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SotDL - Spell Cards - Conjuration

This document provides descriptions of various conjuration spells including: Conjure Useful Item which conjures a small, non-magical item; Conjure Feast which conjures enough food to sustain five creatures for a day; and Conjure Shelter which conjures a building or island that provides accommodations for up to ten people for 12 hours. The spells have different areas of effect, durations, and utility values and allow the conjuring of various objects, monsters, weapons, walls and structures.

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0% found this document useful (0 votes)
259 views22 pages

SotDL - Spell Cards - Conjuration

This document provides descriptions of various conjuration spells including: Conjure Useful Item which conjures a small, non-magical item; Conjure Feast which conjures enough food to sustain five creatures for a day; and Conjure Shelter which conjures a building or island that provides accommodations for up to ten people for 12 hours. The spells have different areas of effect, durations, and utility values and allow the conjuring of various objects, monsters, weapons, walls and structures.

Uploaded by

MMK
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Conjure Useful Item

Area A cube of space, 1 yard on a side, originating


from a point you can reach
Duration 1 minute
A Size 1 or smaller object that is neither magical
nor worth more than 1 ss appears in the area.

Shadow 121 Utility 0


Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
Direct Conjuration
Target One creature within short range created by
your casting of a Conjuration spell
You move the target up to half its Speed.

Shadow 121 Utility 0


Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
Conjure Feast
Area A cube of space, 2 yards on a side, originating
from a point you can reach
Duration I hour; see the effect
A sumptuous, wholesome feast appears on
horizontal surfaces in the area, enough to sustain
up to five creatures for one day. Anything not
consumed vanishes when the effect ends.

Shadow 121 Utility 1


Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
Conjure Small Monster
Area A cube of space, 1 yard on a side, originating
from a point within medium range and resting
on a solid surface
Duration 1 minute
One compelled small monster appears in the
area.

Shadow 121 Utility 1


Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
Conjure Weapon
Duration 1 hour
A weapon or bundle of ammunition appears in
your hand or hands, or at your feet if you don’t
have a hand free.

Shadow 121 Utility 1


Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
Conjure Steeds
Target A cube, 10 yards on a side, originating
from a point within medium range and resting
on a solid surface
Duration 2 hours
A group of 1d6 steeds (as horse) appear in the
area. They can have any appearance you choose.
The conjured steeds are friendly to you and
become compelled by any creature that rides
them.
Sacrifice You can expend a casting of this spell to
cast conjure small monster.

Shadow 122 Utility 2


Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
Conjure Medium Monster
Area A cube of space, 2 yards on a side, originating
from a point within medium range and resting
on a solid surface
Duration 1 minute
Either one compelled medium monster or two
compelled small monsters appear in the area.

Shadow 122 Utility 2


Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
Conjure Large Monster
Area A cube of space, 2 yards on a side, originating
from a point within medium range and resting
on a solid surface
Duration 1 minute
Either one compelled large monster or two
compelled medium monsters appear in the area.

Shadow 122 Utility 3


Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
Conjure Wall
Area A shapeable line, 10 yards long, 5 yards
high, and 2 yards wide, originating from a point
within long range with any orientation, provided
at least two sides rest on solid surfaces
Duration 1 hour; see the effect
A wall made from stone fills the area and remains
for the duration or until destroyed. The wall
totally covers everything behind it. Each 1-yard
cube of wall has Defense 5 and Health 50 and
disappears when destroyed.

Shadow 122 Utility 3


Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
Conjure Shelter
Area A cube of space, 20 yards on a side, originating
from a point within long range and resting on a solid
or liquid surface
Duration 12 hours; see the effect
You must concentrate for 1 minute, during which time
you visualize a building or island. At the end of this
time, the building or island you visualized appears in
the area and remains for the duration.
If you conjure a building, you make all decisions about
what it looks like, such as entrances, windows, and the
number of rooms. It includes beds for up to ten people,
chairs, tables, enough food and drink to sustain up to
ten people, and a hearth complete with a burning fire.
If you conjure an island, you provide accommodations
for up to ten people as if you had created a building, but
in the form of bungalows or huts.
Sacrifice You can expend a casting of this spell to cast
conjure large monster.

Shadow 122 Utility 4


Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
Conjure Huge Monster
Area A cube of space, 4 yards on a side, originating
from a point within medium range and resting
on a solid surface
Duration 1 minute
Either one compelled huge monster or two
compelled large monsters appear in the area.

Shadow 122 Utility 5


Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC

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