resetting all traits to their starting
Dreadful statements you once were staunchly against                values. Traitors can only speak in empty talking
now are clearly just what everyone’s thinking and                  points, just like you.
are too afraid to say anyway. A face you once thought
                                                                ÷÷ When attacking, a traitor can offer The Choice: the
waxy and unlikable in this light is charming, like
                                                                   damage can be dealt to the targeted hero, or split
someone you’d like to have a beer with. Who cares that
                                                                   between the other heroes, rounded up. For example,
it’s starting to peel off of his skull, leaving only maggots
                                                                   in a game with three heroes, if you would do 2
and gaping eye sockets behind?
                                                                   Sanity damage to a hero, you can offer The Choice
You see the light now. He is the one who will make this            and the hero can instead do 1 Sanity damage to the
country great again, as soon as he completes the Rites             other two heroes. If The Choice is accepted, gain 1
of Ascension—both to the Presidential Office, and as the           Sanity.
overlord of this realm. His victory is all but inevitable.      ÷÷ Instead of doing damage, you can force the explorer
Your friends have to see the truth.                                to move the same number of tiles away from his or
You’ll make them see.                                              her current room for each point of damage that you
                                                                   would have done. You choose where the explorer
RIGHT NOW                                                          goes.
÷÷ Your explorer is still in the game but has turned traitor.
                                                                IF YOU WOULD BE REDUCED TO ZERO
÷÷ You are a campaign manager for a Lich running for            SANITY . . .
   president of the United States. Set aside the Madman         You stay at 1 point above your Sanity skull symbol.
   (representing the Lich), and put one Obstacle token
   (representing Power) on it.                                  IF YOU WIN . . .
÷÷ Put three pentagonal item tokens (representing the           Dark energy erupts out of the mansion, blotting out
   Lich’s Phylacteries) anywhere in the house.                  the stars in the sky. Absolute chaos descends upon the
÷÷ You must speak only in bombastic political talking           country as he makes it his first act in office to annex
   points from now on.                                          the United States into the seventh circle of Hell. He
                                                                rules with an iron fist—literally, as the gauntlets cover
WHAT YOU KNOW ABOUT THE HEROES                                  his rotting flesh. The crime rate is the lowest it’s ever
                                                                been after the legalization of crime itself, and his
They are trying to stop the ritual.
                                                                foreign policy tactic of “flaying the minds of all other
                                                                world leaders” has proven a boon for the suffering-
YOU WIN WHEN . . .
                                                                based economy. You’d be the first to sign up to help
. . . all the heroes are dead or traitors, or twenty            him campaign for re-election in four years, if one of his
Power tokens are stacked on top of the Madman card,             campaign promises wasn’t to blow up the sun, sending
completing the Rites of Ascension.                              the Earth careening toward the malevolent alien god
                                                                at the center of the universe that devours dead planets.
                                                                What a guy!
HAUNT HAUNT
                                                          56                                                                                                                        57
                                    Olly Olly Oxen Free                                                                                  The Fleshchild’s alchemical mandate
                                                      BY ELISA TEAGUE                                                                                                           BY CHRISTOPHER BADELL
You’ve come face to face with the spirit of a little girl,      SPECIAL ATTACK RULES                                            You recognize it immediately, even though you                 HOW TO HARVEST FLESH
who giggles and jumps inside your body. You instantly           ÷÷ Heroes are always hiding when they are in a room.            are certain you’ve never seen it before. It is the            ÷÷ Each hero starts with a small orange monster
feel youthful, playful, and . . . vengeful. Memories flash         In order to find them, you must make Knowledge               Philosopher’s Stone, an ancient relic that your master           token (representing a pound of Flesh) on his or her
into your mind of a game of Hide and Seek, where you               attacks against them. If you defeat heroes this              pressed into your sternum as he brought you to life.             character card.
waited and waited to be found, but the only one who                way, they are found and become “It.” They become             Your master? Oh, yes. That’s right. The ancient and
came to find you was death. In this new body, you can                                                                           venerable Zosimus Alchemista. He built you and tasked         ÷÷ When you start your turn in a room with one or more
                                                                   traitors and start seeking other heroes.
now finish your game . . .                                                                                                      you with gathering more samples for his studies. You             Flesh, you may pick up one Flesh and put it on your
                                                                ÷÷ A hero who becomes “It” must drop a Doll if carrying         had forgotten who you were . . . but that was his plan           character card.
RIGHT NOW                                                          one, and should read the Traitor’s Tome.                     from the start. No matter. You can return to your work        ÷÷ Flesh counts as an item and can be dropped or
÷÷ Your explorer is still in the game but has turned traitor.   ÷÷ Heroes cannot deal damage to traitors.                       now that you remember who and what you are. You                  stolen, but not traded.
                                                                                                                                are your master’s creation. You are his Fleshchild.
÷÷ Set aside a number of pentagonal item tokens
                                                                SEEKING                                                                                                                       SPECIAL ATTACK RULES
   (representing Dolls) equal to the number of                                                                                  RIGHT NOW
   explorers. These are the only friends you’ve been            Heroes are always seeking! When a hero successfully                                                                           When you defeat a hero with Flesh on his or her
                                                                finds a Doll, give that hero an item token. Hopefully,          Your explorer is not still in the game, but someone much      character card, increase the damage you deal to that
   able to play with until now.
                                                                they won’t do anything mean with your friend. You               like you is. Flip your character card, setting your traits    hero by 1.
WHAT YOU KNOW ABOUT THE HEROES                                  cannot pick up or steal a Doll; that would be cheating.         to the starting values listed on the new side, then raise
They are now playing your game, whether they want to
                                                                                                                                the value of each trait by the number of heroes.              SPECIAL MOVEMENT RULES
or not. Right now, they are trying to hide from you, but
                                                                IF YOU WIN . . .                                                                                                              ÷÷ When you add Flesh to your character card, you may
                                                                “I win! I win!” calls the voice, which seems to be              WHAT YOU KNOW ABOUT THE HEROES                                   immediately move up to a number of spaces equal to
if you find them, they will become “It.”
                                                                coming from every room in the house. You momentarily            They have heard legends and rumors about Zosimus                 your Speed.
YOU WIN WHEN . . .                                              fall out of the girl’s spell, looking at all of the explorers   Alchemista’s fleshchildren, and now that your true form
                                                                                                                                                                                              ÷÷ When you start your turn in a room with an orange
                                                                in the house, their eyes glazed over in a trance. The           has been revealed, they have no illusions about just
. . . all the heroes are found and become “It.”                                                                                                                                                  monster token, you may pick up one Flesh and put it
                                                                trance begins to take hold over you again, and as you           who—or what—you are. You must collect samples from
                                                                                                                                                                                                 on your character card.
                                                                fall back into the spell, you hear her giggle with glee,        each of them, so your master can continue his work.
                                                                “and now I have new friends to play with forever . . . ”                                                                      IF YOU WIN . . .
                                                                                                                                YOU WIN WHEN . . .
                                                                                                                                                                                              You are a good servant. But of course your master built
                                                                                                                                . . . you have all the Flesh on your character card, or all
                                                                                                                                                                                              you that way. You cannot suppress a smile as you tear
                                                                                                                                the heroes are dead.
                                                                                                                                                                                              a heavy sample from the last of your former “friends.”
                                                                                                                                                                                              Yes, your master will be well pleased. He may even use
                                                                                                                                                                                              these samples to build new friends for you. You would
                                                                                                                                                                                              like that. You can’t have enough friends.
HAUNT HAUNT
                                                         58                                                                                                                             59
                                                Cat O’clock                                                                                            Captain Sting’s Revenge
                                      BY ANGELA M. WEBBER AND RICHARD MALENA                                                                                               BY MIKE AND TIFA ROBLES
As you step into a comfy-looking room, a sleepy meow            YOU MUST DO THIS ON YOUR TURN                               You’ve finally arrived at the location you’ve been           YOU MUST DO THIS ON YOUR TURN
causes you to turn. Lounging on the floor is a large,           You are under the control of The Cat, who has sent you      hunting on your treasure map. The sea parts and              If you or a Pirate brings a Piece of Loot to the Treasure
colorful cat. The cat yawns widely and turns to look            to let all the Kittens into the house. On your turn, you    opens up a portal. You find yourself in the Underground      Chest, roll 1 die. If you roll a 1 or higher, you put the
at you. Time seems to slow down as you look deep                may spend 1 point of movement to attempt a Might            Sea and with a mighty cheer you holler to your pirate        Piece of Loot in the Treasure Chest.
into the cat’s soulful eyes. Your smile grows wider and         roll of 3+ to open a window or drawer in your room. If      crew, “Prepare t’ conquer this here land and take all
wider as the cat begins to purr. You realize that you           you are successful, put a Sanity Roll token in this room    the loot ye can find!” The first thing you do is slaughter   SPECIAL ATTACK RULES
would do anything for The Cat. Anything.                        to show that you have already opened a window or            the person who opened up your long sought after
                                                                                                                            treasure chest.                                              ÷÷ Captain Sting can steal an item card during any
You can tell that The Cat has awoken from an endless            drawer in this room, and put a Kitten in the room. If all                                                                   attack, whether she wins or loses, and whether she
slumber but finds itself locked inside the house. The Cat       six Sanity Roll tokens are in the house, choose one and                                                                     attacked the hero or was attacked.
                                                                move it to your current room.                               RIGHT NOW
requires you to let all the kittens in. All of the kittens.
                                                                                                                            ÷÷ Your explorer is dead. Remove your figure from the        ÷÷ Pirates only need to deal 1 point of damage to steal.
Only then will The Cat be able to take over the world.
                                                                YOUR NEW FELINE FRIENDS                                        house and discard your cards. Put the large circular
                                                                                                                               Pirate Queen token (representing Captain Sting) in        SPECIAL MOVEMENT RULES
RIGHT NOW                                                       Kittens do not impede heroes’ movement like normal
                                                                                                                               the room you were in.                                     ÷÷ Captain Sting moves using her Speed, and does not
÷÷ Your explorer is still in the game but has turned traitor.   monsters, but instead deal 1 point of physical damage
                                                                                                                                                                                            roll to move.
                                                                to any hero who enters their room. A soothed Kitten         ÷÷ If the Underground Lake is not yet in play, search
÷÷ Raise both of your physical traits by 2, and lower                                                                                                                                    ÷÷ Pirates (including Captain Sting) can carry only one
                                                                does not deal this damage.                                     through the room stack until you find it and place it
   both of your mental traits by 2. If this would lower                                                                                                                                     Piece of Loot at a time. When carrying a Piece of
                                                                                                                               in the basement. Then shuffle that stack.
   a trait to the skull symbol, lower that trait to the         On the monsters’ turn, each Kitten may move 4 spaces
                                                                                                                                                                                            Loot, they move 1 fewer space during their turn.
   lowest value above the skull symbol.                         throughout the house, as long as Kittens are never          ÷÷ Put the Box (representing the Treasure Chest) in the
                                                                in the same room. If a Kitten enters a room with any           Underground Lake.                                                          CAPTAIN STING
÷÷ Set aside six triangular Sanity Roll tokens.
                                                                heroes, the Kitten deals 1 point of physical damage to      ÷÷ Put a number of small magenta monster tokens
÷÷ Put a large circular Cat token (representing The Cat)        one hero in the room.                                                                                                    Speed 5 Might 8 Sanity 5 Knowledge 4
                                                                                                                               (representing Pirates) equal to the number of heroes
   in the room where the haunt was revealed
                                                                The Cat grows stronger as more Kittens enter the               in the Underground Lake.
÷÷ Put small red monster tokens (representing Kittens)          house. At the start of The Cat’s turn, count the number                                                                                        PIRATES
   into different rooms; use two Kittens if there are two       of unsoothed Kittens in the house and divide that           WHAT YOU KNOW ABOUT THE HEROES
   or three heroes, and three Kittens if there are four or                                                                                                                               Speed 4 Might 3 Sanity 4 Knowledge 2
                                                                number by two (rounding down). For the remainder of         They are landlubbers! They win if the Treasure Chest is
   five heroes.                                                 the turn, The Cat’s Speed and Might are increased by        destroyed in the Underground Lake.
                                                                                                                                                                                         IF YOU WIN . . .
÷÷ Roll 2 dice twice and consult the Cat Name table to          that number.
                                                                                                                            YOU WIN WHEN . . .                                           Watching your crew haul the overflowing treasure
   name The Cat. You must always use this new name              To open the front door and escape the house, The                                                                         chest onto the ship, you couldn’t be happier with the
   to refer to The Cat.                                         Cat must succeed at a Might roll of 6+. The Cat may          . . . all the heroes are dead, or you have secured a
                                                                                                                                                                                         journey you just experienced. You climb on board and
                                                                attempt this roll once during each of its turns.            number of Pieces of Loot equal to the number of heroes
                                                                                                                                                                                         take the wheel, ready to smell the fresh ocean air and
CAT NAME                                                                                                                    and returned them to the Treasure Chest.
                                                                                                                                                                                         feel the sea breeze smack your face again. Onward to
Roll 2 dice, once for the first name and once for the last.                           THE CAT                                                                                            the next adventure . . .
  0    Dorothy                 0    Buttons                     Speed 0 Might 3 Sanity 6 Knowledge 6
  1    J Johnny                1    Cuddles
                                                                SPECIAL ATTACK RULES
  2    Mittens                 2    Mittens                     If you are attacked, you may put a Kitten in any room
                                                                that does not contain a Kitten.
  3    Precious                3    Tubbsman, Esq.
  4    Barnaby                 4    Fuzzy-Fuzz                  IF YOU WIN . . .
                                                                The Cat is finally free of the evil house. With head held
WHAT YOU KNOW ABOUT THE HEROES                                  high, The Cat looks over the valley floor. As one, the
The heroes are trying to soothe the Kittens and make            kittens meow, echoing across the sleepy town below.
them forget all about world domination.                         The Cat cocks an ear and you quickly join in, your
                                                                human howl blending in with this new feline tribe. The
YOU WIN WHEN . . .                                              Cat and the kittens slowly pad their way down the hill.
                                                                The moon gleams from on high. It is now Cat O’Clock.
 . . . all the heroes are dead, or The Cat exits the house
                                                                Time for the cats to feed.
through the front door in the Entrance Hall.
HAUNT HAUNT
                                                         60                                                                                                                        61
         Rosencrantz and All of You Are Dead                                                                                                                                       Shush
                                                     BY BRIAN TINSMAN                                                                                                             BY CHRIS DUPUIS
A wave of mystic energy washes over you. When your              HOW TO DIE                                                    You pull off your human mask, revealing your true form,       THE RESTRICTIONS ON EXPLORERS
head clears you see that you are dressed in Elizabethan         You need to get the other explorers to kill you. But first,   an evil fairy that feeds on the hearts of man. The time       The heroes cannot talk to each other until they regain
costume and a crown of royalty is upon your noble               you have to say your famous lines. You need to do three       is right for a harvest. You listen closely. A bird’s wings,   their voices (see below). Once you resume the game,
head. Also, your name is now Hamlet and you like to             things in order:                                              a mouse’s scratching, the floor creaking. All welcome         each time a hero says anything out loud, the hero
talk out loud to yourself a lot.                                                                                              sounds. The explorers? Silent. Forever silent. You set the    takes 1 die of damage in a trait of his or her choice.
                                                                ÷÷ First, go to the room with the pentagonal item token       box down and start your task. It is time to feed. Now         Chuckling or giggling does not trigger this rule.
RIGHT NOW                                                          1 (representing the Mirror) and say your line out          nobody can hear them scream.                                  We’re not monsters, after all.
÷÷ Your explorer is still in the game but has turned traitor.      loud. Line: “O, that this too solid flesh would melt!”
                                                                ÷÷ Next, go to the room with the pentagonal item token        RIGHT NOW                                                     WHEN A HERO COLLECTS A SPELLBOOK
÷÷ Raise any of your traits that are lower than the value
                                                                   2 (representing the Dagger) and say your next line.        ÷÷ Put the Box card (representing the Voicebox) next to       Check which number is on the item token.
   of your Speed to that value.
                                                                   Line: “To be, or not to be: That is the question.”            your room.
                                                                                                                                                                                            ÷÷ If the number matches a cursed Spellbook, it
WHAT YOU KNOW ABOUT THE HEROES                                  ÷÷ Finally, you can get yourself killed by one of the         ÷÷ Choose a number between 1 and 6. That number is
                                                                                                                                                                                               explodes. The hero takes 1 die of physical damage,
Those jerks killed your dad, the King Hamlet of                    explorers. Line: “O, I die, Horatio! . . . The rest is        how many uncursed Spellbooks the heroes have to
                                                                                                                                                                                               and removes the item token from play.
Denmark. You are super depressed about that but                    silence.” If you say this line as you die, you have           collect in order to be able to hurt you and destroy
you’ll get your revenge and then you can die with an               won the game, so feel free to ham it up.                      the Box. For every step from your number to 6, you         ÷÷ If the number matches an uncursed Spellbook, the
amazing death scene. That is, if they don’t rush through                                                                         can add 1 to one of your traits. You do not have              hero takes the Item token.
the five acts and end it before your big moment. They           SPECIAL ATTACK RULES                                             to choose the same trait each time. For example,
probably won’t even say their lines with emotional              ÷÷ After you attack a hero, if the hero is still alive, the      if you chose 4, the heroes would need to collect           SPECIAL ATTACK RULES
intensity. See? Total jerks!                                       hero immediately makes an attack on you. This                 four uncursed Spellbooks; you would select two             If a hero attacks you before the group has collected the
                                                                   helps your chances of getting killed, but make sure           Spellbooks to be cursed, then you can raise two            right amount of Spellbooks, go through the motions, but
YOU WIN WHEN . . .                                                 you say your lines first.                                     traits by 1, or one trait by 2.                            tell the hero that you take no damage. (You can damage
. . . you say your lines and die at the end of a duel, or                                                                     ÷÷ Put six pentagonal item tokens (representing               the hero, however.)
                                                                ÷÷ You can only die from attacking or being attacked. In
all the heroes are dead.                                           all other cases, if you would die, lower your trait to        Spellbooks) face-down in different rooms.
                                                                                                                                                                                            INTERACTING WITH THE VOICEBOX
                                                                   the lowest value above the skull symbol.                   ÷÷ Get a piece of paper. Write down which item tokens         Until the heroes have collected the right number of
                                                                                                                                 represent the cursed Spellbooks.                           Spellbooks, no one (including yourself) can pick up or
                                                                SPECIAL MOVEMENT RULES
                                                                                                                                                                                            destroy the Voicebox.
