University Institute of Engineering
Department of Computer Science & Engineering
                     DISRUPTIVE TECHNOLOGY – 2
                           EXPERIMENT-6
Student Name: Peeyush Chaurasia                        UID: 22BCS16408
Branch: Computer Science & Engineering                  Section/Group:403-A
Semester: II                                            Date of Performance:07/04/2023
Subject Name: Disruptive Technologies-2
Subject Code: 22ECH-103
1. Aim of the practical:
  Develop an AR layer for modulating objects in congruence with dynamic text.
2. Tool Used:
   PlugXr
3. Basic Concept /Command Description:
• PlugXR is an Cloud-based Augmented Reality platform equipped with powerful features to
       create
& publish advanced AR apps and experiences into WebAR, white-labeled app on Android & iOS
       or
 in the PlugXR app with absolutely no coding or dependency.
• The platform supports all dimensions & verticals of AR tracking with incredibly low time and
       cost
 of development to give users an end-to-end AR experience by providing a complete solution.
      University Institute of Engineering
Department of Computer Science & Engineering
               1
                              University Institute of
                     Engineering Department of
                     Computer Science & Engineering
4.Code:
  Null
5.Observations, Simulation Screen Shots and Discussion:
 Screenshots of step by step process:-
                                         2
      University Institute of
Engineering Department of
Computer Science & Engineering
      University Institute of
Engineering Department of
Computer Science & Engineering
             3
    University Institute of Engineering
Department of Computer Science & Engineering
              4
                                University Institute of Engineering
                          Department of Computer Science & Engineering
6. Result and Summary:
Augmented reality is an enhanced, interactive version of a real-world environment achieved
through digital visual elements, sounds, and other sensory stimuli via holographic technology. AR
incorporates three features: a combination of digital and physical worlds, interactions made in real
 time, and accurate 3D identification of virtual and real objects.
Augmented reality offers a better way to design, curate, and deliver consumable
instructions by overlaying digital content in real-world work environments. When a
business understands what AR is and how to utilize it successfully, everyone can work
remotely while collaborating efficiently.
Here We use PlugXr online platform which allows us to create and publish AR related
apps.
7.Additional Creative Inputs (If Any): -
      Null
8.Learning outcomes (What I have learnt):
      1. We have learned about Augmented Reality Technology (add digital details
         to physical world object).
      2. We have used and learnt about PlugXr (which help in creating and publishing
         AR apps).
                    University Institute of Engineering
                Department of Computer Science & Engineering
Evaluation Grid (To be filled by Faculty):
Sr.   Parameters                       Marks Obtained   Maximum
No.                                                     Marks
1.    Worksheet completion                              8
      including writing
      learning Objective/Outcomes
      (To be submitted at the end of
      the day)
2.    Viva-Voce                                         10
3.    Conduct                                           8
      Signature of Faculty             Total Marks      30
      (with Date):                     Obtained:
    University Institute of Engineering
Department of Computer Science & Engineering