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Warlock

This document appears to be a character sheet for a Warlock player character in a roleplaying game. It includes sections for describing the character's name, appearance, alignment, abilities scores, hit points, weapons/armor, race, and bonds. It also provides options for choosing a patron who gifts the Warlock power, and a pact that further enhances their abilities but requires something in return from the patron. Warlocks can cast spells through their patron's power but rolling a 7-9 on the d20 comes with a complication.

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Victor Chavez
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0% found this document useful (0 votes)
64 views4 pages

Warlock

This document appears to be a character sheet for a Warlock player character in a roleplaying game. It includes sections for describing the character's name, appearance, alignment, abilities scores, hit points, weapons/armor, race, and bonds. It also provides options for choosing a patron who gifts the Warlock power, and a pact that further enhances their abilities but requires something in return from the patron. Warlocks can cast spells through their patron's power but rolling a 7-9 on the d20 comes with a complication.

Uploaded by

Victor Chavez
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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The Warlock  Level:  XP:  ❏


  
❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ 

Name:​ _______________________________________    Look 


Human​: Fjord, Morganna, Damian, Cellica  Eyes:​ Joyous, Tired, Curious, or ​____________ 
Elf​: Thistle, Cinder, Oakhart, Rhys  Mark of Patron:​ Sparkling Eyes, Strange Scent, Magic Scars, or ​____________ 
Tiefling​: Blue, Grim, Echo, Glimmer    Body:​ Gaunt, Intimidating, Soft, or ​____________ 
  Hair:​ Wild, Greasy, Shaved, or _​ ___________ 

Alignment    Assign to your stats: 16 (+2), 15 (+1), 13 (+1), 12 (+0), 9 (+0), 8 (-1) 

STR​ ​⬤  INT ​⬤ 


❏ Evil  
Gain power at the expense of others.    ​
 
❏ Neutral      S
​ trength: Weak ​❏​ -1    I​ ntelligence: Stunned ​❏​ -1 
Gather followers for your patron. 

❏ Good 
Use your gifts to aid others. 
  DEX ​ ​⬤  
 
WIS ​⬤ 
❏     D
​ exterity: Shaky ​❏​ -1    W
​ isdom: Confused ​❏​ -1 
​____________________________________________________ 
  

​Starting Moves 
  CON ​⬤  CHA ​ ⬤   

  C
​ onstitution: Sick ​❏​ -1    C
​ harisma: Scarred ​❏​ -1 
 
Patron 
You have a patron, an extraplanar being who has gifted you your power. 
  ​HP Max: HP: 
Name them, then choose one of the following gifts. 
Max HP = 6 + Constitution 
 
 
❏ Infernal: You gain a +1 to all damage rolls. 
❏ Celestial: After a battle distribute 1+Cha HP to anyone still alive. 
❏ Cosmic: You may prepare +1 level worth of spells. 
  Damage: D6 +   
​ Armor: 
❏ Voidborn: You may communicate telepathically. 
❏ Feywild: Whenever you make camp you gain 1 ration   
Tags:      
Pact    Race 
You’ve made a pact with your patron for power choose a pact and gain the 
corresponding moves, what does your patron ask in return?: 
❏ Pact of the Chain 
❏ Human 
When you d
​ ream ​you may Petition your Patron for guidance. 
Your patron had given you a minion to assist you. Describe what it 
looks like. It has the following abilities.  ❏ Elf 
● You can summon and dismiss them at will. 
When you t​ ake damage,​ gain one hold. You may spend this hold 
You can see through their eyes and communicate with it 
to deal 1 damage to a target. Lose all hold when you dream. 

telepathically. 
● You can channel spells through them from a distance.  ❏ Tiefling 
  Your patron’s power runs through your veins​,​ you may select an 
❏ Pact of the Blade  additional patron ability. 
Your patron has given you a vicious weapon. Describe it’s look. It has   
the following tags and abilities.  ❏  
● Close, +1 Damage, 1 weight  _​ ____________________________________________________ 
● You may summon and dismiss your pact weapon at will. 
● Whenever you kill a creature with your pact weapon take  _____________________________________________________ 
+1 forward. 
 