                                                                You are not required to ignore negative room text. This       WHAT YOU KNOW ABOUT THE HEROES
                                                                isn’t a change, but it’s worth pointing out.                  The heroes have to win, but they don’t know how. You          Once the heroes have collected the right number of
                                                                                                                              hold the keys to their victory, but they have to earn         Spellbooks, a hero in the room can pick up or destroy
                                                                SPECIAL RHYMING RULES                                         them.                                                         the Voicebox. If it is destroyed, remove the Box card
                                                                As Hamlet, you have the power of verse. When you                                                                            from the game and inform the heroes that their voices
                                                                take an action, if you describe what you are doing with       YOU WIN WHEN . . .                                            have returned. You take 1 die of damage to each of your
                                                                a rhyme, you get +2 to your roll or +2 to the relevant                                                                      traits. The heroes can now damage you normally, but
                                                                                                                              . . . all the heroes are dead.
                                                                trait. This power can only be used once during each                                                                         you don’t have to tell them that.
                                                                of your turns. Example: “I now shall stab you with my
                                                                poisoned blade/ Then watch your worthless life begin                                                                        IF YOU WIN . . .
                                                                to fade.”                                                                                                                   The last explorer’s silent scream is still etched on
                                                                                                                                                                                            their face. You drink in the horror in their eyes.
                                                                IF YOU WIN . . .                                                                                                            Odd. You’re hungry again. In the distance you hear
                                                                You have avenged your father’s death and immortalized                                                                       it. Laughter. Horrible, horrible laughter. The sound
                                                                yourself throughout the Globe! You beat your enemy                                                                          grates at your ears. You collect your box and float out
                                                                measure for measure and the battle turned out just as                                                                       the front door . . .
                                                                you like it. The heroes’ tempest turned out to be much
                                                                ado about nothing and although you may be dead, all’s
                                                                well that ends well.
HAUNT HAUNT
                                                         62                                                                                                                          63
                              Chairman of the Board                                                                                                                         sushi night
                                       BY RODNEY THOMPSON AND MIKE SELINKER                                                                                                         BY LIZ SPAIN
Just as each of you did many years ago, your newest            SPECIAL ATTACK RULES                                           In the basement, you hear a chanting coming from             YOU MUST DO THIS AFTER EACH
guest arrived, unsuspecting. Your guest thought that           ÷÷ You cannot make normal attacks. You instead must            upstairs. It’s a language you recognize, but can’t quite     EXPLORER’S TURN
each of you was just another curious citizen, poking              end your movement in the room with the hero and             place. The chant is overcome by a gurgling sound as          After each explorer’s turn, put a Flood token on an
around the old house out of boredom. Little did your              then throw something in the room at the hero.               water begins to flow out of the walls.                       unflooded room. After the turn of the explorer to your
guest know that you were all already poltergeists,                                                                                                                                         right, flood three rooms instead. The rooms you flood
                                                               ÷÷ To do so, look at the room tile and write the               There’s a searing, white-hot pain in your legs as the
permanent residents of this haunted edifice, and that                                                                                                                                      must be on the lowest floor that has not been fully
                                                                  name of a thing depicted on the room tile (e.g.,            waters begin to rise in this room. You grasp desperately
you were bound to swell your ranks by adding new                                                                                                                                           flooded, though if you fully flood that floor and still have
                                                                  REFRIGERATOR). The name should be one or two                to the spear as your feet slip out from under you. The
ghosts in residence.                                                                                                                                                                       Flood tokens to play that turn, you may start flooding
                                                                  words, at least six letters long, and not tricky (for       pain recedes. You realize, whether you like it or not,
But what kind of haunting hosts would you be if you                                                                           your fins have returned.                                     the next floor up.
                                                                  example, you wouldn’t write FRIGIDAIRE for the
didn’t see to your visitor’s comfort? You have a vacancy          REFRIGERATOR in the Kitchen). Make sure the hero
to fill, permanently; perhaps it’s best that your guest           doesn’t see what you are writing.                           RIGHT NOW                                                    SPECIAL MOVEMENT RULES
doesn’t leave before their residency is secured?                                                                              ÷÷ Your explorer is still in the game but has turned         ÷÷ If you move into a room without a Flood token, you
                                                               ÷÷ Then, make a Sanity attack. The hero will defend                                                                            must stop moving.
                                                                                                                                 traitor. Well, technically. You are a Merperson,
RIGHT NOW                                                         through a method described in Secrets of Survival.
                                                                                                                                 generally peace-loving. They don’t call it the Pacific    ÷÷ If you end your turn and have not been in a room
                                                                  When asked a question after this, you must answer
÷÷ Your explorers are still in the game, but you have all                                                                        Ocean for nothing.                                           with a Flood token this turn, put a explorer token on
                                                                  truthfully. You might want to attack the hero in
   turned traitor. Your figures remain in the house, but                                                                                                                                      your character card. Once you have three explorer
                                                                  rooms with lots of stuff depicted on the tile; after all,   ÷÷ Raise your Speed up to your maximum value.
   you are Poltergeists.                                                                                                                                                                      tokens, your fins dry enough to become legs once
                                                                  the Creaky Hallway has “floorboards” and not much           ÷÷ Set aside three of your explorer tokens.
÷÷ Put the hero’s figure in any room in the basement or           else.                                                                                                                       again, and you become a human.
   roof that is not separated from the rest of the house                                                                      ÷÷ Put the Fountain token in any room in the basement.       ÷÷ Once a floor has been completely flooded, any rooms
                                                               ÷÷ If you deal damage, you may instead move the hero              Put your figure in that room.
   by a barrier. If there is a Poltergeist in that room, put                                                                                                                                  discovered on that floor are also flooded.
                                                                  a number of rooms equal to the amount of damage
   its figure where the hero was.                                                                                             ÷÷ Starting in the room with the Fountain, put a number
                                                                  you would have dealt; such a move must be a legal
÷÷ Get some pieces of paper.                                      move for the hero.                                             of face-down small monster tokens (representing           IF YOU WIN . . .
                                                                                                                                 Flood) equal to the number of explorers on rooms,         The ocean air tastes of salt, freedom, and danger.
÷÷ Look closely at the details of every room tile.             ÷÷ When you defend, you can use only Sanity or                    one token per room. Once every room on a floor has        Humans are dangerous. But not as dangerous as a
                                                                  Knowledge. Anything that would deal physical                   been flooded, you may put any unassigned Flood            betrayed Merperson. Even though you prize peace over
WHAT YOU KNOW ABOUT THE HERO                                      damage to you deals mental damage instead.                     tokens on the next floor higher.                          war, you’ll make sure to strike first next time. Soon they
The hero is trying to escape, and you just can’t have                                                                                                                                      will learn why you are the ocean’s greatest hunter.
that. If the hero makes it through the front door of the       SPECIAL DEATH RULES                                            WHAT YOU KNOW ABOUT THE HEROES
Entrance Hall, you lose your chance to add them as one         You cannot be truly killed, even if you are the victim         They are hunting you. They look hungry.
of your home’s ghostly residents.                              of a successful exorcism. If you die, remove your figure
                                                               from the house as normal, and you lose all item cards.         YOU WIN WHEN . . .
YOU WIN WHEN . . .                                             At the start of your next turn, place yourself in the
                                                                                                                              . . . the entire house has been flooded and you can
. . . the hero dies.                                           Dungeon, Rookery, Study, or Theater, and reset your
                                                                                                                              escape to the ocean. Or, if you transform back into a
                                                               traits to their starting values. You may not move on
                                                                                                                              human, they will no longer have reason to hunt you
SPECIAL MOVEMENT RULES                                         that turn.
                                                                                                                              down. After all, they’re not cannibals.
÷÷ Now that you have revealed yourself as ghosts,
   you can move through walls as though they were              IF YOU WIN . . .
   connecting doorways, but not through floors and             You and your fellow spirits gather around the
   ceilings. You can move freely up and down through           moldering dining table, a macabre recreation of the
   the Coal Chute, Collapsed Room, and Gallery. You are        elegant dinners once held in this very room. You each
   not affected by any room text that mentions physical        raise translucent glasses in a toast to your newest
   traits or physical damage. You cannot discover new          neighbor, seated at the head of the table. You have
   rooms or use the Mystic Elevator or dumbwaiters.            filled the ghostly vacancy in your home, but you know
                                                               that your feeling of satisfaction will be fleeting. Soon,
÷÷ You can use your item cards and omen cards, but
                                                               you will feel the insistent call to fill another vacancy,
   you cannot trade them to other explorers. You cannot
                                                               and then another, until the entire house is comfortably
   pick up or acquire new items and omens in any way.
                                                               full of spirits.
HAUNT HAUNT
                                                        64                                                                                                                            65
                                      The Cardinal Sins                                                                                                                   Murderball
                                                      BY MIKE SELINKER                                                                                                          BY KEITH RICHMOND
You don a regal red hat and decree, “Today, if all goes         HOW TO DENOUNCE A SIN                                       The stone you just found is stained with dried, old             SPECIAL ATTACK RULES
as planned, I shall be elected Pope! To ensure my               Once during your turn, when you are in a room with an       blood. As you touch the stone, you hear a giggle and            ÷÷ You must attack the heroes with the Bloodstone
uncontested election, I shall bathe this house in the           Elector, instead of attacking you may denounce the sin      feel a sharp pain behind your left ear.                            you shoot from your spectral slingshot. To do so,
blood of sinners!”                                              of that Elector’s color. Go through these steps.                                                                               make a Speed attack against anyone within line of
                                                                                                                            A spectral boy appears next to you. He is garbed in
The Electors clearly must know that no other cardinal                                                                       ripped clothes and wields a slingshot, as if he just shot          sight. You do not lower your traits when you use the
                                                                ÷÷ Denounce the closest hero to you (choose among the
is as worthy of being elected Pope as the legendary                                                                         you. He cries gleefully, “Got you! No tag backs!” Then             Bloodstone, so use it every time.
                                                                   closest if there is a tie) in your most stentorian and
Cardinal Sinn.                                                     holy voice, “I excommunicate you because of your         he fades from view, and the slingshot and bloodstone            ÷÷ If you are defeated, you don’t take damage from your
                                                                   sin of” the name of the sin.                             appear in your hands.                                              failed attack. Instead, the Bully spirit deals you 1
RIGHT NOW                                                                                                                                                                                      point of mental damage for being a “Loser!”
                                                                ÷÷ Attack as shown on the Electors table, using the         RIGHT NOW
÷÷ Your explorer is still in the game but has turned traitor.
                                                                   method next to the Elector’s sin.                                                                                        ÷÷ If you kill your target, the Bully crows, “Winning!”
                                                                                                                            ÷÷ Your explorer is still in the game but has turned traitor.
÷÷ Raise your traits by a total of 5 points (e.g., 2 Sanity                                                                                                                                    You keep the Bloodstone and remain the traitor for
                                                                ÷÷ If you deal damage to that hero, also steal a random
   and 3 Knowledge).                                                                                                        ÷÷ If a hero has the Bloodstone card, take it.                     another turn.
                                                                   item card from the hero.
÷÷ Put your figure in any landing.                                                                                          ÷÷ If the Nursery is not yet in play, search through the        ÷÷ If you did not kill your target, give the Bloodstone
                                                                ÷÷ If you dealt damage to the hero, put the Elector on
                                                                                                                               room stack until you find it and place it in the house.         and the Traitor’s Tome to your target. You are no
WHAT YOU KNOW ABOUT THE HEROES                                     your character card.
                                                                                                                               Then shuffle that stack.                                        longer the traitor and may take the rest of your turn.
They are trying to stop your ascension to Popehood.             ÷÷ If you have the Ceremonial Robe card, you may                                                                               Your target becomes the traitor but may not attack
                                                                                                                            ÷÷ Set aside a number of small red monster tokens
There are Electors (small monster tokens) around the               instead choose the two closest heroes and attack                                                                            you on his or her next turn (“No tag backs!”).
                                                                                                                               (representing Kills) equal to twice the number
house, each of whom has a vote in the election. You                both of them in the same manner, gaining only one
                                                                                                                               of heroes.                                                   ÷÷ If you did not make an attack on your turn, the
must plead your case to them by punishing the heroes               Elector even if you deal damage to both of them.
                                                                                                                                                                                               Bully spirit deals you 2 points of mental damage for
for their sins.                                                                                                             WHAT YOU KNOW ABOUT THE HEROES                                     “not playing right.” Then roll a die, and pass the
                                                                ELECTORS
                                                                                                                            You’ve got several targets, and they bleed pretty when             Bloodstone to the explorer that many heroes to your
YOU WIN WHEN . . .                                               ELECTOR       SIN           ATTACK USING                   you hit them!                                                      left (on a blank, keep it). That explorer is now the
. . . all the heroes are dead. Or you are on the roof to                                                                                                                                       traitor; give the new traitor the Traitor’s Tome.
send up the white smoke and you have four or more                Red           Wrath         Might
                                                                                                                            YOU WIN WHEN . . .                                              ÷÷ If you are killed by a hero or you lose the Bloodstone
Electors on your character card.                                 Orange        Gluttony      Sanity                         . . . you have three Kills, or collectively, Kills equal to        to a hero, that hero becomes the traitor. Give the
                                                                 Yellow        Sloth         Speed                          twice the number of heroes have been awarded. In the               new traitor the Traitor’s Tome, and you become a
                                                                                                                            latter case, every explorer with a Kill wins for “playing          hero (see the Secrets of Survival).
                                                                 Green         Envy          the hero’s lowest trait        the game right.” The explorer with the most Kills, if
                                                                                                                                                                                            ÷÷ When any explorer kills another explorer, that
                                                                                                                            there is one, is the most-awesomest-winner.
                                                                 Blue          Greed         the hero’s highest trait                                                                          explorer gets a Kill.
                                                                 Purple        Pride         Knowledge                                                                                      SPECIAL ITEM AND OMEN RULES
                                                                 Magenta       Lust          your highest trait                                                                             ÷÷ You may not pick up or use weapons while you are
                                                                                                                                                                                               the traitor.
                                                                SPECIAL ATTACK RULES                                                                                                        ÷÷ You do not take damage from using the Bloodstone.
                                                                Unless you have four or more Electors, you cannot take                                                                         You may not drop the Bloodstone.
                                                                mental or physical damage. However, before that, a
                                                                hero can steal an item card from you when the explorer
                                                                                                                                                                                            IF YOU WIN . . .
                                                                would otherwise deal you 2 or more points of physical                                                                       The blood splatter makes awesome patterns on the
                                                                damage with an attack.                                                                                                      wall, and you want to play again! Someone left some
                                                                                                                                                                                            cool weapons lying around, and you’re pretty sure
                                                                IF YOU WIN . . .                                                                                                            there are plenty more people who can play outside
                                                                                                                                                                                            the house. Some of those other players probably had
                                                                You light the brazier on the roof, and white smoke rises
                                                                                                                                                                                            families, even . . .
                                                                into the sky. “Hurrah! A new Pope has been chosen!”
                                                                the masses bellow. “Viva il Papa! Long live Pope Sinn!”
                                                                                                                                                                                            IF YOU ARE THE MOST-AWESOMEST-
                                                                More beautiful words have never been bellowed.                                                                              WINNER . . .
                                                                                                                                                                                            Your ghost rises from your corpse to see the boy again,
                                                                                                                                                                                            grinning insanely. You say to those who killed people
                                                                                                                                                                                            during the game, “You were cool. Not like those other
                                                                                                                                                                                            dweebs we killed. Come on, let’s go find more people to
                                                                                                                                                                                            play our game!”
HAUNT HAUNT
                                                         66                                                                                                                          67
                           he who must not be read                                                                                                            No Noose is Good News
                                                      BY BART CARROLL                                                                                                              BY ELISA TEAGUE
As you open the book, you remember its story—in fact,           SPECIAL MOVEMENT RULES                                       You black out momentarily and awaken, standing with             SPECIAL ATTACK RULES
you remember writing this story yourself so very long           ÷÷ You can move through, but cannot end your turn in,        a noose in your hand. Flooded with someone else’s               ÷÷ Instead of attacking, you may attempt to hang a
ago. Once vanquished from this world, you scattered                a room containing a Soulcrux (such is your own fear       memories and feelings, you have an overwhelming                    hero. Make a Might attack against any hero in your
the spell to summon you back within copies of this very            of ever harming your soul). Wraiths can end their         urge to carry out execution orders that you find on a list         room; neither of you can take damage from this
book. The more people who read it, the more powerful               turn in such a room.                                      in your pocket . . . the pocket of 1800s Old West garb             attack. If you win, you place a noose around the
you will be when you return. And you have grown very                                                                         that you weren’t wearing when you first entered the                hero’s neck. Until the hero breaks free, the hero
powerful indeed. Now that the original book has been            ÷÷ You, the Wraiths, and any of the special items below      house. Looking down the list, you see spaces where                 may not guess any letters and rolls 2 fewer dice
read, and its reader has become your new vessel, the               can discover new rooms, operate the Mystic Elevator,      letters should be, and the letters faintly begin to fill in,       against attacks.
spell is complete. You’ll just need to safeguard your              and do not need to attempt any special rolls to enter     very much like an old game of Hangman. So that’s how
hidden soul, of course—starting with the deaths of these           or exit rooms.                                            you’ll decide who gets the gallows . . .                        ÷÷ If you are in the Roof Landing, the Upper Landing,
intruders who dare defile your house!                                                                                                                                                           or the Foyer, you may instead make a Speed attack
                                                                SPECIAL ITEM RULES                                           RIGHT NOW                                                          against a hero on the floor below you. Trace a path
RIGHT NOW                                                       If a hero enters the room containing the Chest,                                                                                 from your landing to the hero’s room using both
                                                                                                                             ÷÷ Your explorer is still in the game but has turned traitor.
                                                                announce the contents and play them as follows:                                                                                 landings. Roll 1 fewer die for each room between
÷÷ Your explorer is still in the game but has turned traitor.
                                                                                                                             ÷÷ Get a number of pieces of paper equal to the number             you and the hero, not including either of your rooms.
÷÷ Raise all of your traits that are not at least 2 above       ÷÷ When the Chest is located: The Chest is locked. A            of heroes in the house. Draw a Hangman game                     You must have an uninterrupted string of unlocked
   their starting values to that value.                            hero may attempt a Might roll of 4+ to break the             gallows on each piece of paper.                                 doors between you and the hero. For example, if you
                                                                   lock, or automatically open it with the Key.                                                                                 are on the Roof Landing, and the hero is in a room
÷÷ Set aside the pentagonal item tokens from 1 to 5                                                                          ÷÷ Decide on a theme for your Hangman words and
   (representing Soulcruxes). These are containers for          ÷÷ When the Chest is opened: Inside is a Rabbit that            phrases. They must be titles, names, or common                  connected to the Upper Landing, you would roll 1
   your soul.                                                      runs out (replace item #1 with #2). It now takes its         words and phrases, but this must be specified to all            fewer die to account for the Upper Landing being
                                                                   turn in order after the hero who opened the Chest,           players. For example, a theme may be “Movie Titles.”            between your rooms.
