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EEX5280 Course Information

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0% found this document useful (0 votes)
97 views2 pages

EEX5280 Course Information

Uploaded by

Nipuni Kavindya
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Computer Engineering, Electrical Engineering, and Electronic and Communication Engineering

EEX5280 Creative Design


Level 5
Course Code EEX5280
Course Title Creative Design
Credit Value 2
Core/ Optional Optional(Computer, Electrical, Electronics & Communication)
Prerequisites 45 credits pass in level 3 or above
Hourly Breakdown Independent Total
Theory Activities Assessment
Learning hours
5 SSS * 2 h 6 Workshop*2h 4 LAB * 3 h 5 SSS * 3h = 15 h 1 LAB­EV=0.5 h
= 10 h = 12h = 12 h
1 ONLS = 2 h 1 FV­RT = 2h
1FV = 6 h
4 LAB*1.5h = 6 h 1 FV­EV = 0.5 h
1 MP= 20 h
105 h
1MP­RT= 2 h
3 MP­RT(Progress)
* 5 h = 15 h 1 MP­EV=0.5h

3 MP­EV (Progress) *
0.5 =1.5 h
Course Aim/s The aim of this course is to develop ability to understand, contextualize and analyze
engineering designs catered to solve an identified problem and communicate to stakeholders
Programme PLO1: Apply knowledge of mathematics, basic sciences and engineering fundamentals to the
Learning analysis of complex engineering problems
Outcomes (PLOs) PLO2: Identify, formulate, research literature, conduct investigations and solve complex
addressed by engineering problems to provide valid conclusions.
course PLO3: Design systems, components or processes that meet specified needs.
PLO5: Create, select and apply appropriate techniques, resources, and modern engineering and
IT tools to complex engineering activities
PLO6: Assess societal, health, safety, legal, cultural and environmental issues related to
professional engineering solutions.
PLO7: Demonstrate broad knowledge of sustainable development concepts and practices
required for dealing with contemporary issues related to professional engineering
practice.
PLO10: Communicate effectively on complex engineering activities with the engineering
community and with society at large, such as being able to comprehend and write
effective reports and design documentation, make effective presentations, and give
and receive clear instructions.
PLO12: Engage in independent and lifelong learning in the broad context of technological
change.

Course Learning At the completion of this course student will be able to:
Outcomes (CLOs)
CLO1 : Explain the principles of design process with respect to the design environment and
develop a holistic view [PLO1][PLO12]
CLO2: Carry out a need analysis and a requirement analysis. [PLO1] [PLO2]
CLO3: Design products to cater the need applying innovative ideas [PLO1]
[PLO3][PLO10][PLO12]
CLO4: Evaluate the proposed design against social, economic and environment impacts [PLO5]
[PLO6][PLO7][PLO12]

345
Computer Engineering, Electrical Engineering, and Electronic and Communication Engineering

Content (Main Outline Syllabus:


topics ,sub topics)
Session 1: Introduction and Principles of design
Problem identification, Ideate and Innovation, what is design, Design Environment,
Holistic design, Intellectual Property, 10 step design process­ Dieter Rams, Different
design methods, Physical laws, Principles of reliability (design, cost and probability)
Session 2: Design in practice
How people treat different things, Research: stakeholder analysis / market research,
Environmental impacts, Socio economic impact / constraints, Design process,
Descriptive, prescriptive, Cost models, Design for manufacture and assembly
Session 3: Psychology in design
Theoretical aspects, Social psychology­ establishing relationships, Motivation, Different
thinking pattern­ divergent, convergent, Evaluating ideas, Different mental, approaches­
mind mapping, Left brain­right brain, Reflection­ as a process of learning, Pattern
Breaking­(Thinking differently ,Changing your point of view), Idea­collection processes­
(Brainstorming/Brain­writing, Metaphoric thinking, Outrageous thinking), Mapping
thoughts, Systematic logical thinking, Using math concepts
Session 4: Designing tools and Product Development
K­scripts for dialogue systems, State machines, Usability testing methods, Development
concept, Product development process, Scope of the product development­(Technical
questioning, Harvard business case methodology), Functional decomposition, Reverse
engineering, Bench making and establishing engineering specification
Session 5: Evaluation
Evaluation Mechanisms, Social impact, cost impact, Usability testing, Performance
evaluation.
Teaching – Learning a) Course material in print: 5 sessions
methods b) On line/ Blended classes: 2 h
c) Compulsory contact sessions
 Field Visit
 Progress Presentation
 Mini Project Evaluation
d) Self-learning/independent learning:
 Learning the course material (print, online)
 recommended reading material
e) Non compulsory contact sessions:
 Day schools
Assessment Strategy Overall Continuous Assessment Mark, X Final Assessment, Y
100 % 100%

Details: Final Written Examination, 3 h (FWE)


Laboratory Work (LAB)
Mini Project (MP)
MP Progress Presentations (PR1, PR2, PR3) Y = FWE, if X ≥ 40

X = AVG(PR1,PR2)0.1 + (PR3)0.2 + (MP)0.4


+(FV)0.1 +AVG(LAB)0.2 ;
If MP ≥ 40

X = 0; If MP<40

Overall Assessment Mark = Z


Z = 0.5 X + 0.5Y if Y ≥ 40
Z=Y if Y < 40
Condition for Pass:
Z > 40 and X > 40
Recommend Reading 1. Meybaum, H. and Meybaum, H. (n.d.). The art of product design.
2. Heskett, J. (2005). Design. Oxford: Oxford University Press.

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