COMPUTER ORGANIZATION AND DESIGN
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The Hardware/Software Interface n
Chapter 5
Large and Fast:
Exploiting Memory
Hierarchy
§5.1 Introduction
Principle of Locality
Programs access a small proportion of
their address space at any time
Temporal locality
Items accessed recently are likely to be
accessed again soon
e.g., instructions in a loop, induction variables
Spatial locality
Items near those accessed recently are likely
to be accessed soon
E.g., sequential instruction access, array data
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 2
Taking Advantage of Locality
Memory hierarchy
Store everything on disk
Copy recently accessed (and nearby)
items from disk to smaller DRAM memory
Main memory
Copy more recently accessed (and
nearby) items from DRAM to smaller
SRAM memory
Cache memory attached to CPU
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 3
Memory Hierarchy Levels
Block (aka line): unit of copying
May be multiple words
If accessed data is present in
upper level
Hit: access satisfied by upper level
Hit ratio: hits/accesses
If accessed data is absent
Miss: block copied from lower level
Time taken: miss penalty
Miss ratio: misses/accesses
= 1 – hit ratio
Then accessed data supplied from
upper level
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 4
§5.2 Memory Technologies
Memory Technology
Static RAM (SRAM)
0.5ns – 2.5ns, $2000 – $5000 per GB
Dynamic RAM (DRAM)
50ns – 70ns, $20 – $75 per GB
Magnetic disk
5ms – 20ms, $0.20 – $2 per GB
Ideal memory
Access time of SRAM
Capacity and cost/GB of disk
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 5
DRAM Technology
Data stored as a charge in a capacitor
Single transistor used to access the charge
Must periodically be refreshed
Read contents and write back
Performed on a DRAM “row”
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 6
Advanced DRAM Organization
Bits in a DRAM are organized as a
rectangular array
DRAM accesses an entire row
Burst mode: supply successive words from a
row with reduced latency
Double data rate (DDR) DRAM
Transfer on rising and falling clock edges
Quad data rate (QDR) DRAM
Separate DDR inputs and outputs
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 7
DRAM Generations
Year Capacity $/GB
1980 64Kbit $1500000
1983 256Kbit $500000
1985 1Mbit $200000
1989 4Mbit $50000
1992 16Mbit $15000
1996 64Mbit $10000
1998 128Mbit $4000
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 8
2000 256Mbit $1000
DRAM Performance Factors
Row buffer
Allows several words to be read and refreshed in
parallel
Synchronous DRAM
Allows for consecutive accesses in bursts without
needing to send each address
Improves bandwidth
DRAM banking
Allows simultaneous access to multiple DRAMs
Improves bandwidth
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 9
Increasing Memory Bandwidth
4-word wide memory
Miss penalty = 1 + 15 + 1 = 17 bus cycles
Bandwidth = 16 bytes / 17 cycles = 0.94 B/cycle
4-bank interleaved memory
Miss penalty = 1 + 15 + 4×1 = 20 bus cycles
Bandwidth = 16 bytes / 20 cycles = 0.8 B/cycle
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 10
§6.4 Flash Storage
Flash Storage
Nonvolatile semiconductor storage
100× – 1000× faster than disk
Smaller, lower power, more robust
But more $/GB (between disk and DRAM)
Chapter 6 — Storage and Other I/O Topics — 11
Flash Types
NOR flash: bit cell like a NOR gate
Random read/write access
Used for instruction memory in embedded systems
NAND flash: bit cell like a NAND gate
Denser (bits/area), but block-at-a-time access
Cheaper per GB
Used for USB keys, media storage, …
Flash bits wears out after 1000’s of accesses
Not suitable for direct RAM or disk replacement
Wear leveling: remap data to less used blocks
Chapter 6 — Storage and Other I/O Topics — 12
§6.3 Disk Storage
Disk Storage
Nonvolatile, rotating magnetic storage
Chapter 6 — Storage and Other I/O Topics — 13
Disk Sectors and Access
Each sector records
Sector ID
Data (512 bytes, 4096 bytes proposed)
Error correcting code (ECC)
Used to hide defects and recording errors
Synchronization fields and gaps
Access to a sector involves
Queuing delay if other accesses are pending
Seek: move the heads
Rotational latency
Data transfer
Controller overhead
Chapter 6 — Storage and Other I/O Topics — 14
Disk Access Example
Given
512B sector, 15,000rpm, 4ms average seek
time, 100MB/s transfer rate, 0.2ms controller
overhead, idle disk
Average read time
4ms seek time
+ ½ / (15,000/60) = 2ms rotational latency
+ 512 / 100MB/s = 0.005ms transfer time
+ 0.2ms controller delay
= 6.2ms
If actual average seek time is 1ms
Average read time = 3.2ms
Chapter 6 — Storage and Other I/O Topics — 15
Disk Performance Issues
Manufacturers quote average seek time
Based on all possible seeks
Locality and OS scheduling lead to smaller actual
average seek times
Smart disk controller allocate physical sectors on
disk
Present logical sector interface to host
SCSI, ATA, SATA
Disk drives include caches
Prefetch sectors in anticipation of access
Avoid seek and rotational delay
Chapter 6 — Storage and Other I/O Topics — 16
§5.3 The Basics of Caches
Cache Memory
Cache memory
The level of the memory hierarchy closest to
the CPU
Given accesses X1, …, Xn–1, Xn
How do we know if
the data is present?