❏ Pact of the Tome 
Your patron has given you ancient secrets. 
● Choose a number of level 1 spells from the wizard or cleric 
whose total is equal to your CHA. You gain these spells, 
they count as level zero spells for Dreamscape.    Bonds ​Max Bonds: # 
Dreamscape  _______ doesn’t know true power, I shall show them. 
When you spend uninterrupted time (an hour or so) in quiet meditation:  I think _______ is going to get us killed. 
● Lose any spells you have in memory.  It’s hard to know what _______ is thinking. 
● Are imbued with new spells of your choice whose total levels don’t  _______ has been with me a while, I trust them with my secrets. 
exceed your own level.  
__________________________________________________________ 
Cast a Spell (Cha)   
__________________________________________________________ 
When you​ release your patron’s power​ roll+CHA • On a 10+ the the spell is  __________________________________________________________ 
successfully cast and you may cast the spell again later. • On a 7-9 the spell is 
__________________________________________________________ 
cast, but choose one: 
 
 
● You draw unwelcome attention. 
● It lingers on your consciousness,take -1 ongoing to spellcasting. 
● It shreds itself from your memory. 
Design by Jason Shea, (CC-BY) Creative Commons Attribution 4.0 International License  
 

 
Gear    Coin: ___ Load: ___ / ___ 
You start with:   (100 coin = 1 weight) (Your Load is 8+STR) 
Dungeon rations (​ 5 uses, 1 weight), Uses left: ❏ ❏ ❏ ❏ ❏ 
________________________________ ________________________________ 
Light Armor (​ 1 armor, worn, 1 weight)  
5 Coins   ________________________________ ________________________________ 
Choose [one]:  ________________________________ ________________________________ 
❏ Runed dagger​(close, 1 weight)  ________________________________ ________________________________ 
❏ Crossbow​(near, far, 1 weight) 
& ​Bolts (​ 3 ammo, 1 weight), Ammo left: ❏ ❏ ❏  ________________________________ ________________________________ 
Choose[one]:  ________________________________ ________________________________ 
❏ Healing Potion​ (0 weight) 
❏ 3 Antitoxin​ (0 weight)  _​ ______​:​ ​❏ ❏ ❏ ❏ ❏ ​ _​ ______​:​ ​❏ ❏ ❏ ❏ ❏    
 

Advanced Moves (Level 2+) 


​ unetracer 
❏R ​ pen the Mind 
❏O
You can comprehend any written language  When you discern realities you may ask one additional question, even on 
a miss. 
​ eguiling Influence 
❏B
Whenever you act charming and flirtatious with someone you can ask  ❏ I​ have altered the deal 
one of the following questions then the character can ask one back.  Your pacts gain the following abilities. 
● Whom do you serve?  ● Chains -​ if you would take damage you may sacrifice your minion 
● What do you wish I would do?  instead, it cannot be resummoned till the next time you rest. 
● How can I get you to __________?  ● Blade -​ whenever you succeed at a hack and slash with this weapon 
● What are you really feeling right now?  you may add +1 to your damage. 
● What do you most desire?  ● Tome -​ Whenever you cast a spell you may take damage equal to 
the spell level if you do take +1 forward to casting the spell. 
​ ounges 
❏T
You can speak and understand any language.  ​ igned in Blood 
❏S
Sign an additional pact with your patron. 
​ gonizing Blast 
❏A
Your Eldritch Blast spells now ignore armor.  ​ ulticlass Initiate 
❏M
Get one move from another class. Treat your level as one lower for 
​ he Devil’s own luck 
❏T choosing the move. 
Whenever you fail a roll if both results rolled were 1’s you may choose to  _________________________________________________________________ 
reroll. 
_________________________________________________________________ 
​ urging Violence 
❏S _________________________________________________________________ 
Whenever you succeed at a hack and slash roll you may forget a spell to  _________________________________________________________________ 
add its level to your damage roll if you do this attack ignore armor.   
 

