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Digital Media Resources Guide

This document provides a summary of resources held in the library of the Australian Film Television and Radio School that support the Digital Media department’s curriculum. It lists materials in several sections - computer games, digital visual effects, digital culture/interactivity, digital filmmaking, and animation. Titles include books, guides, and references on topics like computer graphics, visual effects, interactive multimedia, game design, and digital media tools and techniques. The document also provides call numbers for locating materials in the computer catalogue.

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0% found this document useful (0 votes)
364 views24 pages

Digital Media Resources Guide

This document provides a summary of resources held in the library of the Australian Film Television and Radio School that support the Digital Media department’s curriculum. It lists materials in several sections - computer games, digital visual effects, digital culture/interactivity, digital filmmaking, and animation. Titles include books, guides, and references on topics like computer graphics, visual effects, interactive multimedia, game design, and digital media tools and techniques. The document also provides call numbers for locating materials in the computer catalogue.

Uploaded by

alimagmag
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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DIGITAL MEDIA & ANIMATION

This is a select list of material held in the Jerzy Toeplitz Library, the library of the Australian Film Television and Radio School. These resources support the Digital Media departments curriculum. Further material may be located via the catalogue. www.aftrs.edu.au and then click on Search Catalogue.

August 2009 The bibliography is divided into the following sections: Computer games Digital visual effects Digital culture/interactivity Digital filmmaking Animation Titles, motion graphics, design Experimental film/video art USING THE COMPUTER CATALOGUE To locate further information, search under the following headings in the computer catalogue: Interactive multimedia Multimedia systems Image processing - digital techniques Animated films Animation (cinematography) Animators Color computer graphics Computer art Computer drawing Computer animation Computer graphics BROWSING You could also try browsing the shelves at the following numbers: 005.75 006.6 686.22 741.58 741.6 778.5347 Interactive multimedia Computer graphics/animation Typography Animated cartoons Graphic design Technique of animation

COMPUTER GAMES HAWKINS, B. Real-time cinematography for games. Hingham, Mass.: Charles River Media, 2005. INCE, S. Writing for video games. London: A & C Black, 2006 JOHNSON, C. (ed.) The art of Oddworld inhabitants: the first ten years, 1994 -2004 Mylor, SA, Ballistic Pub, 2004 KERR, A. The business and culture of digital games: gamework/gameplay. London; Thousand Oaks, Calif.: SAGE, 2006 KING, G. Tomb raiders and space invaders: videogame forms and contexts. London: I.B. Tauris, 2006 MARX, C. Writing for animation, comic & games. Boston: Focal Press, 2007 MCKINLEY, M. The game animators guide to Maya. (+ 1 CD-ROM) Indianapolis: Wiley Publishing, 2006 794.81 12 794.8 26 793.932 1 794.8 22 794.8 19

808.233 5 006.696 MAYA 59 (+1 CD-ROM)

NEWMAN, J. 100 videogames. London: BFI, 2007 NEWMAN, J Teaching videogames. London: BFI, 2006 TODD, D. Game design: from blue sky to green light. Wellesley, Mass.: A K Peters, 2007 DIGITAL VISUAL EFFECTS Adobe Photoshop version 5.0 Indianapolis, In.: Adobe Press, 1998.

794.8 25 794.8 24 794.81 35

006.6869 PHOT 3 778.53 104

BARCLAY, S. The motion picture image: from film to digital. Boston: Focal Press, c2000.

BIZONY, P. Digital Domain: the leading edge of visual effects. London: Aurum, 2001. BRENNEIS, L. Final Cut Pro for Macintosh. Berkeley, Calif: Peachpit Press, 2000. BRINKMANN, R. The art and science of digital compositing. London: AP Professional, 1999. BRINKMANN, R. and KEY, F. Masters of Visual Effects. US: Total Training, 1999. (VHS) DAVIES, A. and FENNESSY, P. Digital imaging for photographers. 4th ed. Boston: Focal Press, c2001. DE LEEUW, B. Digital cinematography. Boston: AP Professional, 1997. GALER, M. Digital imaging. 3rd ed. (book + CD) Oxford, UK: Focal Press, 2005.

791.43024 27

778.535 FINA 1 006.6 46

778.5345 32 778 2 (book + cd) 778.5347 47 006.6 65 (3rd ed.) 778.6 10 791.43024 24

A guide to color separation. 3rd ed. Mt. Prospect, Ill.: Agfa Prepress Education Resources, 1995. HAMILTON, J. Special effects in film and television. London: Dorling Kindersley, 1998.

HAVILL, E. 778.5342 An introduction to color. Rochester, N.Y.: Professional Motion Imaging, 6 Eastman Kodak Co., 1996? Introduction to computer graphics: course notes [for SIGGRAPH 99] 006.6 Los Angeles, Calif.: SIGGRAPH, 1999. 47 JACKSON, R., MCDONALD, L. and FREEMAN, K. 006.6 Computer generated color: a practical guide to presentation and display 49 New York: J. Wiley, 1994. McALISTER, M.J. The language of visual effects. Los Angeles, Ca.: Lone Eagle, 1993. R778.5345 MCAL 1

McCLEAN, S. So whats this all about then? a non-users guide to digital effects in filmmaking. North Ryde, N.S.W.: Australian Film, Television and Radio School, 1998. MASSON, T. CG 101: a computer graphics industry reference. Indianapolis, Ind.: New Riders, 1999.