÷÷ Put item 1 (representing the Chest) in a room of your           and flees from the heroes as a monster with Speed
   choice. Keep the other item tokens nearby.                      4. A hero may attempt a Speed roll of 3+ to kill it.      ÷÷ In secret, write down a word or phrase in the                HOW TO PLAY THE GALLOWS GAME
                                                                                                                                theme for each hero. The word or phrase must be a
                                                                                                                                                                                             ÷÷ Once on each of his or her turns, a hero may guess
WHAT YOU KNOW ABOUT THE HEROES                                  ÷÷ When the Rabbit is killed: Inside is a Duck that flies       maximum of four words and twelve total letters.
                                                                   out (replace item #2 with #3). It now takes its turn in                                                                      a letter in his or her word or phrase. If the guess
They plan to find and destroy your hidden soul.                                                                              ÷÷ Under the gallows, write the blanks (not the letters!)          is correct, write in the letter in any blank that it
                                                                   order after the hero who killed the Rabbit, and flees
                                                                   from the heroes as a monster with Speed 5. A hero            for each hero’s word or phrase, leaving a space                 appears. If it isn’t, draw a body part hanging from
YOU WIN WHEN . . .                                                                                                              between words.                                                  the gallows in this order: head, body, left arm, right
                                                                   may attempt a Might roll of 4+ to kill it.
. . . all the heroes are dead.                                                                                                                                                                  arm, left leg, right leg. Each time you draw a body
                                                                ÷÷ When the Duck is killed: Inside is an Egg that rolls      ÷÷ Speak in a Wild West voice for the rest of the game.
SPECIAL ATTACK RULES                                                                                                                                                                            part, that hero takes 1 die of physical damage.
                                                                   out (replace item #3 with #4). It now takes its turn
                                                                   in order after the explorer who killed the Duck, and
                                                                                                                             WHAT YOU KNOW ABOUT THE HEROES                                  ÷÷ If a hero’s Hangman card is completed with a full
÷÷ You cannot take damage. You can still attack heroes
                                                                   flees from the heroes as a monster with Speed 1. A        They are all on your execution list and will be playing            person (six wrong guesses) when you are in line of
   and they can still steal from you.
                                                                   hero may attempt a Knowledge roll of 5+ to break          Hangman to try to win back their lives.                            sight with that hero, that hero is killed.
÷÷ If a hero dies, the hero drops all cards, becomes a
                                                                   it open.
   Wraith, and joins your side. A Wraith cannot draw,                                                                        YOU WIN WHEN . . .                                              IF YOU WIN . . .
   carry, or use cards. A stunned Wraith is removed             ÷÷ When the Egg is broken: Inside is your soul, in the                                                                       “My work here is done,” you sigh in relief. Now, to
                                                                                                                             . . . all the heroes are dead.
   from the game.                                                  form of a Pen (replace item #4 with #5). A hero may                                                                       move on to the next town in line, where more doomed
                                                                   attempt a Sanity roll of 6+ to destroy it.                                                                                souls wait for the noose. Innocent? Guilty? It doesn’t
÷÷ If a hero has any companions (Cat, Dog, Girl, or
   Madman) when turned into a Wraith, turn them                                                                                                                                              matter. Eventually, everyone sees the rope.
                                                                IF YOU WIN . . .
   face-down; each face-down card adds 1 die per
   companion to the Wraith’s trait rolls.                       Your soul is safe, for now. The time has come to make
                                                                yourself known once more to the world—they already                                                                            
÷÷ After all instructions have been read, if any hero           know your name from the book you cleverly hid
   mentions your name—Maldovo—you may make a                    among them. Now everyone who’s read your book and
   Sanity attack against the hero. You do not need to           unwittingly summoned you back will soon learn of your
   explain why you are making this attack, only that            dominion over them. You will reveal yourself as the
   you are.                                                     master of dark magic!
HAUNT HAUNT
                                                         68                                                                                                                           69
                                   To Reach the Cosmos                                                                                                                   The Other Side
                                                      BY BEN PETRISOR                                                                                                                  BY LIZ SPAIN
You uncork an ancient bottle and your lungs fill with a         SPECIAL ATTACK RULES                                          It’s taken a while, but you’ve finally managed to               HOW TO PUT A GHOST TO REST
pale blue mist. You feel your cares melt into the aether.       ÷÷ Instead of your physical attack, you may make a            contact the spirits of the house. They are not friendly.        ÷÷ To put the Ghosts to rest, take something precious
It’s all so clear now! The stars above look so far away,           Sanity attack against a hero in the same room.             No wonder then that the last three attempts to sell the            from each Ghost and deliver it to a room with an
but they’re really just a gate you can reach yourself.                                                                        house have fallen through.                                         omen symbol        . You must do this at least four
You just need to elevate your thoughts to a higher              ÷÷ A Brainstraw may steal one of a hero’s Thoughts,
                                                                                                                              The estate agent seemed exasperated on the phone.                  times, and at least once for each Ghost.
plane! But how? Why, with your friends of course. You              chosen randomly, by succeeding in a Knowledge
                                                                   attack against the hero. The Brainstraw then ends          “Ridiculous superstition,” he said. “Bunch of people            ÷÷ When you steal an item card that belongs to a Ghost,
can do anything—even reach the cosmos—if you put
                                                                   its movement and spawns another Brainstraw in              hang themselves in a house and people just naturally               put that hero’s explorer token on the item card. On
your brains together.
                                                                   its room.                                                  assume it’s haunted.” The paycheck seemed good                     your turn, you may take that item to a room in the
                                                                                                                              when you accepted. But now, you’re standing in a                   house. Put the explorer token for that Ghost on the
RIGHT NOW                                                       ÷÷ If a Brainstraw is defeated by any attack during           locked house full of manifested ghosts as dangerous                room to mark that it has been put to rest in that
÷÷ Your explorer is still in the game but has turned traitor.      a hero’s turn, it is stunned and retreats. Put the         as they are insane. There’s no way you’re being paid               room. That Ghost must then lower its traits to their
                                                                   Brainstraw in your room.                                   enough for this.
÷÷ Set aside all the small green monster tokens                                                                                                                                                  lowest values. You may not use a room with an
   (representing Brainstraws).                                  ÷÷ When a hero defeats you in mental combat to                                                                                   explorer token on it to put another Ghost to rest.
                                                                   steal your Thought, if you have another explorer’s         RIGHT NOW
÷÷ Put one Brainstraw in your room and an adjacent
   room up to three rooms away without another hero
                                                                   Thought, you may give the hero who defeated you            ÷÷ Your explorer is still in the game but has turned traitor.   SPECIAL ATTACK RULES
                                                                   that Thought instead.                                                                                                      ÷÷ You may only attack Ghosts using Sanity or
   in it. If there are no empty rooms, you may place the                                                                      ÷÷ Set aside one matching explorer token for each hero
   tokens in your room.                                                                                                          if you have four or five heroes, two for each if you            Knowledge. On your turn, you may attack each Ghost
                                                                LOSING AND GAINING THOUGHTS                                                                                                      that is in the same room as you once. Regardless
÷÷ Get a number of pieces of paper equal to the number                                                                           have three heroes, and three for each if you have
                                                                ÷÷ If you lose a Thought, lose 1 in the trait listed on the                                                                      of what trait you attack with, a Ghost can only lose
   of heroes. Write down a “Thought” for each hero.                                                                              two heroes.
                                                                   outside of the paper.                                                                                                         Sanity when damaged by your attack.
   It could be what you plan to do after you ascend to                                                                        ÷÷ Raise your Sanity and Knowledge to their maximum
   the cosmos, or about a previous event in the game,           ÷÷ If you gain a Thought, gain 1 in its trait, and read the                                                                   ÷÷ When you defeat a Ghost, you may gain 1 Sanity
                                                                                                                                 values.
   or even the first thing that comes to mind. Fold the            Thought aloud.                                                                                                                or 1 Knowledge and take one of the Ghost’s items.
                                                                                                                              ÷÷ You have some ghosthunting equipment. For each                  This includes items that may not be lost, dropped,
   papers so that no one else can read them.
                                                                                 BRAINSTRAWS                                     hero, search the item stack and its discard pile for an         or stolen.
÷÷ Write a trait such as Knowledge on the outside of                                                                             item card from this list in this order: Chalk, Device,
   each piece of paper; you may not use the same trait          Speed 3 Might 5 Sanity 5 Knowledge 5                             Ceremonial Robes, Locket, Blueprint. If a hero has an        ÷÷ If a Ghost attacks you with Speed, Might, or
   more than twice. Raise each Thought’s appropriate                                                                             item that you are searching for, take it. Then shuffle          Knowledge and wins, you do not take damage
                                                                If a Brainstraw enters the Mystic Elevator, the Elevator                                                                         unless your Sanity is at its minimum value.
   trait by 1.                                                                                                                   the discard pile into the item stack.
                                                                won’t function until the Brainstraw leaves.
WHAT YOU KNOW ABOUT THE HEROES                                                                                                WHAT YOU KNOW ABOUT THE HEROES                                  IF YOU WIN . . .
                                                                IF YOU WIN . . .                                                                                                              The house seems brighter now, as if the windows are
They don’t want to help you ascend. In fact, they’ll try                                                                      The spirits of this house are unsettled. Angry, even.
to cut at your straws and even try to take your own             It’s so beautiful! A world like no one’s ever seen before,                                                                    letting in more light. You pack up the rope used to hang
                                                                                                                              They may attempt to hurt you. They won’t let you
Thoughts.                                                       and you have your friends to thank. Luckily, they’ll                                                                          the previous occupants at the end of their lives, along
                                                                                                                              leave. The only way you’re getting out of this alive is
                                                                get to live the experience through you. You feel the                                                                          with the rest of the tools of your trade. It’ll be nice to
                                                                                                                              if you can appease the Ghosts of the dead that control
YOU WIN WHEN . . .                                              happiest memory of all your friends at once. You are in                                                                       have some new life in this house. That, and a new coat
                                                                                                                              the house.
                                                                pure bliss in a world where physics and reality don’t                                                                         of paint.
. . . you end your turn and have each living                    hold true like in the world before.
hero’s Thought.                                                                                                               YOU WIN WHEN . . .
                                                                                                                              . . . you manage to put all the Ghosts to rest.
HAUNT HAUNT
                                                         70                                                                                                                              71
                                  Man’s Worst Enemy                                                                                                  Existence Precedes Essence
                                                     BY KEITH BAKER                                                                                                              BY PENDLETON WARD
The last thing you expected to find in the house was            YOU MUST DO THIS ON YOUR TURN                                You pick up a skull resting inside the dusty basin of an        SPECIAL ATTACK RULES
a puppy. Who knows how long the poor whelp had                  At the end of each of your turns, lower the Turn/            old stone fountain. Its dry lipless smile reminds you of        ÷÷ Instead of attacking, you can hurl the Head if you are
been trapped in the crumbling manor? You scooped                Damage track to the next number. When it reaches 0,          the cosmic joke that is your life within the smothering            in the same room. You may toss it into a room any
up the little creature, never noticing the dust-covered         you may possess a hero. Then reset the Turn/Damage           vastness of time and space. “You’re bumming me out,                number of rooms away in a straight line, including
pentagram surrounding it. Your thoughts dissolve as             track to 6.                                                  skull!” Affixed above the fountain, a stone cherub cocks           up and down stairs, the Balcony, or the Coal Chute.
you stare into its soulful brown eyes, until your mind is                                                                    its head in your direction and drools out a stream of              Make a Might attack against a hero in that room after
soft clay ready to be reshaped by your adorable new                                 THE BEAST                                thick dark tar full of stars. You surmise out loud, “It’s          you toss the Head.
master. What a good boy he is! He’s your best friend.                                                                        universe liquid!”
And you need to protect your friend . . .                                 Speed 4 Might 4 Sanity 6                                                                                           ÷÷ If a hero is killed, replace the hero’s figure with the
                                                                                                                             The stars invade your eyes and rewire your mind.                   matching explorer token.
                                                                                                                             Instinctively you take the skull and plunge it into the
RIGHT NOW                                                       SPECIAL ATTACK RULES                                                                                                         ÷÷ If the Head kills a hero or comes across a hero’s
                                                                                                                             goop. Muscles, eyes, teeth and flesh sprout out from
÷÷ Your explorer is still in the game but has turned traitor.   ÷÷ The Beast makes Sanity attacks and deals mental           their respective regions inside the skull, covering it             explorer token during its turn or when it is tossed,
                                                                   damage. When you reduce a victim’s mental trait           completely with a quick SHLORP! sound. The skull                   put the hero’s explorer token on the Head. Tokens
÷÷ Discard the Dog card and put a small red monster
                                                                   to the skull symbol, that trait remains at its lowest     has become a living Head! It smacks its lips and says,             move with the Head, and can be stolen by heroes.
   token (representing the Beast) in the same room as
   you. You will do anything to protect the Beast from             value and the victim is possessed (see Possession).       “What . . . Am . . . I?”                                        ÷÷ While the Head has any explorer tokens, it cannot
   your former allies. As you fight them, be sure to let        ÷÷ The Beast cannot be attacked through normal                                                                                  attack on its turn but may defend.
                                                                                                                             You stare deeply into the eyes of the Head in your
   them know what a good boy your new master is.                   means. Its coercive powers—and adorable little            hands and mutter “Buddy, you’re my new best friend
   He’s the best dog ever!                                         face—prevent anyone from attacking it directly.           and together we will never be bummed again.”
                                                                                                                                                                                                                      HEAD
÷÷ If you have the Girl, the Cat, or the Madman, set            ÷÷ You (and any other victims of possession) can attack,                                                                                       Speed 5 Might 5
                                                                                                                             “Hooray! Also, I’m hungry,” says the Head.
   aside their cards and adjust your traits accordingly; if        be attacked, and use cards normally. If any of your
   this would lower any trait to the skull symbol, set it          traits drop to the skull symbol, you are rendered         You lightly tussle the Head’s baby-soft hair and laugh,         *MORE NEW FRIENDS
   at its lowest value above the skull symbol. Use small           unconscious and removed from the game.                    “Don’t worry, I’m sure my old friends won’t mind if you
                                                                                                                                                                                             If the Head or any explorer brings a hero’s explorer
   monster tokens of different colors to represent the                                                                       chew on ’em.”
                                                                ÷÷ If a hero has the Cat card, the Beast must attack that                                                                    token into the life-giving waters of the Fountain, its
   companions; put each token in a different room up
                                                                   hero if it can.                                                                                                           body will heal horrifically, coming back to life as a
   to 4 spaces away, and put a matching monster token                                                                        RIGHT NOW                                                       reanimated monster with no memory of its past self.
   on the card for reference. They remain in these                                                                           ÷÷ Your explorer is still in the game but has turned traitor.
                                                                POSSESSION                                                                                                                   Reset the monster’s traits to their starting values
   rooms and can be picked up by the heroes.
                                                                The fiendish spirit within the Beast has the power to        ÷÷ Lower your Sanity to the lowest value above the              and give the monster the “Attack” note and put the
÷÷ Set up the Turn/Damage track with a plastic clip at          corrupt and control heroes. When a hero is possessed,           skull symbol.                                                monster’s figure in the closest room containing a hero.
   6. You’ll use it to keep track of time for purposes of       that hero becomes a traitor. There are two ways that
   possession.                                                                                                               ÷÷ Put the Fountain token and the large circular Head           If the hero that the monster attacked then attacks the
                                                                this can happen.                                                                                                             monster on his or her next turn, give the monster the
                                                                                                                                token in the room where the haunt was revealed.
WHAT YOU KNOW ABOUT THE HEROES                                  ÷÷ The Beast can possess a victim using its mental                                                                           “Join” note; that monster is now on your side. If the
                                                                                                                             ÷÷ Set aside a matching explorer token for each hero.
                                                                   attack (see Special Attack Rules).                                                                                        monster doesn’t attack the reanimated hero, give the
They are trying to destroy the Beast.
                                                                                                                             ÷÷ Get three pieces of paper. Write these notes:                monster the “Rejoin” note; that monster returns to
                                                                ÷÷ When the Turn/Damage track reaches 0, the Beast                                                                           being a hero and is now back on the heroes’ side.
YOU WIN WHEN . . .                                                 may automatically possess the hero with the lowest              ww Attack the closest hero.
. . . all the heroes are either dead or controlled by              Sanity value. In the case of a tie, you decide which            ww Join the traitor.                                      After each step of this process, get the piece of paper
the Beast.                                                         of the tied heroes is possessed. If the player with the                                                                   back so that more monsters can be reanimated.
                                                                                                                                   ww Rejoin the heroes.
                                                                   lowest Sanity value is somehow protected, the Beast
                                                                   possesses the player with the next highest Sanity                                                                         IF YOU WIN . . .
                                                                                                                             WHAT YOU KNOW ABOUT THE HEROES
                                                                   value. Whether or not the Beast possesses a hero,                                                                         After the Head has its fill, munching and then
                                                                   reset the Turn/Damage track to 6.                         They do not approve of your newfound friendship
                                                                                                                                                                                             burping up your old friends, you collect their chewed
                                                                                                                             with the Head. They’re trying to TEAR YOUR
                                                                                                                                                                                             up bits and pieces and put them all inside the
                                                                IF YOU WIN…                                                  RELATIONSHIP APART.
                                                                                                                                                                                             fountain. The universe liquid heals and warps them
                                                                The power of the Beast grows stronger by the hour.                                                                           into entirely new fleshy creatures. They undulate
                                                                By dawn its influence will reach across the township.
                                                                                                                             YOU WIN WHEN . . .                                              and flex in the starry goop. The ones with mouths
                                                                The tiny sliver of your personality that remains shivers     . . . all the heroes have either been fed to your Head or       call out, “What . . . Am . . . I?!”. You comfort them by
                                                                as you envision the world that lies ahead… the Age           turned into more new friends.*                                  stating the facts: “Y’all are cool and I love you. Let’s
                                                                of the Beast.                                                                                                                go get some dinner ’cause I’m hungry now too.” The
                                                                                                                                                                                             creatures cheer! Gently, you bundle them up inside
                                                                What a good boy he is! You’d better go find his
                                                                                                                                                                                             your shirt and set off into the night.
                                                                favorite ball.
