The Warlock Level: XP: ❏
❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏
Name: _______________________________________ Look
Human: Fjord, Morganna, Damian, Cellica Eyes: Joyous, Tired, Curious, or ____________
Elf: Thistle, Cinder, Oakhart, Rhys Mark of Patron: Sparkling Eyes, Strange Scent, Magic Scars, or ____________
Tiefling: Blue, Grim, Echo, Glimmer Body: Gaunt, Intimidating, Soft, or ____________
Hair: Wild, Greasy, Shaved, or _ ___________
Alignment Assign to your stats: 16 (+2), 15 (+1), 13 (+1), 12 (+0), 9 (+0), 8 (-1)
STR ⬤ INT ⬤
❏ Evil
Gain power at the expense of others.
❏ Neutral S
trength: Weak ❏ -1 I ntelligence: Stunned ❏ -1
Gather followers for your patron.
❏ Good
Use your gifts to aid others.
DEX ⬤
WIS ⬤
❏ D
exterity: Shaky ❏ -1 W
isdom: Confused ❏ -1
____________________________________________________
Starting Moves
CON ⬤ CHA ⬤
C
onstitution: Sick ❏ -1 C
harisma: Scarred ❏ -1
Patron
You have a patron, an extraplanar being who has gifted you your power.
HP Max: HP:
Name them, then choose one of the following gifts.
Max HP = 6 + Constitution
❏ Infernal: You gain a +1 to all damage rolls.
❏ Celestial: After a battle distribute 1+Cha HP to anyone still alive.
❏ Cosmic: You may prepare +1 level worth of spells.
Damage: D6 +
Armor:
❏ Voidborn: You may communicate telepathically.
❏ Feywild: Whenever you make camp you gain 1 ration
Tags:
Pact Race
You’ve made a pact with your patron for power choose a pact and gain the
corresponding moves, what does your patron ask in return?:
❏ Pact of the Chain
❏ Human
When you d
ream you may Petition your Patron for guidance.
Your patron had given you a minion to assist you. Describe what it
looks like. It has the following abilities. ❏ Elf
● You can summon and dismiss them at will.
When you t ake damage, gain one hold. You may spend this hold
You can see through their eyes and communicate with it
to deal 1 damage to a target. Lose all hold when you dream.
●
telepathically.
● You can channel spells through them from a distance. ❏ Tiefling
Your patron’s power runs through your veins, you may select an
❏ Pact of the Blade additional patron ability.
Your patron has given you a vicious weapon. Describe it’s look. It has
the following tags and abilities. ❏
● Close, +1 Damage, 1 weight _ ____________________________________________________
● You may summon and dismiss your pact weapon at will.
● Whenever you kill a creature with your pact weapon take _____________________________________________________
+1 forward.
❏ Pact of the Tome
Your patron has given you ancient secrets.
● Choose a number of level 1 spells from the wizard or cleric
whose total is equal to your CHA. You gain these spells,
they count as level zero spells for Dreamscape. Bonds Max Bonds: #
Dreamscape _______ doesn’t know true power, I shall show them.
When you spend uninterrupted time (an hour or so) in quiet meditation: I think _______ is going to get us killed.
● Lose any spells you have in memory. It’s hard to know what _______ is thinking.
● Are imbued with new spells of your choice whose total levels don’t _______ has been with me a while, I trust them with my secrets.
exceed your own level.
__________________________________________________________
Cast a Spell (Cha)
__________________________________________________________
When you release your patron’s power roll+CHA • On a 10+ the the spell is __________________________________________________________
successfully cast and you may cast the spell again later. • On a 7-9 the spell is
__________________________________________________________
cast, but choose one:
● You draw unwelcome attention.
● It lingers on your consciousness,take -1 ongoing to spellcasting.
● It shreds itself from your memory.
Design by Jason Shea, (CC-BY) Creative Commons Attribution 4.0 International License
Gear Coin: ___ Load: ___ / ___
You start with: (100 coin = 1 weight) (Your Load is 8+STR)
Dungeon rations ( 5 uses, 1 weight), Uses left: ❏ ❏ ❏ ❏ ❏
________________________________ ________________________________
Light Armor ( 1 armor, worn, 1 weight)
5 Coins ________________________________ ________________________________
Choose [one]: ________________________________ ________________________________
❏ Runed dagger(close, 1 weight) ________________________________ ________________________________
❏ Crossbow(near, far, 1 weight)
& Bolts ( 3 ammo, 1 weight), Ammo left: ❏ ❏ ❏ ________________________________ ________________________________
Choose[one]: ________________________________ ________________________________
❏ Healing Potion (0 weight)
❏ 3 Antitoxin (0 weight) _ ______: ❏ ❏ ❏ ❏ ❏ _ ______: ❏ ❏ ❏ ❏ ❏
Advanced Moves (Level 2+)
unetracer
❏R pen the Mind
❏O
You can comprehend any written language When you discern realities you may ask one additional question, even on
a miss.
eguiling Influence
❏B
Whenever you act charming and flirtatious with someone you can ask ❏ I have altered the deal
one of the following questions then the character can ask one back. Your pacts gain the following abilities.