Where do we look?
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 17
Direct Mapped Cache
Location determined by address
Direct mapped: only one choice
(Block address) modulo (#Blocks in cache)
#Blocks is a
power of 2
Use low-order
address bits
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 18
Cache Organizations I :
Cache Memory DirectMapped Cache
For a 2N byte cache:
●
1 KB Direct−Mapped Cache with 32 Byte Lines
The upper-most (32 - N) bits are always the Cache Tag
The lowest M bits are the Byte Select (Block Size = 2M)
One cache miss, pull in complete “Cache Block” (or “Cache Line”)
Block address
31 9 4 0
Cache Tag Example: 0x50 Cache Index Byte Select
Ex: 0x01 Ex: 0x00
Stored as part
of the cache “state”
Valid Bit Cache Tag Cache Data
Byte 31 Byte 1 Byte 0 0
: :
0x50 Byte 63 Byte 33 Byte 32 1
2
3
: : :
Byte 1023 Byte 992 31
Chapter 6: Memory : 19
Tags and Valid Bits
How do we know which particular block is
stored in a cache location?
Store block address as well as the data
Actually, only need the high-order bits
Called the tag
What if there is no data in a location?
Valid bit: 1 = present, 0 = not present
Initially 0
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 20
Cache Example
8-blocks, 1 word/block, direct mapped
Initial state
Index V Tag Data
000 N
001 N
010 N
011 N
100 N
101 N
110 N 5 — Large and Fast: Exploiting Memory Hierarchy — 21
Chapter
Cache Example
Word addr Binary addr Hit/miss Cache block
22 10 110 Miss 110
Index V Tag Data
000 N
001 N
010 N
011 N
100 N Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 22
Cache Example
Word addr Binary addr Hit/miss Cache block
26 11 010 Miss 010
Index V Tag Data
000 N
001 N
010 Y 11 Mem[11010]
011 N
100 N Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 23
Cache Example
Word addr Binary addr Hit/miss Cache block
22 10 110 Hit 110
26 11 010 Hit 010
Index V Tag Data
000 N
001 N
010 Y 11 Mem[11010]
011 N
100 N Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 24
Cache Example
Word addr Binary addr Hit/miss Cache block
16 10 000 Miss 000
3 00 011 Miss 011
Index V Tag Data
16 10 000 Hit 000
000 Y 10 Mem[10000]
001 N
010 Y 11 Mem[11010]
011 Y 00 Mem[00011]
100 N Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 25
Cache Example
Word addr Binary addr Hit/miss Cache block
18 10 010 Miss 010
Index V Tag Data
000 Y 10 Mem[10000]
001 N
010 Y 10 Mem[10100]
011 Y 00 Mem[00011]
100 N Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 26
Address Subdivision
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 27
Example: Larger Block Size
64 blocks, 16 bytes/block
To what block number does address 1200
map?
Block address = 1200/16 = 75
Block number = 75 modulo 64 = 11
31 10 9 4 3 0
Tag Index Offset
22 bits 6 bits 4 bits
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 28
Block Size Considerations
Larger blocks should reduce miss rate
Due to spatial locality
But in a fixed-sized cache
Larger blocks fewer of them
More competition increased miss rate
Larger blocks pollution
Larger miss penalty
Can override benefit of reduced miss rate
Early restart and critical-word-first can help
Chapter 5 — Large and Fast: Exploiting Memory Hierarchy — 29