HAUNT HAUNT
                                                        72                                                                                                                            73
                                             Coulrophobia                                                                                                                     Let It Glow
                                                       BY JUSTIN GARY                                                                                                               BY ELISA TEAGUE
A little doggie flops up next to you with your slippers in      SPECIAL ATTACK RULES                                          You pick up a snowglobe from the floor and stare at the         HOW TO CREATE SNOW MONSTERS
his mouth. Your giant red slippers. Of course, you put          Take the item tokens from above and be prepared to            wintry landscape. A memory of days past flash through           ÷÷ Once during your turn, you may create a Snow
them on. Why wouldn’t you?                                      deliver just the right joke death to each of your friends.    your mind, as if from another lifetime . . . another               Monster in any room with an omen symbol
                                                                Each friend has selected a personal joke that he or she       world. As the dark memories of freezing snow flood                 by succeeding at a Knowledge roll of 5+. If all ten
And . . . Heh. Hee hee. As you look into the mirror, you
                                                                would just die for! Once during your turn, you can make       your brain, an icy glowing power flows through your                Snow Monsters are in the house, you cannot create
realize you’ve had the wrong idea about this house
                                                                either a knock-knock joke or a killing joke:                  body. Frozen no more, your anger turns to the house                any more.
all along. This isn’t scary at all! It’s hilarious! Why
                                                                                                                              and its inhabitants. Now everyone will feel as cold as
would everyone be so scared of a harmless house?                ÷÷ Knock-Knock Joke: Pick one of your remaining                                                                               ÷÷ The Snow Monsters have Speed and Might values
                                                                                                                              your heart has been all these years . . .
You know what would be the funniest thing of all? If               Gags and tell the heroes a knock-knock joke (see                                                                              equal to the number on the Turn/Damage track
you murdered everyone just as if the house was really                                                                                                                                            (minimum 1).
                                                                   below). Each hero on your floor must make a                RIGHT NOW
haunted. Hahahaha! That would be priceless! But we                 Sanity roll. If your Gag number matches that of the
need to make sure they die in really funny ways. Let’s                                                                        ÷÷ Your explorer is still in the game but has turned traitor.   ÷÷ If you are attacked in a room containing a Snow
                                                                   hero’s piece of paper, then you must laugh out loud                                                                           Monster, you can make the hero attack the Snow
put on this big red nose and ready these zany props                manically, and that hero needs a 5+; other heroes          ÷÷ Set up the Turn/Damage track with a plastic clip
first for some extra chuckles!                                                                                                                                                                   Monster instead.
                                                                   need a 2+. Any heroes who fail take 1 point of                at 1. You’ll use this to keep track of temperature.
                                                                   mental damage.                                                Each number on the track represents 10 degrees
RIGHT NOW                                                                                                                                                                                     YOU MUST DO THIS ON THE
                                                                                                                                 Fahrenheit below zero.
                                                                ÷÷ Killing Joke: If you or the Dog are in the same room                                                                       MONSTERS’ TURN
÷÷ Your explorer is still in the game but has turned traitor.                                                                 ÷÷ Set aside ten small orange monster tokens
                                                                   as a hero, you can use one of your Gags. The Gag                                                                           On the Snow Monsters’ turn, for each faceup Snow
÷÷ You are Knick-Knack the Clown. You tell knock-                  is destroyed. The hero must succeed at a Might or             (representing Snow Monsters).                                Monster in a room with an unlocked Thermostat, you
   knock jokes.                                                    Speed roll of 5+ or take 1 point of physical damage        ÷÷ Gain 2 Might and 2 Knowledge.                                may roll a die. For each blank result, advance the Turn/
÷÷ Put your figure in the Entrance Hall.                           and 1 point of mental damage. If you’ve chosen the                                                                         Damage track to the next number.
                                                                   Gag number that matches the hero’s piece of paper,         WHAT YOU KNOW ABOUT THE HEROES
÷÷ You may reset any of your traits to 1 above their               put that piece of paper face-up in front of the hero.                                                                      IF YOU WIN . . .
                                                                                                                              They don’t like the cold and will try to stop the house
   starting values.                                                On that hero’s next turn, the hero begins laughing         from freezing over.                                             You smile, looking over your glistening, icy castle in the
÷÷ Set aside five pentagonal item tokens numbered                  to death. At the end of each of his or her turns, the                                                                      beautiful, white snow. You think to yourself, “First, my
   from 1 to 5 (representing Gags).                                laughing hero takes 1 point of physical damage and         YOU MUST DO THIS ON YOUR TURN                                   beautiful house, and then the rest of the world will be
                                                                   1 point of mental damage. That hero can also no                                                                            completely engulfed in ice!” At last, no living thing will
÷÷ Get five pieces of paper, number them 1 through 5,                                                                         At the end of each of your turns, advance the Turn/
                                                                   longer make attacks.                                                                                                       ever challenge you, bother you, or get in your way. You
   and write down these words (or different ones in the                                                                       Damage track to the next number, which represents the
   same spirit!):                                               When you would take damage, you may choose one of             temperature in the house going down. Announce the               will rule your frozen kingdom, alone.
                                                                your Gags and destroy it instead to take no damage.           temperature after you do so.
      ww 1. Acid-blasting seltzer bottle
                                                                Your wonderful pooch Noodles can attack normally,             If the Turn/Damage track reaches 0, you take 1 die of
      ww 2. Exploding whoopee cushion
                                                                and can carry one Gag at a time. If you use the Dog to        physical damage at the start of your turn, unless you
      ww 3. Neck-breaking banana peel                           deliver a killing joke, it must use the Gag it is carrying.   are in the Balcony.
      ww 4. Toxic cream pie                                     The unfunny heroes might try to attack your adorable
                                                                Dog. The Dog cannot take damage, but it can be                YOU WIN WHEN . . .
      ww 5. Strangulating rubber chicken                        stunned or have its Gag stolen.                               . . . all the heroes are killed or freeze to death. When
÷÷ Close your eyes and tell each hero to pick one piece                                                                       the Turn/Damage track reaches 9 minus the number of
   of paper and put it in his or her pocket. If there are                     NOODLES THE DOG                                 heroes at the start of the haunt, the house is completely
   more pieces of paper than heroes, they should put                                                                          frozen, and all heroes freeze to death. (For example, if
   the unchosen ones in the box where you cannot                                  Speed 6 Might 3                             there are four heroes, the heroes die when the track
   see them.                                                                                                                  reaches 5.)
                                                                KNICK-KNACK’S KNOCK-KNOCK JOKES
WHAT YOU KNOW ABOUT THE HEROES                                  Unfortunately, you are terrible at telling knock-knock
They’ve got no sense of humor.                                  jokes. They always go like this:
                                                                   Knock knock.
YOU WIN WHEN . . .
. . . you kill two heroes, or all but one hero is no longer        Who’s there?
in the house and you kill that hero.                               Strangulating rubber chicken.
                                                                   Strangulating rubber chicken who?
                                                                   <sound of strangling noises>
                                                                IF YOU WIN . . .
                                                                HAHAHAHAHA! Guess you’ve got the last laugh!
HAUNT HAUNT
                                                         74                                                                                                                            75
                                        back to the past                                                                                                They’re Always After Me
                                                      BY CHRIS DUPUIS                                                                                         BY MIKE SELINKER, BASED ON A SONG BY PAUL AND STORM
It’s all happening according to plan. One by one, you           After you answer, the heroes may be able to eliminate        You find a cereal box and open it. You are surrounded           SPECIAL ATTACK RULES
deceived your friends and murdered them, leaving                one or more rooms based on your response. Roll 2 dice.       by twinkly glittering: hearts, clovers, stars, and other        ÷÷ You cannot attack with Might except in the Rainbow.
yourself as the sole hero of the company. Now it’s time         Flip face-down up to that number of rooms which the          strange shapes. You have been transformed into a                   Elsewhere, you always make Speed attacks by
to complete what you all started and invoke the ritual          players now know are not your room based on your             sprightly goblin known as a Leprechaun.                            rolling maximum number of dice equal to your Speed
of the house. If only they had shared your vision, they         response. Do not ever flip your room. Example 1: You                                                                            or the number of room tiles on this floor that you
                                                                                                                             And there be heroes here. Heroes who are always after
could have shared the power with you.                           were asked whether you are in a room with only one                                                                              entered before attacking, whichever is fewer. So, if
                                                                                                                             your lucky charm.
                                                                door, and you answered no, so they know they can                                                                                you started four rooms away on this floor, and you
As you clean the blood off of your dagger, you get a
                                                                eliminate all rooms with one door. When you roll to                                                                             have a Speed of 6, you would roll 4 dice. But if you
strange sense of deja vu. Something is wrong. Someone
                                                                flip rooms, you can flip as many one-door rooms as you
                                                                                                                             RIGHT NOW
has changed the past. Or the future . . . it’s hard to tell.                                                                 ÷÷ Your explorer is still in the game but has turned traitor.      have a Speed of 3, you would roll only 3 dice. You
                                                                rolled. Example 2: You were asked whether you are in                                                                            cannot attack anyone in the room you start a turn in
No matter. Nothing can stop you now. All you have to
                                                                a room with a table and you answered yes. When you           ÷÷ Raise your Speed to its highest value.                          (except on the Rainbow), nor can you enter a room
do is remain hidden, and all will be well. The power
                                                                roll to flip rooms, you can flip as many rooms without a                                                                        you previously left on this turn.
will be yours, and no one will be able to stop you.                                                                          ÷÷ Shuffle the Medallion (representing your Lucky
                                                                table as you rolled.
                                                                                                                                Charm) into the omen stack.                                  ÷÷ If you are defeated when you attack or defend, cry
RIGHT NOW                                                       When you flip a room, remove any figures and tokens
                                                                                                                             ÷÷ Adopt a bone-chillingly bad Irish accent for the rest           out: “Dear boy, release me!” The hero will tell you
÷÷ Your explorer is still in the game but has turned traitor.   on the room, flip it over, and put it back in the house                                                                         what happens then.
                                                                                                                                of the game.
                                                                where it previously sat. Then replace any figures and
÷÷ Set aside nine Obstacle tokens (representing                 tokens.
   Pentagrams). Set aside six small monster tokens of                                                                        WHAT YOU KNOW ABOUT THE HEROES                                  THE RAINBOW
   any color (representing Flipped Landings).                   If you flip a landing, place a small monster token on        They seek your Pot of Gold, which you have placed               If the heroes discover the Rainbow, each Color of the
                                                                the flipped room as a reminder of which room was the         at the end of a hidden Rainbow. You don’t want them             Rainbow is treated as 1 space of movement. If you stop
÷÷ Remove your figure from the house, as you will                                                                                                                                            your movement on a Color that contains a hero, or a
                                                                landing. You still treat it as the landing for that floor.   to get your Lucky Charm, for then they will find the
   conduct things from behind the scenes.                                                                                                                                                    hero ends his or her movement on your Color, you may
                                                                                                                             Rainbow.
÷÷ Choose a room in play to hide in. Write the name of          HOW TO SLOW THE HEROES                                                                                                       immediately make a Might attack to push the hero off
   your room on a piece of paper, and keep it secret.           ÷÷ At the start of each hero’s turn, you may put one of      YOU WIN WHEN . . .                                              the Rainbow. If you succeed, the hero falls to his or her
                                                                   the nine Pentagrams in any room to slow the heroes’                                                                       death.
                                                                                                                             . . . all the heroes are dead.
WHAT YOU KNOW ABOUT THE HEROES                                     progress. It takes an extra space of movement to
They are reversing time to stop you from killing them.             enter a room containing a Pentagram token. Perhaps        SPECIAL TURN ORDER RULES                                        IF YOU WIN . . .
You must slow them down by masking your location.                  you will use them to slow the heroes’ progress to                                                                         You have slain the last explorer who dared to threaten
                                                                                                                             You take a turn after each hero takes a turn.
                                                                   your room, or you will use them to obfuscate where                                                                        your prized pot of gold. You are alone and gleeful,
                                                                                                                             You’re speedy.
YOU WIN WHEN . . .                                                 you are hiding. Do whatever you can to complete                                                                           hoping someday that more explorers will arrive for you
. . . you complete the ritual by being unrevealed when             your ritual!                                                                                                              to bedevil.
                                                                                                                             YOU MUST DO THIS ON YOUR TURN
the Turn/Damage track reaches 0.                                ÷÷ Each time a hero enters a flipped room, he or she                                                                         Till then, you will count your gold and laugh into
                                                                                                                             If you end your turn in a room with an omen symbol
                                                                   must take 1 die of mental damage, so choose your               , look at the top card of the omen stack then put it       the night.
SPECIAL TURN ORDER RULES                                           flipped rooms wisely!                                     back. Then, if you succeed at a Knowledge roll of 4+,
You don’t take turns. Don’t worry. You’ll have plenty to                                                                     you may shuffle the stack.
do on the heroes’ turns.                                        IF YOU WIN . . .
                                                                “BAH!” you yell. “The power of the house is mine now!
YOU MUST DO THIS ON EACH                                        No one can stop—“ You suddenly feel an intense pain in
HERO’S TURNS                                                    your stomach. “Oh no . . .” You reach out to your former
During each turn, a hero will ask you one yes or no             friends as the house pulls you in every direction.
question about your room to determine where you
are hiding. You must answer truthfully. A question              Literally.
may only be asked about a specific room or the room’s           In a mirror on the wall, you register a momentary
characteristics. Questions must be limited to the names         image of flesh, blood, and bone being ripped from your
or characteristics of the room. They cannot involve             body as you explode outward, showering the walls. The
information about what floor the room is on, or its             house begins to absorb the remnants as the same thing
position in relation to other rooms. Additionally, they         happens to every other person in it. The front door
cannot ask questions about symbols or game text on              creaks open. The house on the hill has awoken.
the room.
HAUNT HAUNT
                                                         76                                                                                                                           77
                                        The Devil’s Name                                                                                                                  The Twins
                                                  BY F. WESLEY SCHNEIDER                                                                                           BY JERRY HOLKINS AND MIKE SELINKER
Visions of conquests and depravities scour away                 SPECIAL ATTACK RULES                                        Everything has gone precisely according to the stars,      HOW TO WEAVE THE SEAM
memories of an unremarkable life. The hubris of mortal          ÷÷ You may make a Knowledge attack against a hero           who authored this auspicious night when life left the      ÷÷ On your turn, you may drop a Node (similar to
sanity burns amid scenes of inconceivable hellscapes.              in the same room. If you reduce the hero’s trait to      ancient seas and dragged itself, panting, to the shore.       dropping an item) on a doorway or other method
                                                                   the skull symbol with that attack, a portion of your     Your twin is here, you know that now; a moment of             of transferring between rooms or floors. That route
“This form will do . . . for now.” Those are the final
                                                                   immortal essence possesses the hero. Possessed           recognition burns between you, millennia of affection         may no longer be moved through or seen through by
words you hear as an individual. Who you were is
                                                                   heroes reset their traits to their starting values and   and misery erupting to the surface. But you cannot            anyone in the house, including you and your Twin.
gone. Now you’re something more. You are the Fiend.
                                                                   become traitors.                                         share that love now, as there is work to be done. The         If you have already placed all your Nodes, remove a
Yet, there’s a risk that your new freedom is merely a                                                                       distance between you burns like a brand, and when             Node from the house before dropping a new one. You
fleeting thing. The Brimstone Square is near. Scratched         ÷÷ If any of your traits would be reduced to the skull      you have used that heat to destroy this place, you can        may not put a Node in a room that already has one.
upon that riddle in stone lies the secret of your true             symbol, lower the trait to the lowest value above the    be together in the next one.
name, the truth of your being and the only thing that              skull symbol.                                                                                                       ÷÷ You may not drop a Node if it would seal off one
might drive you back into your prison. Your name might                                                                      RIGHT NOW                                                     room or set of rooms from the rest of the house. For
not be obvious, but it’s far from safe.                         THE FIEND’S NAME                                                                                                          example, if the Bathroom (which has one door) is
                                                                                                                            ÷÷ Your explorers are still in the game, but have turned
                                                                                                                                                                                          next to the Arsenal (which has two doors), you may
To yourself, you whisper a secret only you should know,                                                                        Twin traitors.
                                                                            1      B     A      L     A       M                                                                           not put a Node on either of those doors, as it would
the secret of your own true name.                                                                                           ÷÷ For each trait, you may lower one Twin’s trait to          seal off the Bathroom.
                                                                            2      M     A      T     I       R                raise the other’s by the same amount.
RIGHT NOW                                                                                                                                                                              ÷÷ If you do not move on a turn in which you start in a
                                                                            3      L      I     L     I       M             ÷÷ Set aside a number of Obstacle tokens (representing        room with a Node, you may instead tap the Node’s
÷÷ Your explorer is still in the game but has turned traitor.                                                                  Nodes) equal to six minus the number of heroes. So if
                                                                            4      O     R     M      I       S                                                                           power to raise one of your traits to its starting value.
÷÷ Gain 5 Knowledge.                                                                                                           there is one hero, set aside five tokens.
                                                                            5      V     O      T     H       R                                                                        SPECIAL ATTACK RULES
÷÷ Put six pentagonal item tokens numbered from 1 to 6                                                                      WHAT YOU KNOW ABOUT THE HEROES
   (representing the Tomes of Lore) in different rooms.                     6      L     O      L     T       H                                                                        If you take damage, you may split it between you and
                                                                                                                            They are trying to stop you from making a Seam. That       your Twin, as long as both of you lose at least 1 point
   You must put at least one on each floor, though only
                                                                            7      B     O      T     I       S             is an energy wave that will extend between you and         in a trait.
   one can be placed on the floor you’re currently on.
                                                                                                                            your Twin when you are far enough apart.
÷÷ If you have the Chalk card, give it to a hero.                           8      M      I    M      U       M
                                                                                                                                                                                       IF YOU WIN . . .
÷÷ Pick a number from 1 to 20 to get a 5-letter name on                     9      V     E      C     U       R             YOU WIN WHEN . . .                                         You see your twin one last time, as the final seam
   the Fiend’s Name table. Write this name on a piece of                                                                    . . .you get out all the Nodes and can trace a path        erupts between you, swallowing you both. You mix
                                                                           10      O     R      P     A       K
   paper. Do not reveal this name to the heroes.                                                                            between you and your Twin that touches all the Nodes       and hiss, like rain on hot magma, until you stretch and
                                                                           11      M     E      C     U       H             and includes at least twenty rooms.                        collapse. There is only one of you now, the alloy that
WHAT YOU KNOW ABOUT THE HEROES                                                                                                                                                         will form the rich yolk of the next universe. You have a
                                                                           12      B     A      P     H       M
The heroes have unearthed the Brimstone Square,                                                                                                                                        single mouth. And it smiles.
a relic that bears the secret of your true name and                        13      V      I     C     T       H
so holds the power to imprison you once more. The
                                                                           14      O     R      C     U       S
Brimstone Square holds many secrets, though, and the
heroes will need to find Tomes of Lore to decipher your                    15      L     E      T     H       K
true name.
