Grand Design
Arcane Tradition At 10th level, whenever you expend a spell slot of 1st level or
higher, your Arcane Architect feature's fortifying pool regains
School of Architecture power equal to twice the level of the spell slot. You can never
Behind every great ruler is their seat of power, and behind every have more power in your pool than your wizard level x 5.
seat, its creator. The greatest civilizations are crafted by more
than the hands of of their workers, from more than brick and Magnum Opus
stone; they are born from the minds of the greatest architects, At 14th level, you can spend 10 minutes constructing the
and you stand proud amongst their number. masterpiece within your mind. A grand structure, no more than
150 feet on a side, appears from a space you can see within 500
Student of Craft feet of you without any buildings or structures. Any creatures in
At 2nd level, you gain pro iciency with carpenter's tools and the area are harmlessly lifted up as your masterpiece rises.
mason's tools, and you can use your action to magically create a The structure can have any appearance you desire. It is
set of tools you are pro icient with in your hand. The tools are tougher than any nonmagical metal, and it is immune to damage
visibly magical; radiating dim light or humming with faint from nonmagical attacks. If you create the structure in mid-air, it
power. Your pro iciency bonus is doubled for any ability check remains suspended there, and gravity has no effect on it. You
you make using the tools. can cause it to produce its own light, and you decide the
The tools disappear if you use this feature again, if you temperature within.
dismiss them (no action required), or if you die. When you construct your masterpiece, and whenever you
inish a short or long rest while within it, you can cause any
Arcane Architect number of nonmagical items to appear inside, such as
Beginning at 2nd level, you have a pool of fortifying power furnishings or luxuries, and enough food for 100 fresh meals.
which replenishes when you complete a long rest. With that Anything you create using this feature vanishes if it leaves the
pool, walls you create using this feature can withstand a total structure, and can't be used as material components for spells.
amount of damage equal to your wizard level x 5. Your Dungeon Master might allow you to create effects other
While your pool isn't empty, you can use your action to raise a than those listed here, but they should be no more powerful
wall from a surface you can see within 30 feet of you. The wall than those described above
can be up to 10 feet high, 20 feet wide, and 1 foot thick. Its AC Once you create your masterpiece, you can't do so again for 7
equals 10 + your Intelligence modi ier, it is opaque, and it has days. If you create a new masterpiece using this feature, your
immunity to poison and psychic damage. Whenever the wall former masterpiece crumbles and vanishes.
takes damage, it draws power from the pool to withstand it, up
to the maximum amount remaining in the pool.
Your wall can have any appearance you desire, including New Wizard Spell: Wall of Clay
precise patterns, shapes, and designs, such as complex emblems 3rd-level evocation
or gargoyles, though it can't occupy the same space as a creature Casting Time: 1 ac on
or object. If your wall cuts through a creature's space when it Range: 60 feet
appears, the creature is pushed to one side of the wall (your Components: V, S, M (a dollop of clay)
choice). Duration: Concentra on, up to 10 minutes
Your wall lasts until dismiss it (no action required). It ends You create a wall of s cky clay at a point you can see
early if you raise another wall using this feature, if you are within range, which vanishes when the spell ends. You
reduced to 0 hit points, or if your pool is empty. can make the wall up to 5 feet thick, and composed of
up to 3 10-foot-by-10-foot panels, each of which must
Against the Wall be con guous with at least one other panel. Each
panel has AC 10 and 30 hit points. Reducing a panel to
At 6th level, when you use your action to raise a wall, you can
0 hit points destroys it.
modify it for battle. If you do so, it gains one of the following
A creature in the wall's area when you cast the spell
features. must make a Strength saving throw or be restrained
Lucent Shield. The wall becomes translucent, and ranged un l the spell ends. A creature can use its ac on to
attacks made by you and friendly creatures ignore the wall's make a Strength check against your spell save DC to
cover, as your attacks phase through its surface. push through the wall, reaching the other side on a
Siege Tower. The wall grows up to 15 feet high and 5 feet success. If the check fails, the creature is restrained
thick, and it has resistance to bludgeoning, piercing, and within the wall un l the spell ends. A creature
slashing damage from nonmagical attacks. Additionally, restrained by the wall can use its ac on to make a
creatures you choose can climb the wall without making an Strength check against your spell save DC. On a
ability check. success, it frees itself.
Once you use this feature, you can't use it again until you Credits
inish a short or long rest. Created By: u/NotTheSmoooze. More of my work can
be found here
Created Using: GM Binder
Artwork By: Bogdan Antoci