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PANK, B. (ed.) 621.388 The digital fact book: a reference manual for the broadcast TV & post 53 production industry. 8th ed. Newbury, Berkshire, Quantel, 1996. POYNTON, C.A. A technical introduction to digital video. New York: J. Wiley, 1996. 621.388 54

SMITH, T.G. 778.5345 Industrial Light & Magic: the art of special effects. London: Columbus, 2 1986. SPONSLER, C. 006.696 The Focal easy guide to After Effects: for new users and professionals. AFTE Burninton, MA: Focal Press 2005 6

SUBOTNICK, S. Animation in the home digital studio: creation to distribution. Oxford: Focal Press, 2003. TAYLOR, A. Creative After Effects 5.0 animation, visual effects and motion graphics production for TV and video. Oxford: Focal, 2001.

006.696 26
(book + CD)

006.696 AFTE 4 (book + CD)

TAYLOR.A. 006.696 Creative after effects 7: workflow techniques for animation, visual AFTE effects and motion graphics. (+1 DVD-ROM) Oxford: Focal Press, 2006 7
(+1 DVD-ROM)

THROUP, D. Film in the digital age. [Newbury, Berkshire, England]: Quantel, 1996. THYAGARAJAN, K. Digital image processing with application to digital cinema. Oxford; Boston: Focal, 2006

778.532 8 621.38833 16

TOOT, M. & KINKOPH, S. Master visually Adobe Photoshop, Illustrator, Premiere, and After Effects. NY: Hungry Minds, c2002.

006.6869 ADOB 2 (book + CD) 778.5345 26

VAZ, M. & DUIGNAN, P. Industrial Light & Magic: into the digital realm. London: Virgin, 1996.

WHITVER, K.S. 791.45023 The digital videomakers guide. Studio City, Ca.: M. Wiese Productions, 26 1995. WRIGHT, S. Digital compositing for film and video. Burlington MA. Focal Press, 2006. 778.59 42 (2nd ed.) (1 dvd)

DIGITAL CULTURE/INTERACTIVITY AGOSTO. (ed.) 3D & web masters: the latest artwork & techniques from the worlds 006.696 top digital artists. Gloucester, Mass.: Rockport Publishers, 1998. 4 BRANWYN, G. Jamming the media: a citizens guide: reclaiming the tools of communication. San Francisco: Chronicle Books, 1997. CAWKELL, A. The multimedia handbook. London, New York: Routledge, 1996. 302.23 54

006.7 4

COTTON, B. & OLIVER, R. R004.03 The cyberspace lexicon: an illustrated dictionary of terms from multi- COT media to virtual reality. London: Phaidon, 1994. 1 COTTON, B. & OLIVER, R. Understanding hypermedia: from multimedia to virtual reality. London: Phaidon, 1993. CRAWFORD, C. Chris Crawford on interactive storytelling. Berkeley, CA: New Riders, c2005. DOLIN, P. Exploring digital media workflow. Clifton Park, N.Y. : Thomson Delmar Learning, 2006. 005.75 1

794.81 14

006.7 36 (book + DVD)

ELSAESSER, T and HOFFMAN, K. (eds.) 791.43 Cinema futures: Cain, Abel or cable?: the screen arts in the digital age. 63 Amsterdam: Amsterdam University Press, 1998. 5

FELDMAN, T. 006.7 An introduction to digital media. London, New York: Routledge, 1996. 5 HARRIES, D. The new media book. London: British Film Institute, 2002 HELLER, S. The digital designer: the graphic artists guide to the new media. New York: Watson Guptil Publications, 1997. LAUREL, B. Computers as theatre. Reading, Mass.: Addison-Wesley, 1993. LE VITUS B. The Little iDVD Book. Berkeley, AC: Peachpit Press, 2002. LUNENFELD, P. Snap to grid: a users guide to digital arts, media and cultures. London: MIT, c2000. MANOVICH, L. The language of new media. Cambridge, Mass.: MIT Press, 2002 McKELVEY, R. Hypergraphics. Hove: RotoVision, 1998. MCQUIRE, S. Crossing the digital threshold. Brisbane: Griffith University, 1997. MEADOWS, M. S. Pause & effect: the art of interactive narrative. Indianapolis: New Riders, c2003 MESSARIS, P. and HUMPHREYS, L. (eds.) Digital media: transformation in human communication. N. Y. Peter Lang, 2006 MITCHELL, W.J. The reconfigured eye: visual truth in the post-photographic era. Cambridge, Mass.: MIT Press, 1992. MURRAY, J.H. Hamlet on the holodeck: the future of narrative in cyberspace. Cambridge, Mass.: MIT Press, 1998. NEGROPONTE, N. Being digital. Rydalmere, N.S.W.: Hodder and Stoughton, 1995. 302.23 73

006.6 36 004.019 2 006.7689 1 006.7 16

302.2 17 006.6 39 791.43024 27 006.7 26

302.231 1

621.367 2

809.00285 1

303.4833 3

OWEN, B.M. The Internet challenge to television. Cambridge, Mass.: Harvard University Press, 1999.