                                                                           16      O      I     C     A       K
HOW YOUR TRUE NAME WORKS                                                   17      B     E      L     T       H
÷÷ Each Tome of Lore can reveal one letter of your
                                                                           18      M     O      L     A       K
   true name. The letter is not revealed until a hero
   spends all of his or her movement for a turn and                        19      L     A     M      A       S
   successfully researches the Tome. If a hero’s research
   is successful, you must reveal one unrevealed letter                    20      V     E      P     A       R
   of your true name (any letter, in any order). Each
   instance of a letter is considered a different letter,
   even if your name contains multiples of the same
                                                                SPECIAL ITEM RULES
   letter.                                                      You cannot pick up Tomes of Lore or the Chalk.
                                                                However, possessed heroes can do both of those things.
÷÷ If a hero in the same room as you speaks your true
   name, you are banished and they win. However, if             YOU WIN WHEN . . .
   a hero speaks the wrong name to you, you possess
                                                                . . . all the heroes are possessed or dead.
   that hero immediately (see Special Attack Rules).
÷÷ A hero may also speak a name to a possessed                  IF YOU WIN . . .
   hero. If correct, your possession ends and can’t be          The last mortal ceases to resist.
   regained. If incorrect, you will deal the guesser a
   number of points of mental damage equal to the               You make its first task a simple one. Tomes of hateful
   number of unguessed letters.                                  words burn easily. Brittle stones crumble to dust. Once
                                                                         more the secret of your name is yours alone.
                                                                             Now no mortal might hope to bind you.
                                                         HAUNT                  Now, you will be their master.                                                                     HAUNT
                                                         78                                                                                                                        79
                                                   I, Mutant                                                                                                      The Canopic Curse
                                                      BY LIZ SPAIN                                                                                                               BY PAUL PETERSON
It’s a great day for science! The fine people at Humane      ASSISTANTS                                                     You have finally discovered the vessel which the                CURSES
Research Supplies have delivered a fresh batch of            The Assistants act on the monsters’ turn. Each is different.   priests used to capture Khasekhemui’s power upon the
monkeys for your experimentation. These monkeys are                                                                         pharaoh’s death. You should have guessed it was a                CURSE      EFFECT
so adorable, they think they’re humans! Ho ho. Precious                                RED                                  canopic jar. But even you do not know which of the jars          1          You cannot pick up an even-numbered Jar.
little monkeys. You’d best get to mutating them right                                                                       in this house holds the essence. You’ll have to get them
away. After all, you—                                         Speed 3 Might 5 Sanity 2 Knowledge 2                          all before the others figure it out.                             2          You are also a traitor. You may pretend to
                                                                                                                                                                                                        have any one of the other curses. You want
CRASH!                                                       If the red Assistant defeats a Monkey, you may move            RIGHT NOW                                                                   to take the correct jar to the Pentagram
Oh my! The monkeys have escaped their cages!                 that Monkey through a doorway into an adjacent room.                                                                                       Chamber instead of the Entrance Hall.
                                                                                                                            ÷÷ Your explorer is still in the game but has turned traitor.
RIGHT NOW                                                                           ORANGE                                  ÷÷ Before you leave the room, collect the Obstacle               3          Unless you end your turn in a room with
                                                                                                                               tokens (representing Curses) numbered from 1 to                          an item symbol       or omen symbol     ,
÷÷ Your explorer is still in the game but has                 Speed 5 Might 3 Sanity 2 Knowledge 2                             6 and bring them with you. Put them face-down                            take 1 die of mental damage.
   turned traitor.                                                                                                             randomly.
                                                             The orange Assistant may move through false doors.                                                                              4          You may not pick up a Jar from the floor
÷÷ Refer to the heroes as “Monkeys” for the rest of the                                                                     ÷÷ When the heroes are ready, call each hero to come                        that you were on when you got the Curse.
   game. It probably says something about that on their                             YELLOW                                     out of the room individually to get a Curse (see
   page. Probably.                                                                                                                                                                           5          You are also a traitor. You may pretend to
                                                                                                                               Assigning Curses and Traitorships).
                                                              Speed 2 Might 2 Sanity 2 Knowledge 5                                                                                                      have any one of the other curses. You want
÷÷ If the Research Laboratory is not yet in play, search                                                                    ÷÷ Bring the Curse tokens back with you. Put the large                      to take the correct jar to the Pentagram
   through the room stack until you find it and place it     The yellow Assistant may attack or defend with                    circular Mummy token in the Pentagram Chamber.                           Chamber instead of the Entrance Hall.
   in the house. Then shuffle that stack.                    Knowledge. If successful, instead of dealing damage to            Put one random Curse token face-down under
÷÷ For each Monkey, put one small round monster token        a Monkey, put an Electronet in the yellow Assistant’s             the Mummy, and put the rest in the box so no one              6          You can only pick up the highest-numbered
   (representing Assistants) of different colors in the      room and capture that Monkey.                                     knows their numbers.                                                     Jar that is not being held.
   Research Laboratory.
                                                                                     GREEN                                  WHAT YOU KNOW ABOUT THE HEROES                                  HOW TO ACQUIRE A JAR
÷÷ Put a number of Obstacle tokens (representing
   Electronets) equal to the number of explorers in                                                                         They are also trying to get the Jars to stop you from           ÷÷ You may take a Jar from a room at the end of your turn.
                                                              Speed 1 Might 3 Sanity 5 Knowledge 3                          claiming your power.
   different rooms in the house.                                                                                                                                                            ÷÷ You can’t move after taking a Jar, but you can give
                                                             Instead of moving, the green Assistant may teleport to                                                                            the Jar to another explorer.
WHAT YOU KNOW ABOUT THE HEROES                               any room in the house.                                         YOU WIN WHEN . . .
                                                                                                                            . . . you bring the correct Jar to the Pentagram Chamber,       ÷÷ You cannot pick up more than one Jar during your turn.
The Monkeys have been changed into mutants and will
be trying their best to ruin your experiment.                                         BLUE                                  uniting the Mummy with his essence.                             ÷÷ You may drop a Jar at any time during your turn. You
                                                                                                                                                                                               can’t pick up a Jar you dropped on the same turn.
                                                              Speed 3 Might 4 Sanity 2 Knowledge 3                          ASSIGNING CURSES AND TRAITORSHIPS
YOU WIN WHEN . . .
. . . you successfully capture all your Monkeys.             When the blue Assistant is defeated during an attack,          Outside the room, randomly assign a hero a Curse                HOW TO KNOW WHO HAS THE
                                                             the Monkey takes damage for the amount his or her roll         token. Not all heroes may have the same Curse; Curses           CORRECT JAR
YOU MUST DO THIS ON YOUR TURN                                exceeds the blue Assistant’s.                                  2 and 5 are treated as the same Curse for this purpose.         When all six Jars are collected, reveal the face-down
                                                                                                                            Then call that hero into your room and describe his or          Curse under the Mummy. The explorer with the
During your turn, you may put one Electronet in a room
you occupied during that turn. Each of your Assistants
                                                                                    PURPLE                                  her Curse. Do this for each hero.                               matching Jar token holds the correct Jar. It immediately
                                                                                                                                                                                            becomes that explorer’s turn. If the explorer is a traitor,
may do the same during the monsters’ turn.                    Speed 3 Might 4 Sanity 2 Knowledge 3                          If a hero gets Curse 2 or Curse 5, the hero becomes a
                                                                                                                                                                                            the explorer must head toward the Pentagram Chamber.
                                                                                                                            secret traitor. The hero reads this page and chooses
HOW TO CAPTURE A MONKEY                                      The purple Assistant adds 2 dice to attack rolls and,          another Curse to pretend to have. The hero must act as
                                                                                                                                                                                            SPECIAL ATTACK RULES
When a Monkey enters a room with an Electronet, he           instead of dealing damage, steals an item card from the        if under this Curse until he or she reveals the ruse. This
                                                             hero if possible. You gain that item.                          may occur on any of the hero’s turns, but must happen           Explorers may not attack an explorer who holds a Jar
or she must attempt a Might, Speed, or Knowledge
                                                                                                                            when the last Jar is picked up.                                 until the correct Jar is revealed. After this, they may
roll of 5+ for each Electronet in that room. If any roll
is failed, the Monkey is captured; tip the hero’s figure                           MAGENTA                                                                                                  attack normally. An explorer who is damaged during an
                                                                                                                                                                                            attack must succeed at a Might roll of 4+ to hold on to
over. For each roll that succeeds, remove an Electronet
                                                              Speed 3 Might 4 Sanity 4 Knowledge 1                                                                                          the Jar. If the Jar is dropped, any explorer may pick it
from that room.
                                                                                                                                                                                            up normally.
                                                             The magenta Assistant cannot be stunned.
HOW TO CONTROL YOUR ASSISTANTS                                                                                                                                                              IF YOU WIN . . .
÷÷ Assistants may move their full Speed. They do not         SPECIAL ATTACK RULES
                                                                                                                                                                                            You smash the jar into the middle of the Pentagram
   roll to move.                                             You accidentally made the Monkeys unkillable! If you
                                                                                                                                                                                            and feel the power of the mummified pharaoh flow
                                                             would kill a Monkey, any trait that would be reduced
÷÷ Assistants may move captured Monkeys. An Assistant                                                                                                                                       into you. Nothing can stop you now. Ancient Egypt will
                                                             to the skull symbol drops to the lowest value above the
   in the same room may spend 2 spaces of movement                                                                                                                                          rise again.
                                                             skull symbol. The Monkey is instead captured; put an
   to move the Monkey and/or any Electronets to the
                                                             Electronet in its room and capture the Monkey.
   room where the Assistant ends his or her turn.
÷÷ If an Assistant is defeated by an attack, they are        SPECIAL MOVEMENT RULES
   stunned as usual. However, when the Assistant is                   A Monkey that has been captured does not
   no longer stunned, replace the token with                             count as an opponent for the purposes of
   a different color of Assistant.                                         moving past an opponent.
                                                      HAUNT                                                                                                                          HAUNT
                                                      80                                                                                                                              81
                                                                          IF YOU WIN . . .
                                                                        Mwah ha ha ha ha!
                                                 Get a Clue                                                                                                          In the Details
                                                      BY ELISA TEAGUE                                                                                                           BY ROB DAVIAU
“This is the last straw,” you think, as Mr. Dedman              YOU MUST DO THIS ON YOUR TURN                               This scenario has no traitor—only heroes. You are all trying to be the one to get out of the contract. The rest of the
chastises you for placing out the wrong dessert china           At the start of your turn, advance the Turn/Damage          rules for this haunt are in Secrets of Survival.
for his guests. You’ve been the butler of this house for        track to the next number. If it reaches 12, the police
20 years, and you always put out the gold-rimmed                arrive.
plates for dessert. Now he wants the floral pattern?
Enough is enough.                                               SPECIAL ATTACK RULES
As your anger rises, you grab the closest item to you,          ÷÷ If any of your traits would be reduced to the skull
a rope, and throw it around your employer’s neck                   symbol, lower the trait to the lowest value above the
just after he pushes the silent alarm and lets out a               skull symbol.
loud scream, alerting his guests that there may be
                                                                ÷÷ In certain rooms of the house, heroes will establish
trouble. They are all in the Dining Room finishing
                                                                   their alibis. You cannot damage or steal from heroes
their dessert, and you hope they don’t have a clue as
                                                                   in their alibi rooms.
to what you’ve done.
                                                                SPECIAL ITEM AND OMEN RULES
RIGHT NOW
                                                                You may not pick up item cards, item tokens, or omens.
÷÷ Your explorer is still in the game but has turned traitor.   However, you may steal weapons and the Rope from
÷÷ Gain 2 Might.                                                the heroes using physical attacks.
÷÷ Set up the Turn/Damage track with a plastic clip at
   the number of heroes. You’ll use this to keep track
                                                                IF YOU WIN . . .
   of time.                                                     You smile smugly as the police leave the house. You are
                                                                free and clear, and now you are a servant to no one.
WHAT YOU KNOW ABOUT THE HEROES                                  As the last bit of red and blue lights disappear over the
The heroes know that you are the killer, and they are           horizon, you think to yourself, “Oh yes, now I remember
ready to tell the police what you did and why they              Master Dedman asking me to use the floral china,” and
couldn’t possibly be guilty.                                    shrug as you enter the house. You are the master here
                                                                now. You can break out the good dishes.
YOU WIN WHEN . . .
. . . all the heroes are dead or the Rope is dropped in
the Dining Room and the police arrive before those left
alive have their alibis.
HAUNT HAUNT
                                                         82                                                                                                                       83
                                   Forget to Remember                                                                                             the murderer in the machine
                                                    BY WILL HINDMARCH                                                                                                               BY JEFF TIDBALL
The serial killer Richard Smith had a mind too powerful         YOU MUST DO THIS ON THE                                      The strange things in this old mansion had commanded            YOU MUST DO THIS ON YOUR TURN
for any brain to hold. He was more than a being, more           MONSTERS’ TURN                                               your attention so fully that you were almost surprised          At the start of your turn, advance the Turn/Damage
than meat and bones, and he refuses to be forgotten             Whether or not you are loyal, you must make the              to hear your ringtone go off. You pull out your phone,          track to the next number. Do this only when your traitor
or ignored. He’s thinking—scheming—and he’s doing it            Psychic Spirit’s mental attacks against the heroes. If a     place your thumb on its sensor, and unlock it. You              character’s turn comes, even if your character has
inside your own mind.                                           hero has the Crystal Ball, the Psychic Spirit attacks him    read a familiar word on the display: Flitter. That’s the        been killed. Don’t do this on the turns of former heroes
                                                                or her; otherwise, it attacks the hero with the highest      social network where you and your friends chirp about           who’ve been driven mad and joined your side.
RIGHT NOW                                                       Knowledge. If the hero loses, this damage must be            everything that’s important in your lives.
÷÷ Your explorer is still in the game but has turned traitor.   split evenly between Sanity and Knowledge, with any          You glance at your phone and recoil. It’s a photo,              SPECIAL ATTACK RULES
÷÷ If your Sanity and/or Knowledge traits are                   leftover amount taken to whichever the hero prefers.         showing the corpse of your best friend—with whom you            You have a new action you can do at any time on your
   below their starting values, raise them to their             The Psychic Spirit never attacks you, whether or not         had 244 friends in common—brutally murdered.                    traitor turn: Share social media killings. You can even
   starting values.                                             you are loyal.                                                                                                               do this if your character is dead. Once during your turn,
                                                                                                                             Your phone rings again.
                                                                                                                                                                                             for each Smartphone (including dropped ones), do this:
÷÷ Secretly roll 1 die for each hero and add the results.       SPECIAL ATTACK RULES                                         Another picture! A different friend . . . slaughtered!
÷÷ Ask each hero to each roll 1 die.                                                                                                                                                         ÷÷ Choose a hero in the room.
                                                                ÷÷ Whether or not you are loyal, you can now make
                                                                                                                             And another!
÷÷ If the sum of these rolls is less than the result of            mental attacks using your Knowledge or Sanity                                                                             ÷÷ If no reception has been established for that room,
   your roll, you are disloyal and Richard Smith dwells            on any explorer in your room. Remember that               This is a great way to clean out your friend list.                 have the hero look for reception (he or she knows
   within you.                                                     targets decide how to apply damage done to them,                                                                             how). If the room contains a Dead Zone (an Obstacle
                                                                   however, so it’s up to you to convince explorers to       RIGHT NOW                                                          token) or is in the basement, stop this process for
÷÷ If the sum equals or exceeds your result, the bond              take the kind of damage you want them to, whether                                                                            that room here.
                                                                                                                             ÷÷ Your explorer is still in the game but has turned traitor.
   of friendship with the heroes helps you resist the              or not you are loyal.
   Psychic Spirit of Richard Smith and you are still                                                                         ÷÷ Discard the Ring.                                            ÷÷ Inform the hero that the Smartphone reveals grisly
   loyal—but good luck convincing them that’s true. You         ÷÷ The Psychic Spirit never takes damage from mental                                                                            photos of his or her Flitter friends . . . who have all
                                                                   attacks.                                                  ÷÷ Take a pentagonal item token (representing a                    been gruesomely slain somewhere out in the rest of
   still count as a traitor, and may use any of the traitor                                                                     Smartphone).
   powers on page 17 of the base game rulebook, for                                                                                                                                             the world!
                                                                ÷÷ The heroes have figured out how to damage the
   you now bear a trace of psychic power.                          vestige of the Psychic Spirit. If you are loyal, you      ÷÷ Remove the Sanity clip from your character card. You         ÷÷ Finally, make a Sanity attack against the hero, using
                                                                   must convince them to turn that efforts on the               no longer have a Sanity value. Recall that you can’t            a number of dice equal to the number on the Turn/
WHAT YOU KNOW ABOUT THE HEROES                                     Crystal Ball. A hero must succeed at an attack               be attacked with Sanity, lose Sanity, or make Sanity            Damage track plus the number of Bars of reception
They don’t understand. Richard Smith was a powerful                against the room containing the hero holding the             rolls (e.g., to resist the Music Box) without that score.       (small monster tokens) in the room (maximum of
and brilliant man, forever in a mental battle between              Crystal Ball to destroy it.                               ÷÷ Set up the Turn/Damage track with a plastic clip at             8 dice). The hero defends using Sanity, and takes
narcissism and self-loathing. You’ve glimpsed his                                                                               1. You’ll use this to keep track of time.                       Sanity damage if he or she loses.
                                                                ÷÷ If you are loyal and a hero kills you, the Hero sees in
power and are forever changed by it—but the others                 your eyes that you are innocent and loses 2 Sanity.
won’t learn what must be done unless you can                                                                                 WHAT YOU KNOW ABOUT THE HEROES                                  HOW TO ADD FRIENDS TO YOUR NETWORK
convince them.                                                  PSYCHIC SPIRIT OF RICHARD SMITH                              They’re locked in the house, so they’re trying to use           Once a hero’s Sanity has dropped to the skull symbol,
                                                                                                                             their Smartphones to summon outside help to come                the hero becomes your friend, and is no longer a hero.
YOU WIN WHEN . . .                                                           Sanity 6       Knowledge 6                      break them out before you “unfriend” them all.                  Read your new friend these instructions:
If you are disloyal, you win when all the heroes are                                                                                                                                         ÷÷ You’re not dead. You’re just my insane friend.
either dead or monsters in the service of the Psychic           IF YOU WIN AND ARE LOYAL . . .                               YOU WIN WHEN . . .
Spirit of Richard Smith.                                        Your brain feels clean and new, fresh as morning fog                                                                         ÷÷ Remove the Sanity clip from your character card. You
                                                                                                                             . . . every hero has been driven mad and joined your
                                                                and crisp like a blank sheet of paper. You have the                                                                             no longer have a Sanity value.