Advanced Moves (Level 6+) 


​ ate Weaver 
❏F ​ ray I do not alter it further 
❏P
When you ​take this move, ​roll a d6 and place it on your character  Requires: I have altered the deal 
sheet. Whenever you make a move that requires a roll you may swap a  Your pacts gain the following abilities. 
d6 for one on your sheet.  ● Chains - Y ​ our familiar gains the ability to impersonate you. If 
either of you would take damage you may swap places with it. 
​ urse Catcher 
❏C ● Blade -​ While holding your pact weapon you take +1 ongoing to 
When you​ defy danger​ due to magical effects you gain a +1 forward on  cast a spell 
the roll.   ● Tome - Y ​ ou may place the hand of a creature living or dead on 
the tome and ask them one question. The truth will be inscribed 
​ rippling Hex 
❏C inside. 
If a target cursed by your hex deals 4 or less damage to you before 
armor is applied it deals no damage instead.  ​ atrons Protection 
❏P
As long as you are unarmored and unencumbered you get 2 armor. 
​ aydreamer 
❏D
You may forget a spell to remember a spell of the same level or lower.  ​ ealed Contract 
❏S
Sign an additional pact with your patron. 
​ errifying Power 
❏T
Whenever you roll a 12+ to cast a spell you may cause a creature struck  ​ ulticlass Dabbler 
❏M
to flee in terror.   Get one move from another class. Treat your level as one lower for 
choosing the move. 
​ oul Contract 
❏S _________________________________________________________________ 
Whenever you make a deal the other party feels compelled to hold up 
their end of the bargain. 
_________________________________________________________________ 
_________________________________________________________________ 
 
 

   
[Class] Spells 
Pact of the Tome  
You prepare all of your Pact Spells during your dreamscape without having to select them or count them toward your allotment of spells. 

❏ _​ ____________  ❏ _​ ____________  ❏ _​ ____________ 


___________________________________________  ___________________________________________  ___________________________________________ 
___________________________________________  ___________________________________________  ___________________________________________ 
___________________________________________  ___________________________________________  ___________________________________________ 
___________________________________________  ___________________________________________  ___________________________________________ 
     

1st Level Spells 


❏E
​ ldritch Blast  ❏H
​ ex  ❏B
​ asalt Monolith 
1st Level - Evocation  1st Level - Encahntment - Ongoing  1st Level - Conjuration 
A beam of crackling energy streaks toward a  You extend your hand and point a finger at a  You summon a Monolith of Black Stone carved 
creature dealing 1d10 damage.  target. Until this spell ends whenever you deal  in cryptic ruins. Gain three hold you may spend 
damage to the target it takes an extra d4  the hold to. 
❏W
​ itches’ Eye  damage.    ● Alert you to the presence of hostile 
1st Level - Divination - Ongoing  forces. 
You see through Illusions and Enchantments  ● Rebuff 1 damage dealt to an ally. 
seeing things for what they really are. While  ● Give an ally +1 on a death save. 
this spell is ongoing you take -1 to cast a spell.   
 
 

3rd Level Spells 


❏M
​ isty Step  ❏H
​ ideous Laughter  ❏V
​ ampiric Strike 
3rd Level - Conjuration  3rd Level - Enchantment - Ongoing   3rd Level - Necromancy 
Briefly surrounded in your patrons magic you  You whisper something only a single target in  A target you can touch takes 2d6 damage and 
disappear and then reappear somewhere you  the room hears. The target falls to the floor in  you gain that much health. This spell ignores 
can see within 30 feet.  horrendous laughter. This spell last until you  armor. 
end it or the target takes damage. While this 
spell is ongoing you take -1 to cast a spell. 
 
 
 
 

5th Level Spells 


❏G
​ limpse the Unthinkable  ❏S
​ udden Sanctum   
5th Level -Illusion - Ongoing   5th Level - Conjuration 
You open the minds of all around you to the  A portal appears on any flat surface, you can 
horrors of reality. Each creature in a 30 foot  open it to enter the halls of your Patron other 
radius around you flees in terror or takes 4d8  entities can only enter with you or your 
psychic damage. While this spell is ongoing  Patrons permission. 
you take -1 to cast a spell.   
 
  
 

7th Level Spells 


   
​ aptivate 
❏C
7th Level - Enchantment - Ongoing 
You lock eyes with someone pushing your 
mind into another creatures. You gain ​CHA 
hold. Spend one hold to make the target take 
one of these actions: 
● Speak a few words of your choice 
● Give you something they hold 
● Make a concerted attack on a target 
of your choice 
● Truthfully answer one question 
If you run out of hold the spell ends. If the 
target takes damage you lose 1 hold. While 
the spell is ongoing you cannot cast a spell. 
 

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