384.550973 5

PESCE, M 303.483 The playful world: how technology is transforming our imagination. 11 New York: Ballantine Books, c2000. ROMNEY, J. The digital life: producing and consuming media in the early 21st century. Docklands, VIC.: AFTRS Centre for Screen Business, 2006 SALEN, K. & ZIMMERMAN, E. Rules of play: game design fundamentals. Cambridge, Mass.: MIT Press, 2004. SOBCHACK, V. (ed.) Meta-morphing: visual transformation and the culture of quick-change. Minneapolis : University of Minnesota Press, 2000. TURKLE, S. Life on the screen: identity in the age of the Internet. London: Weidenfeld & Nicholson, 1996. WANDS, B. Art of the digital age. London: Thames & Hudson, 2006 791.430688 27

794.81 2

006.696 5

303.4834 1

776 4

DIGITAL FILMMAKING ARONSON, I. DV filmmaking: from start to finish. Beijing; Sebastopol, CA: OReilly, 2006 778.53 135 (book + DVD)

ASCHER, S. 778.53 The filmmakers handbook: a comprehensive guide for the digital age. 105 (completely revised and updated.) N.Y. : Plume, 1999 BILLUPS, S. Digital moviemaking: a butt-kicking, pixel twisting vision of the digital future, or how to make your next movie on your credit card. Studio City: Michael Wiese Productions, 2001. CARTWRIGHT, S. R. Pre-production planning for video, film, and multimedia. Boston: Focal Press, c1996. CURTIS, H. Hillman Curtis on creating short films for the web. Berkeley: New Riders, 2006 778.53 107

791.430232 45 (book + CD) 778.53 132

EVANS, R. Practical DV filmmaking. Amsterdam: Focal Press, 2006. FRUMKES, R. Shoot me: independent filmmaking from creative concept to rousing release. New York: Allworth Press, 2002. GROSS, L. Digital moviemaking. Belmont Calif.: Thomson/Wadsworth, 2006. JAMES, J. Digital intermediates for film and video. Amsterdam: Elsevier, 2006 JONES, M. Viewfinder: an introduction to movies and visual media in the digital age. St Kilda, Victoria: Australian Teachers of Media, 2005. LONG, B. The digital filmmaking handbook. Hingham, Mass.: Charles River Media, c2006. OHANIAN, T.A. & PHILLIPS, M.E. Digital filmmaking: the changing art and craft of making motion pictures. 2nd ed. Boston: Focal Press, 2000. PENDER, K. Digital video for the desktop. Oxford: Focal Press, 1999

778.59 38 (2nd ed.) 791.43023 88

778.53 136 (6th ed.) 778.5293 1 778.53 130

791.43023 84 (3rd ed.) (book + CD) 791.43023 73

778.59 26 (book + CD) 778.59 35

RUBIN, M. The little digital video book. Harlow: Addison-Wesley, 2001. ANIMATION Alias/Wavefront Education. The Art of Maya, 2000 Alias/Wavefront Education Masters of Maya Series, 2002 ARNSTON, A. Digital design basics. (+CD_ROM) Australia: Thomson Wadsworth, 2006.

006.696 15 006.696

006.6 71 (+CD_ROM)

AUZENNE, V.R. 006.6 The visualization quest: a history of computer animation. Rutherford, 31 N.J.: Fairleigh Dickinson University Press, 1994.

BAILEY, A. Walt Disneys world of fantasy. New York: Everest House, 1982.

791.433092 DISN 1 778.5345 23 006.696 MAYA 62 (CD-ROM) 791.433 18

BAKER, C. Computer illusion in film & TV. Indianapolis, Ind.: Alpha Books, 1994. BECKMAN, P. Exploring 3D animation with Maya 7. (1 CD-ROM) N.Y. Delmar Thomson Learning, 2007. BENDAZZI, G. Cartoons: one hundred years of cinema animation. London: John Libbey, 1994. BELL, R. and SINCLAIR, M. Pictures & words: new comic art and narrative illustration. London: Lawrence King Publishing, 2005. BLAIR, P. Cartoon animation. Tustin, Ca.: Walter Foster, 1994. BROOKER, D. Essential CG lighting techniques. Oxford: Focal Press, 2003. BROWN, N. et al. Designing web animation. Indianapolis, Ind.: New Riders Pub, 1996. CAPLIN, S. & BANKS, A. The complete guide to digital illustration. Cambridge, [England]: Ilex Press, c2003. CAWLEY, J. & KORKIS, J. How to create animation. Las Vegas: Pioneer Books, 1990. CHAPMAN, J. www.animation. London: Cassell, 2002. CHOI, J-J. Maya character animation. (book + CD) Alameda, CA: Sybex Inc, c2003. CLARK, J. Maya dynamics: underwater environments. (1 DVD-ROM) Hollywood: Gnomon Workshop, 2006