If you are loyal, you and the living heroes win when                                                                         side, or been killed.
                                                                vaguest sense that you’re forgetting something, and                                                                          ÷÷ You continue to take turns in the normal order, but
the Knowledge of each living hero has been lowered to
                                                                somehow that feels deeply comforting.                                                                                           your goal is to prevent the heroes from escaping—
its lowest value or dropped to the skull symbol. At that
point, if the heroes destroy the Crystal Ball, you then                                                                                                                                         which might involve killing them.
lower your Knowledge to 1 to forget Richard Smith,
                                                                IF YOU WIN AND ARE DISLOYAL . . .
thereby destroying his spirit.                                  They may not understand your brilliance or your                                                                              SPECIAL DROPPED SMARTPHONE RULES
                                                                power, but that is beside the point. They shall never                                                                        If a hero ends his or her turn in a room where there is
                                                                forget you, not ever, and thus you shall never die.                                                                          no Smartphone, you may attempt a Knowledge roll of
                                                                                                                                                                                             5+ to move a dropped Smartphone (if there is one) to
                                                                                                                                                                                             that hero’s room.
                                                                                                                                                                                             IF YOU WIN . . .
                                                                                                                                                                                             You gather for a quick selfie in the Entrance Hall, then
                                                                                                                                                                                             you unlock the front door. The malevolent force that
                                                                                                                                                                                             animates the Flitter social network has broken more
                                                                                                                                                                                             lives this night, and claimed more minds. Today, its
                                                                                                                                                                                             depredation graph has expanded to include you as a
                                                                                                                                                                                             vital node.
HAUNT HAUNT
                                                        84                                                                                                                            85
                             The Woods in the Cabin                                                                                                                 Sibling Rivalry
                                                    BY MIKE SELINKER                                                                                                  BY MARIE POOLE AND ELISA TEAGUE
You are a tree. You have lived in this space for a           YOU MUST DO THIS ON YOUR TURN                               You feel as if you are being pulled in two directions,            YOU MUST DO THIS ON YOUR TURN
hundred years, reaching toward the life-giving sky.                                                                      and your brain is talking to itself in near-identical             Each turn, you must alternate which Sibling you move.
Your roots burrow deep into the earth, drawing water         Do these things in this order.                              voices. “The game is afoot,” you think. “Spiders in               At the start of each of your turns after the first, flip your
from rivulets under the soil. Squirrels nest high in your    ÷÷ Put one Root in a basement room without a                the pudding!”                                                     character card.
branches, bringing cacophonous resonance to your                Rootstalk.                                               “Marbles on the stairs! She’ll never make it out of THIS
timeless vigilance.                                                                                                                                                                        SPECIAL MOVEMENT RULES
                                                             ÷÷ Put one Acorn in an upper floor room.                    one!” another voice exclaims.
Pity these hairless apes have mistaken you for a house.                                                                                                                                    If the heroes catch you and defeat you in combat, they
                                                             ÷÷ Put a number of Squirrels equal to the number of         “My pranks are the best, and I’ll have the best trap to
                                                                                                                                                                                           can drag you along with them to be punished. That’s
                                                                heroes in the room with the Plant token connected        win the game!”
RIGHT NOW                                                                                                                                                                                  bad! At the start of your turn, you automatically slip
                                                                to the Tree House.
÷÷ Remove your figure from the house. You are                                                                            “I can hardly wait to pull my next prank on that daft             away and can move about freely.
   no longer a person, but are instead the living            ÷÷ Discover a room through any open door in the             headmistress,” you begin to say aloud.
   embodiment of the Tree.                                      basement.                                                                                                                  SPECIAL TRAIT RULES
                                                                                                                         As you realize that these voices are now your own, and
÷÷ Write down how many rooms are in the house.                                                                           that you have become possessed by siblings, your body             Your trait values cannot change until the spirit of the
                                                             SPECIAL ATTACK RULES                                                                                                          Headmistress is released from the basement.
                                                                                                                         splits into two versions of yourself. This should be . . . fun.
÷÷ Discard every card you’re carrying, even if it can’t be   ÷÷ On the monsters’ turn, your Squirrels may attack
   dropped. If any card you discard is a weapon, shuffle        any hero that has an explorer token on his or her                                                                          HOW TO PULL A PRANK
   it into its stack.                                           character card (that is, that has attacked you or your
                                                                                                                         RIGHT NOW
                                                                                                                         ÷÷ Your explorer is still in the game but has turned traitor.     Move to any room in the house and succeed at a
                                                                Squirrels). They may not attack other heroes.
÷÷ Place the Tree House on top of the Foyer. If an                                                                                                                                         Sanity roll of 3+ to put a Prank in the room. You may
   explorer or anything else is in the Tree House, move      ÷÷ If a hero attacks one of your rooms, that room has a     ÷÷ You have a Sibling on the other side of your                   only have a number of Pranks in the house equal to
   it with the Tree House. If the Tree House is not yet         Might of 4.                                                 character card. Your trait clips are in the same place,        twice the number of heroes at a time. When a Prank is
   in play, search through the room stack until you find                                                                    though this may mean different trait values. Your              triggered, return it to your Obstacle pile; later, you may
                                                             ÷÷ Squirrels in the same room may combine their                values cannot change from these values until the
   it and place it in on top of the Foyer. Then shuffle                                                                                                                                    reset it in another room.
                                                                Might values into one attack. However, if the attack        Headmistress is found.
   that stack.
                                                                fails, each point of damage removes 1 Squirrel from
÷÷ If there are less than five rooms in the basement,           that room.                                               ÷÷ Put your explorer token (representing your Sibling) in         TRIGGERING PRANKS
   place basement rooms from the room stack until                                                                           the house as far away from your figure as possible.            When a hero enters a room with a Prank, roll 2 dice
   there are five rooms in the basement.                                        SQUIRRELS                                ÷÷ Put the large circular Doctor token (representing the          and describe the prank you set. On a result of:
÷÷ Put one Plant token (representing a Rootstalk) in                                                                        Headmistress) in any room in the basement.                     0	 Duck! The hero attempts a Speed roll of 3+. If
                                                             Speed 8       Might 1 Sanity 6 Knowledge 1
   each of four basement rooms and one small green                                                                       ÷÷ Set aside a number of Obstacle tokens (representing               the hero fails, he or she takes 1 point of physical
   monster token (representing Roots) in each other          Squirrels move up to their full Speed. They do not roll        Pranks) equal to twice the number of explorers.                   damage.
   basement room. (For these and any other tokens,           to move.
                                                                                                                                                                                           1	 Ouch! The hero attempts a Might roll of 4+. If
   if you run out of tokens at any time, don’t place                                                                     WHAT YOU KNOW ABOUT THE HEROES                                       the hero fails, he or she takes 1 point of physical
   any more.)                                                IF YOU WIN . . .                                            The heroes are unexpected visitors that keep getting                 damage.
÷÷ Put one small orange monster token (representing          You are a tree. You have one goal: to grow. And grow        in the way of your pranks on the Headmistress, but
                                                             you shall. Soon you shall eclipse the sun with your         now you have more people to prank. You’ve locked the              2	 Ew! The hero attempts a Sanity roll of 3+. If the
   Acorns) in each upper floor room.
                                                             height. Mankind will wither and die. And you will           Headmistress (who has been trying to stop your fun                   hero fails, he or she stops moving.
÷÷ Put a number of small red monster tokens                  reach the heavens.                                          and games) in the basement, and you hope they don’t               3	 Sticky! The hero attempts a Knowledge roll of 4+.
   (representing Squirrels) equal to the number of
                                                                                                                         let her out.                                                         If the hero fails, he or she drops a random item or
   heroes in the room with the Plant token connected
   to the Tree House.                                                                                                                                                                         omen and cannot pick it up this turn.
                                                                                                                         YOU WIN WHEN . . .
                                                                                                                                                                                           4	 What the? The hero makes a roll of 5+ with any
WHAT YOU KNOW ABOUT THE HEROES                                                                                           . . . your pranks have brought about the deaths of all
                                                                                                                                                                                              trait. If the hero fails, he or she takes 1 point of
                                                                                                                         the heroes.
They are irrelevant to your being. As long as they leave                                                                                                                                      mental damage.
you alone, you will leave them alone. In fact, you don’t
even know they’re there. You’re a Tree.                                                                                                                                                    IF YOU WIN . . .
                                                                                                                                                                                           “Nobody understands me like my sibling,” you shout. “I
YOU WIN WHEN . . .                                                                                                                                                                         can’t wait until the next time we get to play!”
. . . all the heroes are dead or you become ten
undestroyed rooms larger than at the start of the haunt.
HAUNT HAUNT
                                                        86                                                                                                                         87
                                             Cry, Babylon!                                                                                          One of the Master’s Affairs
                                         BY PETER ADKISON AND PAUL PETERSON                                                                                                       BY MIKE SELINKER
“All bow down and pay allegiance to me, the mighty              SPECIAL ATTACK RULES                                        You throw off your cloak to reveal that you are Rough            YOU MUST DO THIS ON EACH
emperor, Nebuchadnezzar. Prepare yourselves as                  ÷÷ Instead of taking damage when you are                    Ralph, the hunchbacked servant of the brilliant and              HERO’S TURN
sacrifices for the death god Marduk, and weep at the               defeated, you may instead reduce one of your             unhinged Doctor Frank N. Sense! The Doctor has                   The heroes will be doing some strange tasks in the
honor I bestow upon you!” you shout. “Long have I                  physical traits by 1.                                    created a monster out of parts of unwelcome visitors.            Theater, Tower, and Underground Lake to occupy the
been trapped in this house by the Elamites, who sought                                                                      You set a tire-spike trap on the roadside, causing more          house’s denizens. At the end of each hero’s turn, if
revenge after I crushed their armies, toppled their             ÷÷ When you kill a hero, gain 1 in each of your traits.     visitors to come to the Doctor’s house.                          that hero did not score a victory in one of those tasks
cities, and enslaved their people.                                                                                                                                                           or attack a monster during that turn, lower the Turn/
                                                                SPECIAL MOVEMENT RULES                                      Little does the Doctor know that you have a far more
“But tonight I will escape this place and take my                                                                           sinister scheme. This house is a spaceship, and you              Damage track to the next number.
                                                                If you enter the room with the Lammasu, you
revenge on those who have defiled our lands. Tonight,           immediately lose 1 from each trait. The Lammasu is          plan to blast this house all the way back to your home
the stars are with us.”                                                                                                     planet of Tinselvania. Everyone’s coming with you on             HOW THE HOUSE’S DENIZENS FUNCTION
                                                                destroyed but materializes in a room on another floor.
                                                                You decide which floor, and the heroes place the            this far-out phantasmagoric voyage.                              ÷÷ Each monster’s trait values in all four traits are equal
RIGHT NOW                                                       Lammasu. They will put it in a room that is at least 3                                                                          to the value of one of your traits, as listed in the
÷÷ Your explorer is still in the game but has turned traitor.   spaces away from any hero and a landing if possible.        RIGHT NOW                                                           Denizens table. The monster attacks with that trait,
                                                                Otherwise, they will place it as far away from the          ÷÷ Your explorer is still in the game but has turned traitor.       dealing physical or mental damage as appropriate.
÷÷ Reset your traits to their starting values and then
   raise the value of each trait by the number of heroes.       heroes on that floor as possible.                           ÷÷ Set up the Turn/Damage track with a plastic clip at           ÷÷ Monsters do not roll to move.
                                                                                                                               10. You’ll use this to keep track of your spaceship’s         ÷÷ If any monster is stunned, return that monster to the
WHAT YOU KNOW ABOUT THE HEROES                                  SPECIAL OMEN RULES                                             countdown.                                                       room it started in. It will not return to normal until
They are going to try to stop you, the reincarnated             You cannot possess the Cat card.                                                                                                you enter that room on your turn.
                                                                                                                            ÷÷ Gain 1 in each of your traits.
form of Nebuchadnezzar, from fully manifesting as the
                                                                IF YOU WIN . . .                                            ÷÷ If the Theater, Tower, and Underground Lake are not           ÷÷ Add 1 die to your trait rolls for each monster in your
Babylonian god Marduk.
                                                                                                                               yet in play, search through the room stack until you             room that is not stunned.
                                                                The ancient prophecy of the third sojourn of Marduk
YOU WIN WHEN . . .                                              has been realized. A new city of Babylon will be born          find them and place them in the house. Then shuffle           ÷÷ You can’t be damaged if you are in a room with a
                                                                with this house as its palace, and you as its living god.      that stack.                                                      monster that is not stunned.
. . . all the heroes are dead.
                                                                                                                            ÷÷ When these rooms are in the house, put the
                                                                                                                               monsters in rooms according to the Denizens table:
                                                                                                                               Doctor Frank N. Sense, his creation Monty the                 IF YOU WIN . . .
                                                                                                                               Monster, his girlfriend Cornucopia, Cornucopia’s
                                                                                                                                                                                             Well, that’s a bit of a mind flip! Rough Ralph has
                                                                                                                               boyfriend Hedley (look, it’s complicated), and the
                                                                                                                                                                                             brought the Doctor a lovely gift indeed: a complete
                                                                                                                               maid Fuchsia.
                                                                                                                                                                                             betrayal. While Doctor Sense wanted to stay on Earth
                                                                                                                                                                                             and cavort with its hapless residents, you’ve blasted
                                                                                                                            WHAT YOU KNOW ABOUT THE HEROES
                                                                                                                                                                                             off to outer space with some victims in tow! Surely the
                                                                                                                            You are taking them for experimentation to the planet            Exalted Council of Tinselvania will look lovingly upon
                                                                                                                            Tinselvania. They think you’re just a servant of the             your stellar servitude. And if not, hey, at least you’ve
                                                                                                                            Doctor, but you are so much more.                                got this swank silver lamé spacesuit.
                                                                                                                            DENIZENS
                                                                                                                             TOKEN                           MONSTER                        STARTING ROOM               TRAITS USE YOUR . . .
                                                                                                                             Doctor                          Doctor Frank N. Sense          Operating Laboratory        Knowledge
                                                                                                                             Frankenstein’s Monster          Monty                          Gymnasium                   Might
                                                                                                                             Pirate Queen                    Cornucopia                     Master Bedroom              Sanity
                                                                                                                             Head                            Hedley                         Larder                      Lowest trait
                                                                                                                             Small magenta token             Fuchsia                        Dusty Hallway               Speed
HAUNT HAUNT
                                                         88                                                                                                                          89
                                       Internal Conflict                                                                                                 Burn out the darkness
                                                BY THE LONE SHARK INTERNS                                                                                           BY MICHAEL DUNLAP AND CHAD BROWN
You were called into the boss’s office, and it seems all      YOU MUST DO THIS ON YOUR TURN                                 The darkness is everywhere, enveloping you. Such              SPECIAL MOVEMENT RULES
those coffees you delivered are finally paying off. You       If you discover a room with an event symbol   , put an        beautiful darkness; surely you need to share it with          ÷÷ You can no longer discover rooms.
stare blankly at him while you wait for him to finish         Employee in that room before you draw your event.             the world. You should start with those pernicious fires,
yelling at someone over the phone; stray bits of spittle                                                                    and the fools trying to spread them. Their resistance is      ÷÷ Darkness is fast, but unpredictable. To determine
landing on your clothes. The boss hangs up the phone                                                                        pointless. In the end, entropy will take them all.               your number of spaces of movement each turn, roll
                                                              HOW TO DELIVER COFFEE                                                                                                          a number of dice equal to the highest number next
and looks at you.
                                                              ÷÷ To deliver a Coffee, end your turn in the same room                                                                         to Speed on your character card, then subtract the
                                                                                                                            RIGHT NOW
“Listen,” he says, ”I like your style. Ruthless. Reminds         as an Employee. Remove the Employee from the                                                                                number of Fire tokens in your room.
me of myself when I was your age. I’m going to make              house and put it on your character card.                   ÷÷ Your explorer is still in the game but has turned
you my Chief Intern. I want to see if you can handle                                                                           traitor. So, perhaps, have one or more others. If so,      ÷÷ Face-up Fire tokens count as opponents for the
                                                              ÷÷ If you succeed at delivering a Coffee, raise your             you are now a team of traitors.                               purpose of movement.
the responsibility.”
                                                                 Speed by 1.
                                                                                                                            ÷÷ You are now Darkness, and there’s no point to              ÷÷ In any room you are in on your turn, you may make
He hands you a shiny, pentagonal badge that works             ÷÷ If you fail to deliver a Coffee, lower your Sanity by 1.      attacking the Darkness. Remove the clips from your            one attempt to suppress the Fires in that room. For
as a keycard, which you gladly take and pin to your
                                                                                                                               character cards. If you ever need to make a trait roll,       each Fire token in that room, roll 1 die. If the result
chest. You smile as you turn to walk out of the room.         COMMANDING THE COMPETITION                                       your result is 5                                              is not blank, remove the token if it is face-down; if it
“One last thing,” he says as you open the door. ”If I         At the end of your turn, you may move any number of                                                                            is face-up, flip it over.
                                                                                                                            ÷÷ Discard all your cards.
were you, I’d think about getting rid of the competition.”    your competing Interns elsewhere in the house. For
                                                                                                                                                                                          ÷÷ Treat face-down room tiles as if they have doors on
                                                              each Intern you would move, roll 1 die and do the             ÷÷ Darkness is quiet. You may only speak in a whisper
                                                                                                                                                                                             each side and do not block line of sight, and you
RIGHT NOW                                                     corresponding action from the chart below. If you would          for the rest of the game.
                                                                                                                                                                                             may spend 1 space of movement to move through
÷÷ Your explorer is still in the game but has                 draw a room tile for any of the effects, treat it as if it
                                                                                                                            WHAT YOU KNOW ABOUT THE HEROES                                   a wall into an adjacent room as if the rooms had
   turned traitor.                                            had already been discovered.
                                                                                                                                                                                             connecting doors.
                                                                                                                            The Darkness scares them. They will try to purge the
÷÷ Take one pentagonal item token (representing your          0 	 “Get me some office supplies!” Draw the next room
                                                                                                                            Darkness the same way ignorant mobs have always               IF YOU WIN . . .
   Badge). It is very shiny. You can order the other              from the room stack, place it in the house, and put
                                                                                                                            tried: by fire.
   Interns around, as long as you have the Badge.                 the Intern in that room.                                                                                                Things are very dark. That is how things should be.
                                                                                                                                                                                          The light will never cross your gaze again. For there is
                                                              1 	 “Deliver these memos!” Move the Intern to any             YOU WIN WHEN . . .
WHAT YOU KNOW ABOUT THE HEROES                                    room on the floor above or below his or her
                                                                                                                                                                                          only dark.