● Whom do you serve? ● Chains - if you would take damage you may sacrifice your minion
● What do you wish I would do? instead, it cannot be resummoned till the next time you rest.
● How can I get you to __________? ● Blade - whenever you succeed at a hack and slash with this weapon
● What are you really feeling right now? you may add +1 to your damage.
● What do you most desire? ● Tome - Whenever you cast a spell you may take damage equal to
the spell level if you do take +1 forward to casting the spell.
ounges
❏T
You can speak and understand any language. igned in Blood
❏S
Sign an additional pact with your patron.
gonizing Blast
❏A
Your Eldritch Blast spells now ignore armor. ulticlass Initiate
❏M
Get one move from another class. Treat your level as one lower for
he Devil’s own luck
❏T choosing the move.
Whenever you fail a roll if both results rolled were 1’s you may choose to _________________________________________________________________
reroll.
_________________________________________________________________
urging Violence
❏S _________________________________________________________________
Whenever you succeed at a hack and slash roll you may forget a spell to _________________________________________________________________
add its level to your damage roll if you do this attack ignore armor.
Advanced Moves (Level 6+)
ate Weaver
❏F ray I do not alter it further
❏P
When you take this move, roll a d6 and place it on your character Requires: I have altered the deal
sheet. Whenever you make a move that requires a roll you may swap a Your pacts gain the following abilities.
d6 for one on your sheet. ● Chains - Y our familiar gains the ability to impersonate you. If
either of you would take damage you may swap places with it.
urse Catcher
❏C ● Blade - While holding your pact weapon you take +1 ongoing to
When you defy danger due to magical effects you gain a +1 forward on cast a spell
the roll. ● Tome - Y ou may place the hand of a creature living or dead on
the tome and ask them one question. The truth will be inscribed
rippling Hex
❏C inside.
If a target cursed by your hex deals 4 or less damage to you before
armor is applied it deals no damage instead. atrons Protection
❏P
As long as you are unarmored and unencumbered you get 2 armor.
aydreamer
❏D
You may forget a spell to remember a spell of the same level or lower. ealed Contract
❏S
Sign an additional pact with your patron.
errifying Power
❏T
Whenever you roll a 12+ to cast a spell you may cause a creature struck ulticlass Dabbler
❏M
to flee in terror. Get one move from another class. Treat your level as one lower for
choosing the move.
oul Contract
❏S _________________________________________________________________
Whenever you make a deal the other party feels compelled to hold up
their end of the bargain.
_________________________________________________________________
_________________________________________________________________
[Class] Spells
Pact of the Tome
You prepare all of your Pact Spells during your dreamscape without having to select them or count them toward your allotment of spells.
❏ _ ____________ ❏ _ ____________ ❏ _ ____________
___________________________________________ ___________________________________________ ___________________________________________
___________________________________________ ___________________________________________ ___________________________________________
___________________________________________ ___________________________________________ ___________________________________________
___________________________________________ ___________________________________________ ___________________________________________
1st Level Spells
❏E
ldritch Blast ❏H
ex ❏B
asalt Monolith
1st Level - Evocation 1st Level - Encahntment - Ongoing 1st Level - Conjuration
A beam of crackling energy streaks toward a You extend your hand and point a finger at a You summon a Monolith of Black Stone carved
creature dealing 1d10 damage. target. Until this spell ends whenever you deal in cryptic ruins. Gain three hold you may spend
damage to the target it takes an extra d4 the hold to.
❏W
itches’ Eye damage. ● Alert you to the presence of hostile
1st Level - Divination - Ongoing forces.
You see through Illusions and Enchantments ● Rebuff 1 damage dealt to an ally.
seeing things for what they really are. While ● Give an ally +1 on a death save.
this spell is ongoing you take -1 to cast a spell.
3rd Level Spells
❏M
isty Step ❏H
ideous Laughter ❏V
ampiric Strike
3rd Level - Conjuration 3rd Level - Enchantment - Ongoing 3rd Level - Necromancy
Briefly surrounded in your patrons magic you You whisper something only a single target in A target you can touch takes 2d6 damage and
disappear and then reappear somewhere you the room hears. The target falls to the floor in you gain that much health. This spell ignores
can see within 30 feet. horrendous laughter. This spell last until you armor.
end it or the target takes damage. While this
spell is ongoing you take -1 to cast a spell.
5th Level Spells
❏G
limpse the Unthinkable ❏S
udden Sanctum
5th Level -Illusion - Ongoing 5th Level - Conjuration
You open the minds of all around you to the A portal appears on any flat surface, you can
horrors of reality. Each creature in a 30 foot open it to enter the halls of your Patron other
radius around you flees in terror or takes 4d8 entities can only enter with you or your
psychic damage. While this spell is ongoing Patrons permission.
you take -1 to cast a spell.
7th Level Spells
aptivate
❏C
7th Level - Enchantment - Ongoing
You lock eyes with someone pushing your
mind into another creatures. You gain CHA
hold. Spend one hold to make the target take
one of these actions:
● Speak a few words of your choice
● Give you something they hold
● Make a concerted attack on a target
of your choice
● Truthfully answer one question
If you run out of hold the spell ends. If the
target takes damage you lose 1 hold. While
the spell is ongoing you cannot cast a spell.