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Assignment 7 1

Travis McKenzie had 10th grade students create video essays instead of written reports to demonstrate their knowledge. McKenzie believed this format allowed for more creative expression. While McKenzie felt the experiment was successful, the study lacked data and objective analysis. Another study used video creation to explore the development of empathy in high school students. Students made videos answering "What is empathy?". The videos provided an artistic expression of the students' thoughts, but the study design lacked clear goals or means of assessment. A final study had students simulate creating news to increase news literacy. However, results showed this simulation did not improve literacy as many students did not fully engage. The studies highlighted how technology alone does not ensure learning success

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0% found this document useful (0 votes)
51 views8 pages

Assignment 7 1

Travis McKenzie had 10th grade students create video essays instead of written reports to demonstrate their knowledge. McKenzie believed this format allowed for more creative expression. While McKenzie felt the experiment was successful, the study lacked data and objective analysis. Another study used video creation to explore the development of empathy in high school students. Students made videos answering "What is empathy?". The videos provided an artistic expression of the students' thoughts, but the study design lacked clear goals or means of assessment. A final study had students simulate creating news to increase news literacy. However, results showed this simulation did not improve literacy as many students did not fully engage. The studies highlighted how technology alone does not ensure learning success

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Assignment 7

Elias Barber
University of West Georgia
MEDT 7490: Visual Media Literacy
Dr. Sungwoong Lee
July 3rd, 2023
Empowered teaching in Video Essays: Travis Mckenzie

Travis Mckenzie experimented in his 10th-grade classroom in which he had students

create video essays instead of a traditional written assignment (2021). McKenzie felt several

students needed help presenting ideas on a topic through a written report and sought a more

modern way to show mastery. To facilitate this, he initially showed students video essays at the

beginning of the semester, then had them create their papers to prove their knowledge. McKenzie

believed that a “show, don’t tell” assignment would allow students to express themselves better

and demonstrate that they could analyze a film of their choice.

Literature Review

McKenzie primarily relied on the writings of Paulo Freire, which describes the idea that

students have a knowledge bank that must be filled (2000). McKenzie mainly relied on the idea

that standard assignments were the death of creativity and that students did better when

assignments matched the “bank” of knowledge about problems they already faced. McKenzie’s

study seemed successful, but his reliance on Friere is not the best demonstration of why.

McKenzie does not mention any dual-coding or multi-modal education theory, which both have

closer explanations for why his method was successful in his eyes.

Analysis of Methodology.

McKenzie’s entire methodology would be qualitative and borderline anecdotal. He

provides no data to describe student scores’ improvement, just merely examples of successful

student work. The success or failure of the experiment relied solely on McKenzie’s opinions and

observations of his students, and no outside parties were brought in to verify his conclusions. His

participants were only mentioned as 10th grade students, one of whom had autism. He provides
no other breakdown of student data beyond this. The assignment in question is not explained in

any detail.

Summary of Results.

According to McKenzie, the results of the experiment were highly successful. Students

who, according to him, otherwise struggled with writing provided highly detailed analyses of

films, and the student mentioned above with autism was able to show their abilities in ways that

they previously never had the opportunity.

Author Opinion

While I fully support McKenzie’s approach, this article is severely lacking as a research

study. There is no detailed explanation of the experiment, no breakdown of any student data, no

initial data to compare the result to, no objective viewers, and no numbers provided to show how

the entire class did during the assignment. His conclusion is anecdotal and does not prove that

using video essays as an assessment can be more effective than writing one. While I believe they

can be a great tool, I feel McKenzie did not do a good enough job of proving it to be used as a

case study.

What I Learned.

While I feel his reporting was severely lacking, I fully support McKenzie’s method as an

anecdote. I wish he had gone into more detail about building the assignment so that I could use it

later in class.
Exploring Empathy Performatively in Students’ Video Artworks: Rachel Sinquefield-

Kangas, Antii Rajala, and Kristiina Kumpulainen

This study was conducted less as a pure pedagogical tool and more as an attempt to study

the development of empathy in high school-aged students and whether the production of a video

by these students could show their ability to experience compassion (2022). The video medium

was chosen as a way for students to break out of the traditional pedagogical methods and, in the

authors’ words, “Break free” of the usually expected constraints.

Literature Review

His study primarily focused on philosophical ideas as opposed to anything from the education

world, and he spent a significant amount of the survey attempting to define the concept of

empathy. They provide several theories but only partially endorse a particular definition other

than to operate under the assumption that empathy is an action instead of an ingrained emotion.

