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Scout Games

This document outlines the games and rules for a scout games competition involving 42 crews. There will be 7 games played: knot tying relay, scout law relay, compass relay, obstacle relay, message relay, skinning the snake, and catching the dragon's tail. Each game will have 1 representative from each crew competing simultaneously or in sets of 4 crews. Winners for each game will be determined based on speed, number of correct answers, or order of completion, and the top 3 placing crews will be announced.

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0% found this document useful (0 votes)
329 views2 pages

Scout Games

This document outlines the games and rules for a scout games competition involving 42 crews. There will be 7 games played: knot tying relay, scout law relay, compass relay, obstacle relay, message relay, skinning the snake, and catching the dragon's tail. Each game will have 1 representative from each crew competing simultaneously or in sets of 4 crews. Winners for each game will be determined based on speed, number of correct answers, or order of completion, and the top 3 placing crews will be announced.

Uploaded by

N Cha
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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42 crews

1 crew representative per outfit for all games

Scout Games

1. Knot Tying Relay


- Materials: Knots with uses.
- Mechanics:
1. There shall only be four crews who will play simultaneously. In the instance of
having more than four crews, the remaining crews shall likewise play in another set
of game.
2. The player will pick a nylon knot with a corresponding use and make the
corresponding knot.
3. Winners will be decided through the number of correct answers.
4. Winners:
1st:
2nd:
3rd:

2. Scout Law Relay


- Materials: Strips with numbers, ballpen
- Mechanics:
1. All 10 crew representatives will play simultaneously.
2. Members must pick a strip with a number and write the corresponding scout
law at the back.
3. Winners will be decided through the number of correct answers.
4. Winners:
1st:
2nd:
3rd:

3. Compass Relay
- Mechanics:
1. There shall only be four crews who will play simultaneously. In the instance of
having more than four crews, the remaining crews shall likewise play in another set
of game
2. The player will pick a nylon knot with a corresponding use and make the
corresponding knot.
3. Winners will be decided through the number of correct answers.
4. Winners:
1st:
2nd:
3rd:

4. Obstacle Relay
- Materials: 10 pcs sack, pail and dipper with water, 10 pcs nylon knots, 10 pcs 1 meter
long bamboo splits, 20 pcs 1 foot-long splits
- Mechanics:
1. Level 1: Splashing Dirty Water
2. Level 2: Knot Tying with nasuhot
3. Level 3: Military Crawl with 1 foot stick
4. Level 4: Roll like a barrel with mud
5. Level 5: Sack Race
6. Winners will be decided through the fastest last runner to reach the facilitators.
7. Winners:
1st:
2nd:
3rd:

5. Message Relay
- Materials: Questions/Sentence.
- Mechanics:
1. All 10 crew representatives will play simultaneously.
2. Players shall be 2 meters apart from each other and must run towards the other
player when they receive the message.
3. Winners will be decided through the number of correct answers.
4. Winners:
1st:
2nd:
3rd:
6. Skinning the Snake
- Materials: None
- Mechanics:
1. All 10 crew representatives will play simultaneously.
2. Winners will be decided through the fastest last runner to reach the facilitators.
3. Winners:
1st:
2nd:
3rd:

7. Catching the Dragon’s Tail


- Materials: Neckerchief
- M
- chanics:
1. All 10 crew representatives will play simultaneously.
2. A facilitator will be assigned to each crew who shall monitor the neckerchief of
their assigned crew. When the neckerchief is taken, they shall fall in line
according to the order of pagkatanggal.
3. Winners will be decided through the crew who is the
4. Winners:
1st:
2nd:
3rd:

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