741.5 6

741.58 14 006.69 2

004.678 2 (book + CD) 760 1

741.58 12 006.696 22 006.696 MAYA 30 006.696 MAYA 66

CLARK, K. 3D character animation. Rocklin, Calif.: Premier; [London: Pearson Education], 2002. CULHANE, S. Animation from script to screen. 1st ed. New York: St. Martins Press, 1988. CUSSON, R. Realistic architectural visualization with 3ds Max and mental ray. Boston: Focal Press, 2007 DEMERS, O. Digital texturing & painting. (book + CD) Indianapolis: Prentice Hall, 2002. EASLEY, S. Pipelines for video game animation. Hollywood: Gnomon Workshop, 2007. FLAXMAN, T. Maya character modelling and animation: principles & practices. 1 CD-ROM Boston: Charles River Media, 2007 FRANSON, D. Game character design complete: using 3Ds MAX 8 and Adobe Photoshop CS2. Boston: Thompson Course Technology, 2006 FRIERSON, M. Clay animation: American highlights 1908 to the present. Toronto, New York: Twayne, Maxwell, Macmillan International, 1994. FURNISS, M. Art in motion: animation aesthetics. Sydney: John Libbey, 1998. GILLIAM, T. Gilliam on Gilliam. London: Faber and Faber, 1999. GOUX, M. >On screen> in time: transitions in motion graphic design for film, television and new media. Miles; Hove: RotoVision, c2003. GREENE, D. How did they do that?: motion graphics. Gloucester, Mass.: Rockport Publishers, 2003. HALAS, J. Masters of animation. London: BBC Books, 1987.

006.696 29

791.433 5

720.2840285 1

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006.696 MAYA 69 006.696 MAYA 63 794.81 29 (+1 CD-ROM) 791.433 17

778.5347 48 791.430233 GILL/1 778.53 123

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791.433 1

10

HART, C. How to draw animation. New York: Watson-Guptill Publications, 1997. HAYWARD, S. Scriptwriting for animation. London: Focal Press, 1977.

741.58 20 808.233 1

HOFFER, T.W. R778.5347 Animation, a reference guide. Westport, Conn.: Greenwood Press, 1981. HOFF/1 IIJIMA, T. Action anatomy: for gamers, animators, and digital artists. New York: Harper Design, 2005. JONES, C. Chuck amuck: the life and times of an animated cartoonist. New York: Avon Books, 1989. Kaboom! : explosive animation from America and Japan. Sydney: Museum of Contemporary Art, 1994. KENNER, H. Chuck Jones: a flurry of drawings. Berkeley, Ca.: University of California Press, 1994. KELLER, E Maya visual effects: the innovators guide. Hoboken, N.J. John Wiley, 2007 KERLOW, I. V. The art of 3-D computer animation and effects. (3rd ed.) Hoboken, NJ: John Wiley, 2004. KINDEM, G. A. Introduction to media production: the path to digital media production. (3rd ed.). Boston: Focal Press, 2005. 006.693 8

741.58092 JONE 2 791.433 19 741.58092 JONE 1 006.696 MAYA 84 006.696 2 (3rd ed.) 791.430232 61 (3rd ed.)

KUPERBERG, M. 006.696 A guide to computer animation: for TV, games, multimedia and web. 23 Oxford: Focal, 2002. KURTTI, J. 791.4372 A bugs life: the art and making of an epic of miniature proportions. BUGS 1/1 New York: Hyperion, 1998.

11

LANIER, L. Advanced Maya texturing and lighting. (1CD-ROM) Indianapolis: Wiley, 2006

006.696 MAYA 61

LASSETER, J. & DALY, S. F791.4372 Toy story: the art and making of the animated film. 1st ed. New York: TOY Hyperion, 1995. 1 Learning Maya: character rigging and animation. [Toronto, Ont.]: Alias/Wavefront, 2002. 006.696 MAYA 6 (book + 2 CDs) 741.58 26

LEMAY, B. The advanced layout and design workbook. Oakville, Ont.: Brian Lemay, [199-]. LEVER, N. Real-time 3D character animation with Visual C++. Oxford: Focal, 2002. (book + CD) LORD, P. & SIBLEY, B. Cracking animation. London: Thames and Hudson, 1998. McCARTHY, H. Anime! : a beginners guide to Japanese animation. London: Titan Books, 1993. MAESTRI, G. Digital character animation 3 Berkeley, CA.,: New Riders, 2006.

006.696 30

741.58 19 791.433 20

006.696 1 [updated ed.]

Fundamentals of Mental Ray: mental ray for Maya. Digital-Tutors/PL Studios Inc., 2006 1CD-ROM Maya modeling techniques: interiors. (2 CD-ROM) Digital-tutors, 2006

006.696 (CD-ROM) 006.696 MAYA 65 (2 CD-ROM) 006.696 MAYA 13 [disc 1] 006.696 MAYA 12

Maya seminars: optimizing a production pipeline: Maya at Meteor Studios. ([DVD].+ CD) [Toronto, Ont.]: Alias/Wavefront, 2002. Maya techniques: rendering 2D effects in a 3D environment. ([DVD] + CD) [Toronto, Ont.]: Alias/Wavefront, 2002.