                                                                                                                            . . . the Fires are all extinguished on your turn and there
Having outperformed the other Interns, you’ve been                current position.                                         are still at least a number of face-up rooms equal to the
promoted to Chief Intern, putting all of your former
                                                              2 	 “Attendance is mandatory, but only for you!”              number of traitors, or all the heroes are Darkness.
friends under your control. They seem jealous, so you
should probably keep a close eye on that Badge of                 Move the Intern to any discovered room a number
                                                                  of spaces away up to his or her current Speed,            SPECIAL ATTACK RULES                                           
yours, lest they try to steal it. Like the other Interns,
those full-time Employees still don’t like you very much,         ignoring room effects on the way.                         ÷÷ Once each turn, you may attack a hero in your line
and they’re especially grumpy if they don’t have their                                                                         of sight, using the inkiness of the hero’s soul. Make a
Coffee. Maybe they’ll hate you less if the other Interns      IF YOU WIN . . .                                                 Sanity attack; your result is 5. If you defeat the hero,
are always busy . . .                                         As your fellow interns are dragged away in                       he or she takes mental damage; if you don’t, your
                                                              straitjackets and/or body bags, you smile smugly at the          turn ends.
YOU WIN WHEN . . .                                            full-time employees, certain that you’ll soon be joining      ÷÷ When a hero would die for any reason, that hero
. . . you are the last intern alive!                          their ranks . . . probably. They give you a slow nod of          joins the Darkness and turns traitor, following the
                                                              acceptance that makes all the coffee burns, ridicule,            rules in the Right Now section.
                                                              and mind-numbing tedium worth it.
                                                                                                                            ÷÷ Monster tokens represent Fire and do not
                                                              “Welcome to the company,” the boss tells you. ”Now go            take turns.
                                                              get me some coffee.”
HAUNT HAUNT
                                                       90                                                                                                                            91
                           Ghost at the Finish Line                                                                                                          owl’s moving castle
                                       BY QUELLE CHRIS AND MIKE SELINKER                                                                                                       BY GABY WEIDLING
This haunt has no traitor—only heroes. You are all trying to be the one to find the last room in the house. The rest of   All your hopes and dreams are coming true. Your house           HOW TO MOVE THE HOUSE
the rules for this haunt are in Secrets of Survival.                                                                      is on the move to a magical land filled with owls. Never        It’s easy to convince people to be Owls when you show
                                                                                                                          mind that the magical land might be off the edge of a           them that flying is better than walking. You’ll want to
                                                                                                                          cliff. It doesn’t matter. You’re an owl. Soon everyone          move the house toward the edge of the table to start
                                                                                                                          else will be too. You’ll just fly away as the house             minimizing the space that the heroes can walk in as
                                                                                                                          smashes into the ground. It’ll be a hoot if it takes some       Humans and to create spaces in which they’ll want to
                                                                                                                          humans with it. All you want is some feathered friends.         be flying Owls. Here is how you do that:
                                                                                                                          RIGHT NOW                                                       ÷÷ At the end of your turn, roll a number of dice equal
                                                                                                                          ÷÷ Your explorer is still in the game but has turned traitor.      to the number of heroes. You may move up to that
                                                                                                                                                                                             number of room tiles toward the edge of the table.
                                                                                                                          ÷÷ If any floor is more than two tile lengths from every           The Grand Staircase/Foyer/Entrance Hall counts as
                                                                                                                             edge of the table, move the entire floor so that at least       three room tiles, and must be moved all at once.
                                                                                                                             one tile is exactly two lengths away from an edge.
                                                                                                                                                                                          ÷÷ To move a room tile, remove all tokens from the
                                                                                                                          ÷÷ Put your figure in any room on your floor.                      room, flip it face-down and place it next to a room
                                                                                                                          ÷÷ Make every “oo” sound into a very long “oooo,” for              tile on the table. If placing it adjacent to a room tile
                                                                                                                             you are an Owl.                                                 on the edge of the table would cause it to fall off the
                                                                                                                                                                                             table, it falls off the cliff and ceases to exist. Return
                                                                                                                          WHAT YOU KNOW ABOUT THE HEROES                                     the room to the box.
                                                                                                                          Like you, they are all Owls. They can be both Humans            ÷÷ You may not move a room tile that is surrounded
                                                                                                                          and Owls, but for some strange reason they don’t                   on four sides by other tiles. You can only move tiles
                                                                                                                          want to be Owls and they don’t want you to be an                   that have at least one side that is not adjacent to
                                                                                                                          Owl either.                                                        another tile.
                                                                                                                                                                                          ÷÷ You may not move a room tile in such a way that it
                                                                                                                          YOU WIN WHEN . . .
                                                                                                                                                                                             would cut off one part of a floor from another, unless
                                                                                                                          . . . all heroes are dead, or all living heroes have no            both parts of the floor contain rooms with windows
                                                                                                                          explorer tokens on their character cards or figures and            and/or outside rooms. A list of rooms with windows
                                                                                                                          are stuck as Owls forever and owlways . . . er, always.            and outside rooms is in this expansion’s rule sheet.
                                                                                                                          HOW TO ACT NOW THAT YOU’RE AN OWL                               ÷÷ You can move a tile that has a hero on it. This
                                                                                                                                                                                             immediately turns the hero into an Owl if not one
                                                                                                                          ÷÷ You can fly. This means you are able to move on tiles
                                                                                                                                                                                             already; this does not cause the hero to lose Sanity.
                                                                                                                             that are flipped over, and across non-existent tiles
                                                                                                                                                                                             But if this tile falls off the table, that hero reduces
                                                                                                                             between sections of the house if you enter and exit
                                                                                                                                                                                             his or her Sanity to its lowest value above the skull
                                                                                                                             through any side of a room with a window or an
                                                                                                                                                                                             symbol and becomes an Owl in the room you tried to
                                                                                                                             outside room. Each space where there would be a
                                                                                                                                                                                             place it next to before it fell.
                                                                                                                             room counts as 2 spaces of movement. You must stay
                                                                                                                             on the same floor and must end your turn in a room           ÷÷ You can move the landings, but only if at least half
                                                                                                                             inside the house.                                               the doorways are not connected to other rooms.
                                                                                                                                                                                             If a landing leaves the table, any card or tile that
                                                                                                                          ÷÷ Your Speed is double the value on your character
                                                                                                                                                                                             describes that landing instead refers to a room on
                                                                                                                             card. You roll a maximum of 8 dice if you make a
                                                                                                                                                                                             that floor chosen by the explorer whose turn it is.
                                                                                                                             Speed roll. You don’t take damage from falling, as in
                                                                                                                             the Balcony, Collapsed Room, or Mystic Elevator.             ÷÷ If a room is the only room on its floor, it can’t be moved.
                                                                                                                          ÷÷ You can’t use item cards or omen cards.
                                                                                                                                                                                          SPECIAL ATTACK RULES
                                                                                                                                                                                          Once per turn when you are an Owl, you may
                                                                                                                                                                                          persuasively hoot at the heroes in your room. Against
                                                                                                                                                                                          each hero, make your choice of a Might or Sanity attack.
                                                                                                                                                                                          If you win, he or she can split the damage among Might
                                                                                                                                                                                          and Sanity as desired. If this would drop a hero’s trait
                                                                                                                                                                                          to the skull symbol, instead that hero transforms into
                                                                                                                                                                                          an Owl if not one already and the hero’s Sanity drops to
                                                                                                                                                                                          the lowest value above the skull symbol.
                                                                                                                                                                                          IF YOU WIN . . .
                                                                                                                                                                                      All friends are owl friends. Nothing could be more
                                                                                                                                                                                      perfect on this crisp autumn night. Tonight, you’ll
                                                                                                                                                                                        teach them to hunt. In time, they’ll be as wise as
                                                                                                                                                                                                  you. And then you’ll be ready. And if they
                                                                                                                                                                                                     don’t learn, you’ll find a new moving
                                                     HAUNT                                                                                                                         HAUNT             house and get some newer, better owl
                                                     92                                                                                                                            93
                                                                                                                                                                                                     friends. After all, you’ve never been
                                                                                                                                                                                                 afraid to ruffle some feathers.
                        Last Will and Tournament                                                                                                                Nanny, Interrupted
                                                       BY CHAD BROWN                                                                                                   BY MIKEY NEUMANN AND DON EUBANKS
Something about this body feels off, like an outfit that        YOU MUST DO THIS ON YOUR TURN                                They always leave you, Marcie. Sure, they’re babies             FULL NAMES
doesn’t quite fit. No matter; you vaguely remember              If you begin and end your turn as the traitor, you may       today, but soon they’ll be proper young women and
that you’ve been through this before. Your collection                                                                        men, looking to make their way in the world. You                 COLOR      FULL NAME
                                                                increase one of your traits by 1.
provided you a way forward before, and surely it will                                                                        shan’t allow that. Oh, heavens no. You shan’t be putting                    Penelope Jean Zostra
do so again. Mortal bodies are only one of the things           SPECIAL ATTACK RULES                                         up with that puerile poppycock. Everyone is in a rush to         Blue
that you collect, and not even the most interesting thing                                                                    grow up too fast and you need to show them that they                        Vivian Hortensia Lopez
                                                                Once on your turn, you may attempt to retake Bequests
at that.                                                                                                                     hadn’t need to, Marcie. You can show them how to stay
                                                                stolen by the thieving little mice by making an attack,                                                                                  Brandon Rodney Jaspers
                                                                                                                             young . . . forever.                                             Green
Right now, there’s a more pressing matter: people are           using any trait. If you defeat the other explorer, roll on
                                                                                                                                                                                                         Peter Kenji Akimoto
in your house, taking apart the collection you’ve been          the Bequest Disposition table. If you don’t, your attack
                                                                                                                             RIGHT NOW
gathering for such a long time. If there’s one thing that       has no effect.                                                                                                                           Melissa Mae Dubourde
you’ve always known, it’s this: You don’t like people                                                                        ÷÷ Your explorer is still in the game but has turned traitor.    Orange
touching your things!                                           BEQUEST DISPOSITION                                                                                                                      Zoe Mackenzie Ingstrom
                                                                                                                             ÷÷ If any of your traits are below their starting values,
                                                                Roll 1 die.                                                     raise them to their starting values.                                     Geneviève Charlotte LeClerc
RIGHT NOW                                                                                                                                                                                     Purple
                                                                 0    The attacked explorer discards a random Bequest.       WHAT YOU KNOW ABOUT THE HEROES                                              Heather Madison Granville
÷÷ Your explorer is still in the game but has turned traitor.
                                                                 1    Steal a random Bequest from the attacked               The naughty children are out of their beds and must be                      Darrin Lawrence Williams
÷÷ You have been possessed by the greedy spirit of your
                                                                      explorer.                                              returned to the Nursery for a good night’s sleep. They           Red
   Aunt Edwina, and are obsessed with your Bequests.                                                                                                                                                     Mason D’Brickashaw Bellows
                                                                                                                             seem to have grown up since you last saw them, but
   Count your total number of item cards and omen                2    Steal a Bequest of your choice from the attacked       they’ll be back to child size soon enough. They’ll surely                   Calvin Hobbes Longfellow
   cards that can be traded or stolen. (A card that can               explorer.                                              try to escape, but if you can catch them they’ll realize         White
   be traded but not stolen, or vice versa, counts. For                                                                                                                                                  Reginald Edwin Rhinehardt III
                                                                                                                             you know what’s best. After all, you are their Nanny.
   example, the Armor and Blood Dagger count, but the
   Bite doesn’t.) These cards represent your Bequests,          SPECIAL ITEM AND OMEN RULES
   which will change as you gain and lose cards.                You are overcome with greed, and may not willingly           YOU WIN WHEN . . .                                              SPECIAL DAMAGE RULES
                                                                trade or drop item cards or omen cards. If you are ever      . . . all heroes are in the Nursery, and all of them have       If you take damage, you must also drop a number of
÷÷ When the heroes are ready to continue, if your                                                                            been turned back into the babies you remember they
                                                                in a room with any dropped item cards or omen cards,                                                                         item cards, omen cards, and/or heroes equal to the
   Bequest total isn’t higher than the highest total of                                                                      once were, where they will remain under your austere,
                                                                you must pick up all of them. When you die, drop all                                                                         amount of damage you take, if possible.
   a single hero (because they’ve taken more of your                                                                         ever-watchful eye.
                                                                your Bequests in an item pile. For each Bequest you
   things!), draw item cards until it is.
                                                                drop for any reason, roll 1 die; if you roll a blank, the                                                                    SPECIAL MOVEMENT RULES
÷÷ If any of your traits are below their starting values,       Bequest is discarded.                                        SPECIAL ATTACK RULES                                            ÷÷ You tower over the kids. Add 1 die to your Speed for
   raise them to their starting values. Then increase                                                                        You cannot make normal physical attacks. On your turn,             the purpose of movement.
   one of your traits by 1.                                     IF YOU WIN . . .                                             you can make one of each of these new attacks, none
                                                                                                                                                                                             ÷÷ You have a key to the front door. You can enter or
                                                                Everything in it’s place, just as it is supposed to be,      of which can hurt you.
WHAT YOU KNOW ABOUT THE HEROES                                                                                                                                                                  exit the Entrance Hall through that door.
                                                                including the greedy mice. Now that things have settled      ÷÷ Against a hero on your floor who is not yet a baby,
Apparently, they think that the death of your (most             down, you can’t help but notice a spot on the shelf that                                                                     ÷÷ You can leave the house by spending 1 space of
                                                                                                                                you may reminisce about days gone by. Make a                    movement to jump out a window or outside room on
recent) body is reason enough to rummage through                would be just perfect for the Star of India. Perhaps it’s       Knowledge attack against the hero. If you succeed,              either the roof (taking 5 dice of physical damage),
your house, destroying your collection! You’ll have to          time to expand the collection . . .                             deal mental damage to the hero. If any of a hero’s              upper floor (3 dice), or ground floor (1 die); you take
retake what’s rightfully yours—and perhaps find a more
                                                                                                                                traits drop to the skull symbol, the hero becomes               no damage if you have the Rope. A list of windows
fitting body to inhabit while you’re at it . . .
                                                                                                                                a baby.                                                         and outside rooms is in this expansion’s rule sheet.
YOU WIN WHEN . . .                                                                                                           ÷÷ When you are in a room containing a baby on your             ÷÷ Once you have left the house, you can walk around
. . . you end your turn with all the Bequest cards, or all                                                                      turn or a baby tries to exit your room on any turn,             the perimeter of the ground floor; each outside edge
other explorers are dead.                                                                                                       you can throw the baby over your shoulder. Make                 of a tile counts as its own room. You can enter a
                                                                                                                                a Speed attack against the hero. This attack does no            ground floor window or outside room by spending
YOU MUST DO THIS AFTER EVERY TURN                                                                                               damage; if you win, you pick up the hero. Put his               1 space of movement. Line of sight goes through
                                                                                                                                or her figure on your character card; you can carry             windows and outside rooms on the ground floor, as
÷÷ If your Bequest total is equal to or less than another
                                                                                                                                multiple heroes.                                                if the perimeter areas were rooms.
   explorer’s total, all explorers roll a number of dice
   equal to their current Bequest total (maximum of 8,                                                                       ÷÷ When you are in line of sight of or carrying a baby,
   minimum of 1). Each explorer in a room with an item                                                                          you may use the baby’s middle name. Sternly say              IF YOU WIN . . .
   symbol adds 1 to his or her result. The explorer with                                                                        the hero’s full name on the Full Names table and the         You settle into the rocking chair in the corner of the
   the highest result becomes the traitor; in the case of                                                                       words “Go to your room!” then make a Sanity attack,          Nursery, gently humming various hymns you remember
   a tie, the tied explorer closest to your left becomes                                                                        adding 1 die to your roll for each baby you are              from your childhood at the compound. The cooing of
   the traitor.                                                                                                                 holding. If you win, place the baby in the Nursery.          various babies can be heard as they settle off to sleep.
÷÷ When you stop being the traitor, you must give                                                                                                                                            You look down, realizing that chasing the children
   one of your Bequests at random to the new traitor,                                                                                                                                        around all day has left a hole in your favorite striped
   along with the Traitor’s Tome. You become a hero,                                                                                                                                         socks. This shall not do. No, it shall most assuredly not.
   you may read the Secrets of Survival text. You
   cannot reveal any details from the Traitor’s
   Tome to the other heroes.
÷÷ If you die while you are the traitor,                 HAUNT                                                                                                                        HAUNT
                                                         94                                                                                                                           95
   the heroes roll as above to see who is
   possessed by Aunt Edwina.
                                      House of Leavings                                                                                                Lambs to the Slaughter
                                       BY ANDY COLLINS AND GWENDOLYN KESTREL                                                                                              BY JONATHAN GILMOUR
Long ago, this house lured you and your friends inside          SPECIAL ATTACK RULES                                        This haunt uses the hidden traitor rules described on page 17 of the base game rulebook. The rest of the rules for
and killed you. But now it’s given you—only you—a               ÷÷ You and the Minotaur cannot attack the heroes.           this haunt are in Secrets of Survival.
chance to escape! All you have to do is kill the hapless
fools who have just stumbled inside. You must drive             ÷÷ The heroes can make Sanity attacks against the
them insane, using the scariest thing you—and they—                Minotaur. The Minotaur defends using your Sanity
can imagine.                                                       value. If the Minotaur defeats the hero, in addition
                                                                   to dealing mental damage to the hero, you can move
RIGHT NOW                                                          the hero to any room within that hero’s line of sight.
÷÷ Your explorer is still in the game but has turned traitor.   ÷÷ Your traits can’t drop below the lowest value above
                                                                   the skull symbol. If you would be killed by a trait
÷÷ Put your figure and the large circular Demon Lord
                                                                   dropping to the skull symbol, that trait drops to the
   token (representing the Minotaur) in the Grand
                                                                   lowest value above the skull symbol, and you move
   Staircase.
                                                                   to the Upper Landing.
÷÷ Set aside a number of small yellow monster tokens
   (representing Claw Marks) equal to the number of             SPECIAL MOVEMENT RULES
   explorers.                                                   ÷÷ All the rooms you discover are considered “new” to
÷÷ Reduce your Speed to the lowest value above the                 you and must be discovered normally, as if you’d
   skull symbol.                                                   never visited them before.
                                                                ÷÷ If an explorer draws the Abandoned Room from the
WHAT YOU KNOW ABOUT THE HEROES                                     room stack when discovering a room, and it would
They’re trying to find their way back out of the house.            be placed adjacent to a room with a Claw Mark,
You have a Minotaur to stop them. Or maybe you don’t.              shuffle the Abandoned Room into the room stack and
Who can tell in this crazy world?                                  draw another. If the explorer draws it immediately
                                                                   thereafter, place it regardless of the positions of
YOU WIN WHEN . . .                                                 Claw Marks.
