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Swords of The Mist

RPG 2

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0% found this document useful (0 votes)
127 views6 pages

Swords of The Mist

RPG 2

Uploaded by

amlo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
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OWOADS OF THE MioT By MaleficMagpie, strongly inspired by various FKRs. "I was there. I witnessed the horrors of the last sky island that crashed into the seas below. It is now a mass graveyard - a land of sorrows and miles of mist and bones, with ruins of unspeakable horrors that now sleeps for its sins. Let no man walk on it, least he finds the truth that may sear him asunder." - An obscured scroll discovered by an explorer from an ancient ruin, believed to be a myth of the Cloudtide fable. How to play One person will lead a group of players known as a Ruler. The mighty Ruler details the world and its denizens and guides them with principalities, while the rest of the players create a Player Character (PC) that interacts with them with actions of their own. The Ruler is the final arbiter with the rulings and rules of what goes on in the world and the stories, hence “Ruler.” Ehe Setting 1. Humans, Wildwood Elves, Dragon-blooded Dwarves, and ‘Wing-headed People called Aels are races of people that inhabit this world. 9. Falynara is a country of flowing mists, which is the size of South America continent, having fell to the sea from the sky hundreds of years ago. 3. Thousands of ruins litter this vast continent and the lands are still largely unexplored due to the dangers of its natives, making travel difficult for adventurers. 4, Magic is dark, mysterious, and often frightening. 5. The unnatural fog conceals lurking monsters whenever it is dark. Sunshine and fire drives the fog away. "Your mind is a tool to use and your body a weapon. Use them well and you will live.” - Jack Yimig, a human Wyldwood Warden Create a Character Come up with a brief concept for your character and write it down. For example, Wrathful Thief, Sneaky Wizard, Bulky Knight, etc. You may come up with a background and any info about them. Skills & Abilities Pick 3 Skills your character knows and give each +1, +2, and +3 respectively in the order that he is good and best at. They are modifiers to add to a roll when performing certain tasks related to your character’s skills. For example, a Wizard character could have: History +1 Lockpicking +2 Occult Knowledge +3 Skills are broad and you can come up with your own, with the Ruler’s guidance and approval. Hit Points Your character starts with 5 Hit Points (HP.) Armors grant more Hit Points. Characters that fall to 0 HP is dead. Sleeping for 6 or more hours fully restores HP. Your Ruler may award you more HP depending on certain armors and situations. Equipments Write down any weapons, equipments, backpacks, and. armors your character might be carrying. Don’t put so much that it seems to weigh them down. Be reasonable with common sense. Some Equipments may grant a +1 bonus to rolls and that includes weapons, armors, magical artifacts, etc. The Ruler is the final arbiter on which bonuses an equipment may have. "Wisdom is a circlet you wear proudly on your head. It is far richer and finer than any magic and spells ever learned.” - Jachon Wells, Ael Mage of Galhara ask Resolution ‘When a situation or a problem are not clear, a Ruler may call for a roll of a test from a player to roll 2d6 plus a modifier from. the player’s character’s skill (if applicable.) The default difficulty number is always a 9. A result of a roll that falls under 9 is a miss or a failure. Example: James’ character is deciphering an occult glyph or a symbol on a floating obelisk. James is struggling to understand what it represents. The Ruler has decided to allow James to roll 2d6 plus his character’s Occult Knowledge +2. James rolled and got 8. The skill gives him +2, which bumps it up to 10 above the difficulty number of 9, A success! The Ruler then reveals the strange symbol’s meaning to James. Combat & Violence Both the player’s character and an opponent roll 2d6 plus a modifier from a skill (if applicable.) The one with the highest result hits for 1 or more damage. A medium weapon deals 2 damage and larger, heavier weapons deals 3 damage but slows him down. Both combatants that end up with tied rolls must roll again. A tied roll is called Locked Horns, i.e., locked swords clashing together that causes sparks or wrestling with each other with bare hands. "Pleasure is a weakness and a distraction that is necessary for the civilian life. It keeps them from getting into trouble and it keeps them away from the important things we do in the dark." - Karovi Zavi, Court Necromancer of Dahar Empire Magic & Powers Magic can be performed with a character’s relevant skill. If it is a simple, mundane magic, it does not need to be rolled. A moderate or powerful magic - even offensive ones, however, requires concentration and performs with 2d6 plus modifier from a magical skill. Offensive magic with both opponents attacking each other function the same as regular combat (see Combat & Violence on page 3.) Leveling Gp At the end of every session or 2, depending on how long it takes (1-2 hours would sufficient,) the characters can gain a Level. Each character can choose to gain +2 HP, +1 to an Equipment of their choice, or a new Skill starting with +1. The Ruler has the final say on this. Character Example Name: Mahyvir Kalvi Concept: Elf Tempest Cleric Hit Points: 5 Skills Maces +1 Medicine +2 Healing Magic +3 Equipments Blue Clerical Robe Longsword +1 Leather Pants Leather Boots Magpie Bird (companion) Fiction First Fiction and world comes first over mechanics and system. If something doesn’t make sense or if something doesn’t work, ask the Ruler. Sometimes, a Ruler might come up with a new mechanic or a dice roll if it calls for it. The Players and the Ruler can also collaborate together. 4 Exact text is copyright MaleficMagpie 2022. Feel free to make whatever you want with these rules and framework. Attribution would be appreciated, but I won't come for your blood and souls. Game on, friends!

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