The texts used to support the experiment fit entirely with the idea, as their goal was far more

focused on philosophical ideals than the actual pedagogy test. They could incorporate several

pictures from the world of education since they recognized that they were working with teenage

students.

Analysis of Methodology.

Students in this class were split into groups and told to make a video using the provided

software. The topic of the video was to answer the question: “What is empathy.” No class

discussions were had about the subject. Neither the researchers nor the teachers taught a lesson

about empathy. The students’ answers were entirely reliant on their meetings and research. The

researchers observed students as they worked to listen in on conversations and view the final

product. The data here was qualitative, as the researchers and the teacher judged the videos.
There was no specific goal, so there was no accurate data to collect. The idea behind this

experiment was to see how a teenager expressed empathy.

Summary of Results.

The videos provided an artistic way for students to express their thoughts on empathy. In

particular, students used cats and dogs as examples of empathy and had philosophical

discussions on whether or not these animals could experience it. Furthermore, whether or not

empathy was a positive quality was discussed, as some cat-loving students were offended that

cats were labeled as being non-empathetic.

Author Opinion

This subject is one that I am not emotionally or philosophically intelligent enough to

grasp fully. I found the writing and the research to be high-brow sufficient, and I needed help

discerning they actual purpose and results. However, the study supported using a video essay

amongst all the philosophic waxing. I find that video essays are still an effective way for students

to show mastery, even in a realm I cannot grasp.

What I Learned.

Video essays can be used far outside the confines of purely displaying mastery of

information. The use of this assessment can also be beneficial to anyone seeking to have students

demonstrate an abstract concept.


Seeing and Doing: Exploring the Use of Journalist Videos and Simulations to Increase

News Literacy Awareness Among High School Students: Elizabeth Smith and Theresa de

los Santos.

This experiment was designed to see if having students create their own “news” would

give them a better understanding of news literacy in the real world (2022). The idea was that if

students could be a part of creating the news, they would have a higher incurrence of media

literacy and therefore be able to better engage with and discern the truth behind major news

stories.

Literature Review

The authors of this study took a literature approach from both the pedagogical and news

media world. In particular, they looked at studies that examined the current state of media bias

literacy and also studies that examined student simulation compared to the absorption of new

topics. They found that simulation could be effective by gamifying the concept of learning, as

students sought to create the best possible simulation to fool their classmates. The collaboration

aspect was also pulled from their readings to facilitate learning better.

Analysis of Methodology.

This simulation involved a complex situation in which students roleplayed the

government or journalists during a crisis. The government was responsible for providing

information to the journalists that informed the public without hurting their cause. In contrast, the

journalists were responsible for finding as much information as possible about the truth of the

situation. After the simulation, the students were responsible for watching a news broadcast and

assessing the situation.


Summary of Results.

Even though students spent time using videos to create breaking news segments and

convey information in various covert ways, the results showed that the simulations did not

impact student media literacy. The hypothesis as to why it did not work was participation. Many

students did not engage for the entirety of the simulation and, as a result, did not gain any

additional literacy.

Author Opinion

This sounds like a highly detailed lesson to teach about media literacy. While I enjoy and

appreciate that the students were creating videos, it would be far more beneficial for students to

create videos critiquing news stories rather than simulating them. A straightforward video essay

would be more effective.

What I Learned.

Technology only sometimes means success when it comes to learning. This group

attempted to use a mode of dual-coding but needed to tailor it to match student ability or interest.

As a result, there was little gained from the activity. However, I see the value in the performance

aspect.
References

Freire, Paulo, 1921-1997. Pedagogy Of the Oppressed. New York: Continuum, 2000.

McKenzie, T. (2021). Empowered learning: teaching the video essay in the secondary school

environment. Media Practice & Education, 22(1), 5–6.

https://doi.org/10.1080/25741136.2021.1844950

Sinquefield-Kangas, R., Rajala, A., & Kumpulainen, K. (2022). Exploring empathy

performativity in students’ video artworks. International Journal of Education through

Art, 18(2), 145–160. https://doi.org/10.1386/eta_00091_

Smith, E., & de los Santos, T. (2022). Seeing and doing: exploring the use of journalist videos

and simulations to increase news literacy awareness among high school students. Media

Practice & Education, 23(4), 301–314. https://doi.org/10.1080/25741136.2022.2086960

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