. . . all the heroes are dead.
                                                                SPECIAL OMEN RULES
YOU MUST DO THIS ON EACH                                        You can’t pick up, steal, or otherwise carry the omen
HERO’S TURN                                                     that started the haunt.
÷÷ At the end of each hero’s turn, if that hero is not
   within line of sight of the Minotaur, that hero takes 1      IF YOU WIN . . .
   die of mental damage.                                        You step out of the front door, and hear it creak closed
÷÷ After the hero checks to see if the Minotaur is within       behind you. You breathe deeply of the night air. You’re
   his or her line of sight, you may move the Minotaur          free! For a moment you wonder who these bodies
   to any room within your line of sight. You may put           belonged to before you and your ghostly friends
   a Claw Mark in the room the Minotaur left. You have          claimed them . . . but that feeling passes quickly.
   only a few Claw Marks, and once you put a token in           They’re your bodies now!
   a room, you cannot move it.
÷÷ The Minotaur does not get a monster turn.
HAUNT HAUNT
                                                         96                                                                                                                     97
                                     Plastic Fantastic                                                                                            The Manor of Your Demise
                                     BY ANITA SARKEESIAN AND MIKE SELINKER                                                                                         BY MAX TEMKIN AND ELI HALPERN
You were vacationing at a lodge in Uncanny Valley            SPECIAL ATTACK RULES                                         This haunt has no traitor—just heroes. You are all trying to find the Box. You lose when all explorers have been
when, for reasons you cannot fathom, your mind was           ÷÷ All face-up Mannequins in a room make a collective        killed, or the timer runs out. The rest of the rules for this haunt are in Secrets of Survival.
absorbed by dozens of dress mannequins in the master            attack against each hero in that room. When
suite’s extensive closet. Given purpose for the first time      Mannequins attack, roll as many dice in Might as you
in their—well, not “lives,” really, but maybe “existence”       have face-up Mannequins in that room (maximum
is a better word—they start to react to what is around          of 8 dice).
them. They move out from the closet and seek out life.
You do not expect them to respond well to it.                ÷÷ The Mannequins are made of plastic, and cannot be
                                                                damaged by physical attacks.
RIGHT NOW                                                    ÷÷ If a hero attempts a mental attack against a
÷÷ Your explorer is still in the game and has not turned        Mannequin in the same room, you roll as many dice
   traitor, but has been absorbed into the Mannequins.          in the attack’s trait as you have face-up Mannequins
   Remove your figure from the house and discard                in that room (maximum of 8 dice). If you lose, turn all
   your cards.                                                  Mannequins in that room face-down.
÷÷ Put a small monster token (representing a
   Mannequin) of any color into each room of the             PROVOCATIONS
   house, on the stunned side. Put them randomly in           IF A HERO DOES NOT . . .          ROLL FOR THE . . .
   each room with no regard for what colors are where.
                                                              Discover a room tile              Red tokens
WHAT YOU KNOW ABOUT THE HEROES
                                                              Move to a new floor               Orange tokens
They are nice, normal people. But your Mannequins
have achieved some weird sort of formless sentience,          Use an item or omen               Yellow tokens
and it’s likely going to be fatal for everyone.
                                                              Attack                            Green tokens
YOU WIN WHEN . . .                                            Use all of his or her movement    Blue tokens
. . . all Mannequins have left the house, and at least one    Leave a room with a monster       Purple and magenta
hero is still alive. That is, you win when the heroes do.                                       tokens
YOU MUST DO THIS ON EVERY HERO’S TURN
At the end of every hero’s turn, check for provocations.     SPECIAL MOVEMENT RULES
Follow the Provocations table for each action the hero       Mannequins don’t roll for movement. They ignore all
did not do during his or her turn. State the provocation,    negative room features except for Locks.
then roll 2 dice and flip that many stunned Mannequins
of the listed color face-up. (For example, if the hero                         MANNEQUINS
didn’t attack, you’d roll 2 dice and flip that many
                                                             Speed 3 Might 1 Sanity 1 Knowledge 1
green tokens face-up.) You can choose any stunned
Mannequins of that color. If there are not enough to flip,
                                                             IF YOU LOSE . . .
for each remaining Mannequin you cannot flip face-up,
move a token of that color toward the hero who just          The mannequins’ tenuous grip on sentience fades into
took the turn.                                               nothingness, and your consciousness vanishes into the
                                                             darkness. For the moment, the mannequins remain still,
YOU MUST DO THIS ON THE                                      but they have now tasted life. Someone will come to
MONSTERS’ TURN                                               Uncanny Valley again. They will be waiting.
÷÷ Move all stunned Mannequins a number of spaces
   equal to their Speed toward the Entrance Hall. If a
   stunned Mannequin in the Entrance Hall has at least
   1 space of movement left, remove it from the house.
÷÷ Pick a Mannequin color. Until the next monsters’
   turn, do not check for provocations for that color of
   Mannequins.
÷÷ For each color of face-up Mannequins, choose a
   room that contains one or more Mannequins of that
   color. Move the face-up Mannequins of that color
   toward the nearest hero. Mannequins lure face-up
   Mannequins of any color along the way, moving the
   new tokens with them toward the hero.
÷÷ After all Mannequins move, the face-up
   Mannequins in a room attack each
   hero in that room once.
                                                      HAUNT                                                                                                                    HAUNT
                                                      98                                                                                                                       99
÷÷ Stunned monsters are not turned face-up
   at the end of the monsters’ turns.
                                     Let’s Play a Game
                                                      BY JOHN BORBA
This haunt has no traitor—just heroes. This list of Challenges is used by all explorers, but don’t read them now! The
rest of the rules for this haunt are in Secrets of Survival. When you reveal a Challenge, go to the entry for its number.
If an instruction tells you to flip the token or leave it face-up, you do not vanquish the Challenge; otherwise, you
vanquish the Challenge and put its token on your character card.
1                                                             7                                                              12                                                           19
A hiss, a pop, and a javelin bursts from the wall.            You decide who gets hurt, and how. If you are a                You learn how to give and take. Attempt a                    You awaken and all seems new. Put this token and
Attempt a Speed roll of 4+. If you fail, take 1 die of        loner, take 3 damage, divided as you choose among              Knowledge roll of 5+. If you fail, take 2 dice of physical   your figure to the Entrance Hall; if you are on the team,
physical damage and flip this token. If you succeed, and      all of your traits. If you are on the team, attempt a          damage and flip this token. If you are a loner and you       put a teammate of your choice in the Entrance Hall. If
the Spear is not yet in play, search the omen stack and       Knowledge roll of 4+. If you fail, each other teammate         succeed, you may reduce an explorer’s physical trait         this token is in the Entrance Hall at the start of your
discard pile and take it, then shuffle the discard pile       takes 2 points of mental damage, then flip this token.         to the lowest value above the skull symbol. If you are       turn, you may reset your Knowledge to the lowest value
into that stack.                                              If you succeed, deal either 5 points of physical damage        on the team and you succeed, you may reduce one of           above the skull symbol to vanquish this Challenge.
                                                              or 5 points of mental damage divided as you choose             your physical traits to the lowest value above the skull
2                                                             among your teammates.                                          symbol to bring a dead teammate back to life, resetting
                                                                                                                             the teammate’s traits to their starting values.
                                                                                                                                                                                          20
A voice whispers, “The price of this test is a patch
                                                              8                                                                                                                           You crumple to the floor. Leave this token face-up
of your skin.” You may reset one of your physical traits
to the lowest value above the skull symbol; otherwise,        A light dew touches your skin and fills you with               13                                                           and end your turn. Going forward, an explorer who
                                                                                                                                                                                          starts his or her turn in this room can vanquish this
flip this token, and, if you are on the team, all other       dread. Attempt a Sanity or Knowledge roll of 5+. If you        There appears to be nothing here. Return this token          Challenge.
teammates lose 1 Sanity.                                      fail, lose 1 in the other mental trait and flip this token.    to the box; it does not count as a Challenge.
                                                              If you succeed, gain 2 in the chosen trait. If you are on
                                                                                                                                                                                          21
3                                                             the team and have Challenge 8 on your character card,
                                                              any teammate in your room rolls 1 fewer die on all
                                                                                                                             14                                                           You find out if crime does pay. Choose another
You see your reflection in the glass of an old clock,         Challenge rolls.                                               The floor drops out from under you. Leave this               explorer in any room and steal any number of that
and watch yourself catch fire. Attempt a Sanity roll                                                                         token face-up and move each explorer in this room            explorer’s items (minimum of one). Take 1 die of mental
of 4+. If you fail, lose 2 Sanity and flip this token; your
teammates each take 1 die of physical damage. If you          9                                                              to the Basement Landing (or the Roof Landing, if you
                                                                                                                             are already in the basement), ending your turn. Any
                                                                                                                                                                                          damage for each item you steal.
5                                                             the item stack and discard pile and take it, then shuffle
                                                              the discard pile into that stack.
                                                                                                                             discovered; if you do, gain 1 Sanity.                        team and become a loner; if you don’t, flip this token.
                                                     100                                                                                                                         100
                                  Seasons of the Witch                                                                   MONTH 7: JULY
                                                                                                                         The rodents ransacked your stocks, but you’re not
                                                                                                                                                                                      MONTH 10: OCTOBER
                                                                                                                                                                                      Nine months in, Magdalena has not yet broken your
                  BY MIKE SELINKER, INSPIRED BY A STORY BY NIKOLAUS AND OLIVER DAVIDSON
                                                                                                                         without resources. You’ve survived half a year in this       will. She’s not done trying. The house’s foundation
Each round of hero turns represents a Month. Each of the Months below is to be read in order at the start of each        house, and you plan to do that again. If only it wasn’t      shakes, and you hear the worst possible sounds from
of the haunt revealer’s turns, and applies until the end of the Month. Read only the current Month’s description. If a   so blasted hot.                                              the basement.
hero named in the description is in play, that hero gains the listed ability for that entire Month.                      Your preparations are paying off. You may spend 3            A quake hits the basement. At the end of the Month,
                                                                                                                         spaces of movement in the Gardens, Kitchen, or Tree          for each non-landing room in the basement, roll
                                                                                                                         House to plant Food. To do so, attempt a Knowledge           2 dice. If a blank comes up on either die, remove
 MONTH 1: JANUARY                                              MONTH 4: APRIL                                            roll of 5+. If you succeed, put a Plant token in the         that room tile and any tokens in it from the house.
 The windowpanes shake with a woman’s harsh                    The rains cause flooding throughout the basement. From    room, if one is available.                                   Any hero in a destroyed room must succeed
 voice. “You have interfered with my plans too often,”         the depths come hordes of poisonous water moccasins.                                                                   at a Speed roll of 4+ to move to the Basement
 she swears, “For one full year, I will hold you in                                                                      At the end of each hero’s turn, the hero must attempt
                                                               Snakes wriggle out of the lake. For each room                                                                          Landing; otherwise, that hero dies. Reconnect any
 this house. I will rain upon you with all my mighty                                                                     a Might roll. If the result does not exceed the number
                                                               connected to the Underground Lake, roll 3 dice                                                                         unconnected rooms to the house, if you can.
 power. And you will know the name of Magdalena                                                                          of spaces of movement that hero spent this turn, the
                                                               and put that many small green monster tokens              hero takes the difference as physical damage.                Ox Bellows: You grab a pillar and hold it fast. Choose
 Gunchester.”
                                                               (representing Snakes) in the room. One at a time,                                                                      a room; do not roll 2 dice for the quake in that room.
 You feel a storm brewing. You may board up the                each Snake moves up to 4 spaces toward the closest        Professor Longfellow: Regardless of where you are,
 windows and outside rooms that aren’t false features;         hero, but must end its movement if it enters a room       on your turn you may put a Plant token in the
 you may put an Obstacle token (representing Boards)           without one or more Snakes. After all the Snakes          Wine Cellar without spending any movement, if one            MONTH 11: NOVEMBER
 in any room you are in this turn. A full list of rooms        have moved, any hero in a room with one or more           is available.                                                The near-winter chill sets in way too soon. Your
 with those features is in this expansion’s rule sheet.        Snakes must succeed at a Speed roll of 5+ or take                                                                      provisions are running low, but if you can keep up
                                                               1 die of physical damage and a matching explorer          MONTH 8: AUGUST                                              your strength, you can make it another month.
 Vivian Lopez: You ride a ghost horse throughout the
                                                               token. Leave the Snakes in the house.                     The overwhelming heat causes the HVAC system                 You drain your supplies. At the end of the Month,
 house. You gain 3 spaces of movement this turn.
                                                                                                                         to explode. Magdalena seems not to care whether              remove a Food token for each hero and the Water
                                                               Father Rhinehardt: You teach everyone how to pin
                                                                                                                         you have heat for December. You suppose that’s               and Coal tokens from the house. For each token
 MONTH 2: FEBRUARY                                             the Snakes with garden wickets. At the end of your
                                                                                                                         reasonable, because you may not make it to                   you can’t remove, each hero takes 1 die of mental
                                                               turn, set aside all explorer tokens.
 There is no mercy from the blizzard that pounds the                                                                     December.                                                    damage.
 house. Snow and ice flies in from every portal, and
 no one is safe.                                               MONTH 5: MAY                                              Smoke fills the Coal Chute, Furnace Room, and                Zoe Ingstrom: In a dollhouse, you find a supply of
                                                                                                                         rooms with event symbols       . At the start of             Girl Scout cookies used for tea parties. At the end of
                                                               The house is overrun with serpents. Magdalena
 Magdalena’s winter storm strikes the house. At the                                                                      the Month, any hero in one of those rooms or a               the Month, you remove 2 fewer Food tokens from
                                                               amplifies the hissing sound, making you hear snakes
 start of your turn, take 1 die of physical damage for                                                                   room connected to such a room takes 1 die of                 the house.
                                                               everywhere.
 each room with a window or outside room within                                                                          physical damage.
 4 spaces of movement from your hero that does not             The snakes press on. One at a time, each Snake
 contain Boards.                                                                                                         At the end of the Month, at least one hero in the            MONTH 12: DECEMBER
                                                               moves up to 4 spaces toward the closest hero, but
                                                                                                                         Furnace Room must succeed at a Knowledge roll of
                                                               must end its movement if it enters a room without                                                                      “Come, my pets! We will banish these nuisances
 Missy Dubourde: You find that your teddy bear has                                                                       5+ to fix the furnace; if no one does, set aside the
                                                               one or more Snakes. After all the Snakes have moved,                                                                   forever.” Magdalena shouts. From the belfries comes
 a pocket that contains some strange pills. At the start                                                                 Smoke token (representing Coal).
                                                               any hero in a room with one or more Snakes must                                                                        a swarm of blood-seeking vampire bats.
 of this Month, each hero gains 2 Might.
                                                               succeed at a Speed roll of 5+ or take a matching          Heather Granville: You learned something watching
                                                                                                                                                                                      Your only hope is to release the swarm into the night.
                                                               explorer token. Then, each hero with one or more          each episode of that popular fix-it show. If the
 MONTH 3: MARCH                                                                                                                                                                       Put a small monster token (representing a Bat) of
                                                               explorer tokens takes 1 die of physical damage.           Coal is set aside this turn, put it back in the Furnace
                                                                                                                                                                                      any color in each room. In each room you’re in this
 They say March comes in like a lion and goes out              Remove the Snakes from the house.                         Room.
                                                                                                                                                                                      turn that has windows or an outside feature (see
 like a lamb. You will find out which half of that
                                                               Brandon Jaspers: Your camping talent proves useful. At                                                                 this expansion’s rule sheet) and doesn’t contain an
 adage is true.                                                                                                          MONTH 9: SEPTEMBER
                                                               the start of this Month, each hero gains 2 Knowledge.                                                                  Obstacle token, remove the Bats in that room and
 Magdalena’s magically enlarged housecats prowl the                                                                      The late summer drought stirs up the local                   any connected rooms on that floor. You may spend 3
 manor. Put the large circular Cat token (representing         MONTH 6: JUNE                                             grasshoppers’ brains. Now the house is teeming with          spaces of movement to remove an Obstacle token in
 the Lioness) in the Upper Landing and a small red                                                                       ravenous locusts.                                            your room.
                                                               You’ve managed to keep your supplies at tolerable
 monster token (representing her Cubs) in each other
                                                               levels. Now, hungry rats pour out of every hole in the    At the end of the Month, each hero in a room with            At the end of the Month, the Bats deal 1 die of
 landing. Then, each moves to attack the nearest
                                                               wall. You miss the snakes and the cats.                   Food must succeed at a Sanity roll of 5+ to repel the        damage per Bat on that floor to each hero on that
 hero; you may choose in the event of a tie. Then
                                                                                                                         swarm of locusts; set aside the Food tokens from any         floor, divided among traits of your choice. Remove the
 remove the tokens.                                            At the start of a hero with one or more explorer
                                                                                                                         such room where a hero did not repel the locusts.            Bats from the house.
                                                               tokens’ turn, that hero takes 1 die of physical damage,
                      LIONESS                                  then sets aside all of that hero’s explorer tokens.       Peter Akimoto: You show your friends some fancy              Madame Zostra: The stars are on your side
                                                                                                                         bug-swatting techniques. At the start of this Month,         tonight. After putting out the Bats, remove six Bats of
                 Speed 6 Might 5                               At the end of the Month, each hero in a room with
                                                                                                                         each hero gains 2 Sanity.                                    your choice.
                                                               a Plant token (representing Food) must succeed at a
                        CUBS                                   Speed roll of 5+ to chase away the rats; set aside the
                                                               Food from any such room where a hero did not chase
                 Speed 4 Might 3                               away rats.                                                AFTER MONTH 12: NO MORE MONTHS
                                                                                                                         “You have reached the end of days!” Magdalena declares. Hypnotized, you move to the Widow’s Walk—and
 Jenny LeClerc: Thankfully, you once read a book               Darrin “Flash” Williams: You teach everyone what          your doom!
 on safaris. Add 2 dice to all heroes’ rolls to defend         you learned in track class. At the start of this Month,
 this turn.                                                          each hero gains 2 Speed.                            Put all your figures in the Widow’s Walk. Starting with the haunt revealer, each hero must take a turn attacking
                                                                                                                         her using any trait; if you defeat her, put the appropriate Trait Roll token by the Witch. You can’t choose a trait
                                                                                                                         matching a Trait Roll token already by the Witch until all four types are placed. Keep taking turns attacking until
                                                         HAUNT                                                           you are all dead or you put out a number of Trait Roll tokens equal to the number of heroes who started the
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                                                                                                                         haunt. If you do that, you win.