12

Mental ray nodes in Maya: fundamentals [DVD ROM] Digital-Tutors, 2007

006.696 MAYA 76 (DVD Rom) 006.696 MAYA 72 (CD-Roms)

Mental ray rendering techniques: interiors Digital-Tutors/PL Studios , Inc 2006

MEYER, T. & MEYER, C. 006.696 After Effects in production: a companion for creating motion graphics. AFTE (book + CD). San Francisco, CA: CMP Books; Berkeley, Calif.: 3 Publishers Group West, c2002. MEYER, T. & MEYER, C. Creating motion graphics with After Effects. Vol. 1, The essentials 2nd ed. San Francisco, Calif.: CMP; London: McGraw-Hill, 2002. 006.696 AFTE 2 (2nd ed.) 006.6 22 794.81 13

MORRISON, M. Becoming a computer animator. Indianapolis, Ind.: Sams Pub., 1994. MURDOCK, K. 3D game animation for dummies. Hoboken, N.J.; Chichester: Wiley, 2005. NG, K. B. Digital effects animation using Maya. (DVD + CD) Rockland, Ma.: Charles River Media, 1999. OROURKE, M. Principles of three-dimensional computer animation: modeling, rendering, and animating with 3D computer graphics. rev. ed. New York: Norton, 1998. PALAMAR, T. Maya feature creature creations. (book + CD) Hingham, Mass.: Charles River Media, c2002. PARDEW, L. and WOLFLEY, R. S. The animators reference book. Boston, Mass.: Thomson Course Technology, c2005. PARDEW, L. Character emotion in 2D and 3D animation. Boston: Thomson Course Technology, 2008

006.696 MAYA 13 006.696 3

006.696 MAYA 4 778.5347 61

006.696 50 (1 CD-ROM)

13

PATMORE, C. 778.5347 The complete animation course: the principles, practice and 53 techniques of successful animation. London: Thames & Hudson, 2003. POCOCK, L. The computer animators technical handbook. San Francisco: Harcourt, 2001. POWERS, A. Cinema 4D: the artists project sourcebook. 2nd ed. Boston: Focal Press, 2007 PRICKEN, M. Visual creativity: inspirational ideas for advertising, animation and digital design. London: Thames & Hudson, 2004. RAIMES, J. The digital canvas. Lewes: ILEX, 2006. RIDDELL, D. and A. BRITT Maya. Berkeley: Peachpit, 2002. 006.696 18

006.693 CINE 2 (1 DVD) 741.6 42

776 1 006.696 MAYA 23 778.5347 55

ROBERTS, S. Character animation in 3D: use traditional drawing techniques to produce stunning CGI animation. (book + CD) Oxford: Focal, 2004. ROBERTS, S. Character animation: 2D skills for better 3D. 2nd ed. Oxford: Focal Press, 2007

778.5347 55 (2nd ed.) (CD rom) 006.696 24

ROGERS, D. W. Animation: Master 2002: a complete guide. (book + CD) Hingham, Mass.: Charles Rive Media, c2002. SABIN, R. Comics, comix & graphic novels: a history of comic art. London: Phaidon, 1996. SALT, B.G.D. Movements in animation. Oxford, New York: Pergamon, 1976. SCHONHERR, M. Exploring Maya 4: - 30 studies in 3D. (book + CD) Berkeley: Peachpit Press, 2002.

741.509 1

778.5347 4 006.696 MAYA 25

14

SCOTT, J. How to write for animation. 1st ed. Woodstock, NY: Overlook Press, 2002. SIBLEY, B. (ed.) Wallace and Gromit, The wrong trousers: storyboard collection. London: BBC Worldwide Ltd., 1998. SIMON, M. Producing independent 2D character animation: making and Selling a short film. (book + CD) Boston: Focal Press, 2002. SOLOMON, C. Enchanted drawings: the history of animation. 1st ed. New York: Knopf, 1989. SOLOMON, C. The Prince of Egypt: a new vision in animation. London: Thames & Hudson, 1998. STANTON, J. The art of life drawing. Drummoyne, N.S.W.: Golden Press, 1989. STEEN, J. van der Rendering with Mental ray & 3Ds Max Boston: Focal Press, 2007 STEPHENSON, I. Essential RenderMan fast. London; New York: Springer, 2002. STREET, R. Computer animation: a whole new world: groundbreaking work from todays top animation studios. Gloucester, Mass.: Rockport Publishers, 1998. SUBOTNICK, S. Animation in the home digital studio: creation to distribution. (book + CD). Oxford: Focal Press, 2003. TAYLOR, R. Encyclopedia of animation techniques. Oxford: Focal Press, 1996. THALMANN, N.M. & THALMANN, D. (eds.) New trends in animation and visualization. Chichester, England, New York: Wiley, 1991. 3D computer animation workshop: course notes. Los Angeles, Calif.: SIGGRAPH, 1999.

808.233 3

791.4372 WALL/1

791.433 39

R741.58 SOLO 1 791.4372 PRIN 1 743.4 1 006.69 3 (DVD Rom) 778.5345 35

006.696 11

006.696 26

778.5347 46 006.6 16

006.6 48

15

THOMAS, B. Disneys art of animation: from Mickey Mouse to Hercules. 2nd ed. New York: Hyperion, 1997. THOMAS, F. & JOHNSTON, O. Disney animation: the illusion of life. Revised ed. New York: Abbeville Press, [1995].

