Colt Express - Rules in English
Colt Express - Rules in English
Then the First Player draws the top Round card and
places it on the table so that every one can see it.
Phase 1: Schemin'!
Starting with the First Player, each player plays their The Schemin'! phase ends when the number of turns
turn, followed by the next player in clockwise order. indicated on the Round card has been completed. 1
Any unplayed cards remaining in a player's Hand are 2
placed back on the top of her personal deck.
On her turn, a player can:
• either play an Action card face-up Example:
(unless otherwise specified) from her Doc is the First Player during the current Round. He plays a
Move card from his Hand; then Belle, on his left, plays a Fire
Hand to the common deck; card on top of Doc's card. Tuco, on Belle's left, decides to draw
cards instead of playing a card. He takes 3 cards from his deck 4
and adds them to his Hand. Finally, Cheyenne plays a Punch
• or take 3 additional cards from her card on top of Belle's card.
deck and add them to her Hand. Then the second turn begins.
Phase 2: Stealin'!
The First Player takes the deck of Action cards that Once performed, the Action card is given back to the Any Action programmed during the
had been created during the Schemin'! phase and turns player to whom it belongs. That player puts it back on Schemin'! phase is now obligatory. During
the deck over, without changing the order of the cards. his personal deck. the Stealin'! phase, each player must use
her action, if it is still possible.
See page 4 for a detailed Actions description.
The Bandits' Actions are performed, one by one,
starting with the top card (i.e., in the order they have
been played).
3
The Action Cards
The Bandits can be inside the Train or on the roof of a Car or FIRE
Locomotive. Thus there are always two possible locations for PUNCH
a Bandit: in or on a Car. At the start of the game, however, no Choose one of your opponents to be your target and
Bandit can be on a roof. Choose a target among the Bandits who are on the same
give her one of your Bullet cards. The targeted player
Car and same floor as you are.
places the Bullet card she has received on her deck.
MOVE You cannot target a Bandit who is on the same spot
The targeted Bandit loses a Loot token if he has one:
choose a Loot token from his Character card and place
Move your Bandit: as you.
it on the floor where your Bandit pawn is located. If
from one Car to the next adjacent Car, forwards or When you are inside the train, you can shoot a you choose a Purse token, you are not allowed to look
backwards, if he is inside the Train; or Bandit who is in the interior of an adjacent Car, either at its value.
A distance ranging from one to three Cars (your to the rear of your Car or ahead of it. Bandits who are Then, move the targeted Bandit to the same floor of
choice), forwards or backwards, if he is on the roof. more than one Car away cannot be shot. an adjacent Car (either forwards or backwards, your
The Locomotive is considered to be a Car. You can be choice).
in it or on it.
If you have plotted this Action, your Bandit
cannot stay where he is: you must move him.
4
The Bandits
Ghost Cheyenne Django
During your first turn of each Round, you When punching a Bandit, you can take When you are the only Bandit in or
can play your Action card face down on the Purse he has just lost. If he has lost on a Car, you can play the Fire action
the common deck. If you choose to draw a Jewel or a Strongbox (your choice), the against any other Bandit of your choice
three cards instead of playing an Action Loot just falls on the floor (as usual). anywhere along the whole length of the
card during the first turn, you cannot use Train, provided the Bandit is on the same
Ghost's special ability later in this Round. floor as you. Django ignores the Line of
Sight rule if he is on the roof.
( ) Belle Tuco
You cannot be the target of a Fire action When shooting a Bandit, make him move
Doc
At the beginning of each Round, draw
or a Punch action if there is another one Car in the direction of fire, bearing
seven cards instead of six.
Bandit who can be targeted, too. in mind that Bandits can never leave the
train. If ever your Fire would make your
target move beyond the Locomotive or the
Caboose, he must stay where he is.
Passengers' Rebellion
The Bandits who are inside the Cars get
a Neutral Bullet each.
5
Expert Variant Special Rules for Two Players
If you wish to have more control in the game, each Set Up
player can have a discard deck on the right of your
Character card. The following changes would also be Make the train by using the Locomotive and the four
required: Cars of your choice.
Each player chooses a team of two Characters. He
• At the beginning of the Schemin'! Phase, discard takes the corresponding cards and pawns. For your
any Bullet cards you have drawn. In this way, your first game, we advise you to use the following teams:
Hand is lightened. Tuco and Cheyenne vs. Django and Doc.
• At the end of the Schemin'! Phase, you are allowed Place one Bandit pawn from each team inside the two
to keep in your Hand the cards you are interested Cars at the rear of the train.
in holding for next Round. Discard only the Bullet Place the two Character cards of your team in front of
cards and the Action cards you do not want to keep. you and place the six Bullet cards and a $250 Purse
• During the Stealin'! phase, place the performed on each of them.
Action cards you get back from the First Player on From among the Action cards of each Character, get
your discard deck. The Bullet cards you received rid of all the cards in duplicate as well as one Marshal
that turn from your opponents, however, go on top card from the Character of your choice. You will have
of your draw deck. 11 cards remaining in your Hand: 2 Fire (1 for each
• At the beginning of each Round, draw cards from Character), 2 Punch (1 for each Character), 2 Move
your draw deck and fill your Hand up to six cards. (1 for each Character), 2 Floor Change (1 for each
• Each time your draw deck is depleted and you have Character), 2 Robbery (1 for each Character) and 1
to draw cards, shuffle the discard deck to make a Marshal. Shuffle all of them to make your draw deck.
new draw deck. You can look through your discards Each player then plays with the mixed Action cards
at any time. of the two Bandits.
Rules Adaptations
The game with two players is played with the Expert
Variant described earlier. The goal of the game is to
have the richest team at the end of the game. However,
no one wins the title of Gunslinger in the 2-player game.
Credits When a Bandit is shot, the Bullet card is placed on the
You can never leave the train. If a Punch, a Tuco's Fire
top of the player's draw deck. It may very well happen
or an Event make you move beyond the Caboose or the
that a Bandit will inadvertently shoot his own team-
Locomotive, you do not move.
mate! Dajngo can shoot his opponents if he is alone or
with his team-mate at his spot.