791.433092 DISN 9 791.433092 DISN 17 (rev. ed.) 006.696 46 (DVD) 006.696 MAYA 75 006.696 28

THOMPSON, K. Character design techniques: underwater environments. ( 1 DVD-ROM) Hollywood: Gnomon Workshop, 2006 Urban environment creation in Maya. [2 DVDs] Digital-Tutors/PL Studios, Inc., 2006

VINCE, J. (ed.) Handbook of computer animation. London; New York: Springer, 2002. WADE, D. (ed.) Creative essence: the face. Mylor: Ballistic Publishing, 2007 WALTER, S. R. J. Motion blur: graphic moving imagemakers. London: Laurence King, 2004. WATKINS, A. The Maya 6 handbook. 1st ed. (book + CD) Hingham, Mass.: Charles River Media, c2005. WEBSTER, C. Animation: the mechanics of motion. Oxford; Burlington, MA: Elsevier Focal Press, 2005.

006.696 49 778.53 125 (book + CD) 006.696 MAYA/38 778.5347 60 (book + CD)

WEISHAR, P. 778.5347 Blue sky: the art of computer animation: featuring Ice Age and Bunny 51 New York: Harry N. Abrams, 2002. WEIXEL, S. Graphics and animation BASICS. Boston: Course Technology, 2004. WELLINS, M. Storytelling through animation. 1st ed. Hingham, Mass.: Charles River Media, c2005. WELLS, P. Animation: genre and authorship. London; New York: Wallflower, 2002. 16 006.6 66

791.433 48 (book + CD) 791.433 37

WELLS, P. Understanding animation. New York: Routledge, 1998. WELLS, P. The fundamentals of animation. Lausanne: Ava Publishing, 2006 WHITAKER, H. Timing for animation. 1st ed. London: Focal Press, 1981. WHITE, T. The animators workbook. Oxford: Phaidon, 1986. WHITE, T. Animation from pencils to pixels: classical techniques for digital animators. (+ DVD) Oxford: Focal Press, 2006 WIEDEMANN, J. (ed.) 500 3D objects. (2 books + 2 CDs) Cologne, Germany: Taschen, 2002. WILKINS, M. R. MEL scripting for Maya animators. San Francisco: Morgan Kaufmann, c2003. WINDER, C. Producing animation. Boston: Focal Press, 2001. WRIGHT, J. Animation writing and development. Burlington, MA: Focal Press Visual Effects and Animation, 2005. WRIGHT, S. Digital compositing for film and video. (book + CD) Boston: Focal Press, c2002

791.433 24 778.5347 63 778.5347 10 741.58 7 006.696 45 +DVD 006.693 9 006.696 MAYA 29 791.433 31 808.233 4

778.59 42

TITLES, MOTION GRAPHICS, DESIGN ACKLAND-SNOW, N. BRETT, N. & WILLIAMS, S. Fly: the art of the club flyer. [London]: Thames and Hudson, c1996. ALLEN, D. Motion. Berkeley, CA: Peachpit, c2005. 741.67 5 006.696 34 (book + DVD-ROM) 006.6 71 (book + CD-ROM)

ARNTSON, A. E. Digital design basics. Australia: Thomson Wadsworth, c2006.

17

ASHFORD, J. & ODAM, J. Getting started with 3D: a designers guide to 3D graphics and illustration. Berkeley, Ca.: Peachpit Press, 1998. Bass on titles (videorecording) Pyramid Films/Saul Bass Films, 1977. BEEBE, J.M. International video graphic design. New York: Library of Applied Design, 1991. BELLANTONI, J. and WOOLMAN, M. Type in motion: innovations in digital graphics. London: Thames & Hudson, 1999. CURRAN, S. Motion graphics: graphic design for broadcast and film. Cloucester, Mass: Rockport, 2000. EDWARDS, G.J. The international film poster. London: Columbus, 1985. ENNIS, J. Going digital: an artists guide to computer illustration. New York: Madison Square Press, 1997. Fantastic alphabets. Paris: Bookking International, 1995.

006.6 38

778.535 48 760 2

686.22 5

741.6 19 769.4979 3 006.6 37

745.61 9 741.6 10

GRESS, G.R. & VAN LEEUWEN, T. Reading images: the grammar of visual design. London, New York: Routledge, 1995. HELLER, S. The education of a typographer. New York: Allworth Press, c2004. HELLER, S. & FILI, L. Deco type: stylish alphabets of the 20s & 30s. San Francisco: Chronicle Books, 1997. HOLLIS, R. Graphic design: a concise history. New York: Thames and Hudson, 1994. JASPERT, W.P., BERRY, W.T. & JOHNSON, A.F. The encyclopaedia of typefaces. 4th ed. Dorset: Blandford Press, 1983.

686.22 13 745.61 8

741.609 1

686.224 1

18

KAYE, J.R. Type: [building great designs with type]. Gloucester, Mass.: Rockport Publishers, 1998.

741.6 15

KEGLER, R. 686.224 Indie fonts: a compendium of digital type from independent foundries. 15 Buffalo, NY: P-Type Publications, 2002-2003. (2 books + 2 cds) LAUGHTON, R. TV graphics. London: Studio Vista, 1966. LUPTON, E. & COHEN, E.L. Letters from the avant-garde: modern graphic design. New York: Princeton Architectural Press, 1997. Mambo: art irritates life. Surry Hills, N.S.W.: Mambo Graphics, 1994. MENTON, T. (ed.) Art nouveau and early art deco type and design from the Roman Scherer catalogue. New York: Dover Publications, [1972]. MERRIT, D. Graphic design in television. Boston: Focal Press, 1993. MERRITT, D. Television graphics: from pencil to pixel. London: Trefoil, 1987. MEYER, T. and MEYER, C. Creating Motion Graphics with After Effects. San Francisco: CMP Books, 2000. MILLS, J. and DONNELLY, D. WebWorks typography. Gloucester, Mass.: Rockport, 1999. 778.59 13 741.6 11

760.0994 MAMB/1 686.224 2

778.59 21 778.59 20 006.696 AFTE 2 686.22544 3 (book + CD) 745.6 1

NESBITT, A. Decorative alphabets and initials. New York: Dover, 1959. PAUL, G. Pop graphics: 60s style. New York: PBC International, 1995. PENDER, K. Digital colour in graphic design. Oxford: Focal Press, 1998.

741.66 3 006.69 1 (book + CD) 006.6869 1

PENDER, K. Digital graphic design. Oxford, Boston: Focal Press, 1996. 19

POYNOR, R. & BOOTH-CLIBBORN, E. (eds.) Typography now: the next wave. London: Internos Books, 1991. SABIN, R. Comics, comix & graphic novels: a history of comic art. London: Phaidon, 1996. SOLO, D.X. 100 calligraphic alphabets. Mineola, N.Y.: Dover, 1997. SOLO, D.X. Celtic and medieval alphabets: 53 complete fonts. Mineola, N.Y.: Dover, 1998. WALTON, R. (ed.) Typographics three: global vision. New York: Hearst Books International, 1998. WOZENCROFT, J. Brody: the graphic language of Neville Brody. [London]: Thames and Hudson, 1988. WOZENCROFT, J. The graphic language of Neville Brody 2. London: Thames and Hudson, 1994.

686.22 2 741.509 1

745.61 10

745.61 11

686.22 4

741.6092 BROD 1 741.6092 BROD 2

WATKINS, A. Introduction to 3D graphics & animation using Maya. (+ 1 CD-ROM) Boston: Charles River Media, 2006

006.696 MAYA 60 (+1 CD-ROM) 006.6 42

ZIEGLER, K. and GRECO, N. (eds.) Extreme graphics. New York: Dimensional Illustrators for Hearst Books International, 1998.

EXPERIMENTAL FILM/VIDEO ART World wide video. London: Academy Editions, 1993. 702.81 7 791.433 54

BROWN, S. Cinema anime: critical engagements with Japanese animation. N.Y. Palgrave Macmillan, 2006 CURTIS, D. Experimental cinema: a fifty year evolution. London: Studio Vista, 1971. 20

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HORAK, J-C. Making images move: photographers and avant-garde cinema. Washington: Smithsonian Institution Press, 1997. MACDONALD, S. A critical cinema 3: interviews with independent filmmakers. Berkeley: University of California Press, 1998. PLANTINGA, C.R. Rhetoric and representation in nonfiction film. Cambridge: Cambridge University Press, 1997. SCHNEIDER, I. & KOROT, B. (comps. & eds.) Video art: an anthology. New York: Harcourt, Brace, Jovanovich, 1976. SITNEY, P. A. Visionary film: the American avant-garde. 3rd ed. New York: Oxford University Press, 2002 SMALL, E. S. Direct theory/experimental film/video as major genre. Carbondale, Ill.: Southern Illinois University Press, 1994. THOMS, A. Polemics for a new cinema. Glebe, N.S.W.: Wild & Woolley, 1978.

778.5309 8

791.430233 132

070.18 70

702.81 2

791.430973 24 (3rd ed.) 791.436 G14 15 791.43 165

DVDs/VIDEOS/CD-ROMS Animating quadrupeds in Maya: intermediate. (2 CD_ROMs) Digital-Tutors 2007 Body mechanics and animation in Maya: lifting heavy objects. (3 CD_ROMs) Digital-Tutors, 2006 006.696 MAYA/88 006.696 MAYA/83

Body mechanics and animation in Maya: pulling objects. (2 CD_ROMs) Digital-Tutors, 2006

006.696 MAYA/81

Body mechanics and animation in Maya: pushing objects. (3 CD_ROMs) Digital-Tutors, 2006

006.696 MAYA/82

Building advanced shading networks Maya advanced. (1 CD-ROM) Digital-Tutors, 2005 Character animation for games. (1 DVD-ROM) Gnomon Workshop 2006 21

006.696 MAYA/71 006.696 MAYA/68

Character setup in Maya. (1 CD-ROM) Digital-Tutors, 2006 Computer animation celebration. United States: Odyssey Productions, 1998. Computer animation classics. United States: 1981- 1989. Creating cartoon vehicles in Maya. (4 CD-ROMs) Digital-Tutors 2007 Creating digital humans. 1, volume and muscle: techniques. (4 CD-ROMS) Digital-Tutors 2007 Creating digital humans. 2, definition and detail: techniques. (4 CD-ROMS) Digital-Tutors 2007 Creating digital humans. 3, UV and texture mapping: techniques. (2 CD-ROMS) Digital-Tutors 2007 Creating digital humans. 4, shading and rendering: techniques. (1 CD_ROM) Digital-Tutors 2007 Digital sets: urban environments. (3 DVD-ROMs) Gnomon School of Visual Effects. Fundamentals of Maya: polygon/sub-D modelling (2 CD-ROMs) Digital-Tutors 2006 Fundamentals of Mental Ray: mental ray for Maya. (1 CD-ROM) Digital-Tutors/PL Studios Inc 2006 Image based modelling: essentials: 3D modelling from photographs. (1 DVD-ROM) Gnomon Workshop. Introduction to Maya. 2nd ed. (4 CD-ROMs), Digital-Tutors, 2005

006.696 MAYA/79 COMP

COMP 006.696 MAYA/93 006.696 MAYA/89 006.696 MAYA/90 006.696 MAYA/91 006.696 MAYA/92 006.696 MAYA/35 006.696 MAYA/92 006.696 MAYA/41/2006 006.693 4 006.696 MAYA/64 006.696 MAYA/78 006.696 MAYA/85 006.696 MAYA/86 006.696 ZBRU/2

Introduction to Maya animation: walk cycle. (1 CD-ROM) Digital-Tutors, 2007 Introduction to RenderMan for Maya: basics. (1 CD-ROM) Digital-Tutors, 2006 Introduction to RenderMan for Maya 2.0: basics. (2 CD-ROMs) Digital-Tutors, 2007 Introduction to ZBrush 3: basics. (1 CD_ROM) Digital-Tutors, 2007

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The making of Bingo. Alias Wavefront, 1998.

791.4372 BING/1 006.696 MAYA/73 006.696 MAYA/65 006.696 MAYA/40 006.696 MAYA/41 006.696 MAYA/70 006.696 MAYA/76

Maya basics: introduction to the hypershade. (1 CD_ROM) Digital-Tutors, 2005 Maya modelling techniques: interiors (2 CD_ROM) Digital-Tutors, 2006 MEL basics. (1 CD-ROM) Digital-Tutors, 2004

Mental Ray for Maya. (1 CD-ROM) Digital-Tutors, 2004

Mental ray in Maya: rendering workflow. (1 CD_ROM) Digital-Tutors, 2006 Mental ray nodes in Maya: fundamentals. (1 CD-ROM) Digital-Tutors, 2007

Mental ray rendering techniques: interiors. Digital-Tutors/PL Studios 006.696 2006 MAYA/72 Modeling the human head: Polygon modelling techniques. (2 DVD-ROMs) Gnomon Workshop. Non-linear animation with Maya Trax (1 CD ROM) Digital-Tutors, 2006 Photorealistic car modelling in Maya. Digital-Tutors, 2004 006.693 6 006.696 MAYA/60 006.696 MAYA/39 006.696 MAYA/98 006.696 MAYA/69 006.696 MAYA/77 006.696 MAYA/96 006.696 MAYA/87 006.696 ZBRU/1

Pipeline integration with Maya and ZBrush 3: intermediate. (2 CD_ROMS) Digital-Tutors, 2007 Pipelines for video game animation. (1 DVD-ROM) Gnomon Workshop 2007 Rendering with Maya toon: basics. (1 CD_ROM) Digital-Tutors, 2006 Rigging cartoon vehicles in Maya: advanced. (4 CD-ROMs) Digital-Tutors 2007 Rigging quadrupeds in Maya: intermediate. (4 CD_ROMs) Digital-Tutors 2007 Sculpting techniques with ZBrush 3: techniques. (2 CD_ROMs) Digital-Tutors 2007 23

Set dressing and design in Maya: techniques. (2 CD-ROMs) Digital-Tutors 2007 Texturing with ZBrush 3: fundamentals. (2 CD_ROMS) Digital-Tutors 2007 3D Texturing in photoshop: fundamentals of Maya. (1 CD-ROM) Digital-Tutors 2006 Triumph of the nerds. Oregon: John Gau Productions and Oregon Public Broadcasting with RM Associates for Channel 4 and PBS: 1997, c1996. Turbulence. Australia: Jon McCormack in association with the Australian Film Commission, 1996. Urban environment creation in Maya. (2 CD-ROMS) Digital-Tutors/PL Studios Inc, 2006 UV layout: Maya fundamentals. (2 CD-ROMs) Digital-Tutors, 2006

006.696 MAYA/97 006.696 ZBRU/3 006.696 MAYA/94 004.09 1

TURB

006.696 MAYA/75 006.696 MAYA/95 006.696 MAYA/42 WALK

Using Maya particles, fields (2 CD-ROMS) Digital-Tutors, 2004

Walking with dinosaurs. United Kingdom: BBC Worldwide Ltd, 1999. Other dvds/videos can be sourced via the catalogue.

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